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Maken Tosch
DUST University Ivy League
6365
|
Posted - 2014.01.10 06:43:00 -
[1] - Quote
Quote: Cloaks are forcibly deactivated by proximity to hackable objects such as vehicles, consoles, and OMS objects. Cloaks may be forcibly deactivated by proximity to hostile infantry.
I have a problem with these points. It's already enough that I would be required to decloak first anyways in order to fire a weapon or hack an objective. But to be forcibly decloak just because of proximity is too much of a nerf especially considering the nature of CQC scouts like me. Cloaks will be practically useless for me if this kind of limit is imposed.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6372
|
Posted - 2014.01.10 16:38:00 -
[2] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Quote: Cloaks are forcibly deactivated by proximity to hackable objects such as vehicles, consoles, and OMS objects. Cloaks may be forcibly deactivated by proximity to hostile infantry.
I have a problem with these points. It's already enough that I would be required to decloak first anyways in order to fire a weapon or hack an objective. But to be forcibly decloak just because of proximity is too much of a nerf especially considering the nature of CQC scouts like me. Cloaks will be practically useless for me if this kind of limit is imposed. We can keep the range of decloaks very small though, its not supposed to be a tool to take on an entire squad in one go. Rather to be more like a raptor, picking off targets one at a time. With decloaking being as easy as a weapon swap it would be easy for a skilled player to time their rushing, deactivation on purpose, weapon draw and attack leading to a kill then with drawl to bring the cloak back up in a cqc environment. Bolder scouts can easily toss the RE and perform the same. Remember you only get nailed with the disrupted cloak penalty if the cloak was turned off by not of your hands. So getitng shot while decloaked then running off to somewhere safe to cloak up. The range I had suggested was 2 meters, the same as the height of one mercenary.
I think 1.5 meters should be the minimum distance if you want a compromise. But what about bumping into other cloaked suits? In Eve Online, two cloaked ships don't decloak each other due to [insert techno babble from lore] if they are close to each other. Would you allow the same in Dust?
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6372
|
Posted - 2014.01.10 16:40:00 -
[3] - Quote
Krom Ganesh wrote:[quote=Iron Wolf Saber]Well been talking with the scouts from the registrar there was a suggestion to give the scouts (thus light suit skill) a bonus to electronics and biotics function and fitting instead, this works out because cloaks being electronics more likely would be classed to benefit while logistics class wont be.
The problem with NOT making it an equipment item can be summed up with one simple point.
Invisible heavies with HMGs and FGs. Think about that for a sec.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6373
|
Posted - 2014.01.10 18:00:00 -
[4] - Quote
Goric Rumis wrote:I'm on board with most of the suggestions. I'm a little iffy on all of the proximity deactivation rules--certainly the friendly ones, but even the enemy rules. Also, if you can't hack while cloaked then proximity to hackable objects shouldn't be an issue. I'm worried that might limit the ability to move through certain areas. With respect to Scouts and Scout bonuses, I also want to re-emphasize the need for a Scout suit with two equipment slots in order to fit a cloak and another piece of equipment. Being able to cloak, infiltrate, and drop an uplink could turn the course of some engagements and should be a legitimate tactic. Same with scanning behind enemy lines for reconnaissance, or dropping REs to create a trap. (Of course, the Scout would have to de-cloak to do any of these things.) This would also be generally useful for players taking on the Scout role. I would prefer it if the extra equipment slot came at the expense of firepower, preferably in the removal of the sidearm slot; however, this would be unfair to offensive scouts without the addition of a light suit specifically for offense. DeadlyAztec11 wrote:Iron Wolf Saber wrote:
Cannot activate while HP values are changing (neither positive or negative gains)
Dang, this means that cloaking will be useless on suits with armor reppers. From my perspective, the cloak should turn off any armor or shield regen, including the built-in shield recharge and any skill-based armor repair. People shouldn't be able to sit cloaked and invisible while their suit gets back to 100%.
