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Cat Merc
Ahrendee Mercenaries EoN.
4447
|
Posted - 2013.11.16 13:08:00 -
[1] - Quote
In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624
If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone?
Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Kasote Denzara
A Vulture
792
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Posted - 2013.11.16 13:10:00 -
[2] - Quote
I care for neither armor or shields. Bullets to the head solve all problems.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
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Posted - 2013.11.16 13:11:00 -
[3] - Quote
Cat Merc wrote:If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? easy fix swap logi and assault H/L low layout, cal std 3 cal adv 4 cal pro 5. gal assault hp/s skill, swap H/L layout. or less cpu/pg on logis and cpu/pg buff on assaults |
Cat Merc
Ahrendee Mercenaries EoN.
4447
|
Posted - 2013.11.16 13:14:00 -
[4] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? easy fix swap logi and assault H/L low layout, cal std 3 cal adv 4 cal pro 5. gal assault hp/s skill, swap H/L layout. or less cpu/pg on logis and cpu/pg buff on assaults Wait, did you say Gal Assault gets 5hp/s?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Laurent Cazaderon
What The French
2140
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Posted - 2013.11.16 13:15:00 -
[5] - Quote
Cat Merc wrote:If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone?
Agreed. Overall assault suits arent the best middle frame suit. and all need a CPU mod. And yes, gal and cal logis are the source of many issues that shouldnt be balanced until they are fixed bonuses and modules potential wise. As long as they'll remain potential huge EHP and damage dealer, they'll throw any balance attempt.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Cat Merc
Ahrendee Mercenaries EoN.
4447
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Posted - 2013.11.16 13:19:00 -
[6] - Quote
Laurent Cazaderon wrote:Cat Merc wrote:If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Agreed. Overall assault suits arent the best middle frame suit. and all need a CPU mod. And yes, gal and cal logis are the source of many issues that shouldnt be balanced until they are fixed bonuses and modules potential wise. As long as they'll remain potential huge EHP and damage dealer, they'll throw any balance attempt. meow
Oculus Felis Semper Vigilant
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Draxus Prime
BurgezzE.T.F Public Disorder.
1768
|
Posted - 2013.11.16 13:34:00 -
[7] - Quote
the new rifles are both armour killers
GǃSpilling floor cleaner only makes the floor cleaner" - Draxus Prime
The Master of the Nova Knifes
Closed Beta Vet
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Ryme Intrinseca
Seraphim Auxiliaries
210
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Posted - 2013.11.16 13:40:00 -
[8] - Quote
Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. |
Cat Merc
Ahrendee Mercenaries EoN.
4448
|
Posted - 2013.11.16 13:43:00 -
[9] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP?
Oculus Felis Semper Vigilant
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Sgt Kirk
SyNergy Gaming EoN.
2842
|
Posted - 2013.11.16 13:45:00 -
[10] - Quote
Cat Merc wrote:Armor was just buffed after always being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. Fixed |
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Seed Dren
Molon Labe. RISE of LEGION
120
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Posted - 2013.11.16 13:54:00 -
[11] - Quote
I regret going Gal assault but I rock the sh.. out fo it. But on respec if theress any I'm switching caldari for those extended battles and because I jusr can't find a decent logi around. |
Ryme Intrinseca
Seraphim Auxiliaries
212
|
Posted - 2013.11.16 14:01:00 -
[12] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? A lot of my deaths are due to lack of sidearm. Against one or even two opponents it is usually unnecessary, but against multiples you get to the point where a logi needs to reload, and no amount of HP is going to save you. I'd happily give up two slots plus CPU/PG to get a sidearm on my logi. |
Cat Merc
Ahrendee Mercenaries EoN.
4451
|
Posted - 2013.11.16 14:06:00 -
[13] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? A lot of my deaths are due to lack of sidearm. Against one or even two opponents it is usually unnecessary, but against multiples you get to the point where a logi needs to reload, and no amount of HP is going to save you. I'd happily give up two slots plus CPU/PG to get a sidearm on my logi. VoV I have both Gal Assault and Logi, and it's just stunning how much better the logi is vs my assault. My brain becomes numb since I don't have to think as much. I have massive eHP and massive damage, someone shots at me, I kill him. No need for strategy, no need for taking cover, no need for nothing.
