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Free Beers
Imperfects Negative-Feedback
1846
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Posted - 2014.02.03 22:20:00 -
[91] - Quote
Canari Elphus wrote: Neither my corp nor I have said what you are quoting. If you insist on trying to put words in my mouth to try to get a rise out of me then we might as well end this conversation now. You can post as much as you want and about whatever you want but, until it actually has some relevant point of debate, it isnt worth responding to. If you have a beef with AE, I suggest you take it up with Kujo, Matt, Soul and the other directors.
AE are my buds and It's obvious I know about whats going on then you do. As such, I'm allowed to chastise them, it's what I do. You should really stop trying to justify it because there isn't one that is acceptable to anyone.
PC is what it is these days and we all know it. Trying to make any excuse just makes you look bad.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Canari Elphus
Ancient Exiles. Renegade Alliance
1114
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Posted - 2014.02.03 22:36:00 -
[92] - Quote
Free Beers wrote:Canari Elphus wrote: Neither my corp nor I have said what you are quoting. If you insist on trying to put words in my mouth to try to get a rise out of me then we might as well end this conversation now. You can post as much as you want and about whatever you want but, until it actually has some relevant point of debate, it isnt worth responding to. If you have a beef with AE, I suggest you take it up with Kujo, Matt, Soul and the other directors.
AE are my buds and It's obvious I know about whats going on then you do. As such, I'm allowed to chastise them, it's what I do. You should really stop trying to justify it because there isn't one that is acceptable to anyone. PC is what it is these days and we all know it. Trying to make any excuse just makes you look bad.
Then good luck what that. Its obvious we have nothing left to discuss then.
Canari Elphus for CPM1
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Free Beers
Imperfects Negative-Feedback
1846
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Posted - 2014.02.03 23:16:00 -
[93] - Quote
Canari Elphus wrote:Free Beers wrote:Canari Elphus wrote: Neither my corp nor I have said what you are quoting. If you insist on trying to put words in my mouth to try to get a rise out of me then we might as well end this conversation now. You can post as much as you want and about whatever you want but, until it actually has some relevant point of debate, it isnt worth responding to. If you have a beef with AE, I suggest you take it up with Kujo, Matt, Soul and the other directors.
AE are my buds and It's obvious I know about whats going on then you do. As such, I'm allowed to chastise them, it's what I do. You should really stop trying to justify it because there isn't one that is acceptable to anyone. PC is what it is these days and we all know it. Trying to make any excuse just makes you look bad. Then good luck what that. Its obvious we have nothing left to discuss then.
Did you not read the corp email telling you not to post anymore? #JustSaying
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Canari Elphus
Ancient Exiles. Renegade Alliance
1115
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Posted - 2014.02.03 23:35:00 -
[94] - Quote
Free Beers wrote:Canari Elphus wrote:Free Beers wrote:Canari Elphus wrote: Neither my corp nor I have said what you are quoting. If you insist on trying to put words in my mouth to try to get a rise out of me then we might as well end this conversation now. You can post as much as you want and about whatever you want but, until it actually has some relevant point of debate, it isnt worth responding to. If you have a beef with AE, I suggest you take it up with Kujo, Matt, Soul and the other directors.
AE are my buds and It's obvious I know about whats going on then you do. As such, I'm allowed to chastise them, it's what I do. You should really stop trying to justify it because there isn't one that is acceptable to anyone. PC is what it is these days and we all know it. Trying to make any excuse just makes you look bad. Then good luck what that. Its obvious we have nothing left to discuss then. Did you not read the corp email telling you not to post anymore? #JustSaying
2/10
Try harder
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1300
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Posted - 2014.02.04 00:48:00 -
[95] - Quote
I guess I'm hosting the interim War Room in here, for the moment. I guess I appreciate the free thread bumps. ;)
I'd like to be your CPM1 candidate
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Darth-Carbonite GIO
Dust2Dust. Top Men.
405
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Posted - 2014.02.04 00:53:00 -
[96] - Quote
Soraya Xel wrote:I guess I'm hosting the interim War Room in here, for the moment. I guess I appreciate the free thread bumps. ;)
I was just about to say. It seems you have a talent for inciting rage, Soraya
Preeminent Scrambler Slayer And Python Pilot
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Canari Elphus
Ancient Exiles. Renegade Alliance
1116
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Posted - 2014.02.04 01:02:00 -
[97] - Quote
Soraya Xel wrote:I guess I'm hosting the interim War Room in here, for the moment. I guess I appreciate the free thread bumps. ;)
Appologies for that. Was just someone trying to spread misinformation to troll your thread. I promise my part in it is over and done with.
