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Text Grant
Death Firm.
247
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Posted - 2013.12.11 02:19:00 -
[1] - Quote
AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. |
Ivy Zalinto
Bobbit's Hangmen
141
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Posted - 2013.12.11 02:34:00 -
[2] - Quote
Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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Text Grant
Death Firm.
247
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Posted - 2013.12.11 02:34:00 -
[3] - Quote
The damage needs significantly increased or the damage reduction of the modules need reduced significantly |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7383
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Posted - 2013.12.11 02:38:00 -
[4] - Quote
Why can't people give these things a week to figure out what works before complaining? At the very least give more detailed constructive feedback.
The idea of 1.7 vehicles is that they're supposed to be very powerful when modules are active, and very vulnerable when modules are cooling down. Have you tried waiting to attack when they're in cooldown? Make sure to use the right kinds of weapons when fighting vehicles. Forge guns and swarm launchers do more armor damage, and less shield damage, so they're best for armor tanks. Plasma cannons do more damage to shields, so they are best on shield tanks.
Keep in mind the militia speed booster modules are bugged, at least that's what I hear.
Let things settle a bit before calling for nerfs.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Text Grant
Death Firm.
247
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Posted - 2013.12.11 02:42:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Why can't people give these things a week to figure out what works before complaining? At the very least give more detailed constructive feedback.
The idea of 1.7 vehicles is that they're supposed to be very powerful when modules are active, and very vulnerable when modules are cooling down. Have you tried waiting to attack when they're in cooldown? Make sure to use the right kinds of weapons when fighting vehicles. Forge guns and swarm launchers do more armor damage, and less shield damage, so they're best for armor tanks. Plasma cannons do more damage to shields, so they are best on shield tanks.
Keep in mind the militia speed booster modules are bugged, at least that's what I hear.
Let things settle a bit before calling for nerfs. The problem is they are invincible during their active modules. They have 4 slots for modules and when they run out of their actives they pull back and another tank takes its place. There is no reason to run infantry as you can murder with a tank solo |
Sgt Buttscratch
1126
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Posted - 2013.12.11 02:43:00 -
[6] - Quote
remotes
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Text Grant
Death Firm.
247
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Posted - 2013.12.11 02:58:00 -
[7] - Quote
Sgt Buttscratch wrote:remotes Im trying. It sucks though as it DESTROYS your KDR |
taxi bastard
Minor Trueblood
60
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Posted - 2013.12.11 04:22:00 -
[8] - Quote
my alt has 1.1 mil SP's 500k in ground and pound and 600k in tanks.
that 600k SP has unlocked basic armour reps/plates basic shield rep/extenders gunlogi madruger
130-140k gets you either tank fitted with a basic fit.
some amusing stats madruger fit's top speed 1050km/h yes that is 1050km/h gunlogi is slow at 385km/h
I do not believe I have ever seen something so broken in any game before in my life. make an alt give them 500k and make one yourself. who needs to invest time for a proto suit when you can be a proto slayer in your cheaper tank with 500k SP's.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4052
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Posted - 2013.12.11 04:37:00 -
[9] - Quote
Text Grant wrote:Sgt Buttscratch wrote:remotes Im trying. It sucks though as it DESTROYS your KDR Why? Are you detonating them while still on top of them? YOu know you can stick them and then run away, right? I'm pretty sure they have no max range for activation.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Flix Keptick
Red Star. EoN.
1513
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Posted - 2013.12.11 05:21:00 -
[10] - Quote
Such a constructive post... Btw, kd does not matter in this game
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Shijima Kuraimaru
WarRavens League of Infamy
399
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Posted - 2013.12.11 06:36:00 -
[11] - Quote
Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
10. Thou shalt not claim that because a premise is popular, therefore it must be true. (Bandwagon fallacy)
AV stands for anti-vehicle, not annoy vehicle. If one expects it to take three players to take a HAV, then for the sake of balance, it should take three players to operate an HAV, not just one. Otherwise an imbalance is promoted.
By the way, have you ever thought that many HAV pilots might favor their vehicles being an "I win!" button? And you agreeing implies that you sit in one of the secondary gunner seats and soak vehicle assist WPs.
Also, have you ever heard of the FGM-148 Javelin? If you say yes, then you only know it by name and not performance.
Not that it matters. They got their wish and HAVs are the gods of the battlefield... for now.
The forge gun splash radius nerf has not diminished my ability to kill infantry with it. Thank you.
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Pvt Numnutz
Black Phoenix Mercenaries
414
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Posted - 2013.12.11 08:39:00 -
[12] - Quote
Shijima Kuraimaru wrote:Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. 10. Thou shalt not claim that because a premise is popular, therefore it must be true. (Bandwagon fallacy) AV stands for anti-vehicle, not annoy vehicle. If one expects it to take three players to take a HAV, then for the sake of balance, it should take three players to operate an HAV, not just one. Otherwise an imbalance is promoted. By the way, have you ever thought that many HAV pilots might favor their vehicles being an "I win!" button? And you agreeing implies that you sit in one of the secondary gunner seats and soak vehicle assist WPs. Also, have you ever heard of the FGM-148 Javelin? If you say yes, then you only know it by name and not performance. Not that it matters. They got their wish and HAVs are the gods of the battlefield... for now. were you that redberry that was shooting at my python with 60% resists active in a std swarm suit? I only ask because this is the type of rage i would expect from him.
please don't bring in real world examples, it means ****-all when we are talking about tanks with shield generators.
Anti vehicle weapons do indeed have the most punch when it comes to light weapons dealing damage against vehicles. A single swarm launcher is enough to remove the threat from the field, add one more and it becomes a serious threat to the vehicle, three and that vehicle is in serious ****. Especially when all three can hop in an LAV and hunt said vehicle.
