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Symbioticforks
Ancient Exiles. Renegade Alliance
14
|
Posted - 2013.12.10 20:30:00 -
[1] - Quote
CCP has destroyed yet another good sniping location. Thanks for the under the radar but it's kind of a big deal sniper nerf. I guess snipers weren't getting killed enough by infantry. It's bad enough the new map packs have failed to include any decent sniper locations, but getting rid of old reliable ones for no reason sucks.
I'm sure that if there was some sort of reason it would be in the god !@#$ patch notes. |
abarkrishna
WarRavens
169
|
Posted - 2013.12.10 20:35:00 -
[2] - Quote
Good.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Symbioticforks
Ancient Exiles. Renegade Alliance
14
|
Posted - 2013.12.10 21:13:00 -
[3] - Quote
I was hoping to beat cancer for Christmas.
Now all I want is my favorite sniping spot put back into the game. |
Symbioticforks
Ancient Exiles. Renegade Alliance
14
|
Posted - 2013.12.10 21:29:00 -
[4] - Quote
Again. The greyish black obelisk with a slanted top and antenna. Looks a bit like a shark fin. You can no longer stand on at all. These towers made for great sniping / overwatch spots on many maps. I would sincerely like these spots to be kept in the game. |
Symbioticforks
Ancient Exiles. Renegade Alliance
17
|
Posted - 2013.12.12 07:13:00 -
[5] - Quote
Somebody at CCP put some effort into this. I applaud them for giving the antenna substance so you can't walk through it anymore. That's not my complaint.
Not being able to stand on top of the tower at all is my complaint. You just went negative on sniping spots for a lot of maps. After having the mountains removed from many maps after things were retextured awhile back and now this too.
How big of a micro transaction do I need to make in order to get a response to this? |
Heavenly Daughter
the Aurum Grinder and Company
242
|
Posted - 2013.12.12 10:15:00 -
[6] - Quote
Symbioticforks wrote:CCP has destroyed yet another good sniping location. Thanks for the under the radar but it's kind of a big deal sniper nerf. I guess snipers weren't getting killed enough by infantry. It's bad enough the new map packs have failed to include any decent sniper locations, but getting rid of old reliable ones for no reason sucks.
I'm sure that if there was some sort of reason it would be in the god !@#$ patch notes.
And it will continue sadly, CCP has had it in for Snipers since 1.3 and nerving and flattening out everything that we would use AS A SNIPER SHOULD.
THEY JUST HATE US, NOT EVEN A SPECIALIST CHARGE SHIPER RIFLE IN NEW FACTION WARFARE, CCP IS JUST BIASED.
. __
/.)\ Nade | Scan Attempt Prevented | 31 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
18
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Posted - 2013.12.12 13:02:00 -
[7] - Quote
It's interesting none of you mentioned that Sniper Rifles don't show anylonger the "hit" marker... I'll assume you all have the TAR-07 and each shots kills even PRO Sentinels.
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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Ku Shala
Exiled Veteran Elite
696
|
Posted - 2013.12.12 19:46:00 -
[8] - Quote
stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
|
T8R Raid
BIG BAD W0LVES
54
|
Posted - 2013.12.12 22:36:00 -
[9] - Quote
I gave up sniping, since I like being a part of battle and not a wuss in the hills, but I do keep some proto rifles for counter sniping, nothing feels like the good ole message of 'It's not ok to snipe!' from the middle of a map in the hotzone. Quit crying and find a spot where you can get jumped by a nova scout like a real sniper. |
Vagitarian 420
Loki's Vanguard
0
|
Posted - 2013.12.12 22:51:00 -
[10] - Quote
You babies whining about their sniping spot being removed are entertaining. Since you cant hack it on the ground with the men fighting you run to the hills and try and snipe people from a distance. Would you like some un manned drones too so you dont have to aim your gun. |
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Heavenly Daughter
the Aurum Grinder and Company
242
|
Posted - 2013.12.12 23:34:00 -
[11] - Quote
Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs
You just don't have a clue, You don't need to be amongst the fray to take part in it, THATS THE WHOLE POINT OF A BLOODY SNIPER
. __
/.)\ Nade | Scan Attempt Prevented | 32 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
|
Patrick57
Fatal Absolution
2026
|
Posted - 2013.12.13 01:43:00 -
[12] - Quote
Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs Only people that don't use a Charge or Thale's are useless.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Symbioticforks
Ancient Exiles. Renegade Alliance
20
|
Posted - 2013.12.13 13:01:00 -
[13] - Quote
Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs
It's also something known as "overwatch" for planetary conquest. Calling out enemy locations, troop movements, vehicles, and objectives that are about to be hacked by the enemy. Calling out to have the person responsible for remote explosives to be ready to blow them, is a very real thing. |
Symbioticforks
Ancient Exiles. Renegade Alliance
20
|
Posted - 2013.12.13 13:05:00 -
[14] - Quote
Vagitarian 420 wrote:You babies whining about their sniping spot being removed are entertaining. Since you cant hack it on the ground with the men fighting you run to the hills and try and snipe people from a distance. Would you like some un manned drones too so you dont have to aim your gun.
No just motion sensors I can deploy so I don't die to the guy who goes 1/8 wandering around in the hills. That's probably you. |
Symbioticforks
Ancient Exiles. Renegade Alliance
20
|
Posted - 2013.12.13 13:07:00 -
[15] - Quote
Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not. |
Ku Shala
Exiled Veteran Elite
698
|
Posted - 2013.12.13 15:12:00 -
[16] - Quote
Heavenly Daughter wrote:Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs You just don't have a clue, You don't need to be amongst the fray to take part in it, THATS THE WHOLE POINT OF A BLOODY SNIPER
sniper is a temperary role to clear an area and move in at least in this game. maybe if more than 16 players could play or if you can defend including rehack an entire objective yourself but I promise you if you are exposed on the top of a building you are waiting for a head shot with my free BPO suit
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
|
General Khom
Les Croustillants
0
|
Posted - 2013.12.13 15:15:00 -
[17] - Quote
sniper don't need to be right on the field, they are the eye of team...
so yes we need good spot , to see almost 2or 3 important point on the map !
and now we're not able to figure where we gonna fall with the dropship...
i mean not anymore we are capable to get out in the front of the dropship's nose, it's completely random ( right side or left side... ). how stupid is that ? it's was hard before to land on 1-2 m on a top of a tower and now it's simply impossible ...
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Ku Shala
Exiled Veteran Elite
698
|
Posted - 2013.12.13 18:04:00 -
[18] - Quote
General Khom wrote:sniper don't need to be right on the field, they are the eye of team...
so yes we need good spot , to see almost 2or 3 important point on the map !
and now we're not able to figure where we gonna fall with the dropship...
i mean not anymore we are capable to get out in the front of the dropship's nose, it's completely random ( right side or left side... ). how stupid is that ? it's was hard before to land on 1-2 m on a top of a tower and now it's simply impossible ...
if that was true the zoom on the scope would allow for more accurate shooting rather than guessing where you think a head shot would be and you wouldn't have to 3x damage mod stack a charge to get OHK's
yes a (1) sniper can be used as eyes but only in matches like pc where the whole team is cordinated and its not just a bunch of blueberry sniper scrubs
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
|
DJINN Jecture
BurgezzE.T.F Public Disorder.
