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Bear D'Grassi
Forsaken Immortals Top Men.
29
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Posted - 2014.01.13 14:19:00 -
[31] - Quote
Soraya Xel wrote:The fundamental problem we have, is people setting an expectation that CCP have a PS4 release, with no expectation of how long that might take. There's a possible shorter-term solution in the PlayStation Now service, depending how Sony developed it, it might allow DUST to release for PS4 as a converted PS3 game, though I'm betting there's additional issues that others aren't predicting. On the shortest fast-track mode, I doubt CCP could create a native PS4 client in less than a year. I am doubtful we will see a PS4 client that is release-ready by the end of CPM1's term.
So, the answer is, that players need an actual roadmap. CCP needs to be able to tell the players "Yes, we're working on it." The laser-focused comment indicates that either they're not even working on a PS4 client, or it's not a priority. But if CCP wants players to invest in the game fully, CCP needs to give them some concrete evidence that the game is indeed going to grow forward with them. So CCP needs to give a real estimate, of where in the future the PS4 client comes in their timeline.
So, you do see it as a potential issue during your (hopefully) term however the ideal solution will not be achievable, the best we the playerbase can hope for is assurances from CCP that they are working towards expanding the game to at least one other platform in the PS4. I have to agree that if CCP are working on a PS4 client, no matter the time frame for release, they need to inform us sooner rather than later. If they aren't then imo they have dropped the ball and that is something the CPM would need to address with some urgency. I would hazard a guess that in a years time the majority of those players Dust is aimed at will have a PS4, the large majority that still have a PS3 only would probably not be interested in Dust regardless of platform. Admittedly this is pure speculation on my part, but as more and more FPS's move to PS4 Dust will start to look like a dinosaur to that community, whether the tag is relevant or not and as mentioned before, that is the community CCP needs to court if the game is compete.
I think the same issue can be said to operate against the game with the F2P community too, another community CCP tells us they are trying to engage with Dust. |
Soraya Xel
The Corporate Raiders Top Men.
1078
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Posted - 2014.01.13 14:40:00 -
[32] - Quote
Yes, it's definitely an issue. During the course of this year, CCP needs to acknowledge a reasonable plan for supporting PlayStation 4. Because it's going to take time to develop it, especially if they're going to develop it right.
I'd like to be your CPM1 candidate
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Defy Gravity
Ancient Exiles. Renegade Alliance
212
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Posted - 2014.01.14 05:50:00 -
[33] - Quote
Soraya Xel wrote:CCP Saberwing dropped hints that they're currently planning to elect a CPM before Fanfest. It seems to me, that this being a fairly narrow timetable, it may be time to announce my intention to run, state my primary platform, and open up my inbox to your thoughts, comments, and feedback. First, I've played EVE for a few years, and I understand what works and doesn't work with that game. I know how the CPM's counterpart, the CSM, is able to benefit players and the game as a whole. Despite this experience with EVE, DUST is my true love. I have so much investment into this game, and throughout the last year, I've felt many times that things could've been better with the right suggestion, or the right bit of feedback, to the right person, at the right time. I feel like I have a lot I can contribute to the CPM. I have a degree in game and simulation programming from the most prestigious of all mail-order colleges, DeVry University, I've personally developed projects using the Unreal SDK, and so I have a fair understanding of some of the programming and art challenges CCP is facing. I also work as a system administrator in the IT field, so I'm no stranger to the infrastructure needs as well. But most importantly, I'm a gamer who has been heaving playing both MMOs and FPS games for as long as I can remember. I love both genres. I have a few very short goals for DUST 514. These concepts are my core beliefs about the game's future, and what's important in it's success: - CCP needs to ramp up the EVE/DUST link, particularly by implementing a real economy for DUST 514. CCP has restated multiple times their focus on making DUST the best shooter. And while the idea of a better shooter (and frame rate, for God's sake) appeals to me greatly, the truth is, DUST will probably never beat Call of Duty or Battlefield as a first-person shooter alone. DUST is a niche game. It is a hybrid MMO with links to EVE Online. And most of the people I know who got excited hearing about DUST, were excited because of that link even if they didn't play EVE. CCP needs to commit full throttle to the link. - CCP needs to embrace it's scifi setting, with unique environments, maps, and equipment. Right now, DUST is a mediocre shooter. It has little to set it apart from other games apart from it's science fiction setting, of which there is far more limited competition. Unlike Call of Duty or Battlefield, CCP isn't constrained to real-world weapons or environments. DUST can explore other worlds, starships, and even the emptiness of space itself. CCP needs to go full-on scifi, and again, focus on it's strengths. Embrace methods of gameplay that Call of Duty and Battlefield can only dream of. That means lava planets, changing gravity between planets of different sizes, and ship-based combat. - CCP needs to be up-front with it's roadmap. As usual, all discussion of DUST 514 at the CSM summit was again under NDA. While EVE devs have profited greatly from the early feedback of players, DUST devs aren't communicating enough. While a test server is currently unfeasible (thank you, Sony), giving players the facts and the numbers up front will allow people to participate in the process of game development. Players need a better idea of CCP's roadmap for DUST 514, so they can put faith (and AUR-colored credits) in the long-term future of DUST. Laser-focused on PS3 is a nice short-term answer, but it won't cut it for the future. As a CPM member, I'll push heavily for greater disclosure with players on long-term plans, even if they aren't set in stone. Obviously, DUST 514 is an incredibly complex game with a variety of important issues across the board. These three are the issues closest to my heart. If you chose to help me reach the CPM, you can be assured my inbox will always be open, and that putting your views in front of me will put them in front of CCP. You can reach me in my DUST inbox at Soraya Xel, my EVE inbox at Crasniya, or my email at [email protected] no
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
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xAckie
Ahrendee Mercenaries EoN.