Swarms are anti vehicle, giving your squad/team the opportunity to move to a more defensible position or safe area, like forcing a tank/dropship away from your friendlies for mod cool down. Since you seem to be talking about tanks may i remind you that this is anti vehicle, not anti tank. AV can destroy cars and dropships and tanks, AT can pop tanks (like that thing you mentioned from RL) very efficiently, though it wouldn't be able to touch my dropship at all. Heavy weapons are different, which is why the forge gun is a much more effective av weapon than a light weapon as it has a much higher alpha because....well....its a heavy weapon. These are effective anti vehicle weapons, i think you will agree shooting at a vehicle with any AR is pretty futile. However they are not as effective as another vehicle, because lets face it, you are holding a weapon powered by your suit, and I'm in a python 5-6x its size.
Ivy Zalinto is speaking plain truth here, av is interesting because it now requires a little bit of coordination, skill, luck, timing, teamwork and thought to get the kill. Which seems to be what some av players are so against. I wonder why that is.... Even though your job is mostly to deny the vehicle its job of killing your team/transporting mercs/drive by scanning etc.
the only reason why HAV's are the "gods of the battlefield" is because of a typo on a militia mod. Ground vehicles wont have this for long, in fact I'm sure this will be patched at down time today. If not more militia truck lols for me till its fixed.
You may want to revisit your own tactics, as i have seen some incredibly stupid av players trying to fight me with std gear in a complex fit python when i clearly have the advantage. If you cannot find your window of engagement then most vehicle pilots are better than you already, and you wont have cheap mechanics to hide behind, no you must actually be skillful now in your job.
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Korvin Lomont
United Pwnage Service RISE of LEGION
312
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Posted - 2013.12.11 08:51:00 -
[13] - Quote
Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
As stated by many this DON'T work in a game with fixed team sizes. As this would create an imbalance. Well unless AV weapons become equipment maybe.
One AVler should always be able to fight of a tank (not necessarily destroy a tank) as long as you need only one person to drive a tank... |
Chesyre Armundsen
Thanes Of Dust
19
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Posted - 2013.12.11 09:08:00 -
[14] - Quote
Pvt Numnutz wrote:Shijima Kuraimaru wrote:Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. 10. Thou shalt not claim that because a premise is popular, therefore it must be true. (Bandwagon fallacy) AV stands for anti-vehicle, not annoy vehicle. If one expects it to take three players to take a HAV, then for the sake of balance, it should take three players to operate an HAV, not just one. Otherwise an imbalance is promoted. By the way, have you ever thought that many HAV pilots might favor their vehicles being an "I win!" button? And you agreeing implies that you sit in one of the secondary gunner seats and soak vehicle assist WPs. Also, have you ever heard of the FGM-148 Javelin? If you say yes, then you only know it by name and not performance. Not that it matters. They got their wish and HAVs are the gods of the battlefield... for now. were you that redberry that was shooting at my python with 60% resists active in a std swarm suit? I only ask because this is the type of rage i would expect from him. please don't bring in real world examples, it means ****-all when we are talking about tanks with shield generators. Anti vehicle weapons do indeed have the most punch when it comes to light weapons dealing damage against vehicles. A single swarm launcher is enough to remove the threat from the field, add one more and it becomes a serious threat to the vehicle, three and that vehicle is in serious ****. Especially when all three can hop in an LAV and hunt said vehicle. Swarms are anti vehicle, giving your squad/team the opportunity to move to a more defensible position or safe area, like forcing a tank/dropship away from your friendlies for mod cool down. Since you seem to be talking about tanks may i remind you that this is anti vehicle, not anti tank. AV can destroy cars and dropships and tanks, AT can pop tanks (like that thing you mentioned from RL) very efficiently, though it wouldn't be able to touch my dropship at all. Heavy weapons are different, which is why the forge gun is a much more effective av weapon than a light weapon as it has a much higher alpha because....well....its a heavy weapon. These are effective anti vehicle weapons, i think you will agree shooting at a vehicle with any AR is pretty futile. However they are not as effective as another vehicle, because lets face it, you are holding a weapon powered by your suit, and I'm in a python 5-6x its size. Ivy Zalinto is speaking plain truth here, av is interesting because it now requires a little bit of coordination, skill, luck, timing, teamwork and thought to get the kill. Which seems to be what some av players are so against. I wonder why that is.... Even though your job is mostly to deny the vehicle its job of killing your team/transporting mercs/drive by scanning etc. the only reason why HAV's are the "gods of the battlefield" is because of a typo on a militia mod. Ground vehicles wont have this for long, in fact I'm sure this will be patched at down time today. If not more militia truck lols for me till its fixed. You may want to revisit your own tactics, as i have seen some incredibly stupid av players trying to fight me with std gear in a complex fit python when i clearly have the advantage. If you cannot find your window of engagement then most vehicle pilots are better than you already, and you wont have cheap mechanics to hide behind, no you must actually be skillful now in your job. Coordination and luck is a good thing, but no weapons manufacturer in would be able to sell a product that couldn't do its job. If you build a future AV weapon to combat vehicles with shields the same principles apply as they do today. The weapon should reach its target, it should then cripple or destroy it. Sell a variant that will kill the shields, another that tears through armor. There is no such thing as a weapon which aims to only damage a vehicle. You aim for maximum damage with minimal payload. Its logic and good business.
"May the gods place the burden upon us"
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
102
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Posted - 2013.12.11 09:20:00 -
[15] - Quote
Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
"No single player should be able to take out a tank but a tank" is horribly unbalanced. So the only thing that should beat rock is rock?
No that is not right. Tanks are IMMUNE to all rifles, SGs, pistols, melee, knives, snipers, handheald grenades, roadkill, and many other things. That immunity should come at a price (gameplay wise). Otherwise this is not a combined arms game, it becomes tanks 514.
