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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1376
|
Posted - 2014.01.29 17:05:00 -
[181] - Quote
Ok, so English are you trying to tell me that you and Spkr don't play together enough for you two to coordinate and design fits that would compliment each skill set? Beyond that, are you saying that you run mostly solo and bring out HAVs only while running solo? You never squad up with anyone regularly who you trust enough to be a competent driver/gunner, whether they be from your corp or even just old friends?
Coordination and Teamwork are the name of the game, work together with people you regularly play with to train complimentary skill sets and squad together to OMGWTFPWN everything that stands in your way (since we all realize that 1 dedicated driver and 1 dedicated gunner > 1 guy splitting his attention between driving and gunning). It is the most intelligent way to handle HAVs and you know it. It will create the balance where they can have a somewhat softer tank and be killed with AV coordination. Vehicles are stupid OP at the moment and if you can't admit that, I just don't know what to say to that.
HAVs should require teamwork to become true threats on the battlefield. They don't currently, any jackass can hop into an HAV by themselves and run around owning infantry since CCP has buffed vehicles and nerfed AV as they have. I want HAVs to be able to become that true threat on the battlefield, though only for those who are willing and able to coordinate and work as a team.
If all you want is to kick puppies (which is what HAV v Infantry currently is) by yourself, you should biomass, uninstall and go gank unsuspecting haulers and miners in Eve.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Takahiro Kashuken
Red Star. EoN.
2328
|
Posted - 2014.01.29 17:59:00 -
[182] - Quote
Alaika Arbosa wrote:Ok, so English are you trying to tell me that you and Spkr don't play together enough for you two to coordinate and design fits that would compliment each skill set? Beyond that, are you saying that you run mostly solo and bring out HAVs only while running solo? You never squad up with anyone regularly who you trust enough to be a competent driver/gunner, whether they be from your corp or even just old friends?
Coordination and Teamwork are the name of the game, work together with people you regularly play with to train complimentary skill sets and squad together to OMGWTFPWN everything that stands in your way (since we all realize that 1 dedicated driver and 1 dedicated gunner > 1 guy splitting his attention between driving and gunning). It is the most intelligent way to handle HAVs and you know it. It will create the balance where they can have a somewhat softer tank and be killed with AV coordination. Vehicles are stupid OP at the moment and if you can't admit that, I just don't know what to say to that.
HAVs should require teamwork to become true threats on the battlefield. They don't currently, any jackass can hop into an HAV by themselves and run around owning infantry since CCP has buffed vehicles and nerfed AV as they have. I want HAVs to be able to become that true threat on the battlefield, though only for those who are willing and able to coordinate and work as a team.
If all you want is to kick puppies (which is what HAV v Infantry currently is) by yourself, you should biomass, uninstall and go gank unsuspecting haulers and miners in Eve.
We both have 30+mil SP, im reaching near 40mil SP and currently in vehicles we have about the same skills
Why should i be able to run solo as infantry but not as a vehicle pilot? Thats like asking a logi bro to have a another player hold the repair gun, or making the FG a 2man operation
I already use coordination and teamwork
I like driving and gunning, but i dont want to be forced to do 1 or the other, maybe if its a specalized branch of tank then possible it could work because i could say no to it and stick to what ive got but also i would need vehicle locks and tbh i would also ask for a tank buff to it, if its taking 2 30+mil SP players to operate it and will cost more in ISK/SP then it better be damn worthwhile to use and be an improvement over the tanks we have now
Vehicles arent OP, mostly infantry i find is currently stupid
HAVs do use teamwork, i do its why im on comms looking out for the enemy tank i saw on the kill feed and planning an attack on it, you can solo with a tank but you will lose to a 2man team who is coordinating
As for the solo lolAV players had that for 6months and claimed it was fine while they covered the map with invisible missiles from a tower on there own
DUST514 seems to be DUST514 - A battlefield where all sorts of playstyles are being used and tanks are actually a factor and not a nonfactor like they used to be
Intelligence is OP
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1377
|
Posted - 2014.01.29 18:39:00 -
[183] - Quote
So you only every play with Spkr? You never play with anyone else? There are no new players who you might want to help out or teach the ropes to?
What infantry can claim to have 6000+ EHP with hardeners that practically make them immune to nearly all incoming damage?
Comparing Infantry running solo to HAVs running solo is like kittens to adult male tigers, it is a ridiculous comparison that has absolutely no merit since, 1:1 the potential of the HAV >>>>>>> the potential of Infantry. If your HAV only had the same fitting stats and EHP as a dropsuit; or the Infantry had the same fitting stats and EHP as an HAV, then it would be a reasonable comparison.
The two do not equate in the slightest, not from a perspective of cost or stats.
So the only reason you'd deny this as a balancing factor is that you like driving and gunning and don't want to have to choose one or the other?