401
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Posted - 2014.01.14 13:58:00 -
[34] - Quote
dust isnt a complex game.
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Soraya Xel
The Corporate Raiders Top Men.
1085
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Posted - 2014.01.14 14:42:00 -
[35] - Quote
xAckie wrote:dust isnt a complex game.
How so? It's one of the most sophisticated first-person shooters ever designed, and that's before you add in it's connection to one of the most unique online universes of it's time.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2156
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Posted - 2014.01.14 18:16:00 -
[36] - Quote
Impressive credentials, and I like your priorities.
Fox Gaden: DUST Wall of Fame, 2014
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Soraya Xel
The Corporate Raiders Top Men.
1109
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Posted - 2014.01.15 21:36:00 -
[37] - Quote
I've thrown my Skype up in the second post of this thread (and here too, it's ocdtrekkie). I've got a host of other messengers, and if you need me on AIM, YIM, MSN, IRC, GTalk, Kik, Touch, etc. I can tell you where to find me, though Skype has been kinda my staple messenger lately for DUST stuff.
I'd love to chat with anyone else who has questions, comments, thoughts, or ideas.
I'd like to be your CPM1 candidate
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Spartacus Dust
The-Legionnaires The CORVOS
30
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Posted - 2014.01.15 21:42:00 -
[38] - Quote
If the CPM voting is anything like the CSM voting, I will be voting for you, and if elected, you have my full support to elect you Chairman. |
Soraya Xel
The Corporate Raiders Top Men.
1109
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Posted - 2014.01.15 21:59:00 -
[39] - Quote
Spartacus Dust wrote:If the CPM voting is anything like the CSM voting, I will be voting for you, and if elected, you have my full support to elect you Chairman.
Thanks! I've heard from both CCP and CPM alike that it'll be STV, so that much I'm fairly confident in. I'm glad to see we both have a strong view on a unified New Eden!
I'd like to be your CPM1 candidate
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Deep Shallowness
Kameira Lodge Amarr Empire
0
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Posted - 2014.01.17 15:16:00 -
[40] - Quote
In another thread you said I should ask people going for CPM what they "have already done" for DUST. SO it seemed best to start here. I read you OP and you talk about stuff you would do but what have you done for DUST? anything I can have a peek at? |
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Soraya Xel
The Corporate Raiders Top Men.
1124
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Posted - 2014.01.17 15:55:00 -
[41] - Quote
Deep Shallowness wrote:In another thread you said I should ask people going for CPM what they "have already done". So it seemed best to start in your thread. I read you OP and you talk about stuff you would do, but what have you done for DUST? anything I can have a peek at? I mean non DUST stuff is okay I guess but if you haven't done much for dust yet then doesn't that mean I should go for someone who has proved they do stuff for DUST rather then say a person who just talks words and things?
A few things, yes. My primary focus, however, has been for the last year, on my alliance. We have a very communal leadership style, but it's been a long hard year of building a group and most importantly, providing those players a reason to keep playing. I'm very happy with the point that this has reached, and the group has a strong enough leadership team that I can do this, the CPM, without hurting my alliance. One the recent things I just finished working on with them was our alliance charter, at http://www.dust-gents.com/charter which codifies our traditions and practices we've developed over the last year. As far as DUST alliances go, I believe our charter makes our alliance the first of it's class, and I look forward to sharing that mentality with other alliances in the near future, so that alliances become more than just non-aggression pacts, but communities in their own right, with fierce loyalty and a true desire to defend their friends and allies.
One of my public contributions was that, upon the release of the Districts API for CREST, I released a publicly-available data feed from it within about five minutes. It's at http://www.dust-gents.com/districts.php and has a variety of sorting methods and tallies, as well as a feed of ongoing activity in Planetary Conquest. It's a great way to see trends in behavior on PC active corps. There's a few alternative sites doing it now, both DUST Charts and Dotlan offer great interfaces for seeing PC districts, but mine was first, and I take a no-nonsense data table view of it, that I personally find most convenient. (I also take requests though for additional features from players.)
