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Ghosts Chance
Inf4m0us
483
|
Posted - 2013.12.19 11:37:00 -
[1] - Quote
the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
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Lorhak Gannarsein
783
|
Posted - 2013.12.19 11:42:00 -
[2] - Quote
I have been killed twice by forge guns this build, and once by a swarm launcher.
They got the last hit after or during a railgun battle.
Oh, except that one time where I got alpha'd through a hardener by like four guys.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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pegasis prime
BIG BAD W0LVES
1441
|
Posted - 2013.12.19 11:44:00 -
[3] - Quote
iv lost about 3 tanks to forges and probably about 4 or 5 to swarms but that's usually cos im lost in the red mist and forget to activate my hardners or something lol
Its gone from suck .....to blow
level 1 forum warrior
|
The Robot Devil
Molon Labe. Public Disorder.
1337
|
Posted - 2013.12.19 11:51:00 -
[4] - Quote
Lorhak Gannarsein wrote:Oh, except that one time where I got alpha'd through a hardener by like four guys.
This is how it should have been for a long time. Multiple mercs hitting the same target at about the same time is the correct way to fight HAVs. I soloed one yesterday because I had took the long way to get there and he didn't notice me. The prox mine finished him and his gunner off but the plasma cannon did a lot of the work. He didn't run, he looked around with the main gun and sat there.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
|
Six 7
ROGUE SPADES
4
|
Posted - 2013.12.19 11:59:00 -
[5] - Quote
Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much.
Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough |
R F Gyro
Clones 4u
872
|
Posted - 2013.12.19 12:00:00 -
[6] - Quote
Ghosts Chance wrote:so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something. ...whereas in a militia HAV I can sit in an open field staring them down, standing still, shooting a heavy blaster or rail, completely in the open staring them down like I am magically invincible or something.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Ghosts Chance
Inf4m0us
484
|
Posted - 2013.12.19 12:12:00 -
[7] - Quote
Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough
re-read the last line of the OP |
Six 7
ROGUE SPADES
4
|
Posted - 2013.12.19 12:24:00 -
[8] - Quote
I read it, and agreed with it. Just voicing my opinion. Not trying to be a **** just trying to find a solution to a problem. |
Lorhak Gannarsein
787
|
Posted - 2013.12.19 12:25:00 -
[9] - Quote
Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough
That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't...
Well, the entire forum's a testament to that.
Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!)
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
|
Six 7
ROGUE SPADES
5
|
Posted - 2013.12.19 12:32:00 -
[10] - Quote
Lorhak Gannarsein wrote:Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't... Well, the entire forum's a testament to that. Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!) An AV suit should be dangerous the scout shotty version of the vehicle worldGǪ easy to kill yet nothing disorients a squad faster. you assume we had a crutch. though many did |
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:33:00 -
[11] - Quote
Six 7 wrote:Lorhak Gannarsein wrote:Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't... Well, the entire forum's a testament to that. Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!) An AV suit should be dangerous the scout shotty version of the vehicle worldGǪ easy to kill yet nothing disorients a squad faster. you assume we had a crutch. though many did
being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant |
Korvin Lomont
United Pwnage Service RISE of LEGION
376
|
Posted - 2013.12.19 12:39:00 -
[12] - Quote
Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much.
+ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. |
Six 7
ROGUE SPADES
6
|
Posted - 2013.12.19 12:40:00 -
[13] - Quote
Ghosts Chance wrote:Six 7 wrote:Lorhak Gannarsein wrote:Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't... Well, the entire forum's a testament to that. Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!) An AV suit should be dangerous the scout shotty version of the vehicle worldGǪ easy to kill yet nothing disorients a squad faster. you assume we had a crutch. though many did being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant I never fought 400 m awayGǪ your assuming. I knew there were good tankers out there in 1.6 is it so hard to believe that there isn't good av? You have the upper hand now and everyone else is a scrub? Sound logic there bud. Two sides to a coin always |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 12:42:00 -
[14] - Quote
AV no longer safe because we can see them
Thats OP to AV players
Intelligence is OP
|
Atiim
Living Like Larry Schwag
2265
|
Posted - 2013.12.19 12:44:00 -
[15] - Quote
Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Atiim
Living Like Larry Schwag
2265
|
Posted - 2013.12.19 12:45:00 -
[16] - Quote
Takahiro Kashuken wrote:HAV no longer safe because we can damage them
Thats OP to HAV players FTFY
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:46:00 -
[17] - Quote
Six 7 wrote:
I never fought 400 m awayGǪ your assuming. I knew there were good tankers out there in 1.6 is it so hard to believe that there isn't good av? You have the upper hand now and everyone else is a scrub? Sound logic there bud. Two sides to a coin always
being invisable is a crutch, there happy now? |
Atiim
Living Like Larry Schwag
2265
|
Posted - 2013.12.19 12:46:00 -
[18] - Quote
So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:47:00 -
[19] - Quote
Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP
please tell me how being invisable wasnt a problem? |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 12:49:00 -
[20] - Quote
Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away.
