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Teilka Darkmist
76
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Posted - 2014.01.26 12:41:00 -
[1] - Quote
OverIord Ulath wrote:Then shouldn't they require the same number of people to run their tanks? I mean... If you are taking 3 people's attention away from focusing on winning the match just to deal with you, shouldn't you require the same number of people to distract them?
It should take more than one infantry to take out a tank, unless they're a heavy or have RE of course. ANd I agree that it should take more than one person to use a tank effectively. I even said so in a post a couple of days ago (which I can't find anymore as the forums don't have even such a basic function as a list of threads you've posted to).
Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink. Pilot suits are something that's going to happen eventually so I think this is something they're thinking of actually doing. And they will be light suits. Of course if they made it a requirement now, they'd have to rush out the pilot suits and the modules so that the vehicle drivers/pilots don't get (rightly) mad because they can't use their vehicles and the skills they've specced into.
I think this will be a longer term goal rather than something we'll see soon.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
76
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Posted - 2014.01.26 12:55:00 -
[2] - Quote
Korvin Lomont wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. To my my knowlegde EVE ships have large crews of mortal humans on board, but capsuleers simply don't care for them...
I've seen it both ways about crews on capsuleer controlled ships. It seems some have crews and some don't. It, unfortunatly, doesn't seem to have any effect on how the ship actually flies. Personally I think it would be great if you could chose to have a human crew on your ship which includes a slight recurring cost (We're talking tens or hundreds of isk depending on the size) whilst you're actually undocked but which improves your stats a small amount. This would take into account how automated systems can only react to problems as they happen or after they happen. With a human you have an ability to predict where problems are going to happen based on information an automated system can't detect and interpret as it would be highly situational.
How this feeds into tanks is, I think a tank should be useable as a one-man, automated system, but it should be most effective when it has a crew onboard, communicating with each other. Dropships should be better when they have a pilot and a co-pilot/gunner than they are with just a pilot. It should apply even more in Dust than in EVE as you have less time to react to events as they happen. In space you usually have kilometres between you and your opponent. On the ground you have metres.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
77
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Posted - 2014.01.26 14:37:00 -
[3] - Quote
R F Gyro wrote:All the comparisons with Eve are essentially irrelevant from a gameplay perspective for one very simple reason.
Eve doesn't have a cap of 16 players per side.
Eve also doesn't have such small grids (relative to the size of the individual) or the need for each side to be balanced out before a fight starts. It also doesn't have people complaining about how someone in a battleship can alpha their frigate or the ability to return to the battle within a couple of second, you have to clone (assuming you're podded) get in a new ship, undock then fly to the engagement zone. And that's the shortest version of it.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
78
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Posted - 2014.01.26 15:09:00 -
[4] - Quote
Harpyja wrote:R F Gyro wrote:All the comparisons with Eve are essentially irrelevant from a gameplay perspective for one very simple reason.
Eve doesn't have a cap of 16 players per side. Dust has an artificial cap on team side. EVE has a real cap on fleet size. You only get as many people that show up. If 10 show up, you're limited to 10. If 500 show up, you're limited to 500. I don't see EVE pilots QQing when their fleet is destroyed 3:1. I don't see them QQing when the enemy fleet drops supercapitals and destroys all of their capitals because they didn't bring any supercapitals themselves. I find Dust and EVE similar. If you don't have sufficient AV but the enemy brought in tanks, then you should get screwed. This whole "balance on a 1v1 basis" is crap.
There is a cap you missed in EVE. The 'Too many people in system' cap. You only have to look back a week, or possibly two, to see that in effect. Of course that's one the of few times that I've seen that those involved are petitioning CCP for their stuff back as the destruction was caused by them not rezzing the grid in time to react to incoming fire. I have limited sympathy for them though. Everyone playing knows what happens when you keep piling into an already overloaded system.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
82
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Posted - 2014.01.26 18:13:00 -
[5] - Quote
R F Gyro wrote:Henchmen21 wrote:Considering all the tech in dust, is from EVE it is relevant, a civilization at that tech level wouldn't randomly make things more complicated for the sake of fairness to the enemy. Err...... last time I checked, Dust was a computer game.
