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Thread Statistics | Show CCP posts - 3 post(s) |
MaDD MoXXY
the third day Public Disorder.
1
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Posted - 2014.01.15 20:44:00 -
[1] - Quote
Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD |
Delta 749
Kestrel Reconnaissance
2441
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Posted - 2014.01.15 20:49:00 -
[2] - Quote
See you dont understand, we need as many districts as possible to claim we are good even if we cant be bothered to actually defend them
Remember when people used to say if you didnt have the manpower to hold your districts you would lose them and welcome to new eden you better harden up Ah, good times
Im not drunk, the planet just happens to be especially wobbly today.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1582
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Posted - 2014.01.15 20:52:00 -
[3] - Quote
Where is the fun in losing a district 5 minutes after you conquered it?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4465
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Posted - 2014.01.15 20:58:00 -
[4] - Quote
MaDD MoXXY wrote:Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD When taking a District when you don't already have one is almost impossible due to Districts being able to stack 400+ clones while a Genolution Clone Pack only gives you 120 to attack with, thus allowing your enemy to ignore the objectives completely and focus solely on bleeding your clones away, thus rendering having a District with at least 400 clones the ONLY way to reliably guarantee defense or to allow for attack, while I may not like the locking, I recognize it as a necessity.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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MaDD MoXXY
the third day Public Disorder.
1
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Posted - 2014.01.15 21:09:00 -
[5] - Quote
Aikuchi Tomaru wrote:Where is the fun in losing a district 5 minutes after you conquered it?
What is the point of even attempting to claim a district if you dont intend to defend it by constantly locking it up ? Yeah i can understanding if you have one district and lock it up but if you have more then 3 whats the point of even having it if you shun away friendly competition when your clones are full ?
In terms of losing a district 5 minutes after conquering it im pretty sure CCP fixed that already cause when we picked up our first district we were attacked not even 20 min after claiming it but the attack itself took 48 hours to take place |
MaDD MoXXY
the third day Public Disorder.
1
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Posted - 2014.01.15 21:15:00 -
[6] - Quote
Delta 749 wrote:See you dont understand, we need as many districts as possible to claim we are good even if we cant be bothered to actually defend them
Remember when people used to say if you didnt have the manpower to hold your districts you would lose them and welcome to new eden you better harden up Ah, good times
CCP should open up more then just molden health that should solve a little bit of the fighting for the little districts available |
Delta 749
Kestrel Reconnaissance
2441
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Posted - 2014.01.15 21:37:00 -
[7] - Quote
MaDD MoXXY wrote:Delta 749 wrote:See you dont understand, we need as many districts as possible to claim we are good even if we cant be bothered to actually defend them
Remember when people used to say if you didnt have the manpower to hold your districts you would lose them and welcome to new eden you better harden up Ah, good times CCP should open up more then just molden health that should solve a little bit of the fighting for the little districts available
No it wouldnt Sure there would be the initial land rush at the start but eventually you end up with the same problem of the richest corps sitting there locking districts
Not to just blame people for it all though, PC itself is fundamentally broken
Im not drunk, the planet just happens to be especially wobbly today.
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JL3Eleven
1547
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Posted - 2014.01.15 21:56:00 -
[8] - Quote
The real problem is not that you can lock districts, but there are ways to make profitable in doing so.
Before I refuse to take your questions, I have an opening statement. -Regan
A nickel ain't worth a dime anymore. -Berra
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OliX PRZESMIEWCA
Bezimienni...
2
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Posted - 2014.01.16 07:22:00 -
[9] - Quote
MaDD MoXXY wrote:Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD To gain profit. To protostomp pubs later. It's millions isks each day... |
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CCP Saberwing
C C P C C P Alliance
1006
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Posted - 2014.01.16 07:31:00 -
[10] - Quote
Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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JL3Eleven
1557
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Posted - 2014.01.16 07:37:00 -
[11] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
Sad Panda is sad more locking BS.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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JL3Eleven
1558
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Posted - 2014.01.16 07:41:00 -
[12] - Quote
This is a post from my corp channel enjoy:
Even though this info was a while back, I was in IRC about 3 months ago and CCP Saberwing was talking and saying they're planning to add a system that locks the districts but has a major cost to it and it would have a time locked from 6 hours to 24 hours ranging from 250 Mil ISK to 1 Billion ISK. Don't know if they plan on doing this still or not but I do hope they do. He did say though that PC 2.0 will over haul the whole PC system and that PC 2.0 has been in the works since 1.4 update. Personally I can't stand how players lock districts right now.
Wonder if it was all talk.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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CCP Saberwing
C C P C C P Alliance
1009
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Posted - 2014.01.16 07:49:00 -
[13] - Quote
JL3Eleven wrote:This is a post from my corp channel enjoy:
Even though this info was a while back, I was in IRC about 3 months ago and CCP Saberwing was talking and saying they're planning to add a system that locks the districts but has a major cost to it and it would have a time locked from 6 hours to 24 hours ranging from 250 Mil ISK to 1 Billion ISK. Don't know if they plan on doing this still or not but I do hope they do. He did say though that PC 2.0 will over haul the whole PC system and that PC 2.0 has been in the works since 1.4 update. Personally I can't stand how players lock districts right now.
Wonder if it was all talk. Erm - being totally honest, I definitely didn't say that.
If for no other reason, 3 months ago I had only recently joined CCP and wasn't even particularly knowledgeable about Planetary Conquest and it's issues. Whoever's quoting me on that is making things up I'm afraid.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
245
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Posted - 2014.01.16 07:51:00 -
[14] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. The part that is the most frustrating is that both sides no show and it doesnt cost them any isk
Director:
Diplomat
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TechMechMeds
Swamp Marines
2140
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Posted - 2014.01.16 07:53:00 -
[15] - Quote
CCP Saberwing wrote:JL3Eleven wrote:This is a post from my corp channel enjoy:
Even though this info was a while back, I was in IRC about 3 months ago and CCP Saberwing was talking and saying they're planning to add a system that locks the districts but has a major cost to it and it would have a time locked from 6 hours to 24 hours ranging from 250 Mil ISK to 1 Billion ISK. Don't know if they plan on doing this still or not but I do hope they do. He did say though that PC 2.0 will over haul the whole PC system and that PC 2.0 has been in the works since 1.4 update. Personally I can't stand how players lock districts right now.
Wonder if it was all talk. Erm - being totally honest, I definitely didn't say that. If for no other reason, 3 months ago I had only recently joined CCP and wasn't even particularly knowledgeable about Planetary Conquest and it's issues. Whoever's quoting me on that is making things up I'm afraid.
If you can fix that district locking then that would be grand.
Many players like myself refuse to play in a game mode where such trash can be used to cheat losing, until this is removed there is no real planetary conquest.
You can get so far to truly beating a corp until they lock a district making all efforts void and leaves you feeling cheated and that you've wasted literally days worth of hours.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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JL3Eleven
1558
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Posted - 2014.01.16 07:54:00 -
[16] - Quote
CCP Saberwing wrote:JL3Eleven wrote:This is a post from my corp channel enjoy:
Even though this info was a while back, I was in IRC about 3 months ago and CCP Saberwing was talking and saying they're planning to add a system that locks the districts but has a major cost to it and it would have a time locked from 6 hours to 24 hours ranging from 250 Mil ISK to 1 Billion ISK. Don't know if they plan on doing this still or not but I do hope they do. He did say though that PC 2.0 will over haul the whole PC system and that PC 2.0 has been in the works since 1.4 update. Personally I can't stand how players lock districts right now.
Wonder if it was all talk. Erm - being totally honest, I definitely didn't say that. If for no other reason, 3 months ago I had only recently joined CCP and wasn't even particularly knowledgeable about Planetary Conquest and it's issues. Whoever's quoting me on that is making things up I'm afraid.
Thanks for the clarification.
You should totally do it though. Make it only worth doing for holidays.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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TechMechMeds
Swamp Marines
2140
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Posted - 2014.01.16 08:00:00 -
[17] - Quote
Picture this, its d day in ww2, Churchill gets a called from adolf saying 'not today mate, I'm scared'
That's essentially what district locking is, being told you are not allowed to attack.
Or imagine the battle of Agincourt
Charles the 6th sees Henry the 5ths archers, gets scared and says "actually no not today, I'm er busy"
*magical force field halts the English army*
Henry exclaims " what can I say, its a valid tactic, htfu men"
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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JL3Eleven
1565
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Posted - 2014.01.16 08:52:00 -
[18] - Quote
TechMechMeds wrote:Picture this, its d day in ww2, Churchill gets a called from adolf saying 'not today mate, I'm scared'
That's essentially what district locking is, being told you are not allowed to attack.
Or imagine the battle of Agincourt
Charles the 6th sees Henry the 5ths archers, gets scared and says "actually no not today, I'm er busy"
*magical force field halts the English army*
Henry exclaims " what can I say, its a valid tactic, htfu men"
Just say "Female dogs be scared, Yo! so the Feds wont find out.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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Spectral Clone
Dust2Dust. Top Men.
1039
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Posted - 2014.01.16 08:55:00 -
[19] - Quote
I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. |
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CCP Saberwing
C C P C C P Alliance
1019
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Posted - 2014.01.16 08:57:00 -
[20] - Quote
Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it.
