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Soraya Xel
The Corporate Raiders Top Men.
843
|
Posted - 2014.01.03 21:04:00 -
[1] - Quote
CCP Saberwing dropped hints that they're currently planning to elect a CPM before Fanfest. It seems to me, that this being a fairly narrow timetable, it may be time to announce my intention to run, state my primary platform, and open up my inbox to your thoughts, comments, and feedback.
First, I've played EVE for a few years, and I understand what works and doesn't work with that game. I know how the CPM's counterpart, the CSM, is able to benefit players and the game as a whole. Despite this experience with EVE, DUST is my true love. I have so much investment into this game, and throughout the last year, I've felt many times that things could've been better with the right suggestion, or the right bit of feedback, to the right person, at the right time. I feel like I have a lot I can contribute to the CPM. I have a degree in game and simulation programming from the most prestigious of all mail-order colleges, DeVry University, I've personally developed projects using the Unreal SDK, and so I have a fair understanding of some of the programming and art challenges CCP is facing. I also work as a system administrator in the IT field, so I'm no stranger to the infrastructure needs as well. But most importantly, I'm a gamer who has been heaving playing both MMOs and FPS games for as long as I can remember. I love both genres.
I have a few very short goals for DUST 514. These concepts are my core beliefs about the game's future, and what's important in it's success:
- CCP needs to ramp up the EVE/DUST link, particularly by implementing a real economy for DUST 514. CCP has restated multiple times their focus on making DUST the best shooter. And while the idea of a better shooter (and frame rate, for God's sake) appeals to me greatly, the truth is, DUST will probably never beat Call of Duty or Battlefield as a first-person shooter alone. DUST is a niche game. It is a hybrid MMO with links to EVE Online. And most of the people I know who got excited hearing about DUST, were excited because of that link even if they didn't play EVE. CCP needs to commit full throttle to the link.
- CCP needs to embrace it's scifi setting, with unique environments, maps, and equipment. Right now, DUST is a mediocre shooter. It has little to set it apart from other games apart from it's science fiction setting, of which there is far more limited competition. Unlike Call of Duty or Battlefield, CCP isn't constrained to real-world weapons or environments. DUST can explore other worlds, starships, and even the emptiness of space itself. CCP needs to go full-on scifi, and again, focus on it's strengths. Embrace methods of gameplay that Call of Duty and Battlefield can only dream of. That means lava planets, changing gravity between planets of different sizes, and ship-based combat.
- CCP needs to be up-front with it's roadmap. As usual, all discussion of DUST 514 at the CSM summit was again under NDA. While EVE devs have profited greatly from the early feedback of players, DUST devs aren't communicating enough. While a test server is currently unfeasible (thank you, Sony), giving players the facts and the numbers up front will allow people to participate in the process of game development. Players need a better idea of CCP's roadmap for DUST 514, so they can put faith (and AUR-colored credits) in the long-term future of DUST. Laser-focused on PS3 is a nice short-term answer, but it won't cut it for the future. As a CPM member, I'll push heavily for greater disclosure with players on long-term plans, even if they aren't set in stone.
Obviously, DUST 514 is an incredibly complex game with a variety of important issues across the board. These three are the issues closest to my heart. If you chose to help me reach the CPM, you can be assured my inbox will always be open, and that putting your views in front of me will put them in front of CCP.
You can reach me in my DUST inbox at Soraya Xel, my EVE inbox at Crasniya, or my email at [email protected]
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
843
|
Posted - 2014.01.03 21:20:00 -
[2] - Quote
Reserved for later use.
I'd like to be your CPM1 candidate
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Bear D'Grassi
Forsaken Immortals Top Men.
18
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Posted - 2014.01.03 22:51:00 -
[3] - Quote
Pretty much mirrors my thoughts on the direction Dust should take, its not going to compete as a AAA FPS, at least not in the short to medium term, which in all honesty is the market they want. Although Hilmar talks of the F2P market in the summit minutes. It needs to expand on its unique properties and ensure that information regarding them is put large in front of the gaming community whilst at the same time striving to better the existing gameplay.
In all likelyhood I will support Soraya, however I intend to hear other candidates platforms first. |
Lynn Beck
Granite Mercenary Division Top Men.
466
|
Posted - 2014.01.04 03:35:00 -
[4] - Quote
YES YES YES YES!
We need Soraya for CPM!
