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Symbioticforks
Ancient Exiles. Renegade Alliance
21
|
Posted - 2013.12.13 21:50:00 -
[31] - Quote
CCP developer in charge of texturing / level design feel free to chime about the nerfing of obelisks. And if we can expect a fix for this in the future.
I would very much appreciate a response. |
DJINN Jecture
BurgezzE.T.F Public Disorder.
77
|
Posted - 2013.12.13 21:52:00 -
[32] - Quote
Symbioticforks wrote:(back on topic though)
Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not. Feedback, not technical support. Still I guess it's here now technically. Ever consider that everyone was nerfed equally with AVs so really the only issue is you don't like the health where it is and you can't land a DS on an obelisk anymore. Both are feedback type posts.
Agent For Hire
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DJINN Jecture
BurgezzE.T.F Public Disorder.
77
|
Posted - 2013.12.13 22:01:00 -
[33] - Quote
Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else?
Agent For Hire
|
Heavenly Daughter
the Aurum Grinder and Company
245
|
Posted - 2013.12.14 09:23:00 -
[34] - Quote
Symbioticforks wrote:Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not.
Hmm, you don't know the half of it.
Snipers could shoot over 800M at targets Sniping distance cut to below 600M
Visual range cut to approx 450m now back to 600M
Manus peak, no loner has a peak.
Some tall building had ladders removed.
And a few more too, but It begins to fade now. I know a few old had snipers that don't really do it much these days.
. __
/.)\ Nade | Scan Attempt Prevented | 32 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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Divu Aakmin
UNIVERSAL BONDAGE
17
|
Posted - 2013.12.14 13:51:00 -
[35] - Quote
So people are upset they can be targeted? I run ground and snipe. Truth be told, anywhere is a good sniper point situationally. Move when the situation changes and carry a sidearm. A scout should be an acceptable counter to a sniper. Rule of eve is:" don't fly what you cant afford to die in.." Welcome to New Eden. |
NINE ARMS
SVER True Blood Public Disorder.
2
|
Posted - 2013.12.16 08:24:00 -
[36] - Quote
Symbioticforks wrote:Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch.
Good list though let's not overlook this ridiculous and continuing problem of shots frequently failing to register when a target's head and even upper torso are plainly exposed. This has been going on for months and frustrated me in at least three FW matches tonight. I enjoy the challenge of playing headshot peekaboo with targets (especially other snipers) who make good use of terrain and obstacles to evade gunfire, but when someone sticking out like a sore thumb takes zero damage after *appearing* to get nailed with six or ten shots (blue sparks and all) it's just an annoying sign of poor software design.
The other items listed are just disappointing and have muted my enthusiasm about practicing flight to seek out new and better sniping positions, including tower tops and the like from which other snipers have gotten the better of me before (especially since I tend to adopt tools and tactics that others have use to kill me). |
NINE ARMS
SVER True Blood Public Disorder.
2
|
Posted - 2013.12.16 09:31:00 -
[37] - Quote
DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else?
Players in all combat roles take necessary measures to maximize their advantages while minimizing their risks. In the case of snipers a large part of that adaptive strategy involves discovering good positions on each map from which to engage important points in battle. These locations are selected not just because they offer high kill opportunities but also because they offer vantages and cover that compensate for the frequent immobility that's required to quickly find and accurately strike targets (and I'm talking about both strategic camper-style sniping and the tactical run & gun style). For these reasons detection avoidance is often paramount, especially in fittings that sacrifice defenses to enhance sensor and weapon capabilities (for instance, the scout I used tonight has a mere 204 EHP and is almost sure to die in any CQC encounter). So for CCP to take away favorite sniping spots and force snipers to change their knowledge bases and strategies while facing increased risks of detection and counterfire, this is just as bothersome as having a favorite firearm or other gear nerfed, especially when it's done on the sly like this. |
Ku Shala
Exiled Veteran Elite
701
|
Posted - 2013.12.16 17:11:00 -
[38] - Quote
hmm cali logi nerfs I seem to recall everyone saying this so it feels go to say this now....
