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Takahiro Kashuken
Red Star. EoN.
2295
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Posted - 2014.01.26 11:57:00 -
[1] - Quote
OverIord Ulath wrote:Then shouldn't they require the same number of people to run their tanks? I mean... If you are taking 3 people's attention away from focusing on winning the match just to deal with you, shouldn't you require the same number of people to distract them?
In my tank i have 2 drones working below decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2298
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Posted - 2014.01.26 12:41:00 -
[2] - Quote
Cooper Eudaemon wrote:What if you had to run a Pilot dropsuit to drive/fly a vehicle? Do you guys think that would balance things? You'd have to skill into the suit--to use advanced or prototype weapons or modules, you'd have to have an advanced or prototype suit. And it'd be a light suit, so you'd be paper thin outside of your vehicle. There could even be modules and equipment specific to the pilot suit, to provide a further ISK/SP sink.
The pilot suit is a light suit and tbh im expecting it not to have a weapon and maybe have mods that improve the overall vehicle in diff ways like dmg/hp/cooldowns/speed etc
But i dont think having a basic/adv/proto to use proto would be fair, it just means use a basic suit you can put as much on it maybe to enhance the vehicle
But i do agree with that you have to use a pilot suit to pilot a vehicle
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2301
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Posted - 2014.01.27 11:31:00 -
[3] - Quote
Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist.
Lore
You cant prove otherwise
But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew
In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2304
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Posted - 2014.01.28 14:01:00 -
[4] - Quote
OverIord Ulath wrote:Takahiro Kashuken wrote:Toby Flenderson wrote:Atiim wrote:Takahiro Kashuken wrote:In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work
You cant prove otherwise With no DEV confirmation you can't even prove yourself correct. Even if, these alleged drones are automated and their functions are still managed by 1 player, so that argument is both incorrect and irrelevant. Haha try this... No. There are no drones and things are not as you claim. You cannot prove otherwise, thus you are wrong by your own logic. Give it up, Atiim, you can't argue with someone who thinks that a magical teapot in the asteroid belt is worth believing in just because it cannot be proven to not exist. Lore You cant prove otherwise But this is the future where a pod pilot in EVE can use his ship with a skeleton crew, without the pod pilot it would take a full crew In DUST with his pilot suit it only takes 1, the other 2 gunners offer nothing to the working of the tank, they dont increase its HP or its resistance or its speed etc *checks skill tree and market place* Nope, no pilot suit. Take your babbling elsewhere please.
*checks market place*
Pilot suit tab is under light frame in the dropsuit section
Only a matter of time
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2304
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Posted - 2014.01.28 15:07:00 -
[5] - Quote
Alaika Arbosa wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. Both of those need to happen along with 1 seat per gun + 1 seat for the driver. IMHO, zooming around the ground of the battlefield should be the sole domain of the LAV (and perhaps the MAV when we get them). HAVs should take forever to get somewhere, but once they do you're in for a world of hurt if you're in their range. Another thing, concerning the turret ranges. Ranges of Turrets should mirror the ranges of similar weapons of that tier. MLT Railguns should have the same basic range as a MLT Forge Gun (which IMHO should be called a Forge Shotgun since that is about all of the range they get). MLT Blasters should have roughly the same range as MLT HMG. Even then, range should increase by size (or rather decrease by reduction of size). If the MLT 80GJ Rail has the same range as a MLT Forge Shotgun, then the Small Turret versions should have 1/4 the range of the 80GJ since it is a 20GJ gun. Though this would also mean that the PRO 80GJ Rails would have the same range as PRO Forge Guns (which is stupid long range AFAIK), as well, PRO 80GJ Blasters would melt anything within 30m or so (not entirely sure on optimal of the HMG since I am only a tourist with it).
