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Thread Statistics | Show CCP posts - 3 post(s) |
low genius
The Sound Of Freedom Renegade Alliance
1110
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Posted - 2014.01.22 18:58:00 -
[91] - Quote
Kain Spero wrote:The problem is there is really no way to stop district locking. You can only make it cost ISK at best. Just one of the flaws in the system as long as passive ISK exists and even if you remove passive ISK it can still be a thing.
why not just have a locked district stop producing for 48 hours? |
Thor Odinson42
Molon Labe. Public Disorder.
2550
|
Posted - 2014.01.22 19:12:00 -
[92] - Quote
The problem with PC is that the mechanics of it allow for small groups of players to dominate it with the 16vs16 and the 24 to 48 hour timers. I donGÇÖt think many people have a real grasp of what that means. When Eon controlled Molden Heath there were very few players doing the heavy lifting when considering the overall number of players involved.
Ringing started a situation where you would spend 160-240 million ISK attacking a district. In the last battle to take a district it was guaranteed that the match would be filled with an all-star team. This quickly whittled away at the number of players that were willing to participate and put up with this. By the end of EonGÇÖs reign many corps had pulled completely out of PC. 100s of billions of ISK was being generated with little to no fighting. Corps willing to take that on risked the infighting and implosion that resulted in the death of many corps.
There was a push by a random mix of players and corps in an effort called the F Eon Coalition. Massive numbers of attacks were dropped on their districts. Despite the bravado from Eon, they dried up and went inactive within weeks of this push. Districts were sold and traded and farming began.
Fast forward a few months and Ancient Exiles and Nyan San control the majority of Molden Heath. You are talking about 200 players with the active numbers much, much lower. These corps are pulling in levels of ISK that is game breaking due to mechanics that are crap. They are great players, amazing even but how long does a game mode sit unfinished while a select few go largely unchecked and racking in more money per day than the vast majority of Dust pulls in COMBINED on a daily basis.
IGÇÖve proposed in the War Room to remove passive ISK totally from PC.
Districts would be attackable every day with a 30 minute to 1 hr timer beginning at the time of attack. Corps could set a downtime window of 8-12 hours that effectively lock the district.
- successful defenses increase a payout multiplier
- successful attacks have a 2x multiplier
- successful, multi attack district flips increasing exponentially along the way.
If IGÇÖve got 80 people only and we want to go do some PC we should be able to launch some attacks and go have some fun. Not launch some attacks and 24 to 48 hours later hope that weGÇÖve got the right people online.
I also propose that ringers from outside of the alliance cost ISK, call it a clone transport fee. And it should be expensive. District locking is the only thing keeping Molden Heath from being 100% dominated by an active group of less than 200 players. I agree that itGÇÖs bullshit, but I put that on CCP for a failed game mode. Planetary Conquest should be removed and replaced with corporate battles until PC 2.0 is released.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2550
|
Posted - 2014.01.22 19:16:00 -
[93] - Quote
There are still possibilities to game the system I mentioned above and it's not perfect, but some form of it would be a 100% improvement over what we have now.
ML Director
Eve Toon - Raylan Scott
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2298
|
Posted - 2014.01.22 20:25:00 -
[94] - Quote
Thor Odinson42 wrote:The problem with PC is that the mechanics of it allow for small groups of players to dominate it with the 16vs16 and the 24 to 48 hour timers. I donGÇÖt think many people have a real grasp of what that means. When Eon controlled Molden Heath there were very few players doing the heavy lifting when considering the overall number of players involved.
Ringing started a situation where you would spend 160-240 million ISK attacking a district. In the last battle to take a district it was guaranteed that the match would be filled with an all-star team. This quickly whittled away at the number of players that were willing to participate and put up with this. By the end of EonGÇÖs reign many corps had pulled completely out of PC. 100s of billions of ISK was being generated with little to no fighting. Corps willing to take that on risked the infighting and implosion that resulted in the death of many corps.
There was a push by a random mix of players and corps in an effort called the F Eon Coalition. Massive numbers of attacks were dropped on their districts. Despite the bravado from Eon, they dried up and went inactive within weeks of this push. Districts were sold and traded and farming began.