And you are welcome ;)
Canari Elphus for CPM1
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Free Beers
Imperfects Negative-Feedback
1846
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Posted - 2014.02.04 01:22:00 -
[98] - Quote
Canari Elphus wrote:Soraya Xel wrote:I guess I'm hosting the interim War Room in here, for the moment. I guess I appreciate the free thread bumps. ;) Appologies for that. Was just someone trying to spread misinformation to troll your thread. I promise my part in it is over and done with. And you are welcome ;)
Misinformation? I bet you believe WWF wrestling is real too? I accept the fact that you are ignorant to whats really going on and i'll leave you be about it. Trying this hard to fanboi for your corp when everyone knows its a lie just makes you look naive.
Also Soraya enjoys the fact i'm not bashing him for once in his own there.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Fox Gaden
Immortal Guides
2404
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Posted - 2014.02.04 01:34:00 -
[99] - Quote
Soraya Xel wrote:I guess I'm hosting the interim War Room in here, for the moment. I guess I appreciate the free thread bumps. ;) Well I guess it is good to know how he handles trolling before we decide wether to vote for him. Free Beers is just performing a public service.
Fox Gaden: DUST Wall of Fame, 2014
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Soraya Xel
The Corporate Raiders Top Men.
1304
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Posted - 2014.02.04 03:19:00 -
[100] - Quote
Fox Gaden wrote:Soraya Xel wrote:I guess I'm hosting the interim War Room in here, for the moment. I guess I appreciate the free thread bumps. ;) Well I guess it is good to know how he handles trolling before we decide wether to vote for him. Free Beers is just performing a public service.
I am pretty used to being trolled. I have a fairly relaxed view of it. Some of it is very much a part of the culture of the game and the community that we have. As long as it doesn't get personal, dragging people's real life identities or situations into it, or particularly demeaning, I think it's part of the game. A good troll post can start a pretty decent in-game war.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1411
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Posted - 2014.02.06 00:59:00 -
[101] - Quote
This thread is probably the heart and center of everything I want to convey should I be elected. Some of it is summed up incredibly well, and I wanted to share:
https://forums.dust514.com/default.aspx?g=posts&t=140503
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1411
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Posted - 2014.02.09 19:45:00 -
[102] - Quote
This is a really high concept document I threw together a while back, and I wanted to share. I went way beyond what I actually see happening in the next CPM term, and possibly well off what will actually happen overall. But the idea was just to let my mind run on what could make a more dynamic play experience for PC and nullsec in EVE.
So I want to prep you that this isn't a plan of action, and certainly not a promise. Just a concept of the sort of design I picture in my head when I watch those epic DUST trailers. It roves from EVE sov mechanics, to PC design, and to the actual game mode for the battle itself.
https://docs.google.com/document/d/1vZk4tx6PTR4V-JXxgEOLrHvwJ7OEyrQXUaQxCRR5jNc
I welcome comments, of course.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1540
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Posted - 2014.02.20 17:11:00 -
[103] - Quote
I want to shamelessly bump my thread.
As a note, I'm a big supporter of the concept that you shouldn't have a death counted against you unless you lose your clone, because it encourages players to wait on logi support, even if they only care about stats. It encourages bad players to use good gameplay.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1569
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Posted - 2014.02.26 00:22:00 -
[104] - Quote
This is a simple, yet awesome idea to come out of a Subdreddit thread. They may be bad at EVE, and bad at DUST, but TEST can indeed come up with some good threads. I wanted to see if I could broadcast this thread a bit:
https://forums.dust514.com/default.aspx?g=posts&t=144316
It would really help boost communication as well as make maps feel more like real places with real purposes.
I'd like to be your CPM1 candidate
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
247
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Posted - 2014.02.26 08:56:00 -
[105] - Quote
ok, my turn, first of all i agree 100% with your vehicle vision, and i enjoyed your document on google, but i have 4 questions,
1) what do you think regarding Dust EVE link in-combat?, what ideas do you have on this front?, of course, besides orbital strikes.
2) thoughts and ideas to improve academy and new player interaction to dust?, including the New Eden lore.
3) how would you make the in-combat dust more immersive at short term, human vox sounds?, more blood?