Adapt or Die welcome to dust
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
|
Divu Aakmin
UNIVERSAL BONDAGE
21
|
Posted - 2013.12.16 20:14:00 -
[39] - Quote
NINE ARMS wrote:DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else? Players in all combat roles take necessary measures to maximize their advantages while minimizing their risks. In the case of snipers a large part of that adaptive strategy involves discovering good positions on each map from which to engage important points in battle. These locations are selected not just because they offer high kill opportunities but also because they offer vantages and cover that compensate for the frequent immobility that's required to quickly find and accurately strike targets (and I'm talking about both strategic camper-style sniping and the tactical run & gun style). For these reasons detection avoidance is often paramount, especially in fittings that sacrifice defenses to enhance sensor and weapon capabilities (for instance, the scout I used tonight has a mere 204 EHP and is almost sure to die in any CQC encounter). So for CCP to take away favorite sniping spots and force snipers to change their knowledge bases and strategies while facing increased risks of detection and counterfire, this is just as bothersome as having a favorite firearm or other gear nerfed, especially when it's done on the sly like this.
I agree... i agree that any role would be tempted to exploit points on a map that offer near invulnerability and kill oportunities. Many of these points were removed to even maps out as far as match making (i.e- 3 objective map where B objective can snipe C and A objectives.)i You dont have ehp because you arent scanned every 10 seconds. Snipe in a fat suit if you want ehp and dont care about scan signatures |
NINE ARMS
SVER True Blood Public Disorder.
4
|
Posted - 2013.12.18 20:20:00 -
[40] - Quote
Divu Aakmin wrote:I agree... i agree that any role would be tempted to exploit points on a map that offer near invulnerability and kill oportunities. Many of these points were removed to even maps out as far as match making (i.e- 3 objective map where B objective can snipe C and A objectives.)i You dont have ehp because you arent scanned every 10 seconds. Snipe in a fat suit if you want ehp and dont care about scan signatures
If you want near invulnerabity then park a rail tank on the redline. You won't get it in a scout suit fitted for stealth, but you can certainly take scalps from tapdancing groundpounders within range of their beloved Carthums and Duvolles. |
|
Divu Aakmin
UNIVERSAL BONDAGE
23
|
Posted - 2013.12.18 23:05:00 -
[41] - Quote
NINE ARMS wrote:Divu Aakmin wrote:I agree... i agree that any role would be tempted to exploit points on a map that offer near invulnerability and kill oportunities. Many of these points were removed to even maps out as far as match making (i.e- 3 objective map where B objective can snipe C and A objectives.)i You dont have ehp because you arent scanned every 10 seconds. Snipe in a fat suit if you want ehp and dont care about scan signatures If you want near invulnerabity then park a rail tank on the redline. You won't get it in a scout suit fitted for stealth, but you can certainly take scalps from tapdancing groundpounders within range of their beloved Carthums and Duvolles. Exactly. Equally annoying. Warbarge strike that mutha. Or yolo LAV it. |
Cass Caul
546
|
Posted - 2013.12.19 01:01:00 -
[42] - Quote
Snipers are the most hated people in the game. One must remember, Symb, that none of these people that bash on snipers have ever used a Kaalakiota Tactical Sniper Rifle in 8v8 corp battles of yore. None of them have had games where, despite the alpha damage and DPS both being drastically too low have failed to go 20+ kills in a Planetary Conquest match against one of the more well known corps. They do not understand the difference between using a Thale's TAR-07 Sniper Rifle, an Ishukone Sniper Rifle or a Charged Sniper Rifle and just assume that they are overpowered because they have been killed by one. They each lack the understanding of the maximum damage possible with Proficiency V, 5 damage mods, and a Thale's and that a Heavy or Sentinel ak.0 can actually survive two head-shots from it. Or that a Logi gk.0 and ck.0 can both survive a headshot from that fitting. That because they have seen someone do well in a pub match with a sniper rifle that it must be the easiest weapon to use. Or perhaps they have had moderate success with the sniper rifle themselves in a pub match, and their experience clearly paints a picture of that one or two times they did really well.