Majority were 400m away
Intelligence is OP
|
|
Atiim
Living Like Larry Schwag
2266
|
Posted - 2013.12.19 12:49:00 -
[21] - Quote
Ghosts Chance wrote:Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP please tell me how being invisable want a problem? Invisible? How was I invisible when my farthest kill with a Swarm Launcher was 30m?
Don't give me that BS about rendering either, because when I'm tanking infantry would still render at 30m.
Now just answer the question.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
279
|
Posted - 2013.12.19 12:50:00 -
[22] - Quote
I started off reading and thought you were going to say that it is all fine and was getting more and more annoyed.
Then I read that you agree that the AV should be buffed and i calmed down again.
My thoughts
Reduce tanks speed a little (they should not be a sports car) Bring AV back to last build except the SwL lock on distance
I think that this will be pretty balanced just need the vehicle recall rethought
maybe recall only if next to a supply depot or need x number of HP to recall.
This would mean that infantry would have a chance to finish the tank off rather than them running to the red line and recalling in 5 seconds. |
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:50:00 -
[23] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away
and 99% of them were invisable reguardless of range |
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:51:00 -
[24] - Quote
Atiim wrote:Ghosts Chance wrote:Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP please tell me how being invisable want a problem? Invisible? How was I invisible when my farthest kill with a Swarm Launcher was 30m? Don't give me that BS about rendering either, because when I'm tanking infantry would still render at 30m. Now just answer the question.
i once had a guy randomly apear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering ***** |
Atiim
Living Like Larry Schwag
2266
|
Posted - 2013.12.19 12:52:00 -
[25] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away Well then they weren't good AV.
As good AV players know, the closer you are to the target, the better.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Six 7
ROGUE SPADES
6
|
Posted - 2013.12.19 12:53:00 -
[26] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away 400 m away was a problem, invisible was a problemGǪ Running a 150k Isk AV suit and not being able to push back a militia blaster to keep them from killing my entire squad is also a problem. |
Atiim
Living Like Larry Schwag
2266
|
Posted - 2013.12.19 12:54:00 -
[27] - Quote
Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me.
Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m.
Now how about answering the question.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:55:00 -
[28] - Quote
Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question.
i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below.
50 meters away and i had to drive up into C to get people to render, it took a while.
also about 1 mil into AV |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 12:58:00 -
[29] - Quote
Six 7 wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away 400 m away was a problem, invisible was a problemGǪ Running a 150k Isk AV suit and not being able to push back a militia blaster to keep them from killing my entire squad is also a problem.
If you cant kill a militia tank then thats your problem
Intelligence is OP
|
Six 7
ROGUE SPADES
7
|
Posted - 2013.12.19 12:59:00 -
[30] - Quote
Takahiro Kashuken wrote:Six 7 wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away 400 m away was a problem, invisible was a problemGǪ Running a 150k Isk AV suit and not being able to push back a militia blaster to keep them from killing my entire squad is also a problem. If you cant kill a militia tank then thats your problem "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read |
|
Atiim
Living Like Larry Schwag
2267
|
Posted - 2013.12.19 13:00:00 -
[31] - Quote
Ghosts Chance wrote:Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question. i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below. 50 meters away and i had to drive up into C to get people to render, it took a while. I am not joking around, but there might be a problem with your PS3. Or your quality settings maybe?
Ghosts Chance wrote:also about 1 mil into AV Wow. That's about 1mil more than practically anyone who has a problem with AV. What weapon did you use?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Korvin Lomont
United Pwnage Service RISE of LEGION
377
|
Posted - 2013.12.19 13:00:00 -
[32] - Quote
Ghosts Chance wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away and 99% of them were invisable reguardless of range
Wtf? I have never been invisible to the infantry shooting me to pieces while I was hunting HAV's. I have been killed by HAV's, Riflemen, Snipers and even tower forges while I was approaching an enemy tank...