I never said that it should require 2+ 30m+ SP players work, just that it should take more than 1 player to be truly living up to its full potential. You assumed that I meant it should take both you and Spkr, I only said Spkr since I know that if both of you are on Dust, you're both in the same squad.
While I will not deny that there is a large portion of stupid infantry in Dust, I can't believe that you are so blind to the disparity between Vehicles (specifically HAVs) and Infantry. Seriously, I find that to be mindboggling to such an extent that you must either be trolling or that you view Dust as WoT with infantry ants for you to squish.
Personally, as far as AV is concerned, I feel that had vehicles been buffed to where they are now and AV left untouched, we would not have this disparity we currently have.
Believe it or not, I do want HAVs to be a factor in Dust, though not to the extent that, were it not for Objectives that required infantry to be hacked, Infantry would be an nonfactor.
English, are you purposely being obtuse about this? I mean, how can you think that there isn't anything wrong with the current state of Vehicles in Dust? I remember playing MAG with you and utilizing APCs as a part of the whole, not as the whole itself. We used teamwork with vehicles to compliment both styles of play, yeah we bitched when some stupid bluedot got in the Turret and gave away our position but the point is that we didn't solely rely on vehicles to the exclusion of infantry gameplay.
Do you really care so little about this game that you'd rather the vehicle playstyle either becomes the only reasonable choice or the playerbase burns out on vehicle spam and moves on to other greener infantry pastures (thus killing the game)?
Either way, if that is really how little you care about any playstyle other than the Vehicle playstyle why are you even here? AFAIK, there is better vehicle gameplay here, here or (coming soon) here. Any of which are also free and would give you the OMA vehicle FFA gameplay that you so obviously desire.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Takahiro Kashuken
Red Star. EoN.
2328
|
Posted - 2014.01.29 18:53:00 -
[184] - Quote
I already have WoT, id love the TOG II to be in DUST be fun as ****
*** also really requires a stick, no way will i use KB i will just be terrible at it, WoS maybe good, could be like WoT except on the high seas
If i can run solo as infantry dont see why i cant in a tank
Generally if i want a gunner or a driver i want someone who is switched on and knows what the **** they are doing, plus if the mods are effected by the driver or gunner or whatever the higher skilled they are the better the tank performs, if i put a noob in the seat the cooldowns are at maximum and the fitting requirements go up etc
With WoT i can move at 72MPH, be happy i cant do that DUST
AV untouched - Swarms doing 3k+ per volley at 400m and covering the entire map from a tower - yeano
MAG APC wasnt a tank, tho they did add in skills later on and i did nothing but drive around and into spawns and objectives annoying the **** out of ppl - The APC tho did take muliple ppl to kill it and did move fast but in MAG no one ever called this OP and gamebreaking even tho it spawned out infantry also
Well DUST has been AR514 for sometime and then added in SCAN514 and now vehicles has evened it out some what even tho SCAN+AR514 is still in full flow
Intelligence is OP
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Unholy HateGore
F.T.U. IMMORTAL REGIME
2
|
Posted - 2014.01.29 18:54:00 -
[185] - Quote
OverIord Ulath wrote:Then shouldn't they require the same number of people to run their tanks? I mean... If you are taking 3 people's attention away from focusing on winning the match just to deal with you, shouldn't you require the same number of people to distract them?
Well that would be interesting. I like that idea. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1381
|
Posted - 2014.01.29 19:12:00 -
[186] - Quote
I notice that you ignore my assertions regarding comparing Infantry and HAVs and continue to compare them without refuting my assertion that comparing them is the same as comparing kittens and adult male tigers.
Am I expected to believe that if you were in a match alone that you would have any open turret slots for bluedot noobs to get you killed with? You know as well as I do that 90% of the time (if not more) you play Dust, you've got at least 1 or 2 other people in squad with you. Are you telling me that you don't think Spkr or Estwood are "switched on and know what the **** they are doing"? Is that honestly how you feel about them? Even further, do you really not expect to ever play regularly with (and develop trust in) other people who might not be nearly so SP laden as the three of you are?
I can only conclude that you must be trolling as I know that there is no other explanation for how obtuse you are being on the topic.
Will you be happy when you and Spkr only have a handful of other tankers to play against? I bet CCP will love that, yeah, ~100 guys who might be spending cold hard cash for dev time and server space. Dust will lead a really prosperous existence then.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Takahiro Kashuken
Red Star. EoN.
2333
|
Posted - 2014.01.30 16:34:00 -
[187] - Quote
Alaika Arbosa wrote:I notice that you ignore my assertions regarding comparing Infantry and HAVs and continue to compare them without refuting my assertion that comparing them is the same as comparing kittens and adult male tigers.
Am I expected to believe that if you were in a match alone that you would have any open turret slots for bluedot noobs to get you killed with? You know as well as I do that 90% of the time (if not more) you play Dust, you've got at least 1 or 2 other people in squad with you. Are you telling me that you don't think Spkr or Estwood are "switched on and know what the **** they are doing"? Is that honestly how you feel about them? Even further, do you really not expect to ever play regularly with (and develop trust in) other people who might not be nearly so SP laden as the three of you are?