As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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boba's fetta
Dead Man's Game
205
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Posted - 2014.01.16 09:01:00 -
[21] - Quote
district locking is literaly ruining the entire game. not just pc please sort something or just turn pc off. no wonder the rest of us are being proto stomped almost every other game. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2505
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Posted - 2014.01.16 09:01:00 -
[22] - Quote
CCP Saberwing wrote:As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though.
Great to hear you're considering it. Seeing as theres no doubt, too much ISK in the game at the moment; will and can screw with the economy when/if its released!
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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JL3Eleven
1568
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Posted - 2014.01.16 09:03:00 -
[23] - Quote
CCP Saberwing wrote:Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it. As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though.
Again you miss the point. Locking is legit for a price. Currently Corps could do it and gain ISK. That's the problem please fix it.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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Spectral Clone
Dust2Dust. Top Men.
1039
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Posted - 2014.01.16 09:12:00 -
[24] - Quote
CCP Saberwing wrote:Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it. As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though.
Do you have any ideas on how to make PC more accessible without timers? I think that it would be nice to be able to coordinate strikes more tactically rather than waiting for a battle. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
823
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Posted - 2014.01.16 09:28:00 -
[25] - Quote
I love how none of you scrubs even realise how locking districts works.
No corp i know of exploits dual corp locking anymore, as few corps even realise how, let alone want to unnecessarily waste isk doing so.
If you think once you have a district you can just permanently lock it you're seriously retard3d.
As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun every smaller one while small corps were unable to sell or produce enough clones to even fight back and keep districts. In other words you wouldn't be able to produce enough clones while rich corps bought clone packs to whittle you down and take your districts with ease.
As it is now, its the same except you can have every other day for free to stock up on clones to prepare for attacks, which is why we have some non alliance corps with districts now(and because we choose not to take too many districts).
Also, locking doesn't help big corps with lots of districts anyways, as we saw with EoN, a massive attack can just be launched during the unlocked times anyways.
That's "MR." Pothead to you.
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poison Diego
NECROM0NGERS The CORVOS
286
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Posted - 2014.01.16 09:41:00 -
[26] - Quote
for corps to seem bigger and stronger? thats not the only reason and ive never heard that corps do it for that reason. To have districts is profitable and allows corps to raise their funds without having tax rate to high. And you dont seem to relize that AE and nyan san/chan own 40-50 districts each. they grab every district they can get their hands on, wich makes it impossible for other smaller corps(who dont have 20mill+ sp players only) to hold districts without locking them. If CCP takes that possibility away they will finally destroy PC. Molden heath will be devided by AE and nyan san/chan
SUCK ON MY BIG BLACK BASIC BLASTER
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
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Spectral Clone
Dust2Dust. Top Men.
1039
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Posted - 2014.01.16 09:42:00 -
[27] - Quote
Bug report already done by Skittles McDucket:
https://forums.dust514.com/default.aspx?g=posts&t=132552
Please close this thread Saberwing ;) |
Yagihige
Crux Special Tasks Group Gallente Federation
540
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Posted - 2014.01.16 10:39:00 -
[28] - Quote
I immediately thought that if we finally had Drones we could solve this in a more interesting way.
Corps could buy Drone Hives and deploy them on locked districts. The hives could be fairly expensive but not as expensive as the damage it could make to an infested district. Upon deployment, drone hives would start depleting the district's clone count until the next reinforcement timer.
Leaving a district infected for around 24 hours would seriously affect its clone count, so the defending corp would have 2 choices: either let it eat away their clone count but keeping the district locked or initiate a PVE battle to clear out the Hive. Doing so would stop the Hive's corroding effect but it would also open the district.
This would make it so Corps would actively try not to have their district locked or else they'd have to count on severe losses from these infestations and it would provide some more depth to the whole interaction with districts.
em ta kool t'nod
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TechMechMeds
Swamp Marines
2144
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Posted - 2014.01.16 10:50:00 -
[29] - Quote
JL3Eleven wrote:TechMechMeds wrote:Picture this, its d day in ww2, Churchill gets a called from adolf saying 'not today mate, I'm scared'
That's essentially what district locking is, being told you are not allowed to attack.
Or imagine the battle of Agincourt
Charles the 6th sees Henry the 5ths archers, gets scared and says "actually no not today, I'm er busy"
*magical force field halts the English army*
Henry exclaims " what can I say, its a valid tactic, htfu men" Just say "Female dogs be scared, Yo! so the Feds wont find out.
Hahahaha
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2144
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Posted - 2014.01.16 10:54:00 -
[30] - Quote
CCP Saberwing wrote:Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it. As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though.
Please tell me that you think its ridiculous, please.
Please tell me that you do not think its cool basically being told you can't attack, we already have those carebesr timers and yes I understand their function.
What happened to welcome to new Eden? And I'm being extremely modest here.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2144
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Posted - 2014.01.16 10:58:00 -
[31] - Quote
Spectral Clone wrote:CCP Saberwing wrote:Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it. As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though. Do you have any ideas on how to make PC more accessible without timers? I think that it would be nice to be able to coordinate strikes more tactically rather than waiting for a battle.
This, timers should be based on transport travel time not dumb magical timers.
Inb4carebeartrash.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Spectral Clone
Dust2Dust. Top Men.
1040
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Posted - 2014.01.16 11:28:00 -
[32] - Quote
THEAMAZING POTHEAD wrote: As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun every smaller one while small corps were unable to sell or produce enough clones to even fight back and keep districts
Big corps should be able to overrun small corps. This is New Eden, where manpower, planning and tactics > individual skills. |
poison Diego
NECROM0NGERS The CORVOS
287
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Posted - 2014.01.16 11:30:00 -
[33] - Quote
THEAMAZING POTHEAD wrote:
As it is now, its the same except you can have every other day for free to stock up on clones to prepare for attacks, which is why we have some non alliance corps with districts now(and because we choose not to take too many districts). .
is that a ******* JOKE? coming from a nyan it must be..
do you even know how many districts your corp has?
SUCK ON MY BIG BLACK BASIC BLASTER
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
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poison Diego
NECROM0NGERS The CORVOS
287
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Posted - 2014.01.16 12:13:00 -
[34] - Quote
TechMechMeds wrote:Spectral Clone wrote:CCP Saberwing wrote:Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it. As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though. Do you have any ideas on how to make PC more accessible without timers? I think that it would be nice to be able to coordinate strikes more tactically rather than waiting for a battle. This, timers should be based on transport travel time not dumb magical timers. Inb4carebeartrash.
I agree, timers should not be desidet by players, and if the timer doesnt seem convenient, then to bad, ur likely gonna loose the district. then other corps would have some chance
SUCK ON MY BIG BLACK BASIC BLASTER
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
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poison Diego
NECROM0NGERS The CORVOS
287
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Posted - 2014.01.16 12:17:00 -
[35] - Quote
sry for bad spellin..damn tablet
SUCK ON MY BIG BLACK BASIC BLASTER
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
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OZAROW
Dem Durrty Boyz Renegade Alliance
1243
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Posted - 2014.01.16 12:46:00 -
[36] - Quote
MaDD MoXXY wrote:Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD What you don't understand or maybe you do is that these districts are locked because teams suck an cant defend them without ringers, to do this they need money, the way they get this money is by locking with a alt corp an they spend a hour inside not hacking any letters untill there MCC is down 8 armor ticks, then they hack, all the while 12 000 000 is dispersed amongst the players on the defending side an both clones for both teams are refunded .
So not only does your district remain untouchable your corp members make millions a day, the corp generates tons of money for future wars with no threat of losing it an your $hitty corp gets rich while real men fight an nobody loses clones.
Pretty scrubby doncha think?
SUPER NOVA KNIFE SAIYAN 4
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
623
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Posted - 2014.01.16 12:58:00 -
[37] - Quote
I love how CCP has decided that BPO's where ruining the economy more than this locking up districts exploit is and have removed said BPO's.
LOL GG CCP.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Spectral Clone
Dust2Dust. Top Men.
1040
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Posted - 2014.01.16 13:13:00 -
[38] - Quote
BMSTUBBY wrote:I love how CCP has decided that BPO's where ruining the economy more than this locking up districts exploit is and have removed said BPO's.
LOL GG CCP.
I agree, this district locking has been going on since PC start. BPOs can be removed quickly, but this.... not so important to fix apparently. |
Kain Spero
Imperfects Negative-Feedback
2641
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Posted - 2014.01.16 13:33:00 -
[39] - Quote
Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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jerrmy12 kahoalii
The Phoenix Federation
394
|
Posted - 2014.01.16 13:34:00 -
[40] - Quote
Kain Spero wrote:Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be. Heres a thing to comsider, if the districts isk generation isnlow, why hold land?
Closed beta vet
I use a tablet so beware of typos
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Kain Spero
Imperfects Negative-Feedback
2642
|
Posted - 2014.01.16 13:46:00 -
[41] - Quote
jerrmy12 kahoalii wrote:Kain Spero wrote:Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be. Heres a thing to comsider, if the districts isk generation isnlow, why hold land?
Land in PC should be more of a tool to generate ISK by giving you the clones you need to smash other districts. Clone packs are expensive and limited clones give less opportunity to re-up when compared to a wave of clones used in an attack from a district.
