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Soraya Xel
The Corporate Raiders Top Men.
1270
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Posted - 2014.01.28 17:04:00 -
[61] - Quote
True, though even with 14 seats, I've seen some of the CSM stuff get pretty heated.
I'd like to be your CPM1 candidate
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Matobar
Onslaught Inc RISE of LEGION
233
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Posted - 2014.01.31 01:02:00 -
[62] - Quote
Hey Soraya, wanted to see if you've seen/commented on this idea. |
Killar-12
The Corporate Raiders Top Men.
2127
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Posted - 2014.01.31 01:07:00 -
[63] - Quote
Matobar wrote:Hey Soraya, wanted to see if you've seen/commented on this idea. Top Men's districts are A PFC and B Open. IDK if he likes it or not, that's just me being subbed to this thread.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Soraya Xel
The Corporate Raiders Top Men.
1270
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Posted - 2014.01.31 04:08:00 -
[64] - Quote
Matobar wrote:Hey Soraya, wanted to see if you've seen/commented on this idea.
My opinion is that district locking needs to be fixed. People shouldn't be able to earn that much ISK with that little risk. I actually kinda would like CCP to just confiscate all the ISK generated by locked districts, and class the behavior as an illegal exploit.
I don't think encouraging donation is a particularly New Eden-y thing to do. (Though, as with any good sandbox, I welcome people to do whatever they want.) If new players need ISK so badly, that actually speaks to possibly the need for CCP to make it easier for new players to make enough ISK. Or a better training area, so new players can test things out without spending SP and ISK to do so. Player-based initiatives are great, but especially at this point in DUST's lifetime, they are also often indicators that something's wrong with the game. I don't think anyone will disagree with me when I say the new player experience needs work. ;)
I'd like to be your CPM1 candidate
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Free Beers
Imperfects Negative-Feedback
1806
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Posted - 2014.01.31 06:57:00 -
[65] - Quote
Soraya Xel wrote:Matobar wrote:Hey Soraya, wanted to see if you've seen/commented on this idea. My opinion is that district locking needs to be fixed. People shouldn't be able to earn that much ISK with that little risk. I actually kinda would like CCP to just confiscate all the ISK generated by locked districts, and class the behavior as an illegal exploit. I don't think encouraging donation is a particularly New Eden-y thing to do. (Though, as with any good sandbox, I welcome people to do whatever they want.) If new players need ISK so badly, that actually speaks to possibly the need for CCP to make it easier for new players to make enough ISK. Or a better training area, so new players can test things out without spending SP and ISK to do so. Player-based initiatives are great, but especially at this point in DUST's lifetime, they are also often indicators that something's wrong with the game. I don't think anyone will disagree with me when I say the new player experience needs work. ;)
Why are you obsessed with punishment here. Locking districts started day 1 of PC and the locking + not showing up was known since summer. CCP put in a fail safe (or error handling since you are a code nerd) that roles back the attack and refund clones or clone packs in case of server crash. Sadly the great and amazing ccp devs didn't do a good enough job and allowed dual no show to give a false server crash effect. Now ccp hasn't said this but a server crash and dual no show has same results so do the math.
That said, you and I agree on the issues surrounding PC but you cant say they deserved to be punished for it. Players have gone thru enough bad stuff with PC, thats punishment enough.
The second thing is PC isk for the most part funds groups for FW. You can't just take that away without putting it somewhere else. Since isk cant be brought to FW till the can change the client (which i doubt is 1.8 because ccp said it would be temp only and throw away code blah blah blah). Trust me i hate isk farming in dust and in eve all the same but for now dust needs isk in via PC.
Now the NPE is a huge issue and i solo a lot on my toons and its pretty rough. Sadly ccp has to balance the game to squads and to proto gear. Not to mention dust has a small and very casual population. There is only so much ccp can do with match making on top of that. In the current set up NPE is aweful and isn't going to improve much.
Now if we are honest and accept dust is a fps game and fps games dont really care about npe nor do its players much. NPE just isn't a factor i fps games. I mean having help run a highsec alliance for last 5 years I am all about the NPE in eve but thats a completely different game genre and player type.
o7
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Soraya Xel
The Corporate Raiders Top Men.