There are some maps where tower swarming worked but honestly with the stupid swarms I always prefered to get rather close to HAV's (therefore the range nerf does not bother me for fighting HAV's). |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 13:03:00 -
[33] - Quote
Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
Fine then if you cant push back a militia tank then its your problem
Intelligence is OP
|
Atiim
Living Like Larry Schwag
2267
|
Posted - 2013.12.19 13:04:00 -
[34] - Quote
Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
If that was even logical, then wouldn't we have to re-tittle the descriptions for FGs/SLs/PLCs?
Because last time I checked, Anti-Vehicle meant ANTI-Vehicle. No where in any of the weapon descriptions does it even come close to implying that AV should be a deterrent. Anyone who tells you that is a scrub who is butthurt over something other than a tank being able to kill them.\
Also. why skill into something to be a simple deterrent? Why even bother creating them?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Atiim
Living Like Larry Schwag
2267
|
Posted - 2013.12.19 13:05:00 -
[35] - Quote
Takahiro Kashuken wrote:Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
Fine then if you cant survive pro av then its your problem FTFY
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Six 7
ROGUE SPADES
7
|
Posted - 2013.12.19 13:07:00 -
[36] - Quote
Atiim wrote:Six 7 wrote: "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read
If that was even logical, then wouldn't we have to re-tittle the descriptions for FGs/SLs/PLCs? Because last time I checked, Anti-Vehicle meant ANTI-Vehicle. No where in any of the weapon descriptions does it even come close to implying that AV should be a deterrent. Anyone who tells you that is a scrub who is butthurt over something other than a tank being able to kill them.\ Also. why skill into something to be a simple deterrent? Why even bother creating them? word |
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 13:08:00 -
[37] - Quote
Atiim wrote:Ghosts Chance wrote:Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question. i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below. 50 meters away and i had to drive up into C to get people to render, it took a while. I am not joking around, but there might be a problem with your PS3. Or your quality settings maybe? Ghosts Chance wrote:also about 1 mil into AV Wow. That's about 1mil more than practically anyone who has a problem with AV. What weapon did you use?
AV nades, remotes proxies and plasma cannon |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
309
|
Posted - 2013.12.19 13:11:00 -
[38] - Quote
Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much.
Funny, how ****** rendering was for tanks. That is what screwed most tankers.
Yes, it is quite awesome when the red dots render for you, no invisible swarms, or invisible forge guns. It's amazing what a difference being able to see makes.
Before, infantry wouldnt render at my missiles max range, nor for my rail gun. And blasters were hit or miss. Sometimes they rendered sometimes they didn't.
Rendering, was what was really wrong with tanks. We aint no ghostbusters.
Nuff Said
|
Monkey MAC
Lost Millennium
1269
|
Posted - 2013.12.19 13:18:00 -
[39] - Quote
First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 13:21:00 -
[40] - Quote
Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud!
despite my 6 month departure from tanks i started as a tanker, and ended up a rather good one. every patch i would buy 10 of my tanks and see if any of the rendering problems got better. they diddnt.
when i did crap like that i lost my tank :P
i also had max resists and a rather beefy build with over 7k shields.... i built it specifically to take punishment from invisable swarms.
i rarely left a game with my tank still alive from 1.0 to 1.7 |
|
Takahiro Kashuken
Red Star. EoN.
1987
|
Posted - 2013.12.19 13:26:00 -
[41] - Quote
Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud!
I dont remember doing that in 1.5
If i did invisible swarms and FG would eat me alive generally
Intelligence is OP
|
Monkey MAC
Lost Millennium
1272
|
Posted - 2013.12.19 15:52:00 -
[42] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! I dont remember doing that in 1.5 If i did invisible swarms and FG would eat me alive generally
Of course you wouldn't remember, it 2as pub stomp like any other, you and spkr literally charged into the redline! You didn't give a flying f'ck about the AV because despite the fact well over half the team was using it, it did almost no damage.
And now Proto AV isn't much more effective!
