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The Bacon Corporation
124
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Posted - 2014.01.19 03:41:00 -
[1] - Quote
I love how all of these scrubs think this is a glitch. It's not a glitch, it's a gameplay mechanic. If you are good at timing it right you can cut down on your reload speed before you sprint off to the next firefight. Also:
Summ Dude wrote:A bit, maybe. But definitely not as much as there is right now. It's cutting like 40-50% of the reload time off. Really that's pretty silly. That's a ridiculous overstatement. It cut's off around the last 10-20% of the reload animation (depending on the animation), allowing you to get moving or get back into the fight faster. One more thing:
Summ Dude wrote:Cat Merc wrote:It's a part of pretty much all shooters where sprinting cancels a reload. It's there to compensate for when it LOOKS like the animation is over but it isn't, so you just went through a full reload and you try to sprint, but your clip is back to zero and you have to reload again. That's....a pretty lazy excuse man. I'd much rather they just had their animations work correctly. Especially since it benefits different weapons differently. My HMG for example, cuts off a lot more reloading time than an AR. It's not just the animation. It's a bonus for players who stay aware. Your animation includes all kinds of things, but back before the reload-skip was implemented you had to wait until your weapon was fully reloaded and in it's natural position again before sprinting or preforming a melee. Meaning that even though you had already replaced the clip, had done whatever fancy clip pat or what have you, and your weapon was on it's way back to it's normal hipfire position but you happened to start sprinting a nanosecond before it was there, your gun reset back to it's clip capacity before you reloaded. The reload skip basically allows you to skip the aesthetic portion of the reload animation there only for show and not important to weapon functionality. This allows them to avoid the aforementioned issues as well as give people who can time it properly a cut to their reload time.
Lastly, the reload speed skill is important regardless of the reload-skip animation. Anything that get's you shooting again faster is worth the points, especially on weapons with longer reload animations.
As irritating as his terrible grammar was..... I'm starting to miss Mr. Zitro.....
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