1271
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Posted - 2014.01.31 07:07:00 -
[66] - Quote
Free Beers wrote:Why are you obsessed with punishment here. Locking districts started day 1 of PC and the locking + not showing up was known since summer. CCP put in a fail safe (or error handling since you are a code nerd) that roles back the attack and refund clones or clone packs in case of server crash. Sadly the great and amazing ccp devs didn't do a good enough job and allowed dual no show to give a false server crash effect. Now ccp hasn't said this but a server crash and dual no show has same results so do the math.
That said, you and I agree on the issues surrounding PC but you cant say they deserved to be punished for it. Players have gone thru enough bad stuff with PC, thats punishment enough.
How many people have stopped playing due to others exploiting the game? How many are outright prevented from playing due to others exploiting the game? It has to stop. CCP needs to start enforcing some sort of rules against game exploits, as they do in EVE. Removing the ISK isn't even wholly punitive, my opinion is in it's importance because it vastly destabilizes the economy. It makes thinks prohibitively expensive for some groups, but completely trivial for others. In specific rewarding people for being exploiters. Punishment aside, exploits should not be rewarded.
Free Beers wrote:The second thing is PC isk for the most part funds groups for FW. You can't just take that away without putting it somewhere else. Since isk cant be brought to FW till the can change the client (which i doubt is 1.8 because ccp said it would be temp only and throw away code blah blah blah). Trust me i hate isk farming in dust and in eve all the same but for now dust needs isk in via PC.
The problem is, it's not funding FacWar. It's funding a group of players to have a massive advantage over others on FacWar. If the ISK is so crucial for FacWar being viable, CCP should be giving it out to everyone else so they can play. Justifying the ill-gotten gains value because it helps an incredibly small number of people exert further imbalance over others, is not a good justification. If anything, it's proof the ISK needs to be revoked.
Because now your Planetary Conquest exploit is no longer just ruining PC, it's ruining FacWar balance too.
Free Beers wrote:Now the NPE is a huge issue and i solo a lot on my toons and its pretty rough. Sadly ccp has to balance the game to squads and to proto gear. Not to mention dust has a small and very casual population. There is only so much ccp can do with match making on top of that. In the current set up NPE is aweful and isn't going to improve much.
I definitely agree here. I feel squads have a much stronger pull there then proto gear in creating imbalance, but both surely play a part. The biggest issue with matchmaking though, isn't actually finding 32 people for a match. The biggest problem is that CCP doesn't balance players between the two sides. Commonly, two full squads of six players will be on one side, and almost entirely NPC corps will be on the other. Even with the current playerbase intact, CCP's code should be trying to balance squads across the game, and putting squads on opposite sides of the match from each other.
I'd like to be your CPM1 candidate
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Free Beers
Imperfects Negative-Feedback
1806
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Posted - 2014.01.31 07:52:00 -
[67] - Quote
This is why we can't have nice things around here. Let me clear up a few things for you.
Players are not leaving dust because 2% of the player base farming isk without fighting as opposed to farming isk while fighting. Players leave dust because its really not a good game and the NPE is terrible.
Now pay attention to this part i'm going to help you with your math
/hypothetical math mode
If there are no PC then the clones auto sell for 8 or 10 million isk a day per district. On the low end if a player makes 1 mill profit from a match thats 16 million for the team for 1 side. Players make much more that 1 million. So in reality (unless you are a tanker) players are making less isk with the locking then they would fighting in PCs. Fighting in PC brings more isk into dust then locking districts do.
/math
If you were really concerned with the "economy" you would want players to just lock districts and not fight to lower the isk into dust.
The first month of FW I saw many many corps and players (remember I have 5 toons I afk in fw for lp) The luster of Fw has worn off and players are back to pubs or pc to earn isk. In the evening this last week when i queue for any fw battle solo or in a group it takes sometimes up to 15 minutes to find a match and its the same people on both sides. The lack of isk has actually put all the proto pub stompers back into pubs to earn isk. Heck most of the people i squad with last few weeks has mainly been pub play. A month ago we were doing 10 or 20 fw battles a night.
this in turn makes pubs terrible and hurts the casual players and noobs. Remember when 1.7 came out and the threads about how pubs were fun again because proto stompers were in fw?
lets recap.