Just like these Tanks, AV shouldn't be FORCED to use teamwork! Teamwork should be considerably more efficient and more likely to pull off, Teamwork should be desirable, not a necessity!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
426
|
Posted - 2013.12.19 16:00:00 -
[43] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it.
Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there)
Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations.
If you can read this, it means you are reading.
Unless you are skimming
|
Monkey MAC
Lost Millennium
1272
|
Posted - 2013.12.19 16:11:00 -
[44] - Quote
Dovallis Martan JenusKoll wrote:Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there) Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations. Hold on are you telling me that the SL are Supplementary weapons? Is that why they are called ANTI-VEHICLE because they only assisst anti-vehicle operations? Is that what you are now telling me?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Spkr4theDead
Red Star. EoN.
1527
|
Posted - 2013.12.19 16:15:00 -
[45] - Quote
In my last battle yesterday, I lost I think 3 tanks because I had the wrong mindset. I was prepared for one thing, and got something else entirely. Thankfully, I didn't lose it to AV, but to 3 enemy tanks because as usual, the randoms on my team are absolutely useless when it comes to enemy tanks.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Spkr4theDead
Red Star. EoN.
1527
|
Posted - 2013.12.19 16:16:00 -
[46] - Quote
Monkey MAC wrote:Dovallis Martan JenusKoll wrote:Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there) Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations. Hold on are you telling me that the SL are Supplementary weapons? Is that why they are called ANTI-VEHICLE because they only assisst anti-vehicle operations? Is that what you are now telling me? You're still angry that you lost your crutch and now aren't the primary means of taking out tanks. Tanks are their own best counter, which is how it should be.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9167
|
Posted - 2013.12.19 16:18:00 -
[47] - Quote
The problem is that it's not ISK smart to hunt tanks.
You will almost always lose far more ISK than the tanks you kill because most tanks are militia tanks because this game gives me ******* diabetes.
Vids / O7
|
Takahiro Kashuken
Red Star. EoN.
1998
|
Posted - 2013.12.19 16:19:00 -
[48] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! I dont remember doing that in 1.5 If i did invisible swarms and FG would eat me alive generally Of course you wouldn't remember, it 2as pub stomp like any other, you and spkr literally charged into the redline! You didn't give a flying f'ck about the AV because despite the fact well over half the team was using it, it did almost no damage. And now Proto AV isn't much more effective! Just like these Tanks, AV shouldn't be FORCED to use teamwork! Teamwork should be considerably more efficient and more likely to pull off, Teamwork should be desirable, not a necessity!
So you couldnt kill us with OP AV pre 1.7?
All it took was proto AV and boom both tanks down generally but in a pub match matchmaking is **** and generally filled with idiots
Oh well
Intelligence is OP
|
Spkr4theDead
Red Star. EoN.
1528
|
Posted - 2013.12.19 16:19:00 -
[49] - Quote
Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! Lock range =/= maximum range
Charging into enemy AV fire, while in the redline. You fail to make sense.
Uh.. MLT swarms... lol... locus grenades are not anti vehicle... flux are next to useless when you're in an armor tank....
These are the people CCP catered to for so long. Someone that thinks all you need are MLT swarms for vehicles. Someone that thinks locus grenades are viable against vehicles.
Fact: I've taken out dropships with AV grenades because they didn't fly well enough.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Spkr4theDead
Red Star. EoN.
1528
|
Posted - 2013.12.19 16:21:00 -
[50] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! I dont remember doing that in 1.5 If i did invisible swarms and FG would eat me alive generally Of course you wouldn't remember, it 2as pub stomp like any other, you and spkr literally charged into the redline! You didn't give a flying f'ck about the AV because despite the fact well over half the team was using it, it did almost no damage. And now Proto AV isn't much more effective! Just like these Tanks, AV shouldn't be FORCED to use teamwork! Teamwork should be considerably more efficient and more likely to pull off, Teamwork should be desirable, not a necessity! If you're going to have that attitude, then we shouldn't have to be forced to use teamwork to tank well.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9167
|
Posted - 2013.12.19 16:22:00 -
[51] - Quote
Spkr4theDead wrote:If you're going to have that attitude, then we shouldn't have to be forced to use teamwork to tank well. I'm just gonna leave this gem right here.