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Veka Kari
The Phoenix Federation
27
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Posted - 2014.01.04 06:31:00 -
[5] - Quote
I wish you the best of luck Soraya Xel!
Vote me for CPM1, A Conduit for change
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Soraya Xel
The Corporate Raiders Top Men.
868
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Posted - 2014.01.04 06:42:00 -
[6] - Quote
Veka Kari wrote:I wish you the best of luck Soraya Xel!
Thanks, good luck to you as well.
I'd like to be your CPM1 candidate
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lordjanuz
Norwegian Dust514 Corporation Top Men.
263
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Posted - 2014.01.04 11:29:00 -
[7] - Quote
You would be a great asset to the CPM I support this very much. |
Killar-12
The Corporate Raiders Top Men.
1955
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Posted - 2014.01.05 07:31:00 -
[8] - Quote
Bump, try Trollish GD, more exposure but well it's GD.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Soraya Xel
The Corporate Raiders Top Men.
895
|
Posted - 2014.01.06 08:10:00 -
[9] - Quote
Killar-12 wrote:A few questions In what ways would you wish to see the Connection between capsuleers and infantry expanded?
I see a future where DUST mercs are rewarded materials in PvE which they can sell to EVE industrials to manufacture DUST gear, which, they can then sell back to DUSTies. I want DUST as part of the supply chain in EVE. Of course, that starts with the player market, and requires monetary transfer between DUST and EVE as well.
I'd also like to see EVE teams implement more recognition of DUST features. DUST stats on character sheets, district status and ownership visible in the EVE star map, and the ability to see how a match is going (kill feed, current MCC health, clones remaining) from orbit. Eventually, I'd like to see Planetary Conquest be a direct component of the sovereignty system in EVE, allowing districts to play a crucial part in major alliances owning territory all across New Eden. They need a reason to hire us, and sovereignty is it.
Killar-12 wrote:How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS?
20 FPS is terrible. A baseline of terrible is not much of an improvement. The thing with game performance, is I feel it's not something you prioritize at the cost of other progress. Game performance improvements needs to be a constant cycle, and CCP needs to ensure they can develop content and new features, while simultaneously improving performance, without compromising either process. Content can't stop flowing in the name of frame rate improvement, but we can't have frame rate continually dropping because of new features, either.
Killar-12 wrote:Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
Team deploy would be nice, and I hope CCP gets it worked out soon, but I think the need for corporate battles is separate. There needs to be a system by which a corporation can schedule a match with another corporation outright. Even team deploy on two different factions can't ensure that two corps that want to duke it out can. And that's why I feel we still need a replacement for Corporation Battles in addition to the gameplay modes we already have.
We need a way for corporations to set up custom battles. And sure, they'd have to be no-SP battles, since they'd be easily exploitable. But ideally, we should be able to set a fight at a time, select the game mode, ISK stakes, and the corp we'd like to invite to take us on.
I'd like to be your CPM1 candidate
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Killar-12
The Corporate Raiders Top Men.
1965
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Posted - 2014.01.07 06:49:00 -
[10] - Quote
Soraya Xel wrote:Killar-12 wrote:A few questions In what ways would you wish to see the Connection between capsuleers and infantry expanded? I see a future where DUST mercs are rewarded materials in PvE which they can sell to EVE industrials to manufacture DUST gear, which, they can then sell back to DUSTies. I want DUST as part of the supply chain in EVE. Of course, that starts with the player market, and requires monetary transfer between DUST and EVE as well. I'd also like to see EVE teams implement more recognition of DUST features. DUST stats on character sheets, district status and ownership visible in the EVE star map, and the ability to see how a match is going (kill feed, current MCC health, clones remaining) from orbit. Eventually, I'd like to see Planetary Conquest be a direct component of the sovereignty system in EVE, allowing districts to play a crucial part in major alliances owning territory all across New Eden. They need a reason to hire us, and sovereignty is it. Killar-12 wrote:How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS? 20 FPS is terrible. A baseline of terrible is not much of an improvement. The thing with game performance, is I feel it's not something you prioritize at the cost of other progress. Game performance improvements needs to be a constant cycle, and CCP needs to ensure they can develop content and new features, while simultaneously improving performance, without compromising either process. Content can't stop flowing in the name of frame rate improvement, but we can't have frame rate continually dropping because of new features, either. Killar-12 wrote:Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare? Team deploy would be nice, and I hope CCP gets it worked out soon, but I think the need for corporate battles is separate. There needs to be a system by which a corporation can schedule a match with another corporation outright. Even team deploy on two different factions can't ensure that two corps that want to duke it out can. And that's why I feel we still need a replacement for Corporation Battles in addition to the gameplay modes we already have. We need a way for corporations to set up custom battles. And sure, they'd have to be no-SP battles, since they'd be easily exploitable. But ideally, we should be able to set a fight at a time, select the game mode, ISK stakes, and the corp we'd like to invite to take us on. Thanks for the response...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Bear D'Grassi
Forsaken Immortals Top Men.