1. There isn't real economy in dust 2. More isk comes into dust via fighting vs locking 3. The only people who play fw with any consitantcy are PC corps 4. No isk in fw has pushed proto stompers to ruin casuals and noobs day in pub matches.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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The Black Jackal
The Southern Legion The Umbra Combine
998
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Posted - 2014.01.31 09:08:00 -
[68] - Quote
Free Beers wrote:The first month of FW I saw many many corps and players (remember I have 5 toons I afk in fw for lp) The luster of Fw has worn off and players are back to pubs or pc to earn isk. In the evening this last week when i queue for any fw battle solo or in a group it takes sometimes up to 15 minutes to find a match and its the same people on both sides. The lack of isk has actually put all the proto pub stompers back into pubs to earn isk. Heck most of the people i squad with last few weeks has mainly been pub play. A month ago we were doing 10 or 20 fw battles a night.
Faction Warfare didn't fail for lack of ISK, it failed because it only offered 'equivalent' gear as AURUM does.
In EVE Faction Warfare offers substantially better gear / modules / weapons than normal Metas (even better than T2 in many cases) as well as unique ships ONLY available in Faction Warfare (and the Open Market).
With only 'equivalent' gear to buy using LP, the market is short lived, and most often frequented by newer players looking to get the next tier of gear at their current skill level. The issue on top of that is that New pLayers aren't pointed at Faction Warfare as an option to do this, and end up queuing endlessly for Public Matches, which, with all the vets in there, end up being a pubstomp, which makes them quit the game before they scratch the surface.
EDIT: Adding to the fact that an economy does exist in DUST 514 at the moment, but it is actually Income Heavy. People are making more money than they care to spend. Why? Lack of things to spend it on. An Economy works both income, and expenditures.
Once you go Black, you just never go back!
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Soraya Xel
The Corporate Raiders Top Men.
1271
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Posted - 2014.01.31 14:53:00 -
[69] - Quote
Beers, a big part of the problem is the spread of ISK, not how much is created. And having to actually defend their districts would also keep them out of pubs, and burning their proto gear in actual PC matches.
I'd like to be your CPM1 candidate
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Free Beers
Imperfects Negative-Feedback
1814
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Posted - 2014.01.31 15:34:00 -
[70] - Quote
Soraya Xel wrote:Beers, a big part of the problem is the spread of ISK, not how much is created. And having to actually defend their districts would also keep them out of pubs, and burning their proto gear in actual PC matches.
What are you on about now? I was responding to you wanting to punish PC corps for locking and gaining unfair economic advantage. I still say there is no reason to take the isk back because pc players get less isk then they would if they play the match. PC players are the most dedicated players in dust and CCP has no standing to do so.
Also I already told you FW pulled PC players from pubs with their proto gear and all, not PC. When fac war came out I was playing 20-30 matches a day between my dust buddies. We never went to pubs. Fast forward to now and I go days without finding squads for Amarr or Caldari (yes i afk toons on gallente and minmatar sides still)
If you want to be on cpm1 you need to understand what goes on in why. Also you have pretty much killed your PC vet vote by saying they need to punished.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Soraya Xel
The Corporate Raiders Top Men.
1271
|
Posted - 2014.01.31 15:56:00 -
[71] - Quote
Just to set this out there: I'm telling you what I believe will fix the game and make it enjoyable for everyone. I'm not going to tell you what I think will get the most votes. PC ISK generation is harming the game. Whether you call it punitive or not, CCP needs to act on it. There wouldn't even have been a question about it if CCP had responded to it immediately. When it was discovered people were exploiting this, CCP should've deployed a fix in 24 hours. Not allowed it to loiter for months.
AFKing is also hurting the game, though I suppose in you AFKing on the sides that win almost every fight, you almost might be helping balance it, oddly enough.
Beers, how do you suppose the economy can develop when 98% of the game considers 100 million ISK to be a fortune? For certain groups, the risk/reward choice between using proto or not isn't even an issue. Hence we get protostomps in every match type. Any price you set for clone packs will make them trivial for those 2%, but insurmountable for the rest of the playerbase. People don't even get a chance at PC, because their corp has to farm a month or more of taxes to afford an attack.
I'd like to be your CPM1 candidate
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Killar-12
The Corporate Raiders Top Men.
2133
|
Posted - 2014.01.31 17:35:00 -
[72] - Quote
Gets popcorn This is getting good Beers and Soraya 5 mill to who ever wins, now fight to the death...
