Pages: 1 2 3 [4] 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5410
|
Posted - 2014.01.19 10:50:00 -
[91] - Quote
GRIM GEAR wrote:You Sir seem to be forgetting how good sprint speed is when you have no stamina to sprint with; do tell? By the way True Adamance you need to clean you're nose you seem to have some kind of fecal matter on it. You sir seem to be forgetting that the Minmatar (and every other suit) don't just get more sprint speed than the Amarr, but also more movement speed. Movement speed, a stat that has no skills or modules to increase it's value. Movement speed that you can actually take advantage of while firing a weapon. The Amarr are stuck eternally at a slower movement speed and thus can't strafe as well.
It's not all about sprinting. And yeah the stamina is nice, but the current values for the bonus are too low. Other suits get the equivalent of a complex mod and then some. Amarr get the equivalent of a standard mod. You think that's right?
ARC Commander
CPM Info and Q&A - Status: Open
|
True Adamance
Kameira Lodge Amarr Empire
5896
|
Posted - 2014.01.19 10:53:00 -
[92] - Quote
GRIM GEAR wrote:True Adamance wrote:GRIM GEAR wrote:Aero Yassavi wrote:GRIM GEAR wrote:
I think you just hit the jackpot it seems like the heavy Amarr suits trump the other heavy races, so maybe Amarr are not really good when it comes to puny sneaky suits and therefore have the wooden spoon when it comes to scout suit racial/passive skills.............
How do you like my theory?????? I mean surley one race can't be better and or equal in all roles?????
Why do you say the Amarr sentinels will be the best sentinels? What evidence do you have to that? I pointed out a few positives to it, but also some pretty big negatives. Honestly the Gallente sentinel is looking the best to me but hard to tell, they all look pretty good. So why does your theory-crafting on Amarr sentinels mean Amarr scouts should get gimped? Well theres having the highest hit points also the highest stamina and stamina regen and the second overall shield recharge rates. Theres not much else to compare between the heavy suits, they all get equal racial bonuses. The Amarr scout suit does have the highest hit points by far also the highest stamina and stamina regen, though seems to lack compared to the other racial scout suits when it comes to racial bonuses. The Amarr scout suit(SS) is third equal when it comes to shield recharge rates although it does come in first place with a combined total including core skills of 75 shield and 212 armour total of 287 ehp. The Caldari SS has 162 shield and 87 armour for a total ehp of 249. The Gallente SS has 87 shield and 162 armour for a total ehp of 249. Now the Minmatar SS has 125 shield and 87 armour for a total of 212 ehp. Thats a whopping 75 ehp difference between the Minmatar and Amarr scout suits, yet you feel hard done by because the Minmatar scout suit has a 5% increase to Nova Knives damage and hacking speed per level. Whereas the Amarr SS only receives a 5% bones to stamina and stamina regen per level. You are failing to consider that one aspect of the Minmatar frame that makes it unique is the speed and shield regen rates. You cant argue basic facets of the suits and or the base racial differences. This is about the bonuses. Why some suits get proto level module bonuses and why on of the FOUR RACIAL groups does not. You Sir seem to be forgetting how good sprint speed is when you have no stamina to sprint with; do tell? By the way True Adamance you need to clean you're nose you seem to have some kind of fecal matter on it.
Doesn't matter, you have yet to address why 3 other racial variants should have the equivalent of complex modules as their bonuses and one shouldn't.
You make yourself look less credible the more you dodge the question.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Faquira Bleuetta
Fatal Absolution Covert Intervention
170
|
Posted - 2014.01.19 12:55:00 -
[93] - Quote
5% reduction on spawn time per level + 10 % stamina recovery and max stamina per level,,,or 5% reduction on spawn time per level + 3 % scrambler pistol damage per level,,,or 5 % stamina recovery and max stamina per level + 3 % scrambler pistol damage per level,,,or Amarr Scout Bonus: 5% reduction to cloak field cooldown per level( the best option)
|
IAmDuncanIdaho II
R 0 N 1 N
232
|
Posted - 2014.01.19 14:40:00 -
[94] - Quote
MrShooter01 wrote:Crazy idea for amarr scout bonus: reduction to deployed drop uplink scan profile?