20
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Posted - 2014.01.08 13:50:00 -
[11] - Quote
From your OP
"CCP needs to ramp up the EVE/DUST link, particularly by implementing a real economy for DUST 514"
As I indicated on Spartacus Dust's CPM candidacy thread Hilmar has stated that this element is basically on the back burner until general gameplay is competitive with other shooters out there. Your inclusion of the above as your first item suggests this is the more important item to you, which is stregthened by your response in Spectre-M's thread.
Thread Response
The statement by Hilmar was made during the CSM summer summit some months ago however I doubt there is anyone here who would suggest that Dust has become a "kick ass shooter" (Hilmars words) since then.
The above would suggest that concentrating on this issue might not be the most productive use of your time on the CPM, how would you respond to that?
For what its worth I am in complete agreement with you on this however you may need to "work with what you've got" |
jenza aranda
BetaMax.
2677
|
Posted - 2014.01.08 14:18:00 -
[12] - Quote
Bare in mind Bear, that this was before the introduction of the new EP. Plenty of things have changed.
Dust 514 101 // Dust 514 Wiki
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Soraya Xel
The Corporate Raiders Top Men.
995
|
Posted - 2014.01.08 15:48:00 -
[13] - Quote
Bear D'Grassi wrote:From your OP "CCP needs to ramp up the EVE/DUST link, particularly by implementing a real economy for DUST 514" As I indicated on Spartacus Dust's CPM candidacy thread Hilmar has stated that this element is basically on the back burner until general gameplay is competitive with other shooters out there. Your inclusion of the above as your first item suggests this is the more important item to you, which is stregthened by your response in Spectre-M's thread. Thread ResponseThe statement by Hilmar was made during the CSM summer summit some months ago however I doubt there is anyone here who would suggest that Dust has become a "kick ass shooter" (Hilmars words) since then. The above would suggest that concentrating on this issue might not be the most productive use of your time on the CPM, how would you respond to that? For what its worth I am in complete agreement with you on this however you may need to "work with what you've got"
jenza aranda wrote:Bare in mind Bear, that this was before the introduction of the new EP. Plenty of things have changed.
Hey jenza! :) Yeah, the thing I was going to point out, is CCP Rouge hasn't said too much to us in public yet, but he definitely showed interest in ramping up the link, and it's importance to gameplay. I definitely feel the new EP's early statements reflect our needs, and I'm hopeful when we see more from him, we'll be impressed.
I don't think Hilmar has much, if any, involvement in that decisionmaking process most of the time, given he has a whole company to run.
In terms of "productive use of my time on the CPM", Bear, I'd guess it probably doesn't work quite like that. I mean, I will do my best to push the concept on a larger scale that I think we as a community need to get and retain new players and long-term engagement with the game. When asked, when not asked, and etc. But there's going to be all sorts of things that are being discussed, and obviously, in terms of the main role of the CPM, we're not going to have an open-ended opportunity to push goals all of the time. But when I can get the ear of a dev with some manner of decisionmaking ability for more than 30 seconds or so, you know what my big suggestions will base around.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1039
|
Posted - 2014.01.10 15:52:00 -
[14] - Quote
A bit of theory/design for the game link, the sort of stuff I want to encourage as much as possible:
One of the most important things about the EVE/DUST link, I think, is to look at it's development from both sides of the game. Many EVE players believe the effort CCP has invested is a waste because it doesn't improve their gaming experience. They're resistant to DUST having power over regions of New Eden for the same reason. (Except for Molden Heath. Nobody cares about Molden Heath.) CCP has to ensure future DUST design not only integrates with EVE, but that it integrates with EVE in a manner that is fun for DUSTies and EVE pilots alike.
The current Factional Warfare, I feel, is a great example. It is both massively desired orbital support for matches DUST side, and the EVE side gets two things: a very lucrative payout of LP for their faction, and killmails, which players in EVE love to collect. Combined, it's a mechanic that offers a lot of value on both sides. And so we finally have people excited about doing orbitals from EVE. The removal of barge strikes has also upped the stakes for the importance of orbital support for DUST mercs.
