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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5344
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Posted - 2014.01.17 22:16:00 -
[61] - Quote
Iron Wolf Saber wrote: As for amarr disparity it is a decent point to bring up, it may be grounds for a percent more or so, also there is no stacking penalty against this bonus, so the first module adds an unadulterated bonus. Where as the gallente trying to match would lose out on total effectiveness.
There is also no stacking penalty applied to the Gallente's profile dampening and scan radius bonus, no stacking penalty applied to the Caldari's scan precision and scan radius bonus, no stacking penalty applied to the Minmatar's hacking and NK bonus. So how does that change the fact that the Amarr scout racial bonus is no where near the same value as the other scouts?
A few people have been saying "Well typically Amarr have one less slot than the other suits because higher base HP" as a means to justify this weak bonus. But that is based on old Dust racial combat philosophies. Look at the Commando and Sentinels, the Amarr variants have the same number of slots as well as a racial bonus that is on par with the rest.
ARC Commander
CPM Info and Q&A - Status: Open
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Cat Merc
Ahrendee Mercenaries EoN.
5625
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Posted - 2014.01.17 22:18:00 -
[62] - Quote
Buff
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Joel II X
Dah Gods O Bacon
559
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Posted - 2014.01.17 22:20:00 -
[63] - Quote
Why do the Caldari and Gallente have the same racial bonuses?
All scouts should get the scan dampners bonus and then Gallente scan radius, Caldari get precision, Minmatar melee and Knives, and Amarr get stamina (10% increase per level instead of 5% might be cool). |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5346
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Posted - 2014.01.17 22:30:00 -
[64] - Quote
Joel II X wrote:Why do the Caldari and Gallente have the same racial bonuses?
All scouts should get the scan dampners bonus and then Gallente scan radius, Caldari get precision, Minmatar melee and Knives, and Amarr get stamina (10% increase per level instead of 5% might be cool). They're similar, but not the same. They both get a small scan radius buff and then a large buff to either scan precision or profile dampening.
This is why it would perhaps make sense if you also add symmetry between the Amarr and Minmatar scout. Perhaps both could get a hacking bonus, and then a damage bonus to a specific weapon?
ARC Commander
CPM Info and Q&A - Status: Open
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
342
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Posted - 2014.01.17 22:34:00 -
[65] - Quote
Iron Wolf Saber wrote:Reav Hannari wrote:Iron Wolf Saber wrote:/This has been tagged by Kane Meaning it'll be presented by the CPM to be reviewed for further changes by CCP? Tagged past tense, its been brought to my attention as well so incase of laspe Ill pick up for him. My thoughts. Overall the Minmatar is bonus is not that overblown, reason being I can shove a pistol on it and get no benefit, only the knives do So we're talking about a module that is going to only have 1/7th of the module's active effectiveness. Also all scouts have innate hacking bonuses preinstalled, just minmatar are going to be the most obvious. However do remember they are looking into nerfing the way damage mods work from outright reduction in percentages and further reducing the overall proficiency gains. NKs are likely to be least disturbed as they are a '5th' damage type that deals 100a/100s damage As for amarr disparity it is a decent point to bring up, it may be grounds for a percent more or so, also there is no stacking penalty against this bonus, so the first module adds an unadulterated bonus. Where as the gallente trying to match would lose out on total effectiveness. Please for the love of god IWS stay out of balancing discussions.
So, since the damage bonus only applies to 1 weapon, it doesn't matter? Well we might as well make the minmatar heavy have a 25% dmg bonus to HMgs, or the gallente 25% to forges, or .... well you get the point. You balance around MAX performance, and this bonus is INSANELY powerful (3 complex damge mods worth)
Now add to that minmatar get a complex code breaker and a basic cde breaker and yes, the minmatar suit is INSANELY good.
Also, a percent or two for amarr? The bonus is not even worth a BASIC mod!!
You have got to be trolling.
Respond to this:
Do you think that it is ok for the minmatar suit to get 5 MODULES (4 complex modules!!) worth of bonus?
Do you think that it is ok for the amarr suit to get 1 MODULE (not even a full militia module worth) of bonus?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5349
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Posted - 2014.01.17 22:51:00 -
[66] - Quote
Saying that the Minmatar bonus doesn't count as multiple complex modules since it only affects one weapon is crazy. The name of the game is mimicry.