At level 5, your drop uplinks would be all but invisible to any type of scan and must be hunted down visually
Have to say I like this sort of creative thinking. Making each racial choice of scout have a specialist ability would be good I think. Only other 1.8 scout suit with this is minmatar's hack speed.
Onto the general discussions here............
I dont think it's as easy as this to say something is or isn't balanced. Just converting suit bonuses into modules might be useful for vague comparisons, but it doesn't paint the whole picture. As an example (and as others have pointed out, and others have flamed), take the Minnie's 25% nova knife bonus at L5. That's *not* the equivalent of a complex sidearm damage module, because it *only* applies to the nova knife. That weapon is incredibly situational, only works for a specific play style, and difficult to use.
I've read some of ppl here's arguments around you can't discount the NK bonus just because it only applies to one weapon, and I agree, but I don't think anybody is trying to discount it. But at the same time you can't also say this bonus is equivalent to x number of y meta-level modules of any other module either. That is just not apples to apples.
Not really sure how to present this point in an easy to understand way. Consider this: what if you got the choice to decide between a 25% bonus to light weapon damage, or a 25% bonus to sidearm weapon damage? Would you say that suit A with the light bonus is better or worse off than suit B with the sidearm bonus? Pretty sure there isn't one answer here. It depends on your preferred fitting and playstyle.
Due to the sheer amount of DPS you get with light weapons versus sidearms, as well as the much larger variation in weapon ranges and the fact the sidearm is *supposed* to be the weaker weapon group of the two, I think we'd be hearing screams if this was happening. So no, you can't just say two suits are balanced if, after converting each suit's bonuses to equivalent modules, the meta-levels add up to the same number.
I think you'd have to figure out a way of weighting different modules to get a better comparison. Take the Amarr's stamina bonus. It's equivalent to a weaker module than complex, *but* that module applies to running and jumping, which a scout does a lot more of than any other suit. It is used more during gameplay, and is far less situational.
I think you're overblowing the minmatar's knife bonuses. The suit may turn out to have more going for it than other suits, but not to the degree some here are suggesting.
TL;DR
Agree with Amarr suit needing a buff, but not sure all the logic behind your comparisons is accurate. Not acknowledging this, or just flaming instead of having a reasonable conversation about how you may or may not be comparing apples to apples, just serves to undermine your methods that bring you to a conclusion I happen to agree with. |
SponkSponkSponk
The Southern Legion The Umbra Combine
619
|
Posted - 2014.01.19 14:44:00 -
[95] - Quote
I think it boils down to this:
amarr scout is slow; it's deficient in the entire raison d'+¬tre of a light frame.
It needs a lot more advantages than "run slow for longer" to be worth it.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1621
|
Posted - 2014.01.19 14:48:00 -
[96] - Quote
I'll just leave this here from page 2, it seems to have been overlooked by Mr. Gear.
John Demonsbane wrote:
Seriously though, why are you comparing base stats to bonuses? Those are different discussions. The fact that they are slower compensates for the higher eHP. This is true for every Amarr suit of every class.
P.s. The brown nose comment is just sad.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior lv.1
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5425
|
Posted - 2014.01.19 15:17:00 -
[97] - Quote
John Demonsbane wrote:I'll just leave this here from page 2, it seems to have been overlooked by Mr. Gear. John Demonsbane wrote:
Seriously though, why are you comparing base stats to bonuses? Those are different discussions. The fact that they are slower compensates for the higher eHP. This is true for every Amarr suit of every class.
P.s. The brown nose comment is just sad. This is what I'm not understanding from everyone else. There are a ton of base stat differences between all the four suits that balance out with each other. If you think something is off, then make a point about it. However, base stats are completely separate from racial bonuses and are balanced separately.
ARC Commander
CPM Info and Q&A - Status: Open
|
True Adamance
Kameira Lodge Amarr Empire
5901
|
Posted - 2014.01.19 17:41:00 -
[98] - Quote
John Demonsbane wrote:I'll just leave this here from page 2, it seems to have been overlooked by Mr. Gear. John Demonsbane wrote:
Seriously though, why are you comparing base stats to bonuses? Those are different discussions. The fact that they are slower compensates for the higher eHP. This is true for every Amarr suit of every class.