I can only conclude that you must be trolling as I know that there is no other explanation for how obtuse you are being on the topic.
Will you be happy when you and Spkr only have a handful of other tankers to play against? I bet CCP will love that, yeah, ~100 guys who might be spending cold hard cash for dev time and server space. Dust will lead a really prosperous existence then.
Why should infantry be allowed to solo but pilots cannot?
I have 20+mil SP into vehicles yet i need someone else to make the vehicle viable, thats like having a assault with 20+mil SP and they need someone to use there primary weapon
It doesnt matter if the pilot or the assault skilled into the weapon/turret and used there SP/ISK to obtain it because they cant use it yet they had to skill into it to use it or at least put it on the suit/hull
That secondary person doesnt need to skill up for anything, its all on the driver to skill up for it and fit it so johnny ******* bluedot can hop in and spam it like a ****
Even if i have to play with ppl i know what happens if no one wants to gun for me? that means my 20+mil SP into vehicles is mostly ******* useless yet i could have the same amount into assault and be fine, its double standards at its finest
It means i have to rely on a certain group of ppl but also it mainly means i have to drive and if i died because the gunner ****** up the gunner is going to get it, where as if i die now on my own its mostly on me and i ****** up somewhere but i dont want a secondary person to decide the fate of my tank because they cant shoot for ****
Pre 1.7 there was only a handful of tankers then, there was less than 100 easily and that was during a time where tanking was expenisve as hell and nowhere near as rewarding while AV solo'd the majority and new tankers had no chance but the ones that stuck to it were also in PC fighting it out against OP AV and each other
Now its all been changed up a bit and for the better, vehicles are in a better place and actually work
Intelligence is OP
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Nothing Certain
Villore Sec Ops Gallente Federation
113
|
Posted - 2014.01.30 17:00:00 -
[188] - Quote
I disagree with almost all Takahiro says but I have no desire for tanks to be crew served. This would mean that mostly coordinated teams working together would run tanks . This isn't fair to tankers and it would make tanks even more deadly than they are now. Having to only concentrate on gunning or driving would make them both more effective. A gunner could hunt AV'ers with no concern about looking where they are going. No thanks. Face it, tanks are OP, they are intended to be OP, we almost all accept that, what we are arguing about is what we think makes a good, challenging game. I think Tak and Spkr' s viewpoints are so biased as to be unreasonable, but we are all just voicing our opinions about what we personally like. Their is no "objective balance point".
Crew served weapons might be a good addition to the game though, a crew served forge that will OHK a tank would be cool. |
Nothing Certain
Villore Sec Ops Gallente Federation
113
|
Posted - 2014.01.30 17:13:00 -
[189] - Quote
Takahiro, above you say that in WoT you can move at 72 mph, and we should be glad you can't do that in Dust. When you say things like that it makes me realize how little thought or reasoning you have actually put into this topic, in Dust HAV's go almost 3 times that. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1436
|
Posted - 2014.01.30 17:36:00 -
[190] - Quote
English, do you not wear a dropsuit inside that HAV? I am willing to bet you do, even if it is a bpo suit with nothing more than a bpo gun.
My point is this; you chose to spend 20m+ SP on something that amounts to a second dropsuit encasing your first. The assault with 20m+ sp invested in being infantry isn't choosing to invest sp in a second dropsuit with potentially the room for three. This is why he spawns in with only room for one in his dropsuit and absolutely zero potential to have anyone else to join him in that dropsuit. Tankers want that second dropsuit with that second set of weapons which is why you need to spend that extra SP on HAVs.
Infantry can't bail from their dropsuit when they get deep into armor, tankers can.
Infantry can't achieve 6000 ehp or more, tankers can.
On foot, infantry cannot achieve the speeds that HAVs can.
No single light weapon or even heavy weapon can achieve the raw damage output that HAVs can.
What is the drawback to being encased in that mobile battlestation/panic room?
I'd be willing to bet that HAVs are vastly more complex than dropsuits as well. Infantry are designed and intended to be able to solo. HAVs otoh, have the potential for multiple operators and accordingly have a higher potential to fulfill.
Dropsuits individually achieve their maximum potential with only one operator (this can be enhanced through teamwork, though this isn't 100% necessary for dropsuits to achieve their full potential individually).
HAVs are possessed of vastly more potential in many areas, in order for them to achieve their full potential, they should require multiple operators. The thought that a single operator can unlock a vastly greater amount of potential by themselves is silly and absurd. Since HAVs are force multipliers that bring much more to the table than 4 infantry can, I don't find it unreasonable for them to require 4 operators to achieve their full potential.