If any of the other scouts want to mimic an Amarr scout, all they have to do is fit a standard cardiac regulator (and actually be superior with double the increase on stamina recovery).
If any of the other scouts want to mimic a Gallente scout, they'd have to fit a standard range amplifier and a complex profile dampener.
If any of the other scouts want to mimic a Caldari scout, they'd have to fit a standard range amplifier, a complex precision enhancer, and a standard precision enhancer.
If any of the other scouts want to mimic a Minmatar scout, they'd have to fit a complex codebreaker, a nova knife, and three complex sidearm damage modifiers. And actually, since it looks like complex damage modifiers aren't going to be 10% anymore, they'd have to fit even more.
ARC Commander
CPM Info and Q&A - Status: Open
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Daxxis KANNAH
Distinct Covert Initiative
678
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Posted - 2014.01.17 23:00:00 -
[67] - Quote
Magnus Amadeuss wrote:Daxxis KANNAH wrote:Also please drop this Minmatar complex damage bonus argument - its tied to one weapon.
If that was the only sidearm in the game then you might have a point. - For knifers its great for the rest, not so much. Thats nonsense. You can't discount a bonus like that. The amarrian assault's old bonus and the future amarrian commando bonus will only apply to two weapons (scrambler/laser rifles), should we discount them as well? It doesn't change the fact that it is a bonus that is equivalent to 3 complex damage mods.
It applies to laser weapons doesnt it - if there are more it will apply to them also.
And you still have Laser, ScR or AScR - 2 weapons and a variant that can be used at varying ranges. - There is still some variety.
I understand the argumentabout the bonus and agree with you guys but holding the knife bonus up as some great thing is stretching it and imo hurts your overall argument.
In your blind spot
CPM, Remnant, Wolfman - Respect
~
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Daxxis KANNAH
Distinct Covert Initiative
678
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Posted - 2014.01.17 23:07:00 -
[68] - Quote
I dont think the name of the game is mimicry - it is maximising your playstyle.
Besides, previously there were threads about if you wanted to be a knifer it was muc better to go gallente because you had more low slots and could get a better bonuses to see and not be seen and the 25% didnt end up being that much in action.
I support your argument though. I also dont like the bonus because your suit already has more stamina and higher regen and 4 low slots . Being slightly slower with the most HP, I see all of that being very advantageous.
In your blind spot
CPM, Remnant, Wolfman - Respect
~
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Stefan Stahl
Seituoda Taskforce Command Caldari State
382
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Posted - 2014.01.17 23:19:00 -
[69] - Quote
Over here I argued that the Amarr Scout in it's current form would still be useless even if it had infinite stamina. Since all Amarr suits are about 1-v-1 power I'd like there to be a fitting bonus to armor plates. That way an Amarr Scout could fit more complex (ferroscale) armor mods than any other scout and stomp on their faces in a direct fight. ... And then walk away with 10 hp left and no repairs. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5360
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Posted - 2014.01.18 00:45:00 -
[70] - Quote
Daxxis KANNAH wrote:I dont think the name of the game is mimicry - it is maximising your playstyle. Besides, previously there were threads about if you wanted to be a knifer it was muc better to go gallente because you had more low slots and could get a better bonuses to see and not be seen and the 25% didnt end up being that much in action. I support your argument though. I also dont like the bonus because your suit already has more stamina and higher regen and 4 low slots . Being slightly slower with the most HP, I see all of that being very advantageous. I never said that Dust was about mimicry, what I said is if you are trying to balance the bonuses then you compare their value by mimicry. But yes, it turns out that the Amarr racial bonus is poorly undervalued compared to the rest. I'm attributing this to a rush to change the skill since everyone bitched about cloak specific skills, and they decided +5% per level would be good since that's what most skills are, but forgot that there is a reason why stamina modules have such high bonuses. Stamina is simply not as important of a stat. I'm not saying it is not important at all, but if you are going to give a bonus to it then it must be much greater than 5% per level.
ARC Commander
CPM Info and Q&A - Status: Open
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Scheneighnay McBob
Learning Coalition College
3600
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Posted - 2014.01.18 01:38:00 -
[71] - Quote
lolamarr
We used to have a time machine
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Vermaak Doe
SVER True Blood Public Disorder.
