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Ghosts Chance
Inf4m0us
483
|
Posted - 2013.12.19 11:37:00 -
[1] - Quote
the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
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Lorhak Gannarsein
783
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Posted - 2013.12.19 11:42:00 -
[2] - Quote
I have been killed twice by forge guns this build, and once by a swarm launcher.
They got the last hit after or during a railgun battle.
Oh, except that one time where I got alpha'd through a hardener by like four guys.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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pegasis prime
BIG BAD W0LVES
1441
|
Posted - 2013.12.19 11:44:00 -
[3] - Quote
iv lost about 3 tanks to forges and probably about 4 or 5 to swarms but that's usually cos im lost in the red mist and forget to activate my hardners or something lol
Its gone from suck .....to blow
level 1 forum warrior
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The Robot Devil
Molon Labe. Public Disorder.
1337
|
Posted - 2013.12.19 11:51:00 -
[4] - Quote
Lorhak Gannarsein wrote:Oh, except that one time where I got alpha'd through a hardener by like four guys.
This is how it should have been for a long time. Multiple mercs hitting the same target at about the same time is the correct way to fight HAVs. I soloed one yesterday because I had took the long way to get there and he didn't notice me. The prox mine finished him and his gunner off but the plasma cannon did a lot of the work. He didn't run, he looked around with the main gun and sat there.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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Six 7
ROGUE SPADES
4
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Posted - 2013.12.19 11:59:00 -
[5] - Quote
Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much.
Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough |
R F Gyro
Clones 4u
872
|
Posted - 2013.12.19 12:00:00 -
[6] - Quote
Ghosts Chance wrote:so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something. ...whereas in a militia HAV I can sit in an open field staring them down, standing still, shooting a heavy blaster or rail, completely in the open staring them down like I am magically invincible or something.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ghosts Chance
Inf4m0us
484
|
Posted - 2013.12.19 12:12:00 -
[7] - Quote
Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough
re-read the last line of the OP |
Six 7
ROGUE SPADES
4
|
Posted - 2013.12.19 12:24:00 -
[8] - Quote
I read it, and agreed with it. Just voicing my opinion. Not trying to be a **** just trying to find a solution to a problem. |
Lorhak Gannarsein
787
|
Posted - 2013.12.19 12:25:00 -
[9] - Quote
Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough
That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't...
Well, the entire forum's a testament to that.
Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!)
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Six 7
ROGUE SPADES
5
|
Posted - 2013.12.19 12:32:00 -
[10] - Quote
Lorhak Gannarsein wrote:Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't... Well, the entire forum's a testament to that. Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!) An AV suit should be dangerous the scout shotty version of the vehicle worldGǪ easy to kill yet nothing disorients a squad faster. you assume we had a crutch. though many did |
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Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:33:00 -
[11] - Quote
Six 7 wrote:Lorhak Gannarsein wrote:Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't... Well, the entire forum's a testament to that. Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!) An AV suit should be dangerous the scout shotty version of the vehicle worldGǪ easy to kill yet nothing disorients a squad faster. you assume we had a crutch. though many did
being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant |
Korvin Lomont
United Pwnage Service RISE of LEGION
376
|
Posted - 2013.12.19 12:39:00 -
[12] - Quote
Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much.
+ähm nope I have never felt this ways as I nearly never fought from buildings. But there is something wrong If you sneak up behind an unfitted militia Hav (across varoius enemy infantry that can easily kill you) and pump a whole clip of proto SL (with two compley damage mods) into it without killing it. |
Six 7
ROGUE SPADES
6
|
Posted - 2013.12.19 12:40:00 -
[13] - Quote
Ghosts Chance wrote:Six 7 wrote:Lorhak Gannarsein wrote:Six 7 wrote:Ghosts Chance wrote:the AV problem is that infantry AV are still behaving like they are invisable to tanks!
they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using towers and extreme range to avoid infantry while they did it.
now they are
no longer invisable cant shoot across the entire map
and they have no idea how to deal with it since they have never had to learn.
so far i have had almost no serious attempts on my tanks life, just a guy in an open field stairing me down standing still, shooting a swarm launcher or forge, completly in the open stairing me down like they are magically invisable or something.
only unlike pre 1.7 i can actually see them now, and so i can either railgun them in the face, or actually tank cover against their shots before they have 3 sets of swarms in the air.
i think the infantry AV problem is that they still think they are invisable....
its quite possable that the reason AV was so powerful pre 1.7 wasnt damage but range and invisability.