75
|
Posted - 2013.12.13 18:20:00 -
[19] - Quote
Patrick57 wrote:Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs Only people that don't use a Charge or Thale's are useless. Well that's too bad, my countersnipe rifle of choice is the C-27N Specialist Sniper Rifle, but my Nova Knives work just as well to kill snipers as do my grenades or SR/AR/CR/MD, in fact snipers are my favorite targets. There is nothing quite so satisfying as seeing a sniper go down. Not even when I find a Proto Bear that I can take down nice and quick because he decides he can take on the one lone logi in a crowd, in fact I like shooting logis too. I'm really not sure why making one tower inaccessible is such a big deal. There are far better spots to be sitting with a sniper rifle on all the maps. That tower(s) was really not a great place to park a dropship anyways so why bother?
Agent For Hire
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Symbioticforks
Ancient Exiles. Renegade Alliance
20
|
Posted - 2013.12.13 18:48:00 -
[20] - Quote
get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
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Ku Shala
Exiled Veteran Elite
699
|
Posted - 2013.12.13 19:58:00 -
[21] - Quote
so in a match after you kill one of my squad mates and we send a member to shoot you off the tower where you cannot change your position you think you are PRO? Just because you have no life and can shoot infantry that doesnt know what cover is all day.....NOT impressed .
you leave an uplink and keep spawning in the same spot too?
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
|
DJINN Jecture
BurgezzE.T.F Public Disorder.
76
|
Posted - 2013.12.13 21:05:00 -
[22] - Quote
Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
So hide in the hills with a thale's and think I'm awesome doing the head glitch trick and rage every time someone actually hits me? No I don't think so.
This is not a technical support thread this is a feedback QQ thread, Devs please move this so more people can give their input without confusion of what the problem is.
Agent For Hire
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Patrick57
Fatal Absolution
2041
|
Posted - 2013.12.13 21:06:00 -
[23] - Quote
DJINN Jecture wrote:Patrick57 wrote:Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs Only people that don't use a Charge or Thale's are useless. Well that's too bad, my countersnipe rifle of choice is the C-27N Specialist Sniper Rifle, but my Nova Knives work just as well to kill snipers as do my grenades or SR/AR/CR/MD, in fact snipers are my favorite targets. There is nothing quite so satisfying as seeing a sniper go down. Not even when I find a Proto Bear that I can take down nice and quick because he decides he can take on the one lone logi in a crowd, in fact I like shooting logis too. I'm really not sure why making one tower inaccessible is such a big deal. There are far better spots to be sitting with a sniper rifle on all the maps. That tower(s) was really not a great place to park a dropship anyways so why bother? It's just IMO. I don't care what rifle snipers are using as long as they do their job well.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
|
Symbioticforks
Ancient Exiles. Renegade Alliance
21
|
Posted - 2013.12.13 21:15:00 -
[24] - Quote
DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
So hide in the hills with a thale's and think I'm awesome doing the head glitch trick and rage every time someone actually hits me? No I don't think so. This is not a technical support thread this is a feedback QQ thread, Devs please move this so more people can give their input without confusion of what the problem is.
I don't use Thale's on hills, I don't use uplinks, and I don't waste time with the so called head glitch trick. You're confusing me with somebody else. You can't even pretend at knowing what constitutes a good sniper, I would just stop talking at this point. |
DJINN Jecture
BurgezzE.T.F Public Disorder.
77
|
Posted - 2013.12.13 21:20:00 -
[25] - Quote
Apparently, perhaps when I look up at a tower next time it will be my Sniper rifle of choice that finds you.
Agent For Hire
|
Symbioticforks
Ancient Exiles. Renegade Alliance
21
|
Posted - 2013.12.13 21:24:00 -
[26] - Quote
DJINN Jecture wrote:Apparently, perhaps when I look up at a tower next time it will be my Sniper rifle of choice that finds you.
I'll likely see you on the kill feed, using a Thale's. I'll likely find you on a hillside sitting next to an uplink. Got it! |
DJINN Jecture
BurgezzE.T.F Public Disorder.
77
|
Posted - 2013.12.13 21:38:00 -
[27] - Quote
Symbioticforks wrote:DJINN Jecture wrote:Apparently, perhaps when I look up at a tower next time it will be my Sniper rifle of choice that finds you. I'll likely see you on the kill feed, using a Thale's. I'll likely find you on a hillside sitting next to an uplink. Got it! Oh? Now why would I use an un-replaceable weapon when I can use a militia rifle for the same task? Uplink? Find me? hah, don't worry nova knives will work too.
Agent For Hire
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Symbioticforks
Ancient Exiles. Renegade Alliance
21
|
Posted - 2013.12.13 21:40:00 -
[28] - Quote
Ku Shala wrote:so in a match after you kill one of my squad mates and we send a member to shoot you off the tower where you cannot change your position you think you are PRO? Just because you have no life and can shoot infantry that doesnt know what cover is all day.....NOT impressed .
you leave an uplink and keep spawning in the same spot too?
It's likely I'm killing you. The roleplaying forum warrior with only 8,000 kills and a 1.2 kill vs death ratio. You're the last person I'm trying to impress I promise. |
Symbioticforks
Ancient Exiles. Renegade Alliance
21
|
Posted - 2013.12.13 21:42:00 -
[29] - Quote
DJINN Jecture wrote:Symbioticforks wrote:DJINN Jecture wrote:Apparently, perhaps when I look up at a tower next time it will be my Sniper rifle of choice that finds you. I'll likely see you on the kill feed, using a Thale's. I'll likely find you on a hillside sitting next to an uplink. Got it! Oh? Now why would I use an un-replaceable weapon when I can use a militia rifle for the same task? Uplink? Find me? hah, don't worry nova knives will work too.
You skilled into nova knives, I have nothing more to say! |
Symbioticforks
Ancient Exiles. Renegade Alliance
21
|
Posted - 2013.12.13 21:45:00 -
[30] - Quote
(back on topic though)
Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not. |
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Symbioticforks
Ancient Exiles. Renegade Alliance
21
|
Posted - 2013.12.13 21:50:00 -
[31] - Quote
CCP developer in charge of texturing / level design feel free to chime about the nerfing of obelisks. And if we can expect a fix for this in the future.
I would very much appreciate a response. |
DJINN Jecture
BurgezzE.T.F Public Disorder.