Pretty much. In Eve Online, other active modules are prohibited from activating while the cloak is active. Ships can't even target while cloaked.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6373
|
Posted - 2014.01.10 18:04:00 -
[5] - Quote
Iron Wolf Saber wrote:1.5 meters sounds like a good compromise.
As for the cloaks its only covert cloaks, it was done for bomber squadrons.
As for dust 514, I am hesitant to see what a squad of cloakers would do that is a big guess work into the void on figuring out what a cloaked squad can accomplish.
However so is the decloak near friendlies being on a might list instead of the must list. Friendlies can be jack hats at times and ruin what you are trying do so that's why its in the might category. Its something that can go either way. However with hostiles its more understandable to get decloaked by a hostile cloaker.
I would say let friendlies be close together without decloaking each other. Enemies on the other hand... you'll have to decloak anyways to attack so I don't mind as long as the decloak distance is not too much. This is why I feel 1.5 meters is reasonable without limiting the scout's ability to traverse through areas. However, being near vehicles should be excluded because god forbid that one LAV or HAV comes out of nowhere as you turn a corner and suddenly your cloak is disrupted.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6373
|
Posted - 2014.01.10 18:11:00 -
[6] - Quote
Quote: Stressed movements could drain the cloak faster (anything that consumes stamina)
I don't think sprinting should drain the cloak faster. It's enough that we have an active timer on them. As for the active timer, I would suggest maybe lasting between 45-60 seconds which is about the amount of time it takes for a scout to sprint from the default spawn area in the redline to one of the objectives with at least a 30-second cooldown (15 seconds for Covert Ops cloaks - which should be for prototype scouts only)
Here is a list of my own suggestions:
Quote: Standard Cloak (can fit on all suit classes and tiers) CPU: 250 PG: 60 Cooldown Upon Deactivation: 30 Seconds Cloak Stability Rating while Moving: 4 (moderate-high shimmer) Cloak Stability Rating while Sprinting: 2 (high shimmer) Bonuses when fitted on Scout: 80% reduction on CPU/PG usage and a +3 Cloak Stability Rating for moving and sprinting.
Covert Ops Cloak (can only be fitted on specialty Covert Ops Scout or Prototype Scout) CPU: 350 PG: 60 Cooldown: 15 seconds Cloak Stability Rating while Moving: 10 (no shimmer) Cloak Stability Rating while Sprinting: 8 (very low shimmer) Bonus when fitted on Prototype Scout: 80% reduction on CPU/PG usage Bonus when fitted on Covert Ops Specialty Scout: 80% reduction on CPU/PG usage with 25% reduction to cooldown timer
Skill Prerequisite for Standard Cloak: Cloaking Equipment Skill Book Level 1 ( 5% reduction to cooldown timer per level )
Skill Prerequisites for Covert Ops Cloak: Cloaking Equipment Skill Book Level 5 ( 5% reduction to cooldown timer per level ) Cloaking Equipment Proficiency Skill Book Level 1 ( 3% reduction to cooldown timer per level )
NOTE: Must first train up to [Racial] Scout Level 5 before being able to train towards the Covert Ops scout.
This is a modified version of what I submitted to CPM Heinrich not too long ago. I made some changes to the CPU/PG requirements and bonuses.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6380
|
Posted - 2014.01.10 21:53:00 -
[7] - Quote
I agree that the cloak will be an excellent mobility tool. The biggest issue we ninjas always have with big maps is the lack of cover. Any cover in those large maps are always few and far in between. This forces us to take extremely long routes that take up a chunk of our time to get to our destination. And if by any chance we get caught before uplinks can be set, we have to start all over and by then it is likely that the same route we took is no longer safe. This is most apparent in maps like line harvest, iron delta, and spine crescent or that somewhat-recent crater map.