Yea no not happening
Next to impossible to do anyways since who skills up what and who buys what and can they fit it even if the person who has it can fit it, its impossible and tbh a stupid idea, even BF4 doesnt use this method
Also lol a 80GJ Large railgun turret which needs a tank to use it and over 1000PG will fire a shell further than a handheld FG
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2325
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Posted - 2014.01.29 16:39:00 -
[6] - Quote
Alaika Arbosa wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Henchmen21 wrote:Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone can do enough damage to make a tank run away. If running away wasn't an easy out I'd be able to finish it off. Also I'd reduce blaster range so they had to fear AV nades. Both of those need to happen along with 1 seat per gun + 1 seat for the driver. IMHO, zooming around the ground of the battlefield should be the sole domain of the LAV (and perhaps the MAV when we get them). HAVs should take forever to get somewhere, but once they do you're in for a world of hurt if you're in their range. Another thing, concerning the turret ranges. Ranges of Turrets should mirror the ranges of similar weapons of that tier. MLT Railguns should have the same basic range as a MLT Forge Gun (which IMHO should be called a Forge Shotgun since that is about all of the range they get). MLT Blasters should have roughly the same range as MLT HMG. Even then, range should increase by size (or rather decrease by reduction of size). If the MLT 80GJ Rail has the same range as a MLT Forge Shotgun, then the Small Turret versions should have 1/4 the range of the 80GJ since it is a 20GJ gun. Though this would also mean that the PRO 80GJ Rails would have the same range as PRO Forge Guns (which is stupid long range AFAIK), as well, PRO 80GJ Blasters would melt anything within 30m or so (not entirely sure on optimal of the HMG since I am only a tourist with it). Yea no not happening Next to impossible to do anyways since who skills up what and who buys what and can they fit it even if the person who has it can fit it, its impossible and tbh a stupid idea, even BF4 doesnt use this method Also lol a 80GJ Large railgun turret which needs a tank to use it and over 1000PG will fire a shell further than a handheld FG English, it is not impossible, it is called coordination. One guy skills up appropriately to be able to sit in the drivers seat of the tank and the other guy skills up appropriately to sit in the gunners seat. Who buys what and fits the tank has nothing to do splitting driver and gunner. If CCP just made it so that you actually needed to have the skills to use something to use it, then it would be as simple as: If I have skills for a HAV though no skills for any turrets, I can still buy turrets and fit them, I just won't be able to use them. They will be there to be occupied by corp/squadmates who are appropriately skilled. I will never be able to cycle to the turret seats unless I skill for them.Conversely, if I have skills for Small Rail Turrets but I don't have skills for a HAV, if I hop into your HAV, even if it is empty, I will never be able to cycle to the drivers seat. If you don't have Small Rail Turrets and I am not skilled to use the turrets you do have fitted then I will just not be able to enter your HAV no matter how many times I spam circle. Tie the seats that are open to you to the skills you have. This would cut down on vehicle theft for one and for two it would also cut down on vehicle spam. In response to your comment about the 80GJ Rail, what percentage of the HAVs PG does that 80GJ Rail take up? Is it proportional to the percentage of PG the Heavy needs to dedicate to his Forge Gun? It called balance, which should be more important than realism (as though 80GJ Rails and modified handheld mining lasers have any realism to begin with).
But it does, skilling up and fitting things are a pain
I can skill up a proto turret, it costs me ISK/SP to do it
Now i could bring out a tank, complex mods and whatnot now if the guy driving or gunning cant use what ive got on the tank then its useless
I fit my tank up for the situation and to the best i can, now if the 2nd isnt as skilled up as me it could make the tank weaker let alone if he could use the mods or not
Its too much, it would mean both guys have to skill up basically everything just so 1 can drive and 1 can gun and frankly its not needed and makes it far too complicated and plus chances are i would have to dumb down the tank so that the guy could get in 1st
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2328
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Posted - 2014.01.29 17:59:00 -
[7] - Quote
Alaika Arbosa wrote:Ok, so English are you trying to tell me that you and Spkr don't play together enough for you two to coordinate and design fits that would compliment each skill set? Beyond that, are you saying that you run mostly solo and bring out HAVs only while running solo? You never squad up with anyone regularly who you trust enough to be a competent driver/gunner, whether they be from your corp or even just old friends?
Coordination and Teamwork are the name of the game, work together with people you regularly play with to train complimentary skill sets and squad together to OMGWTFPWN everything that stands in your way (since we all realize that 1 dedicated driver and 1 dedicated gunner > 1 guy splitting his attention between driving and gunning). It is the most intelligent way to handle HAVs and you know it. It will create the balance where they can have a somewhat softer tank and be killed with AV coordination. Vehicles are stupid OP at the moment and if you can't admit that, I just don't know what to say to that.
HAVs should require teamwork to become true threats on the battlefield. They don't currently, any jackass can hop into an HAV by themselves and run around owning infantry since CCP has buffed vehicles and nerfed AV as they have. I want HAVs to be able to become that true threat on the battlefield, though only for those who are willing and able to coordinate and work as a team.
If all you want is to kick puppies (which is what HAV v Infantry currently is) by yourself, you should biomass, uninstall and go gank unsuspecting haulers and miners in Eve.
