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Zeylon Rho
Subdreddit Test Alliance Please Ignore
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Posted - 2014.01.19 00:52:00 -
[1] - Quote
Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills.
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Zeylon Rho
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Posted - 2014.01.19 01:35:00 -
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Dexter307 wrote:Zeylon Rho wrote:Hmm... I'd say something like this is a glitch and should be fixed. Otherwise, why have things like reload bonuses on suits, or reload skills? It diminishes the point of their existence. It also puts new players that are unaware of it at a disadvantage. I've played a year, and I didn't know you could reload cancel. I'd call it an exploit. Remove it so that skills, weapon differences, and suit bonuses that impact reload have a point.
The alternative is removing all those reload skills that effectively become "gotcha" skills for new players to waste SP in before they know, further expanding the gap between noobs and vets that know not to waste points on reload skills. You can reload cancel faster with reload skills. Ive known about reload canceling from the first day I played dust, its not that hard to figure out how to do it.
Clearly, not everyone knows about it from the first day of Dust.
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Zeylon Rho
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Posted - 2014.01.19 03:56:00 -
[3] - Quote
If it's a feature, it's certainly not an advertised mechanic. I never knew about it, nor have I ever heard anyone mention you could. If you can direct me to the thread where the devs list useful glitches for players to use assuming they visit the forums to see it, that'd be great.
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Zeylon Rho
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Posted - 2014.01.19 04:05:00 -
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Michael Arck wrote:It is not a glitch.
Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation.
Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust.
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Zeylon Rho
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Posted - 2014.01.19 06:03:00 -
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Michael Arck wrote:Zeylon Rho wrote:Michael Arck wrote:It is not a glitch. Ok, fine. Show me where the players got the devs to add it and they approve of it then. Or, show me where the feature is documented so that new players know you can cancel an animation. Because I'm sure you wouldn't expect them to try it just because other games have that feature. That's like assuming playing 'X' game is a prerequisite for Dust. Or more like a nagging housewife who complains about the menial things that shouldn't be of any concern
If you can't do it, that's fine. It just means you're wrong.
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Zeylon Rho
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Posted - 2014.01.19 11:09:00 -
[6] - Quote
Dexter307 wrote:This is NOT a gltich, its in so many different shooters BF4 even expanded on it by letting you cancel in the middle of a reload and finishing after you stop sprinting Ex. Put mag in, sprint, stop sprinting, bull bolt on gun or whatever to finish reload.
It's not documented. You need to know it exists to pull it off. You can't assume other people have played the shooters that have it. New players aren't necessarily aware, and it confers an advantage to those that know it. Dust already has a bad NPE.
It isn't intuitive either. If you could interrupt the animation by firing (going off the logic that the magazine is reloaded at X point in time before the animation is done) then that might make sense. However, you have to sprint specifically apparently. That requires foreknowledge. You won't necessarily know that function exists. The fact that exists in other games just serves to help out people that have played those games specifically.
It doesn't need to be removed necessarily. It needs to either be made explicit or cancelling the reload should be able to be triggered by any action.
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Zeylon Rho
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Posted - 2014.01.19 23:44:00 -
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Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose?
All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only?
Off the top of my head...
I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though.
Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though.
Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall.
Killing Floor doesn't let you cancel reload animations at all.
Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar.
America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam.
The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall.
It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed.
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Zeylon Rho
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Posted - 2014.01.20 05:22:00 -
[8] - Quote
Dexter307 wrote:Zeylon Rho wrote:Dexter307 wrote:Kierkegaard Soren wrote:It's a glitch. The animation is the physical representation of the reload action; if you can't finish it, you shouldn't have a fresh magazine at your disposal. Reload cancelling negates the worth of every reload skill in the game, not to mention every commandos suit skill. And if every other game has it, so what? Are we ok making the same mistakes of our competitors? Not me, no thanks. That dosent make any sence, you really think all the major FPS games just happen to have the same "gltich"? The only way that would make sence is if...oh i dont know...it was put it on purpose? All major being... slightly modified twitch-style drek-games annually made by the famously amoral EA and Activision? All of them let you reload cancel by sprinting specifically, and sprinting only? Off the top of my head... I know Gears of War had an "active reload" function with a visible on-screen bar allowing you to end the reload early for a bonus. That's intended. It's also documented though. Metal Gear Solid lets you do a quick equip/unequip to reload a weapon. It also tells you about this though. Counter-Strike: Source didn't let you cancel a reload and have full ammo, and neither did the original as I recall. Killing Floor doesn't let you cancel reload animations at all. Fallout New Vegas doesn't let you cancel an animation for a free reload (though you can interrupt reloading by firing for guns that load bullets individually). I believe Fallout 3 was similar. America's Army 3 makes interrupted reloads have a chance of making your gun malfunction/jam. The ARMA series and Operation Flashpoint don't have reload cancel either, that I recall. It's irrelevant anyhow- it's about Dust, not all the "major" games. If they want us to be able to cancel a reload, "sprinting" shouldn't be the only way to do it - any action should cancel a reload. The playerbase should also be informed. You can reload cancel by meleeing, switching weapons, throwing a grenade, or by doing anything other than standing still or walking in cod and battlefield In dust im pretty sure switching weapons also reload cancels Also in fallout you can reload by switching to another weapon than switching back which is much faster than reloading, i almost never reload my guns in that game. Reload canceling is a basic part of dust thats your fault if you dont realize you can do it, no changes needed here.
So it's not ALL the major games. Reloading by switching isn't "canceling" a reload animation.
It's not my fault if an unmentioned "feature" goes unnoticed. It's not basic enough to be noted anywhere in-game.
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