Soraya, Going to have to agree with beers here (puts forum warrior hat on), A) ISK ought to stay in their pockets It's ****** up, but it is what it is. B) There isn't an Economy C) Fighting (oddly) does generate ISK D) FW isn't an acceptable alternative E) ISK spread isn't a big deal (Mercs) sure N-F and RA members can run lots of proto but they are a sliver of the total population
Beers, Going to go with my Director here(puts top hat on) A) votes can be regained, PC Vets aren't terribly hard to sway back, promise CB's and PC 2.0, and some FW rework support and you'd get a good chunk of support B)ISK spread is a big deal (Corps) this is partially a complaint about PC in general it's a pain for a new group to PC 120 clones is rarely enough give a choice of a cheap 120 man and a more expensive 150 man choice still it's a pain to get into PC, hell I coughed up 30 Mill to help some new guys do a training PFC
Going to speak my mind here (takes hats off) PC is ****** up, FW is ****** up, Pubs are ****** up and the NPE is ****** up.
PC (look Just read one of Sentient's posts on this I'm too lazy to comment) Remove Passive ISK Gereation or Nerf it to **** (Beers and Soraya I've seen both of you agree on this) Implement Active ISK generation.
FW Add player trading do some work on how FW battles work, (Beers you had a thread that looked great on this subject)
Pubs Lot's of suggestions too tired to list them all.
Rework the Academy, add Help channels and Recruitment Channels.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Soraya Xel
The Corporate Raiders Top Men.
1271
|
Posted - 2014.01.31 17:59:00 -
[73] - Quote
CPM candidates can't "promise" anything, Killar. Though I do vastly support the ability to make custom matches between corps, and I'm salivating about the possibilities of PC 2.0. ;)
Regarding PC ISK generation, I'd almost suggest massively ramping up active generation, and making it actually cost ISK to hold territory. So you have no incentive to hold more than you can actively use. Similarly to EVE, where you actually have to pay a sovereignty bill to maintain your territory.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2375
|
Posted - 2014.01.31 19:47:00 -
[74] - Quote
Free Beers wrote: Locking districts started day 1 of PC and the locking + not showing up was known since summer. CCP put in a fail safe (or error handling since you are a code nerd) that roles back the attack and refund clones or clone packs in case of server crash. Sadly the great and amazing ccp devs didn't do a good enough job and allowed dual no show to give a false server crash effect. Now ccp hasn't said this but a server crash and dual no show has same results so do the math. Ah, so that is how it works! When the Learning Coalition had two districts we could not figure out how we could possibly keep them locked without burning through massive amounts of ISK. Apparently our mistake was in actually showing up. We kept trying to hold training sessions. The only cost effective method we knew about to hold training matches was to use Clones from the district instead of buying clone packs, but this left the districts unlocked most of the time.
If I had known how the mechanic worked we could have alternated between holding training sessions and not showing up, in order to maintain a revenue neutral training operation. As it was, I think BojoGÇÖs School of the Trades actually lost ISK in the venture.
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2378
|
Posted - 2014.01.31 20:20:00 -
[75] - Quote
Players fighting PC battles requires there to be enough players in the Corp to support all the district battles. Thus the number of districts a Corp can hold is dependent on how many skilled players they have. This would also keep PC players busy, so they spend less time in PUBs.
With no show District locking, you could in theory hold all the districts with just two CEO's by themselves. Of course it takes more people to actually take the districts to start with.
Therefore the ability to lock districts tends to funnel all the wealth from PC into a much smaller group of people, to the point where they have more ISK than they can spend. It also frees up the subsidized members of PC corps to fight in PUB matches or FW instead of spending a significant amount of time in PC matches.
That being said, CCP did not declare Locking districts to be an Exploit when it was first discovered, so it would not be fair to go back and take the ISK back now. If they fix it the economy will right itself in time, once we have a proper economy. Once we have a market, new players in Standard suits will start making ISK from Proto salvage.
Fox Gaden: DUST Wall of Fame, 2014
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Killar-12
The Corporate Raiders Top Men.
