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Summ Dude
OSG Planetary Operations Covert Intervention
105
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Posted - 2014.01.18 23:07:00 -
[1] - Quote
Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more.
Not just a laymen, but the laymen.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
567
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Posted - 2014.01.18 23:11:00 -
[2] - Quote
Wait, what?
I am part shovel, part man, full scout, and a little bit special.
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Cat Merc
Ahrendee Mercenaries EoN.
5689
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Posted - 2014.01.18 23:12:00 -
[3] - Quote
It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Summ Dude
OSG Planetary Operations Covert Intervention
106
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Posted - 2014.01.18 23:14:00 -
[4] - Quote
Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again.
That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR.
Not just a laymen, but the laymen.
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Cat Merc
Ahrendee Mercenaries EoN.
5689
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Posted - 2014.01.18 23:18:00 -
[5] - Quote
Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Actually it's perfectly valid. So many things affect it, from lag to human error.
A bit of headroom is needed.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
187
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Posted - 2014.01.18 23:21:00 -
[6] - Quote
Whoa, didn't realize it was possible to reload cancel, this will help out my gun game a lot. |
Summ Dude
OSG Planetary Operations Covert Intervention
106
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Posted - 2014.01.18 23:21:00 -
[7] - Quote
Cat Merc wrote:Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Actually it's perfectly valid. So many things affect it, from lag to human error. A bit of headroom is needed.
A bit, maybe. But definitely not as much as there is right now. It's cutting like 40-50% of the reload time off. Really that's pretty silly.
Not just a laymen, but the laymen.
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Dexter307
The Unholy Legion Of DarkStar
726
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Posted - 2014.01.18 23:23:00 -
[8] - Quote
REload canceling is fine |
I-Shayz-I
I-----I
2008
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Posted - 2014.01.18 23:37:00 -
[9] - Quote
They did it mainly because 99% of all the dust review videos out there when the game was first released complained that the reload was too long on the weapon, and that they were having to reload like 5-6 times because they were stupid CoD players that are used to a .05 second reload, and usually once you place a clip into a gun, the gun should be ready to use. The AR takes another half a second to lower the gun once you have reloaded, and canceling out of that part of the animation shouldn't mean you need to reload again.
Besides, this game is one of the only FPS games in which you can't reload and sprint at the same time. Our sprint cancel is fine.
Links:
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I make logistics videos!
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Summ Dude
OSG Planetary Operations Covert Intervention
106
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Posted - 2014.01.18 23:38:00 -
[10] - Quote
Dexter307 wrote:REload canceling is fine
Um, why, exactly?
Not just a laymen, but the laymen.
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Dexter307
The Unholy Legion Of DarkStar
726
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Posted - 2014.01.18 23:50:00 -
[11] - Quote
Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part |
GET ATMESON
Dem Durrty Boyz Renegade Alliance
248
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Posted - 2014.01.18 23:52:00 -
[12] - Quote
Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more.
So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
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Atiim
Living Like Larry Schwag
3629
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Posted - 2014.01.18 23:54:00 -
[13] - Quote
I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed.
I'm bored.
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Arx Ardashir
Imperium Aeternum
409
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Posted - 2014.01.18 23:54:00 -
[14] - Quote
And here I've been, doing full reloads like a chump!
Here you can type your bio.
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.18 23:55:00 -
[15] - Quote
Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part
I'm sorry, but this is a terribly blatant fallacy. Ubiquity does not equal value. Let this game have it's own values and survive on it's own merits, no?
Shayz, I can see where you're coming from. But again, why not just lower the reload times then? A glitch should never be a part of core gameplay, in my opinion. And as can be evidenced from some replies here, not everybody is even aware of it. And why would they be? It's clearly not explained or even hinted at anywhere in the game by itself.
Not just a laymen, but the laymen.
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Patrick57
Fatal Absolution Covert Intervention
4039
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Posted - 2014.01.18 23:56:00 -
[16] - Quote
Even if they fix it you can still cancel the reload by switching weapons.
Winner of at least 9 King ThunderBolt hate videos :D
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.18 23:58:00 -
[17] - Quote
GET ATMESON wrote:Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more. So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this.
Yes, me and the majority of the playerbase are using this glitch. Because it's there to use.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.19 00:01:00 -
[18] - Quote
Patrick57 wrote:Even if they fix it you can still cancel the reload by switching weapons.
I think you misunderstand Patrick. This doesn't just cancel the reload, it skips the entire second half of the animation, resulting in a much shorter reload time.
Not just a laymen, but the laymen.
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devonus durga
P.L.A.N. B
103
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Posted - 2014.01.19 00:03:00 -
[19] - Quote
Summ Dude wrote:GET ATMESON wrote:Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more. So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this. Yes, me and the majority of the playerbase are using this glitch. Because it's there to use. Which I'm trying to point out is a problem.
Ahh the good ole days when using a glitch would get you banned. Seems dust is the other way around in some ways encourages using a glitch till its fixed, since there seems to be no consequences for it.
Newbiest newberry to ever spawn a 10 page Debate
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Toby Flenderson
research lab
191
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Posted - 2014.01.19 00:04:00 -
[20] - Quote
Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Are you suggesting there be no way to cancel a reload, whether or not it completes or fails? If so I'm against this very much. You are withered rewarded or punished for trying to interrupt a reload. It's not a glitch. |
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
734
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Posted - 2014.01.19 00:09:00 -
[21] - Quote
Ive seen the opposite in some games and I gotta say its incredibly frustrating at times. If you go through the animation and then sprint cus your getting fired at and then realise you gotta go through the animation again is a pain - particularly when the animation got to the point when the fresh clip was actually in the gun and only skipped the redundant part of the animation. For my part I do my best to respect the reload times and skill into rapid reload, but thats a personal choice and not one I expect everyone to do so as well.
