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mollerz
Minja Scouts
1667
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Posted - 2014.01.09 23:38:00 -
[1] - Quote
I think this (what the 6th cloaking thread?) thread should be considered garbage. What we have here is a CPM bullet pointing a self chosen list that completely disregards scout input.
That's the most medium oriented list of demands I ever saw.
More than half of those bullet points are pure trash meant to nerf the cloak before it even comes out.
pathetic.
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mollerz
Minja Scouts
1670
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Posted - 2014.01.09 23:59:00 -
[2] - Quote
Iron Wolf Saber wrote:Well, a not so quick bullet list since I keep getting bombarded on twitter. Please do debate points, if it's good enough argument[/u = B00LSHITE ] I can see about adjusting and you also get to understand the bullet point a bit.
[u]My scout expert fixes in bold.Fitting
- Cloaks must remain equipment. - Ok fine.
- Must be difficult to fit. - OK.
- Is CPU Intensive - Why not, what isn't for a scout.
- Scout suits bonus should be high enough they can go full standard loadout with all other module slots. (this may mean the bonus might have to go much higher) - Cool.
- Higher tier Commando, Lights, Mediums, Assaults, and Logistics would have to downgrade modules to fill all slots - OK fine.
Usage
- Cannot activate while HP values are changing due to external factors (repair tools, damage, nano-hives, supply depots [veh]) - BOOLSHITE. mostly. repair, damage I agree. nanohives and supply depot yes you remain cloaked.
- Cannot activate as long as another active module is cycling, or cooling down - Example?
- A distinctive noise must accompany the cloak and decloak and has proximity priority in playing (in an even max number of sound channels are used, for example you're in a nanohive nest in a middle of a fire fight, the decloak sound still still play but you may not notice it still due to the other noises but it was played regardless.) - BOOLSHITE. Why not make the whole thing out of bells and tin cans. F stealth right?
- Cloak sound range is similar to that of a shotgun - WHAT!? That is so .. just bad. lame. Are we breaking the sonic boom? Why? Defeats stealth. NO.
- Cloaks have an endurance time- Better be long as ****.
- Cloaks have a cooldown time- ok. But skill based.
- Cloaks have a disrupted time (that if cloak is involuntarily activated this is a penalized cooldown before regular starts)- You mean involuntarily deactivated?
- Cooldown can remain relatively short, while the disrupted time must be significantly long enough for a fire fight. -OK. Skill based tho.
- Cloaks are forcibly deactivated by proximity to hackable objects such as vehicles, consoles, and OMS objects. - WHAT?! B00LSHITE. If contact is made ok.
- Cloaks may be forcibly deactivated by proximity to hostile infantry. - SAME AS ABOVE B00LSHITE. IF they shoot you or melee you or contact you OK.
- Because of the enemy proximity disruption meleeing will not break cloak because you cannot get near enough to melee another player before it deactivates. - OUT OF THE BOX B00LSHITE.
- Cloaks might be forcibly deactivated by proximity to other friendly players even if they are cloaked. - If contact is made.
- Suggested forced deactivation range 2 meters. - B00LSHITE. Contact.
- Stressed movements could drain the cloak faster (anything that consumes stamina)- As long as scout's meter is long and strong.
- Can issue squad commands, but not be able to call in vehicles or use orbital support. - Hmm... well.. B00LSHITE.
- Can climb ladders while cloaked- Of Course.
- Cloaks are easily deactivatable on purpose by either turning on another module or swapping to another equipment or weapon, decloaking animation will finish first and cause a short delay between the start of turning visible and being able to take action with the new item selected and this does not cause the disruption timeout. - Only if turned off via very easy and only on purpose. Nothing accidental due to ****** wheel mechanics.
- Expired cloaks do not cause disruption timeout. - um Ok.
Weapons
- No guns, no firing from cloaked, must deactivate then swap, the swap is going to be slightly delayed, if forcibly deactivated will swap to last used weapon. NOPE.
- Cannot use other equipment or activate other equipment such as remote explosives. NOPE.
With regards to RE- what is the difference? Usually a scout is across the map doing something else when he detonates. The first shot, melee, or knife charge/slahs will pop a cloak. Not raising a weapon.