2133
|
Posted - 2014.01.31 20:27:00 -
[76] - Quote
Soraya Xel wrote:CPM candidates can't "promise" anything, Killar. Though I do vastly support the ability to make custom matches between corps, and I'm salivating about the possibilities of PC 2.0. ;)
Regarding PC ISK generation, I'd almost suggest massively ramping up active generation, and making it actually cost ISK to hold territory. So you have no incentive to hold more than you can actively use. Similarly to EVE, where you actually have to pay a sovereignty bill to maintain your territory. Promise is the wrong word true then again writing a post in 3 mintues I think I did pretty well tbqh but the Idea gets through.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 22:22:00 -
[77] - Quote
Ah yeah iv read it, you need to be in the CPM with your expertise.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
714
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Posted - 2014.02.03 18:44:00 -
[78] - Quote
Soraya,
I posed the question below to some of the recent candidates and thought I would pose it to you and some of the earlier people that have put their names forth for CPM.
I have often considered that it would be very beneficial for the CPM if one of the members WASN'T an elite player, Beta vet, or corp leader. The vast majority of players don't fall into those categories and I sometimes wonder if we would be well served by having a quality person with a fresher look or still struggling through the SP climb with minimal ISK...basically the average player.
I have noticed the majority of the candidates are leaders in elite corps (I.e. the upper 10%) and some have deserved reputations as outstanding or even elite level solo players. This is not a bad thing...however, it begs the question of how you and some of the other candidates will represent the majority of players not in your level of corp or skill.
You are in a position of leadership in one of the top Corps / Alliances in the game. Much of the conversation in the forums relates to the disparity in ISK, PC, general opportunities between the small upper tier and everyone else. Can you please elaborate on how you intend to represent the rest of the community, i.e. the other 90%? How we will know you aren't soley shaping things for the elites?
"Third star to the right...straight ahead 'till morning."
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Soraya Xel
The Corporate Raiders Top Men.
1286
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Posted - 2014.02.03 18:53:00 -
[79] - Quote
Jaysyn, thanks for the question.
While I am part of an alliance's leadership team, I feel that in many cases, I and many of the people I play with represent the average playerbase in a lot of ways. I have been around since closed beta, yes, but I wouldn't call myself an elite player by any means. When I participate in PC with my alliance, I'm usually rounding out the bottom somewhere on the scoreboard. I tend to play a lot of public matches solo, which is not common among top tier players, but very common for newbies. I've experienced a lot of the same terrible pubstomping experience newbies face, as I'm almost always matched up with NPC corp members, and facing up against top tier corp squads. As I both run solo and with squads, in both pubs and FacWar, I feel I have a grasp on what those players experience, and just how dire the situation is.
Disparity of ISK is a huge issue. I'm not sure what is the best solution for it. Obviously, in a sandbox game, there will always be players that are space rich. However, thanks to PC district locking, most of the space rich players had to exhibit little to no actual ability or work in order to get there. The biggest problem with ISK disparity is that ISK is usually used for the game's risk/reward mechanics. For those with near infinite ISK, there is no real risk to any ISK cost CCP puts forth. Larger ISK costs can bleed those members dry, but only by completely excluding younger players' ability to participate.
My alliance isn't one of those who only takes players with a certain KDR or similar. We have many newbies we've picked up. And our members range from some incredibly talented and skilled players with plenty of money to work with, to folks who have to ask for some extra cash to buy their fits before we go into a match.
Beyond that, as a CPM member, I will be soliciting feedback, and playing with players from all over the game, not just my alliance. So I should get a good perspective on how things are going for all of them.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
714
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Posted - 2014.02.03 19:06:00 -
[80] - Quote
Soraya,
Thanks for the prompt answer and I appreciate your perspective.
To be clear, I don't advocate for artificial injects to make things "fair" ...that's a bit counter to the New Eden way of doing business. I do advocate for providing opportunities and options that players can take advantage of.
I was a bit spurred to ask some of the candidates to comment based on my observation that many folks in the forums rarely look at problems, situations, or gameplay from a holistic view. My recent example of this is when a player that routinely touts they can go 20/1 with any rifle claims that the SCR/RR/CR needs X nerf because it's OP often don't consider that for the average player the drawbacks of those weapons are much more pronounced and may be working as intended.
Again...my intent was only to get a sensing from the candidates on how they would try to see the game from the new or average players situation.
"Third star to the right...straight ahead 'till morning."
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Canari Elphus
Ancient Exiles. Renegade Alliance
1111
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Posted - 2014.02.03 20:11:00 -
[81] - Quote
I would like to clear something up here.
Even an all out PC war will not keep players from pub matches. As a member of Ancient Exiles., I got to see this first hand during the P5/RA war. PC in its current state is not complicated enough to occupy players' full attention.
