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Ghosts Chance
Inf4m0us
483
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Posted - 2013.12.19 11:37:00 -
[1] - Quote
the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
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Ghosts Chance
Inf4m0us
484
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Posted - 2013.12.19 12:12:00 -
[2] - Quote
Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough
re-read the last line of the OP |
Ghosts Chance
Inf4m0us
485
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Posted - 2013.12.19 12:33:00 -
[3] - Quote
Six 7 wrote:Lorhak Gannarsein wrote:Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't... Well, the entire forum's a testament to that. Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!) An AV suit should be dangerous the scout shotty version of the vehicle worldGǪ easy to kill yet nothing disorients a squad faster. you assume we had a crutch. though many did
being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant |
Ghosts Chance
Inf4m0us
485
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Posted - 2013.12.19 12:46:00 -
[4] - Quote
Six 7 wrote:
I never fought 400 m awayGǪ your assuming. I knew there were good tankers out there in 1.6 is it so hard to believe that there isn't good av? You have the upper hand now and everyone else is a scrub? Sound logic there bud. Two sides to a coin always
being invisable is a crutch, there happy now? |
Ghosts Chance
Inf4m0us
485
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Posted - 2013.12.19 12:47:00 -
[5] - Quote
Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP
please tell me how being invisable wasnt a problem? |
Ghosts Chance
Inf4m0us
485
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Posted - 2013.12.19 12:50:00 -
[6] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away
and 99% of them were invisable reguardless of range |
Ghosts Chance
Inf4m0us
485
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Posted - 2013.12.19 12:51:00 -
[7] - Quote
Atiim wrote:Ghosts Chance wrote:Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP please tell me how being invisable want a problem? Invisible? How was I invisible when my farthest kill with a Swarm Launcher was 30m? Don't give me that BS about rendering either, because when I'm tanking infantry would still render at 30m. Now just answer the question.
i once had a guy randomly apear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering ***** |
Ghosts Chance
Inf4m0us
485
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Posted - 2013.12.19 12:55:00 -
[8] - Quote
Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question.
i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below.
50 meters away and i had to drive up into C to get people to render, it took a while.
also about 1 mil into AV |
Ghosts Chance
Inf4m0us
485
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Posted - 2013.12.19 13:08:00 -
[9] - Quote
Atiim wrote:Ghosts Chance wrote:Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question. i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below. 50 meters away and i had to drive up into C to get people to render, it took a while. I am not joking around, but there might be a problem with your PS3. Or your quality settings maybe? Ghosts Chance wrote:also about 1 mil into AV Wow. That's about 1mil more than practically anyone who has a problem with AV. What weapon did you use?
AV nades, remotes proxies and plasma cannon |
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 13:21:00 -
[10] - Quote
Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud!
despite my 6 month departure from tanks i started as a tanker, and ended up a rather good one. every patch i would buy 10 of my tanks and see if any of the rendering problems got better. they diddnt.
when i did crap like that i lost my tank :P
i also had max resists and a rather beefy build with over 7k shields.... i built it specifically to take punishment from invisable swarms.
i rarely left a game with my tank still alive from 1.0 to 1.7 |
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Ghosts Chance
Inf4m0us
488
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Posted - 2013.12.19 16:31:00 -
[11] - Quote
Aleph Rynedee wrote:Explain to me how getting swarmed and/or forged from 400 meters is any different than getting brained at the same distance from a Thales. The Thales user is invisible, does that mean he's using a crutch?
because hes not invisable :P |
Ghosts Chance
Inf4m0us
488
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Posted - 2013.12.19 17:01:00 -
[12] - Quote
Toxxikcity wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away What, just like the majority of tanks before 1.7 would sit in the red zone getting cheap kills? I'm a proto swarm AVer and only very rarely did i manage to kill a proto tank or proto dropship... the best i could hope for was to keep them from entering my squads point of interest! all the while scurrying from cover to cover and that was with 2 complex damage mods. Militia tanks were no problem, as they should be against proto's. Now i think i'd do more damage if i threw my launcher at the tank... i spent a lot of sp to get my AV fit and it's now useless, CCP should give all AV skill points back the same as they did with vehicle sp. Oh by the way... the only time i fired on a tank at max range was when it was in the red zone any decent proto AVer will tell you to get as close as possible to maximise your chances... now i've boycotted this game because of the sheer absurdity of nerfing, so has 80% of my corporation
you should of NEVER killed a proto tank.
they have never exsisted in the game |
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:04:00 -
[13] - Quote
DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear.
im pretty sure hes just looking for an excuse to rant :P
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Ghosts Chance
Inf4m0us
488
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Posted - 2013.12.19 17:09:00 -
[14] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:you should of NEVER killed a proto tank.
they have never exsisted in the game I'm pretty sure he means a tank with all proto gear. im pretty sure hes just looking for an excuse to rant :P I'm pretty sure he's within his right to, this game is so frustrating since 1.7 Any semblance of balance got thrown out the window
the worst part of this game is the forums not the balance.... |
Ghosts Chance
Inf4m0us
488
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Posted - 2013.12.19 17:23:00 -
[15] - Quote
DUST Fiend wrote:
Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
i walk around them.... its not hard, they are giant and make craptoons of noise...
im not kidding, i only die to tanks when i screw up and am caught out of cover...
the forums however are just full of people looking to rant about one thing or another. |
Ghosts Chance
Inf4m0us
488
|
Posted - 2013.12.19 17:25:00 -
[16] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:
Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
i walk around them.... its not hard, they are giant and make craptoons of noise... im not kidding, i only die to tanks when i screw up and am caught out of cover... Hmm, didn't know dropships could walk. My bad again
i LOS them....