G to the ******* diabetes G
Vids / O7
|
Justin Tymes
Dem Durrty Boyz Renegade Alliance
564
|
Posted - 2013.12.19 16:24:00 -
[52] - Quote
Spkr4theDead wrote:Monkey MAC wrote:Dovallis Martan JenusKoll wrote:Korvin Lomont wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. +ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. Supplementary damage weapons do.... supplementary damage? outrageous! My Militia Scrambler Pistol should kill any target that gets hit once in the head! rah rah rah! (see the logic path there) Forge guns are meant to be the primary assault variation, and explosives are meant for trap situations. Hold on are you telling me that the SL are Supplementary weapons? Is that why they are called ANTI-VEHICLE because they only assisst anti-vehicle operations? Is that what you are now telling me? You're still angry that you lost your crutch and now aren't the primary means of taking out tanks. Tanks are their own best counter, which is how it should be.
All hail World of Tanks: 514. |
Aleph Rynedee
Science For Death
18
|
Posted - 2013.12.19 16:29:00 -
[53] - Quote
Explain to me how getting swarmed and/or forged from 400 meters is any different than getting brained at the same distance from a Thales. The Thales user is invisible, does that mean he's using a crutch?
|
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 16:31:00 -
[54] - Quote
Aleph Rynedee wrote:Explain to me how getting swarmed and/or forged from 400 meters is any different than getting brained at the same distance from a Thales. The Thales user is invisible, does that mean he's using a crutch?
because hes not invisable :P |
Toxxikcity
Trans Worlds Operations League of Infamy
23
|
Posted - 2013.12.19 16:54:00 -
[55] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away What, just like the majority of tanks before 1.7 would sit in the red zone getting cheap kills? I'm a proto swarm AVer and only very rarely did i manage to kill a proto tank or proto dropship... the best i could hope for was to keep them from entering my squads point of interest! all the while scurrying from cover to cover and that was with 2 complex damage mods. Militia tanks were no problem, as they should be against proto's. Now i think i'd do more damage if i threw my launcher at the tank... i spent a lot of sp to get my AV fit and it's now useless, CCP should give all AV skill points back the same as they did with vehicle sp. Oh by the way... the only time i fired on a tank at max range was when it was in the red zone any decent proto AVer will tell you to get as close as possible to maximise your chances... now i've boycotted this game because of the sheer absurdity of nerfing, so has 80% of my corporation |
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:01:00 -
[56] - Quote
Toxxikcity wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away What, just like the majority of tanks before 1.7 would sit in the red zone getting cheap kills? I'm a proto swarm AVer and only very rarely did i manage to kill a proto tank or proto dropship... the best i could hope for was to keep them from entering my squads point of interest! all the while scurrying from cover to cover and that was with 2 complex damage mods. Militia tanks were no problem, as they should be against proto's. Now i think i'd do more damage if i threw my launcher at the tank... i spent a lot of sp to get my AV fit and it's now useless, CCP should give all AV skill points back the same as they did with vehicle sp. Oh by the way... the only time i fired on a tank at max range was when it was in the red zone any decent proto AVer will tell you to get as close as possible to maximise your chances... now i've boycotted this game because of the sheer absurdity of nerfing, so has 80% of my corporation
you should of NEVER killed a proto tank.
they have never exsisted in the game |
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:03:00 -
[57] - Quote
Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear.
Vids / O7
|
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:04:00 -
[58] - Quote
DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear.
im pretty sure hes just looking for an excuse to rant :P
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:06:00 -
[59] - Quote
Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear. im pretty sure hes just looking for an excuse to rant :P I'm pretty sure he's within his right to, this game is so frustrating since 1.7
Any semblance of balance got thrown out the window
Vids / O7
|
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:09:00 -
[60] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear. im pretty sure hes just looking for an excuse to rant :P I'm pretty sure he's within his right to, this game is so frustrating since 1.7 Any semblance of balance got thrown out the window
the worst part of this game is the forums not the balance.... |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:16:00 -
[61] - Quote
Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear. im pretty sure hes just looking for an excuse to rant :P I'm pretty sure he's within his right to, this game is so frustrating since 1.7 Any semblance of balance got thrown out the window the worst part of this game is the forums not the balance.... Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
Vids / O7
|
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:23:00 -
[62] - Quote
DUST Fiend wrote:
Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
i walk around them.... its not hard, they are giant and make craptoons of noise...
im not kidding, i only die to tanks when i screw up and am caught out of cover...