My hobby is software development, so that's something you will see more of as CCP expands it's API support. Part of my problem is that the lack of a full CREST API has prevented me from releasing a lot of what I've written. For example, I've written an entire alliance management system, but it relies on legacy API keys generated by EVE characters in order to pull corporation rosters. I know a few people are interested in talking to me about how I did it, and I'm more than happy to share the theory behind it, and help people with their code if they have issues. I will likely roll out with some of the features that I currently only offer to the alliance into the public view as soon as CCP provides better API support for DUST players.
In general though, the biggest thing we contribute is communication with CCP developers. I am very active within IRC, and have been for a long time. I try to ensure they are regularly poked about "the right questions". One of the things you might have noticed, is last night they released the new weapon/dropsuit draft stats, and then shortly thereafter, they provided the actual Excel spreadsheet. Even though I don't do it personally, I know a lot of number crunchers were going to want to do some calculations with the numbers CCP was providing, so I bugged CCP Frame and CCP Saberwing to post up the Excel version, which they did. That was a bit of my influence. Small, sure, but likely quite a convenience for the players. There's quite a few of those "little quality of life" things I'd like to make sure CCP takes care of for us.
I can't say I've spent countless hours answering threads in the newbie grounds, I don't have a regularly active YouTube channel full of DUST videos (I think my YouTube channel has a single video of my friend's cat playing with a water faucet), but I am a communicator. I've spoken with most of the CPM and visible CCP developers, doing as much as I can from the position I'm in to promote a better game that attracts and retains new players. I feel that what I am doing will only expand with access to the increased channels of direct communication available to the CPM.
I can go into some out of DUST accomplishments if you like, but I think this is a large enough wall of text for one post. ;)
I'd like to be your CPM1 candidate
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Matobar
Onslaught Inc RISE of LEGION
220
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Posted - 2014.01.17 16:08:00 -
[42] - Quote
Hi Soraya, I have a question for you :D
You mentioned in your OP that you have a degree in programming.
How do you think this will better enable you to be an effective CPM member, if elected? What do you think it would allow you to bring to the table? |
Soraya Xel
The Corporate Raiders Top Men.
1124
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Posted - 2014.01.17 16:36:00 -
[43] - Quote
Matobar wrote:You mentioned in your OP that you have a degree in programming.
How do you think this will better enable you to be an effective CPM member, if elected? What do you think it would allow you to bring to the table?
I feel some people have some very unrealistic expectations of the software development cycle. Even other developers will post comments like "Why don't they just..." without really understanding the gravity of the request. (This case, in some cases, both be due to technical limitations and limitations of operating within the New Eden universe, and the structures that EVE Online has already established.)
For example, PlayStation Now was recently announced, which will allow PS3 games to be played on the PS4. Within an hour, there were half a dozen threads on the topic here on the forums, including one of my own. The difference is, that I spent most of my time in those threads explaining why it was both a potentially promising option, and still a time-consuming challenge for CCP to implement. It's very potentially an avenue CCP could pursue to getting the game onto the PS4, but it won't happen in the timeframe some people suggested, and it would certainly require some effort on CCP's part.
Realistic expectations is needed if CCP is to take the CPM's feedback seriously, and not dismiss it as unreasonable.
And that's one part of it, a good understanding of the actual process from a technical and practical sense. I can scope out a software development cycle, judge about how much one should expect to get done in it with the resources available, etc.
The other part is more in terms of theory: I understand what makes a good game. A good game is not necessarily something that gives the player everything. It can be easy to fall into a trap of expecting CCP to reward you for sticking with them, in terms of SP or free items, or whatever else. In some cases, and in limited quantities, these are good and wonderful things. But there's also nothing stopping CCP from giving you an infinite supply of ISK. They could do that, right now. And your tanks would be free and my swarms would be free and such. But free stuff has a dark side, in that it removes part of the actual gameplay from the game. So, I mean, in some cases, I may even recommend making life harder for the player. Not to make their experience worse, but to add more depth to the game. There's a thin line between creating gameplay and creating hassle though, and it's important to understand which is which.
CCP needs to create a game that is both challenging and rewarding of exceptional effort and skill, but also friendly enough and available enough for new players to get involved and have fun. Games like EVE Online have strayed too far into hardcore mode, and games like World of Warcraft went full casual. (You never go full casual.)
So that's what I think it brings me, technical comprehension and design theory.
I'd like to be your CPM1 candidate
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Deep Shallowness
Kameira Lodge Amarr Empire
0
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Posted - 2014.01.17 16:46:00 -
[44] - Quote
Soraya Xel wrote: I released a publicly-available data feed from it within about five minutes......(it) has a variety of sorting methods
I am very active within IRC
I've spoken with most of the CPM and visible CCP developers.
Okay so not much in DUST then, that's okay I guess. But this worried me a bit :
Soraya Xel wrote:the group has a strong enough leadership team that I can do this, the CPM, without hurting my alliance.
Your saying that hurting your alliance is a concern. That sounds bad for someone on the CPM (which stands for what btw?). I mean sounds like your saying that hurting your alliance is something you so do not want to do that you would only be a CPM if it didn't hurt it, so sounds like you'll have your alliance in your head when doing CPM decisions. Bit bias sounding.