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Zaria Min Deir
Ancient Exiles. Renegade Alliance
308
|
Posted - 2013.11.16 14:07:00 -
[14] - Quote
Laurent Cazaderon wrote:Cat Merc wrote:If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Agreed. Overall assault suits arent the best middle frame suit. and all need a CPU mod. And yes, gal and cal logis are the source of many issues that shouldnt be balanced until they are fixed bonuses and modules potential wise. As long as they'll remain potential huge EHP and damage dealer, they'll throw any balance attempt. While all of that is true, most of the "balancing" suggestions in the forums seem to be aimed to cripple all logis. Remove the inbuilt health generation, give them less H/L slots, less CPU/PG, remove the light weapon slot, give them even less base health and/or speed...
These would make the logi fits that are proto weapon, proto nade, all HP and damage mods and then use the tiny bit of CPU and PG left over to throw on some equipment, usually adv or below, less competitive against assault suits, yes... and would make the already weak as hell equipment/support modules prioritizing logis, particularly us poor Minmatar, even weaker. And BTW, I have not, nor am I now, asking the Minmatar logi suit to be buffed, I think it is one of the most balanced suits of the game... I just really don't see why it needs a major nerf, either. I know you, Laurent, specified cal and gal logis, and I'm pretty sure the OP is also just talking about Gallente logis specifically, but most people don't.
Kind of like the situation as when people were crying for the Cal logi to be nerfed, very few of them would bother to specify it was the Caldari logi they thought needed balancing, it was all "I got killed by a yellow suit, NERF LOGIS!!!"
And once again, maybe the situation would be better solved by looking at things like giving assault suits more CPU, better suit bonuses, etc. Also, maybe shield and armour modules should have stacking penalties, this would affect the logis (with their lower base HP and more slots to stack health modules) much more than assaults...
However, I personally think there should be no major buffs or nerfs to the medium suit classes until CCP has done some major work on the light and heavy suits.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Roofer Madness
A.N.O.N.Y.M.O.U.S. Renegade Alliance
543
|
Posted - 2013.11.16 14:07:00 -
[15] - Quote
Oh wow, another OP logi thread. The sad part is CCP listens to the loudest whiners on the forum.
The Dust 514 AFK song
Plasma Cannon FTW
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
|
Posted - 2013.11.16 14:10:00 -
[16] - Quote
Roofer Madness wrote:Oh wow, another OP logi thread. The sad part is CCP listens to the loudest whiners on the forum. logi's assault and heal and dmg vetter than assault with equipment while sacrificing nothing really............. |
Cat Merc
Ahrendee Mercenaries EoN.
4453
|
Posted - 2013.11.16 14:12:00 -
[17] - Quote
Roofer Madness wrote:Oh wow, another OP logi thread. The sad part is CCP listens to the loudest whiners on the forum. When my logi can get 750 armor and 3x complex damage mods with a duvolle, while my assault has to stick with a GEK 38, 2x damage mods, and 450 armor, something is wrong.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
83
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Posted - 2013.11.16 14:14:00 -
[18] - Quote
Cat Merc wrote:Roofer Madness wrote:Oh wow, another OP logi thread. The sad part is CCP listens to the loudest whiners on the forum. When my logi can get 750 armor and 3x complex damage mods with a duvolle, while my assault has to stick with a GEK 38, 2x damage mods, and 450 armor, something is wrong. or 23 hp/s 530+ armor and damage mods and equipment |
Roofer Madness
A.N.O.N.Y.M.O.U.S. Renegade Alliance
543
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Posted - 2013.11.16 14:17:00 -
[19] - Quote
Cat Merc wrote:Roofer Madness wrote:Oh wow, another OP logi thread. The sad part is CCP listens to the loudest whiners on the forum. When my logi can get 750 armor and 3x complex damage mods with a duvolle, while my assault has to stick with a GEK 38, 2x damage mods, and 450 armor, something is wrong.