One of the important things I feel needs to happen is actually EVE side. For as overall more complex as the EVE client is, it is by-and-large blind to DUST districts. There's no way for our territory in Planetary Conquest to be directly visible in the EVE client. This hurts DUST corps' name recognition. As we move towards hopefully being able to hire mercs from EVE, CCP's going to need to devote EVE resources towards showcasing DUST further. Another element to that is the district satellites, which need to more actively relay combat status data during a match. EVE players connected should see the status of the MCC, remaining clones, the match timer, as well as the kill feed info, so that they can monitor the fight from the sky.
Eventually, it should be possible for an EVE corporation, without even owning mercenaries of their own, to claim districts in Planetary Conquest, with a contract system that can hopefully used from both the EVE side or DUST side. And no longer would hiring ringers require the irritation of a guy dragging squads into the match. A district attack should be able to be created from EVE or DUST, and from either game, it be possible to contract it to someone else. If a corp accepts the contract, with a collateral/reward system similar to EVE courier contracts now, the match as a whole would be accessible from the contracted corp's battle finder, and removed from your own.
Economically, I think the way to start tying the game together is hopefully through EVE's industrial machine. One of the worst things about our salvage is getting useless items. Gear that's both outside our fit, and also of poor quality. Ideally in the future we'll be able to recycle this down into base materials, which could be sold to industrial players in EVE for the manufacture of better/different gear. An industrial tie will move the shared economy from just being ISK transfer to making it a meaningful component, and a benefit for engaging with a party from the other game. We need to get more capsuleers and mercenaries talking and interacting.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
679
|
Posted - 2014.01.10 21:15:00 -
[15] - Quote
Soraya,
Below are a few questions I engaged one of the other serious CPM1 candidates (Aero Yessavi) with and if you have the time would appreciate your thoughts on them.
Candidate Questions:
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
2) What level of interaction would you like to establish between the CPM and CSM?
3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make?
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
Thanks for your time.
ps...will you be creating a channel for folks to meet and sqd with you during the period before the election?
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Soraya Xel
The Corporate Raiders Top Men.
1043
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Posted - 2014.01.10 21:51:00 -
[16] - Quote
Jaysyn Larrisen wrote:Soraya,
Below are a few questions I engaged one of the other serious CPM1 candidates (Aero Yessavi) with and if you have the time would appreciate your thoughts on them.
Candidate Questions:
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
I'm almost continually available, except for the few hours of sleep I get. I'm happy to open my email inbox, Skype, Google Hangout, IRC, in-game mail, etc. at pretty much all hours, though you have to hit my EVE char's inbox if I'm going to read it while not by my PS3. I do know CCP is a big fan of Skype. I want to be the one guy you can always get a hold of and get an answer from that your view has been recorded and will be brought to CCP's attention.
2) What level of interaction would you like to establish between the CPM and CSM?
I want to blur the lines of which. That's a bit of an exaggeration, but if the game is going to be integrated, and the environment of each will affect the environment of the other. We're going to have to have deep communication lines between the two councils. Obviously, the CSM are experts and representatives for EVE, and the CPM are experts and representatives for DUST, but we're building one universe, and our partners in the CSM are a valuable part of that.
To give an example, you may note I've talked about needing better support for DUST in EVE. That's a valuable part of making DUST relevant in the universe, and making what we do matter more. However, it's going to require support of the CSM, given that they're the ones that have the ear of the EVE team.
3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make?
Note that my two month goals are limited to what I think CCP can accomplish in two months. I also don't think it's worth noting things they're already doing right now (racial suits, cloaking) or ongoing balance changes that will probably be different before the election anyhow. I'd like to put the Player Market here, though I'm doubting it would make it in time.
- Basic alliance support in game. Alliance names on Show Info, ability for corporations to join them. The mechanics for this already exist, CCP needs to add the UI for it DUST side. - Either access to the EVE Gate for DUST mercenaries, or releasing a "DUST Gate" version. This is the ability to see your character's skills and other details, as well as read and send in-game mails from your web browser. - A more complete rollout of the CREST API. This would allow corporations and alliances to integrate people's DUST accounts directly with the game through PSN signin. It would also enable sites like leaderboards to exist, and allow sites like DUST Charts to no longer be reliant on the crippled and aging EVE legacy API.
