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mollerz
Minja Scouts
1719
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Posted - 2014.01.11 00:35:00 -
[121] - Quote
How about first, you stop advocating nerfing the cloak?
You gotta hustle if you wanna make a dolla
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Iron Wolf Saber
Den of Swords
11874
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Posted - 2014.01.11 00:38:00 -
[122] - Quote
mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Maken Tosch
DUST University Ivy League
6381
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Posted - 2014.01.11 00:51:00 -
[123] - Quote
mollerz wrote:How about first, you stop advocating nerfing the cloak?
It's a minor nerf meant to protect the cloak. Just like how knives came pre nerfed and were later buffed. Pre nerfed tools have a higher likelihood of avoiding over nerfs than normal tools. Remember the flay lock, laser rifles, and mass drivers? Those came in as normal but later ended up overly nerfed.
A pre nerf is something that is still practical and useful but doesn't draw the attention of the "QQers". In fact, these have a higher likelihood of getting buffs later down the road. The knives came pre nerfed but later got buffed.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6381
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Posted - 2014.01.11 00:56:00 -
[124] - Quote
As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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mollerz
Minja Scouts
1723
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Posted - 2014.01.11 01:10:00 -
[125] - Quote
Maken Tosch wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
It's a minor nerf meant to protect the cloak. Just like how knives came pre nerfed and were later buffed. Pre nerfed tools have a higher likelihood of avoiding over nerfs than normal tools. Remember the flay lock, laser rifles, and mass drivers? Those came in as normal but later ended up overly nerfed. A pre nerf is something that is still practical and useful but doesn't draw the attention of the "QQers". In fact, these have a higher likelihood of getting buffs later down the road. The knives came pre nerfed but later got buffed.
I think this is patently wrong, and you know why.
A prenerf is more harmful than anything because it hamstrings balance in the long run. And not for the good of the scouts.
You gotta hustle if you wanna make a dolla
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Shion Typhon
Intara Direct Action Caldari State
358
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Posted - 2014.01.11 01:10:00 -
[126] - Quote
Iron Wolf Saber wrote:Well, a not so quick bullet list since I keep getting bombarded on twitter. Please do debate points, if it's good enough argument I can see about adjusting and you also get to understand the bullet point a bit.
Other than forced proximity deactivation (not really necessary with a noise + firing delay) you have basically exactly described Planetside 2 cloaks, which imho are probably one of the best balanced cloaks in gaming. Their duration/recharge/limitations are almost exactly right.
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Brokerib
Lone Wolves Club
203
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Posted - 2014.01.11 01:11:00 -
[127] - Quote
Iron Wolf Saber wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second?
The suggestions you've made under the fitting and meta sections of the OP are quite reasonable, but the usage and weapons restrictions are over the top, and just make a device that is going to forced onto scouts as a core mechanic unusable. With all of your suggestions taken together, cloaks will be excellent for standing in one place not doing anything. Sounds great, but I've already got an MCC for that.
I've yet to see an actual reason for nerfing the cloak aside from alot of people complaining that an as of yet untested device, with unknown stats, is somehow game breaking. So maybe supply a reason for having the table in the first place, instead of making the assumption that nerfing it into the ground is required before you've seen it in action? |
mollerz
Minja Scouts
1723
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Posted - 2014.01.11 01:11:00 -
[128] - Quote
Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum.
Kind of an backwards way to approach something. I can't see getting behind that kind of thinking.
EDIT: This is Maken before he got jedi mind tricked by med frames
So what happened, Mak?
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1723
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Posted - 2014.01.11 01:12:00 -
[129] - Quote
Iron Wolf Saber wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second?
I have. I thought you read this forum top to bottom?
You gotta hustle if you wanna make a dolla
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Maken Tosch
DUST University Ivy League
6381
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Posted - 2014.01.11 03:27:00 -
[130] - Quote
mollerz wrote:Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum. Kind of an backwards way to approach something. I can't see getting behind that kind of thinking. EDIT: This is Maken before he got jedi mind tricked by med framesSo what happened, Mak?
It's called being flexible and adapting. I'm not always a hardliner like people expect. Maybe I'm a hardliner when it comes to respecs but not on other things.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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mollerz
Minja Scouts
1727
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Posted - 2014.01.11 03:28:00 -
[131] - Quote
Maken Tosch wrote:mollerz wrote:Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum. Kind of an backwards way to approach something. I can't see getting behind that kind of thinking. EDIT: This is Maken before he got jedi mind tricked by med framesSo what happened, Mak? It's called being flexible and adapting. I'm not always a hardliner like people expect. Maybe I'm a hardliner when it comes to respecs but not on other things.