the forums however are just full of people looking to rant about one thing or another. |
Toxxikcity
Trans Worlds Operations League of Infamy
23
|
Posted - 2013.12.19 17:24:00 -
[63] - Quote
It's not a rant, and yes i meant proto fit tanks... just as my advanced medium assault drop suit is proto fitted to AV, i've been playing this game since the beginning of march so have been around from when tanks were indestructable and CCP had to buff the AV equipment, ordinarily i run as a ground pounder with a blueprint ar and would only pull out my AV or sniper fit when it was necessary to do so, ie when a decent tanker or sniper was hounding us... then for the few days i spent cowering behind rocks and in buildings after 1.7, i came to the conclusion that the game in it's current form is unplayable |
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
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Posted - 2013.12.19 17:24:00 -
[64] - Quote
Ghosts Chance wrote:i walk around them.... its not hard, they are giant and make craptoons of noise...
im not kidding, i only die to tanks when i screw up and am caught out of cover...
Hmm, didn't know dropships could walk.
My bad again
Vids / O7
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Ghosts Chance
Inf4m0us
488
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Posted - 2013.12.19 17:25:00 -
[65] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:
Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
i walk around them.... its not hard, they are giant and make craptoons of noise... im not kidding, i only die to tanks when i screw up and am caught out of cover... Hmm, didn't know dropships could walk. My bad again
i LOS them....
or call in my rail and dispose of them multiple times out of spite. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:27:00 -
[66] - Quote
Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:
Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
i walk around them.... its not hard, they are giant and make craptoons of noise... im not kidding, i only die to tanks when i screw up and am caught out of cover... Hmm, didn't know dropships could walk. My bad again i LOS them.... or call in my rail and dispose of them multiple times out of spite. You don't see the problem with the only reliable AV for redline railtanks being another free redline railtank?
It's hard to LOS them when they have a free LOS of the whole map....
I don't think it's exactly viable to float behind a single tower the whole match.....
Vids / O7
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Ghosts Chance
Inf4m0us
489
|
Posted - 2013.12.19 17:28:00 -
[67] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:
Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
i walk around them.... its not hard, they are giant and make craptoons of noise... im not kidding, i only die to tanks when i screw up and am caught out of cover... Hmm, didn't know dropships could walk. My bad again i LOS them.... or call in my rail and dispose of them multiple times out of spite. You don't see the problem with the only reliable AV for redline railtanks being another free redline railtank? It's hard to LOS them when they have a free LOS of the whole map.... I don't think it's exactly viable to float behind a single tower the whole match.....
yes because I perssonally use a railgun that means they are the only method of destruction....
and dont insult me by calling me a redline railtank, unless of course you mean when i go into THEIR redline and kill them :P
if you cant LOS them your not looking hard enough for places to call it in really
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DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:30:00 -
[68] - Quote
Ghosts Chance wrote:if you cant LOS them your not looking hard enough for places to call it in really
You keep enlightening me.
I had no idea the only part of flying a dropship was calling it in.
Wow, I've been doing it so wrong all this time, flying around trying to support my team. Man, if only I knew it was all about just calling it in.
Thanks man, that helps a lot.
Vids / O7
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Ghosts Chance
Inf4m0us
489
|
Posted - 2013.12.19 17:32:00 -
[69] - Quote
DUST Fiend wrote:Ghosts Chance wrote:if you cant LOS them your not looking hard enough for places to call it in really
You keep enlightening me. I had no idea the only part of flying a dropship was calling it in. Wow, I've been doing it so wrong all this time, flying around trying to support my team. Man, if only I knew it was all about just calling it in. Thanks man, that helps a lot.
*looks at thread* nope still cant find the place where this thread was about railguns vs dropships.
still have zero fucks to give
either find a way to have fun, or stop playing and cloging up the forums with nothing but threads from people whining about things. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9169
|
Posted - 2013.12.19 17:34:00 -
[70] - Quote
Ghosts Chance wrote:still have zero fucks to give
Seems we have something in common after all
Vids / O7
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Ghosts Chance
Inf4m0us
489
|
Posted - 2013.12.19 17:35:00 -
[71] - Quote
DUST Fiend wrote:Ghosts Chance wrote:still have zero fucks to give
Seems we have something in common after all
heres a hint, calling it in out of LOS is the first step in them not knowing your there in the first place.... then fly up REALLY high and dive bomb the ******* one at a time.