After hundreds of PC battles sing the sniper rifle, yes hundreds-there is no hyperbole here-, I no longer have a suit fit with a sniper rifle other than my Covenant Sniper Rifle that I use to quick-scope people for laughs. I spent 6 months of this game where the only weapon I was skilled into was the Sniper Rifle. Since uprising 1.0 I have had nothing but more and more reason to put it away. This truly killed it.
Have you seen the new DUST514 Facebook&G+ cover photo? It's the old photo only doctored up for a few changes: Most noticeably is that the Sniper Rifle was emoved from the Scout (as they want to make everyone forget the Arbiter suit ever existed) and was replaced with a Rail Rifle.
Overwatch has barely existed in Uprising. From 1.0's 100m hard cap on rendering to 1.2's 100m on a 2D plane. When the rendering distance increased the culling/Z-fighting got worse. Rendering got better in 1.5, when they added the new maps, rotated the null cannons on old maps, and changed the installations on the rest to prevent sniper rifles from shooting anyone hacking- of course Forge Guns and rail tanks and mass drivers still had the splash damage to continue this process.
This problem only becomes more persistent when people, for example DJINN Jecture or Drako Cerberus, continue to propose incredibly ill thought out "improvements" to the game, while simultaneously bashing anyone that shows an inkling of difference in opinion. Especially when it comes to the sniper rifle. And all these arguments are always rife with logical fallacies.
I gave up the fight to keep the sniper rifle viable or useful in 1.5, you can see my most recent posts on topics about sniper rifle just asking for a refund of SP and the weapon just being removed as CCP obviously has some deep seeded hate for the weapon... I haven't seen this much discrimination outside of the treatment of gay women of color in a while.
I know you just came back a few weeks ago because you enjoyed the game, so try picking up that duvolle, play a few games and have a couple drinks with your friends. I always enjoy squading with ya, Symb.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
|
CommanderBolt
ACME SPECIAL FORCES
433
|
Posted - 2013.12.19 01:25:00 -
[43] - Quote
Yea for me personally, not having any sort of hit marker or hit indication was a big surprise when I tried sniping out the other day for what was the first time in like months and months. |
Divu Aakmin
UNIVERSAL BONDAGE
23
|
Posted - 2013.12.19 05:15:00 -
[44] - Quote
Cass Caul wrote:Snipers are the most hated people in the game. One must remember, Symb, that none of these people that bash on snipers have ever used a Kaalakiota Tactical Sniper Rifle in 8v8 corp battles of yore. None of them have had games where, despite the alpha damage and DPS both being drastically too low have failed to go 20+ kills in a Planetary Conquest match against one of the more well known corps. They do not understand the difference between using a Thale's TAR-07 Sniper Rifle, an Ishukone Sniper Rifle or a Charged Sniper Rifle and just assume that they are overpowered because they have been killed by one. They each lack the understanding of the maximum damage possible with Proficiency V, 5 damage mods, and a Thale's and that a Heavy or Sentinel ak.0 can actually survive two head-shots from it. Or that a Logi gk.0 and ck.0 can both survive a headshot from that fitting. That because they have seen someone do well in a pub match with a sniper rifle that it must be the easiest weapon to use. Or perhaps they have had moderate success with the sniper rifle themselves in a pub match, and their experience clearly paints a picture of that one or two times they did really well.
After hundreds of PC battles sing the sniper rifle, yes hundreds-there is no hyperbole here-, I no longer have a suit fit with a sniper rifle other than my Covenant Sniper Rifle that I use to quick-scope people for laughs. I spent 6 months of this game where the only weapon I was skilled into was the Sniper Rifle. Since uprising 1.0 I have had nothing but more and more reason to put it away. This truly killed it.