They aren't solo pwnmobiles and shouldn't be despite how much you want them to be. If you want to solo in your HAV, you should be restricted to the potential achieveable by any single infantry
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
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Takahiro Kashuken
Red Star. EoN.
2334
|
Posted - 2014.01.30 18:11:00 -
[191] - Quote
Alaika Arbosa wrote:English, do you not wear a dropsuit inside that HAV? I am willing to bet you do, even if it is a bpo suit with nothing more than a bpo gun.
My point is this; you chose to spend 20m+ SP on something that amounts to a second dropsuit encasing your first. The assault with 20m+ sp invested in being infantry isn't choosing to invest sp in a second dropsuit with potentially the room for three. This is why he spawns in with only room for one in his dropsuit and absolutely zero potential to have anyone else to join him in that dropsuit. Tankers want that second dropsuit with that second set of weapons which is why you need to spend that extra SP on HAVs.
Infantry can't bail from their dropsuit when they get deep into armor, tankers can.
Infantry can't achieve 6000 ehp or more, tankers can.
On foot, infantry cannot achieve the speeds that HAVs can.
No single light weapon or even heavy weapon can achieve the raw damage output that HAVs can.
What is the drawback to being encased in that mobile battlestation/panic room?
I'd be willing to bet that HAVs are vastly more complex than dropsuits as well. Infantry are designed and intended to be able to solo. HAVs otoh, have the potential for multiple operators and accordingly have a higher potential to fulfill.
Dropsuits individually achieve their maximum potential with only one operator (this can be enhanced through teamwork, though this isn't 100% necessary for dropsuits to achieve their full potential individually).
HAVs are possessed of vastly more potential in many areas, in order for them to achieve their full potential, they should require multiple operators. The thought that a single operator can unlock a vastly greater amount of potential by themselves is silly and absurd. Since HAVs are force multipliers that bring much more to the table than 4 infantry can, I don't find it unreasonable for them to require 4 operators to achieve their full potential.
They aren't solo pwnmobiles and shouldn't be despite how much you want them to be. If you want to solo in your HAV, you should be restricted to the potential achieveable by any single infantry
We have pilot suits yet to arrive, maybe special mods for pilots suits too, proto pilot suit will cost 2.5mil SP to acquire add that and any mods they introduce with it and thats more SP/ISK on top of the tank
If the pilot bails from his tank he could be in a cheap BPO suit and gets gunned down, he may pop out in a proto suit but still get gunned down, either way he lost his tank anyways and was forced to go on foot, most pilots i know go down with the ship
Infantry dont have hardeners
Do you want infantry to have an engine strapped to there back?
Breach FG - 2100DMG, Thats about the same as a railgun
The drawback is im not as agile, i cant enter small spaces, i cant hack a point, i cant put down equipment, i cant rep infantry or even other vehicles, i cant fit through a doorway, i cant climb ladders, i cant instantly swap a suit at a depot, i dont have a sidearm, i cant evade scanners, i dont get points if i use a MCRU - just a few things
1 HAV = 4 Infantry your words not mine so lets see what we get
1 HAV = Generally can go rail = anti vehicle or blaster = anti infantry or even missile which is a little of both but generally can only cover 1 place at a time and depending where the objective is cant even protect it properly, if no MCRU no one spawns and if no scanner tank is blind but also to fit either maybe needs a compromise in defence or attack (turret)
4 man squad = Logi, Heavy, Assault, Scout - Just say 1 of each class or you could mix it up a bit, scout can be scout and solo sneak around objectives maybe hack and leave an RE, assault can ground pound and heavy can assault with logi backup or even point defence. This doesnt even cover what weapon each uses, what suit they are all, what fitting they have, what equipment they use, how mobile the squad is etc etc etc
Many objectives the 4man squad can hold, sure the tank can kill but if no bluedots they will never hack it and never win unless we clone them which isnt often as you might think, ive been in games where tanks are like sharks but no infantry = loss.
You want 4 operators, call it WoT where you have a Commander/Driver/Gunner and Loader or Radioman that means when i get a proto tank and fittings and the 4man HAV crew has 4 proto suits and all proto mods and stack with each other an enhance the vehicle by a factor of 4 then it will prob have a price hike to boot then that would mean you would at least need 4 proto AV all with prof 5 and proto suit with complex dmg mods on and according to you that would be balanced?