Maybe CCP should make an AV suit that is immune to tanks, but easily die to infantry. Hey that would be fair. |
SCATTORSHOT RINNEGATE
Eliters RUST415
0
|
Posted - 2013.12.11 09:23:00 -
[16] - Quote
you Mad, The only weapon that can destroy a tank is a tank so put your ass in a sica and you destroy a madrugar :) |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
102
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Posted - 2013.12.11 09:28:00 -
[17] - Quote
SCATTORSHOT RINNEGATE wrote:you Mad, The only weapon that can destroy a tank is a tank so put your ass in a sica and you destroy a madrugar :)
So here is the truth at last. Tankers don't want to be part of a balanced game, they just want to be untouchable. Any 1 playstyle should have a weakness that can be exploited by another playstyle.
in general 1 AV'er < 1 infantry 1 Infantry > 1 tank 1 tank > 1 nothing |
Shijima Kuraimaru
WarRavens League of Infamy
402
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Posted - 2013.12.11 09:34:00 -
[18] - Quote
Pvt Numnutz wrote:were you that redberry that was shooting at my python with 60% resists active in a std swarm suit? I only ask because this is the type of rage i would expect from him.
please don't bring in real world examples, it means ****-all when we are talking about tanks with shield generators.
Anti vehicle weapons do indeed have the most punch when it comes to light weapons dealing damage against vehicles. A single swarm launcher is enough to remove the threat from the field, add one more and it becomes a serious threat to the vehicle, three and that vehicle is in serious ****. Especially when all three can hop in an LAV and hunt said vehicle.
Swarms are anti vehicle, giving your squad/team the opportunity to move to a more defensible position or safe area, like forcing a tank/dropship away from your friendlies for mod cool down. Since you seem to be talking about tanks may i remind you that this is anti vehicle, not anti tank. AV can destroy cars and dropships and tanks, AT can pop tanks (like that thing you mentioned from RL) very efficiently, though it wouldn't be able to touch my dropship at all. Heavy weapons are different, which is why the forge gun is a much more effective av weapon than a light weapon as it has a much higher alpha because....well....its a heavy weapon. These are effective anti vehicle weapons, i think you will agree shooting at a vehicle with any AR is pretty futile. However they are not as effective as another vehicle, because lets face it, you are holding a weapon powered by your suit, and I'm in a python 5-6x its size.
Ivy Zalinto is speaking plain truth here, av is interesting because it now requires a little bit of coordination, skill, luck, timing, teamwork and thought to get the kill. Which seems to be what some av players are so against. I wonder why that is.... Even though your job is mostly to deny the vehicle its job of killing your team/transporting mercs/drive by scanning etc.
the only reason why HAV's are the "gods of the battlefield" is because of a typo on a militia mod. Ground vehicles wont have this for long, in fact I'm sure this will be patched at down time today. If not more militia truck lols for me till its fixed.
You may want to revisit your own tactics, as i have seen some incredibly stupid av players trying to fight me with std gear in a complex fit python when i clearly have the advantage. If you cannot find your window of engagement then most vehicle pilots are better than you already, and you wont have cheap mechanics to hide behind, no you must actually be skillful now in your job.
That's cute you think I use SWARMS or that I'd keep firing at a vehicle while the hardeners are on.
So you're justifying that an HAV has a right to require less skill, effort, and be nearly indestructible when confronted with infantry based AV weapons because it's an HAV? That's a pretty hypocritical stand.
As you want to get technical with wording... I can't seem to find tanks on the market, only HAVs. The "V" stands for vehicle.
As for earning kills... I hope you realize that if we get zero kills because players like you feel that AV is supposed to stand for "annoy vehicle" we get no ISK or SP beyond the base for being there. We might as well AFK if that's going to be the case.
Talking about coordination (assuming you mean teaming with other AV players) is ludicrous as long as a single player can be an effective force in an HAV. Keep things fair and balanced with V vs AV, something pilots seem not to give to $hits about lately. If three AVers are needed to take down an HAV, then the HAV should sit completely non functional unless it has three players manning it.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Komodo Jones
Chaotik Serenity
280
|
Posted - 2013.12.11 10:28:00 -
[19] - Quote
Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. Not true, I've killed vehicles lately, just takes teamwork, forges and swarms working together to take something out quickly. that or get a suicide LAV, remote explosives are going to play a huge part in this, and also....why don't you just get a tank then? A cheap railgun tank can chase any blaster down and it will barely cost you anything, I have another character specializing in vehicles, I have tons of expensive modules on my tank, I still have dropsuits that cost more. Really come up with a militia rail tank fit it's really easy, there's not that many modules to choose from lol.
Just because 1 jackass with swarms can't take down a tank anymore (unless the pilot sucks) doesn't mean they're OP, vehicles are in a pretty good spot right now and I actually like where they're at alot.
This is a signature.
You're now reading it.
You may now reply to my post.
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Xaviah Reaper
Nyain San Renegade Alliance
197
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Posted - 2013.12.11 11:20:00 -
[20] - Quote
Dropships!? OP!? BOUT F*CKIN TIME!
Best game with a Python: 33 kills 1 death - Domination (as of 1.6)
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Xaviah Reaper
Nyain San Renegade Alliance
197
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Posted - 2013.12.11 11:24:00 -
[21] - Quote
Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns.
as a dropship pilot since closed beta, it is my privilege to tell you ..
http://a248.e.akamai.net/origin-cdn.volusion.com/grrnj.hckus/v/vspfiles/photos/REFT-GFY-SS-3.jpg?1345718666
:D we deserve this after you swarm campers sat on every building blowing us out of the sky for the last 2 years. so yes. gfy. gfy all day long
Best game with a Python: 33 kills 1 death - Domination (as of 1.6)
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Heavenly Daughter
the Aurum Grinder and Company
237
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Posted - 2013.12.11 11:25:00 -
[22] - Quote
Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns.