1203
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Posted - 2014.01.18 01:40:00 -
[72] - Quote
Scheneighnay McBob wrote:lolamarr You speak when spoken to slave!
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5388
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Posted - 2014.01.19 01:42:00 -
[73] - Quote
Amarr Bonus: 25% more stamina and 25% more stamina regen Standard Cardiac Regulator: 25% more stamina and 50% more stamina regen
Gallente Bonus: 25% profile dampening (and 25% scan range) Complex Profile dampener: 25% profile dampening
Caldari Bonus: 25% scan precision (and 25% scan range) Complex Precision Enhancer: 20% precision
Minmatar Bonus: 25% hacking speed (and 25% NK damage) Complex Codebreaker: 25% hacking speed
As you can see, every other race is getting a primary bonus that is the same or better than a complex module, and then a secondary bonus as well. Meanwhile, the Amarr only get a bonus that is not even as good as a standard module. Do you honestly think that is right?
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5392
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Posted - 2014.01.19 05:25:00 -
[74] - Quote
Copying over from the Scout Registry,
Aero Yassavi wrote:Llast 326 wrote:Aero Yassavi wrote:What I hate most about this is it may appear like I am only advocating so strongly for a better Amarr racial bonus because I favor the Amarr, but that is not the case at all. This bonus is simply not on par with the rest, and I'd be doing the same thing regardless of which race was getting gimped. Aero, I can see where you are coming from here, and honestly i do not think that you are pushing this as favouring the Amarr. Please understand that I am not arguing against you, and I hope you understand that I am not against balancing the Amarr scout. The thing is having the ability to but two complex Card Regs on a suit without a stacking penalty will not be good for balance. As I have said before it needs something else, what that is I don't know, but most of the suggestions I have seen are not likely to be balanced either. The confrontational attitude that many (not saying you, but you have verged on it before) take is not one that will produce good dialogue on the subject so I avoid it. Also don't imply that I am slow and need things put simply for me, this is very much not the case. I apologize if my teasing caused offence, honestly I don't think of your posts as whining Aero (and actually was not even thinking of you in that way at all). You are actually someone that I have respect for, and I actually enjoy reading what you have to say. I get what you're saying, but your argument is flawed. The Gallente can put on essentially two complex profile dampeners without stacking penalty, the Caldari can put on essentially two complex precision enhancers without stacking penalty, and the Minmatar can put on essentially two complex codebreakers without stacking penalty. So why is it only bad for Amarr? I'm not saying the bonus definitely has to be 20% stamina per level, but if it were it wouldn't be OP. The Amarr would inherently be able to sprint for 55 seconds, which is about how long anyone would be able to sprint with a complex cardiac regulator. And really if you used a complex cardiac regulator on a scout before, you'd know that there's really no point in going any higher. - So say an Amarr scout gets this and does slap on a complex cardiac regulator in addition? So he can sprint for now 1 minute 50 seconds.
- This is opposed to a regular Amarr light frame who slaps on two complex regulators, gets the stacking penalty, and can run for 1 minute 42 seconds.
That's what doesn't register with me, all the people fussing that giving the Amarr a free complex regulator are essentially fussing because they'd be able to sprint a whole 8 seconds longer. And really, how many times do you want to hold a sprint for over one minute anyways? So to sum up, - Saying no stacking penalties apply is moot because the same can be said for the other races
- All no stacking penalty does is let an Amarr scout sprint for 1 minute 50 seconds instead of 1 minute 42 seconds.
- No one really sprints for longer than a minute anyways
- And I am not saying this needs to be the Amarr scout bonus, I am just saying there is nothing wrong with it either.
ARC Commander
CPM Info and Q&A - Status: Open
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
831
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Posted - 2014.01.19 05:50:00 -
[75] - Quote
you guys know the suit is bonused with stamina to begin with, right? 25% of the bonused base in actual numbers is actually pretty decent.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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True Adamance
Kameira Lodge Amarr Empire
5893
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Posted - 2014.01.19 06:56:00 -
[76] - Quote
Ludvig Enraga wrote:you guys know the suit is bonused with stamina to begin with, right? 25% of the bonused base in actual numbers is actually pretty decent. But in no way is comparable to a proto profile dampener or Hack module....not to mention the other suits get a secondary bonus that we Amarr don't.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Morathi III
Policeman of the Federation
96
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Posted - 2014.01.19 07:04:00 -
[77] - Quote
In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think |
Emerald Bellerophon
Nenikekamen
99
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Posted - 2014.01.19 07:12:00 -
[78] - Quote
With what they've done to Amarr assaults in their original conception on Sisi for 1.8, did you think ot would be better for scouts?