77
|
Posted - 2013.12.13 21:52:00 -
[32] - Quote
Symbioticforks wrote:(back on topic though)
Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not. Feedback, not technical support. Still I guess it's here now technically. Ever consider that everyone was nerfed equally with AVs so really the only issue is you don't like the health where it is and you can't land a DS on an obelisk anymore. Both are feedback type posts.
Agent For Hire
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DJINN Jecture
BurgezzE.T.F Public Disorder.
77
|
Posted - 2013.12.13 22:01:00 -
[33] - Quote
Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else?
Agent For Hire
|
Heavenly Daughter
the Aurum Grinder and Company
245
|
Posted - 2013.12.14 09:23:00 -
[34] - Quote
Symbioticforks wrote:Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not.
Hmm, you don't know the half of it.
Snipers could shoot over 800M at targets Sniping distance cut to below 600M
Visual range cut to approx 450m now back to 600M
Manus peak, no loner has a peak.
Some tall building had ladders removed.
And a few more too, but It begins to fade now. I know a few old had snipers that don't really do it much these days.
. __
/.)\ Nade | Scan Attempt Prevented | 32 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
|
Divu Aakmin
UNIVERSAL BONDAGE
17
|
Posted - 2013.12.14 13:51:00 -
[35] - Quote
So people are upset they can be targeted? I run ground and snipe. Truth be told, anywhere is a good sniper point situationally. Move when the situation changes and carry a sidearm. A scout should be an acceptable counter to a sniper. Rule of eve is:" don't fly what you cant afford to die in.." Welcome to New Eden. |
NINE ARMS
SVER True Blood Public Disorder.
2
|
Posted - 2013.12.16 08:24:00 -
[36] - Quote
Symbioticforks wrote:Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch.
Good list though let's not overlook this ridiculous and continuing problem of shots frequently failing to register when a target's head and even upper torso are plainly exposed. This has been going on for months and frustrated me in at least three FW matches tonight. I enjoy the challenge of playing headshot peekaboo with targets (especially other snipers) who make good use of terrain and obstacles to evade gunfire, but when someone sticking out like a sore thumb takes zero damage after *appearing* to get nailed with six or ten shots (blue sparks and all) it's just an annoying sign of poor software design.
The other items listed are just disappointing and have muted my enthusiasm about practicing flight to seek out new and better sniping positions, including tower tops and the like from which other snipers have gotten the better of me before (especially since I tend to adopt tools and tactics that others have use to kill me). |
NINE ARMS
SVER True Blood Public Disorder.
2
|
Posted - 2013.12.16 09:31:00 -
[37] - Quote
DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else?
Players in all combat roles take necessary measures to maximize their advantages while minimizing their risks. In the case of snipers a large part of that adaptive strategy involves discovering good positions on each map from which to engage important points in battle. These locations are selected not just because they offer high kill opportunities but also because they offer vantages and cover that compensate for the frequent immobility that's required to quickly find and accurately strike targets (and I'm talking about both strategic camper-style sniping and the tactical run & gun style). For these reasons detection avoidance is often paramount, especially in fittings that sacrifice defenses to enhance sensor and weapon capabilities (for instance, the scout I used tonight has a mere 204 EHP and is almost sure to die in any CQC encounter). So for CCP to take away favorite sniping spots and force snipers to change their knowledge bases and strategies while facing increased risks of detection and counterfire, this is just as bothersome as having a favorite firearm or other gear nerfed, especially when it's done on the sly like this. |
Ku Shala
Exiled Veteran Elite
701
|
Posted - 2013.12.16 17:11:00 -
[38] - Quote
hmm cali logi nerfs I seem to recall everyone saying this so it feels go to say this now....
Adapt or Die welcome to dust
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
|
Divu Aakmin
UNIVERSAL BONDAGE
21
|
Posted - 2013.12.16 20:14:00 -
[39] - Quote
NINE ARMS wrote:DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else? Players in all combat roles take necessary measures to maximize their advantages while minimizing their risks. In the case of snipers a large part of that adaptive strategy involves discovering good positions on each map from which to engage important points in battle. These locations are selected not just because they offer high kill opportunities but also because they offer vantages and cover that compensate for the frequent immobility that's required to quickly find and accurately strike targets (and I'm talking about both strategic camper-style sniping and the tactical run & gun style). For these reasons detection avoidance is often paramount, especially in fittings that sacrifice defenses to enhance sensor and weapon capabilities (for instance, the scout I used tonight has a mere 204 EHP and is almost sure to die in any CQC encounter). So for CCP to take away favorite sniping spots and force snipers to change their knowledge bases and strategies while facing increased risks of detection and counterfire, this is just as bothersome as having a favorite firearm or other gear nerfed, especially when it's done on the sly like this.
I agree... i agree that any role would be tempted to exploit points on a map that offer near invulnerability and kill oportunities. Many of these points were removed to even maps out as far as match making (i.e- 3 objective map where B objective can snipe C and A objectives.)i You dont have ehp because you arent scanned every 10 seconds. Snipe in a fat suit if you want ehp and dont care about scan signatures |
NINE ARMS
SVER True Blood Public Disorder.
4
|
Posted - 2013.12.18 20:20:00 -
[40] - Quote
Divu Aakmin wrote:I agree... i agree that any role would be tempted to exploit points on a map that offer near invulnerability and kill oportunities. Many of these points were removed to even maps out as far as match making (i.e- 3 objective map where B objective can snipe C and A objectives.)i You dont have ehp because you arent scanned every 10 seconds. Snipe in a fat suit if you want ehp and dont care about scan signatures
If you want near invulnerabity then park a rail tank on the redline. You won't get it in a scout suit fitted for stealth, but you can certainly take scalps from tapdancing groundpounders within range of their beloved Carthums and Duvolles. |
|
Divu Aakmin
UNIVERSAL BONDAGE
23
|
Posted - 2013.12.18 23:05:00 -
[41] - Quote
NINE ARMS wrote:Divu Aakmin wrote:I agree... i agree that any role would be tempted to exploit points on a map that offer near invulnerability and kill oportunities. Many of these points were removed to even maps out as far as match making (i.e- 3 objective map where B objective can snipe C and A objectives.)i You dont have ehp because you arent scanned every 10 seconds. Snipe in a fat suit if you want ehp and dont care about scan signatures If you want near invulnerabity then park a rail tank on the redline. You won't get it in a scout suit fitted for stealth, but you can certainly take scalps from tapdancing groundpounders within range of their beloved Carthums and Duvolles. Exactly. Equally annoying. Warbarge strike that mutha. Or yolo LAV it. |
Cass Caul
546
|
Posted - 2013.12.19 01:01:00 -
[42] - Quote
Snipers are the most hated people in the game. One must remember, Symb, that none of these people that bash on snipers have ever used a Kaalakiota Tactical Sniper Rifle in 8v8 corp battles of yore. None of them have had games where, despite the alpha damage and DPS both being drastically too low have failed to go 20+ kills in a Planetary Conquest match against one of the more well known corps. They do not understand the difference between using a Thale's TAR-07 Sniper Rifle, an Ishukone Sniper Rifle or a Charged Sniper Rifle and just assume that they are overpowered because they have been killed by one. They each lack the understanding of the maximum damage possible with Proficiency V, 5 damage mods, and a Thale's and that a Heavy or Sentinel ak.0 can actually survive two head-shots from it. Or that a Logi gk.0 and ck.0 can both survive a headshot from that fitting. That because they have seen someone do well in a pub match with a sniper rifle that it must be the easiest weapon to use. Or perhaps they have had moderate success with the sniper rifle themselves in a pub match, and their experience clearly paints a picture of that one or two times they did really well.
