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Dexter307
The Unholy Legion Of DarkStar
726
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Posted - 2014.01.18 23:23:00 -
[1] - Quote
REload canceling is fine |
Dexter307
The Unholy Legion Of DarkStar
726
|
Posted - 2014.01.18 23:50:00 -
[2] - Quote
Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part |
Dexter307
The Unholy Legion Of DarkStar
727
|
Posted - 2014.01.19 00:41:00 -
[3] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Why not? Its in every other FPS for the most part I'm sorry, but this is a terribly blatant fallacy. Ubiquity does not equal value. Let this game have it's own values and survive on it's own merits, no? Shayz, I can see where you're coming from. But again, why not just lower the reload times then? A glitch should never be a part of core gameplay, in my opinion. And as can be evidenced from some replies here, not everybody is even aware of it. And why would they be? It's clearly not explained or even hinted at anywhere in the game by itself. Being able to sprint after puting a mag in a gun isnt a glitch. No one is complaining except you |
Dexter307
The Unholy Legion Of DarkStar
727
|
Posted - 2014.01.19 01:05:00 -
[4] - Quote
Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it. |
Dexter307
The Unholy Legion Of DarkStar
727
|
Posted - 2014.01.19 01:38:00 -
[5] - Quote
Zeylon Rho wrote:Dexter307 wrote:Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it. Clearly, not everyone knows about it from the first day of Dust. Most people i know knew it from day 1 |
Dexter307
The Unholy Legion Of DarkStar
731
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Posted - 2014.01.19 08:12:00 -
[6] - Quote
This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload. |
Dexter307
The Unholy Legion Of DarkStar
735
|
Posted - 2014.01.19 18:49:00 -
[7] - Quote
DustMercsBlog wrote:Summ Dude wrote:Dexter307 wrote:REload canceling is fine Um, why, exactly? Its NOT fine..he's the typical online gamer, ok with anything that benefits him. what exactly is the point of guns having diff reload times. It needs fixing. Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it |
Dexter307
The Unholy Legion Of DarkStar
735
|
Posted - 2014.01.19 18:53:00 -
[8] - Quote
Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? |
Dexter307
The Unholy Legion Of DarkStar
737
|
Posted - 2014.01.19 23:07:00 -
[9] - Quote
Summ Dude wrote:Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload. There was a thread a while back on "progressive reloading", which if I recall basically described exactly this. It makes perfect sense, and I'd love to see it in Dust at some point. I don't really expect to anytime soon though. Baal Omniscient wrote:Do you noobs really have to get all butthurt about not us not consistently updating every new player who plays Dust about the basic functions in the majority of FPS games? Guess what, you can throw grenades too! And if you press the "x" button on the DS3, YOU CAN JUMP! Just because you weren't here when all of the forum conversation happened doesn't make you entitled to call everything you didn't see put into the game personally or everything not announced directly by a Dev a glitch. I suppose that makes inertial dampners glitches too since they never announced it as a feature in the forums, right? And I guess it's a glitch that they took the installations menu off of the marketplace menu since the Dev's never announced it? And when they never announced missiles becoming totally OP in Codex? And I guess every nina nerf/buff throughout the history of Dust is a glitch as well I suppose too? Learn to play on your own, it's not the community's job to do it for you. Just because you are uninformed doesn't mean everything you don't know about or haven't seen announced is a glitch. Careful with the fallacies chief. Firstly, I'm not a noob, and I'm not butthurt; I'm just calling attention to something that doesn't totally make sense. You can look up the controls in "System Operation" on the Neocom, so grenade throwing and jumping actually are clearly documented. But more to the point, it's not the lack of official documentation that leads me to calling this a glitch, it's just watching the animation that does. There's clearly a fully programmed reloading animation, and you can see you ammo filling up the bars as your character reloads, being completely full when done. But by performing this, both of these are suddenly cut off and just considered full. It looks and feels like a glitch, that's all. Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics. The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation. |
Dexter307
The Unholy Legion Of DarkStar
737
|
Posted - 2014.01.19 23:10:00 -
[10] - Quote
Altina McAlterson wrote: And also if you reload with rounds left in your current clip they should be removed from your total ammo count.