At least they improved the issue with breaking scan cycles by running. I think that was a far more advantageous exploit.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Kingseeker Kobra
Expert Intervention Caldari State
127
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Posted - 2014.01.19 00:10:00 -
[22] - Quote
It was intentionality added, since doing things like hacking or entering a car mid reload won't cancel it like sprinting does.
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.19 00:19:00 -
[23] - Quote
Toby Flenderson wrote:Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Are you suggesting there be no way to cancel a reload, whether or not it completes or fails? If so I'm against this very much. You are withered rewarded or punished for trying to interrupt a reload. It's not a glitch.
Uh no. I'm against being able to skip half of the reload animation by sprinting and only sprinting.
Just for those that don't know about this: currently, while reloading, if you sprint just as your character puts the new magazine in the gun, the remainder of the reload animation will be skipped, and your gun will be reloaded.
Now I can understand being annoyed and having immersion broken by being forced to watch your character slowly reset their gun sights once the mag is already in, and I've seen some threads in the past with ideas for more comprehensive and realistic reload animations, which I'm all for. I'm just saying that I don't like this specific glitch being used as a part of core gameplay, especially when there's clearly people that don't even know about it. Glitches should never be a balancing factor, and this just increases the disparity between vets and noobs even more.
Not just a laymen, but the laymen.
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Dexter307
The Unholy Legion Of DarkStar
727
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Posted - 2014.01.19 00:41:00 -
[24] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part I'm sorry, but this is a terribly blatant fallacy. Ubiquity does not equal value. Let this game have it's own values and survive on it's own merits, no? Shayz, I can see where you're coming from. But again, why not just lower the reload times then? A glitch should never be a part of core gameplay, in my opinion. And as can be evidenced from some replies here, not everybody is even aware of it. And why would they be? It's clearly not explained or even hinted at anywhere in the game by itself. Being able to sprint after puting a mag in a gun isnt a glitch. No one is complaining except you |
Michael Arck
Onuoto Uakan Huogaatsu
2625
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Posted - 2014.01.19 00:44:00 -
[25] - Quote
It's a normal mainstay. There's just some things you don't argue about. RCing is one of em. This isn't the first game to have it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3210
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Posted - 2014.01.19 00:52:00 -
[26] - Quote
Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills.
Join my cult.
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Dexter307
The Unholy Legion Of DarkStar
727
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Posted - 2014.01.19 01:05:00 -
[27] - Quote
Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it. |
CRISIS BATTLESUIT
The Enclave Syndicate Dark Taboo
20
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Posted - 2014.01.19 01:21:00 -
[28] - Quote
WTF all those KDR whores abusing this glitch are still glitch abusing KDR whores. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3210
|
Posted - 2014.01.19 01:35:00 -
[29] - Quote
Dexter307 wrote:Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it.
Clearly, not everyone knows about it from the first day of Dust.
Join my cult.
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Dexter307
The Unholy Legion Of DarkStar
727
|
Posted - 2014.01.19 01:38:00 -
[30] - Quote
Zeylon Rho wrote:Dexter307 wrote:Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it. Clearly, not everyone knows about it from the first day of Dust. Most people i know knew it from day 1 |
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Amarrgheddon
Warcaste
112
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Posted - 2014.01.19 01:41:00 -
[31] - Quote
I use melee to cancel mine. Just wait till the bullets are in the gun first. A day of practice sets it to your muscle memory. |
Kaze Eyrou
SVER True Blood Public Disorder.
430
|
Posted - 2014.01.19 02:13:00 -
[32] - Quote
You must be new here.
Back when I was a closed beta newberry, we didn't have sprint cancels or "glitches" like that. We had to wait for our HMG to reload. All. 30. Seconds. Of. It.
But then we got together and petitioned and talked to the devs about it and got it changed.
Remember, it's not a glitch, it's a feature.
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Kaze Eyrou
SVER True Blood Public Disorder.
430
|
Posted - 2014.01.19 02:14:00 -
[33] - Quote
devonus durga wrote:Summ Dude wrote:GET ATMESON wrote:Summ Dude wrote:Is it like, ever going to get fixed? Feels like it's been around forever. And I know I know, "But we like it!!!1!11!!" I'm just not a big fan of glitches being such a major part of gameplay. And it would be nice to see Rapid Reload actually being skilled into a bit more. So your glitching in the game. Cool Cool. I never done it until now. Thanks for the heads up on this. Yes, me and the majority of the playerbase are using this glitch. Because it's there to use. Which I'm trying to point out is a problem. Ahh the good ole days when using a glitch would get you banned. Seems dust is the other way around in some ways encourages using a glitch till its fixed, since there seems to be no consequences for it. Doing it wrong. See above.
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Knight Soiaire
Storm Wind Strikeforce
4574
|
Posted - 2014.01.19 02:17:00 -
[34] - Quote
Without it we'd run into the glitch that reverted reloads, trust me, this is better, that was the more annoying glitches in DUST.
[VGS] [VGTG]
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Summ Dude
OSG Planetary Operations Covert Intervention
107
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Posted - 2014.01.19 03:03:00 -
[35] - Quote
Michael Arck wrote:It's a normal mainstay. There's just some things you don't argue about. RCing is one of em. This isn't the first game to have it. This is among the most close-minded of statements one could make. For shame.
Kaze Eyrou wrote:You must be new here.
Back when I was a closed beta newberry, we didn't have sprint cancels or "glitches" like that. We had to wait for our HMG to reload. All. 30. Seconds. Of. It.
But then we got together and petitioned and talked to the devs about it and got it changed.
Remember, it's not a glitch, it's a feature. Is it really? Are you sure? I'd love a blue tag in here to confirm.