Soraya Xel wrote:I can't say I've spent countless hours answering threads in the newbie grounds
I don't have a regularly active YouTube channel full of DUST videos
Oh. Okay.
Thanks for answering. |
Soraya Xel
The Corporate Raiders Top Men.
1124
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Posted - 2014.01.17 17:15:00 -
[45] - Quote
Deep Shallowness wrote:Your saying that hurting your alliance is a concern. That sounds bad for someone on the CPM (which stands for what btw?). I mean sounds like your saying that hurting your alliance is something you so do not want to do that you would only be a CPM if it didn't hurt it, so sounds like you'll have your alliance in your head when doing CPM decisions. Bit bias sounding.
If anyone ever tells you they don't have any bias, assume they're lying. I won't deny that the players I know and play with are of value to me and the things they tell me will come to mind. But the players in my alliance will benefit most from a better game for everyone. I converse with as many players outside my alliance as I converse with inside my alliance, and I'm committed to ensuring everyone's voice in the game is heard. With the exception of particularly exigent circumstances, anyone can contact me and expect a response within 8-24 hours at most.
Deep Shallowness wrote:Soraya Xel wrote:I can't say I've spent countless hours answering threads in the newbie grounds I don't have a regularly active YouTube channel full of DUST videos Oh. Okay. Thanks for answering.
Note that I invited you to question people on what they've accomplished knowing there are others who exceed my own in the public space. I did so because it was a good question, not because I thought it would particularly highlight me as the best candidate of all options.
I do feel private contributions to the community have a fair bit of value though. One of the hallmarks of the New Eden universe is the diverse and detailed landscape of player communities, not just the large overarching one. I feel our work in Top Men has seeded an excellent group both for it's own players, and as a potential adversary or ally to others. Unlike many other games, faction-building is incredibly important, because the metagame, the non-shooting portion of this game, is such a large part of the dynamic that makes it fun and enjoyable. A complex network of alliances and rivalries will allow gameplay in this game to grow and expand, and become the sort of game that people write newspaper articles about.
And while I do feel demonstrating accomplishment and competency is important, there is some ways in which I do disagree with the CPM0's beliefs that the most active community members necessarily make the best CPM. First of all, the CPM job requires a specific skill set, and many community members may make excellent contributions to the game, but may not have that skill set. A guy might respond to every newbie question on the forums, but not have the necessary communication skills to effectively work with CCP as a CPM1 member.
But most importantly, the podcasters, the video creators, the newbie trainers, they're fantastic people. They do a fantastic job. And if they become CPM, they will not have time to do that job. Many community members make great contributions to our community, and those contributions may die off if their creators are doing the CPM (an aforementioned horrible, stressful, time-consuming job that makes everyone hate you, see any CPM0 member's post on the topic). Because many of my existing contributions are private, and they've also reached a point where they can continue on well enough without my heavy input, I feel like I can increase my contribution to the game at large on the CPM, without costing the community anything in return.
You might actually notice several people have been told they should run for CPM because of what they do for the community, and responded to this effect I've mentioned.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2203
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Posted - 2014.01.17 20:11:00 -
[46] - Quote
Deep Shallowness wrote:Soraya Xel wrote:the group has a strong enough leadership team that I can do this, the CPM, without hurting my alliance. Your saying that hurting your alliance is a concern. That sounds bad for someone on the CPM (which stands for what btw?). I mean sounds like your saying that hurting your alliance is something you so do not want to do that you would only be a CPM if it didn't hurt it, so sounds like you'll have your alliance in your head when doing CPM decisions. Bit bias sounding. I think what he means is that his Alliance now has a strong enough leadership team that he can step away from Alliance leadership to concentrate on the CPM without worrying about his Alliance falling apart without his guiding hand. If you spend a lot of time building something, you donGÇÖt want to step away until you are sure it can stand on its own. It sounds like he has gotten to that point.
Fox Gaden: DUST Wall of Fame, 2014
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Matobar
Onslaught Inc RISE of LEGION
220
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Posted - 2014.01.18 06:23:00 -
[47] - Quote
Thank you so much for answering my questions Soraya!
One other thing I'd like to ask:
Assuming you have a successful career on the CPM (assuming also there's some sort of objective measurement for success) do you see yourself running a second time? |
Soraya Xel
The Corporate Raiders Top Men.
1144
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Posted - 2014.01.18 07:04:00 -
[48] - Quote
Matobar wrote:Assuming you have a successful career on the CPM (assuming also there's some sort of objective measurement for success) do you see yourself running a second time?
I don't think I could answer that at this time. Right now, it's a commitment I can do, and I believe I can make a difference there. Will I feel the same next year? I don't know. Perhaps there will be someone else who I feel can improve on where I left off. With any luck, we will be well on our way to building back up our playerbase, and there will be even more people willing to step up and make a difference.
As I said before, I would like to see a CPM0 member run for CPM1, to help the transition and prevent losing any progress made. I feel that each CPM should ideally have an overlap member for that purpose. I could see that view potentially playing into that decision if and when the time came.
