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Thread Statistics | Show CCP posts - 3 post(s) |
TechMechMeds
Swamp Marines
2140
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Posted - 2014.01.16 07:53:00 -
[1] - Quote
CCP Saberwing wrote:JL3Eleven wrote:This is a post from my corp channel enjoy:
Even though this info was a while back, I was in IRC about 3 months ago and CCP Saberwing was talking and saying they're planning to add a system that locks the districts but has a major cost to it and it would have a time locked from 6 hours to 24 hours ranging from 250 Mil ISK to 1 Billion ISK. Don't know if they plan on doing this still or not but I do hope they do. He did say though that PC 2.0 will over haul the whole PC system and that PC 2.0 has been in the works since 1.4 update. Personally I can't stand how players lock districts right now.
Wonder if it was all talk. Erm - being totally honest, I definitely didn't say that. If for no other reason, 3 months ago I had only recently joined CCP and wasn't even particularly knowledgeable about Planetary Conquest and it's issues. Whoever's quoting me on that is making things up I'm afraid.
If you can fix that district locking then that would be grand.
Many players like myself refuse to play in a game mode where such trash can be used to cheat losing, until this is removed there is no real planetary conquest.
You can get so far to truly beating a corp until they lock a district making all efforts void and leaves you feeling cheated and that you've wasted literally days worth of hours.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2140
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Posted - 2014.01.16 08:00:00 -
[2] - Quote
Picture this, its d day in ww2, Churchill gets a called from adolf saying 'not today mate, I'm scared'
That's essentially what district locking is, being told you are not allowed to attack.
Or imagine the battle of Agincourt
Charles the 6th sees Henry the 5ths archers, gets scared and says "actually no not today, I'm er busy"
*magical force field halts the English army*
Henry exclaims " what can I say, its a valid tactic, htfu men"
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2144
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Posted - 2014.01.16 10:50:00 -
[3] - Quote
JL3Eleven wrote:TechMechMeds wrote:Picture this, its d day in ww2, Churchill gets a called from adolf saying 'not today mate, I'm scared'
That's essentially what district locking is, being told you are not allowed to attack.
Or imagine the battle of Agincourt
Charles the 6th sees Henry the 5ths archers, gets scared and says "actually no not today, I'm er busy"
*magical force field halts the English army*
Henry exclaims " what can I say, its a valid tactic, htfu men" Just say "Female dogs be scared, Yo! so the Feds wont find out.
Hahahaha
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2144
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Posted - 2014.01.16 10:54:00 -
[4] - Quote
CCP Saberwing wrote:Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it. As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though.
Please tell me that you think its ridiculous, please.
Please tell me that you do not think its cool basically being told you can't attack, we already have those carebesr timers and yes I understand their function.
What happened to welcome to new Eden? And I'm being extremely modest here.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2144
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Posted - 2014.01.16 10:58:00 -
[5] - Quote
Spectral Clone wrote:CCP Saberwing wrote:Spectral Clone wrote:I totally agree that locking a district should be possible. However, there should be a huge disincentive for doing so. Corporations like Nyan San should be ruined economically if they decide to lock all their 40 districts, like they are doing today. But now they are one of the richest corps due to abusing this feature.
Please fix this, and remove ISK from any parties that obviously have abused the mechanic. Its the only decent thing to do for the players in this game not abusing. I think the general consensus is that District Locking itself isn't the issue - it's more the disincentive and whatnot. As I mentioned, we're discussing this through with the CPM and they've sent us their thoughts on it. As for removing ISK - that is something I can't comment on yet because I'm not sure how it would work in actuality. We'll discuss it, though. Do you have any ideas on how to make PC more accessible without timers? I think that it would be nice to be able to coordinate strikes more tactically rather than waiting for a battle.
This, timers should be based on transport travel time not dumb magical timers.
Inb4carebeartrash.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2157
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Posted - 2014.01.16 15:42:00 -
[6] - Quote
Kain Spero wrote:jerrmy12 kahoalii wrote:Kain Spero wrote:Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be. Heres a thing to comsider, if the districts isk generation isnlow, why hold land? Land in PC should be more of a tool to generate ISK by giving you the clones you need to smash other districts. Clone packs are expensive and limited clones give less opportunity to re-up when compared to a wave of clones used in an attack from a district. If you aren't in PC to be smashing face with other corps then you really shouldn't be in PC anyways.