Have you seen the new DUST514 Facebook&G+ cover photo? It's the old photo only doctored up for a few changes: Most noticeably is that the Sniper Rifle was emoved from the Scout (as they want to make everyone forget the Arbiter suit ever existed) and was replaced with a Rail Rifle.
Overwatch has barely existed in Uprising. From 1.0's 100m hard cap on rendering to 1.2's 100m on a 2D plane. When the rendering distance increased the culling/Z-fighting got worse. Rendering got better in 1.5, when they added the new maps, rotated the null cannons on old maps, and changed the installations on the rest to prevent sniper rifles from shooting anyone hacking- of course Forge Guns and rail tanks and mass drivers still had the splash damage to continue this process.
This problem only becomes more persistent when people, for example DJINN Jecture or Drako Cerberus, continue to propose incredibly ill thought out "improvements" to the game, while simultaneously bashing anyone that shows an inkling of difference in opinion. Especially when it comes to the sniper rifle. And all these arguments are always rife with logical fallacies.
I gave up the fight to keep the sniper rifle viable or useful in 1.5, you can see my most recent posts on topics about sniper rifle just asking for a refund of SP and the weapon just being removed as CCP obviously has some deep seeded hate for the weapon... I haven't seen this much discrimination outside of the treatment of gay women of color in a while.
I know you just came back a few weeks ago because you enjoyed the game, so try picking up that duvolle, play a few games and have a couple drinks with your friends. I always enjoy squading with ya, Symb.
All assumed traits of anti snipers you put down could be equally applied to sniper rifles as well. Aside the being nearly invincible in certain areas that were a race to get to in maps. So you had some good matches... now you cant one shot protos anymore... is this supposed to be convincing? No hit marker is lame, ill give you that. |
Snake Sellors
Hellstorm Inc League of Infamy
0
|
Posted - 2013.12.22 21:33:00 -
[45] - Quote
Symbioticforks wrote:Here's a full detailed list of the "Sniper Nerfs" from this latest patch, most of which are not in the patch notes.
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. This was my main Thale's sniping spot for PC. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not. |
Symbioticforks
Ancient Exiles. Renegade Alliance
44
|
Posted - 2013.12.26 15:50:00 -
[46] - Quote
Not unlike cancer, this problem seems terminal. CCP please respond thanks! |
DJINN Jecture
BurgezzE.T.F Public Disorder.
93
|
Posted - 2013.12.27 08:33:00 -
[47] - Quote
NINE ARMS wrote:DJINN Jecture wrote:Symbioticforks wrote:get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter.
LOL, if only there were a stat for how many hacks, which weapon you kill with and how many times you use a nanite injector, but no, the only stats we have are K/D/WP. Still Feedback sir, not a technical dificulty no matter how many times you kill someone be it with a charged, thales or ishukone SR. As for my opinion it is just my own but you have a sense of entitlement about having nice sniping spots, something that I have yet to read in the EULA and doesn't make sense to me, why should you be able to snipe without risk of retribution and me need to run around and pick up people that you botch the kill on only to get shot by you for the favor I do for someone else? Players in all combat roles take necessary measures to maximize their advantages while minimizing their risks. In the case of snipers a large part of that adaptive strategy involves discovering good positions on each map from which to engage important points in battle. These locations are selected not just because they offer high kill opportunities but also because they offer vantages and cover that compensate for the frequent immobility that's required to quickly find and accurately strike targets (and I'm talking about both strategic camper-style sniping and the tactical run & gun style). For these reasons detection avoidance is often paramount, especially in fittings that sacrifice defenses to enhance sensor and weapon capabilities (for instance, the scout I used tonight has a mere 204 EHP and is almost sure to die in any CQC encounter). So for CCP to take away favorite sniping spots and force snipers to change their knowledge bases and strategies while facing increased risks of detection and counterfire, this is just as bothersome as having a favorite firearm or other gear nerfed, especially when it's done on the sly like this. Well, considering it was announced in the Dev Blogs that they were changing how the maps were designed to provide more cover for people hacking objectives and putting snipers on a more even playing field where the spots were more accessible to everyone (not just DS pilots) and with less cover, I would hardly say it was done on the sly. I understand your frustration but perceive that there is a problem when the only people to go through the match without deaths seem to be the snipers. As a part time sniper myself I suggest that maybe if you work harder on finding those better spots you would not be saying there are less of them. I have seen quite a few new spots that offer excellent vantages as well as good cover on the new maps, although perhaps the vantages do not look over the areas you prefer. Still it is worth doing a few solo matches in a cheap sniper fit to run around finding the prime locations for future reference. Many of the old locations are still there too, but I would say that using an old spot that everyone knows about is a poor choice for someone who has spent quite a few SP into perfecting their sniper fits.