Cover is paramount to a scout. Without it, we are relegated to being literally on the sidelines for most of the match. That's no fun for us ninjas.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6380
|
Posted - 2014.01.10 23:44:00 -
[8] - Quote
mollerz wrote:Iron Wolf Saber wrote:Maken Tosch wrote:I agree that the cloak will be an excellent mobility tool. The biggest issue we ninjas always have with big maps is the lack of cover. Any cover in those large maps are always few and far in between. This forces us to take extremely long routes that take up a chunk of our time to get to our destination. And if by any chance we get caught before uplinks can be set, we have to start all over and by then it is likely that the same route we took is no longer safe. This is most apparent in maps like line harvest, iron delta, and spine crescent or that somewhat-recent crater map.
Cover is paramount to a scout. Without it, we are relegated to being literally on the sidelines for most of the match. That's no fun for us ninjas. This is where one area cloaks will shine or should shine the best. In CQC is should be more for the ability to hide in a corner catch a breather plan the next step before going out to snatch another person out of the squad you're harassing. False. Maybe the way you think it is played, but for a minja that would be more death and no kills. Once you commit, you have to go all in. Squads communicate, and once their heavy goes down they all know it. Once they know you are there you have to keep going. You are not going to escape, and will only lessen your chances by putting distance between you and them on most maps. They will just shoot you in the back with their rail rifles or scramblers. Sometimes terrain and obstacles are kind, but in most places it is not. A squad will end up surrounding you. What you are talking about is camping. That, imho, is a weak way to play, and will net you low kill counts at best.
Then what do you suggest exactly (mechanics wise) on how to implement the cloak? To suit a write variety of purposes at least.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6381
|
Posted - 2014.01.11 00:51:00 -
[9] - Quote
mollerz wrote:How about first, you stop advocating nerfing the cloak?
It's a minor nerf meant to protect the cloak. Just like how knives came pre nerfed and were later buffed. Pre nerfed tools have a higher likelihood of avoiding over nerfs than normal tools. Remember the flay lock, laser rifles, and mass drivers? Those came in as normal but later ended up overly nerfed.
A pre nerf is something that is still practical and useful but doesn't draw the attention of the "QQers". In fact, these have a higher likelihood of getting buffs later down the road. The knives came pre nerfed but later got buffed.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6381
|
Posted - 2014.01.11 00:56:00 -
[10] - Quote
As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6381
|
Posted - 2014.01.11 03:27:00 -
[11] - Quote
mollerz wrote:Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum. Kind of an backwards way to approach something. I can't see getting behind that kind of thinking. EDIT: This is Maken before he got jedi mind tricked by med framesSo what happened, Mak?
It's called being flexible and adapting. I'm not always a hardliner like people expect. Maybe I'm a hardliner when it comes to respecs but not on other things.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6381
|
Posted - 2014.01.11 04:35:00 -
[12] - Quote
mollerz wrote:Maken Tosch wrote:mollerz wrote:Maken Tosch wrote:As it stands, there are people right now who fear the very existence of the cloak itself and don't want it in the game in general. If it came pre nerfed, it would allow players to get comfortable with it and try it out to see if it needs a buff (often times it does). This way, the cloak will be tuned up to the levels you like without causing much ire in the forum. Kind of an backwards way to approach something. I can't see getting behind that kind of thinking. EDIT: This is Maken before he got jedi mind tricked by med framesSo what happened, Mak? It's called being flexible and adapting. I'm not always a hardliner like people expect. Maybe I'm a hardliner when it comes to respecs but not on other things. I'm shocked by your disregard for the rest of the scouting community's feelings on this. I thought you were more balanced than being rolled over by some med frames.
I am taking into consideration the feelings of scout community here. Us scouts have suffered enough as it is. I just don't want the QQers to have any more reason to nerf more things and we all know how dangerous CCP can be with a nerf bat when they get influenced by the loudest QQers out there (think of a drunk Thor at a bar fight... not pretty). I have seen the impact these type of players made when HMGs and HAVs first got nerfed. Then the Mass Driver got nerfed badly followed by the Flay Lock Pistol and the Dropships. It was QQ everywhere. Hell, there was QQ even for ARs of all things. Basically, if it killed you, it got the nerf bat. Only the knives were spared. It was sad. It still is sad.