I'd like to be your CPM1 candidate
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8311
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Posted - 2014.01.22 18:39:00 -
[49] - Quote
What are your thoughts on dropsuit tiercide? (thread here) Basically: Only 2 tiers, MLT and STD.
MLT basic frames equivalent to the current ADV basic frames.
STD basic frames equivalent to the current PRO basic frames.
STD specialized dropsuits (assault, logi, sentinel, commando, scout) equivalent to the current PRO specialized dropsuits.
Main incentive to spend SP in a specialization skill past level 1 should be the skill bonus. On a related note, basic frame skills need a bonus that applies to all suits of a racial frame (like Amarr medium skill gives bonus to Amarr basic medium, assault, and logi) to justify having 5 levels.
What are your thoughts on making basic frames have a purpose? (thread here) Problems: They cost more than specialized suits despite being inferior, so you can't even use them as a money-saving alternative (which is odd because basic vehicles cost less compared to specialized ones).
Specialist suits are not really specialized if they're basically copy and pasted generalist suits with bonuses slapped on (basic mediums to assaults, basic heavies to sentinels). Generalist suits provide a way to est drive one specialization's role, but not another's; for example, the basic medium lets you test-drive the assault role in a way, but not logi. Basically the basic frames are nt generalized enough for specialized suits to be truly specialized by comparison.
My proposed solutions. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot in exchange for removing a high slot or something). This would let players try out more roles before deciding what to specialize into.
What are your thoughts on game modes, and how big a priority they need to be? All our modes are currently simple generic game modes, with no design creativity like the original Skirmish 1.0. We need interesting modes with complexity, attack/defend, and multiple stages. (my ideas here, posted in someone else's thread)
Ambush is broken, and has ALWAYS been broken since the dawn of Dust. Its about time we abandoned the idea of "random" spawns, and use defended spawn bases; our spawn points are very predictable anyway so they're already like that anyway. (thread)
Domination is not only not unique enough compared to Skirmish, its also boringly one-sided, the team that gets the objective first and spams the most uplinks generally wins. The objective needs to cycle to various spots on the map to keep things interesting, and to give the losing team a chance. (thread)
PVE, I want it. PVPVE would also be nice (2 human teams, and 1 rogue drone team fight for control of an outpost, drones can take back objectives)
What are your thoughts on the new player experience, and how to improve it? PVE?
Gameplay tutorial for shooting, hacking, squad orders, calling strikes, calling in vehicles, recalling, using equipment, vevicle modules, etc?
Academy graduation requirements?
Tiercide?
What are you thoughts on elevating Dust's beyond that of a basic shooter, and daring to do crazy cool things? and how big a priority it should be? Fun crazy equipment? (example, not my idea)
Fun crazy installations? (example)
Fun crazy scifi environments? exotic planet types? alien vegetation (not necessarily green, should depend on star type and light received)? shipboading (EVE player ship, or NPC ships)? 0 gravity with thruster packs?
Expanding the MMO aspects? Walking stations where both EVE and Dust players can hang out?
I would like to hear your thoughts on these things.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Soraya Xel
The Corporate Raiders Top Men.
1175
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Posted - 2014.01.22 19:09:00 -
[50] - Quote
First and foremost, I want to mention that I have balance thoughts, and I'm presenting my own. Obviously, both feedback from the community and statistics that hopefully are made available to the CPM will adjust them.
What are your thoughts on dropsuit tiercide?
Personally, I feel the option to spend more for a more powerful suit is one of the more crucial risk/reward decisions in the game. But it is one that has been ruined by other broken mechanics. Proto should be very cost prohibitive. It should probably be impossible to turn a profit playing matches with proto suits in pubs. Additionally, the problems with Planetary Conquest mechanics, allowing effortless farming of mass amounts of ISK, actually unbalance pubs by infusing certain groups with enough money to fund an endless supply of proto suits.
But I think your concern is "protostomping", and I don't actually think protostomping is the issue. Protostomping is not caused by people using proto suits. It's actually caused by professional organized teams of six players being matched against random newbies. Often, the game will match TWO full squads of organized teams against an entire team of newbies on the other side. This is primarily a matchmaking issue, not a suit design one. Organized teams on voice comms will always beat random solo players. If you gave everyone militia suits, but still had the same matchmaking issues, it would still be a protostomp.
A good game theory for pushing a sandbox game is that you want to always give players more options, not less. But you can use the mechanics we have to incentivize or disincentivize certain behavior. (An example of this is a suggested KDR change. We can't make KDR nerds care about logistics. However, we can make them care about logistics if we allow a needle pickup not to count against their deaths.) Similarly, rather than take away the option for players to run proto in a pub match, I feel it'd be more beneficial to make it less beneficial, and more costly.
What are your thoughts on making basic frames have a purpose?
Totally in support. Basic suits should be generic suits of midrange capability, for an extremely low cost. They should middle the road, design-wise, between the two specializations in slot layout. I fully agree with you here. They should be cheaper, and more general.