Knight Soiaire wrote:Without it we'd run into the glitch that reverted reloads, trust me, this is better, that was the more annoying glitches in DUST. Again, I'd really rather no glitches than some glitches. Let's try to be constructive here, people. The attitude of "well, it's good enough" isn't ever going to help this game get better.
And again, just to make sure I'm being as clear as humanly possible here, I'm not talking about reload cancels, I'm talking about reload skips. Where the animation for reloading is clearly unfinished, yet the game counts your gun as fully reloaded.
Not just a laymen, but the laymen.
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Aizen Intiki
Hell's Gate Inc League of Infamy
709
|
Posted - 2014.01.19 03:08:00 -
[36] - Quote
I-Shayz-I wrote:They did it mainly because 99% of all the dust review videos out there when the game was first released complained that the reload was too long on the weapon, and that they were having to reload like 5-6 times because they were stupid CoD players that are used to a .05 second reload, and usually once you place a clip into a gun, the gun should be ready to use. The AR takes another half a second to lower the gun once you have reloaded, and canceling out of that part of the animation shouldn't mean you need to reload again.
Besides, this game is one of the only FPS games in which you can't reload and sprint at the same time. Our sprint cancel is fine.
It was always around though, since the start of dust.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Aizen Intiki
Hell's Gate Inc League of Infamy
709
|
Posted - 2014.01.19 03:08:00 -
[37] - Quote
They plan on putting sprinting and reloading in so this post is void.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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el OPERATOR
Mannar Focused Warfare Gallente Federation
40
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Posted - 2014.01.19 03:20:00 -
[38] - Quote
Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed.
So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc...
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Atiim
Living Like Larry Schwag
3643
|
Posted - 2014.01.19 03:23:00 -
[39] - Quote
el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc... You have to do it right after you screw the round into the gun, but before he closes the lid.
It takes a bit of practice, but afterwords it's put into muscle memory.
I'm bored.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:23:00 -
[40] - Quote
Man, your thread is close minded. Just how is the cancel and skip really affecting you? How is it affecting gameplay to where it's unplayable?
Don't call my comment close minded when you are essentially creating witch hunts to argue about something that EVERYBODY can use to their advantage and it does not hurt the overall game.
Thread is stupid. How can one complain about something such as minor as this?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:23:00 -
[41] - Quote
el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc...
The trick is to sprint just after your merc puts the new magazine in. Practice it a few times and after a while it sorta becomes second nature.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:26:00 -
[42] - Quote
Summ Dude wrote:el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc... The trick is to sprint just after your merc puts the new magazine in. Practice it a few times and after a while it sorta becomes second nature.
If its such a problem, then why are you trying to teach someone how to do it? Should you not being exposing such a "game breaking exploit" as such?
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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I-Shayz-I
I-----I
2009
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Posted - 2014.01.19 03:26:00 -
[43] - Quote
It's really not a problem though...
It's common sense that once you put a clip into the weapon, the weapon should be finished reloading. Any extra animation is just for realism.
I think that the change needs to be that the reload bar should finish right at the same time that the clip is inserted. You should also be able to aim/fire as soon as that happens to cancel the rest of the animation.
This would show the player that the reload is finished, even if the animation doesn't say so.
Links:
List of Most Important Threads
I make logistics videos!
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:27:00 -
[44] - Quote
Michael Arck wrote:Man, your thread is close minded. Just how is the cancel and skip really affecting you? How is it affecting gameplay to where it's unplayable?
Don't call my comment close minded when you are essentially creating witch hunts to argue about something that EVERYBODY can use to their advantage and it does not hurt the overall game.
Thread is stupid. How can one complain about something such as minor as this?
That's a tad hostile. I don't see how this can be compared to a witch hunt, at all, sorry. Everybody that knows about it can use this, but as this thread has already demonstrated, not everyone does. The game does nothing to tell players, so fresh newberries would have no way of knowing. In that regard, I believe it hurts the game overall by further increasing the gap between noobs and vets (as I stated before).
I'm not saying it's a major problem or anything, just wanted to know if the devs had any thoughts about it for the future. I don't see how my asking is really a bad thing.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:30:00 -
[45] - Quote
Michael Arck wrote:Summ Dude wrote:el OPERATOR wrote:Atiim wrote:I use it all the time with my Swarm Launcher, Shotgun, and Plasma Cannon.
It's not really game-breaking though, but some could argue that it negates the purpose of having a skill that increases reload speed. So if I sprint I can reload my PLC faster? I always wind up reload cancelling etc... The trick is to sprint just after your merc puts the new magazine in. Practice it a few times and after a while it sorta becomes second nature. If its such a problem, then why are you trying to teach someone how to do it? Should you not being exposing such a "game breaking exploit" as such?
Were you...paying attention? My biggest problem with this is that not everyone is aware of it's existence. I would much rather that every player know every facet of the core gameplay, this only seems fair. And I'll ask you to please cite where I used the term "game breaking".
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:31:00 -
[46] - Quote
I-Shayz-I wrote:It's really not a problem though...
It's common sense that once you put a clip into the weapon, the weapon should be finished reloading. Any extra animation is just for realism.
I think that the change needs to be that the reload bar should finish right at the same time that the clip is inserted. You should also be able to aim/fire as soon as that happens to cancel the rest of the animation.
This would show the player that the reload is finished, even if the animation doesn't say so.
I'm 100% behind all of this. Nothing wrong with a game making sense.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:36:00 -
[47] - Quote
Summ Dude wrote:Michael Arck wrote:Man, your thread is close minded. Just how is the cancel and skip really affecting you? How is it affecting gameplay to where it's unplayable?
Don't call my comment close minded when you are essentially creating witch hunts to argue about something that EVERYBODY can use to their advantage and it does not hurt the overall game.