I just don't want the cloak to be "OK" on day one followed by the General Discussion forums being flooded with "NERF CLOAK", "REMOVE CLOAK", "CLOAK IS OP", "WHAT IS THIS, HARRY POTTER? NERF CLOAK", etc., etc., etc. then a month later we end up with a gimped cloak that is so useless we might as well just forget about it.
You know what? Forget it. Forget all of my ideas and recommendations. Now that I think about it, QQers will just QQ anyways. I'll just let CCP throw the cloak as they like into the game and then just wait for the QQ as I eat popcorn. QQers seem to have so much influence nowadays.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6387
|
Posted - 2014.01.12 02:40:00 -
[13] - Quote
mollerz wrote:Scheneighnay McBob wrote:The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m.
So basically, forced deactivation would just be if you bumped into a red. False. That is bad. You must not knife often if you don't realize what a 1.5m decloak buffer would be. CQC is way to fubar for that to be fair.
Perhaps it really is a bad idea to implement a decloak distance after all. Considering the nature of how scouts have to move in a city, this can be a problem especially when being in a city will be bumping into everyone every 1 minute. I thought it would ok to implement since 1.5m (max) is about the distance in which you can kill with the nova knives but then it dawned on me...
What happens if I pass through a room where I have to go under an objective that is more than 1.5m above me but the system doesn't recognize up or down? Remember, when you use the active scanner you can see scanned targets well above you even when you're not aiming up towards them. The system seems to have a problem with separating up from down when it comes to things like this.
If this problem persists for cloaks, the decloak distance will become a headache for most scouts. There is also the problem with LAVs that just randomly pass by so imagine being decloaked just because an LAV came out from a corner. I don't know about you guys, but I would rather become street pizza because the driver didn't see me rather than become a fresh target for the turret gunner because I was too close to his LAV.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6387
|
Posted - 2014.01.12 02:45:00 -
[14] - Quote
Iron Wolf Saber wrote:mollerz wrote:Brokerib wrote: So you're going to combat this by increasing the level of complexity involved in coding the cloaks and giving them a greater number of factors to balance?
I know right? He wants shotgun noises to go off, do some QOS SFX handling, buffers based on different geometry types to dcloak. How about something simple? Eve style.. 99% cost reduction for s scout vs other classes, work out the proper math on that cost and voila. Hey mollerz mind stop being an idiot for once? I said the distance you can hear a cloak is the same as that of a shotgun optimal range.
I'm gonna have to agree with Mollerz on this. The sound you're looking for would be too loud. I would be ok with just the current default decloak sound you hear when you respawn. It is subtle and doesn't grab too much attention especially if people are busy getting shot at.
But if the current decloak respawn sound is kept for the cloaking equipment, then I expect nothing less of at least being able to immediately use a weapon when I decloak. No shooting delays. I don't want to suffer that mechanic that active scanners have.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6387
|
Posted - 2014.01.12 02:51:00 -
[15] - Quote
Overall, if shooting while cloaked is implemented, then I wish for the cloak to become fully depleted no matter which weapon you use. Maybe an exception for melee attacks or nova knives (uncharged) but everything else should cause the cloak to fully deplete on the first shot.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6387
|
Posted - 2014.01.12 03:00:00 -
[16] - Quote
Iron Wolf Saber wrote:Scheneighnay McBob wrote:mollerz wrote:Scheneighnay McBob wrote:The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m.
So basically, forced deactivation would just be if you bumped into a red. False. That is bad. You must not knife often if you don't realize what a 1.5m decloak buffer would be. CQC is way to fubar for that to be fair. If I'm that damn close, I'm going to uncloak and shank their ass anyway. ^This Anyways we could two sounds possibly. A slower quieter one for the one you deactivate yourself, and a much louder one for when something else breaks it similar to the shield shattering noise.
Nah, just the slow quiet one for both situations.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6388
|
Posted - 2014.01.12 05:41:00 -
[17] - Quote
The Gallente scout Gk.0 will be something stealth players will go for. But honestly the Minmatar should be the go-to suit for speed and knife damage, the Amarr scout and Caldari scout... I'm not sure.