Don't worry. Theu'll be OP in 1.9. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5395
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Posted - 2014.01.19 07:26:00 -
[79] - Quote
Ludvig Enraga wrote:you guys know the suit is bonused with stamina to begin with, right? 25% of the bonused base in actual numbers is actually pretty decent. You know that's an inherent Amarr trait that has been around since the beginning in Dust, right? And if you're going to start throwing out inherent abilities, you know Gallente has an inherent 3 hp/s armor repair rate?
You can't be comparing the base stats with the quality of the bonus, they are completely separate.
ARC Commander
CPM Info and Q&A - Status: Open
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True Adamance
Kameira Lodge Amarr Empire
5894
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Posted - 2014.01.19 09:29:00 -
[80] - Quote
Morathi III wrote:In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think
We have higher base HP and Stamina for slower shield recharge times, slower overall speed, and normally one less slot.
We should not be bartering with the base stats which make our race unique, only the bonus matters in this regard. What we get for free for being Amarrian is not equivalent to what the other suits get for being what they are.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Morathi III
Policeman of the Federation
96
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Posted - 2014.01.19 09:39:00 -
[81] - Quote
True Adamance wrote:Morathi III wrote:In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think We have higher base HP and Stamina for slower shield recharge times, slower overall speed, and normally one less slot. We should not be bartering with the base stats which make our race unique, only the bonus matters in this regard. What we get for free for being Amarrian is not equivalent to what the other suits get for being what they are. True but like you say you dont have thn++¬ disadvantage of th+¬ slot less, i think too th+¬ suit lack +á bonus, my personnal feeling tend to go to get +á bonus with th+¬ uplink in my mind since its amarrian |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5404
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Posted - 2014.01.19 09:45:00 -
[82] - Quote
Morathi III wrote:True Adamance wrote:Morathi III wrote:In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think We have higher base HP and Stamina for slower shield recharge times, slower overall speed, and normally one less slot. We should not be bartering with the base stats which make our race unique, only the bonus matters in this regard. What we get for free for being Amarrian is not equivalent to what the other suits get for being what they are. True but like you say you dont have th+¬ disadvantage of th+¬ slot less, i think too th+¬ suit lack +á bonus, my personnal feeling tend to go to get +á bonus with th+¬ uplink in my mind since its amarrian But no other race gets the disadvantage of a loss of slot either. In fact, it seems CCP realized that the Amarr loss of a slot disadvantage was a bit ridiculous. Look at the new Amarr Sentinel and Amarr Commando stats, they have the same amount of slots as all the other races and also get more HP, more stamina, and an equal value racial bonus. All of this seemingly balanced by two factors:
1) Slow movement speed 2) The Amarr are an armor race, but actually get a considerable less amount of PG than the other armor race (Gallente). Try building some fits using these new stats, you are scraping for every last bit of PG even with skills as the way up.
ARC Commander
CPM Info and Q&A - Status: Open
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True Adamance
Kameira Lodge Amarr Empire
5894
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Posted - 2014.01.19 09:45:00 -
[83] - Quote
Morathi III wrote:True Adamance wrote:Morathi III wrote:In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think We have higher base HP and Stamina for slower shield recharge times, slower overall speed, and normally one less slot. We should not be bartering with the base stats which make our race unique, only the bonus matters in this regard. What we get for free for being Amarrian is not equivalent to what the other suits get for being what they are. True but like you say you dont have th+¬ disadvantage of th+¬ slot less, i think too th+¬ suit lack +á bonus, my personnal feeling tend to go to get +á bonus with th+¬ uplink in my mind since its amarrian The logi already has that covered. Why should the Amarr scout get a sub par bonus towards a core aspect of scouting? You have yet to explain this.
Mainly my question is. Why are the other suits getting the equivalent of Proto scout themed modules, but the Amarr is only getting a standard?