Thread is stupid. How can one complain about something such as minor as this? That's a tad hostile. I don't see how this can be compared to a witch hunt, at all, sorry. Everybody that knows about it can use this, but as this thread has already demonstrated, not everyone does. The game does nothing to tell players, so fresh newberries would have no way of knowing. In that regard, I believe it hurts the game overall by further increasing the gap between noobs and vets (as I stated before). I'm not saying it's a major problem or anything, just wanted to know if the devs had any thoughts about it for the future. I don't see how my asking is really a bad thing.
Who are you to define what's hostile? I can say the same about your "close minded" comment that served as an example to others on what not to do. So the road can travel both ways.
The witch hunt comment implies that you're looking for a problem that's nonexistent. Reload skip/cancel is not a problem
So a reload animation creates a gap between noobs and vets? Excuse me but that's one of the most stupidest things I've read on these forums. Not calling you stupid but that comment is stupid. The reload cancel/skip doesn't create some "gap".
It just boggles my mind that this is even a thread topic and one that you somehow conjured in your mind to be a problem that creates a gap between noobs and vets. It's highly laughable.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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trollface dot jpg
The Bacon Corporation
124
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Posted - 2014.01.19 03:41:00 -
[48] - Quote
I love how all of these scrubs think this is a glitch. It's not a glitch, it's a gameplay mechanic. If you are good at timing it right you can cut down on your reload speed before you sprint off to the next firefight. Also:
Summ Dude wrote:A bit, maybe. But definitely not as much as there is right now. It's cutting like 40-50% of the reload time off. Really that's pretty silly. That's a ridiculous overstatement. It cut's off around the last 10-20% of the reload animation (depending on the animation), allowing you to get moving or get back into the fight faster. One more thing:
Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. It's not just the animation. It's a bonus for players who stay aware. Your animation includes all kinds of things, but back before the reload-skip was implemented you had to wait until your weapon was fully reloaded and in it's natural position again before sprinting or preforming a melee. Meaning that even though you had already replaced the clip, had done whatever fancy clip pat or what have you, and your weapon was on it's way back to it's normal hipfire position but you happened to start sprinting a nanosecond before it was there, your gun reset back to it's clip capacity before you reloaded. The reload skip basically allows you to skip the aesthetic portion of the reload animation there only for show and not important to weapon functionality. This allows them to avoid the aforementioned issues as well as give people who can time it properly a cut to their reload time.
Lastly, the reload speed skill is important regardless of the reload-skip animation. Anything that get's you shooting again faster is worth the points, especially on weapons with longer reload animations.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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Summ Dude
OSG Planetary Operations Covert Intervention
109
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Posted - 2014.01.19 03:47:00 -
[49] - Quote
trollface dot jpg wrote:I love how all of these scrubs think this is a glitch. It's not a glitch, it's a gameplay mechanic. If you are good at timing it right you can cut down on your reload speed before you sprint off to the next firefight. Also: Summ Dude wrote:A bit, maybe. But definitely not as much as there is right now. It's cutting like 40-50% of the reload time off. Really that's pretty silly. That's a ridiculous overstatement. It cut's off around the last 10-20% of the reload animation (depending on the animation), allowing you to get moving or get back into the fight faster. One more thing: Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. It's not just the animation. It's a bonus for players who stay aware. Your animation includes all kinds of things, but back before the reload-skip was implemented you had to wait until your weapon was fully reloaded and in it's natural position again before sprinting or preforming a melee. Meaning that even though you had already replaced the clip, had done whatever fancy clip pat or what have you, and your weapon was on it's way back to it's normal hipfire position but you happened to start sprinting a nanosecond before it was there, your gun reset back to it's clip capacity before you reloaded. The reload skip basically allows you to skip the aesthetic portion of the reload animation there only for show and not important to weapon functionality. This allows them to avoid the aforementioned issues as well as give people who can time it properly a cut to their reload time. Lastly, the reload speed skill is important regardless of the reload-skip animation. Anything that get's you shooting again faster is worth the points, especially on weapons with longer reload animations.
I don't know, it just kinda looks and feels a lot like a glitch to me. Like clearly the animation just gets cut off. But, like Shayz said above, if they wanna just stop the animation when the clip is in, that would make perfect sense. Would look better and help with immersion.
Not just a laymen, but the laymen.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3212
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Posted - 2014.01.19 03:56:00 -
[50] - Quote
If it's a feature, it's certainly not an advertised mechanic. I never knew about it, nor have I ever heard anyone mention you could. If you can direct me to the thread where the devs list useful glitches for players to use assuming they visit the forums to see it, that'd be great.
Join my cult.
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Michael Arck
Onuoto Uakan Huogaatsu
2626
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Posted - 2014.01.19 03:58:00 -
[51] - Quote
It is not a glitch.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Summ Dude
OSG Planetary Operations Covert Intervention
111
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Posted - 2014.01.19 04:00:00 -
[52] - Quote
Zeylon Rho wrote:If it's a feature, it's certainly not an advertised mechanic. I never knew about it, nor have I ever heard anyone mention you could. If you can direct me to the thread where the devs list useful glitches for players to use assuming they visit the forums to see it, that'd be great.
And they call me snarky.
Not just a laymen, but the laymen.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3214
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Posted - 2014.01.19 04:05:00 -
[53] - Quote
Michael Arck wrote:It is not a glitch.
Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation.
Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust.
Join my cult.
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Summ Dude
OSG Planetary Operations Covert Intervention
111
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Posted - 2014.01.19 04:06:00 -
[54] - Quote
Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust.
Hopefully now people can better understand what I meant by closed-minded.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2629
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Posted - 2014.01.19 04:09:00 -
[55] - Quote
Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust.