Fast forward a few months and Ancient Exiles and Nyan San control the majority of Molden Heath. You are talking about 200 players with the active numbers much, much lower. These corps are pulling in levels of ISK that is game breaking due to mechanics that are crap. They are great players, amazing even but how long does a game mode sit unfinished while a select few go largely unchecked and racking in more money per day than the vast majority of Dust pulls in COMBINED on a daily basis.
IGÇÖve proposed in the War Room to remove passive ISK totally from PC.
Districts would be attackable every day with a 30 minute to 1 hr timer beginning at the time of attack. Corps could set a downtime window of 8-12 hours that effectively lock the district.
- successful defenses increase a payout multiplier
- successful attacks have a 2x multiplier
- successful, multi attack district flips increasing exponentially along the way.
If IGÇÖve got 80 people only and we want to go do some PC we should be able to launch some attacks and go have some fun. Not launch some attacks and 24 to 48 hours later hope that weGÇÖve got the right people online.
I also propose that ringers from outside of the alliance cost ISK, call it a clone transport fee. And it should be expensive. District locking is the only thing keeping Molden Heath from being 100% dominated by an active group of less than 200 players. I agree that itGÇÖs bullshit, but I put that on CCP for a failed game mode. Planetary Conquest should be removed and replaced with corporate battles until PC 2.0 is released.
Definitely a start and much agreed.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Arirana
Ancient Exiles. Renegade Alliance
376
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Posted - 2014.01.23 00:45:00 -
[95] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I made a thread of idea's to decrease district locking capabilities and make it easier to counter overall. Negative impacts would only include 26-27 clone pack immunity and 24 hour moving clones/cool downs. Also, a suggestion for more info regarding when battles take place view-able from the star map.
I have an ego?! O.O
The scales have fallen from my eyes.
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Thor Odinson42
Molon Labe. Public Disorder.
2557
|
Posted - 2014.01.23 01:17:00 -
[96] - Quote
Arirana wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I made a thread of idea's to decrease district locking capabilities and make it easier to counter overall. Negative impacts would only include 26-27 clone pack immunity and 24 hour moving clones/cool downs. Also, a suggestion for more info regarding when battles take place view-able from the star map.
That's good, but what about the 24 hr timer?
ML Director
Eve Toon - Raylan Scott
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Arirana
Ancient Exiles. Renegade Alliance
377
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Posted - 2014.01.23 01:46:00 -
[97] - Quote
Thor Odinson42 wrote:Arirana wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I made a thread of idea's to decrease district locking capabilities and make it easier to counter overall. Negative impacts would only include 26-27 clone pack immunity and 24 hour moving clones/cool downs. Also, a suggestion for more info regarding when battles take place view-able from the star map. That's good, but what about the 24 hr timer? Moved Window Mode PC request to this thread
I have an ego?! O.O
The scales have fallen from my eyes.
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m twiggz
Pradox One Proficiency V.
258
|
Posted - 2014.01.23 01:52:00 -
[98] - Quote
Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight. Not to mention the smaller corps hiring full teams of ringers to take districts from corps without fielding all but one player from their own corp. |
Patrick57
Fatal Absolution Covert Intervention
4168
|
Posted - 2014.01.23 01:53:00 -
[99] - Quote
THEAMAZING POTHEAD wrote:I love how none of you scrubs even realise how locking districts works.
No corp i know of exploits dual corp locking anymore, as few corps even realise how, let alone want to unnecessarily waste isk doing so.
If you think once you have a district you can just permanently lock it you're seriously retard3d.
As for district locks themselves they need to stay for the exact reason they were created, if you had to fight for a district everyday nonstop it would mean powerful, big corps would overrun every smaller one while small corps were unable to sell or produce enough clones to even fight back and keep districts. In other words you wouldn't be able to produce enough clones while rich corps bought clone packs to whittle you down and take your districts with ease.
As it is now, its the same except you can have every other day for free to stock up on clones to prepare for attacks, which is why we have some non alliance corps with districts now(and because we choose not to take too many districts).