i vote for an AV buff for swarms and PLCs, it seems it was the extremem range and invisability was the imbalancing factor, the damage not so much. Invisible? we are more invisible now then we ever wereGǪ in 1.6 you couldn't ignore a onslaught of swarms invisible or notGǪ now tanks shrug them off like flies. I prided myself on wrecking tanks and fought close so I could dump every av grenade and swarm in my clip to ensure you were dead. Blasters if your 2 feet away are easy to avoid. Now if i get close you can be half way across the map in 5 seconds IF i manage to damage you enough That is entirely the point. You guys are used to the 'crutch' of being invisible ad having overwhelming killing power. Now that you don't... Well, the entire forum's a testament to that. Which isn't to say that I don't think the swarm launcher couldn't use a little buff (holy negatives, Batman!) An AV suit should be dangerous the scout shotty version of the vehicle worldGǪ easy to kill yet nothing disorients a squad faster. you assume we had a crutch. though many did being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant I never fought 400 m awayGǪ your assuming. I knew there were good tankers out there in 1.6 is it so hard to believe that there isn't good av? You have the upper hand now and everyone else is a scrub? Sound logic there bud. Two sides to a coin always |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 12:42:00 -
[14] - Quote
AV no longer safe because we can see them
Thats OP to AV players
Intelligence is OP
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Atiim
Living Like Larry Schwag
2265
|
Posted - 2013.12.19 12:44:00 -
[15] - Quote
Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Atiim
Living Like Larry Schwag
2265
|
Posted - 2013.12.19 12:45:00 -
[16] - Quote
Takahiro Kashuken wrote:HAV no longer safe because we can damage them
Thats OP to HAV players FTFY
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:46:00 -
[17] - Quote
Six 7 wrote:
I never fought 400 m awayGǪ your assuming. I knew there were good tankers out there in 1.6 is it so hard to believe that there isn't good av? You have the upper hand now and everyone else is a scrub? Sound logic there bud. Two sides to a coin always
being invisable is a crutch, there happy now? |
Atiim
Living Like Larry Schwag
2265
|
Posted - 2013.12.19 12:46:00 -
[18] - Quote
So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:47:00 -
[19] - Quote
Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP
please tell me how being invisable wasnt a problem? |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 12:49:00 -
[20] - Quote
Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away.
Majority were 400m away
Intelligence is OP
|
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Atiim
Living Like Larry Schwag
2266
|
Posted - 2013.12.19 12:49:00 -
[21] - Quote
Ghosts Chance wrote:Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP please tell me how being invisable want a problem? Invisible? How was I invisible when my farthest kill with a Swarm Launcher was 30m?
Don't give me that BS about rendering either, because when I'm tanking infantry would still render at 30m.
Now just answer the question.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
279
|
Posted - 2013.12.19 12:50:00 -
[22] - Quote
I started off reading and thought you were going to say that it is all fine and was getting more and more annoyed.
Then I read that you agree that the AV should be buffed and i calmed down again.
My thoughts
Reduce tanks speed a little (they should not be a sports car) Bring AV back to last build except the SwL lock on distance
I think that this will be pretty balanced just need the vehicle recall rethought
maybe recall only if next to a supply depot or need x number of HP to recall.
This would mean that infantry would have a chance to finish the tank off rather than them running to the red line and recalling in 5 seconds. |
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:50:00 -
[23] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away
and 99% of them were invisable reguardless of range |
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:51:00 -
[24] - Quote
Atiim wrote:Ghosts Chance wrote:Atiim wrote:So you believe that a "crutch" is the problem with AV?
What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment?
My guess: 0-310,900SP please tell me how being invisable want a problem? Invisible? How was I invisible when my farthest kill with a Swarm Launcher was 30m? Don't give me that BS about rendering either, because when I'm tanking infantry would still render at 30m. Now just answer the question.
i once had a guy randomly apear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering ***** |
Atiim
Living Like Larry Schwag
2266
|
Posted - 2013.12.19 12:52:00 -
[25] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away Well then they weren't good AV.
As good AV players know, the closer you are to the target, the better.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Six 7
ROGUE SPADES
6
|
Posted - 2013.12.19 12:53:00 -
[26] - Quote
Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away 400 m away was a problem, invisible was a problemGǪ Running a 150k Isk AV suit and not being able to push back a militia blaster to keep them from killing my entire squad is also a problem. |
Atiim
Living Like Larry Schwag
2266
|
Posted - 2013.12.19 12:54:00 -
[27] - Quote
Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me.
Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m.
Now how about answering the question.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Ghosts Chance
Inf4m0us
485
|
Posted - 2013.12.19 12:55:00 -
[28] - Quote
Atiim wrote:Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank....
in the middle of a wide open field, were no infantry was (that i could tell)
rendering *****
Well then there is a serious problem with your PS3, as that problem has never once happened to me. Never once while driving my tank (Pre & Post 1.7) have I ever had a problem with rendering below 50m. Now how about answering the question.
i also had an instance of sitting above C at maus peak, to me it was empty, to everyone else it was a bloodbath with 10ish from each side below.
50 meters away and i had to drive up into C to get people to render, it took a while.
also about 1 mil into AV |
Takahiro Kashuken
Red Star. EoN.
1986
|
Posted - 2013.12.19 12:58:00 -
[29] - Quote
Six 7 wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away 400 m away was a problem, invisible was a problemGǪ Running a 150k Isk AV suit and not being able to push back a militia blaster to keep them from killing my entire squad is also a problem.
If you cant kill a militia tank then thats your problem
Intelligence is OP
|
Six 7
ROGUE SPADES
7
|
Posted - 2013.12.19 12:59:00 -
[30] - Quote
Takahiro Kashuken wrote:Six 7 wrote:Takahiro Kashuken wrote:Atiim wrote:Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant
You say that as if every SL user was always 400m away. Majority were 400m away 400 m away was a problem, invisible was a problemGǪ Running a 150k Isk AV suit and not being able to push back a militia blaster to keep them from killing my entire squad is also a problem. If you cant kill a militia tank then thats your problem "Push Back" I don't expect to kill a tankGǪ Im using tanker logic, using av as a deterrent and tanks being the killers. Read |
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