Intelligence is OP
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
258
|
Posted - 2014.01.30 18:19:00 -
[192] - Quote
Alaika Arbosa wrote:So you only every play with Spkr? You never play with anyone else? There are no new players who you might want to help out or teach the ropes to? What infantry can claim to have 6000+ EHP with hardeners that practically make them immune to nearly all incoming damage? Comparing Infantry running solo to HAVs running solo is like kittens to adult male tigers, it is a ridiculous comparison that has absolutely no merit since, 1:1 the potential of the HAV >>>>>>> the potential of Infantry. If your HAV only had the same fitting stats and EHP as a dropsuit; or the Infantry had the same fitting stats and EHP as an HAV, then it would be a reasonable comparison. The two do not equate in the slightest, not from a perspective of cost or stats. So the only reason you'd deny this as a balancing factor is that you like driving and gunning and don't want to have to choose one or the other? I never said that it should require 2+ 30m+ SP players work, just that it should take more than 1 player to be truly living up to its full potential. You assumed that I meant it should take both you and Spkr, I only said Spkr since I know that if both of you are on Dust, you're both in the same squad. While I will not deny that there is a large portion of stupid infantry in Dust, I can't believe that you are so blind to the disparity between Vehicles (specifically HAVs) and Infantry. Seriously, I find that to be mindboggling to such an extent that you must either be trolling or that you view Dust as WoT with infantry ants for you to squish. Personally, as far as AV is concerned, I feel that had vehicles been buffed to where they are now and AV left untouched, we would not have this disparity we currently have. Believe it or not, I do want HAVs to be a factor in Dust, though not to the extent that, were it not for Objectives that required infantry to be hacked, Infantry would be an nonfactor. English, are you purposely being obtuse about this? I mean, how can you think that there isn't anything wrong with the current state of Vehicles in Dust? I remember playing MAG with you and utilizing APCs as a part of the whole, not as the whole itself. We used teamwork with vehicles to compliment both styles of play, yeah we bitched when some stupid bluedot got in the Turret and gave away our position but the point is that we didn't solely rely on vehicles to the exclusion of infantry gameplay. Do you really care so little about this game that you'd rather the vehicle playstyle either becomes the only reasonable choice or the playerbase burns out on vehicle spam and moves on to other greener infantry pastures (thus killing the game)? Either way, if that is really how little you care about any playstyle other than the Vehicle playstyle why are you even here? AFAIK, there is better vehicle gameplay here, here or (coming soon) here. Any of which are also free and would give you the OMA vehicle FFA gameplay that you so obviously desire.
You do realize that a prof 3 FG can 4 shot thru 90% of tanks w/ hardeners activated? Only the most SP invested tankers take more than 1 clip, and at that, they should. This is what blows my mind, just because swarms cannot solo a tank, all tanks need nerfed?
Dear infantry, I am not a tanker, I run AV. Get a MLT LAV, equip a scanner and nitrous on said LAV. Drive around and follow tank til dead or retreats to red line. Equip a rail turret for infantry and shields or a missle turret for general purpose. Grab 1 other squad mate.
ENJOY YOUR +150, +50. Tanks are not near as bad as people are making them out to be. Every single merc in New Eden can call in a rail tank to destroy said tank. Then recall it just as easily and get on with life... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1437
|
Posted - 2014.01.30 18:45:00 -
[193] - Quote
English, there is an awful lot of conjecture in that post.
I notice that you bring up the breach fg as an attempt to refute my assertion regarding "raw damage output". Correct me if I am wrong, don't breach fg sacrifice RoF and clip size for alpha? Even you state that it is "nearly" the output of a rail. Nearly =/= achieve. Over the course of one minute who does more damage; a fully loaded rail or a fully loaded breach fg?
Though yes, overall I think that a crew served HAV on team would be balanced against a team that had no HAV that was up four infantry (one crew served HAV + 12 infantry v 16 infantry to be clear). I will address your conjecture no further than that.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Spkr4theDead
Red Star. EoN.
1711
|
Posted - 2014.01.30 18:46:00 -
[194] - Quote
Alaika Arbosa wrote:English, do you not wear a dropsuit inside that HAV? I am willing to bet you do, even if it is a bpo suit with nothing more than a bpo gun.
My point is this; you chose to spend 20m+ SP on something that amounts to a second dropsuit encasing your first. The assault with 20m+ sp invested in being infantry isn't choosing to invest sp in a second dropsuit with potentially the room for three. This is why he spawns in with only room for one in his dropsuit and absolutely zero potential to have anyone else to join him in that dropsuit. Tankers want that second dropsuit with that second set of weapons which is why you need to spend that extra SP on HAVs.
Infantry can't bail from their dropsuit when they get deep into armor, tankers can.
Infantry can't achieve 6000 ehp or more, tankers can.
On foot, infantry cannot achieve the speeds that HAVs can.
No single light weapon or even heavy weapon can achieve the raw damage output that HAVs can.
What is the drawback to being encased in that mobile battlestation/panic room?
I'd be willing to bet that HAVs are vastly more complex than dropsuits as well. Infantry are designed and intended to be able to solo. HAVs otoh, have the potential for multiple operators and accordingly have a higher potential to fulfill.
Dropsuits individually achieve their maximum potential with only one operator (this can be enhanced through teamwork, though this isn't 100% necessary for dropsuits to achieve their full potential individually).
HAVs are possessed of vastly more potential in many areas, in order for them to achieve their full potential, they should require multiple operators. The thought that a single operator can unlock a vastly greater amount of potential by themselves is silly and absurd. Since HAVs are force multipliers that bring much more to the table than 4 infantry can, I don't find it unreasonable for them to require 4 operators to achieve their full potential.