Meta
- Cloak progression should focus on cooldown or duration but not thresholds in shimmer or lowering the condition to which cloaks are disadvantaged.- NOPE. Why hamstring it? Sandbox it.You even contradict yourself in the next two suggestions
- Cloak variants can play around with play trade off with how fast, how long, and shimmer limitation or even fitting (a lightweight fit cloak that is purely utter crap for example) - Sure why not?
- Scout progression should focus on stealthing, damage, speed, sensors, fleeting tanks (high regen short endurance), hacking even but should only very lightly touch on cloaking bonuses. This prevents scouts from being shoe horned into MUST fitting cloaks. - Ok.
- Examples Gal (Light Damage or Profile) Cal (Sensor range or Sensor Strength) Min (Sidearm damage or Hacking) Amarr (speed or base hp) - GET BETTER EXAMPLES.
This of course is working under the assumption that there will be no changes to the scanners and that cloaks might reduce the suit sig by half maybe. You should wait for that then cause this list is pfffrghrgtt.. a heavy full diaper.
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mollerz
Minja Scouts
1715
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Posted - 2014.01.10 22:08:00 -
[3] - Quote
Maken Tosch does not speak for all scouts, and frankly, his concessions are ridiculous as they are entirely his own.
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mollerz
Minja Scouts
1717
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Posted - 2014.01.10 23:34:00 -
[4] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:I agree that the cloak will be an excellent mobility tool. The biggest issue we ninjas always have with big maps is the lack of cover. Any cover in those large maps are always few and far in between. This forces us to take extremely long routes that take up a chunk of our time to get to our destination. And if by any chance we get caught before uplinks can be set, we have to start all over and by then it is likely that the same route we took is no longer safe. This is most apparent in maps like line harvest, iron delta, and spine crescent or that somewhat-recent crater map.
Cover is paramount to a scout. Without it, we are relegated to being literally on the sidelines for most of the match. That's no fun for us ninjas. This is where one area cloaks will shine or should shine the best. In CQC is should be more for the ability to hide in a corner catch a breather plan the next step before going out to snatch another person out of the squad you're harassing.
False. Maybe the way you think it is played, but for a minja that would be more death and no kills.
Once you commit, you have to go all in. Squads communicate, and once their heavy goes down they all know it. Once they know you are there you have to keep going. You are not going to escape, and will only lessen your chances by putting distance between you and them on most maps. They will just shoot you in the back with their rail rifles or scramblers. Sometimes terrain and obstacles are kind, but in most places it is not. A squad will end up surrounding you.
What you are talking about is camping. That, imho, is a weak way to play, and will net you low kill counts at best.
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mollerz
Minja Scouts
1719
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Posted - 2014.01.11 00:35:00 -
[5] - Quote
How about first, you stop advocating nerfing the cloak?
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mollerz
Minja Scouts
1723
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Posted - 2014.01.11 01:10:00 -
[6] - Quote
Maken Tosch wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
It's a minor nerf meant to protect the cloak. Just like how knives came pre nerfed and were later buffed. Pre nerfed tools have a higher likelihood of avoiding over nerfs than normal tools. Remember the flay lock, laser rifles, and mass drivers? Those came in as normal but later ended up overly nerfed. A pre nerf is something that is still practical and useful but doesn't draw the attention of the "QQers". In fact, these have a higher likelihood of getting buffs later down the road. The knives came pre nerfed but later got buffed.
I think this is patently wrong, and you know why.
A prenerf is more harmful than anything because it hamstrings balance in the long run. And not for the good of the scouts.
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mollerz
Minja Scouts
1723
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Posted - 2014.01.11 01:11:00 -
[7] - Quote
Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum.
Kind of an backwards way to approach something. I can't see getting behind that kind of thinking.
EDIT: This is Maken before he got jedi mind tricked by med frames
So what happened, Mak?
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mollerz
Minja Scouts
1723
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Posted - 2014.01.11 01:12:00 -
[8] - Quote
Iron Wolf Saber wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second?
I have. I thought you read this forum top to bottom?