Of course we still don't know if stats like HP, slot layout, and others will change in the next update. If suit bonuses are being changed across the board, god knows what changes we will see to everything else.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6388
|
Posted - 2014.01.12 05:44:00 -
[18] - Quote
Iron Wolf Saber wrote:Active scanner told you how many ninjas are out there. Flux grenade has been proven to be very unreliable (hence its unpopularity) in destroying equipment of any sort so decloaking is also less likely. manage the situation.
The scanner will only tell you what it can see. If I'm wearing a profile damped suit, you won't see me. And if my profile is low enough still I will prevent the scanner from telling you of any margin of error.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6388
|
Posted - 2014.01.12 09:47:00 -
[19] - Quote
@broker
Well, the only concern I have is the ability to fire while cloaked. If the mechanic was designed so that firing even a single shot regardless of the weapon (sniper, smg, pistol, etc) would decloak the suit completely, then I wouldn't mind it being allowed to fire when cloaked. Perhaps even make an exception for nova knives (uncharged) or melee attacks when fitted on a Minmatar scout suit so that dedicated knifers can make the most of the cloak. I mean after all the Minmatar scout does need some cloak related bonus. The Amarr and Caldari scouts already have cloak-based bonuses such one for cooldown and another for firing.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
Edimmu Warfighters Gallente Federation
6394
|
Posted - 2014.01.12 17:11:00 -
[20] - Quote
ANON Cerberus wrote:You know I was originally in favour of having the cloak be 'pre-nerfed' as it were but after speaking with other mercs and other scouts - the cloak needs to be useable.
Right now scouts already struggle to even fit the few slots we do have with PG / CPU contraints! They cannot be penalised further, with even less space for fitting with the cloak. That will hurt scouts a lot if all they can do is fit crappy standard modules and what do they get for there troubles? A cloak that just lets them sneak like they do anyway.
Best case scenario in the current proposed meta is for scouts - little fitting requirements allowing them to use everything they would normally.
I am also not sure that taking away cloak firing is a great idea but we wont know until they are all released. I certainly dont want it to be easy for non scouts to fit cloaks especially logistics. If logi suits can use the cloak just as effectively as a scout suit then it is broken before it even leaves the dev shop.
The fitting part of this debate is something I can definitely agree with you on. I'm glad that CCP Remnant pointed out that scouts should get a huge fitting bonus towards the cloak. Make the CPU and PG high enough that it can potential gimp other suit classes but give scouts at least an 80% reduction bonus to its CPU and PG usage.
Something like... 250 CPU 60 PG
...when fitted on anything other than a scout.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
Edimmu Warfighters Gallente Federation
6394
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Posted - 2014.01.12 17:15:00 -
[21] - Quote
I'm still of the opinion that there should also be an additional covert ops cloak that can only be fitted on no less than a prototype scout or covert ops specialty scout. This should have perks that the normal cloak doesn't have. Much like the covert ops cloak in Eve.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
Edimmu Warfighters Gallente Federation
6402
|
Posted - 2014.01.12 21:35:00 -
[22] - Quote
Daxxis KANNAH wrote:Maken Tosch wrote:I'm still of the opinion that there should also be an additional covert ops cloak that can only be fitted on no less than a prototype scout or covert ops specialty scout. This should have perks that the normal cloak doesn't have. Much like the covert ops cloak in Eve. a Lv5 scout or a proto scout suit? If you have the skill and resources you should be able to use any equipment - that is the basics of the game.
At it's core, yes. And taking your "if you have enough skill and resources" argument, my idea actually supports your argument. If you have enough skills for the covert ops cloak and the prototype/covert ops scout then you should be able to use this particular equipment.
If not, you can always fall back to the normal cloak equipment in the meantime.