If you aren't in PC to be smashing face with other corps then you really shouldn't be in PC anyways.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
stlcarlos989
SVER True Blood Public Disorder.
972
|
Posted - 2014.01.16 13:52:00 -
[42] - Quote
This is how to end it CCP
DON'T REFUND CLONE PACKS
What allows profit from district locking is the fact that when no objectives are hacked the game interprets it as the battle not taking place so the attacking corp is refunded the clone pack and the defending corp generates clone sales. This system was put into place in case of server crashes that prevent battles from taking place so that the two corps are refunded their clones and clone pack.
So when there is an actual server crash that cancels a battle the corporations can file a ticket and CCP can look into it and refund them that way. This prevents a corp from just farming a district with a shell corp.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Spectral Clone
Dust2Dust. Top Men.
1040
|
Posted - 2014.01.16 14:14:00 -
[43] - Quote
stlcarlos989 wrote:This is how to end it CCP
DON'T REFUND CLONE PACKS
What allows profit from district locking is the fact that when no objectives are hacked the game interprets it as the battle not taking place so the attacking corp is refunded the clone pack and the defending corp generates clone sales. This system was put into place in case of server crashes that prevent battles from taking place so that the two corps are refunded their clones and clone pack.
So when there is an actual server crash that cancels a battle the corporations can file a ticket and CCP can look into it and refund them that way. This prevents a corp from just farming a district with a shell corp.
Seems easy enough to change in the code. Its just setting the refund to 0.
If the server crashes, theres a big chance the battle wont even start. That would be a reason to contact the customer support :) |
Dalmont Legrand
237
|
Posted - 2014.01.16 14:43:00 -
[44] - Quote
MaDD MoXXY wrote:Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD
1. There ale less nerding players that really want PC. 2. Making ISK is way good in it. 3. Changing it in order to benefit small landholding corps, I do agree in here, than profiting big landholding corps.
So corp that locks their one hard-earned district and a massive landholding lock-up by huge corporation to make profit is completely different.
Of something nothing is everything.
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Bethhy
Ancient Exiles. Renegade Alliance
845
|
Posted - 2014.01.16 14:53:00 -
[45] - Quote
Mobius Wyvern wrote:MaDD MoXXY wrote:Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD When taking a District when you don't already have one is almost impossible due to Districts being able to stack 400+ clones while a Genolution Clone Pack only gives you 120 to attack with, thus allowing your enemy to ignore the objectives completely and focus solely on bleeding your clones away, thus rendering having a District with at least 400 clones the ONLY way to reliably guarantee defense or to allow for attack, while I may not like the locking, I recognize it as a necessity.
We have wiped 400 clones and flipped the district with one clone pack... hard to not loose those 20 clones for the first two fights though. |
TechMechMeds
Swamp Marines
2157
|
Posted - 2014.01.16 15:42:00 -
[46] - Quote
Kain Spero wrote:jerrmy12 kahoalii wrote:Kain Spero wrote:Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be. Heres a thing to comsider, if the districts isk generation isnlow, why hold land? Land in PC should be more of a tool to generate ISK by giving you the clones you need to smash other districts. Clone packs are expensive and limited clones give less opportunity to re-up when compared to a wave of clones used in an attack from a district. If you aren't in PC to be smashing face with other corps then you really shouldn't be in PC anyways.
Theres corps like mine that would love to smash face berserk style but unfortunately, pc doesn't really favour people who are willing to go all out because it won't allow it. This make the very name Planetary conquest void, people are too worried about losing their precious districts without even considering the simple idea of taking it back it seems.
I think this stems from the fact nowadays you can't actually lose games and the funny thing is that even after losing all districts, no one can ever actually lose, if that make sense, just take it back.
It should be re named to 'Almost planetary conquest' or 'planetary lockfest' hahahaha
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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21yrOld Knight
Pradox One Proficiency V.
474
|
Posted - 2014.01.16 15:45:00 -
[47] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
I'm just curious, but are any of the cpms in corps with districts?
I think there is a cpm in burgezz. I can't remeber.
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
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ReGnYuM
Imperfects
1889
|
Posted - 2014.01.16 15:50:00 -
[48] - Quote
I utterly frustrated that we have brought this topic consistently in the War Room, and then some random makes a post on General, and ... poof Blue Tags
However, Saber is too chill a dude to get angry at + it is just a game at the end of the day
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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jamstar saa187
the third day Public Disorder.
68
|
Posted - 2014.01.16 16:13:00 -
[49] - Quote
ReGnYuM wrote:I utterly frustrated that we have brought this topic consistently in the War Room, and then some random makes a post on General, and ... poof Blue Tags
However, Saber is too chill a dude to get angry at + it is just a game at the end of the day
lol. random? if only u knew.......
i get ur point though. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
211
|
Posted - 2014.01.16 16:16:00 -
[50] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
One of the greatest weaknesses that I have seen from CCP in relation to Dust 514 is that game breaking design and balance issues are left in place for months and months both frustrating and alienating veterans and new players alike.
Billions of ISK have been poured into the economy via this method at no risk to the abuser. Dust 514 is a game built upon profit, loss, and risk. How something like this is not a high priority and may take over 60 more days to correct is beyond me. |
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Spectral Clone
Dust2Dust. Top Men.
1041
|
Posted - 2014.01.16 16:25:00 -
[51] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. One of the greatest weaknesses that I have seen from CCP in relation to Dust 514 is that game breaking design and balance issues are left in place for months and months both frustrating and alienating veterans and new players alike. Billions of ISK have been poured into the economy via this method at no risk to the abuser. Dust 514 is a game built upon profit, loss, and risk. How something like this is not a high priority and may take over 60 more days to correct is beyond me.
I dont get it either.....
PC districts should be more volatile than they are today. You should get money from completing contracts (taking a contracted district). |
843-BANE
BurgezzE.T.F Public Disorder.
307
|
Posted - 2014.01.16 16:37:00 -
[52] - Quote
21yrOld Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I'm just curious, but are any of the cpms in corps with districts? I think there is a cpm in burgezz. I can't remeber.
:)
Director // Ranking Officer // BurgezzE.T.F
Patron of War | GPæGPìGPî
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TechMechMeds
Swamp Marines
2159
|
Posted - 2014.01.16 16:40:00 -
[53] - Quote
ReGnYuM wrote:I utterly frustrated that we have brought this topic consistently in the War Room, and then some random makes a post on General, and ... poof Blue Tags
However, Saber is too chill a dude to get angry at + it is just a game at the end of the day
They didn't even move it to the correct section, that's probably because they don't look for anything constructive in a page of threads full of banter, bragging, insults and calling out other corps with the occasional melee glitch whine.
On the flip side apparently the do read everything but are too busy to respond or simply don't want to.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2159
|
Posted - 2014.01.16 16:43:00 -
[54] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. One of the greatest weaknesses that I have seen from CCP in relation to Dust 514 is that game breaking design and balance issues are left in place for months and months both frustrating and alienating veterans and new players alike. Billions of ISK have been poured into the economy via this method at no risk to the abuser. Dust 514 is a game built upon profit, loss, and risk. How something like this is not a high priority and may take over 60 more days to correct is beyond me.
Tiericide really would fix a lot of balance issues and bring more variety concerning suits.
And to think I was heavily against it only a week ago lol.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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21yrOld Knight
Pradox One Proficiency V.
474
|
Posted - 2014.01.16 16:44:00 -
[55] - Quote
843-BANE wrote:21yrOld Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I'm just curious, but are any of the cpms in corps with districts? I think there is a cpm in burgezz. I can't remeber. :)
Am i correct?
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
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Kain Spero
Imperfects Negative-Feedback
2646
|
Posted - 2014.01.16 17:32:00 -
[56] - Quote
21yrOld Knight wrote:843-BANE wrote:21yrOld Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I'm just curious, but are any of the cpms in corps with districts? I think there is a cpm in burgezz. I can't remeber. :) Am i correct?
There aren't any CPM in Burgezz.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Dusters Blog
Galactic News Network
549
|
Posted - 2014.01.16 17:47:00 -
[57] - Quote
District locking seems like the worst abuse of mechanics and use of avoidance gameplay that exists in the game right now. hopefully its fixed asap. |
21yrOld Knight
Pradox One Proficiency V.
475
|
Posted - 2014.01.16 17:56:00 -
[58] - Quote
Kain Spero wrote:21yrOld Knight wrote:843-BANE wrote:21yrOld Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I'm just curious, but are any of the cpms in corps with districts? I think there is a cpm in burgezz. I can't remeber. :) Am i correct? There aren't any CPM in Burgezz.
Are any of the CPM in a corp that holds districts? I'm just curious because most you guys are in corps that are very old in dust.
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
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Kain Spero
Imperfects Negative-Feedback
2646
|
Posted - 2014.01.16 18:19:00 -
[59] - Quote
21yrOld Knight wrote: Are any of the CPM in a corp that holds districts? I'm just curious because most you guys are in corps that are very old in dust.