EDIT:PS. Yes, I have tried a thales once or twice, and know the differences between all the sniper rifles.
Agent For Hire
|
Symbioticforks
Ancient Exiles. Renegade Alliance
44
|
Posted - 2014.01.02 02:37:00 -
[48] - Quote
To a part time sniper I'm sure there are "quite a few of new spots". Asking a dedicated sniper to "work harder on finding those better spots" I consider to be nothing short of trolling. That's filthy and low. Your advice on finding new sniper locations is something you would give a novice. What's left of the Dust community I would bet are either long time players or noobs. Don't confuse the two.
And since you always have something to say, where in the dev blogs can i find the changes you mentioned? Is it timestamped somewhere in there? |
Divu Aakmin
Crimson Saints
36
|
Posted - 2014.01.02 13:03:00 -
[49] - Quote
Get a real gun you pansy! |
Symbioticforks
Ancient Exiles. Renegade Alliance
52
|
Posted - 2014.03.05 14:55:00 -
[50] - Quote
and now you're screwing with damage mods to increase the overall amount of sniper rounds it'll take to kill some people. praise the lord. |
|
SgtMajSquish MLBJ
Consolidated Dust
9
|
Posted - 2014.03.06 10:07:00 -
[51] - Quote
90% of my sniping happens within 200m of the objective that i am trying to hold. Sure 400+ meter shots are impressive but they serve no real strategic value
The skills come with time, teamwork is what we want.
|
Symbioticforks
Ancient Exiles. Renegade Alliance
59
|
Posted - 2014.03.07 08:42:00 -
[52] - Quote
except when the objective is that far away.
except when it comes to the alternate victory of exhausting clones
except when it comes to your only legitimate vantage point for over watch being 400m or further away.
200m and under is easy mode, since they added the fog of war the only real way I get kills is from scanned out targets, and since they're close to my team, I would certainly say killing them serves a strategic purpose. |
Snake Sellors
Hellstorm Inc League of Infamy
2
|
Posted - 2014.03.07 14:45:00 -
[53] - Quote
Congratulations to ccp. you finally found a way to ruin your game for any player that prefers to snipe.
well done you. |
Snake Sellors
Hellstorm Inc League of Infamy
2
|
Posted - 2014.03.07 15:08:00 -
[54] - Quote
it never fails to amaze me that people give ill considered advice to players that decide to snipe like "come into the main area with a covenant rifle" great idea only then I can't spot for my team, or support them, or try to cover the approach to objectives. ok you might be able to counter snipe well, you must be the best sniper new eden has ever seen... but I do wonder how you would feel trying to use that same rifle against proto sentinel suits with complex armour plating. any dedicated sniper (by which I mean a player who snipes as their main role such as myself) because they enjoy playing that role will say that snipers in this game are being nerfed with every new update. ok, You say all snipers are cowards who only do it so they don't get killed but then I suppose All tankers are similar as they cant be killed without a.v., and I guess that proto heavies cant be that far away from a similar opinion, and I suppose that stealth scouts aren't a valid choice as they don't get scanned, lets all just run around with assault suits and rail rifles. what a fun game that will be.
the point here is that different people like different techniques, and the idea behind an mmo is to get a lot of people playing together, so if there should be options in the game such as sniping and if those options are staying in the game then ccp should be taking a neutral approach and designing things with all players in mind, keeping things balanced.
it's a real shame because dust 514 has the best social gameplay I've seen and they just keep making it worse.