4) how do you fell regarding gunships?, similar to assault dropships only smaller faster with more weapons and no troop capacity, designed to destroy enemy ground vehicles, nimble enough to avoid enemy fire?
Dragons don't have friends. The nearest we can get to the idea is an enemy who is still alive.
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Soraya Xel
The Corporate Raiders Top Men.
1573
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Posted - 2014.02.26 14:56:00 -
[106] - Quote
Thanks for your questions, Phazoid!
1) what do you think regarding Dust EVE link in-combat?, what ideas do you have on this front?, of course, besides orbital strikes.
I definitely would like to see more chances for this. A lot of it would be possible if we had maps that took place on space platforms, or even EVE ships, so that we could be brought to a location and deployed to cause damage or capture things. I feel it's a long way off though, in terms of the vast number of things that have to be done. Maps on space platforms would likely have very different methods of balance, as vehicles would probably not be usable and maps would be much more close quarters.
2) thoughts and ideas to improve academy and new player interaction to dust?, including the New Eden lore.
First and foremost, the Academy is a stopgap for pubstomping, but it doesn't offer anything in terms of introduction or training. One of the big places I feel PvE will eventually help a lot with NPE is the ability to have a voiceover'd training scenario where you can be instructed through a map as drones are spawned to demonstrate how to use the game mechanics. With regards to lore introduction, race-specific introduction videos should really play during character creation. It's a big overhead in terms of file space unless it's streamed off the Internet, but it's important that people feel a connection to their race. And ensuring each racial video portrays their race in a particularly positive light should add to the fierce inter-race conflict of EVE Online, and put some meaning behind Factional Warfare.
3) how would you make the in-combat dust more immersive at short term, human vox sounds?, more blood?
I don't imagine you should actually see much blood from a DUST merc. Their suits are like mini-spaceships. And in the event that something breaches the "hull", I'm willing to bet those nanites seal the hole pretty darn quickly, in order to maintain environmental containment. (Dropsuits should work in alien atmospheres, outer space, etc.) In terms of immersion in the overall universe, I think it's important to find new ways to differentiate matches from each other, especially in terms of the map and mood. Differing the planet type, the strength of gravity, etc. should add to the feel that different places are different. I'd like to see the cargo containers and civilian vehicles on maps spawn in different locations rather than make it obvious that everything on the map is entirely static.
A lot could be done with the War Room as well. Right now, neither the War Room nor the match start screen actually tells you what planet and district you're fighting on. And the War Room holo-table, a year later, still remains completely blank, rather than giving people the map info they need to plan for the fight ahead of time.
4) how do you fell regarding gunships?, similar to assault dropships only smaller faster with more weapons and no troop capacity, designed to destroy enemy ground vehicles, nimble enough to avoid enemy fire?
Fighters should be entirely different in feel to dropships. Dropships are like armored troop transport helicopters in many respects. They fly in a very helicopter like manner, and that works very well in their role. I feel fighters/gunships should feel like jets. They should move much faster, only in a forward direction. Fighters should probably dominant aerial combat, by actually having lock-on weaponry to use on other vehicles, though dropships should be much stronger than fighters. I could see a low-accuracy strafing mechanic against infantry, to deter infantry from an area without making it impossible to survive it. Some of this may have issues with the size of current maps though, I admit. Given the speed at which I'd expect fighters to move, they need to be able to operate well outside the traditional redline for maneuvers.
I'd like to be your CPM1 candidate
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Medic 1879
Forsaken Immortals Top Men.
1791
|
Posted - 2014.02.27 21:27:00 -
[107] - Quote
A quick question, eventually we will get player trading and the NPC market will go. How do you think DUST equipment manufacturing should be handled? EVE players make stuff only or EVE and DUST players can make things. If you believe EVE and DUST players should be able to make things do you think there should be a crossover like DUST players making parts for EVE guys and Vice versa or each stick to their own gear?
Lead Diplomat for Forsaken Immortals.
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Soraya Xel
The Corporate Raiders Top Men.
1584
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Posted - 2014.02.27 22:17:00 -
[108] - Quote
Medic 1879 wrote:A quick question, eventually we will get player trading and the NPC market will go. How do you think DUST equipment manufacturing should be handled? EVE players make stuff only or EVE and DUST players can make things. If you believe EVE and DUST players should be able to make things do you think there should be a crossover like DUST players making parts for EVE guys and Vice versa or each stick to their own gear?