Also, locking doesn't help big corps with lots of districts anyways, as we saw with EoN, a massive attack can just be launched during the unlocked times anyways. Because you choose not to take so many districts?
Don't you have like 45 of them? And your alliance owns something like 120 as a whole
Winner of at least 9 King ThunderBolt hate videos :D
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2308
|
Posted - 2014.01.23 01:56:00 -
[100] - Quote
m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight.
This all the way as well.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Thor Odinson42
Molon Labe. Public Disorder.
2565
|
Posted - 2014.01.23 03:18:00 -
[101] - Quote
m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight. Not to mention the smaller corps hiring full teams of ringers to take districts from corps without fielding all but one player from their own corp. There should be some kind of requirement of how many of your own corp players need to be in a PC battle. If you can't field the majority of a team you shouldn't be able to hold districts.
This x1000 as well. I used to be pretty hard core about corps using their own players, but all the BS I mentioned earlier forced people to rely on friends and allies out of necessity.
I'm not talking trash but look at the situation Pradox got into. You guys took a bunch of land using a lot of ringers from a powerful corp. When **** hit the fan they bounced and seemingly hurt a lot of the recruiting momentum your corp had going.
Some of these scenarios above take the drama down a notch and insert the possibility of a better fun/drama ratio.
I'm really looking forward to PC 2.0.
ML Director
Eve Toon - Raylan Scott
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GVGMODE
WorstPlayersEver
116
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Posted - 2014.01.23 03:27:00 -
[102] - Quote
I'm looking forward to The Division |
m twiggz
Pradox One Proficiency V.
260
|
Posted - 2014.01.23 07:08:00 -
[103] - Quote
Thor Odinson42 wrote:m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight. Not to mention the smaller corps hiring full teams of ringers to take districts from corps without fielding all but one player from their own corp. There should be some kind of requirement of how many of your own corp players need to be in a PC battle. If you can't field the majority of a team you shouldn't be able to hold districts. This x1000 as well. I used to be pretty hard core about corps using their own players, but all the BS I mentioned earlier forced people to rely on friends and allies out of necessity. I'm not talking trash but look at the situation Pradox got into. You guys took a bunch of land using a lot of ringers from a powerful corp. When **** hit the fan they bounced and seemingly hurt a lot of the recruiting momentum your corp had going. Some of these scenarios above take the drama down a notch and insert the possibility of a better fun/drama ratio. I'm really looking forward to PC 2.0. Agreed. It's hard to count on other corps whether it's alliance or friends. In Dust specifically many players and corps go where the ISK is. They hold no true respect or allegiance. Once the going gets tough they bail and move onto the next biggest payer. I suppose that's how a game of merc's would be but sometimes it's absolutely pathetic. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
227
|
Posted - 2014.01.23 14:44:00 -
[104] - Quote
CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more.
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
Dust Charts
Running total since ISK tracking started :
7 days - 5,988,000,000 ISK |
Bayeth Mal
OSG Planetary Operations Covert Intervention
10
|
Posted - 2014.01.23 15:43:00 -
[105] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? Dust ChartsRunning total since ISK tracking started : 7 days - 5,988,000,000 ISK
I knew it was profitable, but had no idea it was this bad (I'm not involved in any of the PC book keeping for my few PC experiences). If true this is very very disturbing and is a good reason to not bring in any kind of player economy as the inflation will be ludicrous, as 10% of players will hold 90% of the ISK. It makes my attempts to save ISK in the hopes of having a decent bank account feel like a waste of time. As grind all I want, these guys are probably each getting 2mil ISK a day (assuming ~400 players involved and getting paid equally, more likely it's split between a smaller group) whether they play or not. |
trollsroyce
Ametat Security Amarr Empire
683
|
Posted - 2014.01.23 16:14:00 -
[106] - Quote
trollsroyce wrote:I think the change is very good as an immediate fix.
It is definitely needed to curb farming before the economies are properly linked, otherwise the risk of a single coalition using PC as an isk printer for EVE is reality.
