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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Thor Odinson42
Molon Labe. Public Disorder.
2550
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Posted - 2014.01.22 19:12:00 -
[1] - Quote
The problem with PC is that the mechanics of it allow for small groups of players to dominate it with the 16vs16 and the 24 to 48 hour timers. I donGÇÖt think many people have a real grasp of what that means. When Eon controlled Molden Heath there were very few players doing the heavy lifting when considering the overall number of players involved.
Ringing started a situation where you would spend 160-240 million ISK attacking a district. In the last battle to take a district it was guaranteed that the match would be filled with an all-star team. This quickly whittled away at the number of players that were willing to participate and put up with this. By the end of EonGÇÖs reign many corps had pulled completely out of PC. 100s of billions of ISK was being generated with little to no fighting. Corps willing to take that on risked the infighting and implosion that resulted in the death of many corps.
There was a push by a random mix of players and corps in an effort called the F Eon Coalition. Massive numbers of attacks were dropped on their districts. Despite the bravado from Eon, they dried up and went inactive within weeks of this push. Districts were sold and traded and farming began.
Fast forward a few months and Ancient Exiles and Nyan San control the majority of Molden Heath. You are talking about 200 players with the active numbers much, much lower. These corps are pulling in levels of ISK that is game breaking due to mechanics that are crap. They are great players, amazing even but how long does a game mode sit unfinished while a select few go largely unchecked and racking in more money per day than the vast majority of Dust pulls in COMBINED on a daily basis.
IGÇÖve proposed in the War Room to remove passive ISK totally from PC.
Districts would be attackable every day with a 30 minute to 1 hr timer beginning at the time of attack. Corps could set a downtime window of 8-12 hours that effectively lock the district.
- successful defenses increase a payout multiplier
- successful attacks have a 2x multiplier
- successful, multi attack district flips increasing exponentially along the way.
If IGÇÖve got 80 people only and we want to go do some PC we should be able to launch some attacks and go have some fun. Not launch some attacks and 24 to 48 hours later hope that weGÇÖve got the right people online.
I also propose that ringers from outside of the alliance cost ISK, call it a clone transport fee. And it should be expensive. District locking is the only thing keeping Molden Heath from being 100% dominated by an active group of less than 200 players. I agree that itGÇÖs bullshit, but I put that on CCP for a failed game mode. Planetary Conquest should be removed and replaced with corporate battles until PC 2.0 is released.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2550
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Posted - 2014.01.22 19:16:00 -
[2] - Quote
There are still possibilities to game the system I mentioned above and it's not perfect, but some form of it would be a 100% improvement over what we have now.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2557
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Posted - 2014.01.23 01:17:00 -
[3] - Quote
Arirana wrote:CCP Saberwing wrote:Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams will have the time - will keep you posted when we know more. I made a thread of idea's to decrease district locking capabilities and make it easier to counter overall. Negative impacts would only include 26-27 clone pack immunity and 24 hour moving clones/cool downs. Also, a suggestion for more info regarding when battles take place view-able from the star map.
That's good, but what about the 24 hr timer?
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2565
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Posted - 2014.01.23 03:18:00 -
[4] - Quote
m twiggz wrote:Looking forward to PC 2.0. Hopefully it'll open up new doors in PC. The current state of it is quite brutal. If you're not in a big alliance, or blue with a big alliance, holding land is impossible. Not to say I'm QQ'ing about it, it's a war game and that's how war games are played. I'd just like to see some changes made to PC where smaller corps can get into some action without being the underdogs 99% of the time. It doesn't help that the majority of the big corps blue with each other to take out the small fish either, and almost never actually fight. Not to mention the smaller corps hiring full teams of ringers to take districts from corps without fielding all but one player from their own corp. There should be some kind of requirement of how many of your own corp players need to be in a PC battle. If you can't field the majority of a team you shouldn't be able to hold districts.
This x1000 as well. I used to be pretty hard core about corps using their own players, but all the BS I mentioned earlier forced people to rely on friends and allies out of necessity.
I'm not talking trash but look at the situation Pradox got into. You guys took a bunch of land using a lot of ringers from a powerful corp. When **** hit the fan they bounced and seemingly hurt a lot of the recruiting momentum your corp had going.
Some of these scenarios above take the drama down a notch and insert the possibility of a better fun/drama ratio.
I'm really looking forward to PC 2.0.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2568
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Posted - 2014.01.23 17:05:00 -
[5] - Quote
District locking isn't nearly as profitable as actually holding districts. So a situation like Nyan San is providing a VERY small number of players in an odd timezone a huge amount of ISK that really nobody can do anything about.
I would say that district locking is a counter measure to ensure that there is some amount of ISK outside those hands.
Call it a player created stopgap from the economy being completely thrown off balance from an incomplete game mode. Let's not act like this hasn't been something people have been calling out for months. People were screaming from the hills about Eon and the economic impact PC would have on the game. It's created a scenario where a TINY portion of the player base is bringing in an amount of ISK that is likely higher than the non PC player base as a whole.
If people weren't locking districts you'd have 100-200 people controlling all of Molden Heath and billions and billions of ISK generated everyday. Once there are no districts to launch attacks from it is as good as over.
You can call it whatever you like, I don't like the idea of district locking. BUT to me it's absolutely necessary until the passive ISK flow is stopped altogether and mechanics are changed to prevent small groups from holding far more land than should be possible.
Part of me says, lets just let Renegade take all of Molden Heath as they would if not for district locking. But CCP might as well just say if you are on the top 100 of the leaderboard you no longer have to purchase items from the market, we'll just give you BPOs.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2569
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Posted - 2014.01.23 18:21:00 -
[6] - Quote
Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed.
I'll be the first to tell you that I don't like district locking.
But I will say that there is a very short list of people that are doing anything at all to stand in the way of less than 1% of the player base controlling a huge percentage of the ISK in the game.
If the playerbase is willing to come together and have another F Eon Coalition type assault on Renegade then I could understand the "hate" from district locking.
If more Dust players understood and cared to really look at PC and implications of so few controlling so much of the economy it would enrage them. Especially when they are scraping by to profit in pubs. It blows my mind that CCP thought BPOs were damaging to the economy, but continue to leave PC largely unchanged for over 8 months.
There should be a revolt on the forums to have PC removed until PC 2.0 is developed and it should be replaced with corp battles to allow for competitive gameplay.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2596
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Posted - 2014.01.23 23:28:00 -
[7] - Quote
lDocHollidayl wrote:Lag in PC has been drastically reduced. CCP deserves to be credited with this.
To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can easily bring assaults on larger ones without such an isk sink. Trying to be of a solution.
This is true, PC is a lot better from a lag standpoint.
Cheap clone packs could be a temporary measure to add to some more action, but only makes district locking even more profitable.
They are going to have to remove passive ISK altogether.
ML Director
Eve Toon - Raylan Scott
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