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Thread Statistics | Show CCP posts - 3 post(s) |
iliel
Capital Acquisitions LLC Public Disorder.
4
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Posted - 2014.01.17 19:41:00 -
[1] - Quote
lDocHollidayl wrote:In truth this (from outside perspective)(nonplayers) is the most broken concept/item in Dust. When I shared this with friends they could not believe I still play.
Yep! District locking - - that is, when one corporation attacks itself through a dummy corporation - - is cheating. It's plain and simple.
Let's take a few examples. Take for instance the most recent event. If one kills someone with nova knives they get a reward. Now let's say I synch up with a friend in Caldari-Gallente Factional - - I'm on Caldari, he's on Gallente. Let's say he wears nova knives. And let's say we find a nice place to hide where we can just exchange kills/deaths to get ISK/Proto suits. What would that be?
Let's take a non-Dust example. Take poker. Let's say, I'm in a poker tournament and there is a friend on the other side. He's doing well and has a good shot to win big. So I get into a hand with him, have nothing, and go all in (giving him a little wink when I do it just to be clear). He calls, takes all my chips, goes on to win, and then gives me a cut. What is this called?
In general, playing a game where you play against yourself in order to benefit in ANY WAY - - whether that is making additional ISK or simply making it so that other corps cannot attack you - - this activity is cheating.
CCP should not 'fix' district locking with a patch or with some sort of gameply-related penalty (like losing isk). Rather, anyone who does it should be banned from the game (for some time of course). It's very simple. It's very obvious. District locking is not 'necessary' for smaller corps to win - - just as counting cards in black jack is not 'necessary to win. District locking is cheating. So let's be clear: those who district lock are cheaters and should be treated as such. |
iliel
Capital Acquisitions LLC Public Disorder.
4
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Posted - 2014.01.17 23:39:00 -
[2] - Quote
Vinsarrow wrote:Locking is a good thing, even if you remove locking people will be more likely to place self attacks like they do now.
Locking currently is somewhat useless anyway - either they place a attack while it's locked & you can't sell clones, disable lock or do anything anyway or they wait till your open & attack you. Which is ridiculous.
When PC opens Mega Corporations will be less of a issue due to them being spread out.... So more oppurtunity will be open if CCP open 1 or 2 more system's.
If your a big corporation like AE you are only threatened by other big corporations because all the small corporations know better then to attack you anyway. If your a small corp you not only have to fear the billionaire mega corporations but other small corporations that see a chance & they decide to attack you.
Before I go on to my solutions I must state somethings. To be successful in New Eden is almost too simple either you be around a long time & grow like SVER who's been in Dust since almost Day 1 or you get the majority of the best players in the game like AE. Dust University is succesful purely by going by we have more members then everyone so HA! Stratedgy.
You don't see new corporations because New Eden is simple & opportunity mined to the point it's deprived of it. (Partially thanks to the "Welcome To New Eden" quote people so fondly throw around without a 2nd thought).
To begin in PC you need 2 very simple things as a new corporation - ISK & ESPECIALLY friends in good places. Getting ISK is easy but getting vast amounts in fast time is reserved to the Mega Corporations.... So how does 1 get vast amounts of ISK then? Easy members & buying then selling unheld Districts to the ever hungry Mega corporations. Which is hard because you got to sell in 1 Day or less because you'll get attacked because the Lock option is relatively useless.
Unless you set the lock to a time no 1 can ever hope to fight on like 6:30 EST in the mourning.... Or attack yourself so getting ISK from Districts is near ridiculous unless your a Mega Corporation.
Sorry - - but attacking yourself is cheating and therefore NEVER a solution.
Yes, Ancient Exciles might have an advantage over some corporations due to the number of its members. But they also have an advantage due to their members' skills. And they do not attack themselves. So they fairly own their districts.
For one to complain about a corporation setting its districts' timers at 6:00 AM Eeastern Standard Time is evidence of that person's Americentrism. Like other online multi-player games, Dust 514 caters to an audience broader than Eastern Americans. Therefore, 6:00 AM EST timers are reasonable. (For more information, check global clocks to see why others might want their timers to be at 6:00 AM EST - - there could be obvious reasons.)
Major points: PC, as its name demonstrates, involves conquest. Conquent entails contestation. District locking is available to give district owners a REASONABLE priority when deciding the time at which such district may be contested. Reasonable, in Dust 514 terms, means a 24-hour period. District locking is not intended to be a means of preventing contestation altogether (as attacking oneself is). It is merely a way of making it so that a district may be contested once every 24 hours.
A corporation which lacks the desire or ability to meet these points is not ready for PC. |
iliel
Capital Acquisitions LLC
5
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Posted - 2014.01.25 23:06:00 -
[3] - Quote
Superhero Rawdon wrote: conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game.
If only countries, after conquering another country, could 'keep' the other country by 'locking' it. Hey, I guess the world should be controlled by one of Napoleon's decedents.
Anyhow, to 'keep' something or, perhaps better, to own something one must either (a) belong to a community in which laws protect your possessions (i.e., that which you 'own') or (b) protect those possessions yourself.
I think it's obvious (but apparently it isn't) that the point of an fps is that your life is yours to protect. That is, you have a weapon to defend yourself.
Now, in a sophisticated fps games (like this one) - - with teams and also with a virtual global warfare system - - I think (but again this point must be foreign) that the first point is magnified: not only must you protect yourself but you must protect your team and also the global space which your team controls. Protection still amounts to picking up your weapon and using it. Of course, there are defensive/support roles. But these roles are designed to support those of us who pick up and use our weapon.
Clearly, if you don't pick up and use your weapon and you're still succeeding in some capacity, then there is something wrong. The problem is not simply the isk reward - - though fixing that would be nice. Moreover, the problem is that the game allows people to participate without participating. This exists both at the level where people sit in the MCC, where people snipe from a position in which they cannot be (let us say easily) confronted, and at the level where groups of people sit behind a button and claim that this is the way in which real life 'keeping' takes place.
But realism aside: a game should be about playing the game. If people don't want to play - - that is, in an fps warefare game, if people don't want to defend themselves and/or attack others - - then, at least to keep those people happy and paying customers, put them in some corner where they can have their district(s) and ISK but also where those of us who actually want to play the game don't ever have to hear about them . . . again.
I think there are already some on here who've proven that they'd rather have ISK and sit around looking at it then actually picking up a weapon and fighting.
But for the rest of us, let us play!
On a side note:
Nyain San has done nothing wrong. Their timers reflect their time zone. Let me note that it is frustrating that their timers are what they are. Indeed, they took all of my corp's districts and then reset them to a time at which we will likely not be able to respond. But since many of them had to fight us at their dinner time, I agree that it is only fair that we would have to fight them whenever they deem fit (even if that is in the early morning). They fairly won their districts and I'm sure would fairly defend them if necessary.
As for those of you who have complained about the district-locking mechanic and are currently in a corporation or alliance with a corporation which locks districts, let me just say this: you should either (a) leave your corporation or (b) tell your CEO (or the CEO of the alliance corp which locks) to unlock her/his districts. I won't name names. But if you're going to champion corps which fight their battles (win or lose), then why not belong to one of those corps? |
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