Here is a link to my suggestion thread posted in the feedback section of the forums: https://forums.dust514.com/default.aspx?g=posts&t=131175&find=unread
The CPU and PG demands and bonus percentages might needs some adjustments, but overall that's the gist of what I'm hoping to see in the cloak.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
Edimmu Warfighters Gallente Federation
6402
|
Posted - 2014.01.12 21:46:00 -
[23] - Quote
mollerz wrote:Iron Wolf Saber wrote:
Dust 514 had a fake cloak not too long ago, if you got hit with the absolute WORST of the rendering bug you'd know how terrible cloaks can be. People still showing up in the minimap and red reticule still happened and yet that still severely put you as a massive disadvantage as people did not render up to even knife ranges it was that bad. I gotten some of my best knife kills during that time too because likely I was not rendering to my victims.
This is not a fake cloak. This is ****** coding and one of a handful of game breaking bugs we've had to endure while it got sorted. It has no place in the cloak discussion, however. Don't cheapen cloaks based on bugs, we already dealt with those bugs enough.
@IWS
Dude, that was just a bug. You can't even compare that to legitimate cloaking mechanics we're talking about. There's a world of a difference between intentional mechanics and an unintentional bug that came up as a result of CCP wanting to address spawn killings.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
Edimmu Warfighters Gallente Federation
6402
|
Posted - 2014.01.12 21:49:00 -
[24] - Quote
Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote:
Dust 514 had a fake cloak not too long ago, if you got hit with the absolute WORST of the rendering bug you'd know how terrible cloaks can be. People still showing up in the minimap and red reticule still happened and yet that still severely put you as a massive disadvantage as people did not render up to even knife ranges it was that bad. I gotten some of my best knife kills during that time too because likely I was not rendering to my victims.
This is not a fake cloak. This is ****** coding and one of a handful of game breaking bugs we've had to endure while it got sorted. It has no place in the cloak discussion, however. Don't cheapen cloaks based on bugs, we already dealt with those bugs enough. Why not, it was a good enough of a preview event and if its as powerful as some of the cloaks I am used there will be cries to just delete the whole thing leaving scouts with a useless bonus.
Again, that was a bug that came up as a result of CCP addressing spawn killings. That was not exactly preview material.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
Edimmu Warfighters Gallente Federation
6402
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Posted - 2014.01.12 21:56:00 -
[25] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Iron Wolf Saber wrote:mollerz wrote:Iron Wolf Saber wrote:
Dust 514 had a fake cloak not too long ago, if you got hit with the absolute WORST of the rendering bug you'd know how terrible cloaks can be. People still showing up in the minimap and red reticule still happened and yet that still severely put you as a massive disadvantage as people did not render up to even knife ranges it was that bad. I gotten some of my best knife kills during that time too because likely I was not rendering to my victims.
This is not a fake cloak. This is ****** coding and one of a handful of game breaking bugs we've had to endure while it got sorted. It has no place in the cloak discussion, however. Don't cheapen cloaks based on bugs, we already dealt with those bugs enough. Why not, it was a good enough of a preview event and if its as powerful as some of the cloaks I am used there will be cries to just delete the whole thing leaving scouts with a useless bonus. Again, that was a bug that came up as a result of CCP addressing spawn killings. That was not exactly preview material. Actually the bug was made to help deal with load balancing and it based on your weapons optimal so people with oh say knives and shotguns where literally running blind, others like myself where running blind when it felt like rearing its fugly head.
Um.... if that's the case... that's a **** poor way of doing things.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
Edimmu Warfighters Gallente Federation
6406
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Posted - 2014.01.12 22:18:00 -
[26] - Quote
Daxxis KANNAH wrote:Yeah I hate that - if you want this type of stuff then it should be the same throughout the games.
A proto / prof level weapon should only be able to be placed on proto suits. Complex mods should get fitting bonus for Lv5 suit but not Lv1-3 suit.
Not really. Take a look at Eve Online.