I agree, I was in a match yesterday and the opposition had 6 tanks on the field. Case and point really isn't it.
. __
/.)\ Nade | Scan Attempt Prevented | 31 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
34
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Posted - 2013.12.11 11:32:00 -
[23] - Quote
2 complex dmg mods, wyk proto forge, prof 5, takes me 4-6 shells to kill 1 tank......
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Pvt Numnutz
Black Phoenix Mercenaries
416
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Posted - 2013.12.11 11:37:00 -
[24] - Quote
Shijima Kuraimaru wrote: That's cute you think I use SWARMS or that I'd keep firing at a vehicle while the hardeners are on.
So you're justifying that an HAV has a right to require less skill, effort, and be nearly indestructible when confronted with infantry based AV weapons because it's an HAV? That's a pretty hypocritical stand.
As you want to get technical with wording... I can't seem to find tanks on the market, only HAVs. The "V" stands for vehicle.
As for earning kills... I hope you realize that if we get zero kills because players like you feel that AV is supposed to stand for "annoy vehicle" we get no ISK or SP beyond the base for being there. We might as well AFK if that's going to be the case.
Talking about coordination (assuming you mean teaming with other AV players) is ludicrous as long as a single player can be an effective force in an HAV. Keep things fair and balanced with V vs AV, something pilots seem not to give to $hits about lately. If three AVers are needed to take down an HAV, then the HAV should sit completely non functional unless it has three players manning it.
Cute huh? I think that situation outlines a lot of the complaints of av players, why can't I blow up this well fit, very expensive python this skilled pilot brought in by myself?
HAV's require more skill points, and takes just as much effort to use well. To be clear, I am justifying that tanks are the most effective means to kill another tank. Av is still effective just not as effective. Because light and heavy weapons aren't as big, powerful or as much as an investment as a tank. This game is not about kd its about money.
I do want to get technical about this, this thread topic states 'V'hicles are OP. I'm not a tank driver, I am a dropship pilot. Dropships are vehicles too, by saying buff av so one man can take down a tank also affects me. Remember its AV not AT so you are justifying that one man should be able to destroy all vehicles? That's a pretty hypocritical stand.
As for getting kills, I stated before and will again, I'm not saying av shouldn't be able to take a vehicle down, otherwise yes you wouldn't get paid and vehicles would be op. I'm saying it should take skill and coordination, doesn't necessarily mean with other dedicated av, could be two guys with av nades, a tank, a dropship, remote det logis or scouts. Hell even car durkas or a guy sitting on a turret! Even if you don't get the kill you get the assist, there are plenty of cars to pop, turrets to destroy and people to help kill. Your main job as solo infantry av is to deter vehicles from doing their job.
Saying vehicle pilots don't use teamwork is an insult. I have to use teamwork as a dropship pilot. My entire vehicle is based around teamwork. If I fly solo I'm operating at 20% efficiency at best. A forge gunner takes at least 3 people (myself gunners or shock troops) to spot engage and eliminate that one man threat, who before 1.7 would be able to kill me far before I ever knew he was there. Why should av be able to solo vehicles when vehicles do require teamwork? They shouldn't, because that would be imbalanced, however av player have hardly given two $hits about that, now or in the past. If I'm flying with one gunner two shock troops and a forge gun any tank I find (besides redline rail tank pu$$ys) is dead. So htfu, some people have had to use skill and teamwork even when one man could solo them, its more fun playing with other people anyway.
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Shijima Kuraimaru
WarRavens League of Infamy
403
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Posted - 2013.12.11 11:53:00 -
[25] - Quote
Pvt Numnutz wrote:Shijima Kuraimaru wrote: That's cute you think I use SWARMS or that I'd keep firing at a vehicle while the hardeners are on.
So you're justifying that an HAV has a right to require less skill, effort, and be nearly indestructible when confronted with infantry based AV weapons because it's an HAV? That's a pretty hypocritical stand.
As you want to get technical with wording... I can't seem to find tanks on the market, only HAVs. The "V" stands for vehicle.
As for earning kills... I hope you realize that if we get zero kills because players like you feel that AV is supposed to stand for "annoy vehicle" we get no ISK or SP beyond the base for being there. We might as well AFK if that's going to be the case.
Talking about coordination (assuming you mean teaming with other AV players) is ludicrous as long as a single player can be an effective force in an HAV. Keep things fair and balanced with V vs AV, something pilots seem not to give to $hits about lately. If three AVers are needed to take down an HAV, then the HAV should sit completely non functional unless it has three players manning it.