They essentially have one built in complex module they don't have to fit, and can fit a second without the fitting penalties.
However the argument seems to be that if the Amarr get a complex Cardiac regulator they will somehow be OP?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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GRIM GEAR
The Enclave Syndicate Dark Taboo
170
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Posted - 2014.01.19 09:54:00 -
[84] - Quote
Aero Yassavi wrote:Morathi III wrote:True Adamance wrote:Morathi III wrote:In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think We have higher base HP and Stamina for slower shield recharge times, slower overall speed, and normally one less slot. We should not be bartering with the base stats which make our race unique, only the bonus matters in this regard. What we get for free for being Amarrian is not equivalent to what the other suits get for being what they are. True but like you say you dont have th+¬ disadvantage of th+¬ slot less, i think too th+¬ suit lack +á bonus, my personnal feeling tend to go to get +á bonus with th+¬ uplink in my mind since its amarrian But no other race gets the disadvantage of a loss of slot either. In fact, it seems CCP realized that the Amarr loss of a slot disadvantage was a bit ridiculous. Look at the new Amarr Sentinel and Amarr Commando stats, they have the same amount of slots as all the other races and also get more HP, more stamina, and an equal value racial bonus. All of this seemingly balanced by two factors: 1) Slow movement speed 2) The Amarr are an armor race, but actually get a considerable less amount of PG than the other armor race (Gallente). Try building some fits using these new stats, you are scraping for every last bit of PG even with skills as the way up.
I think you just hit the jackpot it seems like the heavy Amarr suits trump the other heavy races, so maybe Amarr are not really good when it comes to puny sneaky suits and therefore have the wooden spoon when it comes to scout suit racial/passive skills.............
How do you like my theory?????? I mean surley one race can't be better and or equal in all roles?????
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Morathi III
Policeman of the Federation
96
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Posted - 2014.01.19 09:55:00 -
[85] - Quote
True Adamance wrote:Morathi III wrote:True Adamance wrote:Morathi III wrote:In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think We have higher base HP and Stamina for slower shield recharge times, slower overall speed, and normally one less slot. We should not be bartering with the base stats which make our race unique, only the bonus matters in this regard. What we get for free for being Amarrian is not equivalent to what the other suits get for being what they are. True but like you say you dont have th+¬ disadvantage of th+¬ slot less, i think too th+¬ suit lack +á bonus, my personnal feeling tend to go to get +á bonus with th+¬ uplink in my mind since its amarrian The logi already has that covered. Why should the Amarr scout get a sub par bonus towards a core aspect of scouting? You have yet to explain this. Mainly my question is. Why are the other suits getting the equivalent of Proto scout themed modules, but the Amarr is only getting a standard? They essentially have one built in complex module they don't have to fit, and can fit a second without the fitting penalties. However the argument seems to be that if the Amarr get a complex Cardiac regulator they will somehow be OP? Not necerelly covered by logi, you can have exemple 5% r+¬duction on spawn time per level + The current stAmina bonus If you want 2 excellent bonus, i think you need to lose +á slot did you dont think? |
True Adamance
Kameira Lodge Amarr Empire
5894
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Posted - 2014.01.19 09:56:00 -
[86] - Quote
GRIM GEAR wrote:Aero Yassavi wrote:Morathi III wrote:True Adamance wrote:Morathi III wrote:In the name of the emperess ( that i hope she's sexy ) im agree with this request! But dont Forget amarrian you start with good stats and i think the bonus to stamina is better than you think We have higher base HP and Stamina for slower shield recharge times, slower overall speed, and normally one less slot. We should not be bartering with the base stats which make our race unique, only the bonus matters in this regard. What we get for free for being Amarrian is not equivalent to what the other suits get for being what they are. True but like you say you dont have th+¬ disadvantage of th+¬ slot less, i think too th+¬ suit lack +á bonus, my personnal feeling tend to go to get +á bonus with th+¬ uplink in my mind since its amarrian But no other race gets the disadvantage of a loss of slot either. In fact, it seems CCP realized that the Amarr loss of a slot disadvantage was a bit ridiculous. Look at the new Amarr Sentinel and Amarr Commando stats, they have the same amount of slots as all the other races and also get more HP, more stamina, and an equal value racial bonus. All of this seemingly balanced by two factors: 1) Slow movement speed 2) The Amarr are an armor race, but actually get a considerable less amount of PG than the other armor race (Gallente). Try building some fits using these new stats, you are scraping for every last bit of PG even with skills as the way up. I think you just hit the jackpot it seems like the heavy Amarr suits trump the other heavy races, so maybe Amarr are not really good when it comes to puny sneaky suits and therefore have the wooden spoon when it comes to scout suit racial/passive skills............. How do you like my theory?????? I mean surley one race can't be better and or equal in all roles?????