Also notice the lack of comments from ccp on sniper threads? and i'd bet you still don't see a problem. |
Symbioticforks
Ancient Exiles. Renegade Alliance
63
|
Posted - 2014.03.08 01:14:00 -
[55] - Quote
Snake Sellors wrote: Also notice the lack of comments from ccp on sniper threads? and i'd bet you still don't see a problem. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THIS
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
Spartykins
NECROM0NGERS The CORVOS
46
|
Posted - 2014.03.08 05:21:00 -
[56] - Quote
I thought it was common knowledge that literally 90% of the playerbase hates snipers due to redline snipers with Thale Rifles.
Just start buffing the sniper after there's a good fix for the redline.
(Insert witty phrase here)
|
Joel II X
Dah Gods O Bacon
1520
|
Posted - 2014.03.08 08:41:00 -
[57] - Quote
Patrick57 wrote:Ku Shala wrote:stop sniping 400m away from anyone and start being an active part of battle.
the covent sniper is my new fav. it free its deadly and on an assault suit you can still hack objectives, it even works in tunnels underground, aim for heads (very easy at <200m ) shoot and move on .make sure your can give a good sprint though and have that side arm ready.
I do miss camping, looking down my scope the whole match killing 30+ mercs Only people that don't use a Charge or Thale's are useless. My Kaalakiota begs to differ.
@OP there are still plenty of spots to choose from, and the best part is that you don't need a dropship to get to more than half of them! |
T8R Raid
BIG BAD W0LVES
181
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Posted - 2014.03.08 20:19:00 -
[58] - Quote
Find a new spot. When I decide to snipe, I always find a good position still, just because the one spot you could hide safely(reliably) is gone does not mean you are no longer a sniper. Sniper's are wuss-bags since they dont have any relative CQC game, this is true, but are we really gonna force them into the fray? GO LOOK FOR A SPOT! Use the 3 second rule. take your shot, move position.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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Symbioticforks
Ancient Exiles. Renegade Alliance
73
|
Posted - 2014.03.12 07:56:00 -
[59] - Quote
T8R Raid wrote:Find a new spot. When I decide to snipe, I always find a good position still, just because the one spot you could hide safely(reliably) is gone does not mean you are no longer a sniper. Sniper's are wuss-bags since they dont have any relative CQC game, this is true, but are we really gonna force them into the fray? GO LOOK FOR A SPOT! Use the 3 second rule. take your shot, move position.
Moving gets you spotted
if you're spotted you'll be killed. (especially on the ground)
Your 3 second rule is garbage.
Which makes me think that you're garbage. ^ when you decide to snipe ^
Which makes me not want to reply to the filthy **** you're spewing.
I won't tell you why you're wrong so much as simply say it.
You're wrong buddy.
I really don't care if you trust me or not
If sniping isn't your primary role, you shouldn't even be posting. |
Symbioticforks
Ancient Exiles. Renegade Alliance
75
|
Posted - 2014.03.12 08:05:00 -
[60] - Quote
Joel II X wrote: My Kaalakiota begs to differ.
@OP there are still plenty of spots to choose from, and the best part is that you don't need a dropship to get to more than half of them!
Kaalakiota is great for counter sniping and taking down stationary targets with less than a certain amount of hitpoints.
That's the only serious use I've found for it though, other than giving away your position because you need to hit 3 out of 3. You'll miss 1 because they've been shot twice and are surely moving. You'll need to reload, and then they've made it to cover.
There are still "plenty of spots to choose from". However, most of them are not as good. Dropship locations can be a little more obvious but at least you'll know if someone is coming, and you have cover from ground forces. Nerfing sniper spots, nerfs the role.
If they got rid of one or two more spots, would that still be okay? I say no. |
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