They aren't solo pwnmobiles and shouldn't be despite how much you want them to be. If you want to solo in your HAV, you should be restricted to the potential achieveable by any single infantry
It's a force multiplier, dude. There's a reason Panzer battalions were so feared. Tanks are supposed to be powerful and scary.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Takahiro Kashuken
Red Star. EoN.
2342
|
Posted - 2014.01.30 18:53:00 -
[195] - Quote
Alaika Arbosa wrote:English, there is an awful lot of conjecture in that post.
I notice that you bring up the breach fg as an attempt to refute my assertion regarding "raw damage output". Correct me if I am wrong, don't breach fg sacrifice RoF and clip size for alpha? Even you state that it is "nearly" the output of a rail. Nearly =/= achieve. Over the course of one minute who does more damage; a fully loaded rail or a fully loaded breach fg?
Though yes, overall I think that a crew served HAV on team would be balanced against a team that had no HAV that was up four infantry (one crew served HAV + 12 infantry v 16 infantry to be clear). I will address your conjecture no further than that.
A breach is more than a railgun, add in a proto breach with 2 complex on it and im hitting 2.5k minimum
Over the course of 1 min means **** since the tank is either dead or has rightfully gtfo because when i bring mine out 1 shot is enough to scare away every vehicle i hit
You do know that now right now it is hard enough to find 2 proto AV players in the same match let alone wanting to find 4 proto AV ers which will have to chase that tank around for the entire game and will prob take close to 8 players to kill it if not the entire team if no proto AV exists
Intelligence is OP
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1437
|
Posted - 2014.01.30 19:02:00 -
[196] - Quote
Drapedup Drippedout wrote:Alaika Arbosa wrote:So you only every play with Spkr? You never play with anyone else? There are no new players who you might want to help out or teach the ropes to? What infantry can claim to have 6000+ EHP with hardeners that practically make them immune to nearly all incoming damage? Comparing Infantry running solo to HAVs running solo is like kittens to adult male tigers, it is a ridiculous comparison that has absolutely no merit since, 1:1 the potential of the HAV >>>>>>> the potential of Infantry. If your HAV only had the same fitting stats and EHP as a dropsuit; or the Infantry had the same fitting stats and EHP as an HAV, then it would be a reasonable comparison. The two do not equate in the slightest, not from a perspective of cost or stats. So the only reason you'd deny this as a balancing factor is that you like driving and gunning and don't want to have to choose one or the other? I never said that it should require 2+ 30m+ SP players work, just that it should take more than 1 player to be truly living up to its full potential. You assumed that I meant it should take both you and Spkr, I only said Spkr since I know that if both of you are on Dust, you're both in the same squad. While I will not deny that there is a large portion of stupid infantry in Dust, I can't believe that you are so blind to the disparity between Vehicles (specifically HAVs) and Infantry. Seriously, I find that to be mindboggling to such an extent that you must either be trolling or that you view Dust as WoT with infantry ants for you to squish. Personally, as far as AV is concerned, I feel that had vehicles been buffed to where they are now and AV left untouched, we would not have this disparity we currently have. Believe it or not, I do want HAVs to be a factor in Dust, though not to the extent that, were it not for Objectives that required infantry to be hacked, Infantry would be an nonfactor. English, are you purposely being obtuse about this? I mean, how can you think that there isn't anything wrong with the current state of Vehicles in Dust? I remember playing MAG with you and utilizing APCs as a part of the whole, not as the whole itself. We used teamwork with vehicles to compliment both styles of play, yeah we bitched when some stupid bluedot got in the Turret and gave away our position but the point is that we didn't solely rely on vehicles to the exclusion of infantry gameplay. Do you really care so little about this game that you'd rather the vehicle playstyle either becomes the only reasonable choice or the playerbase burns out on vehicle spam and moves on to other greener infantry pastures (thus killing the game)? Either way, if that is really how little you care about any playstyle other than the Vehicle playstyle why are you even here? AFAIK, there is better vehicle gameplay here, here or (coming soon) here. Any of which are also free and would give you the OMA vehicle FFA gameplay that you so obviously desire. You do realize that a prof 3 FG can 4 shot thru 90% of tanks w/ hardeners activated? Only the most SP invested tankers take more than 1 clip, and at that, they should. This is what blows my mind, just because swarms cannot solo a tank, all tanks need nerfed? Dear infantry, I am not a tanker, I run AV. Get a MLT LAV, equip a scanner and nitrous on said LAV. Drive around and follow tank til dead or retreats to red line. Equip a rail turret for infantry and shields or a missle turret for general purpose. Grab 1 other squad mate. ENJOY YOUR +150, +50. Tanks are not near as bad as people are making them out to be. Every single merc in New Eden can call in a rail tank to destroy said tank. Then recall it just as easily and get on with life... So you just need to match speed with the HAV in a heavy while holding a charge or running and gunning with a FG?