I'm shocked by your disregard for the rest of the scouting community's feelings on this. I thought you were more balanced than being rolled over by some med frames.
You gotta hustle if you wanna make a dolla
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Iron Wolf Saber
Den of Swords
11887
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Posted - 2014.01.11 03:39:00 -
[132] - Quote
mollerz wrote:Iron Wolf Saber wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second? I have. I thought you read this forum top to bottom?
Whatever it was; it did not warrant my attention long enough.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Brokerib
Lone Wolves Club
204
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Posted - 2014.01.11 04:34:00 -
[133] - Quote
Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second? I have. I thought you read this forum top to bottom? Whatever it was; it did not warrant my attention long enough. Continuing on with the conversation. Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
That still doesn't explain why the cloaking mechanic needs a nerf. Because it's easy isn't a reason to do it. |
Maken Tosch
DUST University Ivy League
6381
|
Posted - 2014.01.11 04:35:00 -
[134] - Quote
mollerz wrote:Maken Tosch wrote:mollerz wrote:Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum. Kind of an backwards way to approach something. I can't see getting behind that kind of thinking. EDIT: This is Maken before he got jedi mind tricked by med framesSo what happened, Mak? It's called being flexible and adapting. I'm not always a hardliner like people expect. Maybe I'm a hardliner when it comes to respecs but not on other things. I'm shocked by your disregard for the rest of the scouting community's feelings on this. I thought you were more balanced than being rolled over by some med frames.
I am taking into consideration the feelings of scout community here. Us scouts have suffered enough as it is. I just don't want the QQers to have any more reason to nerf more things and we all know how dangerous CCP can be with a nerf bat when they get influenced by the loudest QQers out there (think of a drunk Thor at a bar fight... not pretty). I have seen the impact these type of players made when HMGs and HAVs first got nerfed. Then the Mass Driver got nerfed badly followed by the Flay Lock Pistol and the Dropships. It was QQ everywhere. Hell, there was QQ even for ARs of all things. Basically, if it killed you, it got the nerf bat. Only the knives were spared. It was sad. It still is sad.
I just don't want the cloak to be "OK" on day one followed by the General Discussion forums being flooded with "NERF CLOAK", "REMOVE CLOAK", "CLOAK IS OP", "WHAT IS THIS, HARRY POTTER? NERF CLOAK", etc., etc., etc. then a month later we end up with a gimped cloak that is so useless we might as well just forget about it.
You know what? Forget it. Forget all of my ideas and recommendations. Now that I think about it, QQers will just QQ anyways. I'll just let CCP throw the cloak as they like into the game and then just wait for the QQ as I eat popcorn. QQers seem to have so much influence nowadays.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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mollerz
Minja Scouts
1750
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Posted - 2014.01.11 08:48:00 -
[135] - Quote
Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second? I have. I thought you read this forum top to bottom? Whatever it was; it did not warrant my attention long enough. Continuing on with the conversation. Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
Oh well. I feel the same about your recommendations, I just don't have a CCP badge to swing behind it so excuuuUUse me
so I bid you touche'
You are inventing coding issues that don't exist. I'm not one to fall for that kind of stuff. Bring it back to being a sandbox game, as you are want to say.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1750
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Posted - 2014.01.11 08:54:00 -
[136] - Quote
Maken Tosch wrote:I am taking into consideration the feelings of scout community here. Us scouts have suffered enough as it is. I just don't want the QQers to have any more reason to nerf more things and we all know how dangerous CCP can be with a nerf bat when they get influenced by the loudest QQers out there (think of a drunk Thor at a bar fight... not pretty). mollerz wrote: ok i read this as a made up baseless scenario backed up by a violent analogy. nothing less. nothing more. I have seen the impact these type of players made when HMGs and HAVs first got nerfed. Then the Mass Driver got nerfed badly followed by the Flay Lock Pistol and the Dropships. It was QQ everywhere. Hell, there was QQ even for ARs of all things. Basically, if it killed you, it got the nerf bat. Only the knives were spared. It was sad. It still is sad. mollerz wrote: Panic then. Go ahead. but keep it to yourself. don't come crying out into the streets bemoaning **** that hasn't happened, and probably won't but for the sake of your campaigning. I just don't want the cloak to be "OK" on day one followed by the General Discussion forums being flooded with "NERF CLOAK", "REMOVE CLOAK", "CLOAK IS OP", "WHAT IS THIS, HARRY POTTER? NERF CLOAK", etc., etc., etc. then a month later we end up with a gimped cloak that is so useless we might as well just forget about it. mollerz wrote: That is going to happen anyways. So what. I heard you don't even have a PS3 so it's not liek you'll witness it first hand, or even experience the changes. not to **** on your situation, but don't fubar the direction of the development fo this game if you can;te ven test it out. How can you even have a legitimate opinion? You know what? Forget it. Forget all of my ideas and recommendations. mollerz wrote: Ok. Already did. Will Do. Now please ask the same of everyone. Now that I think about it, QQers will just QQ anyways. I'll just let CCP throw the cloak as they like into the game and then just wait for the QQ as I eat popcorn. QQers seem to have so much influence nowadays.