What are your thoughts on game modes, and how big a priority they need to be?
Game modes take a lot of dev investment to work on, but are well worth the cost. New game modes, I think, should be a relatively high priority. I've always taken a view that I want to never see the same battle experience twice. The number of battles you can play, are kinda like this:
No. of Game Modes * No. of Maps * No. of Socket Sets * No. of Moods/Environments
Adding anything to any of the items in that equation multiplies the variety of battle settings you may encounter.
Ambush definitely needs work (there's a few different avenues CCP can go down there), Domination is extremely one-sided (90% of the matches I've been in, the first one to capture the point will win the match and the point is often too defensible). Skirmish is a robust game mode, thankfully, that I feel is roughly where it should be, design-wise. But one well-balanced game mode is obviously not enough.
I'd like to see game modes that place defenders in the base, and attackers on the outside. I'd like to see game modes where the objectives move. One of the things I'd love to see, is game modes where vehicles like tanks have a dedicated role and purpose, as opposed to just being "better slayers than dropsuits". There's a lot of possibilities to go into there.
PvE is important, but I think the player market needs to come first, as PvE should reward people with unique wares, and players will need a way to peddle various FacWar, PvE, and officer gear. Additionally, I'm not confident in the quality of PvE we'll get if we rush it. AI is not exactly CCP's strong point, and really dumb AI would make PvE bad.
What are your thoughts on the new player experience, and how to improve it?
Once PvE is here, an actual tutorial match running on PvE would be great. I could definitely see a staged match, with the addition of directions and beacons to tell you where to go and what to look for. Narrated by Aura, perhaps. At an agreeable pace, a pretty good amount of this stuff could be gone through in a single faux skirmish match.
The Academy has always seemed to be a stopgap measure for bad matchmaking to me. In a just world, everyone can join the same game mode, and newbies will get matched against other newbies. I see it going away entirely, but not until CCP has fixed their stuff.
What are you thoughts on elevating Dust's beyond that of a basic shooter, and daring to do crazy cool things? and how big a priority it should be?
I want the game to go full-out on being scifi. Absolutely.
With equipment and installations, I do want to note that it should fit the lore and universe of New Eden, and most critically, it has to have a purpose that makes it a worthwhile decision to use. Flying through the air is cool and all, but would not a more controlled device be considered more... tactical by those developing combat equipment? A jetpack makes more sense than a catapult.
I've actually documented my ideas for planet types in a Google Document, here: https://docs.google.com/document/d/1dHnJW69fNZImNynEQJR7kIQetLpLtOa5xkihcRAp7WY/view
Environments is a big thing for me. I'm a map nerd. I absolutely love maps. We have nine types of planets in this game. We should be using them all. DUST's competitors, Call of Duty and Battlefield, for example, have to stick to their modern military realism, which removes a lot of possible game mechanics. We can add all sorts of crud.
Continued on next post, apparently.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1175
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Posted - 2014.01.22 19:18:00 -
[51] - Quote
Continued from previous post.
Every planet in New Eden already has gravity strength values stored on CCP's servers. I'd love to see CCP represent this in DUST, affecting jump height and projectile movement. It'd vary the experience even more between different planets, and give you a feel of being on another planet.
Alien vegetation will be a big deal, but biological forms are very high-polygon, and for the moment, DUST's maps are already pushing the edge of what the game can handle. I want to see it, but I don't want vegetation at the expense of the game running smoothly. So to me, that's secondary.
I definitely want to see fights on ships, even if they're special match types, or ones that don't affect the universe at large in the short term. I love interior map design, and DUST needs more of it. Zero-G will be pretty cool too. Fighting on the exterior of a space platform in orbit would be pretty cool.
The MMO aspects are hugely important to this game. The player market especially, a tie to EVE ISK and industry. I'd love to see PvE in DUST reward materials that EVE players can use to make DUST gear. Giving another branch of EVE a reason to care about DUST, and a reason for DUSTies to want to work with and do business with EVE folks.
Both EVE and DUST suffer from a complete lack of an in-game social space more sophisticated than a chat box. I have long been a huge supporter for the careful, but continued development of the work started in Incarna on Walking in Stations (WiS) gameplay. While combat could never happen between DUST and EVE players in such a space, stations should have common areas where both can mull around, to bring a true feel of integration to the game universe. As it is, Merc and Captains Quarters are the same design. Perhaps the model designed for the DUST area in PS Home could be adapted as a station common area. It's a huge project, and a lot of work, but I feel CCP needs to at least be dedicating someone to it, whereas right now, they have nobody working on it at all.
I'd like to be your CPM1 candidate
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8317
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Posted - 2014.01.22 21:13:00 -
[52] - Quote
While I understand your views on the value of gear progression, I strongly feel that 2 dropsuit tiers would be sufficient; module, weapon, and equipment tiers already provide more than enough progression. If the price gap between tiers of modules, weapons, and equipment increases, the risk vs reward aspect can be maintained while reducing the wide power gap we have.