I'm sure the possibility of self attacking and killing clones for district lockdowns on frontline planets, to simultaneously generate relatively decent clone kill income from own killed clones, has been examined and calculated? It would be the obvious exploit I'd run to suggest to a coalition. Just cba thinking through if it's viable :)
Hope it's not related to that instant reaction in the "changes to PC" thread from last autumn :) |
Maximus Stryker
Who Are Those Guys
786
|
Posted - 2014.01.23 16:17:00 -
[107] - Quote
TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4476
|
Posted - 2014.01.23 16:32:00 -
[108] - Quote
SteelDark Knight wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? Dust ChartsRunning total since ISK tracking started : 7 days - 5,988,000,000 ISK
Wow 6 billion isk given to people for not playing.
Imagine those poor mercs out there that have to grind all day for a few million. I hope they wake up and realize how dumb this mechanic is. Giving free isk at no risk, you don't even have to log in a and play. |
Thor Odinson42
Molon Labe. Public Disorder.
2568
|
Posted - 2014.01.23 17:05:00 -
[109] - Quote
District locking isn't nearly as profitable as actually holding districts. So a situation like Nyan San is providing a VERY small number of players in an odd timezone a huge amount of ISK that really nobody can do anything about.
I would say that district locking is a counter measure to ensure that there is some amount of ISK outside those hands.
Call it a player created stopgap from the economy being completely thrown off balance from an incomplete game mode. Let's not act like this hasn't been something people have been calling out for months. People were screaming from the hills about Eon and the economic impact PC would have on the game. It's created a scenario where a TINY portion of the player base is bringing in an amount of ISK that is likely higher than the non PC player base as a whole.
If people weren't locking districts you'd have 100-200 people controlling all of Molden Heath and billions and billions of ISK generated everyday. Once there are no districts to launch attacks from it is as good as over.
You can call it whatever you like, I don't like the idea of district locking. BUT to me it's absolutely necessary until the passive ISK flow is stopped altogether and mechanics are changed to prevent small groups from holding far more land than should be possible.
Part of me says, lets just let Renegade take all of Molden Heath as they would if not for district locking. But CCP might as well just say if you are on the top 100 of the leaderboard you no longer have to purchase items from the market, we'll just give you BPOs.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2569
|
Posted - 2014.01.23 18:21:00 -
[110] - Quote
Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
I'll be the first to tell you that I don't like district locking.
But I will say that there is a very short list of people that are doing anything at all to stand in the way of less than 1% of the player base controlling a huge percentage of the ISK in the game.
If the playerbase is willing to come together and have another F Eon Coalition type assault on Renegade then I could understand the "hate" from district locking.
If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
ML Director
Eve Toon - Raylan Scott
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2328
|
Posted - 2014.01.23 19:14:00 -
[111] - Quote
Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
Ccp promotes that bull sht sadly.
I use tactics in rl that would be considered scummy to get one up etc, I play the game and enjoy not doing that and playing the good guy.
I believe dust mirrors ourselves but polar opposites in the way people play the game.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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SteelDark Knight
Ancient Exiles. Renegade Alliance
229
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Posted - 2014.01.23 19:17:00 -
[112] - Quote
I have chosen not to post any text here because simply data tracking the districts, the corporations abusing the exploit, and calculating the potential financials and posting them here makes a better argument than any wall of text I could write.
However, I would caution any one reading to note that many speaking are those whom exploit the mechanic to profitably lock districts with little to no risk and no profit offsetting ISK drain due to the costs of war. Many have done so for months and long before someone finally decided to explain to CCP how it was able to be done without an ISK loss.
This does not mean that their arguments have no merit. It just should be noted.
There are many, many, issues with PC. However, first and foremost to be corrected should be those that allow significant gain with no risk and no cost and that are unintended by the developers.