Well, as a note, the issues we have with corp theft via shares is one of those victims of trying to implement the same game mechanics in both EVE and DUST (namely, corporations), but DUST not having "the whole thing". EVE industry is ridiculously complicated, and heavily involved around freight mechanics of moving things through space. It would be somewhere between fairly hard and ridiculously impossible to replicate the full industrial system of EVE in DUST. And I don't think it would be a good experience either.
I think DUST manufacturing should be one of the ways EVE pilots can benefit from interacting with DUST mercs and vice versa. EVE pilots should handle manufacturing. However, DUST equipment should require things only found in DUST to create. For instance, DUST gear blueprints should need to be found in DUST. (Perhaps as a PvE reward?) A ore/mineral that can only be acquired in DUST that's required for making DUST stuff would also make sense. The idea being that it's a two-way transaction. DUST mercs sell materials to EVE industrials, EVE industrials make crud with it, and sell it back to DUST mercs. In that way, it isn't just a system for EVE pilots to make money off of DUST, DUST pilots are part of the materials chain for those items.
(It would make sense, similarly to EVE, for you to be able to reprocess gear you don't want into base components that could be used to manufacture different gear. So useless salvage could be grinded down into mats you can have the gear you want made with.)
As a note, some things should probably be seeded. I would think Militia gear should probably still be sold by CCP as a baseline for the benefit of newbies, but I'm not an economist. AUR stuff will of course, also be provided by CCP, since that's what they do, though players can resell AUR gear for ISK. (And in that way, indirectly, get ISK for AUR.) FacWar, currently not ISK generating at all, gains relevance through the player market, as faction gear can and should be sold above normal gear rates. And officer gear will be expensive as heck, and finally tradeable.
I'd like to be your CPM1 candidate
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Medic 1879
Forsaken Immortals Top Men.
1791
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Posted - 2014.02.28 11:25:00 -
[109] - Quote
Cheers for the answers, I have no idea how industry works in EVE so I wasn't too sure how we would get it in DUST.
About you mentioning ore etc... that can only be acquired in DUST used to make things how would you prefer that to be collected? Salvage from battles, rewards for building and holding infrastructure, DUST players actively mining or something else?
Lead Diplomat for Forsaken Immortals.
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Soraya Xel
The Corporate Raiders Top Men.
1587
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Posted - 2014.02.28 14:44:00 -
[110] - Quote
Medic 1879 wrote:About you mentioning ore etc... that can only be acquired in DUST used to make things how would you prefer that to be collected? Salvage from battles, rewards for building and holding infrastructure, DUST players actively mining or something else?
I really don't think it'd be outright mined, I can't see DUST mercs with a pickaxe on the battlefield.
For one, as mentioned, I see DUST getting a reprocess feature like EVE, where items in your assets you don't want can be melted down into base components. Additionally, in whatever future model PC districts possess, maybe certain structures can generate/mine those minerals for you. (Though, as a general thing, I think holding districts should actually cost you money.)
I'd like to be your CPM1 candidate
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Dux Bunny
OSG Planetary Operations Covert Intervention
11
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Posted - 2014.03.06 00:22:00 -
[111] - Quote
I didn't read through all the posts in this thread, so shoot me if this has already been covered.
Is CCP actually going to be doing the choosing and electing for CPM1?
Or are they planning to have a voting system setup for us to make the elections?
I'm very interested to see an election system in a FTP game where everyone can have a hundred accounts.
Also, I'd vote for you if given the chance, xel.
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Soraya Xel
The Corporate Raiders Top Men.
1617
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Posted - 2014.03.06 06:56:00 -
[112] - Quote
Hey Dux. When are you coming back to play with us? ;)
There's going to be an actual election before Fanfest. It should likely be fairly similar to the CSM election. Obviously, figuring out how to ensure people can't game the voting system is a top priority for CCP and the current CPM to determine.
Thanks. :)
I'd like to be your CPM1 candidate
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Soraya Xel
Abandoned Privilege Top Men.
1719
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Posted - 2014.03.14 17:23:00 -
[113] - Quote
I'm really excited about the announced equipment changes from today's dev blog. I've long felt equipment was perhaps the most overpowered-yet-underrated mechanic in DUST. Ever since the early days of PC, the team with the most uplinks has won. With 3-second uplinks, it's easy to die, respawn, and kill a hacker on a point before they can finish the hack. Forcing logis to specialize into specific types of equipment should breed a lot more variety in logistics players. (Since before, any logi could have three out of the five logi equipment tools, and be equally awesome at all of them.)