Covert Ops Cloaking Device https://wiki.eveonline.com/en/wiki/Covert_ops_cloak
Prototype Cloaking Device (in Eve Online, prototype is a low-tier) https://wiki.eveonline.com/en/wiki/Prototype_Cloaking_Device_I
Other Variants https://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronics_and_Sensor_Upgrades:Cloaking_Devices
As you can see, you can fit any ship with a cloaking device. However, if you want the full benefits package complete with a 401K and healthcare benefits, you'll need to train up to the high-tier ships and related modules.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6406
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Posted - 2014.01.12 22:35:00 -
[27] - Quote
Daxxis KANNAH wrote:Yeah - dont play eve.
If they want to bring in that stuff then so be it - its their game.
Going on infantry setup we have I dont like it though I could see it coming later with other 2nd generation stuff like MTAC's, Lv 5 accessible new suits etc.
I for one can't imagine the carnage that an invisible MTAC can bring to the battlefield.
Anyways, it's ok if you don't play Eve Online. Eve has done it right when it comes to cloaks.
This isn't the only aspect of Eve Online that has certain restrictions. For instance, you can't fit anymore than 1 command module (provides fleet bonuses) on a single ship unless the ship you're fitting it on is a high-tier ship designed specifically to provide maximum fleet bonuses. Case in point, the Orca and the Rorqual which are industrial command ships that can operate 3 command modules at once with no worries about CPU/PG consumption.
Another example is the bomb launcher. You can only fit a bomb launcher (shoots bombs with a blast radius of up to 15km) onto a specialized stealth bomber. However, you're restricted from using it in high-sec and low-sec space and therefore you can only use it in null-sec space.
There is also the Interdiction Warp Bubble which can only be fitted on an Interdictor. This is what enables you to create a field that has a radius of up to about 25km and use it to prevent any ship from warping out if caught in this bubble. However, the ship using it can't move while it's active and you can only use it in null-sec space.
Carriers and Super Carriers in Eve Online are the only ships in Eve that can operate and manage fighters which are much more advanced than drones. These fighters can even be assigned to a particular fleet member and they follow that fleet member even in warp. Carriers are limited to null-sec and low-sec space.
There you have it.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6407
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Posted - 2014.01.12 23:04:00 -
[28] - Quote
Iron Wolf Saber wrote:Daxxis KANNAH wrote:Yeah but all dust has is HW for heavies. Anyway we will see what comes.
@IWS - I have no issue with what you are doing even though I dont like much of your suggestions. My point was dont use bugs etc to try to make a point. You will lose credibility and then people may miss the actual good stuff you would like implemented. My problem is far too many are saying wait and see, I know that is something they may regret asking for trust me as a CPM.
I understand your concerns and that as a member of the CPM you want to help out, but as a member of the CPM you also have the responsibility of taking the needs of your constituents into account. If the majority wish to take the "wait-n-see" approach, then so be it.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6409
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Posted - 2014.01.12 23:23:00 -
[29] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Iron Wolf Saber wrote:Daxxis KANNAH wrote:Yeah but all dust has is HW for heavies. Anyway we will see what comes.
@IWS - I have no issue with what you are doing even though I dont like much of your suggestions. My point was dont use bugs etc to try to make a point. You will lose credibility and then people may miss the actual good stuff you would like implemented. My problem is far too many are saying wait and see, I know that is something they may regret asking for trust me as a CPM. I understand your concerns and that as a member of the CPM you want to help out, but as a member of the CPM you also have the responsibility of taking the needs of your constituents into account. If the majority wish to take the "wait-n-see" approach, then so be it. I think you may need to take a quick tour around what the other CPMs are saying about the election and the next CPM and think about it.
This is not about the election right now. We're talking about cloaks.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6410
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Posted - 2014.01.12 23:34:00 -
[30] - Quote
Iron Wolf Saber wrote:I thought you'd read more into it, I thought wrong. Just if you figure it out keep it to yourself.
I have no clue what you mean by that, so here is a video of a Vocaloid
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6411
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Posted - 2014.01.13 03:34:00 -
[31] - Quote
That Escalated Quickly
OK, CCP. When are knives finally going to be improved?
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