P.s. The brown nose comment is just sad.
Meh what he didn't know is that Aero and I were sitting on Skype discussing the suit, the bonuses, other potential bonuss, his commando fits, my scout fits, etc.
Those aren't just his opinions, they are mine too.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Nocturnal Soul
Immortal Retribution
1648
|
Posted - 2014.01.19 17:52:00 -
[99] - Quote
I haven't squared with you guys in a while....
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Silas Swakhammer
GamersForChrist Orion Empire
336
|
Posted - 2014.01.20 03:50:00 -
[100] - Quote
What about a bonus to max stamina and uplink spawn timer? It would still seem that the 5% per level would be too weak for both attributes. (An adequate bonus to uplink spawn timer would justify some SP into the Amarrian scout.)
Pineapples on pizza.
|
|
KING CHECKMATE
Ametat Security Amarr Empire
3809
|
Posted - 2014.01.20 03:53:00 -
[101] - Quote
I;ve been thinking.
If CCP does not change the amarr scout bonus i will have to get or either Gallente (a 100% better amarr scout) or Caldari for passive scanning... Pleas CCP.Can we have a blue tag to at leat know you are aware of this issue?
GIVE ME A RESPEC CCP.
|
Monty Mole Clone
Shiv M
129
|
Posted - 2014.01.20 04:46:00 -
[102] - Quote
an uplink bonus would be bad, who always spawns with uplinks? |
Nocturnal Soul
Immortal Retribution
1665
|
Posted - 2014.01.20 04:51:00 -
[103] - Quote
Monty Mole Clone wrote:an uplink bonus would be bad, who always spawns with uplinks? A logi which is why the scout should get a bonus to the cloak as a primary bonus and stamina as a secondary.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5520
|
Posted - 2014.01.20 05:04:00 -
[104] - Quote
Monty Mole Clone wrote:an uplink bonus would be bad, who always spawns with uplinks? I do. Every spawn. If you keep your uplinks in the same place for too long you become too predictable, so I try to mix up the spawning locations as much as possible.
ARC Commander
CPM Info and Q&A - Status: Open
|
Tech De Ra
Electronic Sports League
283
|
Posted - 2014.01.20 09:21:00 -
[105] - Quote
While the theory is sound, the amarr scout already has 10% more stamina and 33% more regen over caldari and gallente before you factor any bonuses
At level 5 supports and scout, the amarr has 295 stamina and 52.5 regen, 52.5 regen is INSANELY HIGH
Under the proposed change to 100% to both stats, this would end up as 472.5 and 84 regen (for every 47 seconds of sprint, you need 6 seconds to regen it to full), Bare in mind that this is a scout that, at proto level, can reach 1000 hp without seriously denting its cpu and pg, there is more than enough left over for an (R) type nanohive, another equip and 2 weapons of choice
Even as a runner scout, this would again be extremely unbalanced, there would be nothing stopping you fitting 3 sprint speed mods and becoming about as fast as a minny scout with higher stamina, regen and base health
I do not support this idea
Tech De Ra for CPM1
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5547
|
Posted - 2014.01.20 09:32:00 -
[106] - Quote
Here is what I don't understand about all the people who say the Amarr scout shouldn't get a bonus equivalent to a complex module like every other scout because they already have more base stamina: Say for a second they didn't. Say the Amarr Scout only had 200 stamina like the Caldari and Gallente scout. Then would you be ok with the bonus being equivalent to a complex module like every other scout? Because if so, then the stamina goes up to 400. So how is 281.25 stamina (225 * 1.25) a good fair bonus?