After hundreds of PC battles sing the sniper rifle, yes hundreds-there is no hyperbole here-, I no longer have a suit fit with a sniper rifle other than my Covenant Sniper Rifle that I use to quick-scope people for laughs. I spent 6 months of this game where the only weapon I was skilled into was the Sniper Rifle. Since uprising 1.0 I have had nothing but more and more reason to put it away. This truly killed it.
Have you seen the new DUST514 Facebook&G+ cover photo? It's the old photo only doctored up for a few changes: Most noticeably is that the Sniper Rifle was emoved from the Scout (as they want to make everyone forget the Arbiter suit ever existed) and was replaced with a Rail Rifle.
Overwatch has barely existed in Uprising. From 1.0's 100m hard cap on rendering to 1.2's 100m on a 2D plane. When the rendering distance increased the culling/Z-fighting got worse. Rendering got better in 1.5, when they added the new maps, rotated the null cannons on old maps, and changed the installations on the rest to prevent sniper rifles from shooting anyone hacking- of course Forge Guns and rail tanks and mass drivers still had the splash damage to continue this process.
This problem only becomes more persistent when people, for example DJINN Jecture or Drako Cerberus, continue to propose incredibly ill thought out "improvements" to the game, while simultaneously bashing anyone that shows an inkling of difference in opinion. Especially when it comes to the sniper rifle. And all these arguments are always rife with logical fallacies.
I gave up the fight to keep the sniper rifle viable or useful in 1.5, you can see my most recent posts on topics about sniper rifle just asking for a refund of SP and the weapon just being removed as CCP obviously has some deep seeded hate for the weapon... I haven't seen this much discrimination outside of the treatment of gay women of color in a while.
I know you just came back a few weeks ago because you enjoyed the game, so try picking up that duvolle, play a few games and have a couple drinks with your friends. I always enjoy squading with ya, Symb.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
CommanderBolt
ACME SPECIAL FORCES
433
|
Posted - 2013.12.19 01:25:00 -
[43] - Quote
Yea for me personally, not having any sort of hit marker or hit indication was a big surprise when I tried sniping out the other day for what was the first time in like months and months. |
Divu Aakmin
UNIVERSAL BONDAGE
23
|
Posted - 2013.12.19 05:15:00 -
[44] - Quote
Cass Caul wrote:Snipers are the most hated people in the game. One must remember, Symb, that none of these people that bash on snipers have ever used a Kaalakiota Tactical Sniper Rifle in 8v8 corp battles of yore. None of them have had games where, despite the alpha damage and DPS both being drastically too low have failed to go 20+ kills in a Planetary Conquest match against one of the more well known corps. They do not understand the difference between using a Thale's TAR-07 Sniper Rifle, an Ishukone Sniper Rifle or a Charged Sniper Rifle and just assume that they are overpowered because they have been killed by one. They each lack the understanding of the maximum damage possible with Proficiency V, 5 damage mods, and a Thale's and that a Heavy or Sentinel ak.0 can actually survive two head-shots from it. Or that a Logi gk.0 and ck.0 can both survive a headshot from that fitting. That because they have seen someone do well in a pub match with a sniper rifle that it must be the easiest weapon to use. Or perhaps they have had moderate success with the sniper rifle themselves in a pub match, and their experience clearly paints a picture of that one or two times they did really well.
After hundreds of PC battles sing the sniper rifle, yes hundreds-there is no hyperbole here-, I no longer have a suit fit with a sniper rifle other than my Covenant Sniper Rifle that I use to quick-scope people for laughs. I spent 6 months of this game where the only weapon I was skilled into was the Sniper Rifle. Since uprising 1.0 I have had nothing but more and more reason to put it away. This truly killed it.
Have you seen the new DUST514 Facebook&G+ cover photo? It's the old photo only doctored up for a few changes: Most noticeably is that the Sniper Rifle was emoved from the Scout (as they want to make everyone forget the Arbiter suit ever existed) and was replaced with a Rail Rifle.
Overwatch has barely existed in Uprising. From 1.0's 100m hard cap on rendering to 1.2's 100m on a 2D plane. When the rendering distance increased the culling/Z-fighting got worse. Rendering got better in 1.5, when they added the new maps, rotated the null cannons on old maps, and changed the installations on the rest to prevent sniper rifles from shooting anyone hacking- of course Forge Guns and rail tanks and mass drivers still had the splash damage to continue this process.
This problem only becomes more persistent when people, for example DJINN Jecture or Drako Cerberus, continue to propose incredibly ill thought out "improvements" to the game, while simultaneously bashing anyone that shows an inkling of difference in opinion. Especially when it comes to the sniper rifle. And all these arguments are always rife with logical fallacies.
I gave up the fight to keep the sniper rifle viable or useful in 1.5, you can see my most recent posts on topics about sniper rifle just asking for a refund of SP and the weapon just being removed as CCP obviously has some deep seeded hate for the weapon... I haven't seen this much discrimination outside of the treatment of gay women of color in a while.
I know you just came back a few weeks ago because you enjoyed the game, so try picking up that duvolle, play a few games and have a couple drinks with your friends. I always enjoy squading with ya, Symb.
All assumed traits of anti snipers you put down could be equally applied to sniper rifles as well. Aside the being nearly invincible in certain areas that were a race to get to in maps. So you had some good matches... now you cant one shot protos anymore... is this supposed to be convincing? No hit marker is lame, ill give you that. |
Snake Sellors
Hellstorm Inc League of Infamy
0
|
Posted - 2013.12.22 21:33:00 -
[45] - Quote
Symbioticforks wrote:Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not. |
Symbioticforks
Ancient Exiles. Renegade Alliance
44
|
Posted - 2013.12.26 15:50:00 -
[46] - Quote
Not unlike cancer, this problem seems terminal. CCP please respond thanks! |
DJINN Jecture
BurgezzE.T.F Public Disorder.