I know What The French, Caz's corp, has land. Our organization really isn't interested in land. We primarily merc out for PC contracts and also do Faction Warfare contracts as well.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
623
|
Posted - 2014.01.16 20:53:00 -
[60] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. One of the greatest weaknesses that I have seen from CCP in relation to Dust 514 is that game breaking design and balance issues are left in place for months and months both frustrating and alienating veterans and new players alike. Billions of ISK have been poured into the economy via this method at no risk to the abuser. Dust 514 is a game built upon profit, loss, and risk. How something like this is not a high priority and may take over 60 more days to correct is beyond me. Not to mention the game breaking LAG that is still in PC even after they thought they might have fixed it.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
|
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SteelDark Knight
Ancient Exiles. Renegade Alliance
214
|
Posted - 2014.01.17 14:30:00 -
[61] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Want to know more?
Dust Charts |
The-Errorist
460
|
Posted - 2014.01.17 16:41:00 -
[62] - Quote
As others have said, the most obvious way to fix this would be to not refund a clone pack when both parties don't show up nor let the district generate clones when it was locked from that battle. Locked districts should NOT generate clones and ISK should NOT be refunded in no-shows. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
464
|
Posted - 2014.01.17 17:18:00 -
[63] - Quote
I love the game...but for a company who prides their self on economy and has a PHD economist on staff this is just lazy...apathy. The only justice would to strip isk...but that would be crazy intrusive and hard.
Excuse for not fixing: HTFU is all the evidence I need supporting injustice. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
464
|
Posted - 2014.01.17 17:21:00 -
[64] - Quote
In truth this (from outside perspective)(nonplayers) is the most broken concept/item in Dust. When I shared this with friends they could not believe I still play. |
iliel
Capital Acquisitions LLC Public Disorder.
4
|
Posted - 2014.01.17 19:41:00 -
[65] - Quote
lDocHollidayl wrote:In truth this (from outside perspective)(nonplayers) is the most broken concept/item in Dust. When I shared this with friends they could not believe I still play.
Yep! District locking - - that is, when one corporation attacks itself through a dummy corporation - - is cheating. It's plain and simple.
Let's take a few examples. Take for instance the most recent event. If one kills someone with nova knives they get a reward. Now let's say I synch up with a friend in Caldari-Gallente Factional - - I'm on Caldari, he's on Gallente. Let's say he wears nova knives. And let's say we find a nice place to hide where we can just exchange kills/deaths to get ISK/Proto suits. What would that be?
Let's take a non-Dust example. Take poker. Let's say, I'm in a poker tournament and there is a friend on the other side. He's doing well and has a good shot to win big. So I get into a hand with him, have nothing, and go all in (giving him a little wink when I do it just to be clear). He calls, takes all my chips, goes on to win, and then gives me a cut. What is this called?
In general, playing a game where you play against yourself in order to benefit in ANY WAY - - whether that is making additional ISK or simply making it so that other corps cannot attack you - - this activity is cheating.
CCP should not 'fix' district locking with a patch or with some sort of gameply-related penalty (like losing isk). Rather, anyone who does it should be banned from the game (for some time of course). It's very simple. It's very obvious. District locking is not 'necessary' for smaller corps to win - - just as counting cards in black jack is not 'necessary to win. District locking is cheating. So let's be clear: those who district lock are cheaters and should be treated as such. |
Vinsarrow
New Eden Blades Of The Azure Zero-Day
175
|
Posted - 2014.01.17 21:24:00 -
[66] - Quote
Locking is a good thing, even if you remove locking people will be more likely to place self attacks like they do now.
Locking currently is somewhat useless anyway - either they place a attack while it's locked & you can't sell clones, disable lock or do anything anyway or they wait till your open & attack you. Which is ridiculous.
When PC opens Mega Corporations will be less of a issue due to them being spread out.... So more oppurtunity will be open if CCP open 1 or 2 more system's.
If your a big corporation like AE you are only threatened by other big corporations because all the some corporations know better then to attack you anyway. If your a small corp you not only have to fear the billionaire mega corporations but other small corporations that see a chance & they decide to attack you.
Before I go on to my solutions I must state somethings. To be successful in New Eden is almost too simple either you be around a long time & grow like SVER who's been in Dust since almost Day 1 or you get the majority of the best players in the game like AE. Dust University is succesful purely by going by we have more members then everyone so HA! Stratedgy.
You don't see new corporations because New Eden is simple & opportunity mined to the point it's deprived of it. (Partially thanks to the "Welcome To New Eden" quote people so fondly throw around without a 2nd thought.
To begin in PC you need 2 very simple things as a new corporation - ISK & ESPECIALLY friends in good places. Getting ISK is easy but getting vast amounts in fast time is reserved to the Mega Corporations.... So how does 1 get vast amounts of ISK then? Easy members & buying then selling unheld Districts to the ever hungry Mega corporations. Which is hard because you got to sell in 1 Day or less because you'll get attacked because the Lock option is relatively useless.
Unless you set the lock to a time no 1 can ever hope to fight on like 6:30 EST in the mourning.... Or attack yourself so getting ISK from Districts is near ridiculous unless your a Mega Corporation.
However I have a few solutions. The first be a universal lock time have it open during the times people are most active then lock every District during the times people are least active like 6:30 EST in the mourning & NO ONE CAN PLACE ANY ATTACK ON ANYONE during lock time. Period. Followed by cthat you can only attack the same Districts 2 times every 3 Days.
2nd solution make matches smaller like 5 vs 5 people.
The 3rd solution be get Drones in the game, in public matches drones will be a tad weaker in PC the drones come equipped with proto gear. The defending side gets Drones to fight with them the attacker does not. IF you put a option for you have to pay ISK to get drones to help the defender make it cheap say 2 million ISK or something but I prefer it to be a free service that drones be given to the defender.
4th FAIR taxes, people who own multiple Districts let's say at 5 Districts you start getting Taxed as a corporation the more Districts you get after 5 the higher the tax gets. Drop under 5 Districts tax disappears. |
iliel
Capital Acquisitions LLC Public Disorder.
4
|
Posted - 2014.01.17 23:39:00 -
[67] - Quote
Vinsarrow wrote:Locking is a good thing, even if you remove locking people will be more likely to place self attacks like they do now.
Locking currently is somewhat useless anyway - either they place a attack while it's locked & you can't sell clones, disable lock or do anything anyway or they wait till your open & attack you. Which is ridiculous.
When PC opens Mega Corporations will be less of a issue due to them being spread out.... So more oppurtunity will be open if CCP open 1 or 2 more system's.
If your a big corporation like AE you are only threatened by other big corporations because all the small corporations know better then to attack you anyway. If your a small corp you not only have to fear the billionaire mega corporations but other small corporations that see a chance & they decide to attack you.
Before I go on to my solutions I must state somethings. To be successful in New Eden is almost too simple either you be around a long time & grow like SVER who's been in Dust since almost Day 1 or you get the majority of the best players in the game like AE. Dust University is succesful purely by going by we have more members then everyone so HA! Stratedgy.
You don't see new corporations because New Eden is simple & opportunity mined to the point it's deprived of it. (Partially thanks to the "Welcome To New Eden" quote people so fondly throw around without a 2nd thought).
To begin in PC you need 2 very simple things as a new corporation - ISK & ESPECIALLY friends in good places. Getting ISK is easy but getting vast amounts in fast time is reserved to the Mega Corporations.... So how does 1 get vast amounts of ISK then? Easy members & buying then selling unheld Districts to the ever hungry Mega corporations. Which is hard because you got to sell in 1 Day or less because you'll get attacked because the Lock option is relatively useless.
Unless you set the lock to a time no 1 can ever hope to fight on like 6:30 EST in the mourning.... Or attack yourself so getting ISK from Districts is near ridiculous unless your a Mega Corporation.
Sorry - - but attacking yourself is cheating and therefore NEVER a solution.
Yes, Ancient Exciles might have an advantage over some corporations due to the number of its members. But they also have an advantage due to their members' skills. And they do not attack themselves. So they fairly own their districts.
For one to complain about a corporation setting its districts' timers at 6:00 AM Eeastern Standard Time is evidence of that person's Americentrism. Like other online multi-player games, Dust 514 caters to an audience broader than Eastern Americans. Therefore, 6:00 AM EST timers are reasonable. (For more information, check global clocks to see why others might want their timers to be at 6:00 AM EST - - there could be obvious reasons.)
Major points: PC, as its name demonstrates, involves conquest. Conquent entails contestation. District locking is available to give district owners a REASONABLE priority when deciding the time at which such district may be contested. Reasonable, in Dust 514 terms, means a 24-hour period. District locking is not intended to be a means of preventing contestation altogether (as attacking oneself is). It is merely a way of making it so that a district may be contested once every 24 hours.
A corporation which lacks the desire or ability to meet these points is not ready for PC. |
DAMIOS82
ACME SPECIAL FORCES Legacy Rising
75
|
Posted - 2014.01.17 23:57:00 -
[68] - Quote
I believe CCP forced this tactic by the players due to the lack of proper defence mechanisms. If you look at EVE, systems are not just controlled by ships alone, the structures that are placed and upgraded within are just as important, like the stations and sentry turrets. A small group of ships can hold a system with the proper means. Dust needs something simular where a field commander or district overseer, if it eventually arrives, can place defensible structures on the field/district to help in the defence as wel as counter for possible low clone counts. This in its turn would make locking districts no longer neccecary, since then your defence would depend on how much you are willing to invest in defensible structures, whether this would be in placing the right turrets at the right point or upgrading districts to something better like increasing the clone arrival rate for instance or other bonusses. What in its own turn will provide some interesting game play, for then even if one loses a battle they could then still have the opportunity to destroy these buildings (by vehicle or otherwise) costing the enemy isk ( what would mean a larger payout, based on destruction). Not to mention spies as an actuall in game corporation role (with its own perks), could then actually try and do some sabotage before a battle to a building, etc. Lets just say the possiblity's are endless.