Yes, I realize that organized groups will always stomp newbs regardless of gear, but proto certainly makes it easier.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Soraya Xel
The Corporate Raiders Top Men.
1191
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Posted - 2014.01.22 21:35:00 -
[53] - Quote
I personally don't see reducing dropsuit options as beneficial. My personal opinion, hope you won't hold it against me. ;) Still would be willing to put it in front of CCP if given the chance.
Another point of note, is that doing so would require that we once again refund all skills and reimburse all items, not to mention scrapping BPOs entirely and half the other crud people gave CCP money for. It might be a bit of a throw-the-baby-out-with-the-bathwater approach than reducing the benefit of higher tiers of suits/gear, while simultaneously increasing the cost.
I'd like to be your CPM1 candidate
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8320
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Posted - 2014.01.22 22:02:00 -
[54] - Quote
Soraya Xel wrote:I personally don't see reducing dropsuit options as beneficial. My personal opinion, hope you won't hold it against me. ;) Still would be willing to put it in front of CCP if given the chance.
Another point of note, is that doing so would require that we once again refund all skills and reimburse all items, not to mention scrapping BPOs entirely and half the other crud people gave CCP money for. It might be a bit of a throw-the-baby-out-with-the-bathwater approach than reducing the benefit of higher tiers of suits/gear, while simultaneously increasing the cost. The options are not really meaningful to me if its just better or worse versions of the same thing. Specializations and different bonuses are what I consider to be truly worthwhile option variety. Even with just weapon, module, and equipment tiers Dust would still have greater power gap in gear than the vast majority of shooters.
BPOs wouldn't be a problem Standard dropsuit BPOs would be updated to have the same stats as the new better standard drpsuits.
Militia dropsuit BPOs would be updated to have the same stats as the new better militia dropsuits
There are no ADV or PRO BPOs to have to remove
Modules, weapons, and equipment would be unaffected since I'm only proposing it for dropsuits.
As for respecs, I don't see them as this big horrible thing since I know FOTMs get nerfed anyway. I never saw the value of forcing players to stick with something they no longer like anyway, people get bored of things, people change.
I guess we'll just have to agree to disagree on this one. But so far you seem like a candidate I could support.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Soraya Xel
The Corporate Raiders Top Men.
1193
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Posted - 2014.01.22 22:13:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:BPOs wouldn't be a problem
Standard dropsuit BPOs would be updated to have the same stats as the new better standard drpsuits.
Militia dropsuit BPOs would be updated to have the same stats as the new better militia dropsuits
There are no ADV or PRO BPOs to have to remove
Modules, weapons, and equipment would be unaffected since I'm only proposing it for dropsuits.
So you'd suggest, with this plan, that we let people have infinite free suits of the best quality suit in the game? The reason BPOs were removed from the market in the first place is that even having the worst suits in the game available free has a somewhat harmful effect on the economy.
In the short term, that would equal veterans (who were able to buy BPOs) having almost no costs compared to new players. Those players with BPOs would even be able to play in Planetary Conquest with drastically reduced costs compared to other players. In the long run, once the player market exists, it would be extremely damaging to providing demand for the supply.
If we only had two suit tiers, we'd have to remove BPOs and refund the AUR, I think. And those who only bought the AUR for the purposes of getting BPOs... that's a lot of angry veterans right there.
KAGEHOSHI Horned Wolf wrote:As for respecs, I don't see them as this big horrible thing since I know FOTMs get nerfed anyway. I never saw the value of forcing players to stick with something they no longer like anyway, people get bored of things, people change.
The concern with respecs is actually that they widen the effective gap between vets and new players. (This seems to be an important issue to you, which I do agree is one.) In a system where you can gain infinite skill points, veterans will always have a continually rising SP gap over new players. The way this somewhat equalizes, is that they can't use all of them at the same time. Invested into different weapons, different fits.
"Wasted" SP in skill categories they no longer use, however, is also a major consumer of veteran skill points. While a veteran like myself might, at first glance, consider that a bad thing, it does keep us closer to new players in skill level. If I want a new fit, I can't reallocate my points, so I have to start back at standard on that suit. I work my way back up the chain, into the specialized skills and such for the new fit. During that time, I'm again, playing much closer to a newbie, even though I'm actually sitting on close to 30 mil SP.
KAGEHOSHI Horned Wolf wrote:I guess we'll just have to agree to disagree on this one. But so far you seem like a candidate I could support.
I can't agree with everyone, but I can make sure their posts don't get ignored. ;)
I'd like to be your CPM1 candidate
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xAckie
Ahrendee Mercenaries EoN.
406
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Posted - 2014.01.23 10:34:00 -
[56] - Quote
Soraya Xel wrote:xAckie wrote:dust isnt a complex game. How so? It's one of the most sophisticated first-person shooters ever designed, and that's before you add in it's connection to one of the most unique online universes of it's time.
its not complex because It is still only a 16v16 lobby match.