Cute huh? I think that situation outlines a lot of the complaints of av players, why can't I blow up this well fit, very expensive python this skilled pilot brought in by myself? HAV's require more skill points, and takes just as much effort to use well. To be clear, I am justifying that tanks are the most effective means to kill another tank. Av is still effective just not as effective. Because light and heavy weapons aren't as big, powerful or as much as an investment as a tank. This game is not about kd its about money. I do want to get technical about this, this thread topic states 'V'hicles are OP. I'm not a tank driver, I am a dropship pilot. Dropships are vehicles too, by saying buff av so one man can take down a tank also affects me. Remember its AV not AT so you are justifying that one man should be able to destroy all vehicles? That's a pretty hypocritical stand. As for getting kills, I stated before and will again, I'm not saying av shouldn't be able to take a vehicle down, otherwise yes you wouldn't get paid and vehicles would be op. I'm saying it should take skill and coordination, doesn't necessarily mean with other dedicated av, could be two guys with av nades, a tank, a dropship, remote det logis or scouts. Hell even car durkas or a guy sitting on a turret! Even if you don't get the kill you get the assist, there are plenty of cars to pop, turrets to destroy and people to help kill. Your main job as solo infantry av is to deter vehicles from doing their job. Saying vehicle pilots don't use teamwork is an insult. I have to use teamwork as a dropship pilot. My entire vehicle is based around teamwork. If I fly solo I'm operating at 20% efficiency at best. A forge gunner takes at least 3 people (myself gunners or shock troops) to spot engage and eliminate that one man threat, who before 1.7 would be able to kill me far before I ever knew he was there. Why should av be able to solo vehicles when vehicles do require teamwork? They shouldn't, because that would be imbalanced, however av player have hardly given two $hits about that, now or in the past. If I'm flying with one gunner two shock troops and a forge gun any tank I find (besides redline rail tank pu$$ys) is dead. So htfu, some people have had to use skill and teamwork even when one man could solo them, its more fun playing with other people anyway.
As long as one pilot can do their job without assistance, it should take one AV (Forge, Plasma, SWARM) a few shots, one to four depending on vehicle.
As for your team work example, then you're one of the few. Since build two of closed beta whenever a dropship has been involved in killing my heavy forge suit it either uses terrain to get in close then comes in and squishes me, or lands so that the super slayer fit lone logi pilot can jump out and Duvole me in less than two seconds.
No. You're defending an imbalance that greatly favors vehicle domination.
And if you think me, for example, a single forge gunner being able to hinder your ability to operate, like everything on the field is able to hinder me, then you have no real sense of balance.
No. The only advantage AV had has been almost eliminated. Just sit back and enjoy your "I WIN" button while you have it.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4071
|
Posted - 2013.12.11 12:00:00 -
[26] - Quote
Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
That logic works in an open-world game like Planetside but in 16 v 16 where the difference in active players decides a battle, it doesn't work out nearly as well. If three tanks are deployed - the answer should not be that an entire squad or more of infantry have to switch to AV while the rest of the enemy team is free to engage them with small arms.
The "Tanks should be like real tanks" argument falls short in the fact that this is a game; there are certain balance measures that need to be in place. Given that Tanks are now much, much cheaper it can even be said that the counter (AV) is heavier on the risk and cost aspect. It should never, ever be that a single tanker cannot be killed by a single AV player. Pressing for an agenda against this is grounds for destroying game balance and infringing on the game's health.
Hardeners can make vehicles more powerful for a limited amount of time but once that is up, it should not take more than a single player to deal with the problem. It's just that simple.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4071
|
Posted - 2013.12.11 12:02:00 -
[27] - Quote
Pvt Numnutz wrote:
HAV's require more skill points, and takes just as much effort to use well. To be clear, I am justifying that tanks are the most effective means to kill another tank. Av is still effective just not as effective. Because light and heavy weapons aren't as big, powerful or as much as an investment as a tank. This game is not about kd its about money.
It can be argued that infantry require as much if not more skill-points and now it is absolutely true that running HAVs are cheaper, ISK-wise, than running AV. The cost of an HAV chassis is less than that of a Prototype AV weapon.
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V1RONXSS
AL0NE Inc.
9
|
Posted - 2013.12.11 12:51:00 -
[28] - Quote
Hi guys, not complaining, just my vision and experience, they r realy to fast with overdrives modules, fast, i mean unrealistically fast. Hell, when im activated one, being at top of the hill, its used to fly like Dark Knight mobil lol, also used next hill on the way as springboard lol. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
526
|
Posted - 2013.12.11 14:29:00 -
[29] - Quote
If you stick to the traditional method of AV (forges/swarms) then you're going to get overrun by infantry when the tanks pull back out of your range. As you have discovered, most tanks can now kite your damage quite easily, and their OP speed means they can be out of your range in seconds.
Instead, just assign 3-4 people in your squad as dedicated AV nade users - that way, if a tank rolls up on you, you can spam it with AV nades and kill it before it gets its hardeners up. Take cover and don't go chasing the tank otherwise. By not using AV light/heavy weapons, you are still effective against standard infantry.
If you play alone, tanks are also still solo-able with REs and AVs.
TL;DR - Replace your swarms/forges with AVs and REs, and wait till the tank is close. |
Samoset Detrium
G.R.A.V.E
5
|
Posted - 2013.12.11 15:40:00 -
[30] - Quote
As things stand now, with the vehicle rebalance and AV performance being downtrodden on, Its still just as difficult to destroy vehicles if not more.
That doesn't mean we shouldn't give a legitimate try.
There have been one too many matches where regardless of what the rest of the team has been doing, ive been doing my best to only chase away tanks and dropships, LAV's get blown out more so. I use swarmlaunchers and yes, I am quite unhappy with how much more useless AV performance seems to be, but hell, even with a CBR and a enhanced mod, I stil couldn't kill that one vital target on the enemies side.
I was the only one trying more than half the time
The rest of you bubble blown babies were too busy bi***** about the problem instead of helping to correct it, which we are now FORCED to do through EFFECTIVE communication.
Congratulations.
On another note..
I like the default speed of tanks now, I don't use them myself except to be a possible gunner and I just find it a bit funny that they can seemingly drift around turns xD.
Granted that makes them harder to chase down, but what did it matter anyways? the whole point of this update besides the new weapons and features was to try and get more tanks on the field anyways in my belief. I could more than likely be wrong, correct me if possible on CCP's reasoning.
The option to completely remove small turrets for better modules is a nice touch, you could have a second or third gunner, or make yourself a main gunning rough and tumble tank and just be a complete boss on the field.
I haven't noticed anything that new with LAV's being harder to kill, course I haven't been in too many matches yet either so one of these days.