Any other system might work, but i believe this would be the better one, since its similar to EVE. And allthough it won't happen overnight, i truly hope we will see something like this in the future. Untill then locking a district is the only way to buy some time to increase the clone count and is therefore a valid tactic. |
Yelhsa Jin-Mao
TheLostLegion
239
|
Posted - 2014.01.18 03:27:00 -
[69] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
Here's a suggestion, have a stricter deadline imposed in the duration for which a district can be locked down, set a substantial fee that continues to multiply for the continuous lock down of a district, and have the clone count gradually decrease over time the longer a district is locked down. Combining all three of these should make locking down a district for extended periods of time (any more than 24 hours) an extremely expensive endeavor which should soon no longer be considered a cost effective endeavour for said Corp.
I can has ISK
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Knight Soiaire
BurgezzE.T.F
4543
|
Posted - 2014.01.18 03:29:00 -
[70] - Quote
District Locking should be a thing, it just shouldn't be profitable.
If someone wants to lock Districts for whatever reason, let them, just make sure they're losing ISK.
Knight Soiaire for SeePeeEm -1
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The-Errorist
460
|
Posted - 2014.01.18 13:23:00 -
[71] - Quote
Knight Soiaire wrote:District Locking should be a thing, it just shouldn't be profitable.
If someone wants to lock Districts for whatever reason, let them, just make sure they're losing ISK. I agree with this. |
stlcarlos989
SVER True Blood Public Disorder.
986
|
Posted - 2014.01.18 13:55:00 -
[72] - Quote
The-Errorist wrote:Knight Soiaire wrote:District Locking should be a thing, it just shouldn't be profitable.
If someone wants to lock Districts for whatever reason, let them, just make sure they're losing ISK. I agree with this. Which would be simple to achieve by just not refunding clonepacks, if there is a real server issue that cancels a PC match then they can file a ticket to get refunded.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Superhero Rawdon
Titans of Phoenix Legacy Rising
146
|
Posted - 2014.01.18 14:50:00 -
[73] - Quote
im curious.....all of you that are QQing about locked districts, is it bc u dont or cant get a district yourselves ANYWAY, or does something about OTHER corps locking their districts affect u somehow in real life?
locking districts is cheating LOLLLLLLLLLLLLLL
u talk of CONQUEST, yet getting attacked isnt conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game. its not a hack, its not a glitch. its a purposefully placed aspect of PC. yes, its abused a little too much, but then again......so are REs. and RRs. so....anything thats used a lot is abusing it, eh? think about that.
i bleed chocolate milk........and poop batarangs
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stlcarlos989
SVER True Blood Public Disorder.
986
|
Posted - 2014.01.18 15:05:00 -
[74] - Quote
Superhero Rawdon wrote:im curious.....all of you that are QQing about locked districts, is it bc u dont or cant get a district yourselves ANYWAY, or does something about OTHER corps locking their districts affect u somehow in real life?
locking districts is cheating LOLLLLLLLLLLLLLL
u talk of CONQUEST, yet getting attacked isnt conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game. its not a hack, its not a glitch. its a purposefully placed aspect of PC. yes, its abused a little too much, but then again......so are REs. and RRs. so....anything thats used a lot is abusing it, eh? think about that. District locking isn't an issue, the issue is profiting from it
By attacking a district with a shell corp and no showing the battle the game interprets it as the battle happening so it refunds the clone pack to the attacking corp and the defending corp generates clone sales. This system was put into place in case of server crashes that prevented PC matches from taking place.
If a corps wants to lock districts thats fine but they should loose ISK in the process. Its why a corp like 40 man corp (pradox one) has been able to lock 9-10 districts everyday for a month and they are profiting from it even though they don't have the means to defend them.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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ER-Bullitt
Molon Labe. Public Disorder.
781
|
Posted - 2014.01.18 15:06:00 -
[75] - Quote
Superhero Rawdon wrote:im curious.....all of you that are QQing about locked districts, is it bc u dont or cant get a district yourselves ANYWAY, or does something about OTHER corps locking their districts affect u somehow in real life?
locking districts is cheating LOLLLLLLLLLLLLLL
u talk of CONQUEST, yet getting attacked isnt conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game. its not a hack, its not a glitch. its a purposefully placed aspect of PC. yes, its abused a little too much, but then again......so are REs. and RRs. so....anything thats used a lot is abusing it, eh? think about that.
I will agree with you that district locking is a game mechanic. However, most folks who play this game and care about PC as a game mode/end game content would agree that it is flawed and needs to be addressed, fixed or changed. To compare it to RE's and RR's is asinine at best, so please don't bother. Real life? QQ? C'mon stop it.
Besides sniping contracts and basically getting lucky that the corp you are attacking was not watching their district timers, it is feasible that every single district on the map COULD be locked down indefinitely if the CEO's/Directors of these corps decided to do it. And the worst part, it would be profitable for them under the current design.
That in and of itself is game changing, that is a broken game, broken = broken = needs fixing. eh? Think about that. |
Piraten Hovnoret
Molon Labe. Public Disorder.
228
|
Posted - 2014.01.18 15:35:00 -
[76] - Quote
Removing isk from PC ?
War never changes
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SteelDark Knight
Ancient Exiles. Renegade Alliance
215
|
Posted - 2014.01.18 16:50:00 -
[77] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Want to know more? Dust Charts
Yesterday, 1/17/14 roughly 756 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Want to know more?
Dust Charts
|
Bethhy
Ancient Exiles. Renegade Alliance
865
|
Posted - 2014.01.18 16:55:00 -
[78] - Quote
SteelDark Knight wrote:SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Want to know more? Dust Charts Yesterday, 1/17/14 roughly 756 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Want to know more? Dust Charts
Someone Twitter this to the CCp Economist. Dr Eyj+¦lfur Gu+¦mundsson, don't think many people have more power then him in CCP. |
TechMechMeds
Swamp Tempo
2205
|
Posted - 2014.01.18 18:29:00 -
[79] - Quote
Spectral Clone wrote:THEAMAZING POTHEAD wrote: As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun every smaller one while small corps were unable to sell or produce enough clones to even fight back and keep districts
Big corps should be able to overrun small corps. This is New Eden, where manpower, planning and tactics > individual skills.
All planning and tactics out of match are void by the inevitability of district locking and ridiculously long timers. Much wasted effort.
Apparently we are in new Eden, feels more like Disney land.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo
2205
|
Posted - 2014.01.18 18:37:00 -
[80] - Quote
Kain Spero wrote:Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be.
Can you explain that a bit again please, from my experience a locked district is locked, period. I'm sure I'll get it, its been a long day.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
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TechMechMeds
Swamp Tempo
2214
|
Posted - 2014.01.18 18:49:00 -
[81] - Quote
Listen right, what attracts a lot of the player base is the lack of stupiud safety nets without reason, locking districts of any kind is unreasonable and plain and simply put, some hocus pocus bullsht.
Why exactly are corps that have so much isk worrying about losing districts anyway when they have enough to war all of mh if they had enough mercs and are so l33t that they can take it back anyway?
Until you give a valid reason for it, its just plain sht. Only a small amount of players will even put up with this joke bull sht. People will not stay when they find out the pinnacle of dust is some fking serious joke hahaha seriously, its hilarious and unbelievable that any backing of such crap exists.
On the flip side though, swamp is very soon going to be part of this joke but we might just do organised and themed matches such as 16v16 heavy nova knife fights on the bridge or whatever. You can't actually expect people to go to war knowing they cant win it because of locks. Seriously the competitive corps are all gone, they fought the good fight, then got screwed by the locks, people simply won't put up with it.
And again, no one is truly out are they? Theres no GAME OVER or YOU DIED screen if you lose your districts.
Its just some farmville bull sht and any justification is hilarious.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Kain Spero
Imperfects Negative-Feedback
2659
|
Posted - 2014.01.19 02:41:00 -
[82] - Quote
The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2214
|
Posted - 2014.01.19 02:57:00 -
[83] - Quote
Kain Spero wrote:The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists and even if you remove passive ISK it can still be a thing.
I understand that despite my btching, much crying and such lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
SteelDark Knight
Ancient Exiles. Renegade Alliance
217
|
Posted - 2014.01.19 16:55:00 -
[84] - Quote
SteelDark Knight wrote:SteelDark Knight wrote:[quote=CCP Saberwing]Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. Yesterday, 1/16/14 roughly 720 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon. Yesterday, 1/17/14 roughly 756 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Yesterday, 1/18/14 roughly 816 Million ISK was potentially generated at NO RISK of district loss due to this design issue that may or may not be fixed any time soon.
Want to know more?