Cool, Because I hear you can only eat popcorn on these threads. Not play the game. Sorry if you have to read QQ on the forums, but just don't read it. Stop trying to **** up the game so the forums appear each day as you want. I mean, c'mon. Am I wrong?
You gotta hustle if you wanna make a dolla
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Garrett Blacknova
Codex Troopers
4279
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Posted - 2014.01.11 10:04:00 -
[137] - Quote
mollerz wrote:You are inventing coding issues that don't exist. I'm not one to fall for that kind of stuff. Bring it back to being a sandbox game, as you are want to say. I'm pretty sure nobody said it's a coding issue.
The problem is that releasing something new is almost always going to have it slightly off from perfect balance.
If you allow it to be OP, then it's going to be nerfed, and everyone knows CCP over-nerf when something looks OP. You can look at almost every example of a nerf in DUST for evidence of that. Breach ARs way back in closed beta, Tac ARs more recently, HAVs when they were OP and got nerfed so hard that high-end shield tanks had to run from Militia Swarms, Flaylocks, etc, etc, etc.
If they make sure the cloak is released SLIGHTLY underpowered - I agree the proposal currently appearing is probably more of a "pre-nerf" than we should be aiming for - then it will be first in line for buffs when CCP are reviewing things and see very few people using it, and the ones who do having only limited success.
It isn't a matter of CODING. It's a matter of CCP's approach to development and trying to fix problems. People are trying to work around CCP's inherent inability to nerf things properly by forcing them to buff what needs fixing instead.
A better solution would be to keep calling CCP out on their draconian over-nerfing until they ACTUALLY START LISTENING.
When a lot of people are screaming loudly on the forums that something is broken and OP, that means a lot of people are noticing it's OP. It doesn't necessarily mean that the item in question is so horrifically OP that it needs 20% reductions in capability across almost every aspect of its functionality.
CCP seem to understand how to incrementally buff something by improving one or two aspects in small increments, but when they nerf, they hit EVERYTHING that made the item in question useful.
Lets use the example of Missile Turrets when they were ridiculously OP: If a weapon has perfect accuracy AND extreme range AND high splash damage AND a large splash radius, you don't need to nerf ALL of those things into the ground to find balance. Tone down the accuracy, so the shots are scattering instead of being pinpoint accurate, and reduce the range. Leave the damage and splash radius alone. They nerfed range, accuracy, splash radius and damage. I literally had a Scout standing still in front of my Missile HAV after the nerf and it took FIVE VOLLEYS before I landed a close enough miss for my splash damage to hurt him, and when I did, IT WASN'T ENOUGH TO KILL A SCOUT. If infantry are out in the open and relatively close, but far enough not to be below the angle you can easily fire, they should be consistently taking splash hits from a Large Missile Turret.
If nerfs had been handled competently back then, we wouldn't have needed the massive vehicle redesign that's happened now. And with how many complaints there are about vehicles, we'll probably see them all getting nerfed again - even though there are only a few key elements that SHOULD be nerfed to fix them. |
Brokerib
Lone Wolves Club
204
|
Posted - 2014.01.11 14:03:00 -
[138] - Quote
Garrett Blacknova wrote:mollerz wrote:You are inventing coding issues that don't exist. I'm not one to fall for that kind of stuff. Bring it back to being a sandbox game, as you are want to say. I'm pretty sure nobody said it's a coding issue.