if you cant manage that then strap some remotes to the ship first THEN divebomb the *******
ill even share my divebombimg fit
2x hardener 1x afterburner
you got 48 seconds to do some work then GFTO back to the flight cieling
cant kill it in 48 seconds you say?
well then resort to terrorism |
ADAM-OF-EVE
Dead Man's Game
655
|
Posted - 2013.12.19 17:38:00 -
[72] - Quote
remove the lock on of the swarm launcher and all will be fine
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Cosgar
ParagonX
8890
|
Posted - 2013.12.19 17:43:00 -
[73] - Quote
Aside from veteran tankers, you rarely see anyone in a tank go 30/0 anymore and veteran AVers have no trouble taking hey new tanks out. They basically found a good middle ground by making it harder for either side to kill eachother unless you get good at it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Monkey MAC
Lost Millennium
1275
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Posted - 2013.12.19 18:02:00 -
[74] - Quote
Spkr4theDead wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! Lock range =/= maximum range Charging into enemy AV fire, while in the redline. You fail to make sense. Uh.. MLT swarms... lol... locus grenades are not anti vehicle... flux are next to useless when you're in an armor tank.... These are the people CCP catered to for so long. Someone that thinks all you need are MLT swarms for vehicles. Someone that thinks locus grenades are viable against vehicles. Fact: I've taken out dropships with AV grenades because they didn't fly well enough. Must I spell out everything for you Spkr, does your arrogance know no bounds?
You charged into MY redline, under fire from 6 mlt swarms and 2 mlt forges, people were lobbing whatever they had to hand peoplenwere litterally running out of ammo and it made no difference to you!
People were litterally driving lavs into you because nothing else was working! They threw fluxes and locus grenades because that is all they had!
And your telling me that tanks were underpowered? Your telling me that it was fair, that well over half a team couldn't fell 1 tank! Please we all know dropships were underpowered my mass driver took them out if they flew low enough!
But tanks now, they are grossly overpowered and you ARE A FOOL to think that its not! Tanks should never be the only counter to tanks! Thats escalation gameplay, it boils down to who has the most tanks, infantry tactics don't come into it if there is escalation gameplay because a superior infantry force at the moment, no matter how superior can't stand up to a blaster tank!
So please before you start embarrassing yourself get out of this game, because soon enough every tom **** and harry are gonna be in tanks, because nothing else is viable and its down to downright stupid people like yourself who believe tanks are the be all and end all of the battlefield!
GOOD DAY TO YOU SIR!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ghosts Chance
Inf4m0us
495
|
Posted - 2013.12.19 18:48:00 -
[75] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! Lock range =/= maximum range Charging into enemy AV fire, while in the redline. You fail to make sense. Uh.. MLT swarms... lol... locus grenades are not anti vehicle... flux are next to useless when you're in an armor tank.... These are the people CCP catered to for so long. Someone that thinks all you need are MLT swarms for vehicles. Someone that thinks locus grenades are viable against vehicles. Fact: I've taken out dropships with AV grenades because they didn't fly well enough. Must I spell out everything for you Spkr, does your arrogance know no bounds? You charged into MY redline, under fire from 6 mlt swarms and 2 mlt forges, people were lobbing whatever they had to hand peoplenwere litterally running out of ammo and it made no difference to you! People were litterally driving lavs into you because nothing else was working! They threw fluxes and locus grenades because that is all they had! And your telling me that tanks were underpowered? Your telling me that it was fair, that well over half a team couldn't fell 1 tank! Please we all know dropships were underpowered my mass driver took them out if they flew low enough! But tanks now, they are grossly overpowered and you ARE A FOOL to think that its not! Tanks should never be the only counter to tanks! Thats escalation gameplay, it boils down to who has the most tanks, infantry tactics don't come into it if there is escalation gameplay because a superior infantry force at the moment, no matter how superior can't stand up to a blaster tank! So please before you start embarrassing yourself get out of this game, because soon enough every tom **** and harry are gonna be in tanks, because nothing else is viable and its down to downright stupid people like yourself who believe tanks are the be all and end all of the battlefield! GOOD DAY TO YOU SIR!
all of the above is NOT evidence of overpowered HAVs
you can do the same thing with a duvolle :P
or anything for that matter
ive done it with a toxin SMG |
DUST Fiend
OSG Planetary Operations Covert Intervention
9172
|
Posted - 2013.12.19 18:50:00 -
[76] - Quote
Ghosts Chance wrote:all of the above is NOT evidence of overpowered HAVs
you can do the same thing with a duvolle :P
or anything for that matter Can't say I remember the last time a lone Duvolle charged the redline causing half the team to focus fire him to no effect...
