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Text Grant
Death Firm.
247
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Posted - 2013.12.11 02:19:00 -
[1] - Quote
AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. |
Text Grant
Death Firm.
247
|
Posted - 2013.12.11 02:34:00 -
[2] - Quote
The damage needs significantly increased or the damage reduction of the modules need reduced significantly |
Text Grant
Death Firm.
247
|
Posted - 2013.12.11 02:42:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Why can't people give these things a week to figure out what works before complaining? At the very least give more detailed constructive feedback.
The idea of 1.7 vehicles is that they're supposed to be very powerful when modules are active, and very vulnerable when modules are cooling down. Have you tried waiting to attack when they're in cooldown? Make sure to use the right kinds of weapons when fighting vehicles. Forge guns and swarm launchers do more armor damage, and less shield damage, so they're best for armor tanks. Plasma cannons do more damage to shields, so they are best on shield tanks.
Keep in mind the militia speed booster modules are bugged, at least that's what I hear.
Let things settle a bit before calling for nerfs. The problem is they are invincible during their active modules. They have 4 slots for modules and when they run out of their actives they pull back and another tank takes its place. There is no reason to run infantry as you can murder with a tank solo |
Text Grant
Death Firm.
247
|
Posted - 2013.12.11 02:58:00 -
[4] - Quote
Sgt Buttscratch wrote:remotes Im trying. It sucks though as it DESTROYS your KDR |
Text Grant
Death Firm.
252
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Posted - 2013.12.12 01:20:00 -
[5] - Quote
The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though |
Text Grant
Death Firm.
253
|
Posted - 2013.12.12 23:50:00 -
[6] - Quote
Cosgar wrote:Reno Pechieu wrote:Cosgar wrote:CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing. With the current speed most vehicles have and the subsequent lowering of AV effectiveness, this moment of invariability is too long, either that or they have a too short downtime. Someone at CCP pulled a Michael Bolton with the MLT injector and put a decimal in the wrong spot. If you see a tank breaking the sound barrier, that's probably why. Other than that, they really aren't that much faster than before. Torque got a huge buff, but that's about it. All this was probably in preparation for infantry being able to tackle in 1.8. Tackle? And why would that chat change vehicle torque at all? |
Text Grant
Death Firm.
257
|
Posted - 2013.12.13 23:18:00 -
[7] - Quote
dogmanpig wrote:Text Grant wrote:The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though lol.... i like seeing trolls out there. thanks but work harder please to keep up the good name of troll. You dont think the attorney general is a tanker? How long have you been playing this game? |
Text Grant
Death Firm. Canis Eliminatus Operatives
257
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Posted - 2013.12.14 04:30:00 -
[8] - Quote
ALT2 acc wrote:Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. maybe they can increase swarm damage to 240/250 but thats it, but then again AV is hitting tanks with hardeners up, they have a 40 sec cooldown, just talking out loaf There is no need to buff AV. The need is to nerf vehicle modules. Mainly hardeners and secondly armor reps. |
Text Grant
Death Firm. Canis Eliminatus Operatives
263
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Posted - 2013.12.14 06:26:00 -
[9] - Quote
Otavio Martins wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. the idea of having tanks in a war is to inflict several damage to the enemy with low losses, storming the enemy with heavy armor. otherwise you would just be paying a lot for a mobile tuna can. And the idea of having ANTI VEHICLE is to KILL vehicles and therefore your logic is invalid. |
Text Grant
Death Firm. Canis Eliminatus Operatives
273
|
Posted - 2013.12.17 23:58:00 -
[10] - Quote
Heavenly Daughter wrote:Ynvger wrote:Squads should not have to invest 2-4 squad mates to tackle tanks. It defeats the purpose of the game.
If you look back on warfare history in WWII mines and a single man weapon called a bazooka/panzerfaust was used to 1 shot tanks. After WWII the Russians invented a cheap, mobile, and effective weapon called the RPG.
How about introducing a weapon along those lines. I rather thought the Plasma was a good choice of weapon when it was advertised, after all, it's called a cannon, guess not huh.... The only good AV is a railgun. |
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