or call in my rail and dispose of them multiple times out of spite. |
Ghosts Chance
Inf4m0us
489
|
Posted - 2013.12.19 17:28:00 -
[17] - Quote
DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:Ghosts Chance wrote:DUST Fiend wrote:
Odd, I didn't realize that the forums were causing 4 plus free sicas to camp the redline in any given game
My bad
i walk around them.... its not hard, they are giant and make craptoons of noise... im not kidding, i only die to tanks when i screw up and am caught out of cover... Hmm, didn't know dropships could walk. My bad again i LOS them.... or call in my rail and dispose of them multiple times out of spite. You don't see the problem with the only reliable AV for redline railtanks being another free redline railtank? It's hard to LOS them when they have a free LOS of the whole map.... I don't think it's exactly viable to float behind a single tower the whole match.....
yes because I perssonally use a railgun that means they are the only method of destruction....
and dont insult me by calling me a redline railtank, unless of course you mean when i go into THEIR redline and kill them :P
if you cant LOS them your not looking hard enough for places to call it in really
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Ghosts Chance
Inf4m0us
489
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Posted - 2013.12.19 17:32:00 -
[18] - Quote
DUST Fiend wrote:Ghosts Chance wrote:if you cant LOS them your not looking hard enough for places to call it in really
You keep enlightening me. I had no idea the only part of flying a dropship was calling it in. Wow, I've been doing it so wrong all this time, flying around trying to support my team. Man, if only I knew it was all about just calling it in. Thanks man, that helps a lot.
*looks at thread* nope still cant find the place where this thread was about railguns vs dropships.
still have zero fucks to give
either find a way to have fun, or stop playing and cloging up the forums with nothing but threads from people whining about things. |
Ghosts Chance
Inf4m0us
489
|
Posted - 2013.12.19 17:35:00 -
[19] - Quote
DUST Fiend wrote:Ghosts Chance wrote:still have zero fucks to give
Seems we have something in common after all
heres a hint, calling it in out of LOS is the first step in them not knowing your there in the first place.... then fly up REALLY high and dive bomb the ******* one at a time.
if you cant manage that then strap some remotes to the ship first THEN divebomb the *******
ill even share my divebombimg fit
2x hardener 1x afterburner
you got 48 seconds to do some work then GFTO back to the flight cieling
cant kill it in 48 seconds you say?
well then resort to terrorism |
Ghosts Chance
Inf4m0us
495
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Posted - 2013.12.19 18:48:00 -
[20] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Monkey MAC wrote:First off, you realise the swarm launcher is caldari right? Its meant to be long range, about 250m would be about right!
Secondly, invisibility, poor rendering may have been a crutch, for some, but when people like Takio, Spkr spend their time in pub matches litterally charging into AV fire (in the redline) when over half the team is pounding away at you with mlt swarms, forges, locus, flux, av grenades and you can't tell me its not imbalanced!
And you did this in 1.5 for crying out loud! Lock range =/= maximum range Charging into enemy AV fire, while in the redline. You fail to make sense. Uh.. MLT swarms... lol... locus grenades are not anti vehicle... flux are next to useless when you're in an armor tank.... These are the people CCP catered to for so long. Someone that thinks all you need are MLT swarms for vehicles. Someone that thinks locus grenades are viable against vehicles. Fact: I've taken out dropships with AV grenades because they didn't fly well enough. Must I spell out everything for you Spkr, does your arrogance know no bounds? You charged into MY redline, under fire from 6 mlt swarms and 2 mlt forges, people were lobbing whatever they had to hand peoplenwere litterally running out of ammo and it made no difference to you! People were litterally driving lavs into you because nothing else was working! They threw fluxes and locus grenades because that is all they had! And your telling me that tanks were underpowered? Your telling me that it was fair, that well over half a team couldn't fell 1 tank! Please we all know dropships were underpowered my mass driver took them out if they flew low enough! But tanks now, they are grossly overpowered and you ARE A FOOL to think that its not! Tanks should never be the only counter to tanks! Thats escalation gameplay, it boils down to who has the most tanks, infantry tactics don't come into it if there is escalation gameplay because a superior infantry force at the moment, no matter how superior can't stand up to a blaster tank! So please before you start embarrassing yourself get out of this game, because soon enough every tom **** and harry are gonna be in tanks, because nothing else is viable and its down to downright stupid people like yourself who believe tanks are the be all and end all of the battlefield! GOOD DAY TO YOU SIR!
all of the above is NOT evidence of overpowered HAVs
you can do the same thing with a duvolle :P
or anything for that matter
ive done it with a toxin SMG |
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Ghosts Chance
Inf4m0us
495
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Posted - 2013.12.19 18:51:00 -
[21] - Quote
DUST Fiend wrote:Ghosts Chance wrote:all of the above is NOT evidence of overpowered HAVs
you can do the same thing with a duvolle :P
or anything for that matter Can't say I remember the last time a lone Duvolle charged the redline causing half the team to focus fire him to no effect... Either that or we just read two totally different passages...
ive done it with a toxin SMG, getting 8+ focusing on just stopping me from running intot he redline to killt hem all, dodging granades of all types, every type of gunfire imaginable.
just little ole me and a toxin keeping half their team stuck into the redline.
doing it in a tank is as OP as doing it in my sever logi with a toxin
the ability to do so istn dependant on what you use, but rather how good you are. |
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