Putting SP into skill branches does not make the game complex. The biggest thing for new players is that they have to 'waste' SP to work out what they like and dont like.
maxising your EHP and DPS does not make this game complicated (this is all anyone really does in PC, where I think the game should be balanced from - get this right and see diversity here and viable playstyles will exist in pubs)
There is a severe lack of diversity of playstyles on the battle field due to stacking penalties corresponding to Eve and CCP not taking into account this is an FPS. (see above)
Game incentives in Dust are about individual play. WP are made by everything from scanning to repping to anything but actually playing the objective
Map design is terrible. This is my biggest complaint of Dust actually. The game is dead/ about to go offline, but some of the best maps i have played on have been in MAG. You can tell they actually put time and effort into making the game flow - amazing considering Socom 4 maps were terrible.
Question:
what experience IRL do you have that will help you in your CPM role? |
Soraya Xel
The Corporate Raiders Top Men.
1202
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Posted - 2014.01.23 15:03:00 -
[57] - Quote
I mean, if your argument is that it's not a complex game because some large problems have mitigated most of the game design's effectiveness, I suppose that's true. (Low time-to-kill kinda mitigates the point of suit fittings entirely.) Nobody's arguing that the game doesn't need work.
xAckie wrote:what experience IRL do you have that will help you in your CPM role?
As mentioned before, I have studied game design fairly extensively, a college saw fit to give me a degree in it. So I understand the game not just from a player perspective, but from a design perspective. What makes a game challenging but not frustrating, being a major pain point CCP often struggles with. During this study, I worked on multiple projects using the Unreal engine, and I saw every major component of development with it.
In my day job, I'm a system administrator. My job is to maintain and repair systems. For example, right now, we're working through some latency issues in a cluster of servers used by customers on our website. In my day job, I have to consider all of the dependencies involved, and determine where the pain points are, and how they can affect the other systems in the cluster. Two seemingly unrelated things are often connected in a difficult to predict way.
So, when it comes to things like balance changes, for example, I can predict how a series of changes are going to horribly backfire. A notable point I've been trying to convince CCP of for over a year, is that changes need to be made diagnostically. Rather than changing 3 or 4 figures at a time, to change one, and see what happens. When CCP nerfs or buffs so many aspects of a weapon at a time, they often make a OP weapon useless, or a useless weapon OP. Whereas if they made gradual changes, they could nudge things into balance, bit by bit.
That's probably the biggest thing for me, that I feel my education and job experience are directly applicable to the problems CCP is facing with this game.
On top of that, I am a prolific forum reader, and the nature of my on-call job, means I'm used to getting contacted at all hours of the day and night, and responding quickly. Players will be able to get in touch with me probably close to 20 hours a day. And I can pretty much assure anyone who contacts me directly will get a response. Want a CPM to respond to your epic game mechanics thread? Have some odd desire to get a CPM tag somewhere on every single one of your threads? I can probably accommodate you. As you can see, I do like to post on forums. ;)
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2227
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Posted - 2014.01.23 15:07:00 -
[58] - Quote
KAGEHOSHI Horned Wolf wrote: They [Basic Frame suits] should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot in exchange for removing a high slot or something). This would let players try out more roles before deciding what to specialize into. I like this suggestion. So the Medium Basic suit would be a Tech 1 version, half way between a Logi and an Assault, but not as good in either role as the specialised suit. Maybe 1 racial bonus that worked for either role, instead of 2 bonuses. 2 Equipment slots, but giving up one or more High/Low slots depending on race. Would act as a starter Logi suit, as well as a starter Assault suit. No DPS or Logi bonuses. Maybe a defensive bonus or something.
For Light and Heavy suits, the Basic suit can have a different slot configuration. Like how the Amarr Basic Heavy suit currently has more high slots than the Sentinel suit. You give up a bonus, to use a different slot layout. It is sort of like the variant infantry rifles. If you skill into Assault Rifle you still have access to the Tac AR for long range work, but it is not as good as if you skilled into the infantry rifle made for long range work.
Fox Gaden: DUST Wall of Fame, 2014
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Soraya Xel
The Corporate Raiders Top Men.
1250
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Posted - 2014.01.28 15:07:00 -
[59] - Quote
I'm thrilled to see how positive everyone's campaign posts have been so far. I've chatted with several announced CPM1 candidates, and a lot of us seem to be on roughly the same page, which I think is fantastic. A bunch of us are both in a Skype channel and an in-game channel. If you're a CPM1 candidate who isn't in either, get in touch on Skype (with ocdtrekkie) or in-game and we'll try to get you in. Hopefully a solid mutual communication network between us during the campaign and election period will lead to an extremely cohesive and functional group after the election as well.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
2296
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Posted - 2014.01.28 16:50:00 -
[60] - Quote
I think it helps that there are so many positions on the council, so for one of you to win a seat you don't have to insure that everyone else loses. You just have to insure that you are in the top 6 or so, and in that sort of environment someone who looks like they play well with others will get more votes than someone who is trying to discredit other candidates.
Fox Gaden: DUST Wall of Fame, 2014
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