Aaah, actually IWS alluded to it being a coding issue, which is in Mollerz reply just above his response?
Garrett Blacknova wrote: The problem is that releasing something new is almost always going to have it slightly off from perfect balance.
Sure. But if cloaks are implemented with the massive deficiencies that are being detailed in these pro-nerf threads, it will be more than slightly off balance, it will be rendered completely ineffectual.
Garrett Blacknova wrote: If you allow it to be OP, then it's going to be nerfed, and everyone knows CCP over-nerf when something looks OP. You can look at almost every example of a nerf in DUST for evidence of that. Breach ARs way back in closed beta, Tac ARs more recently, HAVs when they were OP and got nerfed so hard that high-end shield tanks had to run from Militia Swarms, Flaylocks, etc, etc, etc.
If they make sure the cloak is released SLIGHTLY underpowered - I agree the proposal currently appearing is probably more of a "pre-nerf" than we should be aiming for - then it will be first in line for buffs when CCP are reviewing things and see very few people using it, and the ones who do having only limited success.
It isn't a matter of CODING. It's a matter of CCP's approach to development and trying to fix problems. People are trying to work around CCP's inherent inability to nerf things properly by forcing them to buff what needs fixing instead.
A better solution would be to keep calling CCP out on their draconian over-nerfing until they ACTUALLY START LISTENING.
When a lot of people are screaming loudly on the forums that something is broken and OP, that means a lot of people are noticing it's OP. It doesn't necessarily mean that the item in question is so horrifically OP that it needs 20% reductions in capability across almost every aspect of its functionality.
CCP seem to understand how to incrementally buff something by improving one or two aspects in small increments, but when they nerf, they hit EVERYTHING that made the item in question useful.
A lot of people are already screaming loudly about cloaks, and it's not even in game. How loud do you think it will be once the first person dies to one being used in anger?
I'm yet to see a satisfactory answer as to why the proposed cloak is OP and requires a nerf. Every pro-nerf argument so far seems to be based on the idea that cloaking, and in particular the ability to shoot from cloak, is inherently broken regardless of the many game play elements that have already been revealed that mean a cloak will likely play best as a defensive item.
https://forums.dust514.com/default.aspx?g=posts&m=1702679#post1702679
As mentioned in the link above, there are already a number of game play elements that reduce the effectiveness of the cloak. The active scanner is a hard counter to the cloak, movement reduces it's effectiveness, there are cool downs and break conditions, and you still trigger the targeting reticule.
Pre-requesting the draconian over-nerfing of an item that is not yet in game is not the way to get CCP to ACTUALLY START LISTENING so they stop their draconian over-nerfing of an item, it just reinforces their exiting methodology.
How about, just as a suggestion, we wait to see the full details of the cloak prior to calling for everything to be changed based the possible outcome of a single ability. Or, crazier still, wait until it's actually in game and can be tested in game play conditions? As of yet, there is no way to actually know how the cloak performs on the battlefield, as we only have the bare bones mechanics and no details of item stats, or other changes to game play that may effect the performance of the cloak. |
Iron Wolf Saber
Den of Swords
11916
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Posted - 2014.01.11 17:12:00 -
[139] - Quote
Not much of a coding issue, just having something easier to buff when the rule state not only exists but can be something done over a hot patch instead of waiting for a monthly patch. This takes time, planning and creates what is known as technical debt, things that need to be done to be done and rather working on the next patches contents they're now hurdled down and doing rework over something that should have been done the first go around.
Also these days I can't wait for things to be in the game to see then have it nerfed, not with the upcoming schedule of how things are going to be soon. Remember our old roadmap is coming to an end and nobody around publically knows exactly what the new road map has in store yet.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Iron Wolf Saber
Den of Swords
11922
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Posted - 2014.01.11 18:12:00 -
[140] - Quote
Shion Typhon wrote:Iron Wolf Saber wrote:Well, a not so quick bullet list since I keep getting bombarded on twitter. Please do debate points, if it's good enough argument I can see about adjusting and you also get to understand the bullet point a bit.
Other than forced proximity deactivation (not really necessary with a noise + firing delay) you have basically exactly described Planetside 2 cloaks, which imho are probably one of the best balanced cloaks in gaming. Their duration/recharge/limitations are almost exactly right.