Last night was probably the first night I seen a small portion of a team work together for once to take out an armored threat.
Jerome Happy.
No Offense Except for Capital Punishment, and Only Then to Troll on the Capital Part |
|
Jooki Chewaka
Stalking Wolfpack
32
|
Posted - 2013.12.11 16:33:00 -
[31] - Quote
Ivy Zalinto wrote: they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
What tanks need its specific hitpoints, for example destroy the cannon, or its hability to turn, or destroy the tracks so it stays inmobile.
And btw, a panzerfaust aimed properly would, single shot, destroy a t34, and a ptrs 41, well shot, would also destroy a tiger...
Though the most common way to destroy a tank was to destroy its track, approach for its blind spot, and make a barbeque oven style with its crew \o/
See you from orbit
|
Xaviah Reaper
Nyain San Renegade Alliance
199
|
Posted - 2013.12.11 16:34:00 -
[32] - Quote
Spartan MK420 wrote:2 complex dmg mods, wyk proto forge, prof 5, takes me 4-6 shells to kill 1 tank......
... good .. you are capable of soloing a tank. that is the ultimate position for AV.
Best game with a Python: 33 kills 1 death - Domination (as of 1.6)
|
taxi bastard
Minor Trueblood
60
|
Posted - 2013.12.11 16:43:00 -
[33] - Quote
Komodo Jones wrote:
Just because 1 jackass with proto swarms can't take down a tank anymore (unless the pilot is afk) doesn't mean they're OP, vehicles are in a pretty good spot right now and I actually like where they're at alot.
changed that for you
proto swarm suit = 200k+
reasonable madruger fit = 150k |
The Attorney General
1580
|
Posted - 2013.12.11 17:26:00 -
[34] - Quote
I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world.
Mr. Hybrid Vayu.
|
Text Grant
Death Firm.
252
|
Posted - 2013.12.12 01:20:00 -
[35] - Quote
The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though |
Reno Pechieu
Algintal Core Gallente Federation
44
|
Posted - 2013.12.12 01:56:00 -
[36] - Quote
Crimson Cerberes wrote:SCATTORSHOT RINNEGATE wrote:you Mad, The only weapon that can destroy a tank is a tank so put your ass in a sica and you destroy a madrugar :) So here is the truth at last. Tankers don't want to be part of a balanced game, they just want to be untouchable. Any 1 playstyle should have a weakness that can be exploited by another playstyle. in general 1 AV'er < 1 infantry 1 Infantry < 1 tank 1 tank < 1 nothing I agree; also itGÇÖs ridiculous that vehicle-crew insist that it should require a group of players to take them down, but become enraged if people suggest that it should require multiple people to operate a HAV effectively.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
|
CLONE117
planetary retaliation organisation
505
|
Posted - 2013.12.12 02:04:00 -
[37] - Quote
tone down the active resists and damage mods as in cut them in half. and see how well that might work.. mostly talking about hardeners here.
tank vs tank or tank vs av might become a little easier. |
Cosgar
ParagonX
8556
|
Posted - 2013.12.12 02:06:00 -
[38] - Quote
CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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CLONE117
planetary retaliation organisation
505
|
Posted - 2013.12.12 02:10:00 -
[39] - Quote
tanks are not weak currently. there pretty powerful now and i kinda like that.
although its a bit hard to go up against something thats cycling active modules.
im speaking in the tank vs tank area. |
Reno Pechieu
Algintal Core Gallente Federation
44
|
Posted - 2013.12.12 02:14:00 -
[40] - Quote
Cosgar wrote:CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing. With the current speed most vehicles have and the subsequent lowering of AV effectiveness, this moment of invariability is too long, either that or they have a too short downtime.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
|
|
Cosgar
ParagonX
8560
|
Posted - 2013.12.12 02:19:00 -
[41] - Quote
Reno Pechieu wrote:Cosgar wrote:CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing. With the current speed most vehicles have and the subsequent lowering of AV effectiveness, this moment of invariability is too long, either that or they have a too short downtime. Someone at CCP pulled a Michael Bolton with the MLT injector and put a decimal in the wrong spot. If you see a tank breaking the sound barrier, that's probably why. Other than that, they really aren't that much faster than before. Torque got a huge buff, but that's about it. All this was probably in preparation for infantry being able to tackle in 1.8.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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loumanchew
Ametat Security Amarr Empire
152
|
Posted - 2013.12.12 03:34:00 -
[42] - Quote
About people complaining about AV being underpowered... I lose at least a dropship per ambush (btw i don't even bother playing domination or skirmish because of all the red lining tanks), sometimes 2 so that is about 500k-1 mill isk per game and I get paid around 150-200k per game. How much does it cost you to get your little toy out in the wild?!
As a dropship pilot, I can tell you that there is no way in hell that I can stay still with even a single swarm unleashing on me. I have to run, NOW or I am dead. That's not underpowered, it's finally balanced. You guys are complaining because you had it good for a year where you just looked at us and we would die. Now it's time to grow a brain and actually INVEST to kill people that INVESTED. |
Ynvger
Legions of Infinite Dominion
28
|
Posted - 2013.12.12 05:32:00 -
[43] - Quote
Tanks that are faster than LAVs... Tanks that get more "air" than a motorcycle or the Dukes of Hazard... Invincible dropships... A/V doesn't exsist anymore... Who slipped my game a hit of Peyote tea? Because the Eve universe got turned upside down...Hey CCP what does one use to take down tanks and dropships now. Every A/V weapon is now toothless. I remember in beta when proxy mines would 1 hit kill almost any ground vehicle, mines (proxys) were also used a lot more than now. The new weapons are cool, the rail is just a tad overpowered. But with the damned vehicles you broke the game. Dropships needed no help. Next patch.... more goddamn nerfing lol. As much as I hated "murder taxi" I miss it. It was an added tactic corps could employ.