ARC Commander
CPM Info and Q&A - Status: Open
|
True Adamance
Kameira Lodge Amarr Empire
5943
|
Posted - 2014.01.20 09:34:00 -
[107] - Quote
Tech De Ra wrote:While the theory is sound, the amarr scout already has 10% more stamina and 33% more regen over caldari and gallente before you factor any bonuses
At level 5 supports and scout, the amarr has 295 stamina and 52.5 regen, 52.5 regen is INSANELY HIGH
Under the proposed change to 100% to both stats, this would end up as 472.5 and 84 regen (for every 47 seconds of sprint, you need 6 seconds to regen it to full), Bare in mind that this is a scout that, at proto level, can reach 1000 hp without seriously denting its cpu and pg, there is more than enough left over for an (R) type nanohive, another equip and 2 weapons of choice
Even as a runner scout, this would again be extremely unbalanced, there would be nothing stopping you fitting 3 sprint speed mods and becoming about as fast as a minny scout with higher stamina, regen and base health
I do not support this idea
What fool would try to use a 1000HP scout......you might as well run the Commando, or Logi.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Tech De Ra
Electronic Sports League
283
|
Posted - 2014.01.20 09:39:00 -
[108] - Quote
True Adamance wrote:Tech De Ra wrote:While the theory is sound, the amarr scout already has 10% more stamina and 33% more regen over caldari and gallente before you factor any bonuses
At level 5 supports and scout, the amarr has 295 stamina and 52.5 regen, 52.5 regen is INSANELY HIGH
Under the proposed change to 100% to both stats, this would end up as 472.5 and 84 regen (for every 47 seconds of sprint, you need 6 seconds to regen it to full), Bare in mind that this is a scout that, at proto level, can reach 1000 hp without seriously denting its cpu and pg, there is more than enough left over for an (R) type nanohive, another equip and 2 weapons of choice
Even as a runner scout, this would again be extremely unbalanced, there would be nothing stopping you fitting 3 sprint speed mods and becoming about as fast as a minny scout with higher stamina, regen and base health
I do not support this idea
What fool would try to use a 1000HP scout......you might as well run the Commando, or Logi.
much smaller hit box, more stamina, more equipment slots than commando, when you dont need the logi/commando bonuses, more speed, better hacking speed, better regen stats (shield, stamina)
Tech De Ra for CPM1
|
True Adamance
Kameira Lodge Amarr Empire
5944
|
Posted - 2014.01.20 09:44:00 -
[109] - Quote
Tech De Ra wrote:True Adamance wrote:Tech De Ra wrote:While the theory is sound, the amarr scout already has 10% more stamina and 33% more regen over caldari and gallente before you factor any bonuses
At level 5 supports and scout, the amarr has 295 stamina and 52.5 regen, 52.5 regen is INSANELY HIGH
Under the proposed change to 100% to both stats, this would end up as 472.5 and 84 regen (for every 47 seconds of sprint, you need 6 seconds to regen it to full), Bare in mind that this is a scout that, at proto level, can reach 1000 hp without seriously denting its cpu and pg, there is more than enough left over for an (R) type nanohive, another equip and 2 weapons of choice
Even as a runner scout, this would again be extremely unbalanced, there would be nothing stopping you fitting 3 sprint speed mods and becoming about as fast as a minny scout with higher stamina, regen and base health
I do not support this idea
What fool would try to use a 1000HP scout......you might as well run the Commando, or Logi. much smaller hit box, more stamina, more equipment slots than commando, when you dont need the logi/commando bonuses, more speed, better hacking speed, better regen stats (shield, stamina)
And this is why FPS players are a garbage community. Not one player can seem to think of any other way than exploiting in game mechanics for their own game.....
I have been waiting to use Amarrian weapons and Scout suits, and vehicles for months now... yet that will be ruined by twats like the people you describe?
Hmmmmm. Wondering why people cant just embrace the role they selected.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5547
|
Posted - 2014.01.20 09:44:00 -
[110] - Quote
Have you even looked at CPU/PG for this or are you just assuming because you have slots you can fit whatever you want?