Sounds so simple. Obviously if I need to stop to recharge or aim my fg, the HAV will not be able to speed away behind/under cover whatsoever.
Oh, I can also call in a HAV to dispatch the enemy HAV? Yes, because I've devoted (as infantry) as many SP into vehicles and vehicle support skills to be able to easily dispatch a dedicated tanker.
Why not just feed him points in either of those situations. If I am not jihad jeeping and am lucky enough to survive any appreciable amount of time chasing said tanke, all I can hope to achieve is to distract him and keep him away from the main focus of thr infantry battle so he isn't melting my teammates.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1437
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Posted - 2014.01.30 19:09:00 -
[197] - Quote
Spkr4theDead wrote:Alaika Arbosa wrote:English, do you not wear a dropsuit inside that HAV? I am willing to bet you do, even if it is a bpo suit with nothing more than a bpo gun.
My point is this; you chose to spend 20m+ SP on something that amounts to a second dropsuit encasing your first. The assault with 20m+ sp invested in being infantry isn't choosing to invest sp in a second dropsuit with potentially the room for three. This is why he spawns in with only room for one in his dropsuit and absolutely zero potential to have anyone else to join him in that dropsuit. Tankers want that second dropsuit with that second set of weapons which is why you need to spend that extra SP on HAVs.
Infantry can't bail from their dropsuit when they get deep into armor, tankers can.
Infantry can't achieve 6000 ehp or more, tankers can.
On foot, infantry cannot achieve the speeds that HAVs can.
No single light weapon or even heavy weapon can achieve the raw damage output that HAVs can.
What is the drawback to being encased in that mobile battlestation/panic room?
I'd be willing to bet that HAVs are vastly more complex than dropsuits as well. Infantry are designed and intended to be able to solo. HAVs otoh, have the potential for multiple operators and accordingly have a higher potential to fulfill.
Dropsuits individually achieve their maximum potential with only one operator (this can be enhanced through teamwork, though this isn't 100% necessary for dropsuits to achieve their full potential individually).
HAVs are possessed of vastly more potential in many areas, in order for them to achieve their full potential, they should require multiple operators. The thought that a single operator can unlock a vastly greater amount of potential by themselves is silly and absurd. Since HAVs are force multipliers that bring much more to the table than 4 infantry can, I don't find it unreasonable for them to require 4 operators to achieve their full potential.
They aren't solo pwnmobiles and shouldn't be despite how much you want them to be. If you want to solo in your HAV, you should be restricted to the potential achieveable by any single infantry
It's a force multiplier, dude. There's a reason Panzer battalions were so feared. Tanks are supposed to be powerful and scary. How many panzers were not crew served man? I am not saying that they shouldn't be powerful and scary, just that they shouldn't be solo pwnmobiles.
Spkr, you know I want HAVs to be a factor, I just don't want them to make infantry a nonfactor save for objective hacking.
I want to find a reasonable balance and I really think crew service is the way to do this.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
339
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Posted - 2014.01.30 21:34:00 -
[198] - Quote
Spkr4theDead wrote: It's a force multiplier, dude. There's a reason Panzer battalions were so feared. Tanks are supposed to be powerful and scary.
Tanks are force multipliers just like a rapid fire infinite ammo orbital launcher is a force multiplier.
Kills- Archduke Ferdinand
Help Shields
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
339
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Posted - 2014.01.30 21:41:00 -
[199] - Quote
Takahiro Kashuken wrote:Alaika Arbosa wrote:English, there is an awful lot of conjecture in that post.
I notice that you bring up the breach fg as an attempt to refute my assertion regarding "raw damage output". Correct me if I am wrong, don't breach fg sacrifice RoF and clip size for alpha? Even you state that it is "nearly" the output of a rail. Nearly =/= achieve. Over the course of one minute who does more damage; a fully loaded rail or a fully loaded breach fg?