Or more like a nagging housewife who complains about the menial things that shouldn't be of any concern
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Michael Arck
Onuoto Uakan Huogaatsu
2629
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Posted - 2014.01.19 04:12:00 -
[56] - Quote
Summ Dude wrote:Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust. Hopefully now people can better understand what I meant by closed-minded.
Yea because you have such an open mind that you were able to see both sides of the viewpoint and not debate against opinions that you didn't share.
Get smarter.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3342
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Posted - 2014.01.19 04:16:00 -
[57] - Quote
I-Shayz-I wrote:They did it mainly because 99% of all the dust review videos out there when the game was first released complained that the reload was too long on the weapon, and that they were having to reload like 5-6 times because they were stupid CoD players that are used to a .05 second reload, and usually once you place a clip into a gun, the gun should be ready to use. The AR takes another half a second to lower the gun once you have reloaded, and canceling out of that part of the animation shouldn't mean you need to reload again.
Besides, this game is one of the only FPS games in which you can't reload and sprint at the same time. Our sprint cancel is fine. Don't insult the CoD community for reload canceling and then agree with them that reload canceling is valid.
Seems like misplaced hate.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior
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el OPERATOR
Mannar Focused Warfare Gallente Federation
41
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Posted - 2014.01.19 04:29:00 -
[58] - Quote
On the surface the whole thing definitely seems like a mechanic glitch, even though the game's development history has basically legitimized it. That its the sort of thing that vets know and understand vs. the newb who won't is just kinda par for the course, in DUST or any other game IMO. Like how to get up some of the hillsides that stick or slide you back. I definitely agree with the animation reflecting the gun status tho, seems that would handle everybody's interests most evenly, no?
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3225
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Posted - 2014.01.19 06:03:00 -
[59] - Quote
Michael Arck wrote:Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust. Or more like a nagging housewife who complains about the menial things that shouldn't be of any concern
If you can't do it, that's fine. It just means you're wrong.
Join my cult.
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Kigurosaka Laaksonen
DUST University Ivy League
151
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Posted - 2014.01.19 06:15:00 -
[60] - Quote
I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Melai For'Aiur
Shining Flame Amarr Empire
18
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Posted - 2014.01.19 06:31:00 -
[61] - Quote
Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster?
Yeah, I've never heard about this either. |
Freya Tegley
Algintal Core Gallente Federation
11
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Posted - 2014.01.19 06:39:00 -
[62] - Quote
Is there a tutorial on this in-game somewhere? I've never seen it in pop-ups or anything like that. |
Michael Arck
Onuoto Uakan Huogaatsu
2633
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Posted - 2014.01.19 06:46:00 -
[63] - Quote
Freya Tegley wrote:Is there a tutorial on this in-game somewhere? I've never seen it in pop-ups or anything like that.
*facepalms*
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Grand Master Kubo
PIanet Express Canis Eliminatus Operatives
24
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Posted - 2014.01.19 06:52:00 -
[64] - Quote
Reload cancelling is in a lot of games. Personally, I think it's kinda cool because little things like this separates the good players from the great players. In a world where a person can be skillful at video games, things like reload cancelling and afterlife remote detonations make player that much better although they might not be intended by devs. The devs already fixed other things like the walls that had no collision so you could walk right through them or the sprint cancel on scanners.
- Kubo |
Summ Dude
OSG Planetary Operations Covert Intervention
125
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Posted - 2014.01.19 07:06:00 -
[65] - Quote
For those who are unfamiliar, I'll reiterate: If, while reloading, you sprint as soon as your character finishes putting the new magazine in the gun, you will skip the rest of the reload animation, and your gun will count as being reloaded. So you skip the end of that animation, saving what could be valuable time. Not a reload cancel, but actually a reload animation skip. Go give it a few whirls, it's actually pretty simple.
Freya Tegley wrote:Is there a tutorial on this in-game somewhere? I've never seen it in pop-ups or anything like that.
Unfortunately, no, as it may or may not be intentional. I'm still holding to the point that it looks and feels like a glitch, and whether or not some players like it, it shouldn't be a required part of core gameplay.
Not just a laymen, but the laymen.
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Summ Dude
OSG Planetary Operations Covert Intervention
125
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Posted - 2014.01.19 07:06:00 -
[66] - Quote
Grand Master Kubo wrote:Reload cancelling is in a lot of games. Personally, I think it's kinda cool because little things like this separates the good players from the great players. In a world where a person can be skillful at video games, things like reload cancelling and afterlife remote detonations make player that much better although they might not be intended by devs. The devs already fixed other things like the walls that had no collision so you could walk right through them or the sprint cancel on scanners.
- Kubo
You act as though this maneuver is at all hard to pull off. It's really not.
Not just a laymen, but the laymen.
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Commander Tuna
KILL-EM-QUICK RISE of LEGION
100
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Posted - 2014.01.19 07:22:00 -
[67] - Quote
I can't believe people are making a big deal outta this. It probably is a glitch however it is not game breaking and anyone can do it. |
Summ Dude
OSG Planetary Operations Covert Intervention
125
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Posted - 2014.01.19 07:31:00 -
[68] - Quote
Commander Tuna wrote:I can't believe people are making a big deal outta this. It probably is a glitch however it is not game breaking and anyone can do it.
Who's making a big deal out of it? I just asked for some Dev clarification on whether or not it's intentional and if it's here to stay. Yes, everyone can do it. As long as they're aware of it's existence. Which, as anyone who read through this thread knows, does not include everyone.
Not just a laymen, but the laymen.
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Michael Arck
Onuoto Uakan Huogaatsu
2633
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Posted - 2014.01.19 07:38:00 -
[69] - Quote
Commander Tuna wrote:I can't believe people are making a big deal outta this. It probably is a glitch however it is not game breaking and anyone can do it.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Dexter307
The Unholy Legion Of DarkStar
731
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Posted - 2014.01.19 08:12:00 -
[70] - Quote
This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload. |
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Kierkegaard Soren
Forsaken Immortals Top Men.