The cloak looks a lot better in the dev blog than I thought it would, and I'm really excited to see how it plays in combat.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
805
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Posted - 2014.03.14 17:33:00 -
[114] - Quote
Soraya Xel wrote:Hey Dux. When are you coming back to play with us? ;)
There's going to be an actual election before Fanfest. It should likely be fairly similar to the CSM election. Obviously, figuring out how to ensure people can't game the voting system is a top priority for CCP and the current CPM to determine.
Thanks. :)
I knew Dux was a CFC plant! He's shady character.
"Endless money forms the sinews of War." - Cicero
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Soraya Xel
Abandoned Privilege Top Men.
1777
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Posted - 2014.03.25 15:36:00 -
[115] - Quote
One of the things I'd like to be able to promise people is a guaranteed response to any thread. (Not that you are guaranteed to get a response that fully gives you all the information requested, since that may not be possible due to the NDA or having outright no information. But that it will get a response from a CPM, and a direct assurance that I've read it.) Everyone should feel like at the very least, a CPM read their thread.
I can essentially assure you that as a CPM, any thread anyone sends me personally via email, private Skype, in-game mail, etc. would be guaranteed to get either a private reply or public response from me, depending on what was warranted, within a reasonable period of time. I have a somewhat religious addiction to inbox zero, and I will ensure every inbox item gets an answer.
Additionally, I will prod devs to respond to posts that deserve blue posts. Because those that do often get buried under piles of garbage. Though I obviously can't promise anyone will actually do it. Pushing the general atmosphere of open communication starts with proving on a case-by-case, how open communication can settle concerns quickly.
I'd like to be your CPM1 candidate
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Nomed Deeps
286
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Posted - 2014.03.25 18:46:00 -
[116] - Quote
Quote:Obviously, figuring out how to ensure people can't game the voting system is a top priority for CCP and the current CPM to determine. I think CCP should go off a predetermined number of WP to allow players to vote. Not outstanding mind you but a number that would take quite some time to get to. That way even if someone has enough WP under an alt, they spent enough time in game to of earned their additional vote. After all, it's those that truly care about and actually play the game that should pick (and be) CPMs.
I cannot be bought, but I can be leased.
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Soraya Xel
Abandoned Privilege Top Men.
1779
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Posted - 2014.03.25 19:12:00 -
[117] - Quote
Nomed Deeps wrote:I think CCP should go off a predetermined number of WP to allow players to vote. Not outstanding mind you but a number that would take quite some time to get to. That way even if someone has enough WP under an alt, they spent enough time in game to of earned their additional vote. After all, it's those that truly care about and actually play the game that should pick (and be) CPMs.
While I personally would've gone with a WP limit myself, this is the methodology CCP and the CPM agreed upon:
In order to be eligible to vote, an active DUST 514 account must be at least ninety (90) days in age, and must have had at least sixty (60) hours of playtime in the twelve (12) months before voting begins (to the calendar day of the preceding year).
I'd like to be your CPM1 candidate
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Matobar
Onslaught Inc RISE of LEGION
236
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Posted - 2014.03.26 14:26:00 -
[118] - Quote
Quote:>>>the more that I think about it, the more I realize DUST should have not been a lobby shooter Think about it: the Caldari Prime event was ruined by having to re-q every so often Instead of just squatting in a district\
>>>I would much rather it be a lobby shooter than turn into a blob fest like Planetside. Not a blob fest, still set districts and **** you need to Q into
>>>but those districts shouldn't end Once you're Q'd into a district, the game lets you sit in it as long as you like until reset the next day when you leave all your accumulated ISK and SP are just given to you I used to think it was a bad idea, now I think it's actually got some merit think what it would be like for FacWar we could sit on the district our friends are in as long as we like no more zerging across the entire FW front in EVE because the battle was Q'd elsewhere If it's a redline they just req and we move on They get into a FW where their team has been redlined? Then we sit on it and drop OBs all day Mass points for everyone Maybe the lobbies were a good idea for Empire space, but I think for FW and Null they need to be come-and-go as you please
>>>I could see it in FacWar but I think with the size of our player base we have now it would take to long to get people to actually show for a fight then you would have people who would just jump to districts that have no one in it and run when people show up.