93
|
Posted - 2013.12.27 08:33:00 -
[47] - Quote
NINE ARMS wrote:DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else? Players in all combat roles take necessary measures to maximize their advantages while minimizing their risks. In the case of snipers a large part of that adaptive strategy involves discovering good positions on each map from which to engage important points in battle. These locations are selected not just because they offer high kill opportunities but also because they offer vantages and cover that compensate for the frequent immobility that's required to quickly find and accurately strike targets (and I'm talking about both strategic camper-style sniping and the tactical run & gun style). For these reasons detection avoidance is often paramount, especially in fittings that sacrifice defenses to enhance sensor and weapon capabilities (for instance, the scout I used tonight has a mere 204 EHP and is almost sure to die in any CQC encounter). So for CCP to take away favorite sniping spots and force snipers to change their knowledge bases and strategies while facing increased risks of detection and counterfire, this is just as bothersome as having a favorite firearm or other gear nerfed, especially when it's done on the sly like this. Well, considering it was announced in the Dev Blogs that they were changing how the maps were designed to provide more cover for people hacking objectives and putting snipers on a more even playing field where the spots were more accessible to everyone (not just DS pilots) and with less cover, I would hardly say it was done on the sly. I understand your frustration but perceive that there is a problem when the only people to go through the match without deaths seem to be the snipers. As a part time sniper myself I suggest that maybe if you work harder on finding those better spots you would not be saying there are less of them. I have seen quite a few new spots that offer excellent vantages as well as good cover on the new maps, although perhaps the vantages do not look over the areas you prefer. Still it is worth doing a few solo matches in a cheap sniper fit to run around finding the prime locations for future reference. Many of the old locations are still there too, but I would say that using an old spot that everyone knows about is a poor choice for someone who has spent quite a few SP into perfecting their sniper fits.
EDIT:PS. Yes, I have tried a thales once or twice, and know the differences between all the sniper rifles.
Agent For Hire
|
Symbioticforks
Ancient Exiles. Renegade Alliance
44
|
Posted - 2014.01.02 02:37:00 -
[48] - Quote
To a part time sniper I'm sure there are "quite a few of new spots". Asking a dedicated sniper to "work harder on finding those better spots" I consider to be nothing short of trolling. That's filthy and low. Your advice on finding new sniper locations is something you would give a novice. What's left of the Dust community I would bet are either long time players or noobs. Don't confuse the two.
And since you always have something to say, where in the dev blogs can i find the changes you mentioned? Is it timestamped somewhere in there? |
Divu Aakmin
Crimson Saints
36
|
Posted - 2014.01.02 13:03:00 -
[49] - Quote
Get a real gun you pansy! |
Symbioticforks
Ancient Exiles. Renegade Alliance
52
|
Posted - 2014.03.05 14:55:00 -
[50] - Quote
and now you're screwing with damage mods to increase the overall amount of sniper rounds it'll take to kill some people. praise the lord. |
|
SgtMajSquish MLBJ
Consolidated Dust
9
|
Posted - 2014.03.06 10:07:00 -
[51] - Quote
90% of my sniping happens within 200m of the objective that i am trying to hold. Sure 400+ meter shots are impressive but they serve no real strategic value
The skills come with time, teamwork is what we want.
|
Symbioticforks
Ancient Exiles. Renegade Alliance
59
|
Posted - 2014.03.07 08:42:00 -
[52] - Quote
except when the objective is that far away.
except when it comes to the alternate victory of exhausting clones
except when it comes to your only legitimate vantage point for over watch being 400m or further away.
200m and under is easy mode, since they added the fog of war the only real way I get kills is from scanned out targets, and since they're close to my team, I would certainly say killing them serves a strategic purpose. |
Snake Sellors
Hellstorm Inc League of Infamy
2
|
Posted - 2014.03.07 14:45:00 -
[53] - Quote
Congratulations to ccp. you finally found a way to ruin your game for any player that prefers to snipe.
well done you. |
Snake Sellors
Hellstorm Inc League of Infamy
2
|
Posted - 2014.03.07 15:08:00 -
[54] - Quote
it never fails to amaze me that people give ill considered advice to players that decide to snipe like "come into the main area with a covenant rifle" great idea only then I can't spot for my team, or support them, or try to cover the approach to objectives. ok you might be able to counter snipe well, you must be the best sniper new eden has ever seen... but I do wonder how you would feel trying to use that same rifle against proto sentinel suits with complex armour plating. any dedicated sniper (by which I mean a player who snipes as their main role such as myself) because they enjoy playing that role will say that snipers in this game are being nerfed with every new update. ok, You say all snipers are cowards who only do it so they don't get killed but then I suppose All tankers are similar as they cant be killed without a.v., and I guess that proto heavies cant be that far away from a similar opinion, and I suppose that stealth scouts aren't a valid choice as they don't get scanned, lets all just run around with assault suits and rail rifles. what a fun game that will be.
the point here is that different people like different techniques, and the idea behind an mmo is to get a lot of people playing together, so if there should be options in the game such as sniping and if those options are staying in the game then ccp should be taking a neutral approach and designing things with all players in mind, keeping things balanced.
it's a real shame because dust 514 has the best social gameplay I've seen and they just keep making it worse.
Also notice the lack of comments from ccp on sniper threads? and i'd bet you still don't see a problem. |
Symbioticforks
Ancient Exiles. Renegade Alliance
63
|
Posted - 2014.03.08 01:14:00 -
[55] - Quote
Snake Sellors wrote: Also notice the lack of comments from ccp on sniper threads? and i'd bet you still don't see a problem. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
Spartykins
NECROM0NGERS The CORVOS
46
|
Posted - 2014.03.08 05:21:00 -
[56] - Quote
I thought it was common knowledge that literally 90% of the playerbase hates snipers due to redline snipers with Thale Rifles.
Just start buffing the sniper after there's a good fix for the redline.
(Insert witty phrase here)
|
Joel II X
Dah Gods O Bacon
1520
|
Posted - 2014.03.08 08:41:00 -
[57] - Quote
Patrick57 wrote:Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs Only people that don't use a Charge or Thale's are useless. My Kaalakiota begs to differ.
@OP there are still plenty of spots to choose from, and the best part is that you don't need a dropship to get to more than half of them! |
T8R Raid
BIG BAD W0LVES
181
|
Posted - 2014.03.08 20:19:00 -
[58] - Quote
Find a new spot. When I decide to snipe, I always find a good position still, just because the one spot you could hide safely(reliably) is gone does not mean you are no longer a sniper. Sniper's are wuss-bags since they dont have any relative CQC game, this is true, but are we really gonna force them into the fray? GO LOOK FOR A SPOT! Use the 3 second rule. take your shot, move position.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
|
Symbioticforks
Ancient Exiles. Renegade Alliance
73
|
Posted - 2014.03.12 07:56:00 -
[59] - Quote
T8R Raid wrote:Find a new spot. When I decide to snipe, I always find a good position still, just because the one spot you could hide safely(reliably) is gone does not mean you are no longer a sniper. Sniper's are wuss-bags since they dont have any relative CQC game, this is true, but are we really gonna force them into the fray? GO LOOK FOR A SPOT! Use the 3 second rule. take your shot, move position.