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?
- Player market. Grants not only the ability to sell off things you don't need, but people can trade in rarer items like FacWar rewards, officer rifles, and AUR gear for ISK. This gives players a non-AUR method to acquire AUR-type gear if they need it, by buying it from another player. - Combat on different planet types. These would have to be rolled out gradually, as they would require some new environment work, a couple new mechanics, and they would expand the number of planets available in Planetary Conquest. https://docs.google.com/document/d/1dHnJW69fNZImNynEQJR7kIQetLpLtOa5xkihcRAp7WY - Expanded roles for vehicles. The return of logistics-type vehicles, MAVs taking on the current solo tanker role, and HAVs transitioning to team-play (three-player) devices. Fighters for strafing and antiair, since watching two dropships duke it out is kinda sad, and the skybox is too empty. (I'd like to see dropships excel further into being armored troop transports, as fighters roll in as air superiority/combat vehicles.) LAV passenger and dropship passengers should be able to use light weapons that are not AV while aboard.
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
I want people to say they felt represented like never before. If someone puts in the effort to reach out to a CPM, I'd like at some point for them to get the distinct impression that their idea made it all the way to Shanghai. I'd like people to say that nobody ever had a hard time getting a hold of me. And I'd hope people came out with a feeling that as a group, CPM1 managed to gain more transparency between CCP, the CPM, and the playerbase.
ps...will you be creating a channel for folks to meet and sqd with you during the period before the election?
I'd be more than happy to. I'll get one made in a couple hours. I'm pretty open to squad up during the US evening hours most nights, unless we've got a Planetary Conquest match and my team needs me.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
680
|
Posted - 2014.01.10 22:19:00 -
[17] - Quote
Soraya Xel wrote:Jaysyn Larrisen wrote:Soraya,
Below are a few questions I engaged one of the other serious CPM1 candidates (Aero Yessavi) with and if you have the time would appreciate your thoughts on them.
Candidate Questions: 1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.I'm almost continually available, except for the few hours of sleep I get. I'm happy to open my email inbox, Skype, Google Hangout, IRC, in-game mail, etc. at pretty much all hours, though you have to hit my EVE char's inbox if I'm going to read it while not by my PS3. I do know CCP is a big fan of Skype. I want to be the one guy you can always get a hold of and get an answer from that your view has been recorded and will be brought to CCP's attention. 2) What level of interaction would you like to establish between the CPM and CSM?I want to blur the lines of which. That's a bit of an exaggeration, but if the game is going to be integrated, and the environment of each will affect the environment of the other. We're going to have to have deep communication lines between the two councils. Obviously, the CSM are experts and representatives for EVE, and the CPM are experts and representatives for DUST, but we're building one universe, and our partners in the CSM are a valuable part of that. To give an example, you may note I've talked about needing better support for DUST in EVE. That's a valuable part of making DUST relevant in the universe, and making what we do matter more. However, it's going to require support of the CSM, given that they're the ones that have the ear of the EVE team. 3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make?Note that my two month goals are limited to what I think CCP can accomplish in two months. I also don't think it's worth noting things they're already doing right now (racial suits, cloaking) or ongoing balance changes that will probably be different before the election anyhow. I'd like to put the Player Market here, though I'm doubting it would make it in time. - Basic alliance support in game. Alliance names on Show Info, ability for corporations to join them. The mechanics for this already exist, CCP needs to add the UI for it DUST side. - Either access to the EVE Gate for DUST mercenaries, or releasing a "DUST Gate" version. This is the ability to see your character's skills and other details, as well as read and send in-game mails from your web browser. - A more complete rollout of the CREST API. This would allow corporations and alliances to integrate people's DUST accounts directly with the game through PSN signin. It would also enable sites like leaderboards to exist, and allow sites like DUST Charts to no longer be reliant on the crippled and aging EVE legacy API. 4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?- Player market. Grants not only the ability to sell off things you don't need, but people can trade in rarer items like FacWar rewards, officer rifles, and AUR gear for ISK. This gives players a non-AUR method to acquire AUR-type gear if they need it, by buying it from another player. - Combat on different planet types. These would have to be rolled out gradually, as they would require some new environment work, a couple new mechanics, and they would expand the number of planets available in Planetary Conquest. Here's some of the kinda concept work I wrote up for how to make this engaging for gameplay: https://docs.google.com/document/d/1dHnJW69fNZImNynEQJR7kIQetLpLtOa5xkihcRAp7WY- Expanded roles for vehicles. The return of logistics-type vehicles, MAVs taking on the current solo tanker role, and HAVs transitioning to team-play (three-player) devices. Fighters for strafing and antiair, since watching two dropships duke it out is kinda sad, and the skybox is too empty. (I'd like to see dropships excel further into being armored troop transports, as fighters roll in as air superiority/combat vehicles.) LAV passenger and dropship passengers should be able to use light weapons that are not AV while aboard. 5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?I want people to say they felt represented like never before. If someone puts in the effort to reach out to a CPM, I'd like at some point for them to get the distinct impression that their idea made it all the way to Shanghai. I'd like people to say that nobody ever had a hard time getting a hold of me. And I'd hope people came out with a feeling that as a group, CPM1 managed to gain more transparency between CCP, the CPM, and the playerbase. ps...will you be creating a channel for folks to meet and sqd with you during the period before the election?I'd be more than happy to. I'll get one made in a couple hours. I'm pretty open to squad up during the US evening hours most nights, unless we've got a Planetary Conquest match and my team needs me.
