Pvt Numnutz
Black Phoenix Mercenaries
414
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Posted - 2013.12.11 08:39:00 -
[1] - Quote
Shijima Kuraimaru wrote:Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. 10. Thou shalt not claim that because a premise is popular, therefore it must be true. (Bandwagon fallacy) AV stands for anti-vehicle, not annoy vehicle. If one expects it to take three players to take a HAV, then for the sake of balance, it should take three players to operate an HAV, not just one. Otherwise an imbalance is promoted. By the way, have you ever thought that many HAV pilots might favor their vehicles being an "I win!" button? And you agreeing implies that you sit in one of the secondary gunner seats and soak vehicle assist WPs. Also, have you ever heard of the FGM-148 Javelin? If you say yes, then you only know it by name and not performance. Not that it matters. They got their wish and HAVs are the gods of the battlefield... for now. were you that redberry that was shooting at my python with 60% resists active in a std swarm suit? I only ask because this is the type of rage i would expect from him.
please don't bring in real world examples, it means ****-all when we are talking about tanks with shield generators.
Anti vehicle weapons do indeed have the most punch when it comes to light weapons dealing damage against vehicles. A single swarm launcher is enough to remove the threat from the field, add one more and it becomes a serious threat to the vehicle, three and that vehicle is in serious ****. Especially when all three can hop in an LAV and hunt said vehicle.
Swarms are anti vehicle, giving your squad/team the opportunity to move to a more defensible position or safe area, like forcing a tank/dropship away from your friendlies for mod cool down. Since you seem to be talking about tanks may i remind you that this is anti vehicle, not anti tank. AV can destroy cars and dropships and tanks, AT can pop tanks (like that thing you mentioned from RL) very efficiently, though it wouldn't be able to touch my dropship at all. Heavy weapons are different, which is why the forge gun is a much more effective av weapon than a light weapon as it has a much higher alpha because....well....its a heavy weapon. These are effective anti vehicle weapons, i think you will agree shooting at a vehicle with any AR is pretty futile. However they are not as effective as another vehicle, because lets face it, you are holding a weapon powered by your suit, and I'm in a python 5-6x its size.
Ivy Zalinto is speaking plain truth here, av is interesting because it now requires a little bit of coordination, skill, luck, timing, teamwork and thought to get the kill. Which seems to be what some av players are so against. I wonder why that is.... Even though your job is mostly to deny the vehicle its job of killing your team/transporting mercs/drive by scanning etc.
the only reason why HAV's are the "gods of the battlefield" is because of a typo on a militia mod. Ground vehicles wont have this for long, in fact I'm sure this will be patched at down time today. If not more militia truck lols for me till its fixed.
You may want to revisit your own tactics, as i have seen some incredibly stupid av players trying to fight me with std gear in a complex fit python when i clearly have the advantage. If you cannot find your window of engagement then most vehicle pilots are better than you already, and you wont have cheap mechanics to hide behind, no you must actually be skillful now in your job.
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Pvt Numnutz
Black Phoenix Mercenaries
416
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Posted - 2013.12.11 11:37:00 -
[2] - Quote
Shijima Kuraimaru wrote: That's cute you think I use SWARMS or that I'd keep firing at a vehicle while the hardeners are on.
So you're justifying that an HAV has a right to require less skill, effort, and be nearly indestructible when confronted with infantry based AV weapons because it's an HAV? That's a pretty hypocritical stand.
As you want to get technical with wording... I can't seem to find tanks on the market, only HAVs. The "V" stands for vehicle.
As for earning kills... I hope you realize that if we get zero kills because players like you feel that AV is supposed to stand for "annoy vehicle" we get no ISK or SP beyond the base for being there. We might as well AFK if that's going to be the case.
Talking about coordination (assuming you mean teaming with other AV players) is ludicrous as long as a single player can be an effective force in an HAV. Keep things fair and balanced with V vs AV, something pilots seem not to give to $hits about lately. If three AVers are needed to take down an HAV, then the HAV should sit completely non functional unless it has three players manning it.
Cute huh? I think that situation outlines a lot of the complaints of av players, why can't I blow up this well fit, very expensive python this skilled pilot brought in by myself?
HAV's require more skill points, and takes just as much effort to use well. To be clear, I am justifying that tanks are the most effective means to kill another tank. Av is still effective just not as effective. Because light and heavy weapons aren't as big, powerful or as much as an investment as a tank. This game is not about kd its about money.
I do want to get technical about this, this thread topic states 'V'hicles are OP. I'm not a tank driver, I am a dropship pilot. Dropships are vehicles too, by saying buff av so one man can take down a tank also affects me. Remember its AV not AT so you are justifying that one man should be able to destroy all vehicles? That's a pretty hypocritical stand.
As for getting kills, I stated before and will again, I'm not saying av shouldn't be able to take a vehicle down, otherwise yes you wouldn't get paid and vehicles would be op. I'm saying it should take skill and coordination, doesn't necessarily mean with other dedicated av, could be two guys with av nades, a tank, a dropship, remote det logis or scouts. Hell even car durkas or a guy sitting on a turret! Even if you don't get the kill you get the assist, there are plenty of cars to pop, turrets to destroy and people to help kill. Your main job as solo infantry av is to deter vehicles from doing their job.
Saying vehicle pilots don't use teamwork is an insult. I have to use teamwork as a dropship pilot. My entire vehicle is based around teamwork. If I fly solo I'm operating at 20% efficiency at best. A forge gunner takes at least 3 people (myself gunners or shock troops) to spot engage and eliminate that one man threat, who before 1.7 would be able to kill me far before I ever knew he was there. Why should av be able to solo vehicles when vehicles do require teamwork? They shouldn't, because that would be imbalanced, however av player have hardly given two $hits about that, now or in the past. If I'm flying with one gunner two shock troops and a forge gun any tank I find (besides redline rail tank pu$$ys) is dead. So htfu, some people have had to use skill and teamwork even when one man could solo them, its more fun playing with other people anyway.
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