Moving gets you spotted
if you're spotted you'll be killed. (especially on the ground)
Your 3 second rule is garbage.
Which makes me think that you're garbage. ^ when you decide to snipe ^
Which makes me not want to reply to the filthy **** you're spewing.
I won't tell you why you're wrong so much as simply say it.
You're wrong buddy.
I really don't care if you trust me or not
If sniping isn't your primary role, you shouldn't even be posting. |
Symbioticforks
Ancient Exiles. Renegade Alliance
75
|
Posted - 2014.03.12 08:05:00 -
[60] - Quote
Joel II X wrote: My Kaalakiota begs to differ.
@OP there are still plenty of spots to choose from, and the best part is that you don't need a dropship to get to more than half of them!
Kaalakiota is great for counter sniping and taking down stationary targets with less than a certain amount of hitpoints.
That's the only serious use I've found for it though, other than giving away your position because you need to hit 3 out of 3. You'll miss 1 because they've been shot twice and are surely moving. You'll need to reload, and then they've made it to cover.
There are still "plenty of spots to choose from". However, most of them are not as good. Dropship locations can be a little more obvious but at least you'll know if someone is coming, and you have cover from ground forces. Nerfing sniper spots, nerfs the role.
If they got rid of one or two more spots, would that still be okay? I say no. |
|
TheEnd762
SVER True Blood General Tso's Alliance
447
|
Posted - 2014.03.12 08:11:00 -
[61] - Quote
Moving gets you spotted AND takes too long AND exposes you to danger between positions. A good sniper rarely needs to move. |
Symbioticforks
Ancient Exiles. Renegade Alliance
76
|
Posted - 2014.03.15 07:51:00 -
[62] - Quote
boop |
Symbioticforks
Ancient Exiles. Renegade Alliance
76
|
Posted - 2014.03.17 01:32:00 -
[63] - Quote
1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs
- Damage Mods (Funneling snipers into a new suit to maintain with some loss current damage percentages)
The time to kill for snipers does not need to be adjusted. Having to land 3 shots with a charged sniper rifle on anything other than a Sentinel or Commando just isn't acceptable. Balancing the sniper rifles a couple times a year to match the evolution of the game and the appropriate time to kill would solve all the issues. Should you choose to acknowledge any. Instead it's one incomprehensible stealth nerf after another.
The new suit I was referring to is the
*Caldari Commando*
+10% damage to rail weapons +another light weapon to defend yourself +high shielding good against counter snipers -larger signature radius -larger suit easier to spot / hit / slow movement -no armor regen -no grenades for AV defense -maxiumum nanohives carried is 1
(being physically larger kills this for me)
- AV Grendades (You can't even fend off a militia dropship with 2 prototype packed AV grenades.)
I no longer recognize that these serve any purpose. These at one point provided good defense against getting road killed by enemy drop ships, or preventing a poor pilot from landing right next to you. Currently they provide poor defense, however better than nothing. Come 1.8 nothing would be better actually. (requires less cpu / pg)
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Medic 1879
Forsaken Immortals Top Men.
1870
|
Posted - 2014.03.17 03:31:00 -
[64] - Quote
I can understand being annoyed at losing a favourite spot, but think of it from the other side with the god awful render distance and bugs that entails that kind of spot was pretty broken. If CCP could fix those issues no one would have a problem with those spots but sadly that wont happen any time soon.
Lead Diplomat for Forsaken Immortals.
|
Symbioticforks
Ancient Exiles. Renegade Alliance
76
|
Posted - 2014.03.17 06:03:00 -
[65] - Quote
I somehow doubt good players were complaining about that.
It's no different than being somewhere in the red line.
Especially with the increased popularity of the attack drop ship. You were still vulnerable to being counter sniped as well. You certainly couldn't be effective if someone was keeping you pinned down up there.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Canis Ferox
Ultramarine Corp
12
|
Posted - 2014.03.17 15:27:00 -
[66] - Quote
It doesn't matter where you hide. Kill me three times in a game and I'm coming for you in my ninja suit with remote explosives equipped. You won't hear a thing until you're flying through the air trying to stick your mudflaps back on to what's let of your back-end.
Have fun sniping. But remember....
...look behind you now and then.
- C.F. |
Symbioticforks
Ancient Exiles. Renegade Alliance
79
|
Posted - 2014.03.19 14:08:00 -
[67] - Quote
CCP read your forums. Call your mom. Brush your teeth.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
83
|
Posted - 2014.03.28 11:34:00 -
[68] - Quote
The suit best created for sniping damage output, also has the same hit box as a heavy and stands out amongst any terrain quite terribly.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Drae Rel
BurgezzE.T.F General Tso's Alliance
49
|
Posted - 2014.03.29 22:35:00 -
[69] - Quote
a |
Hansei Kaizen
The Jackson Five
65
|
Posted - 2014.03.30 14:44:00 -
[70] - Quote
Vagitarian 420 wrote:You babies whining about their sniping spot being removed are entertaining. Since you cant hack it on the ground with the men fighting you run to the hills and try and snipe people from a distance. Would you like some un manned drones too so you dont have to aim your gun.
That would be great! My hand-eye-coordination sucks and theres nothing I can do about it. Finding new arsehol tactics is my only means of surviving. So, why not? Give me drones and auto-turrets.
EDIT: If I would pay massive ISK for it, it would be kinda fair, wouldnt it?
Hello I am a casual solo player. Nice to meet you. What? Yes, I really exist!
Dust NPE status today: frustrating
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bamboo x
Eternal Beings Proficiency V.
549
|
Posted - 2014.03.31 05:04:00 -
[71] - Quote
Let me give you a little perspective. I stopped trying to snipe up on those towers when I was a newberry 6 months ago.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
144
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Posted - 2014.04.01 00:12:00 -
[72] - Quote
Symbioticforks wrote:1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs - 1.8 Sniper Nerfs
- Damage Mods (Funneling snipers into a new suit to maintain with some loss current damage percentages)
The time to kill for snipers does not need to be adjusted. Having to land 3 shots with a charged sniper rifle on anything other than a Sentinel or Commando just isn't acceptable. Balancing the sniper rifles a couple times a year to match the evolution of the game and the appropriate time to kill would solve all the issues. Should you choose to acknowledge any. Instead it's one incomprehensible stealth nerf after another.
The new suit I was referring to is the
*Caldari Commando*
+10% damage to rail weapons +another light weapon to defend yourself +high shielding good against counter snipers -larger signature radius -larger suit easier to spot / hit / slow movement -no armor regen -no grenades for AV defense -maxiumum nanohives carried is 1
(being physically larger kills this for me)
- AV Grenades (You can't even fend off a militia dropship with 2 prototype packed AV grenades.)