PS2 cloaks persists through lethal amounts of damage, which is their most excessively overpowered point they still have.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Brokerib
Lone Wolves Club
206
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Posted - 2014.01.11 22:39:00 -
[141] - Quote
Iron Wolf Saber wrote:Not much of a coding issue, just having something easier to buff when the rule state not only exists but can be something done over a hot patch instead of waiting for a monthly patch. This takes time, planning and creates what is known as technical debt, things that need to be done to be done and rather working on the next patches contents they're now hurdled down and doing rework over something that should have been done the first go around.
Roll back mechanics and alternate functions can (and should) be programmed during the development cycle, as a standard for software development activities. They doesn't mean then need to be implemented immediately.
Iron Wolf Saber wrote:Also these days I can't wait for things to be in the game to see then have it nerfed, not with the upcoming schedule of how things are going to be soon. Remember our old roadmap is coming to an end and nobody around publically knows exactly what the new road map has in store yet.
...really? So you can't wait to see how things function in game before making a knee jerk reaction to it? Nice. I look forward to your nerf threads for the proposed changes to dropsuits.
I'll say the same thing to you I've said to Kain.
Still yet to see a proper explanation as to why the mechanic is so bad. And I'm starting to see that all these 'suggestions' are just an attempt to protect the current meta by nerfing an as of yet unreleased item so that it's of no use.
If you don't like the mechanic, then petition to not have it introduced, don't push to nerf it. Say what you mean instead of trying to sabotage it. |
mollerz
Minja Scouts
1766
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Posted - 2014.01.11 23:01:00 -
[142] - Quote
Iron Wolf Saber wrote: Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
@Garret Blacknova That's inferring coding problems that don't exist as a reason for making a shogun blast level noise when you decloak. All this theorization about prenerfing in order to barely not get nerfed or massively nerfed.. OR OR? Think of the logis for god sake man!?
GTFO with that nonsense.
You gotta hustle if you wanna make a dolla
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Iron Wolf Saber
Den of Swords
11940
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Posted - 2014.01.11 23:12:00 -
[143] - Quote
Brokerib wrote:Iron Wolf Saber wrote:Not much of a coding issue, just having something easier to buff when the rule state not only exists but can be something done over a hot patch instead of waiting for a monthly patch. This takes time, planning and creates what is known as technical debt, things that need to be done to be done and rather working on the next patches contents they're now hurdled down and doing rework over something that should have been done the first go around. Roll back mechanics and alternate functions can (and should) be programmed during the development cycle, as a standard for software development activities. They doesn't mean then need to be implemented immediately. Iron Wolf Saber wrote:Also these days I can't wait for things to be in the game to see then have it nerfed, not with the upcoming schedule of how things are going to be soon. Remember our old roadmap is coming to an end and nobody around publically knows exactly what the new road map has in store yet. ...really? So you can't wait to see how things function in game before making a knee jerk reaction to it? Nice. I look forward to your nerf threads for the proposed changes to dropsuits. I'll say the same thing to you I've said to Kain. Still yet to see a proper explanation as to why the mechanic is so bad. And I'm starting to see that all these 'suggestions' are just an attempt to protect the current meta by nerfing an as of yet unreleased item so that it's of no use. If you don't like the mechanic, then petition to not have it introduced, don't push to nerf it. Say what you mean instead of trying to sabotage it.
I invite you to take a stroll through all of the SDE and try to think how ccp thinks, you'll see the level atrocities they do commit currently. http://pct-gritb.rhcloud.com/sde/class
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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Iron Wolf Saber
Den of Swords
11940
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Posted - 2014.01.11 23:13:00 -
[144] - Quote
mollerz wrote:Iron Wolf Saber wrote: Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
@Garret Blacknova That's inferring coding problems that don't exist as a reason for making a shogun blast level noise when you decloak. All this theorization about prenerfing in order to barely not get nerfed or massively nerfed.. OR OR? Think of the logis for god sake man!? GTFO with that nonsense.
Just preliminaries that logis are going to out cloak scouts. Even worse the active scanner is supposively going to be the anti-cloaking tool, guess who has two equipment slots to do both?
https://forums.dust514.com/default.aspx?g=posts&m=1708873#post1708873
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Omni-Soldier, Forum Warrior, Annoying Artist
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Scheneighnay McBob
Bojo's School of the Trades
3532
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Posted - 2014.01.11 23:22:00 -
[145] - Quote
"Cannot activate as long as another active module is cycling, or cooling down"
Just going to leave this little tidbit here while I read the rest
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3532
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Posted - 2014.01.11 23:28:00 -
[146] - Quote
The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m.