Canari Elphus for CPM1
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Free Beers
Imperfects Negative-Feedback
1844
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Posted - 2014.02.03 20:35:00 -
[82] - Quote
Canari Elphus wrote:I would like to clear something up here.
Even an all out PC war will not keep players from pub matches. As a member of Ancient Exiles., I got to see this first hand during the P5/RA war. PC in its current state is not complicated enough to occupy players' full attention.
I agree. Then you should give up your districts you don't have time to give your full attention to. If you did that then what you say would be true. Sadly AE's ego and want for isk > any real moral justification.
I don't blame you for locking districts as PC is terrible design, but trying to justify it more than a simple "We are doing it" is lame.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Canari Elphus
Ancient Exiles. Renegade Alliance
1111
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Posted - 2014.02.03 20:42:00 -
[83] - Quote
Free Beers wrote:Canari Elphus wrote:I would like to clear something up here.
Even an all out PC war will not keep players from pub matches. As a member of Ancient Exiles., I got to see this first hand during the P5/RA war. PC in its current state is not complicated enough to occupy players' full attention. I agree. Then you should give up your districts you don't have time to give your full attention to. If you did that then what you say would be true. Sadly AE's ego and want for isk > any real moral justification. I don't blame you for locking districts as PC is terrible design, but trying to justify it more than a simple "We are doing it" is lame.
As I am not in the leadership of AE, I cannot speak on their behalf as far as motivation for locking districts or giving up any. What I do know is that up until this, AE has not locked their districts from threats and has taken the risk of losing them. This game should never be about charity or making everything fair. It should be about giving everyone the same opportunity and allowing them to make of it what they will. This isnt little league, everyone doesnt get a participation trophy.
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1287
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Posted - 2014.02.03 20:48:00 -
[84] - Quote
Everyone shouldn't get a participation trophy, no. The problem I see with PC, though, is it isn't rewarding gameplay skill. It's rewarding exploits. He who finds the bug in CCP's design first wins. Whether it be melee glitching or district locking. PC should reward those with the most skill at playing the game on a roughly balanced ground. This isn't a fault of any group of players, it's the fault of CCP providing a poor environment for competition.
I'd like to be your CPM1 candidate
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Canari Elphus
Ancient Exiles. Renegade Alliance
1111
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Posted - 2014.02.03 20:58:00 -
[85] - Quote
Soraya Xel wrote:Everyone shouldn't get a participation trophy, no. The problem I see with PC, though, is it isn't rewarding gameplay skill. It's rewarding exploits. He who finds the bug in CCP's design first wins. Whether it be melee glitching or district locking. PC should reward those with the most skill at playing the game on a roughly balanced ground. This isn't a fault of any group of players, it's the fault of CCP providing a poor environment for competition.
Shouldnt that be the responsibility of the CPM though? To make sure that these glitches or exploits are fixed as soon as possible or before they even make it to release?
PC is a part of this game and I dont believe it should be discounted. Fixed? Yes but not written off as a place of only glitchers and exploiters.
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1289
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Posted - 2014.02.03 21:02:00 -
[86] - Quote
Indeed, Canari. It is the CPM's responsibility to push for those fixes, and I intend to, should I be elected.
I definitely am in support of fixing PC. I know there are others, including current CPM0 members who think PC should just be removed or shut off, and I disagree with them. It's really the only thing we currently have to put team against team in a absolutely all out fight for dominance and supremacy.
I'd like to be your CPM1 candidate
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Free Beers
Imperfects Negative-Feedback
1846
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Posted - 2014.02.03 21:58:00 -
[87] - Quote
Canari Elphus wrote:Free Beers wrote:Canari Elphus wrote:I would like to clear something up here.
Even an all out PC war will not keep players from pub matches. As a member of Ancient Exiles., I got to see this first hand during the P5/RA war. PC in its current state is not complicated enough to occupy players' full attention. I agree. Then you should give up your districts you don't have time to give your full attention to. If you did that then what you say would be true. Sadly AE's ego and want for isk > any real moral justification. I don't blame you for locking districts as PC is terrible design, but trying to justify it more than a simple "We are doing it" is lame. As I am not in the leadership of AE, I cannot speak on their behalf as far as motivation for locking districts or giving up any. What I do know is that up until this, AE has not locked their districts from threats and has taken the risk of losing them. This game should never be about charity or making everything fair. It should be about giving everyone the same opportunity and allowing them to make of it what they will. This isnt little league, everyone doesnt get a participation trophy.