I no longer recognize that these serve any purpose. These at one point provided good defense against getting road killed by enemy drop ships, or preventing a poor pilot from landing right next to you. Currently they provide poor defense, however better than nothing. Come 1.8 nothing would be better actually. (requires less cpu / pg) LOL, ever wonder what life would be like if everyone else not in AE listened to Kujo and his BS about you need to do it this way or that way? Seems like you two are cut from the same cloth, glad to see the tears flowing hard. Maybe next patch they will issue foam darts for snipers, glad to see you still sit in a fat ass suit that is easy to find.
Agent For Hire
Come at me Bro!
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
144
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Posted - 2014.04.01 00:17:00 -
[73] - Quote
BTW this is still a feedback QQ thread, the QQ section is up a couple of sections in the list called "Feedback".
Agent For Hire
Come at me Bro!
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
144
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Posted - 2014.04.01 00:19:00 -
[74] - Quote
Symbioticforks wrote:The suit best created for sniping damage output, also has the same hit box as a heavy and stands out amongst any terrain quite terribly. You sir are quite possibly the worst I have ever seen at fitting, maybe not though. I think Elmo still uses the starter sniper fitting, wait that would be an improvement and cost less...
Agent For Hire
Come at me Bro!
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
98
|
Posted - 2014.04.02 21:50:00 -
[75] - Quote
Triple post, well done.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
98
|
Posted - 2014.04.02 22:00:00 -
[76] - Quote
Quote: LOL, ever wonder what life would be like if everyone else not in AE listened to Kujo and his BS about you need to do it this way or that way? Seems like you two are cut from the same cloth, glad to see the tears flowing hard. Maybe next patch they will issue foam darts for snipers, glad to see you still sit in a fat ass suit that is easy to find.
I'm not sure what you mean, explain if you will.
In 1.7 I was using the Caldari Logi for sniping primarily, and a Minmitar Assault for my more aggressive build. No one has ever told me what to do when it comes to sniping or skill point usage. This is my first time ever using a heavy suit for sniping, and it's not for the health bonuses or extra large hit box I assure you. I'm not sure where you're getting your ideas from.
Find your medication before posting on the forums (and take it)
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Asha Starwind
DUST University Ivy League
702
|
Posted - 2014.04.02 22:30:00 -
[77] - Quote
I snipe and I see this as a positive.
Good. They day they eliminate the last of these ground inaccessible camping spots will be a very good day.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
104
|
Posted - 2014.04.03 23:31:00 -
[78] - Quote
Asha Starwind wrote:I snipe and I see this as a positive.
Good. They day they eliminate the last of these ground inaccessible camping spots will be a very good day.
That will never happen. There will always be roofs, mountains, and structures to snipe on. Large open world environments is DUST 514.
If a sniper doesn't want to be bothered by infantry they shouldn't have to be. If you're so determined to kill one go through the normal channels like everybody else.
- ADS
- Drop ship to their location, jump out kill
- Counter Snipe
- Orbital Stirke
Would you prefer quick scoping? gtfo
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Spartykins
NECROM0NGERS Caps and Mercs
57
|
Posted - 2014.04.04 11:57:00 -
[79] - Quote
Symbioticforks wrote:If a sniper doesn't want to be bothered by infantry they shouldn't have to be. If you're so determined to kill one go through the normal channels like everybody else.
So basically you're saying you want sniping to require as little situational awareness as possible? And require people to go to extreme lengths to kill them? Gee, where have I heard this before?
I'm all for buffing sniping, but seriously dude.
(Insert witty phrase here)
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
104
|
Posted - 2014.04.04 16:00:00 -
[80] - Quote
I guess that means I go to extreme lengths to "get posted". Almost every.. single.. match.. Let me tell you.. It's so difficult being so extreme. My wife and kids left me. I subsist on a steady diet of cockroaches.. and I would end my life should the sniper rifle get nerfed any further.
Situational awareness is certainly still there. You better believe I'm listening for drop ships and constantly scanning the horizon for the main thing that's going to get me killed. (enemy snipers) The sniper rifle isn't nearly as effective if you're not set up somewhere hard for infantry to access. You'll get knifed in the back by a cloaked scout faster than you can say. (shotgun)
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
146
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Posted - 2014.04.04 17:57:00 -
[81] - Quote
Quote:Quote: LOL, ever wonder what life would be like if everyone else not in AE listened to Kujo and his BS about you need to do it this way or that way? Seems like you two are cut from the same cloth, glad to see the tears flowing hard. Maybe next patch they will issue foam darts for snipers, glad to see you still sit in a fat ass suit that is easy to find.
I'm not sure what you mean, explain if you will. In 1.7 I was using the Caldari Logi for sniping primarily, and a Minmitar Assault for my more aggressive build. No one has ever told me what to do when it comes to sniping or skill point usage. This is my first time ever using a heavy suit for sniping, and it's not for the health bonuses or extra large hit box I assure you. I'm not sure where you're getting your ideas from. Still not the best suit, still a QQ thread. Thales are better for a shelf rather than your heavy ***** suit.
Quote: Find your medication before posting on the forums (and take it)
Meds, check, posted, check...did I forget something oh yeah my cup for the tears.
Agent For Hire
Come at me Bro!
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Strker Remorse
OSG Planetary Operations Covert Intervention
6
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Posted - 2014.04.04 20:01:00 -
[82] - Quote
Vagitarian 420 wrote:Would you like some un manned drones too so you dont have to aim your gun.
Are those in game now? Yes please!
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Spartykins
NECROM0NGERS Caps and Mercs
63
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Posted - 2014.04.05 02:59:00 -
[83] - Quote
Symbioticforks wrote:I guess that means I go to extreme lengths to "get posted". Almost every.. single.. match.. Let me tell you.. It's so difficult being so extreme. My wife and kids left me. I subsist on a steady diet of cockroaches.. and I would end my life should the sniper rifle get nerfed any further.
Do you pee in jars and throw them at people? Actually why don't we make that the counter to cloak?
Symbioticforks wrote:Situational awareness is certainly still there. You better believe I'm listening for drop ships and constantly scanning the horizon for the main thing that's going to get me killed. (enemy snipers) The sniper rifle isn't nearly as effective if you're not set up somewhere hard for infantry to access. You'll get knifed in the back by a cloaked scout faster than you can say. (shotgun)
Hard, but not to where you have only two options for dealing with them. You're just basically asking low risk, high reward at that point. Exploiting bad map design is basically what's brought snipers to the level of almost uselessness.
(Insert witty phrase here)
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KalOfTheRathi
Nec Tributis
1148
|
Posted - 2014.04.05 12:02:00 -
[84] - Quote
I think you are the only Merc supporting this anti-nerf. The sniper posts you have last are the very ones that were asked repeatedly by other players to remove.
They were removed. And a good time was enjoyed by ... well, most.
And so it goes.
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
105
|
Posted - 2014.04.06 07:36:00 -
[85] - Quote
They weren't removed, you can still get up there if you know how and get lucky. It's quite possibly a large waste of time for a reasonably bad spot. You'll get counter sniped in a heartbeat and are forced to jump down. I do not recall anyone asking to have those spots removed. And it makes no sense that they were honestly. The incline isn't so steep that you shouldn't be able to walk up it. (I've done it before and walked up other similar surfaces) It's just annoying.
