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Borne Velvalor
Endless Hatred
2201
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Posted - 2014.01.20 05:55:00 -
[1] - Quote
Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel.
Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel.
CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
2206
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Posted - 2014.01.20 11:07:00 -
[2] - Quote
Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
2220
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Posted - 2014.01.20 23:47:00 -
[3] - Quote
Summ Dude wrote:Borne Velvalor wrote:Agreed. Just saying I wouldn't like it to be removed. I'd prefer if all actions, including shooting, did this. Considering nothing is explained, I'm not sure where they'd explain it other than a random snippet on the loading screen which no one will read, though. I can get behind that. I've only ever dabbled in GoW, but the reload "minigame" in that was kinda interesting. And it just added another small level of depth to the moment-to-moment gameplay. I mean by biggest problem with the lack of info provided is, like I said, it's only hurting the already poor NPE of Dust (if only marginally). There's clearly players who have never even heard of this, and I really can't blame them. I just feel like all the players of a game should be aloud to know it's base rules. Well, some players consider it an advanced technique. However, with the depth Dust has, I think in this game it's basic enough to warrant explaining. When PvE is released I'd love to see some tutorials. Maybe they can have further reading section that can mention speeding up reloads and other tricks. In 1.6 you could scan cancel as well, but in 1.7 it seems like the animation needs to be almost complete before you can cancel it.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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