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mollerz
Minja Scouts
1727
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Posted - 2014.01.11 03:28:00 -
[9] - Quote
Maken Tosch wrote:mollerz wrote:Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum. Kind of an backwards way to approach something. I can't see getting behind that kind of thinking. EDIT: This is Maken before he got jedi mind tricked by med framesSo what happened, Mak? It's called being flexible and adapting. I'm not always a hardliner like people expect. Maybe I'm a hardliner when it comes to respecs but not on other things.
I'm shocked by your disregard for the rest of the scouting community's feelings on this. I thought you were more balanced than being rolled over by some med frames.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1750
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Posted - 2014.01.11 08:48:00 -
[10] - Quote
Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote:mollerz wrote:How about first, you stop advocating nerfing the cloak?
Why dont you bring something to the table instead of flipping it every second? I have. I thought you read this forum top to bottom? Whatever it was; it did not warrant my attention long enough. Continuing on with the conversation. Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
Oh well. I feel the same about your recommendations, I just don't have a CCP badge to swing behind it so excuuuUUse me
so I bid you touche'
You are inventing coding issues that don't exist. I'm not one to fall for that kind of stuff. Bring it back to being a sandbox game, as you are want to say.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1750
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Posted - 2014.01.11 08:54:00 -
[11] - Quote
Maken Tosch wrote:I am taking into consideration the feelings of scout community here. Us scouts have suffered enough as it is. I just don't want the QQers to have any more reason to nerf more things and we all know how dangerous CCP can be with a nerf bat when they get influenced by the loudest QQers out there (think of a drunk Thor at a bar fight... not pretty). mollerz wrote: ok i read this as a made up baseless scenario backed up by a violent analogy. nothing less. nothing more. I have seen the impact these type of players made when HMGs and HAVs first got nerfed. Then the Mass Driver got nerfed badly followed by the Flay Lock Pistol and the Dropships. It was QQ everywhere. Hell, there was QQ even for ARs of all things. Basically, if it killed you, it got the nerf bat. Only the knives were spared. It was sad. It still is sad. mollerz wrote: Panic then. Go ahead. but keep it to yourself. don't come crying out into the streets bemoaning **** that hasn't happened, and probably won't but for the sake of your campaigning. I just don't want the cloak to be "OK" on day one followed by the General Discussion forums being flooded with "NERF CLOAK", "REMOVE CLOAK", "CLOAK IS OP", "WHAT IS THIS, HARRY POTTER? NERF CLOAK", etc., etc., etc. then a month later we end up with a gimped cloak that is so useless we might as well just forget about it. mollerz wrote: That is going to happen anyways. So what. I heard you don't even have a PS3 so it's not liek you'll witness it first hand, or even experience the changes. not to **** on your situation, but don't fubar the direction of the development fo this game if you can;te ven test it out. How can you even have a legitimate opinion? You know what? Forget it. Forget all of my ideas and recommendations. mollerz wrote: Ok. Already did. Will Do. Now please ask the same of everyone. Now that I think about it, QQers will just QQ anyways. I'll just let CCP throw the cloak as they like into the game and then just wait for the QQ as I eat popcorn. QQers seem to have so much influence nowadays.
Cool, Because I hear you can only eat popcorn on these threads. Not play the game. Sorry if you have to read QQ on the forums, but just don't read it. Stop trying to **** up the game so the forums appear each day as you want. I mean, c'mon. Am I wrong?
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mollerz
Minja Scouts
1766
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Posted - 2014.01.11 23:01:00 -
[12] - Quote
Iron Wolf Saber wrote: Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
@Garret Blacknova That's inferring coding problems that don't exist as a reason for making a shogun blast level noise when you decloak. All this theorization about prenerfing in order to barely not get nerfed or massively nerfed.. OR OR? Think of the logis for god sake man!?
GTFO with that nonsense.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1772
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Posted - 2014.01.12 02:23:00 -
[13] - Quote
Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote: Knowing CCP it is far far far easier to ask for a buff than a nerf. It is far easier to get these hooks and mechanics in so they can work with other things in the future instead of having to go back reprogram it and recreate a new technical hurdle to nerf it.