If you got some links to people complaining about the obelisk (shark fin) link them. The only real problem was the sometimes hollow antenna array on top..
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
105
|
Posted - 2014.04.06 08:33:00 -
[86] - Quote
Djinn Jecture - you're feeder scum. You know little.
You have a grand total of 11,615 kills with a negative kill/death ratio. (0.84)
I have double your win percentage.. triple your kills.. less than half your deaths.
You farm war points because you're likely good at nothing else. 2.2 million.
It looks like you screw around every single game, and make a lot of bad decisions.
What do you even do?
Full-time armor-repair? No. Any logi with a pulse has a 2.0 k/d. That can't be it.
Suicide hacking uplink spam scout? No. You'd have a higher win/loss ratio.
Sniping? No. you'd have a higher k/d, less wp.
I have no idea what you're doing, but it's not helping you win.. get kills.. or stay alive..
Your opinions are terrible and unfounded in knowing what it takes to do well in DUST 514.
The name "Djinn ConJecture" would have been far more fitting for you.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
The Last of DusT. General Tso's Alliance
232
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Posted - 2014.05.27 22:08:00 -
[87] - Quote
This thread.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Dalton Smithe
OSG Planetary Operations Covert Intervention
90
|
Posted - 2014.05.28 21:57:00 -
[88] - Quote
Symbioticforks wrote:DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
So hide in the hills with a thale's and think I'm awesome doing the head glitch trick and rage every time someone actually hits me? No I don't think so. This is not a technical support thread this is a feedback QQ thread, Devs please move this so more people can give their input without confusion of what the problem is. I don't use Thale's on hills, I don't use uplinks, and I don't waste time with the so called head glitch trick. You're confusing me with somebody else. You can't even pretend at knowing what constitutes a good sniper, I would just stop talking at this point.
Starting a thread stating an issue you have in game ----- Fine
Continuing to bump the thread with more whining about how something was nerfed ---- not so much.
Then berating people who are calling you on your BS with your "enormous" kill count(me thinks someone is trying to compensate for something) just makes you look like a narcissist. |
Symbioticforks
The Last of DusT. General Tso's Alliance
242
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Posted - 2014.05.28 22:00:00 -
[89] - Quote
The guy has been trolling the entire thread.
As for bumping it you just did that for me. Thanks?
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Dalton Smithe
OSG Planetary Operations Covert Intervention
90
|
Posted - 2014.05.28 22:08:00 -
[90] - Quote
Symbioticforks wrote:The guy has been trolling the entire thread.
As for bumping it you just did that for me. Thanks?
Was that supposed to be a question or a statement? Or were you trying to be clever. In any case you failed at : pick one of the three(all would be correct)
As far as saying he was a troll, he wasn't, until you berated him first, in which case the line had been drawn and he began to troll.
Me, I just hope this continues so the thread gets locked indefinitely..... |
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Symbioticforks
The Last of DusT. General Tso's Alliance
242
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Posted - 2014.05.28 22:56:00 -
[91] - Quote
His views have no weight here. It's that simple.
I made him aware of that. He couldn't handle it and threw a fit.
I don't go and offer my opinions as fact on things I know little to nothing about. (when others have intimate knowledge)
And then derail the threads where people call me out on it.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Glyd Path
Nec Tributis
90
|
Posted - 2014.05.29 01:24:00 -
[92] - Quote
Symbioticforks wrote:CCP has destroyed yet another good sniping location. Thanks for the under the radar but it's kind of a big deal sniper nerf. I guess snipers weren't getting killed enough by infantry. It's bad enough the new map packs have failed to include any decent sniper locations, but getting rid of old reliable ones for no reason sucks.
I'm sure that if there was some sort of reason it would be in the god !@#$ patch notes. You sir merc have not been paying attention.
First they did mention quite some time ago that they had set new guidelines about map design. Being able to control access to a null cannon console (the objective) by either snipers or tanks is against the newer guidelines. So, adjust your thinking because many of the changes were specifically made to reduce your options.
The reduction of Jesus Mountain in Manus peak was once such change as a scout sniper would head up there, drop a tank and sit next to it. Killing with either weapon while being virtually unassailable.
The fin you are commenting on had some specific mesh/texture issues. Although how they could have changed without a client update is unknown. The complaints I knew about were that sloped area allowed uplinks to be dropped but they could not be destroyed. Yet last time I tried I destroyed them with XT missiles.
Note that they have yet to nerf your range like they did to large rail gun turrets (my major focus). So count your blessings because that can be changed on the server side. Pray that they don't change the agreement further (paraphrasing darth vader).
Nobody at CCP cares because we ain't Legionnaires.
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Heavenly Daughter
the Aurum Grinder and Company
556
|
Posted - 2014.05.29 08:39:00 -
[93] - Quote
Symbioticforks wrote:CCP has destroyed yet another good sniping location. Thanks for the under the radar but it's kind of a big deal sniper nerf. I guess snipers weren't getting killed enough by infantry. It's bad enough the new map packs have failed to include any decent sniper locations, but getting rid of old reliable ones for no reason sucks.
I'm sure that if there was some sort of reason it would be in the god !@#$ patch notes.
And this surprises you, CCP have been doing that since WAAAAAY before the beta release.....
DESTINY
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LT apparition
Molon Labe.
94
|
Posted - 2014.05.29 10:17:00 -
[94] - Quote
Symbioticforks wrote:CCP has destroyed yet another good sniping location. Thanks for the under the radar but it's kind of a big deal sniper nerf. I guess snipers weren't getting killed enough by infantry. It's bad enough the new map packs have failed to include any decent sniper locations, but getting rid of old reliable ones for no reason sucks.
I'm sure that if there was some sort of reason it would be in the god !@#$ patch notes.
DUDE... I'm a Sniper.. There ARE PLENTY OF SNIPING POSITIONS... Your One of them Red Line Snipers aren't you... or someone who Hides Far away... There Something Call Urban Sniping.. Try that out.. it add more Style to you, And the Game Play make its feel Great when you nail people Withing 20-100 meters (hud) Doubt the Meters in Dust are To Scale.. but anyway saying there no good Sniping position ... is Lame..There Plenty you just need to know how to be a True Sniper.
We Fight, We Kill, You Die, The End.
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Symbioticforks
The Last of DusT. General Tso's Alliance
244
|
Posted - 2014.05.29 15:31:00 -
[95] - Quote
Yes I am one of those red line snipers..
you clearly don't know me.
That's okay though. You're right you do have to be creative. I've been creative for over a year now. The new maps were intentionally created to be bad for snipers, so finding great spots was a fun challenge. Just doesn't change the fact that they removed a very good spot from the game.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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