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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4725
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Posted - 2014.01.11 23:05:00 -
[1] - Quote
Fire of Prometheus wrote:REJOICE COMMANDOS!!!! CCP HAS HEARD OUR PLEA AND HAS COME UP WITH NEW BONUSES!!!! :D
Although I still want that shield recharge rate bumped up a bit >:( Hope is not yet lost. CCP has stated that they are reworking various stats of dropsuits, from HP, CPU, PG, Slots, and everything else. Here is to hoping Commandos get at least a 15 hp/s shield recharge rate and 1 additional low slot across all tiers (and an appropriate CPU/PG increase to account for that).
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4726
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Posted - 2014.01.11 23:20:00 -
[2] - Quote
Also the 'Neo' Commando ak.0 / Imperial Commando ak.0 is the most bad ass looking protosuit in the entire game, ironically matched with the worst stats of any proto suit. Something that awesome should be feared (as should any proto suit really).
What would you say a Commando's role on the battlefield is? I know a lot of people say Commandos are suppose to be AV troops who can better defend themselves, or snipers who can defend themselves. Personally I don't like any of those descriptions, it is too restrictive. Commandos are versatile fighters who can respond to a larger variety of combat situations than any other suit, and should be able to do so moderately well. When faced with a 1 on 1 situation, the suit should falter. However, when placed in crowded situations with lots of enemies the suit should thrive, as no other suit can spend as much time constantly firing high powered weaponry with minimal downtime as well as address the wide variety of unique threats that arise in crowded firefights with the flexibility of multiple light weapons for specific jobs.
With that said, it is clear to me that Commandos should be more regenerative tankers than brick tankers. One on one they should falter, and the key to winning one on one is who has the most HP. However, in large groups with sustained firefights they should strive, and the key to surviving in large groups and sustained firefights is HP regeneration. This is why it makes absolutely no sense that the Commando has such pitifully low shield regeneration and on top of that no room for any decent armor repping, unless you run with triage hives.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4727
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Posted - 2014.01.12 00:01:00 -
[3] - Quote
Artificer Ghost wrote:They CAN be versatile. But for the last time, it says IN THE DESCRIPTION, it's made to be the ultimate suppressive fighter. A job that it does well. Ironyimation, one of my students/friends, learned this today, if you want to confirm it with him. The only thing about the suit that is fit for suppression is the dual light weapons and reload speed bonus. The rest of the stats are far from ideal for suppression, namely it's regenerative abilities. I would be more than comfortable accepting a reduction to total HP if the Commando were able to get much better regenerative stats (higher shield recharge rate and additional low slots for armor repping). Brick tanking is not how you survive long sustained firefights which the suppression role encourages.
ARC Commander
CPM Info and Q&A - Status: Open
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