Theres corps like mine that would love to smash face berserk style but unfortunately, pc doesn't really favour people who are willing to go all out because it won't allow it. This make the very name Planetary conquest void, people are too worried about losing their precious districts without even considering the simple idea of taking it back it seems.
I think this stems from the fact nowadays you can't actually lose games and the funny thing is that even after losing all districts, no one can ever actually lose, if that make sense, just take it back.
It should be re named to 'Almost planetary conquest' or 'planetary lockfest' hahahaha
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2159
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Posted - 2014.01.16 16:40:00 -
[7] - Quote
ReGnYuM wrote:I utterly frustrated that we have brought this topic consistently in the War Room, and then some random makes a post on General, and ... poof Blue Tags
However, Saber is too chill a dude to get angry at + it is just a game at the end of the day
They didn't even move it to the correct section, that's probably because they don't look for anything constructive in a page of threads full of banter, bragging, insults and calling out other corps with the occasional melee glitch whine.
On the flip side apparently the do read everything but are too busy to respond or simply don't want to.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2159
|
Posted - 2014.01.16 16:43:00 -
[8] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. One of the greatest weaknesses that I have seen from CCP in relation to Dust 514 is that game breaking design and balance issues are left in place for months and months both frustrating and alienating veterans and new players alike. Billions of ISK have been poured into the economy via this method at no risk to the abuser. Dust 514 is a game built upon profit, loss, and risk. How something like this is not a high priority and may take over 60 more days to correct is beyond me.
Tiericide really would fix a lot of balance issues and bring more variety concerning suits.
And to think I was heavily against it only a week ago lol.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Tempo
2205
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Posted - 2014.01.18 18:29:00 -
[9] - Quote
Spectral Clone wrote:THEAMAZING POTHEAD wrote: As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun every smaller one while small corps were unable to sell or produce enough clones to even fight back and keep districts
Big corps should be able to overrun small corps. This is New Eden, where manpower, planning and tactics > individual skills.
All planning and tactics out of match are void by the inevitability of district locking and ridiculously long timers. Much wasted effort.
Apparently we are in new Eden, feels more like Disney land.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo
2205
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Posted - 2014.01.18 18:37:00 -
[10] - Quote
Kain Spero wrote:Something that people need to understand though. When you are looking at the Star Map a district in the "locked" state can still be attacked. Only when a district is under attack is it truly locked.
Unfortunately, the blight of passive ISK is still on PC and will continue to create the desire for corporations to hold as much land as possible and lead land holders to find non-content generating peace more profitable than conflict. At least if profitable district locking can be squished that will be one step closer to getting PC where it needs to be.
Can you explain that a bit again please, from my experience a locked district is locked, period. I'm sure I'll get it, its been a long day.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo
2214
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Posted - 2014.01.18 18:49:00 -
[11] - Quote
Listen right, what attracts a lot of the player base is the lack of stupiud safety nets without reason, locking districts of any kind is unreasonable and plain and simply put, some hocus pocus bullsht.
Why exactly are corps that have so much isk worrying about losing districts anyway when they have enough to war all of mh if they had enough mercs and are so l33t that they can take it back anyway?
Until you give a valid reason for it, its just plain sht. Only a small amount of players will even put up with this joke bull sht. People will not stay when they find out the pinnacle of dust is some fking serious joke hahaha seriously, its hilarious and unbelievable that any backing of such crap exists.
On the flip side though, swamp is very soon going to be part of this joke but we might just do organised and themed matches such as 16v16 heavy nova knife fights on the bridge or whatever. You can't actually expect people to go to war knowing they cant win it because of locks. Seriously the competitive corps are all gone, they fought the good fight, then got screwed by the locks, people simply won't put up with it.
And again, no one is truly out are they? Theres no GAME OVER or YOU DIED screen if you lose your districts.
Its just some farmville bull sht and any justification is hilarious.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2214
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Posted - 2014.01.19 02:57:00 -
[12] - Quote
Kain Spero wrote:The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists and even if you remove passive ISK it can still be a thing.
I understand that despite my btching, much crying and such lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2263
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Posted - 2014.01.21 17:05:00 -
[13] - Quote
Pc is fundamentally flawed anyway, its completely backward and until that radical change is made, we'll just go round in circles like a dog chasing its tail complaining about district locks, ringers etc etc.
Eve players running the show would open up more possibilities. I'm sick of explaining how but its right there for anyone with any foresight. We'd have to option of operating as mercs, pirates or if you wanted, a soldier employed in an eve corp.