I'm not sure CCP would make such a small minded and arbitrary decision as that. Even though some racial groups ship types eve side are not necessarily as good as others, the bonuses always make sense and are balanced.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5406
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Posted - 2014.01.19 10:01:00 -
[87] - Quote
GRIM GEAR wrote:
I think you just hit the jackpot it seems like the heavy Amarr suits trump the other heavy races, so maybe Amarr are not really good when it comes to puny sneaky suits and therefore have the wooden spoon when it comes to scout suit racial/passive skills.............
How do you like my theory?????? I mean surley one race can't be better and or equal in all roles?????
Why do you say the Amarr sentinels will be the best sentinels? What evidence do you have to that? I pointed out a few positives to it, but also some pretty big negatives. Honestly the Gallente sentinel is looking the best to me but hard to tell, they all look pretty good.
So why does your theory-crafting on Amarr sentinels mean Amarr scouts should get gimped?
ARC Commander
CPM Info and Q&A - Status: Open
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GRIM GEAR
The Enclave Syndicate Dark Taboo
170
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Posted - 2014.01.19 10:19:00 -
[88] - Quote
Aero Yassavi wrote:GRIM GEAR wrote:
I think you just hit the jackpot it seems like the heavy Amarr suits trump the other heavy races, so maybe Amarr are not really good when it comes to puny sneaky suits and therefore have the wooden spoon when it comes to scout suit racial/passive skills.............
How do you like my theory?????? I mean surley one race can't be better and or equal in all roles?????
Why do you say the Amarr sentinels will be the best sentinels? What evidence do you have to that? I pointed out a few positives to it, but also some pretty big negatives. Honestly the Gallente sentinel is looking the best to me but hard to tell, they all look pretty good. So why does your theory-crafting on Amarr sentinels mean Amarr scouts should get gimped?
Well theres having the highest hit points also the highest stamina and stamina regen and the second overall shield recharge rates. Theres not much else to compare between the heavy suits, they all get equal racial bonuses.
The Amarr scout suit does have the highest hit points by far also the highest stamina and stamina regen, though seems to lack compared to the other racial scout suits when it comes to racial bonuses. The Amarr scout suit(SS) is third equal when it comes to shield recharge rates although it does come in first place with a combined total including core skills of 75 shield and 212 armour total of 287 ehp. The Caldari SS has 162 shield and 87 armour for a total ehp of 249. The Gallente SS has 87 shield and 162 armour for a total ehp of 249. Now the Minmatar SS has 125 shield and 87 armour for a total of 212 ehp.
Thats a whopping 75 ehp difference between the Minmatar and Amarr scout suits, yet you feel hard done by because the Minmatar scout suit has a 5% increase to Nova Knives damage and hacking speed per level. Whereas the Amarr SS only receives a 5% bones to stamina and stamina regen per level.
From what i can see the Minmatar Nova Knives bonus doesn't do diddly squat if Knova Knives are not being used , also the hacking bonus is very situational i mean theres nothing to worth whilehacking in an ambush battle not to mention to use it you have to be actually hacking something leaving you standing still like a dead man.
Whereas the Amarr bonus is used no matter what you are doing or what you're situation is so on one hand we have the Minmatar suit racial skills which do jack **** if theres nothing to hack and if you're not using Nova KNives. Though on the other hand the Amarr get this awesome skill which they can make the most of in any situation.
I am just starting to think (realise) YOU AMARR loyalists are a bunch of arrogrant pricks come D1ck Lords.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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True Adamance
Kameira Lodge Amarr Empire
5894
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Posted - 2014.01.19 10:23:00 -
[89] - Quote
GRIM GEAR wrote:Aero Yassavi wrote:GRIM GEAR wrote:
I think you just hit the jackpot it seems like the heavy Amarr suits trump the other heavy races, so maybe Amarr are not really good when it comes to puny sneaky suits and therefore have the wooden spoon when it comes to scout suit racial/passive skills.............