So wait let me get this straight. Your corp locks its districts to farm passive isk and you are talking about participation trophies when its your corp that said "Alright we can't defend all these timers and have fun attacking so lets just settle for the participation isk trophy instead"
Please stop posting you are making my AE buddies look bad and you should feel bad.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Canari Elphus
Ancient Exiles. Renegade Alliance
1113
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Posted - 2014.02.03 22:03:00 -
[88] - Quote
Free Beers wrote:Canari Elphus wrote:Free Beers wrote:Canari Elphus wrote:I would like to clear something up here.
Even an all out PC war will not keep players from pub matches. As a member of Ancient Exiles., I got to see this first hand during the P5/RA war. PC in its current state is not complicated enough to occupy players' full attention. I agree. Then you should give up your districts you don't have time to give your full attention to. If you did that then what you say would be true. Sadly AE's ego and want for isk > any real moral justification. I don't blame you for locking districts as PC is terrible design, but trying to justify it more than a simple "We are doing it" is lame. As I am not in the leadership of AE, I cannot speak on their behalf as far as motivation for locking districts or giving up any. What I do know is that up until this, AE has not locked their districts from threats and has taken the risk of losing them. This game should never be about charity or making everything fair. It should be about giving everyone the same opportunity and allowing them to make of it what they will. This isnt little league, everyone doesnt get a participation trophy. So wait let me get this straight. Your corp locks its districts to farm passive isk and you are talking about participation trophies when its your corp that said "Alright we can't defend all these timers and have fun attacking so lets just settle for the participation isk trophy instead" Please stop posting you are making my AE buddies look bad and you should feel bad.
Neither my corp nor I have said what you are quoting. If you insist on trying to put words in my mouth to try to get a rise out of me then we might as well end this conversation now. You can post as much as you want and about whatever you want but, until it actually has some relevant point of debate, it isnt worth responding to. If you have a beef with AE, I suggest you take it up with Kujo, Matt, Soul and the other directors.
Canari Elphus for CPM1
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Killar-12
The Corporate Raiders Top Men.
2167
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Posted - 2014.02.03 22:08:00 -
[89] - Quote
Canari Elphus wrote:Free Beers wrote:Canari Elphus wrote:Free Beers wrote:Canari Elphus wrote:I would like to clear something up here.
Even an all out PC war will not keep players from pub matches. As a member of Ancient Exiles., I got to see this first hand during the P5/RA war. PC in its current state is not complicated enough to occupy players' full attention. I agree. Then you should give up your districts you don't have time to give your full attention to. If you did that then what you say would be true. Sadly AE's ego and want for isk > any real moral justification. I don't blame you for locking districts as PC is terrible design, but trying to justify it more than a simple "We are doing it" is lame. As I am not in the leadership of AE, I cannot speak on their behalf as far as motivation for locking districts or giving up any. What I do know is that up until this, AE has not locked their districts from threats and has taken the risk of losing them. This game should never be about charity or making everything fair. It should be about giving everyone the same opportunity and allowing them to make of it what they will. This isnt little league, everyone doesnt get a participation trophy. So wait let me get this straight. Your corp locks its districts to farm passive isk and you are talking about participation trophies when its your corp that said "Alright we can't defend all these timers and have fun attacking so lets just settle for the participation isk trophy instead" Please stop posting you are making my AE buddies look bad and you should feel bad. Neither my corp nor I have said what you are quoting. If you insist on trying to put words in my mouth to try to get a rise out of me then we might as well end this conversation now. You can post as much as you want and about whatever you want but, until it actually has some relevant point of debate, it isnt worth responding to. If you have a beef with AE, I suggest you take it up with Kujo, Matt, Soul and the other directors. Soul's a Director? Kujo, MJ420 and Zaria I thought were.
Listen
I'll change the song every week
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Canari Elphus
Ancient Exiles. Renegade Alliance
1114
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Posted - 2014.02.03 22:13:00 -
[90] - Quote
Killar-12 wrote: Soul's a Director? Kujo, MJ420 and Zaria I thought were.
Soul was but he has stepped down. He still is involved in the leadership to an extent.
Canari Elphus for CPM1
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