127
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Posted - 2014.01.19 11:07:00 -
[71] - Quote
It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3251
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Posted - 2014.01.19 11:09:00 -
[72] - Quote
Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload.
It's not documented. You need to know it exists to pull it off. You can't assume other people have played the shooters that have it. New players aren't necessarily aware, and it confers an advantage to those that know it. Dust already has a bad NPE.
It isn't intuitive either. If you could interrupt the animation by firing (going off the logic that the magazine is reloaded at X point in time before the animation is done) then that might make sense. However, you have to sprint specifically apparently. That requires foreknowledge. You won't necessarily know that function exists. The fact that exists in other games just serves to help out people that have played those games specifically.
It doesn't need to be removed necessarily. It needs to either be made explicit or cancelling the reload should be able to be triggered by any action.
Join my cult.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
970
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Posted - 2014.01.19 12:02:00 -
[73] - Quote
Do you noobs really have to get all butthurt about not us not consistently updating every new player who plays Dust about the basic functions in the majority of FPS games? Guess what, you can throw grenades too! And if you press the "x" button on the DS3, YOU CAN JUMP!
Just because you weren't here when all of the forum conversation happened doesn't make you entitled to call everything you didn't see put into the game personally or everything not announced directly by a Dev a glitch. I suppose that makes inertial dampners glitches too since they never announced it as a feature in the forums, right? And I guess it's a glitch that they took the installations menu off of the marketplace menu since the Dev's never announced it? And when they never announced missiles becoming totally OP in Codex? And I guess every nina nerf/buff throughout the history of Dust is a glitch as well I suppose too?
Learn to play on your own, it's not the community's job to do it for you. Just because you are uninformed doesn't mean everything you don't know about or haven't seen announced is a glitch.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Knight Soiaire
Fatal Absolution Covert Intervention
4578
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Posted - 2014.01.19 12:07:00 -
[74] - Quote
Not my video
http://www.youtube.com/watch?v=SXqcUdf6uzo
[VGS] [VGTG]
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DustMercsBlog
Galactic News Network
101
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Posted - 2014.01.19 12:21:00 -
[75] - Quote
Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly?
Its NOT fine..he's the typical online gamer, ok with anything that benefits him. what exactly is the point of guns having diff reload times. It needs fixing. |
Dexter307
The Unholy Legion Of DarkStar
735
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Posted - 2014.01.19 18:49:00 -
[76] - Quote
DustMercsBlog wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Its NOT fine..he's the typical online gamer, ok with anything that benefits him. what exactly is the point of guns having diff reload times. It needs fixing. Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it |
Dexter307
The Unholy Legion Of DarkStar
735
|
Posted - 2014.01.19 18:53:00 -
[77] - Quote
Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? |
RKKR
The Southern Legion The Umbra Combine
664
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Posted - 2014.01.19 19:21:00 -
[78] - Quote
Reloading is so pass+¬. Just order those rare variant nano hive at your local black market. These hives are programmed so that the nanites go straight in your gun, your ammo will magically stay at 100%.
I can get you a good deal for 4000 ISK/hive, just make the transaction if you're interested. |
Summ Dude
OSG Planetary Operations Covert Intervention
130
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Posted - 2014.01.19 19:23:00 -
[79] - Quote
Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload.
There was a thread a while back on "progressive reloading", which if I recall basically described exactly this. It makes perfect sense, and I'd love to see it in Dust at some point. I don't really expect to anytime soon though.
Baal Omniscient wrote:Do you noobs really have to get all butthurt about not us not consistently updating every new player who plays Dust about the basic functions in the majority of FPS games? Guess what, you can throw grenades too! And if you press the "x" button on the DS3, YOU CAN JUMP! Just because you weren't here when all of the forum conversation happened doesn't make you entitled to call everything you didn't see put into the game personally or everything not announced directly by a Dev a glitch. I suppose that makes inertial dampners glitches too since they never announced it as a feature in the forums, right? And I guess it's a glitch that they took the installations menu off of the marketplace menu since the Dev's never announced it? And when they never announced missiles becoming totally OP in Codex? And I guess every nina nerf/buff throughout the history of Dust is a glitch as well I suppose too? Learn to play on your own, it's not the community's job to do it for you. Just because you are uninformed doesn't mean everything you don't know about or haven't seen announced is a glitch.
Careful with the fallacies chief. Firstly, I'm not a noob, and I'm not butthurt; I'm just calling attention to something that doesn't totally make sense. You can look up the controls in "System Operation" on the Neocom, so grenade throwing and jumping actually are clearly documented. But more to the point, it's not the lack of official documentation that leads me to calling this a glitch, it's just watching the animation that does. There's clearly a fully programmed reloading animation, and you can see you ammo filling up the bars as your character reloads, being completely full when done. But by performing this, both of these are suddenly cut off and just considered full. It looks and feels like a glitch, that's all.
Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it
Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics.
Not just a laymen, but the laymen.
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Altina McAlterson
Pure Innocence. EoN.
817
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Posted - 2014.01.19 19:46:00 -
[80] - Quote
I think it's fine if you sprint to cancel the last 10% of your reload animation but if you do it too soon you'll drop the clip and lose the ammo forever.
And also if you reload with rounds left in your current clip they should be removed from your total ammo count.
Good Advice
Grey 17 should have stayed missing.