Thanks for the quick response. I appreciate your emphasis on positive communication between numerous parties...I think that and a good attitude and work ethic will go a long way.
Also, I like your snapshot on planet types with effects that reach beyond just the visual moods. I suspect that numerous planet types as per your description is on a CCP white board some where with the caption "some day!". Lot of areas for them to address before that but I really like the idea.
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Soraya Xel
The Corporate Raiders Top Men.
1045
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Posted - 2014.01.10 22:28:00 -
[18] - Quote
Jaysyn Larrisen wrote:Thanks for the quick response. I appreciate your emphasis on positive communication between numerous parties...I think that and a good attitude and work ethic will go a long way.
Also, I like your snapshot on planet types with effects that reach beyond just the visual moods. I suspect that numerous planet types as per your description is on a CCP white board some where with the caption "some day!". Lot of areas for them to address before that but I really like the idea.
Thanks for asking!
I think some of the planet types would be relatively easy to hit in the short-term, with the existing moods system, and in some cases, the existing moods already made for that system. But they'd definitely have to roll out one at a time, as the tweaks and mechanics supported it, and also since it would require a rollout of many more districts and eligible planets with each release.
I think it's important to start getting it out there though, because this is a scifi game, and I think the way it's going to compete with other first person shooters, is to do things they can't. Right now, our big selling point is that we can customize our fits in a way CoD and BF4 can't. Right now, we can get orbitals from EVE ships, and CoD and BF4 can't. CoD and BF4 can't go to alien planets. DUST can. DUST may not be the game with the best graphics or frame rate in the industry, but I think DUST can be the game that does all the things that other games can't do.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1046
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Posted - 2014.01.11 00:25:00 -
[19] - Quote
I decided to skip being clever, and make my personal DUST channel incredibly simple and easy to remember. The channel name is Soraya Xel. And I will be using it as my personal officespace. Come find me if you'd like to squad up. Additionally, my EVE character is Crasniya, if you want to send me an in-game mail when I'm offline, since I can receive those on my phone.
I'd like to be your CPM1 candidate
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TechMechMeds
Swamp Marines
2051
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Posted - 2014.01.11 01:36:00 -
[20] - Quote
That's brilliant you have a lot of experience in software.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Darth-Carbonite GIO
Dust2Dust. Top Men.
363
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Posted - 2014.01.11 03:01:00 -
[21] - Quote
This thread illustrates why I have much more faith in Soraya than in any other candidate I've seen. The sheer amount of input he has is staggering.
Be warned though: if you ever get the chance to talk to him, be prepared for a very in-depth conversation
Preeminent Scrambler Rifle User: Ice Up, Son.. Ice Up
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Zion Shad
Ostrakon Agency Gallente Federation
2106
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Posted - 2014.01.11 04:56:00 -
[22] - Quote
EVE/Dust Link I talk about all the time on Podside so Ill hold on that.
The road map I won't say much except CCP says nothing...we complain on one thing, nothing. CCP shows a map... will complain on everything and every change to it.
Going full Sci-fi seems to be being worked on and is mostly here. This isn't a topic that is all that important to me from what I see and have seen of the future. I would have liked to seen how you will interact with us (the community) Will you hide behind Soon TMs and NDA stamps or get creative and figure a way to show us that both you and CCP are working?