ARC Commander
CPM Info and Q&A - Status: Open
|
|
Jack McReady
DUST University Ivy League
1068
|
Posted - 2014.01.20 09:46:00 -
[111] - Quote
Aero Yassavi wrote: The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level. At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
not entirely correct.
first, this is a damage bonus on the suit with the least amoutns of HP for a weapon that requires being in your face to work. and second, this bonus is NOT equal to several multiple sidearm damage mods, sidearm damage mods give a bonus to all sidearm weapons...
|
True Adamance
Kameira Lodge Amarr Empire
5944
|
Posted - 2014.01.20 09:49:00 -
[112] - Quote
Jack McReady wrote:Aero Yassavi wrote:And now for the fun part, The Amarr Scout racial bonus is 5% stamina recovery and max stamina per level. At level 5, this is the equivalent of less than one basic cardiac regulator, and that's it. A basic cardiac regulator does 25% more stamina and 50% more stamina recovery. you can sprint for 30seconds with max skill on this suit. you can basically sprint from one objective to another without ever stopping and you also forget the other build in bonus, which is the highest HP of all scout suits. Aero Yassavi wrote: The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level. At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
not entirely correct. first, this is a damage bonus on the suit with the least amoutns of HP for a weapon that requires being in your face to work. and second, this bonus is NOT equal to several multiple sidearm damage mods, sidearm damage mods give a bonus to all sidearm weapons...
So my question to you is this.
Why do you feel other suits deserve proto level module bonuses. Can you suggest something for the Amarr to put them on par with these other suit?
Why should the Amarr suits barter for bonuses with their base stats which make them unique like the high shield of the Caldari, the high armour of the gallente, or the base speed of the Minmatar?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5548
|
Posted - 2014.01.20 09:50:00 -
[113] - Quote
Jack McReady wrote:Aero Yassavi wrote: The Minmatar Scout racial bonus is 5% hacking speed and nova knife damage per level. At level 5, this is the equivalent of one free complex code breaker and multiple free complex sidearm damage modifiers
not entirely correct. first, this is a damage bonus on the suit with the least amoutns of HP for a weapon that requires being in your face to work. and second, this bonus is NOT equal to several multiple sidearm damage mods, sidearm damage mods give a bonus to all sidearm weapons... Whatever your stance on that is, you can't deny the fact that there is still a complex codebreaker plus a secondary bonus, just like every other race except the Amarr who only get a bonus equivalent to a standard module (and actually not even as good because stamina recovery).
Also there are several factors that make each race's suit unique. The various base factors all balance out within themselves. So that's where the argument for base stats stop. You can't say "Let's give this suit a better bonus because it has worse base stats" or "Let's give this suit a worse bonus because it has better base stats." If the base stats don't look balanced across all races, then tweak the base stats. Similarly, if the bonuses aren't balanced across all races, then tweak the bonuses.
ARC Commander
CPM Info and Q&A - Status: Open
|
Tech De Ra
Electronic Sports League
283
|
Posted - 2014.01.20 09:52:00 -
[114] - Quote
Aero Yassavi wrote:Have you even looked at CPU/PG for this or are you just assuming because you have slots you can fit whatever you want?
After skills, the ak.0 has 446 CPU and 92 PG
3 complex plates, 1 advanced plate, 2 complex shield extenders: 218 CPU and 64 PG used
adding a K17/D (R) hive: 265 cpu and 76 PG used
220 shield, 779 armor, 2 weapon slots, a grenade slot and an equip slot free, with 181 CPU and 16 PG free to fit them
You should know me enough by now Aero that i don't comment on things that i can't back up :P
Tech De Ra for CPM1
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5548
|
Posted - 2014.01.20 09:54:00 -
[115] - Quote
Tech De Ra wrote:Aero Yassavi wrote:Have you even looked at CPU/PG for this or are you just assuming because you have slots you can fit whatever you want? After skills, the ak.0 has 446 CPU and 92 PG 3 complex plates, 1 advanced plate, 2 complex shield extenders: 218 CPU and 64 PG used adding a K17/D (R) hive: 265 cpu and 76 PG used 220 shield, 779 armor, 2 weapon slots and an equip slot free, with 181 CPU and 16 PG free to fit them You should know me enough by now Aero that i don't comment on things that i can't back up :P So what about the total HP if you do the same for the other suits?