This is a terrible idea, imagine reloading a HMG and losing 400 rounds. Just no |
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Dexter307
The Unholy Legion Of DarkStar
739
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Posted - 2014.01.20 04:14:00 -
[11] - Quote
Summ Dude wrote:Dexter307 wrote:Get good Just becuase you dont understand basic FPS mechanics dosent mean it should be removed Did you know grenades can be cooked?! But not everyone might know this so we should remove it Virtually any actual valid point you could have potentially made is entirely negated by uttering such an immature boy's club phrase as "get good". But, anyway: as has been said before, it makes no difference what mechanics other games employ. This is Dust, not other games, and knowledge of other games' mechanics shouldn't be a prerequisite to playing this one. I did know grenades can be cooked, because there's that nice whistling countdown sound it makes when holding the grenade. So again, clearly not a glitch, the game is telling me about one of it's mechanics.
Dexter307 wrote:The grenade makes a noise letting you know it can be cooked Magazine goes in the gun letting you know you dont have to wait for the rest of the animation.
But the animation is skipped....so....what?[/quote] The animation of you putting the gun down after putting a mag in is skipped, you shouldent have to redo your repload just because you sprinted after puting in a new mag |
Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 04:19:00 -
[12] - Quote
Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield
In dust im pretty sure switching weapons also reload cancels
Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game.
Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here. |
Dexter307
The Unholy Legion Of DarkStar
739
|
Posted - 2014.01.20 05:36:00 -
[13] - Quote
Zeylon Rho wrote:Dexter307 wrote:Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield In dust im pretty sure switching weapons also reload cancels Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game. Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here. So it's not ALL the major games. Reloading by switching isn't "canceling" a reload animation. It's not my fault if an unmentioned "feature" goes unnoticed. It's not basic enough to be noted anywhere in-game. Its skipping a reload, even more helpful than reload canceling It dosent need to be noted, press the reload button, once the mags in the gun your good to go, simple as that |
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 07:13:00 -
[14] - Quote
Summ Dude wrote:Borne Velvalor wrote:Once the bullets are loaded, I'm done. Why wait full, agonizing seconds to position the gun again? I do it instinctively in all shooters. For realism the animation needs to continue but in reality once the bullets are loaded, you could start shooting if a target came around a corner. Wouldn't feel right to me without being able to cancel. Kigurosaka Laaksonen wrote:I'm not sure I'm understanding this.
I start reloading. I sprint to cancel my reload. And then what? Canceling my reload means I have to reload again. How is it actually resulting in me reloading faster? If you do it too early, yes, you have to reload again. If you time it right you cut off the extraneous bits of the animation (ie. lowering the gun into position) and can fire immediately. The reload is finished before the animation is, which makes some logical sense. If they made it so you do a little dance after ever reload, you'd be pissed if you died during the dance animation. That's how I feel like when I die because I didn't reload cancel. CoD Wiki wrote:Cancelling a reload by momentarily sprinting, quickly switching weapons or meleeing before the animation is completed (but the gun is reloaded) to resume firing quicker. But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird. I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone. It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. |
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 07:26:00 -
[15] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied |
Dexter307
The Unholy Legion Of DarkStar
740
|
Posted - 2014.01.20 08:47:00 -
[16] - Quote
Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:Dexter307 wrote:Summ Dude wrote:
But then why does only sprinting do this? Why even bother programming in the rest of the animation? If the devs want to make the animation stop once the clip is in, that's fine. Or like I said, have the animation start logically from where you left off. But we have right now just looks and feels weird.
I don't care at all what other games do. This isn't other games. And as Zheylon has said, if it's going to be a part of the game, make it known to everyone.
It feels more realistic to me. When the mag is in you shouldnt have to put another in just because you sprint. You....didn't actually read what I said, did you? I did, and then i repllied No, clearly you didn't. Because I just advocated for a progressive reloading system, where it picks up where you left off. So you wouldn't have to put a new mag in after you already did that. So....yea. Dust needs too many other things ATM that changing a reload system that works perfectly fine would be a waste of time and money on CCPs part. Reload canceling dosent hurt any other game its in, and it dosent hurt dust, infact it helps the immersion by not teleporting the mag out of the gun when you sprint after puting a mag in, so no changes are needed. |
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