How about holding by-weekly player meeting in a chat channel to have us voice our opinions? Things like that. I know what you will do, but what will you do for us?
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Soraya Xel
The Corporate Raiders Top Men.
1049
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Posted - 2014.01.11 05:28:00 -
[23] - Quote
Zion Shad wrote:I would have liked to seen how you will interact with us (the community) Will you hide behind Soon TMs and NDA stamps or get creative and figure a way to show us that both you and CCP are working?
Well, first and foremost, I do have to honor the NDA where it's present. But I will push to the extents of what I can say, wherever possible. I have, under other NDAs for other things, been known to habitually bug people "Can I at least say this?" to try and remain both in the clear, and informative as I can be. One thing that, as far as I know, can't be NDA'd is my feelings. And I'm more than happy to share how I feel, honestly, about CPM progress.
But the most important thing, is that I want to emphasize the level of importance gained by CCP actually directly communicating with their players. The fact that we have to hang on cryptic CPM clues to figure out what's going on is a problem, because it's CCP's job, and the job of their community managers to convey information in a timely way. EVE Online has profited immensely from it's devs putting draft data out there months before it's live, to let people pick over it. The recent ship rebalance project has been a great example, where the raw data of their plan is splayed out months in advance, and often based on player feedback, significant changes are made before it even hits SiSi.
So yes, I'll tell you everything I possibly can, and I will work as hard as I can to get CCP to tell you everything I can't.
CCP Reykjavik has learned how their players can help them produce a better product, and I think CCP Shanghai needs to realize the same.
Zion Shad wrote:How about holding by-weekly player meeting in a chat channel to have us voice our opinions? Things like that. I know what you will do, but what will you do for us?
I am more than happy to schedule meetings if that's what people would like. My personal inclination is, depending on the size, it might get a bit unruly, and some people might get left out or not heard. I try to be available as often as possible though, and I think in some cases, it might be more valuable for me to talk to people individually, rather than in a crowd. Which probably means a much bigger time commitment from me, but I've been letting this game consume my attention pretty much any time I'm near an Internet connection for over a year, so I think I should be able to weather it. My alliance mates can testify to the lengths I go to in order to be reachable. (This morning I had to Remote Desktop to my home computer to add someone to an EVE channel while I was at work.) -- xkcd.com/303 works for SysAdmins too, more or less.
Also, I maybe can't promise I'll see every forum thread on this site, but if someone takes the effort to reach out to me via any messaging method, they'll hear back from me. I would pretty much say that if someone specifically takes and sends me a link to their forum post, I will respond to it. Either privately or publicly, as appropriate.
I'd like to be your CPM1 candidate
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Zion Shad
Ostrakon Agency Gallente Federation
2111
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Posted - 2014.01.11 05:33:00 -
[24] - Quote
Thanks for the reply Soraya. Look forward to watching your campaign
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
4
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Posted - 2014.01.11 07:46:00 -
[25] - Quote
You have my vote, good sir. |
Bear D'Grassi
Forsaken Immortals Top Men.
23
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Posted - 2014.01.11 12:43:00 -
[26] - Quote
Hi Soraya, one thing I would like to ask,
You have a job and perhaps family that will demand part of your time, you are part of our alliance leadership, you are part of a corporations leadership, I assume you will still devote time to playing the games of EVE and Dust and finally the time demands placed on you by being part of the CPM. How do you envisage balancing these demands and how much time do you believe you will be able to devote to the CPM?
On a side note, should any existing CPM members read this I would love to know how much time on average they spend on CPM stuff during a week. |
Soraya Xel
The Corporate Raiders Top Men.
1061
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Posted - 2014.01.11 18:23:00 -
[27] - Quote
Bear D'Grassi wrote:You have a job and perhaps family that will demand part of your time, you are part of our alliance leadership, you are part of a corporations leadership, I assume you will still devote time to playing the games of EVE and Dust and finally the time demands placed on you by being part of the CPM. How do you envisage balancing these demands and how much time do you believe you will be able to devote to the CPM?
I don't have a lot of family obligations, I have parents and siblings, but I'm single and have no kids. I spend a lot of time on social networks, and I mean, a lot, and I expect to allow the CPM to consume that time. I talk to a lot of people as it is, and I am a prolific multitasker with holding various conversations online. My job has me sitting by the Internet, and I spent a lot of my personal time in front of computers as well. I will be there.