Hey & instead of new weapons how about when a player gets to certain levels in proficiency and optimization we get higher tiered weapons. Buff the proxy mines.... Way up...
Fk yo couch
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Alena Ventrallis
Osmon Surveillance Caldari State
269
|
Posted - 2013.12.12 05:45:00 -
[44] - Quote
Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can.
How the hell did you come by this conclusion? |
Text Grant
Death Firm.
253
|
Posted - 2013.12.12 23:50:00 -
[45] - Quote
Cosgar wrote:Reno Pechieu wrote:Cosgar wrote:CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing. With the current speed most vehicles have and the subsequent lowering of AV effectiveness, this moment of invariability is too long, either that or they have a too short downtime. Someone at CCP pulled a Michael Bolton with the MLT injector and put a decimal in the wrong spot. If you see a tank breaking the sound barrier, that's probably why. Other than that, they really aren't that much faster than before. Torque got a huge buff, but that's about it. All this was probably in preparation for infantry being able to tackle in 1.8. Tackle? And why would that chat change vehicle torque at all? |
Gigatron Prime
Scions of Athra
337
|
Posted - 2013.12.13 00:06:00 -
[46] - Quote
I too think that tanks are too powerful. The AV was hit too hard. |
Astaroth King
Molon Labe. Public Disorder.
8
|
Posted - 2013.12.13 00:23:00 -
[47] - Quote
loumanchew wrote:About people complaining about AV being underpowered... I lose at least a dropship per ambush (btw i don't even bother playing domination or skirmish because of all the red lining tanks), sometimes 2 so that is about 500k-1 mill isk per game and I get paid around 150-200k per game. How much does it cost you to get your little toy out in the wild?!
As a dropship pilot, I can tell you that there is no way in hell that I can stay still with even a single swarm unleashing on me. I have to run, NOW or I am dead. That's not underpowered, it's finally balanced. You guys are complaining because you had it good for a year where you just looked at us and we would die. Now it's time to grow a brain and actually INVEST to kill people that INVESTED.
>Implying there is no investment into AV.
Dropships were never meant to be killers, they're called DROPSHIPS because you're supposed to use them to make your squad more mobile getting from point to point quickly (dropping infantry).
Though I do agree that dropships are too easy to kill (and can cost more than proto tanks).
Tanks are EXTREMELY overpowered. I've run full proto swarms and AV grenades and taken an enemy tank down to a sliver of armor, only to see it RECOVER COMPLETELY by the time I have respawned at a nearby advanced uplink.
I was playing on the map with the 'crows nest' and 'pipes' through the middle of the map - many people were using swarms and AVs - not a single tank was popped. |
Astaroth King
Molon Labe. Public Disorder.
8
|
Posted - 2013.12.13 00:25:00 -
[48] - Quote
Alena Ventrallis wrote:Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can. How the hell did you come by this conclusion?
the purpose of a dropship is to transport infantry - not dominate the skies and crush infantry via air-support.
|
Merlox Lancaster
SCIENCE FOR LIFE
6
|
Posted - 2013.12.13 01:12:00 -
[49] - Quote
Tanks in this game is pretty horribly balanced. Tanks have the same regeneration health as one would think "Call of Duty" Get shot abunch of times, heal for a few seconds, and get back with no scratches.
Tanks should be a hard nut to crack, but not be a hard nut AND have stupid health regeneration.
Easy fix, Slow down the regeneration by a crap ton, Make it so Logistics would help them heal, and if they can't wait, recall the tank and wait for a new one.
As of right now, Game is unplayable tank vs tank battle, who ever has more tanks wins, that's it. |
fawkuima juggalo
Eternal Beings
225
|
Posted - 2013.12.13 04:25:00 -
[50] - Quote
no.... tanks are op as ****.
Dropship auto leveling and THE SOLUTION
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Alena Ventrallis
Osmon Surveillance Caldari State
273
|
Posted - 2013.12.13 05:03:00 -
[51] - Quote
Astaroth King wrote:Alena Ventrallis wrote:Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can. How the hell did you come by this conclusion? the purpose of a dropship is to transport infantry - not dominate the skies and crush infantry via air-support. Unless it's an assault dropship. |
dogmanpig
black market bank
74
|
Posted - 2013.12.13 05:04:00 -
[52] - Quote
Text Grant wrote:The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though lol....
i like seeing trolls out there. thanks but work harder please to keep up the good name of troll.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
|
ALT2 acc
The dyst0pian Corporation Zero-Day
22
|
Posted - 2013.12.13 05:44:00 -
[53] - Quote
Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. maybe they can increase swarm damage to 240/250 but thats it, but then again AV is hitting tanks with hardeners up, they have a 40 sec cooldown, just talking out loaf |
WASTED MERC
The Southern Legion The Umbra Combine
46
|
Posted - 2013.12.13 06:47:00 -
[54] - Quote
Ivy Zalinto wrote:But your supposed to be using like 3 or 4 players in tandem. So shouldn't the tank also require 3-4 players in tandem to operate, to even everything out? e.g. tank crew, who all put a share in for the tank
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CLONE117
planetary retaliation organisation
508
|
Posted - 2013.12.13 16:20:00 -
[55] - Quote
no need to worry about tanks anymore for me. std cheap logi suit. equipment slots filled up with nothing buy remote explosives.
i stick them onto the front of a mlt lav and crash it into the tank. tank will always die hardeners wont help it survive at all.
its also pretty cost effective..
go tell your friends this. because its very effective..
of course if tanks were forced to have more ppl pilot them id be happier for my new way to kill tanks as id then be going positive instead of either going negative or breaking even. suicide bombing.. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
74
|
Posted - 2013.12.13 16:27:00 -
[56] - Quote
KAGEHOSHI Horned Wolf wrote:Why can't people give these things a week to figure out what works before complaining? At the very least give more detailed constructive feedback.