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Toby Flenderson
research lab
192
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Posted - 2014.01.19 21:41:00 -
[81] - Quote
Summ Dude wrote:Toby Flenderson wrote:Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. Are you suggesting there be no way to cancel a reload, whether or not it completes or fails? If so I'm against this very much. You are withered rewarded or punished for trying to interrupt a reload. It's not a glitch. Uh no. I'm against being able to skip half of the reload animation by sprinting and only sprinting. Just for those that don't know about this: currently, while reloading, if you sprint just as your character puts the new magazine in the gun, the remainder of the reload animation will be skipped, and your gun will be reloaded. Now I can understand being annoyed and having immersion broken by being forced to watch your character slowly reset their gun sights once the mag is already in, and I've seen some threads in the past with ideas for more comprehensive and realistic reload animations, which I'm all for. I'm just saying that I don't like this specific glitch being used as a part of core gameplay, especially when there's clearly people that don't even know about it. Glitches should never be a balancing factor, and this just increases the disparity between vets and noobs even more.
I highly doubt that this is an unknown "glitch" to anyone who has played a fps in the past 10 years or more. It's not half of the reload animation either. Anyone who has even played Dust 514 for more than a week must've accidentally activated the "glitch" without realizing it and if they can't pick up on it then that's on them. Depending on the weapon, I'd argue it's closer to 1/4 of the total animation. This does not seem to be the issue though, the amount of time cut off the animation.
I asked my question because I believe there needs to be a way to cancel a reload and sprinting has worked for just about every game I've played that I can remember. This is the way I see itGǪ
Reload choices: 1. To Completion: Let the reload animation play for x seconds and be assured that your clip is ready to use without question. 2. Interrupt: Interrupt the animation prematurely for a chance to re-enter combat quicker but at the risk of wasting the time spent reloading only to have to start over.
The player is taking a risk in choice 2 to shorten the reload time but at the risk of jumping the gun and having to start over, effectively lengthening the reload time. IMO, it becomes a way to incorporate skill into something like reloading. I run the PLC on my alt and I know more than ever the risk of canceling a reload, but without this tactic the gun would be unusable for me.
If you want to talk about being realistic then there should be a string of button commands that cause you to reload sooner or quicker based on your input speed. This would make gameplay a nightmare but it would allow more skilled players to reload faster than non-skilled players. This reload cancel mechanic does just that. |
el OPERATOR
Mannar Focused Warfare Gallente Federation
45
|
Posted - 2014.01.19 21:54:00 -
[82] - Quote
Can we settle it down a little in here? Thread is looking uglier and uglier...
*exhales massive rip into center of room*
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Dexter307
The Unholy Legion Of DarkStar
737
|
Posted - 2014.01.19 23:07:00 -
[83] - Quote
Summ Dude wrote:Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload. There was a thread a while back on "progressive reloading", which if I recall basically described exactly this. It makes perfect sense, and I'd love to see it in Dust at some point. I don't really expect to anytime soon though. Baal Omniscient wrote:Do you noobs really have to get all butthurt about not us not consistently updating every new player who plays Dust about the basic functions in the majority of FPS games? Guess what, you can throw grenades too! And if you press the "x" button on the DS3, YOU CAN JUMP! Just because you weren't here when all of the forum conversation happened doesn't make you entitled to call everything you didn't see put into the game personally or everything not announced directly by a Dev a glitch. I suppose that makes inertial dampners glitches too since they never announced it as a feature in the forums, right? And I guess it's a glitch that they took the installations menu off of the marketplace menu since the Dev's never announced it? And when they never announced missiles becoming totally OP in Codex? And I guess every nina nerf/buff throughout the history of Dust is a glitch as well I suppose too? Learn to play on your own, it's not the community's job to do it for you. Just because you are uninformed doesn't mean everything you don't know about or haven't seen announced is a glitch. Careful with the fallacies chief. Firstly, I'm not a noob, and I'm not butthurt; I'm just calling attention to something that doesn't totally make sense. You can look up the controls in "System Operation" on the Neocom, so grenade throwing and jumping actually are clearly documented. But more to the point, it's not the lack of official documentation that leads me to calling this a glitch, it's just watching the animation that does. There's clearly a fully programmed reloading animation, and you can see you ammo filling up the bars as your character reloads, being completely full when done. But by performing this, both of these are suddenly cut off and just considered full. It looks and feels like a glitch, that's all. Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics. The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation. |
Dexter307
The Unholy Legion Of DarkStar
737
|
Posted - 2014.01.19 23:10:00 -
[84] - Quote
Altina McAlterson wrote: And also if you reload with rounds left in your current clip they should be removed from your total ammo count.
This is a terrible idea, imagine reloading a HMG and losing 400 rounds. Just no |
Summ Dude
OSG Planetary Operations Covert Intervention
131
|
Posted - 2014.01.19 23:35:00 -
[85] - Quote
Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it
Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics.[/quote]
Dexter307 wrote:The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation.
But the animation is skipped....so....what?
Not just a laymen, but the laymen.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3254
|
Posted - 2014.01.19 23:44:00 -
[86] - Quote
Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose?
All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only?
Off the top of my head...
I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though.
Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though.
Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall.
Killing Floor doesn't let you cancel reload animations at all.
Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar.
America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam.
The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall.
It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed.
Join my cult.
|
Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 04:14:00 -
[87] - Quote
Summ Dude wrote:Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics.
Dexter307 wrote:The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation.
But the animation is skipped....so....what?[/quote] The animation of you putting the gun down after putting a mag in is skipped, you shouldent have to redo your repload just because you sprinted after puting in a new mag |
Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 04:19:00 -
[88] - Quote
Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield
In dust im pretty sure switching weapons also reload cancels
Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game.
Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here. |
ROMULUS H3X
research lab
17
|
Posted - 2014.01.20 04:29:00 -
[89] - Quote
Once the clip is in, you can start sprinting... i see no problem in this.
If you want realism to such a ******* scale maybe you should also start questioning where are the vehicle climb-in and climb-out animations... seeing as people can teleport in and out of vehicles in a split second.. shouldn't that be crawling under your skin too? What about when a scout is kin-cat stacked and skips frames?