And what do you think the Amarr bonus should be? Do you think it is right that all other scouts get a bonus equivalent to a complex module plus a secondary bonus while Amarr only gets something not even as good as a standard module? If you think giving them a complex cardiac regulator free would be unfair, than what other complex mod do you think would be a better replacement?
ARC Commander
CPM Info and Q&A - Status: Open
|
Fristname Family name
The New Age Outlaws WINMATAR.
42
|
Posted - 2014.01.20 09:56:00 -
[116] - Quote
They did this cause ammar sucks. No offence. +îf you want to get complex mod in bounuses how bout you spec into dropsuit biotics and then the dampeners, ect. Also i havent checked out slots but I might get a second scout suit.
___________killing tanks since 1989______
Hershal noooooooo :(
( walking dead
|
True Adamance
Kameira Lodge Amarr Empire
5945
|
Posted - 2014.01.20 10:04:00 -
[117] - Quote
Fristname Family name wrote:They did this cause ammar sucks. No offence. +îf you want to get complex mod in bounuses how bout you spec into dropsuit biotics and then the dampeners, ect. Also i havent checked out slots but I might get a second scout suit.
That's the poorest argument I have heard yet.
We can have 2 bonuses, one of which being a proto level code breaker, but because you guys simply suck you can have **** bonus.
Come on you can atleast troll better than that cant you? Either that or stop making yourself look foolish and vastly less credible. I'm just waiting on Aero now to finish his calculations on the Gallente Scout when brick tanked.
Which would be amazing since you get similar fitting capacity, and a 15% scan radius bonus, and a 25% profile dampener. That to me seems like the much better OP choice.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Tech De Ra
Electronic Sports League
283
|
Posted - 2014.01.20 10:05:00 -
[118] - Quote
Aero Yassavi wrote:Tech De Ra wrote:Aero Yassavi wrote:Have you even looked at CPU/PG for this or are you just assuming because you have slots you can fit whatever you want? After skills, the ak.0 has 446 CPU and 92 PG 3 complex plates, 1 advanced plate, 2 complex shield extenders: 218 CPU and 64 PG used adding a K17/D (R) hive: 265 cpu and 76 PG used 220 shield, 779 armor, 2 weapon slots and an equip slot free, with 181 CPU and 16 PG free to fit them You should know me enough by now Aero that i don't comment on things that i can't back up :P So what about the total HP if you do the same for the other suits? And what do you think the Amarr bonus should be? Do you think it is right that all other scouts get a bonus equivalent to a complex module plus a secondary bonus while Amarr only gets something not even as good as a standard module? If you think giving them a complex cardiac regulator free would be unfair, than what other complex mod do you think would be a better replacement?
Gallente gets 50 hp less (949), caldari gets 188 less (811) but has a little cpu issue when you add other items, minmatar gets 143 less (856) but has PG issues
Personally I would scrap the stamina bonus and grant a clipsize increase on the scrambler pistols, basically moving the old clipsize bonus from the minny assault, put it on the amarr scout
Tech De Ra for CPM1
|
Jack McReady
DUST University Ivy League
1068
|
Posted - 2014.01.20 10:07:00 -
[119] - Quote
Aero Yassavi wrote:You can't say "Let's give this suit a better bonus because it has worse base stats" or "Let's give this suit a worse bonus because it has better base stats." sure, the amarr bonus could use a bit of tweaking but your assumption is wrong. actually you can and this is how balancing works.
I also think the amarr bonus, while maybe a bit too low, is underrated by many. the amarr scout is obviously more geared towards combat with the HP it has and with the stamina bonus it can move around the map over long distances faster than other suits despite having the lowest sprint speed of all scouts and due to this provide flanking and firepower where it is needed. |
Nocturnal Soul
Immortal Retribution
1670
|
Posted - 2014.01.20 10:09:00 -
[120] - Quote
Fristname Family name wrote:They did this cause ammar sucks. No offence. +îf you want to get complex mod in bounuses how bout you spec into dropsuit biotics and then the dampeners, ect. Also i havent checked out slots but I might get a second scout suit. Why did you even post you literally provided zero let me type that again in all caps ZERO insightful information
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 :: one page |
First page | Previous page | Next page | Last page |