The idea of 1.7 vehicles is that they're supposed to be very powerful when modules are active, and very vulnerable when modules are cooling down. Have you tried waiting to attack when they're in cooldown? Make sure to use the right kinds of weapons when fighting vehicles. Forge guns and swarm launchers do more armor damage, and less shield damage, so they're best for armor tanks. Plasma cannons do more damage to shields, so they are best on shield tanks.
Keep in mind the militia speed booster modules are bugged, at least that's what I hear.
Let things settle a bit before calling for nerfs. i havethe thing is that before they go into cool down they just use nitrous and get the frack out before any one can do any thing. i have destroyed several tanks already but they were stuck or one of my team mates damages it enough to the point of it retreating and it just happened to roll my way. otherthan that i still find it fun to use av its just 100x harder to take down a tank, my squad was entire av swarms forge mix and still couldnt take our a tank it would just run as soon as the shield depleted |
TheEnd762
SVER True Blood Public Disorder.
248
|
Posted - 2013.12.13 18:23:00 -
[57] - Quote
Yes, be smart and wait for the modules to go into cooldown before you use your water balloons.... scuse me, I mean AV nades. What? Oh the tank did Mach 4 to the other side of the map before your grenade even reached the peak of it's arch. Well... the A in AV doesn't really stand for "anti". It stands for "annoy". Sorry.
What a crock. |
Text Grant
Death Firm.
257
|
Posted - 2013.12.13 23:18:00 -
[58] - Quote
dogmanpig wrote:Text Grant wrote:The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though lol.... i like seeing trolls out there. thanks but work harder please to keep up the good name of troll. You dont think the attorney general is a tanker? How long have you been playing this game? |
Text Grant
Death Firm. Canis Eliminatus Operatives
257
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Posted - 2013.12.14 04:30:00 -
[59] - Quote
ALT2 acc wrote:Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. maybe they can increase swarm damage to 240/250 but thats it, but then again AV is hitting tanks with hardeners up, they have a 40 sec cooldown, just talking out loaf There is no need to buff AV. The need is to nerf vehicle modules. Mainly hardeners and secondly armor reps. |
Otavio Martins
The Sound Of Freedom Renegade Alliance
189
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Posted - 2013.12.14 05:56:00 -
[60] - Quote
Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. the idea of having tanks in a war is to inflict several damage to the enemy with low losses, storming the enemy with heavy armor. otherwise you would just be paying a lot for a mobile tuna can.
I play games with my laptop while i'm in the toilet making orbital bombardments.
Star Wars Fan.
Please gimme some ISK.
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Text Grant
Death Firm. Canis Eliminatus Operatives
263
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Posted - 2013.12.14 06:26:00 -
[61] - Quote
Otavio Martins wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. the idea of having tanks in a war is to inflict several damage to the enemy with low losses, storming the enemy with heavy armor. otherwise you would just be paying a lot for a mobile tuna can. And the idea of having ANTI VEHICLE is to KILL vehicles and therefore your logic is invalid. |
ALT2 acc
The dyst0pian Corporation Zero-Day
24
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Posted - 2013.12.14 09:11:00 -
[62] - Quote
Text Grant wrote:Otavio Martins wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. the idea of having tanks in a war is to inflict several damage to the enemy with low losses, storming the enemy with heavy armor. otherwise you would just be paying a lot for a mobile tuna can. And the idea of having ANTI VEHICLE is to KILL vehicles and therefore your logic is invalid. forge guns aren't literally anti-material, there are other examples too |
Ynvger
Legions of Infinite Dominion
30
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Posted - 2013.12.15 19:35:00 -
[63] - Quote
Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game.
If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerfaust was used to 1 shot tanks. After WWII the Russians invented a cheap, mobile, and effective weapon called the RPG.
How about introducing a weapon along those lines. A 3 clip magazine shoulder fired RPG type weapon? Make it medium range and no target lock. Hell you could even make it be EMP based to permanently burn out modules. Maybe a flux mine to burn out modules. I hear a lot of vehicle guys whining about prices of vehicles. Do logis whine about equipment costs? How much do tanks & aircraft cost to buy and maintain in real life? My hearts bleeds for you poor vehicle guys. What has been way way too long overdue is an item trading system and corp banks/vaults. Corps should have to fund their vehicle habits. One effective tactic to our new free wheeling tank friends is to lay down clusters of 6 or more proxy mines. Tank hits cluster, tank goes bye bye. Tank won't respawn or drive over same spot again...
Fk yo couch
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Heavenly Daughter
the Aurum Grinder and Company
246
|
Posted - 2013.12.15 19:40:00 -
[64] - Quote
Ynvger wrote:Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game.
If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerfaust was used to 1 shot tanks. After WWII the Russians invented a cheap, mobile, and effective weapon called the RPG.
How about introducing a weapon along those lines.
I rather thought the Plasma was a good choice of weapon when it was advertised, after all, it's called a cannon, guess not huh....
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/.)\ Nade | Scan Attempt Prevented | 32 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Text Grant
Death Firm. Canis Eliminatus Operatives
273
|
Posted - 2013.12.17 23:58:00 -
[65] - Quote
Heavenly Daughter wrote:Ynvger wrote:Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game.
If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerfaust was used to 1 shot tanks. After WWII the Russians invented a cheap, mobile, and effective weapon called the RPG.
How about introducing a weapon along those lines. I rather thought the Plasma was a good choice of weapon when it was advertised, after all, it's called a cannon, guess not huh.... The only good AV is a railgun. |
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