NINE ARMS
SVER True Blood Public Disorder.
2
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Posted - 2013.12.16 08:24:00 -
[1] - Quote
Symbioticforks wrote:Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch.
Good list though let's not overlook this ridiculous and continuing problem of shots frequently failing to register when a target's head and even upper torso are plainly exposed. This has been going on for months and frustrated me in at least three FW matches tonight. I enjoy the challenge of playing headshot peekaboo with targets (especially other snipers) who make good use of terrain and obstacles to evade gunfire, but when someone sticking out like a sore thumb takes zero damage after *appearing* to get nailed with six or ten shots (blue sparks and all) it's just an annoying sign of poor software design.
The other items listed are just disappointing and have muted my enthusiasm about practicing flight to seek out new and better sniping positions, including tower tops and the like from which other snipers have gotten the better of me before (especially since I tend to adopt tools and tactics that others have use to kill me). |
NINE ARMS
SVER True Blood Public Disorder.
2
|
Posted - 2013.12.16 09:31:00 -
[2] - Quote
DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else?
Players in all combat roles take necessary measures to maximize their advantages while minimizing their risks. In the case of snipers a large part of that adaptive strategy involves discovering good positions on each map from which to engage important points in battle. These locations are selected not just because they offer high kill opportunities but also because they offer vantages and cover that compensate for the frequent immobility that's required to quickly find and accurately strike targets (and I'm talking about both strategic camper-style sniping and the tactical run & gun style). For these reasons detection avoidance is often paramount, especially in fittings that sacrifice defenses to enhance sensor and weapon capabilities (for instance, the scout I used tonight has a mere 204 EHP and is almost sure to die in any CQC encounter). So for CCP to take away favorite sniping spots and force snipers to change their knowledge bases and strategies while facing increased risks of detection and counterfire, this is just as bothersome as having a favorite firearm or other gear nerfed, especially when it's done on the sly like this. |