Dust Charts |
SteelDark Knight
Ancient Exiles. Renegade Alliance
219
|
Posted - 2014.01.20 14:32:00 -
[85] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Charts
Running total since ISK tracking started :
4 days - 3,144,000,000 ISK |
SteelDark Knight
Ancient Exiles. Renegade Alliance
221
|
Posted - 2014.01.21 14:37:00 -
[86] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Chart
Running total since ISK tracking started :
5 days - 4,008,000,000 ISK |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2263
|
Posted - 2014.01.21 17:05:00 -
[87] - Quote
Pc is fundamentally flawed anyway, its completely backward and until that radical change is made, we'll just go round in circles like a dog chasing its tail complaining about district locks, ringers etc etc.
Eve players running the show would open up more possibilities. I'm sick of explaining how but its right there for anyone with any foresight. We'd have to option of operating as mercs, pirates or if you wanted, a soldier employed in an eve corp.
You can't fix the fundamental flaws of pc and the decision to hold land was a sht one but it sounded good at the time.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
lDocHollidayl
Ancient Exiles. Renegade Alliance
486
|
Posted - 2014.01.22 16:06:00 -
[88] - Quote
Maybe we could track "time players took to district lock". This must be the meta part of the game I was too naive to see. Why shoot people when buying clone packs is more...fun?
For example, Dust514 time spent being a douche...16 hours 23 minutes as of 1-19-14. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
222
|
Posted - 2014.01.22 18:43:00 -
[89] - Quote
n 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Charts
Running total since ISK tracking started :
6 days - 4,980,000,000 ISK |
True Adamance
Kameira Lodge Amarr Empire
6074
|
Posted - 2014.01.22 18:45:00 -
[90] - Quote
MaDD MoXXY wrote:Whats the point of holding a district if your gonna constantly lock it up where is the fun in defense? Other then beating the one stalking your district to the attack set up in all honesty...LAME & SAD
Meh they own those districts they can do whatever they want with them. Until you wise up and find a way around the lock, or beat them you have to accept these are people who want what they took and aren't willing to give those districts up.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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low genius
The Sound Of Freedom Renegade Alliance
1110
|
Posted - 2014.01.22 18:58:00 -
[91] - Quote
Kain Spero wrote:The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists and even if you remove passive ISK it can still be a thing.
why not just have a locked district stop producing for 48 hours? |
Thor Odinson42
Molon Labe. Public Disorder.
2550
|
Posted - 2014.01.22 19:12:00 -
[92] - Quote
The problem with PC is that the mechanics of it allow for small groups of players to dominate it with the 16vs16 and the 24 to 48 hour timers. I donGÇÖt think many people have a real grasp of what that means. When Eon controlled Molden Heath there were very few players doing the heavy lifting when considering the overall number of players involved.
Ringing started a situation where you would spend 160-240 million ISK attacking a district. In the last battle to take a district it was guaranteed that the match would be filled with an all-star team. This quickly whittled away at the number of players that were willing to participate and put up with this. By the end of EonGÇÖs reign many corps had pulled completely out of PC. 100s of billions of ISK was being generated with little to no fighting. Corps willing to take that on risked the infighting and implosion that resulted in the death of many corps.
There was a push by a random mix of players and corps in an effort called the F Eon Coalition. Massive numbers of attacks were dropped on their districts. Despite the bravado from Eon, they dried up and went inactive within weeks of this push. Districts were sold and traded and farming began.
Fast forward a few months and Ancient Exiles and Nyan San control the majority of Molden Heath. You are talking about 200 players with the active numbers much, much lower. These corps are pulling in levels of ISK that is game breaking due to mechanics that are crap. They are great players, amazing even but how long does a game mode sit unfinished while a select few go largely unchecked and racking in more money per day than the vast majority of Dust pulls in COMBINED on a daily basis.
IGÇÖve proposed in the War Room to remove passive ISK totally from PC.
Districts would be attackable every day with a 30 minute to 1 hr timer beginning at the time of attack. Corps could set a downtime window of 8-12 hours that effectively lock the district.
- successful defenses increase a payout multiplier
- successful attacks have a 2x multiplier
- successful, multi attack district flips increasing exponentially along the way.
If IGÇÖve got 80 people only and we want to go do some PC we should be able to launch some attacks and go have some fun. Not launch some attacks and 24 to 48 hours later hope that weGÇÖve got the right people online.
I also propose that ringers from outside of the alliance cost ISK, call it a clone transport fee. And it should be expensive. District locking is the only thing keeping Molden Heath from being 100% dominated by an active group of less than 200 players. I agree that itGÇÖs bullshit, but I put that on CCP for a failed game mode. Planetary Conquest should be removed and replaced with corporate battles until PC 2.0 is released.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2550
|
Posted - 2014.01.22 19:16:00 -
[93] - Quote
There are still possibilities to game the system I mentioned above and it's not perfect, but some form of it would be a 100% improvement over what we have now.
ML Director
Eve Toon - Raylan Scott
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2298
|
Posted - 2014.01.22 20:25:00 -
[94] - Quote
Thor Odinson42 wrote:The problem with PC is that the mechanics of it allow for small groups of players to dominate it with the 16vs16 and the 24 to 48 hour timers. I donGÇÖt think many people have a real grasp of what that means. When Eon controlled Molden Heath there were very few players doing the heavy lifting when considering the overall number of players involved.
Ringing started a situation where you would spend 160-240 million ISK attacking a district. In the last battle to take a district it was guaranteed that the match would be filled with an all-star team. This quickly whittled away at the number of players that were willing to participate and put up with this. By the end of EonGÇÖs reign many corps had pulled completely out of PC. 100s of billions of ISK was being generated with little to no fighting. Corps willing to take that on risked the infighting and implosion that resulted in the death of many corps.
There was a push by a random mix of players and corps in an effort called the F Eon Coalition. Massive numbers of attacks were dropped on their districts. Despite the bravado from Eon, they dried up and went inactive within weeks of this push. Districts were sold and traded and farming began.
Fast forward a few months and Ancient Exiles and Nyan San control the majority of Molden Heath. You are talking about 200 players with the active numbers much, much lower. These corps are pulling in levels of ISK that is game breaking due to mechanics that are crap. They are great players, amazing even but how long does a game mode sit unfinished while a select few go largely unchecked and racking in more money per day than the vast majority of Dust pulls in COMBINED on a daily basis.
IGÇÖve proposed in the War Room to remove passive ISK totally from PC.
Districts would be attackable every day with a 30 minute to 1 hr timer beginning at the time of attack. Corps could set a downtime window of 8-12 hours that effectively lock the district.
- successful defenses increase a payout multiplier
- successful attacks have a 2x multiplier
- successful, multi attack district flips increasing exponentially along the way.
If IGÇÖve got 80 people only and we want to go do some PC we should be able to launch some attacks and go have some fun. Not launch some attacks and 24 to 48 hours later hope that weGÇÖve got the right people online.
I also propose that ringers from outside of the alliance cost ISK, call it a clone transport fee. And it should be expensive. District locking is the only thing keeping Molden Heath from being 100% dominated by an active group of less than 200 players. I agree that itGÇÖs bullshit, but I put that on CCP for a failed game mode. Planetary Conquest should be removed and replaced with corporate battles until PC 2.0 is released.
Definitely a start and much agreed.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Arirana
Ancient Exiles. Renegade Alliance
376
|
Posted - 2014.01.23 00:45:00 -
[95] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I made a thread of idea's to decrease district locking capabilities and make it easier to counter overall. Negative impacts would only include 26-27 clone pack immunity and 24 hour moving clones/cool downs. Also, a suggestion for more info regarding when battles take place view-able from the star map.
I have an ego?! O.O
The scales have fallen from my eyes.
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Thor Odinson42
Molon Labe. Public Disorder.
2557
|
Posted - 2014.01.23 01:17:00 -
[96] - Quote
Arirana wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I made a thread of idea's to decrease district locking capabilities and make it easier to counter overall. Negative impacts would only include 26-27 clone pack immunity and 24 hour moving clones/cool downs. Also, a suggestion for more info regarding when battles take place view-able from the star map.
That's good, but what about the 24 hr timer?
ML Director
Eve Toon - Raylan Scott
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Arirana
Ancient Exiles. Renegade Alliance
377
|
Posted - 2014.01.23 01:46:00 -
[97] - Quote
Thor Odinson42 wrote:Arirana wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I made a thread of idea's to decrease district locking capabilities and make it easier to counter overall. Negative impacts would only include 26-27 clone pack immunity and 24 hour moving clones/cool downs. Also, a suggestion for more info regarding when battles take place view-able from the star map. That's good, but what about the 24 hr timer? Moved Window Mode PC request to this thread
I have an ego?! O.O
The scales have fallen from my eyes.
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m twiggz
Pradox One Proficiency V.
258
|
Posted - 2014.01.23 01:52:00 -
[98] - Quote
Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight. Not to mention the smaller corps hiring full teams of ringers to take districts from corps without fielding all but one player from their own corp. |
Patrick57
Fatal Absolution Covert Intervention
4168
|
Posted - 2014.01.23 01:53:00 -
[99] - Quote
THEAMAZING POTHEAD wrote:I love how none of you scrubs even realise how locking districts works.
No corp i know of exploits dual corp locking anymore, as few corps even realise how, let alone want to unnecessarily waste isk doing so.
If you think once you have a district you can just permanently lock it you're seriously retard3d.
As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun every smaller one while small corps were unable to sell or produce enough clones to even fight back and keep districts. In other words you wouldn't be able to produce enough clones while rich corps bought clone packs to whittle you down and take your districts with ease.