It's a computer game that's steeped in the lore of a ten year old persistent universe. That's based on it in fact. It has to fit in the lore of EVE, or it may as well remain separate from it. In fact if it isn't consistent with EVE lore. It should have nothing to do with it at all, not even use the name, never mind the races and concepts.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
82
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Posted - 2014.01.26 18:25:00 -
[6] - Quote
True Adamance wrote:OverIord Ulath wrote:Then shouldn't they require the same number of people to run their tanks? I mean... If you are taking 3 people's attention away from focusing on winning the match just to deal with you, shouldn't you require the same number of people to distract them? Or instead of complaining in this manner you could consider redesigning tank to be top tier anti vehicle units, high cost, high SP, powerful anti tank/vehicle guns, while loosing the capacity to roll anti infantry.
Unless they roll over infantry. That should be pretty deadly still.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
85
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Posted - 2014.01.26 19:57:00 -
[7] - Quote
Rusty Shallows wrote:Teilka Darkmist wrote:I even said so in a post a couple of days ago (which I can't find anymore as the forums don't have even such a basic function as a list of threads Under your posting Portrait to the left of your name is a Right Triangle. That's a hidden menu. Click on it and you can view your own posts. It also has a convenient Tea Party function that allows you to selectively ignore other people. I also provide instruction on how to use the Three Seashells.
I started to work that out after I'd posted here. It would still be nice to have a user control panel that made it more obvious.
As to the three seashells go right ahead and explain. And the female variant please. It's useless for me to know about the male one.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
85
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Posted - 2014.01.26 20:11:00 -
[8] - Quote
Is that canon or just something she made up? Also, well played yourself, I didn't know that was out there.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
85
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Posted - 2014.01.26 20:56:00 -
[9] - Quote
Rusty Shallows wrote:Teilka Darkmist wrote:Is that canon or just something she made up? Also, well played yourself, I didn't know that was out there. Demolition Man (1993). Sorry I keep forgetting each year that passes the movie become more of a cult classic.
I've seen Demolition Man. I was wondering if the explanation was canon.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
105
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Posted - 2014.01.27 00:29:00 -
[10] - Quote
Rusty Shallows wrote:Teilka Darkmist wrote:Rusty Shallows wrote:Demolition Man (1993). Sorry I keep forgetting each year that passes the movie become more of a cult classic. I've seen Demolition Man. I was wondering if the explanation was canon. Sandra Bullock seems to have implied it without the dirty details, all bets off if the interview was a lie. That might be the closest "official" answer we'll get unless someone releases a biography. So much for my youthful hopes the shells had some high-end sci-fi element.
Well, they were in the toilet and in the fairly near future, so I'm not sure how founded those hopes could have been in the first place really.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
106
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Posted - 2014.01.27 00:51:00 -
[11] - Quote
Aizen Intiki wrote:Teilka Darkmist wrote:Korvin Lomont wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. To my my knowlegde EVE ships have large crews of mortal humans on board, but capsuleers simply don't care for them... I've seen it both ways about crews on capsuleer controlled ships. It seems some have crews and some don't. It, unfortunatly, doesn't seem to have any effect on how the ship actually flies. Personally I think it would be great if you could chose to have a human crew on your ship which includes a slight recurring cost (We're talking tens or hundreds of isk depending on the size) whilst you're actually undocked but which improves your stats a small amount. This would take into account how automated systems can only react to problems as they happen or after they happen. With a human you have an ability to predict where problems are going to happen based on information an automated system can't detect and interpret as it would be highly situational. How this feeds into tanks is, I think a tank should be useable as a one-man, automated system, but it should be most effective when it has a crew onboard, communicating with each other. Dropships should be better when they have a pilot and a co-pilot/gunner than they are with just a pilot. It should apply even more in Dust than in EVE as you have less time to react to events as they happen. In space you usually have kilometres between you and your opponent. On the ground you have metres. Bro, the crewed ships preform far worse than the Capusleer ships with a small crew or no crew.
Yes, non-capsuleer ships do perform worse. What I'm saying is that Capsuleer ships with a crew should, in my opinion, be at least slightly better than Capsuleer ships with no crew.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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