How do you like my theory?????? I mean surley one race can't be better and or equal in all roles?????
Why do you say the Amarr sentinels will be the best sentinels? What evidence do you have to that? I pointed out a few positives to it, but also some pretty big negatives. Honestly the Gallente sentinel is looking the best to me but hard to tell, they all look pretty good. So why does your theory-crafting on Amarr sentinels mean Amarr scouts should get gimped? Well theres having the highest hit points also the highest stamina and stamina regen and the second overall shield recharge rates. Theres not much else to compare between the heavy suits, they all get equal racial bonuses. The Amarr scout suit does have the highest hit points by far also the highest stamina and stamina regen, though seems to lack compared to the other racial scout suits when it comes to racial bonuses. The Amarr scout suit(SS) is third equal when it comes to shield recharge rates although it does come in first place with a combined total including core skills of 75 shield and 212 armour total of 287 ehp. The Caldari SS has 162 shield and 87 armour for a total ehp of 249. The Gallente SS has 87 shield and 162 armour for a total ehp of 249. Now the Minmatar SS has 125 shield and 87 armour for a total of 212 ehp. Thats a whopping 75 ehp difference between the Minmatar and Amarr scout suits, yet you feel hard done by because the Minmatar scout suit has a 5% increase to Nova Knives damage and hacking speed per level. Whereas the Amarr SS only receives a 5% bones to stamina and stamina regen per level.
You are failing to consider that one aspect of the Minmatar frame that makes it unique is the speed and shield regen rates. You cant argue basic facets of the suits and or the base racial differences. This is about the bonuses. Why some suits get proto level module bonuses and why on of the FOUR RACIAL groups does not.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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GRIM GEAR
The Enclave Syndicate Dark Taboo
170
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Posted - 2014.01.19 10:46:00 -
[90] - Quote
True Adamance wrote:GRIM GEAR wrote:Aero Yassavi wrote:GRIM GEAR wrote:
I think you just hit the jackpot it seems like the heavy Amarr suits trump the other heavy races, so maybe Amarr are not really good when it comes to puny sneaky suits and therefore have the wooden spoon when it comes to scout suit racial/passive skills.............
How do you like my theory?????? I mean surley one race can't be better and or equal in all roles?????
Why do you say the Amarr sentinels will be the best sentinels? What evidence do you have to that? I pointed out a few positives to it, but also some pretty big negatives. Honestly the Gallente sentinel is looking the best to me but hard to tell, they all look pretty good. So why does your theory-crafting on Amarr sentinels mean Amarr scouts should get gimped? Well theres having the highest hit points also the highest stamina and stamina regen and the second overall shield recharge rates. Theres not much else to compare between the heavy suits, they all get equal racial bonuses. The Amarr scout suit does have the highest hit points by far also the highest stamina and stamina regen, though seems to lack compared to the other racial scout suits when it comes to racial bonuses. The Amarr scout suit(SS) is third equal when it comes to shield recharge rates although it does come in first place with a combined total including core skills of 75 shield and 212 armour total of 287 ehp. The Caldari SS has 162 shield and 87 armour for a total ehp of 249. The Gallente SS has 87 shield and 162 armour for a total ehp of 249. Now the Minmatar SS has 125 shield and 87 armour for a total of 212 ehp. Thats a whopping 75 ehp difference between the Minmatar and Amarr scout suits, yet you feel hard done by because the Minmatar scout suit has a 5% increase to Nova Knives damage and hacking speed per level. Whereas the Amarr SS only receives a 5% bones to stamina and stamina regen per level. You are failing to consider that one aspect of the Minmatar frame that makes it unique is the speed and shield regen rates. You cant argue basic facets of the suits and or the base racial differences. This is about the bonuses. Why some suits get proto level module bonuses and why on of the FOUR RACIAL groups does not.
You Sir seem to be forgetting how good sprint speed is when you have no stamina to sprint with; do tell? By the way True Adamance you need to clean you're nose you seem to have some kind of fecal matter on it.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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