As it is now, its the same except you can have every other day for free to stock up on clones to prepare for attacks, which is why we have some non alliance corps with districts now(and because we choose not to take too many districts).
Also, locking doesn't help big corps with lots of districts anyways, as we saw with EoN, a massive attack can just be launched during the unlocked times anyways. Because you choose not to take so many districts?
Don't you have like 45 of them? And your alliance owns something like 120 as a whole
Winner of at least 9 King ThunderBolt hate videos :D
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2308
|
Posted - 2014.01.23 01:56:00 -
[100] - Quote
m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight.
This all the way as well.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Thor Odinson42
Molon Labe. Public Disorder.
2565
|
Posted - 2014.01.23 03:18:00 -
[101] - Quote
m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight. Not to mention the smaller corps hiring full teams of ringers to take districts from corps without fielding all but one player from their own corp. There should be some kind of requirement of how many of your own corp players need to be in a PC battle. If you can't field the majority of a team you shouldn't be able to hold districts.
This x1000 as well. I used to be pretty hard core about corps using their own players, but all the BS I mentioned earlier forced people to rely on friends and allies out of necessity.
I'm not talking trash but look at the situation Pradox got into. You guys took a bunch of land using a lot of ringers from a powerful corp. When **** hit the fan they bounced and seemingly hurt a lot of the recruiting momentum your corp had going.
Some of these scenarios above take the drama down a notch and insert the possibility of a better fun/drama ratio.
I'm really looking forward to PC 2.0.
ML Director
Eve Toon - Raylan Scott
|
GVGMODE
WorstPlayersEver
116
|
Posted - 2014.01.23 03:27:00 -
[102] - Quote
I'm looking forward to The Division |
m twiggz
Pradox One Proficiency V.
260
|
Posted - 2014.01.23 07:08:00 -
[103] - Quote
Thor Odinson42 wrote:m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight. Not to mention the smaller corps hiring full teams of ringers to take districts from corps without fielding all but one player from their own corp. There should be some kind of requirement of how many of your own corp players need to be in a PC battle. If you can't field the majority of a team you shouldn't be able to hold districts. This x1000 as well. I used to be pretty hard core about corps using their own players, but all the BS I mentioned earlier forced people to rely on friends and allies out of necessity. I'm not talking trash but look at the situation Pradox got into. You guys took a bunch of land using a lot of ringers from a powerful corp. When **** hit the fan they bounced and seemingly hurt a lot of the recruiting momentum your corp had going. Some of these scenarios above take the drama down a notch and insert the possibility of a better fun/drama ratio. I'm really looking forward to PC 2.0. Agreed. It's hard to count on other corps whether it's alliance or friends. In Dust specifically many players and corps go where the ISK is. They hold no true respect or allegiance. Once the going gets tough they bail and move onto the next biggest payer. I suppose that's how a game of merc's would be but sometimes it's absolutely pathetic. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
227
|
Posted - 2014.01.23 14:44:00 -
[104] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Charts
Running total since ISK tracking started :
7 days - 5,988,000,000 ISK |
Bayeth Mal
OSG Planetary Operations Covert Intervention
10
|
Posted - 2014.01.23 15:43:00 -
[105] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? Dust ChartsRunning total since ISK tracking started : 7 days - 5,988,000,000 ISK
I knew it was profitable, but had no idea it was this bad (I'm not involved in any of the PC book keeping for my few PC experiences). If true this is very very disturbing and is a good reason to not bring in any kind of player economy as the inflation will be ludicrous, as 10% of players will hold 90% of the ISK. It makes my attempts to save ISK in the hopes of having a decent bank account feel like a waste of time. As grind all I want, these guys are probably each getting 2mil ISK a day (assuming ~400 players involved and getting paid equally, more likely it's split between a smaller group) whether they play or not. |
trollsroyce
Ametat Security Amarr Empire
683
|
Posted - 2014.01.23 16:14:00 -
[106] - Quote
trollsroyce wrote:I think the change is very good as an immediate fix.
It is definitely needed to curb farming before the economies are properly linked, otherwise the risk of a single coalition using PC as an isk printer for EVE is reality.
I'm sure the possibility of self attacking and killing clones for district lockdowns on frontline planets, to simultaneously generate relatively decent clone kill income from own killed clones, has been examined and calculated? It would be the obvious exploit I'd run to suggest to a coalition. Just cba thinking through if it's viable :)
Hope it's not related to that instant reaction in the "changes to PC" thread from last autumn :) |
Maximus Stryker
Who Are Those Guys
786
|
Posted - 2014.01.23 16:17:00 -
[107] - Quote
TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
|
HowDidThatTaste
Ancient Exiles. Renegade Alliance
4476
|
Posted - 2014.01.23 16:32:00 -
[108] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? Dust ChartsRunning total since ISK tracking started : 7 days - 5,988,000,000 ISK
Wow 6 billion isk given to people for not playing.
Imagine those poor mercs out there that have to grind all day for a few million. I hope they wake up and realize how dumb this mechanic is. Giving free isk at no risk, you don't even have to log in a and play. |
Thor Odinson42
Molon Labe. Public Disorder.
2568
|
Posted - 2014.01.23 17:05:00 -
[109] - Quote
District locking isn't nearly as profitable as actually holding districts. So a situation like Nyan San is providing a VERY small number of players in an odd timezone a huge amount of ISK that really nobody can do anything about.
I would say that district locking is a counter measure to ensure that there is some amount of ISK outside those hands.
Call it a player created stopgap from the economy being completely thrown off balance from an incomplete game mode. Let's not act like this hasn't been something people have been calling out for months. People were screaming from the hills about Eon and the economic impact PC would have on the game. It's created a scenario where a TINY portion of the player base is bringing in an amount of ISK that is likely higher than the non PC player base as a whole.
If people weren't locking districts you'd have 100-200 people controlling all of Molden Heath and billions and billions of ISK generated everyday. Once there are no districts to launch attacks from it is as good as over.
You can call it whatever you like, I don't like the idea of district locking. BUT to me it's absolutely necessary until the passive ISK flow is stopped altogether and mechanics are changed to prevent small groups from holding far more land than should be possible.
Part of me says, lets just let Renegade take all of Molden Heath as they would if not for district locking. But CCP might as well just say if you are on the top 100 of the leaderboard you no longer have to purchase items from the market, we'll just give you BPOs.
ML Director
Eve Toon - Raylan Scott
|
Thor Odinson42
Molon Labe. Public Disorder.
2569
|
Posted - 2014.01.23 18:21:00 -
[110] - Quote
Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
I'll be the first to tell you that I don't like district locking.
But I will say that there is a very short list of people that are doing anything at all to stand in the way of less than 1% of the player base controlling a huge percentage of the ISK in the game.
If the playerbase is willing to come together and have another F Eon Coalition type assault on Renegade then I could understand the "hate" from district locking.
If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
ML Director
Eve Toon - Raylan Scott
|
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2328
|
Posted - 2014.01.23 19:14:00 -
[111] - Quote
Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
Ccp promotes that bull sht sadly.
I use tactics in rl that would be considered scummy to get one up etc, I play the game and enjoy not doing that and playing the good guy.
I believe dust mirrors ourselves but polar opposites in the way people play the game.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
SteelDark Knight
Ancient Exiles. Renegade Alliance
229
|
Posted - 2014.01.23 19:17:00 -
[112] - Quote
I have chosen not to post any text here because simply data tracking the districts, the corporations abusing the exploit, and calculating the potential financials and posting them here makes a better argument than any wall of text I could write.
However, I would caution any one reading to note that many speaking are those whom exploit the mechanic to profitably lock districts with little to no risk and no profit offsetting ISK drain due to the costs of war. Many have done so for months and long before someone finally decided to explain to CCP how it was able to be done without an ISK loss.
This does not mean that their arguments have no merit. It just should be noted.
There are many, many, issues with PC. However, first and foremost to be corrected should be those that allow significant gain with no risk and no cost and that are unintended by the developers.
|
SickJ
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
128
|
Posted - 2014.01.23 19:54:00 -
[113] - Quote
Delta 749 wrote:MaDD MoXXY wrote:Delta 749 wrote:See you dont understand, we need as many districts as possible to claim we are good even if we cant be bothered to actually defend them
Remember when people used to say if you didnt have the manpower to hold your districts you would lose them and welcome to new eden you better harden up Ah, good times CCP should open up more then just molden health that should solve a little bit of the fighting for the little districts available No it wouldnt Sure there would be the initial land rush at the start but eventually you end up with the same problem of the richest corps sitting there locking districts Not to just blame people for it all though, PC itself is fundamentally broken
Wouldn't there be some serious manpower issues in holding that many districts?
Blue/Green = Good |
Red = Bad |
Yellow = Mine
|
Spectral Clone
Dust2Dust. Top Men.
1084
|
Posted - 2014.01.23 20:31:00 -
[114] - Quote
Thor Odinson42 wrote: If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
Q
F
T
You-¦re the man. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2332
|
Posted - 2014.01.23 21:55:00 -
[115] - Quote
Spectral Clone wrote:Thor Odinson42 wrote: If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
Q F T You-¦re the man. Off topic rant: PC is broken as hell (lag, timers, district locking). Then "elite" players go around waving their e-peen on the forums about others not being in PC and that those players doesn-¦t matter, etc. These e-peen waving asshats can not wrap their head around the fact that other mercs realized that PC was not worth their time ONE DAY after it was released. It is amusing that so many endured this laggy crap of a game mode so much that they actually got burnt out IRL. What kind of masochists are these people?!