Though yes, overall I think that a crew served HAV on team would be balanced against a team that had no HAV that was up four infantry (one crew served HAV + 12 infantry v 16 infantry to be clear). I will address your conjecture no further than that. A breach is more than a railgun, add in a proto breach with 2 complex on it and im hitting 2.5k minimum Over the course of 1 min means **** since the tank is either dead or has rightfully gtfo because when i bring mine out 1 shot is enough to scare away every vehicle i hit You do know that now right now it is hard enough to find 2 proto AV players in the same match let alone wanting to find 4 proto AV ers which will have to chase that tank around for the entire game and will prob take close to 8 players to kill it if not the entire team if no proto AV exists
well then compare it in DPS. The breach forge gun has a very high charge time, less range, but the railgun has less than a second of charge time, is rapid fire, and has a lot of range and zoom, and does nearly as much damage, and you can stack damage mods that have no penalty to 1-2 shot most everything in the game. Also, I look forward to hearing a public apology from you, Tankahiro, due to you being blatantly wrong and continuing to insult my intelligence by arguing with me on another thread, and then simply refusing to post once you realized this instead of apologizing. I will post the thread for you. https://forums.dust514.com/default.aspx?g=posts&m=1783679#post1783679
Kills- Archduke Ferdinand
Help Shields
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ballistic surgeon
Lost Millennium Canis Eliminatus Operatives
13
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Posted - 2014.01.31 00:02:00 -
[200] - Quote
OverIord Ulath wrote:Then shouldn't they require the same number of people to run their tanks? I mean... If you are taking 3 people's attention away from focusing on winning the match just to deal with you, shouldn't you require the same number of people to distract them? They should give tankers first person view instead of third person view. If I cant see a scout running up behind me to slit my throat with NK, then tanks shouldnt be able to see someone planting RE behind them either. |
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1787
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Posted - 2014.01.31 00:25:00 -
[201] - Quote
Ummm...noo....that won't solve the problem. Good tankers will still roll together and stomp all of you and you'll cry more. Try again.
Charlotte O'Dell is the highest level unicorn!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
339
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Posted - 2014.01.31 00:27:00 -
[202] - Quote
Charlotte O'Dell wrote:Ummm...noo....that won't solve the problem. Good tankers will still roll together and stomp all of you and you'll cry more. Try again. Yeah, but you also wouldnt have 13 infantry as well. Now you would only have 7 if you wanted 3x tanks
Kills- Archduke Ferdinand
Help Shields
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OverIord Ulath
Kang Lo Directorate Gallente Federation
133
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Posted - 2014.04.27 04:39:00 -
[203] - Quote
Awwww... my self perpetuating thread finally went ka-put! Well.... Since general discussions is completely devoid of anything interesting....
CoLeRy DoLeRy DiLlErY DrEaD! I pErFoRm NeCrOmAnCy On ThIs ThReAd! |
jerrmy12 kahoalii
Proficiency V.
1280
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Posted - 2014.04.27 04:45:00 -
[204] - Quote
Charlotte O'Dell wrote:Ummm...noo....that won't solve the problem. Good tankers will still roll together and stomp all of you and you'll cry more. Try again. Not a chance My squad has many aces up its sleeve
I <3 girl gamers
Tears, sweet delicious tears
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Pvt Numnutz
R 0 N 1 N
1140
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Posted - 2014.04.27 05:02:00 -
[205] - Quote
My tank does require 2-3 people to operate. I use a missile tank. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
66
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Posted - 2014.04.27 05:02:00 -
[206] - Quote
I don't know if anyone has said this, but couldn't we just introduce ADV and Proto vehicles to scale with AV properly? Balance will always be an issue when you only have one tier, that either has to be excessively overpowered, or excessively underpowered. There can never be an equilibirum.
If we just reintroduced ADV and Proto tanks, introduced ADV and Proto tiers for the remaining vehicles and their varients, then we can achieve proper balance.
OR
We can remove tiers of AV and vehicles altogether, and follow the Eve system, which uses Tier 1 and Tier 2 assets. Others have suggested we do the same with infantry, and this may be more appealing to them, as it holds promise of greater balance than STD, ADV, and PRO assets. |
Aszazel
R 0 N 1 N
233
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Posted - 2014.04.27 05:23:00 -
[207] - Quote
I don'teven low why I get on the forums anymore, its the 8 same posts every couple days..... |
OverIord Ulath
Kang Lo Directorate Gallente Federation
140
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Posted - 2014.04.27 05:28:00 -
[208] - Quote
Aszazel wrote:I don'teven low why I get on the forums anymore, its the 8 same posts every couple days..... Technically this is the same thread you may have read back in January. I just brought it back from the dead because the forums are boring right now.
Also because all but like 4 of my likes came from this thread, and this thread tends to run itself if I step away for a few days.
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Athena Sentinel
SOE Knights Templar
284
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Posted - 2014.04.27 05:47:00 -
[209] - Quote
buzzzzzzz killllllllll wrote:ccp should make it so the driver can only use the front turret, and a gunner can use the large turret
Great Idea |
Regis Blackbird
DUST University Ivy League
165
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Posted - 2014.04.27 06:10:00 -
[210] - Quote
Sigh... This again.
I don't like the idea that the tank driver only "drives" the tank, since this will make the entire concept useless for solo players.
I would prefer that the main turret on HAVs are mainly anti vehicle, and lousy against infantry. To tackle infantry, you should have to add small turrets (which should be really effective against infantry, but lousy against vehicles). This will leave tankers with two choices:
1) Only mount main turret and become an effective tank killing machine, but easily picked off by infantry if they get close. 2) Mount both main and small turrets to give you defence against infantry, but doing so will require 2-3 people to operate the tank.
Just my 2 ISK |
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