You can't fix the fundamental flaws of pc and the decision to hold land was a sht one but it sounded good at the time.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2298
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Posted - 2014.01.22 20:25:00 -
[14] - Quote
Thor Odinson42 wrote:The problem with PC is that the mechanics of it allow for small groups of players to dominate it with the 16vs16 and the 24 to 48 hour timers. I donGÇÖt think many people have a real grasp of what that means. When Eon controlled Molden Heath there were very few players doing the heavy lifting when considering the overall number of players involved.
Ringing started a situation where you would spend 160-240 million ISK attacking a district. In the last battle to take a district it was guaranteed that the match would be filled with an all-star team. This quickly whittled away at the number of players that were willing to participate and put up with this. By the end of EonGÇÖs reign many corps had pulled completely out of PC. 100s of billions of ISK was being generated with little to no fighting. Corps willing to take that on risked the infighting and implosion that resulted in the death of many corps.
There was a push by a random mix of players and corps in an effort called the F Eon Coalition. Massive numbers of attacks were dropped on their districts. Despite the bravado from Eon, they dried up and went inactive within weeks of this push. Districts were sold and traded and farming began.
Fast forward a few months and Ancient Exiles and Nyan San control the majority of Molden Heath. You are talking about 200 players with the active numbers much, much lower. These corps are pulling in levels of ISK that is game breaking due to mechanics that are crap. They are great players, amazing even but how long does a game mode sit unfinished while a select few go largely unchecked and racking in more money per day than the vast majority of Dust pulls in COMBINED on a daily basis.
IGÇÖve proposed in the War Room to remove passive ISK totally from PC.
Districts would be attackable every day with a 30 minute to 1 hr timer beginning at the time of attack. Corps could set a downtime window of 8-12 hours that effectively lock the district.
- successful defenses increase a payout multiplier
- successful attacks have a 2x multiplier
- successful, multi attack district flips increasing exponentially along the way.
If IGÇÖve got 80 people only and we want to go do some PC we should be able to launch some attacks and go have some fun. Not launch some attacks and 24 to 48 hours later hope that weGÇÖve got the right people online.
I also propose that ringers from outside of the alliance cost ISK, call it a clone transport fee. And it should be expensive. District locking is the only thing keeping Molden Heath from being 100% dominated by an active group of less than 200 players. I agree that itGÇÖs bullshit, but I put that on CCP for a failed game mode. Planetary Conquest should be removed and replaced with corporate battles until PC 2.0 is released.
Definitely a start and much agreed.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2308
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Posted - 2014.01.23 01:56:00 -
[15] - Quote
m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight.
This all the way as well.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2328
|
Posted - 2014.01.23 19:14:00 -
[16] - Quote
Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
Ccp promotes that bull sht sadly.
I use tactics in rl that would be considered scummy to get one up etc, I play the game and enjoy not doing that and playing the good guy.
I believe dust mirrors ourselves but polar opposites in the way people play the game.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2332
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Posted - 2014.01.23 21:55:00 -
[17] - Quote
Spectral Clone wrote:Thor Odinson42 wrote: If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
Q F T You-¦re the man. Off topic rant: PC is broken as hell (lag, timers, district locking). Then "elite" players go around waving their e-peen on the forums about others not being in PC and that those players doesn-¦t matter, etc. These e-peen waving asshats can not wrap their head around the fact that other mercs realized that PC was not worth their time ONE DAY after it was released. It is amusing that so many endured this laggy crap of a game mode so much that they actually got burnt out IRL. What kind of masochists are these people?!
Although our alliance is going to be part of the joke soon, THIS, iv seen plenty of players literally quit after having explained the pinnacle of the game that is pc, and that's before they know how to abuse it.
Iv seen even more quit after hearing/finding out how it can be abused and many more quit after being lagged out or booted although theres been a tasty lag fix which was good. Hence swamps interest in pc.
Like iv stated before, if I'd not have been here since beta and joined recently, I'd most definitely have quit. Well actually I was going to at one point but my CEO took me in as his director on a whim that I could be trusted. o7
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2340
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Posted - 2014.01.23 22:36:00 -
[18] - Quote
lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution.
People who have spent months watching their new recruits grow and spent hours upon hours training are not in the slightest bit interested in ringers, its not fair on said newer players who have grinded for months either.
I'm just saying because it seems to be greatly misunderstood that ringers makes months of time spent wasted for corps that really have built from scratch that contain either 1 or 2 recycled players at most or none at all.
Again I'm just saying mate.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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