We both have 30+mil SP, im reaching near 40mil SP and currently in vehicles we have about the same skills
Why should i be able to run solo as infantry but not as a vehicle pilot? Thats like asking a logi bro to have a another player hold the repair gun, or making the FG a 2man operation
I already use coordination and teamwork
I like driving and gunning, but i dont want to be forced to do 1 or the other, maybe if its a specalized branch of tank then possible it could work because i could say no to it and stick to what ive got but also i would need vehicle locks and tbh i would also ask for a tank buff to it, if its taking 2 30+mil SP players to operate it and will cost more in ISK/SP then it better be damn worthwhile to use and be an improvement over the tanks we have now
Vehicles arent OP, mostly infantry i find is currently stupid
HAVs do use teamwork, i do its why im on comms looking out for the enemy tank i saw on the kill feed and planning an attack on it, you can solo with a tank but you will lose to a 2man team who is coordinating
As for the solo lolAV players had that for 6months and claimed it was fine while they covered the map with invisible missiles from a tower on there own
DUST514 seems to be DUST514 - A battlefield where all sorts of playstyles are being used and tanks are actually a factor and not a nonfactor like they used to be
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2328
|
Posted - 2014.01.29 18:53:00 -
[8] - Quote
I already have WoT, id love the TOG II to be in DUST be fun as ****
*** also really requires a stick, no way will i use KB i will just be terrible at it, WoS maybe good, could be like WoT except on the high seas
If i can run solo as infantry dont see why i cant in a tank
Generally if i want a gunner or a driver i want someone who is switched on and knows what the **** they are doing, plus if the mods are effected by the driver or gunner or whatever the higher skilled they are the better the tank performs, if i put a noob in the seat the cooldowns are at maximum and the fitting requirements go up etc
With WoT i can move at 72MPH, be happy i cant do that DUST
AV untouched - Swarms doing 3k+ per volley at 400m and covering the entire map from a tower - yeano
MAG APC wasnt a tank, tho they did add in skills later on and i did nothing but drive around and into spawns and objectives annoying the **** out of ppl - The APC tho did take muliple ppl to kill it and did move fast but in MAG no one ever called this OP and gamebreaking even tho it spawned out infantry also
Well DUST has been AR514 for sometime and then added in SCAN514 and now vehicles has evened it out some what even tho SCAN+AR514 is still in full flow
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2333
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Posted - 2014.01.30 16:34:00 -
[9] - Quote
Alaika Arbosa wrote:I notice that you ignore my assertions regarding comparing Infantry and HAVs and continue to compare them without refuting my assertion that comparing them is the same as comparing kittens and adult male tigers.
Am I expected to believe that if you were in a match alone that you would have any open turret slots for bluedot noobs to get you killed with? You know as well as I do that 90% of the time (if not more) you play Dust, you've got at least 1 or 2 other people in squad with you. Are you telling me that you don't think Spkr or Estwood are "switched on and know what the **** they are doing"? Is that honestly how you feel about them? Even further, do you really not expect to ever play regularly with (and develop trust in) other people who might not be nearly so SP laden as the three of you are?
I can only conclude that you must be trolling as I know that there is no other explanation for how obtuse you are being on the topic.
Will you be happy when you and Spkr only have a handful of other tankers to play against? I bet CCP will love that, yeah, ~100 guys who might be spending cold hard cash for dev time and server space. Dust will lead a really prosperous existence then.
Why should infantry be allowed to solo but pilots cannot?
I have 20+mil SP into vehicles yet i need someone else to make the vehicle viable, thats like having a assault with 20+mil SP and they need someone to use there primary weapon
It doesnt matter if the pilot or the assault skilled into the weapon/turret and used there SP/ISK to obtain it because they cant use it yet they had to skill into it to use it or at least put it on the suit/hull
That secondary person doesnt need to skill up for anything, its all on the driver to skill up for it and fit it so johnny ******* bluedot can hop in and spam it like a ****
Even if i have to play with ppl i know what happens if no one wants to gun for me? that means my 20+mil SP into vehicles is mostly ******* useless yet i could have the same amount into assault and be fine, its double standards at its finest
It means i have to rely on a certain group of ppl but also it mainly means i have to drive and if i died because the gunner ****** up the gunner is going to get it, where as if i die now on my own its mostly on me and i ****** up somewhere but i dont want a secondary person to decide the fate of my tank because they cant shoot for ****
Pre 1.7 there was only a handful of tankers then, there was less than 100 easily and that was during a time where tanking was expenisve as hell and nowhere near as rewarding while AV solo'd the majority and new tankers had no chance but the ones that stuck to it were also in PC fighting it out against OP AV and each other
Now its all been changed up a bit and for the better, vehicles are in a better place and actually work
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2334
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Posted - 2014.01.30 18:11:00 -
[10] - Quote
Alaika Arbosa wrote:English, do you not wear a dropsuit inside that HAV? I am willing to bet you do, even if it is a bpo suit with nothing more than a bpo gun.
My point is this; you chose to spend 20m+ SP on something that amounts to a second dropsuit encasing your first. The assault with 20m+ sp invested in being infantry isn't choosing to invest sp in a second dropsuit with potentially the room for three. This is why he spawns in with only room for one in his dropsuit and absolutely zero potential to have anyone else to join him in that dropsuit. Tankers want that second dropsuit with that second set of weapons which is why you need to spend that extra SP on HAVs.