@Garret Blacknova That's inferring coding problems that don't exist as a reason for making a shogun blast level noise when you decloak. All this theorization about prenerfing in order to barely not get nerfed or massively nerfed.. OR OR? Think of the logis for god sake man!? GTFO with that nonsense. Just preliminaries that logis are going to out cloak scouts. Even worse the active scanner is supposively going to be the anti-cloaking tool, guess who has two equipment slots to do both? https://forums.dust514.com/default.aspx?g=posts&m=1708873#post1708873
So fix that, don't collaterally nerf scouts (again) over logi bullshit.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1772
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Posted - 2014.01.12 02:25:00 -
[14] - Quote
Scheneighnay McBob wrote:The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m.
So basically, forced deactivation would just be if you bumped into a red.
False. That is bad. You must not knife often if you don't realize what a 1.5m decloak buffer would be. CQC is way to fubar for that to be fair.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1772
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Posted - 2014.01.12 02:27:00 -
[15] - Quote
Brokerib wrote: So you're going to combat this by increasing the level of complexity involved in coding the cloaks and giving them a greater number of factors to balance?
I know right? He wants shotgun noises to go off, do some QOS SFX handling, buffers based on different geometry types to dcloak.
How about something simple? Eve style.. 99% cost reduction for s scout vs other classes, work out the proper math on that cost and voila.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1800
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Posted - 2014.01.12 20:06:00 -
[16] - Quote
Maken Tosch wrote:I'm still of the opinion that there should also be an additional covert ops cloak that can only be fitted on no less than a prototype scout or covert ops specialty scout. This should have perks that the normal cloak doesn't have. Much like the covert ops cloak in Eve.
I wholeheartedly agree with you there.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1801
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Posted - 2014.01.12 20:09:00 -
[17] - Quote
Iron Wolf Saber wrote:
Dust 514 had a fake cloak not too long ago, if you got hit with the absolute WORST of the rendering bug you'd know how terrible cloaks can be. People still showing up in the minimap and red reticule still happened and yet that still severely put you as a massive disadvantage as people did not render up to even knife ranges it was that bad. I gotten some of my best knife kills during that time too because likely I was not rendering to my victims.
This is not a fake cloak. This is ****** coding and one of a handful of game breaking bugs we've had to endure while it got sorted. It has no place in the cloak discussion, however.
Don't cheapen cloaks based on bugs, we already dealt with those bugs enough.
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mollerz
Minja Scouts
1810
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Posted - 2014.01.13 01:14:00 -
[18] - Quote
ooh now it's cloak.. and dagger
blah blah past bugs.. blah shotgun blast boat horns and clown honks.. blah blah.. secret squirrelly CPM reasons.. blah blah.
Ok. This little exercise in prenerfing is a fail.. let me just mention ****** on your behalf, IWS, and finalize it.
EDIT: that link is cool.
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mollerz
Minja Scouts
1812
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Posted - 2014.01.13 02:45:00 -
[19] - Quote
Iron Wolf Saber wrote:mollerz wrote:ooh now it's cloak.. and dagger blah blah past bugs.. blah shotgun blast boat horns and clown honks.. blah blah.. secret squirrelly CPM reasons.. blah blah. Ok. This little exercise in prenerfing is a fail.. let me just mention ****** on your behalf, IWS, and finalize it. EDIT: that link is cool. Wikipedia does not have an article with this exact name. mollerz wrote: I thought you'd "read more into it"
So if you want to invalidate how a bug which is functionally similar to the suggested cloak, then by means any other game reference on cloaks, as well as external gameplay factors should also be invalid. A far safer approach is to not introduce killerbee flaylock 2.0 on the grounds that this may not see adjustment for ungodly amounts of time. Remember the previous roadmap nearly officially over and monthly patches may no longer be a thing. Overpowered objects have no room in this game, not for a month, not for two months, not for a half year, and certainly not for a year or a decade as it is in eve's case.
I don't know how you expect us to take your reasoning seriously when you are using scare tactics along the lines of the new unreleased cloak behaving like a game breaking bug. Sorry man. The jig is up, this is nothing more than sucker bait to get your claws in and make cloaks useless. GG but only fools would fall for it, and you're only going to get backed up by those who will lose the most from it's introduction.
Your politics are almost good, but way too transparent.
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