So basically, forced deactivation would just be if you bumped into a red.
We used to have a time machine
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Brokerib
Lone Wolves Club
206
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Posted - 2014.01.11 23:40:00 -
[147] - Quote
Iron Wolf Saber wrote:Brokerib wrote:Iron Wolf Saber wrote:Not much of a coding issue, just having something easier to buff when the rule state not only exists but can be something done over a hot patch instead of waiting for a monthly patch. This takes time, planning and creates what is known as technical debt, things that need to be done to be done and rather working on the next patches contents they're now hurdled down and doing rework over something that should have been done the first go around. Roll back mechanics and alternate functions can (and should) be programmed during the development cycle, as a standard for software development activities. They doesn't mean then need to be implemented immediately. Iron Wolf Saber wrote:Also these days I can't wait for things to be in the game to see then have it nerfed, not with the upcoming schedule of how things are going to be soon. Remember our old roadmap is coming to an end and nobody around publically knows exactly what the new road map has in store yet. ...really? So you can't wait to see how things function in game before making a knee jerk reaction to it? Nice. I look forward to your nerf threads for the proposed changes to dropsuits. I'll say the same thing to you I've said to Kain. Still yet to see a proper explanation as to why the mechanic is so bad. And I'm starting to see that all these 'suggestions' are just an attempt to protect the current meta by nerfing an as of yet unreleased item so that it's of no use. If you don't like the mechanic, then petition to not have it introduced, don't push to nerf it. Say what you mean instead of trying to sabotage it. I invite you to take a stroll through all of the SDE and try to think how ccp thinks, you'll see the level atrocities they do commit currently. http://pct-gritb.rhcloud.com/sde/class
So you're going to combat this by increasing the level of complexity involved in coding the cloaks and giving them a greater number of factors to balance?
My first question still stands. Can you explain why the mechanic is inherently broken and needs to be 'fixed' prior to knowing the full details of implementation or seeing how it plays in production? Feel free to use small words so I'll understand it. |
OZAROW
Dem Durrty Boyz Renegade Alliance
1205
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Posted - 2014.01.12 02:07:00 -
[148] - Quote
What I would like to know is: GÇóAre the scouts base db an percision getting overhauled? GÇóWill logistics bonuses make cloaking just as easy as a scout since they have more low slots than all but the gallente scouts the GÇócan damp to 15 an cloak? That's not right! GÇóWhy do scouts lose the 5% db per level when it's obvious gal logistics will be FTOM an be able to find anyone GÇóEquip bonuses an scout bonuses will make logistics more scout like than scouts . GÇó if scouts lose the pd bonus did we acquire another slot, db change, or did you nerf the proto scanner? GÇó if our lowest db is above the scanner an the cloak is super visable on a fast min scout with a h2h suit bonus does that not seem almost void to use if you stick out like a red thumb? GÇó unless you reworked our suits an scanners does it not seem that you made it harder? GÇó why can the cloak on a scout just be built into the suit with a bonus to its duration per level so we can use equip if we never got a second slot? GÇó logistics will be able to scan, profile damp, use equip and cloak- something's not right
SUPER NOVA KNIFE SAIYAN 4
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mollerz
Minja Scouts
1772
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Posted - 2014.01.12 02:23:00 -
[149] - Quote
Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote: Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
@Garret Blacknova That's inferring coding problems that don't exist as a reason for making a shogun blast level noise when you decloak. All this theorization about prenerfing in order to barely not get nerfed or massively nerfed.. OR OR? Think of the logis for god sake man!? GTFO with that nonsense. Just preliminaries that logis are going to out cloak scouts. Even worse the active scanner is supposively going to be the anti-cloaking tool, guess who has two equipment slots to do both? https://forums.dust514.com/default.aspx?g=posts&m=1708873#post1708873
So fix that, don't collaterally nerf scouts (again) over logi bullshit.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1772
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Posted - 2014.01.12 02:25:00 -
[150] - Quote
Scheneighnay McBob wrote:The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m.
So basically, forced deactivation would just be if you bumped into a red.
False. That is bad. You must not knife often if you don't realize what a 1.5m decloak buffer would be. CQC is way to fubar for that to be fair.
You gotta hustle if you wanna make a dolla
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