Infantry can't bail from their dropsuit when they get deep into armor, tankers can.
Infantry can't achieve 6000 ehp or more, tankers can.
On foot, infantry cannot achieve the speeds that HAVs can.
No single light weapon or even heavy weapon can achieve the raw damage output that HAVs can.
What is the drawback to being encased in that mobile battlestation/panic room?
I'd be willing to bet that HAVs are vastly more complex than dropsuits as well. Infantry are designed and intended to be able to solo. HAVs otoh, have the potential for multiple operators and accordingly have a higher potential to fulfill.
Dropsuits individually achieve their maximum potential with only one operator (this can be enhanced through teamwork, though this isn't 100% necessary for dropsuits to achieve their full potential individually).
HAVs are possessed of vastly more potential in many areas, in order for them to achieve their full potential, they should require multiple operators. The thought that a single operator can unlock a vastly greater amount of potential by themselves is silly and absurd. Since HAVs are force multipliers that bring much more to the table than 4 infantry can, I don't find it unreasonable for them to require 4 operators to achieve their full potential.
They aren't solo pwnmobiles and shouldn't be despite how much you want them to be. If you want to solo in your HAV, you should be restricted to the potential achieveable by any single infantry
We have pilot suits yet to arrive, maybe special mods for pilots suits too, proto pilot suit will cost 2.5mil SP to acquire add that and any mods they introduce with it and thats more SP/ISK on top of the tank
If the pilot bails from his tank he could be in a cheap BPO suit and gets gunned down, he may pop out in a proto suit but still get gunned down, either way he lost his tank anyways and was forced to go on foot, most pilots i know go down with the ship
Infantry dont have hardeners
Do you want infantry to have an engine strapped to there back?
Breach FG - 2100DMG, Thats about the same as a railgun
The drawback is im not as agile, i cant enter small spaces, i cant hack a point, i cant put down equipment, i cant rep infantry or even other vehicles, i cant fit through a doorway, i cant climb ladders, i cant instantly swap a suit at a depot, i dont have a sidearm, i cant evade scanners, i dont get points if i use a MCRU - just a few things
1 HAV = 4 Infantry your words not mine so lets see what we get
1 HAV = Generally can go rail = anti vehicle or blaster = anti infantry or even missile which is a little of both but generally can only cover 1 place at a time and depending where the objective is cant even protect it properly, if no MCRU no one spawns and if no scanner tank is blind but also to fit either maybe needs a compromise in defence or attack (turret)
4 man squad = Logi, Heavy, Assault, Scout - Just say 1 of each class or you could mix it up a bit, scout can be scout and solo sneak around objectives maybe hack and leave an RE, assault can ground pound and heavy can assault with logi backup or even point defence. This doesnt even cover what weapon each uses, what suit they are all, what fitting they have, what equipment they use, how mobile the squad is etc etc etc
Many objectives the 4man squad can hold, sure the tank can kill but if no bluedots they will never hack it and never win unless we clone them which isnt often as you might think, ive been in games where tanks are like sharks but no infantry = loss.
You want 4 operators, call it WoT where you have a Commander/Driver/Gunner and Loader or Radioman that means when i get a proto tank and fittings and the 4man HAV crew has 4 proto suits and all proto mods and stack with each other an enhance the vehicle by a factor of 4 then it will prob have a price hike to boot then that would mean you would at least need 4 proto AV all with prof 5 and proto suit with complex dmg mods on and according to you that would be balanced?
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2342
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Posted - 2014.01.30 18:53:00 -
[11] - Quote
Alaika Arbosa wrote:English, there is an awful lot of conjecture in that post.
I notice that you bring up the breach fg as an attempt to refute my assertion regarding "raw damage output". Correct me if I am wrong, don't breach fg sacrifice RoF and clip size for alpha? Even you state that it is "nearly" the output of a rail. Nearly =/= achieve. Over the course of one minute who does more damage; a fully loaded rail or a fully loaded breach fg?
Though yes, overall I think that a crew served HAV on team would be balanced against a team that had no HAV that was up four infantry (one crew served HAV + 12 infantry v 16 infantry to be clear). I will address your conjecture no further than that.
A breach is more than a railgun, add in a proto breach with 2 complex on it and im hitting 2.5k minimum
Over the course of 1 min means **** since the tank is either dead or has rightfully gtfo because when i bring mine out 1 shot is enough to scare away every vehicle i hit
You do know that now right now it is hard enough to find 2 proto AV players in the same match let alone wanting to find 4 proto AV ers which will have to chase that tank around for the entire game and will prob take close to 8 players to kill it if not the entire team if no proto AV exists
Intelligence is OP
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