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SickJ
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
128
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Posted - 2014.01.23 19:54:00 -
[113] - Quote
Delta 749 wrote:MaDD MoXXY wrote:Delta 749 wrote:See you dont understand, we need as many districts as possible to claim we are good even if we cant be bothered to actually defend them
Remember when people used to say if you didnt have the manpower to hold your districts you would lose them and welcome to new eden you better harden up Ah, good times CCP should open up more then just molden health that should solve a little bit of the fighting for the little districts available No it wouldnt Sure there would be the initial land rush at the start but eventually you end up with the same problem of the richest corps sitting there locking districts Not to just blame people for it all though, PC itself is fundamentally broken
Wouldn't there be some serious manpower issues in holding that many districts?
Blue/Green = Good |
Red = Bad |
Yellow = Mine
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Spectral Clone
Dust2Dust. Top Men.
1084
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Posted - 2014.01.23 20:31:00 -
[114] - Quote
Thor Odinson42 wrote: If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
Q
F
T
You-¦re the man. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2332
|
Posted - 2014.01.23 21:55:00 -
[115] - Quote
Spectral Clone wrote:Thor Odinson42 wrote: If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
Q F T You-¦re the man. Off topic rant: PC is broken as hell (lag, timers, district locking). Then "elite" players go around waving their e-peen on the forums about others not being in PC and that those players doesn-¦t matter, etc. These e-peen waving asshats can not wrap their head around the fact that other mercs realized that PC was not worth their time ONE DAY after it was released. It is amusing that so many endured this laggy crap of a game mode so much that they actually got burnt out IRL. What kind of masochists are these people?!
Although our alliance is going to be part of the joke soon, THIS, iv seen plenty of players literally quit after having explained the pinnacle of the game that is pc, and that's before they know how to abuse it.
Iv seen even more quit after hearing/finding out how it can be abused and many more quit after being lagged out or booted although theres been a tasty lag fix which was good. Hence swamps interest in pc.
Like iv stated before, if I'd not have been here since beta and joined recently, I'd most definitely have quit. Well actually I was going to at one point but my CEO took me in as his director on a whim that I could be trusted. o7
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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lDocHollidayl
Ancient Exiles. Renegade Alliance
489
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Posted - 2014.01.23 22:22:00 -
[116] - Quote
Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2340
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Posted - 2014.01.23 22:36:00 -
[117] - Quote
lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution.
People who have spent months watching their new recruits grow and spent hours upon hours training are not in the slightest bit interested in ringers, its not fair on said newer players who have grinded for months either.
I'm just saying because it seems to be greatly misunderstood that ringers makes months of time spent wasted for corps that really have built from scratch that contain either 1 or 2 recycled players at most or none at all.
Again I'm just saying mate.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Thor Odinson42
Molon Labe. Public Disorder.
2596
|
Posted - 2014.01.23 23:28:00 -
[118] - Quote
lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution.
This is true, PC is a lot better from a lag standpoint.
Cheap clone packs could be a temporary measure to add to some more action, but only makes district locking even more profitable.
They are going to have to remove passive ISK altogether.
ML Director
Eve Toon - Raylan Scott
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Bethhy
Ancient Exiles. Renegade Alliance
909
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Posted - 2014.01.23 23:50:00 -
[119] - Quote
TechMechMeds wrote:lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution. People who have spent months watching their new recruits grow and spent hours upon hours training are not in the slightest bit interested in ringers, its not fair on said newer players who have grinded for months either. I'm just saying because it seems to be greatly misunderstood that ringers makes months of time spent wasted for corps that really have built from scratch that contain either 1 or 2 recycled players at most or none at all. Again I'm just saying mate.
Even the most active entities in PC needs ringers.. I couldn't imagine an entity that wasn't built around PC pulling the consistent active numbers for that activity either.
Most of the PC entities out there have been part of PC since it's inceptions or the leaders of said entities have. The tactics and shaping of how everything works around PC has a fair demand on a analytical mind. The gameplay in PC versus pubs is so drastically different, that mere factor handicaps most up and coming PC aspiring corporations.
Having a full Team deploy option and or game mode will allow these up and coming DUST corporations to test strategies and tactics in practicality. without having to invest in a clone pack or going up against the steep competition for 90% of the PC options. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
236
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Posted - 2014.01.24 16:13:00 -
[120] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
DUST CHARTS
Running total since ISK tracking started :
8 days - 7,008,000,000 ISK |
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