Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4071
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Posted - 2013.12.11 12:00:00 -
[1] - Quote
Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
That logic works in an open-world game like Planetside but in 16 v 16 where the difference in active players decides a battle, it doesn't work out nearly as well. If three tanks are deployed - the answer should not be that an entire squad or more of infantry have to switch to AV while the rest of the enemy team is free to engage them with small arms.
The "Tanks should be like real tanks" argument falls short in the fact that this is a game; there are certain balance measures that need to be in place. Given that Tanks are now much, much cheaper it can even be said that the counter (AV) is heavier on the risk and cost aspect. It should never, ever be that a single tanker cannot be killed by a single AV player. Pressing for an agenda against this is grounds for destroying game balance and infringing on the game's health.
Hardeners can make vehicles more powerful for a limited amount of time but once that is up, it should not take more than a single player to deal with the problem. It's just that simple.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4071
|
Posted - 2013.12.11 12:02:00 -
[2] - Quote
Pvt Numnutz wrote:
HAV's require more skill points, and takes just as much effort to use well. To be clear, I am justifying that tanks are the most effective means to kill another tank. Av is still effective just not as effective. Because light and heavy weapons aren't as big, powerful or as much as an investment as a tank. This game is not about kd its about money.
It can be argued that infantry require as much if not more skill-points and now it is absolutely true that running HAVs are cheaper, ISK-wise, than running AV. The cost of an HAV chassis is less than that of a Prototype AV weapon.
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