Corp leadership is doing fine, and the alliance is doing great. One of the big differences between now and a year ago, is that a year ago I was doing a very large portion of our alliance's management work. We now have an excellent leadership team, and we're actually working on bringing more people into that team right now. A good leadership team for an alliance can't be reliant on one person's availability, and I think we've more than accomplished that goal.
I can't say I can measure "available hours" persay, because being part of the CPM isn't something you can schedule. It pervades every waking moment on the Internet. So I sleep like 6 hours, so I imagine I'll be handling CPM stuff like 18 hours a day, between everything else I'm doing.
I'd like to be your CPM1 candidate
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Killar-12
The Corporate Raiders Top Men.
1989
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Posted - 2014.01.11 19:07:00 -
[28] - Quote
Soraya Xel wrote:Bear D'Grassi wrote:You have a job and perhaps family that will demand part of your time, you are part of our alliance leadership, you are part of a corporations leadership, I assume you will still devote time to playing the games of EVE and Dust and finally the time demands placed on you by being part of the CPM. How do you envisage balancing these demands and how much time do you believe you will be able to devote to the CPM? I don't have a lot of family obligations, I have parents and siblings, but I'm single and have no kids. I spend a lot of time on social networks, and I mean, a lot, and I expect to allow the CPM to consume that time. I talk to a lot of people as it is, and I am a prolific multitasker with holding various conversations online. My job has me sitting by the Internet, and I spent a lot of my personal time in front of computers as well. I will be there. Corp leadership is doing fine, and the alliance is doing great. One of the big differences between now and a year ago, is that a year ago I was doing a very large portion of our alliance's management work. We now have an excellent leadership team, and we're actually working on bringing more people into that team right now. A good leadership team for an alliance can't be reliant on one person's availability, and I think we've more than accomplished that goal. I can't say I can measure "available hours" persay, because being part of the CPM isn't something you can schedule. It pervades every waking moment on the Internet. So I sleep like 6 hours, so I imagine I'll be handling CPM stuff like 18 hours a day, between everything else I'm doing. Soraya's position in TCR lead isn't quite how it looks... I try to handle things on my own or have the other director do stuff.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Bear D'Grassi
Forsaken Immortals Top Men.
29
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Posted - 2014.01.13 13:31:00 -
[29] - Quote
Thanks for your earlier response Soraya, I have another question I'm afraid;
You touch briefly on the PS3 exclusivity in your O.P, saying that it is ok for the short term, do you see this exclusivity becoming an issue during the term of CPM 1? I ask because I have already noted a drop off in game time in F.I due to the release of the PS4. Obviously there is the "its shiny" aspect that will draw people away from the PS3 for a time, but do you believe Dust even with the most optimistic additions getting into the game has the chops to bring them back after the shine fades from Ghosts or BF4? Or should we perhaps be pushing for at least PS4 compatibility sooner rather than later? |
Soraya Xel
The Corporate Raiders Top Men.
1077
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Posted - 2014.01.13 13:48:00 -
[30] - Quote
Bear D'Grassi wrote:You touch briefly on the PS3 exclusivity in your O.P, saying that it is ok for the short term, do you see this exclusivity becoming an issue during the term of CPM 1? I ask because I have already noted a drop off in game time in F.I due to the release of the PS4. Obviously there is the "its shiny" aspect that will draw people away from the PS3 for a time, but do you believe Dust even with the most optimistic additions getting into the game has the chops to bring them back after the shine fades from Ghosts or BF4? Or should we perhaps be pushing for at least PS4 compatibility sooner rather than later?
The fundamental problem we have, is people setting an expectation that CCP have a PS4 release, with no expectation of how long that might take. There's a possible shorter-term solution in the PlayStation Now service, depending how Sony developed it, it might allow DUST to release for PS4 as a converted PS3 game, though I'm betting there's additional issues that others aren't predicting. On the shortest fast-track mode, I doubt CCP could create a native PS4 client in less than a year. I am doubtful we will see a PS4 client that is release-ready by the end of CPM1's term.
So, the answer is, that players need an actual roadmap. CCP needs to be able to tell the players "Yes, we're working on it." The laser-focused comment indicates that either they're not even working on a PS4 client, or it's not a priority. But if CCP wants players to invest in the game fully, CCP needs to give them some concrete evidence that the game is indeed going to grow forward with them. So CCP needs to give a real estimate, of where in the future the PS4 client comes in their timeline.
I'd like to be your CPM1 candidate
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