>>>That's true enough On the other hand, for PC we could just Q into the district we own and sit there all day
>>> I can get behind the null sec being come as you go. I do think tying Mercs into sov would make us more valuable in eve.
>>>Someone wants to invade? We already have the high ground out the wazoo "Oh they're invading? We have 9 forge-guns on this tower." *destruction ensues." ****, even just giving the defending team a 30 second Q advantage would make the game so much more tactical
>>>Agree. Timing would be difficult and you know people like ******* Nyain San would just wait till the district is empty then attack.
>>>Right I'm not saying it wouldn't be on lockdown, but we could Q when it's the middle of the day and set up strategies. Show people where we want them to be and ****. Right.
Hey Soraya, long time no queries.
This is a conversation I had with a friend of mine about the way DUST 514 works currently (He's a heavy EVE player as well as DUST 514), and I have to say, the more I think about this idea, the more I feel like it makes sense for the game. What is your input? |
Soraya Xel
Abandoned Privilege Top Men.
1782
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Posted - 2014.03.26 15:19:00 -
[119] - Quote
I think there's a lot of merit to that, Matobar. I think, however, that future iterations will need far more changes than just that. The proliferation of thousands of districts across null and FacWar do create an issue where it may be hard to generate enough content that way.
For one, I think that "districts" should be replaced with planets outright, so that the game can spread wider over the EVE map without ending up with too many districts. A justification can be made for why that one map area handles control of the whole planet. Perhaps a tie-in to an orbital defense system.
I think FacWar would want to limit things by picking specific planets to be having open combat between certain factions on any given day, and opening up new fronts throughout the day as more concurrent players showed up. There's a lot of options to the idea, though I do feel there still needs to be a match begin/ending of some sort. SP and ISK needs to be handed out during the day, because instant gratification rewards play, and it helps newbies skilling into things as they play. And there should be some sort of reset phase that allows the losing side to regain some ground to fight on.
I could definitely see a spawn time favor to the defenders, but I do think overall, the game mode needs to be redesigned around the concept of the defenders starting inside the base, and the attackers surrounding it.
Sitting in districts in null, sure, could be available for the purposes of training, but I think there's also a big thing to be said about where PvE will fit into that down the road. If players don't attack your district, pirates or drones should. So you can always go get content.
I'd like to be your CPM1 candidate
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Matobar
Onslaught Inc RISE of LEGION
236
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Posted - 2014.03.26 16:52:00 -
[120] - Quote
Thanks for the speedy reply Soraya. You brought up a lot of points I didn't think about.
One suggestion I still have though, is the point that the constantly resetting districts could be in Empire space alone. They play like a traditional lobby shooter, letting people build up ISK and SP and stuff. Could that not suffice for your "instant rewards" point? While also freeing up the other planets/districts for more sandboxy-esque play?
My point about FW was both in concern to the troops on the ground, and EVE ships above. As I'm sure you know, for EVE players looking to assist DUST players in FW with OBs, it can be something of a mad scramble. You make it to one planet, drop ~3 OBs, then the match ends and you wait for your team to re-q. When they do, it's usually at least a half-dozen jumps away, and when you get there you only have time for another ~3 OBs. And half the time you can get ambushed and murdered, standard EVE stuff you probably know all about.
My point is that, instead of this march-of-the-OBs style of play, semi-permanent matches on planets/districts would, I think, give EVE players a better way to contribute to a match front. A call goes out to your given faction about where the battle is, and that faction has all the time in the world to organize a party for OBs and fleet attacks. Gone would be the calls of "Not enough notice," or "too many jumps away." This would also give much more potential for fights for the orbits of planets. The only kind of combat I've seen over OBs is when I've been on the giving or receiving end of an ambush. With this system, I think more prep-time would encourage larger fleets of ships to roam for OBs, especially considering the generous LP payouts and effects on system influence these fights already have.
Your point on the matches needing a reset has merit, but I think this could also be (at least partially alleviated) by the easier time of it the EVE pilots would have, as I mentioned above. Is your district in a redline situation? Send out a call to your faction and have them send in an OB fleet. Provided your ships take control of the space above the planet, you're free to call as many OBs as you like on the enemies redlining you, thereby gaining tons of LP for your side and softening up the enemy for a counter-attack.
I recognize a lot of this is vaporware, and may not be realistic for DUST514, but I'm wondering what you think on the ideas still. You seem to have a level head about you. |
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