People complain about the most insignificant **** and forget we are playing a game... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3260
|
Posted - 2014.01.20 05:22:00 -
[90] - Quote
Dexter307 wrote:Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield In dust im pretty sure switching weapons also reload cancels Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game. Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here.
So it's not ALL the major games. Reloading by switching isn't "canceling" a reload animation.
It's not my fault if an unmentioned "feature" goes unnoticed. It's not basic enough to be noted anywhere in-game.
Join my cult.
|
|
Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 05:36:00 -
[91] - Quote
Zeylon Rho wrote:Dexter307 wrote:Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield In dust im pretty sure switching weapons also reload cancels Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game. Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here. So it's not ALL the major games. Reloading by switching isn't "canceling" a reload animation. It's not my fault if an unmentioned "feature" goes unnoticed. It's not basic enough to be noted anywhere in-game. Its skipping a reload, even more helpful than reload canceling It dosent need to be noted, press the reload button, once the mags in the gun your good to go, simple as that |
Borne Velvalor
Endless Hatred
2201
|
Posted - 2014.01.20 05:55:00 -
[92] - Quote
Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel.
Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel.
CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Summ Dude
OSG Planetary Operations Covert Intervention
137
|
Posted - 2014.01.20 06:41:00 -
[93] - Quote
Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker.
But then why does [only][/i] sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
Not just a laymen, but the laymen.
|
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 07:13:00 -
[94] - Quote
Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. |
Summ Dude
OSG Planetary Operations Covert Intervention
138
|
Posted - 2014.01.20 07:15:00 -
[95] - Quote
Dexter307 wrote:Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint.
You....didn't actually read what I said, did you?
Not just a laymen, but the laymen.
|
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 07:26:00 -
[96] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied |
Rei Shepard
The Rainbow Effect
1464
|
Posted - 2014.01.20 07:30:00 -
[97] - Quote
Sometimes i feel like i am the only person in a shooter who doesnt run FOTM's and doesnt use Glitches to get ahead of the competition...while everyone else gltches their n*ts off and uses every cheap way to get their kills...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Summ Dude
OSG Planetary Operations Covert Intervention
139
|
Posted - 2014.01.20 07:57:00 -
[98] - Quote
Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied
No, clearly you didn't. Because I just advocated for a progressive reloading system, where it picks up where you left off. So you wouldn't have to put a new mag in after you already did that. So....yea.
Rei Shepard wrote:Sometimes i feel like i am the only person in a shooter who doesnt run FOTM's and doesnt use Glitches to get ahead of the competition...while everyone else gltches their n*ts off and uses every cheap way to get their kills...
Whether or not this is even a glitch is apparently a matter of debate. I'd still love that blue tag...
Not just a laymen, but the laymen.
|
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 08:47:00 -
[99] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied No, clearly you didn't. Because I just advocated for a progressive reloading system, where it picks up where you left off. So you wouldn't have to put a new mag in after you already did that. So....yea. Dust needs too many other things ATM that changing a reload system that works perfectly fine would be a waste of time and money on CCPs part. Reload canceling dosent hurt any other game its in, and it dosent hurt dust, infact it helps the immersion by not teleporting the mag out of the gun when you sprint after puting a mag in, so no changes are needed. |
Borne Velvalor
Endless Hatred
2206
|
Posted - 2014.01.20 11:07:00 -
[100] - Quote
Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Summ Dude
OSG Planetary Operations Covert Intervention
146
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Posted - 2014.01.20 21:59:00 -
[101] - Quote
Borne Velvalor wrote:Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though.
I can get behind that. I've only ever dabbled in GoW, but the reload "minigame" in that was kinda interesting. And it just added another small level of depth to the moment-to-moment gameplay.
I mean by biggest problem with the lack of info provided is, like I said, it's only hurting the already poor NPE of Dust (if only marginally). There's clearly players who have never even heard of this, and I really can't blame them. I just feel like all the players of a game should be aloud to know it's base rules.
Not just a laymen, but the laymen.
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Borne Velvalor
Endless Hatred
2220
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Posted - 2014.01.20 23:47:00 -
[102] - Quote
Summ Dude wrote:Borne Velvalor wrote:Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though. I can get behind that. I've only ever dabbled in GoW, but the reload "minigame" in that was kinda interesting. And it just added another small level of depth to the moment-to-moment gameplay. I mean by biggest problem with the lack of info provided is, like I said, it's only hurting the already poor NPE of Dust (if only marginally). There's clearly players who have never even heard of this, and I really can't blame them. I just feel like all the players of a game should be aloud to know it's base rules. Well, some players consider it an advanced technique. However, with the depth Dust has, I think in this game it's basic enough to warrant explaining. When PvE is released I'd love to see some tutorials. Maybe they can have further reading section that can mention speeding up reloads and other tricks. In 1.6 you could scan cancel as well, but in 1.7 it seems like the animation needs to be almost complete before you can cancel it.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Kigurosaka Laaksonen
DUST University Ivy League
174
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Posted - 2014.01.22 02:36:00 -
[103] - Quote
Got some experience with this, finally. I see what it is now that I'm looking for it.
This is lame. I'm glad I don't have any SP in reload speed skills.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Espartoi
Zero-Day Attack Zero-Day
0
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Posted - 2014.01.22 02:52:00 -
[104] - Quote
I don't think that Devs will remove it if everyone use it. But maybe it could happen, yes is like a cheat to reload faster using that technique. But all shooter are doing the same thing.
If players wants more "realistic" reload then the merc should put bullet per bullet into the magazine or just change the complete clip and the hud instead of show how many bullets the merc has it will show haw many magazines has.
At least there is not a ridicuouls health regeneration whitouth explanation. |
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