Although our alliance is going to be part of the joke soon, THIS, iv seen plenty of players literally quit after having explained the pinnacle of the game that is pc, and that's before they know how to abuse it.
Iv seen even more quit after hearing/finding out how it can be abused and many more quit after being lagged out or booted although theres been a tasty lag fix which was good. Hence swamps interest in pc.
Like iv stated before, if I'd not have been here since beta and joined recently, I'd most definitely have quit. Well actually I was going to at one point but my CEO took me in as his director on a whim that I could be trusted. o7
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
lDocHollidayl
Ancient Exiles. Renegade Alliance
489
|
Posted - 2014.01.23 22:22:00 -
[116] - Quote
Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2340
|
Posted - 2014.01.23 22:36:00 -
[117] - Quote
lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution.
People who have spent months watching their new recruits grow and spent hours upon hours training are not in the slightest bit interested in ringers, its not fair on said newer players who have grinded for months either.
I'm just saying because it seems to be greatly misunderstood that ringers makes months of time spent wasted for corps that really have built from scratch that contain either 1 or 2 recycled players at most or none at all.
Again I'm just saying mate.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Thor Odinson42
Molon Labe. Public Disorder.
2596
|
Posted - 2014.01.23 23:28:00 -
[118] - Quote
lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution.
This is true, PC is a lot better from a lag standpoint.
Cheap clone packs could be a temporary measure to add to some more action, but only makes district locking even more profitable.
They are going to have to remove passive ISK altogether.
ML Director
Eve Toon - Raylan Scott
|
Bethhy
Ancient Exiles. Renegade Alliance
909
|
Posted - 2014.01.23 23:50:00 -
[119] - Quote
TechMechMeds wrote:lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution. People who have spent months watching their new recruits grow and spent hours upon hours training are not in the slightest bit interested in ringers, its not fair on said newer players who have grinded for months either. I'm just saying because it seems to be greatly misunderstood that ringers makes months of time spent wasted for corps that really have built from scratch that contain either 1 or 2 recycled players at most or none at all. Again I'm just saying mate.
Even the most active entities in PC needs ringers.. I couldn't imagine an entity that wasn't built around PC pulling the consistent active numbers for that activity either.
Most of the PC entities out there have been part of PC since it's inceptions or the leaders of said entities have. The tactics and shaping of how everything works around PC has a fair demand on a analytical mind. The gameplay in PC versus pubs is so drastically different, that mere factor handicaps most up and coming PC aspiring corporations.
Having a full Team deploy option and or game mode will allow these up and coming DUST corporations to test strategies and tactics in practicality. without having to invest in a clone pack or going up against the steep competition for 90% of the PC options. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
236
|
Posted - 2014.01.24 16:13:00 -
[120] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
DUST CHARTS
Running total since ISK tracking started :
8 days - 7,008,000,000 ISK |
|
Maximus Stryker
Who Are Those Guys
788
|
Posted - 2014.01.24 16:21:00 -
[121] - Quote
TechMechMeds wrote:Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed. Ccp promotes that bull sht sadly. I use tactics in rl that would be considered scummy to get one up etc, I play the game and enjoy not doing that and playing the good guy. I believe dust mirrors ourselves but polar opposites in the way people play the game. Yes, CCP agreeing with the sentiment that "some griefing is good for the game" is my largest misgiving about CCP. Other than that, I like who they are and what they have done and appreciate their efforts very much.
I'll shy away from the comparisons about relating EVE/DUST to real life. I will say that while I appreciate and enjoy the sandbox mentality, certain things need some regulation/oversight (EVE has this in the form of CONCORD).
District locking is a major concern that should not be taken lightly in Shanghai Hi or Reykjavik.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
|
iliel
Capital Acquisitions LLC
5
|
Posted - 2014.01.25 23:06:00 -
[122] - Quote
Superhero Rawdon wrote: conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game.
If only countries, after conquering another country, could 'keep' the other country by 'locking' it. Hey, I guess the world should be controlled by one of Napoleon's decedents.
Anyhow, to 'keep' something or, perhaps better, to own something one must either (a) belong to a community in which laws protect your possessions (i.e., that which you 'own') or (b) protect those possessions yourself.
I think it's obvious (but apparently it isn't) that the point of an fps is that your life is yours to protect. That is, you have a weapon to defend yourself.
Now, in a sophisticated fps games (like this one) - - with teams and also with a virtual global warfare system - - I think (but again this point must be foreign) that the first point is magnified: not only must you protect yourself but you must protect your team and also the global space which your team controls. Protection still amounts to picking up your weapon and using it. Of course, there are defensive/support roles. But these roles are designed to support those of us who pick up and use our weapon.
Clearly, if you don't pick up and use your weapon and you're still succeeding in some capacity, then there is something wrong. The problem is not simply the isk reward - - though fixing that would be nice. Moreover, the problem is that the game allows people to participate without participating. This exists both at the level where people sit in the MCC, where people snipe from a position in which they cannot be (let us say easily) confronted, and at the level where groups of people sit behind a button and claim that this is the way in which real life 'keeping' takes place.
But realism aside: a game should be about playing the game. If people don't want to play - - that is, in an fps warefare game, if people don't want to defend themselves and/or attack others - - then, at least to keep those people happy and paying customers, put them in some corner where they can have their district(s) and ISK but also where those of us who actually want to play the game don't ever have to hear about them . . . again.
I think there are already some on here who've proven that they'd rather have ISK and sit around looking at it then actually picking up a weapon and fighting.
But for the rest of us, let us play!
On a side note:
Nyain San has done nothing wrong. Their timers reflect their time zone. Let me note that it is frustrating that their timers are what they are. Indeed, they took all of my corp's districts and then reset them to a time at which we will likely not be able to respond. But since many of them had to fight us at their dinner time, I agree that it is only fair that we would have to fight them whenever they deem fit (even if that is in the early morning). They fairly won their districts and I'm sure would fairly defend them if necessary.
As for those of you who have complained about the district-locking mechanic and are currently in a corporation or alliance with a corporation which locks districts, let me just say this: you should either (a) leave your corporation or (b) tell your CEO (or the CEO of the alliance corp which locks) to unlock her/his districts. I won't name names. But if you're going to champion corps which fight their battles (win or lose), then why not belong to one of those corps? |
SteelDark Knight
Ancient Exiles. Renegade Alliance
238
|
Posted - 2014.01.26 14:13:00 -
[123] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
DUST CHARTS
Running total since ISK tracking started :
9 days - 7,920,000,000 ISK |
Auris Lionesse
Capital Acquisitions LLC
80
|
Posted - 2014.01.26 14:43:00 -
[124] - Quote
pos in eve are vulnerable 24/7 are they not? no magical money making protection there. Remove district lock and prevent ringers on attacking teams.
Using logic I would assume pc would require eve support to move the clones to the attack planet or to pilot a warbarge. having eve players on payroll is automatic defense. Set up a station and now you have a hub of defense 24/7, pilots die or flee and now you gotta defend the district.
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4485
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Posted - 2014.01.26 15:45:00 -
[125] - Quote
30 new billionaires added to the economy each month with no fear of loss because they lock districts and don't even need to play. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
241
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Posted - 2014.01.27 14:59:00 -
[126] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/25/14 roughly 840 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
DUST CHARTS
Running total since ISK tracking started :
10 days - 8,808,000,000 ISK
Note: Totals went down not due to corporations ceasing to abuse the exploit but instead due to those corporations starting to send clones to attack corporations whom do not abuse the exploit. All the while they continue to keep their district locked and prevent any counter attack.
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Azura Sakura
Altyr Initiative
576
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Posted - 2014.01.27 15:10:00 -
[127] - Quote
SteelDark Knight wrote:On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/25/14 roughly 840 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? DUST CHARTSRunning total since ISK tracking started : 10 days - 8,808,000,000 ISK Note: Totals went down not due to corporations ceasing to abuse the exploit but instead due to those corporations starting to send clones to attack corporations whom do not abuse the exploit. All the while they continue to keep their district locked and prevent any counter attack.
Wow.... 8bil in 10 days. Endless proto stomping for high end corps. Defeats the purpose of playing Dust (high risk high reward lol). |
Korvin Lomont
United Pwnage Service RISE of LEGION
529
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Posted - 2014.01.27 15:27:00 -
[128] - Quote
Azura Sakura wrote:SteelDark Knight wrote:On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/25/14 roughly 840 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? DUST CHARTSRunning total since ISK tracking started : 10 days - 8,808,000,000 ISK Note: Totals went down not due to corporations ceasing to abuse the exploit but instead due to those corporations starting to send clones to attack corporations whom do not abuse the exploit. All the while they continue to keep their district locked and prevent any counter attack.
Wow.... 8bil in 10 days. Endless proto stomping for high end corps. Defeats the purpose of playing Dust (high risk high reward lol).
And the best part is CCP is stating that BPOs are breaking the game economy |
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