Either that or we just read two totally different passages...
Vids / O7
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Ghosts Chance
Inf4m0us
495
|
Posted - 2013.12.19 18:51:00 -
[77] - Quote
DUST Fiend wrote:Ghosts Chance wrote:all of the above is NOT evidence of overpowered HAVs
you can do the same thing with a duvolle :P
or anything for that matter Can't say I remember the last time a lone Duvolle charged the redline causing half the team to focus fire him to no effect... Either that or we just read two totally different passages...
ive done it with a toxin SMG, getting 8+ focusing on just stopping me from running intot he redline to killt hem all, dodging granades of all types, every type of gunfire imaginable.
just little ole me and a toxin keeping half their team stuck into the redline.
doing it in a tank is as OP as doing it in my sever logi with a toxin
the ability to do so istn dependant on what you use, but rather how good you are. |
Darius Ashran
Bragian Order Amarr Empire
26
|
Posted - 2013.12.19 19:45:00 -
[78] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! I dont remember doing that in 1.5 If i did invisible swarms and FG would eat me alive generally Of course you wouldn't remember, it 2as pub stomp like any other, you and spkr literally charged into the redline! You didn't give a flying f'ck about the AV because despite the fact well over half the team was using it, it did almost no damage. And now Proto AV isn't much more effective! Just like these Tanks, AV shouldn't be FORCED to use teamwork! Teamwork should be considerably more efficient and more likely to pull off, Teamwork should be desirable, not a necessity!
Sir with due respect, this above statement is bullshit of the highest order.
I have been regularly running with AV since the game was in beta . And have continued to do so again with this last patch.
Is team work better and more efficient? Atm yes most defiantly. 1 proto forge / Proto swarm / 2 Proto forge or 2 Breach advanced forge. This is the current minimum I have observed to be required to effectively take out a standard quality tanks without a long drawn out strategy or chase.
I have personally been running with proto and advanced forges with some advanced fluxs killing Both armor and shield militia tanks. I wont say its a cake walk at this point since the hardener change. But it is very possible to solo. And to do so consistently.
A higher quality tank should not be so easily killed however. Do we need more AV utility options? Like the long pined for web grenades?( ment to slow tanks or temprorarily stall them) I think so yes. To better balance AV . And Swarms Have and can kill tanks atm. But not solo to my knowledge or at least Not easily solo. And defiantly not against standard quality tanks.
The prices are almost right and while I think standard quality vehicles in general might need a slight increase The milita ones are cheap and minimal effectiveness. Does AV need work? Yes of course. Does it all need a buff? No. Av nades and swarms certainly need another pass. But forge and tanks are imo well balanced atm . If you think your proto forge should be able to solo a tank. Completely alone. You are delusional.
Frankly a team that allows any player be they in a tank, proto in a lav , a DS squad, or simply on foot, to run rampant and without counter deserves to loose and loose horribly. Don't be a *****, man up and actually learn to fight rather then rage about a nerf when it is your poor tactics or lack of skill on the part of you, your squad, or your team, that is resulting in the repeated failure to win. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
191
|
Posted - 2013.12.19 20:02:00 -
[79] - Quote
Korvin Lomont wrote:Ghosts Chance wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away and 99% of them were invisable reguardless of range Wtf? I have never been invisible to the infantry shooting me to pieces while I was hunting HAV's. I have been killed by HAV's, Riflemen, Snipers and even tower forges while I was approaching an enemy tank... There are some maps where tower swarming worked but honestly with the stupid swarms I always prefered to get rather close to HAV's (therefore the range nerf does not bother me for fighting HAV's). He's not talking about anyone around the tank, he's referring to the recently patched issue where tank drivers couldn't render basically anything beyond say 100m, and it was kinda iffy if anything'd get rendered at all until about 50m away. Sure everyone around the tank could see you, but odds are, the man in the tank himself could not.
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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