Yeah, what's wrong is the assault suit sucks big time. I don't think the way to fix it is to nerf the logi suit. I would much rather better assault bonuses (racial and fitting reqs.) Improving the other suits, heavy and scout included, will fix this problem.
The Dust 514 AFK song
Plasma Cannon FTW
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Joel II X
AHPA
160
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Posted - 2013.11.16 14:20:00 -
[20] - Quote
I hate my logi suit. It's so freaking slow! |
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Ryme Intrinseca
Seraphim Auxiliaries
214
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Posted - 2013.11.16 14:21:00 -
[21] - Quote
Zaria Min Deir wrote:Laurent Cazaderon wrote:Cat Merc wrote:If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Agreed. Overall assault suits arent the best middle frame suit. and all need a CPU mod. And yes, gal and cal logis are the source of many issues that shouldnt be balanced until they are fixed bonuses and modules potential wise. As long as they'll remain potential huge EHP and damage dealer, they'll throw any balance attempt. While all of that is true, most of the "balancing" suggestions in the forums seem to be aimed to cripple all logis. Remove the inbuilt health generation, give them less H/L slots, less CPU/PG, remove the light weapon slot, give them even less base health and/or speed... These would make the logi fits that are proto weapon, proto nade, all HP and damage mods and then use the tiny bit of CPU and PG left over to throw on some equipment, usually adv or below, less competitive against assault suits, yes... and would make the already weak as hell equipment/support modules prioritizing logis, particularly us poor Minmatar, even weaker. And BTW, I have not, nor am I now, asking the Minmatar logi suit to be buffed, I think it is one of the most balanced suits of the game... I just really don't see why it needs a major nerf, either. I know you, Laurent, specified cal and gal logis, and I'm pretty sure the OP is also just talking about Gallente logis specifically, but most people don't. Kind of like the situation as when people were crying for the Cal logi to be nerfed, very few of them would bother to specify it was the Caldari logi they thought needed balancing, it was all "I got killed by a yellow suit, NERF LOGIS!!!" And once again, maybe the situation would be better solved by looking at things like giving assault suits more CPU, better suit bonuses, etc. Also, maybe shield and armour modules should have stacking penalties, this would affect the logis (with their lower base HP and more slots to stack health modules) much more than assaults... (Because yes, the amount of HP Gal logis can currently stack is pretty ridiculous) However, I personally think there should be no major buffs or nerfs to the medium suit classes until CCP has done some major work on the light and heavy suits. I think a slight buff to cal/gal/min assault PG/CPU would be reasonable. In the range 10-20 CPU and 1-3 PG. |
Cat Merc
Ahrendee Mercenaries EoN.
4453
|
Posted - 2013.11.16 14:31:00 -
[22] - Quote
Roofer Madness wrote:Cat Merc wrote:Roofer Madness wrote:Oh wow, another OP logi thread. The sad part is CCP listens to the loudest whiners on the forum. When my logi can get 750 armor and 3x complex damage mods with a duvolle, while my assault has to stick with a GEK 38, 2x damage mods, and 450 armor, something is wrong. Yeah, what's wrong is the assault suit sucks big time. I don't think the way to fix it is to nerf the logi suit. I would much rather better assault bonuses (racial and fitting reqs.) Improving the other suits, heavy and scout included, will fix this problem. VoV There are many ways to fix this problem. But the net effect of those should be that assaults and logis are equal. One at assaulting. The other at logiing stuff.
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Rei Shepard
Spectre II
994
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Posted - 2013.11.16 15:09:00 -
[23] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? A lot of my deaths are due to lack of sidearm. Against one or even two opponents it is usually unnecessary, but against multiples you get to the point where a logi needs to reload, and no amount of HP is going to save you. I'd happily give up two slots plus CPU/PG to get a sidearm on my logi.
How about you get an Assault suit instead ?
Because like you frase it, after killing numerous enemies, you get killed ....ONLY because you run out of bullets in the gun ...
Don't get me wrong i do the same you do using an Assault suit, but you know ...i am using an Assault suit ...i dont ussually die because i run out of bullets, i die because i get creamed by a Logi with 300 EHP more then me and he has additional damage mods on it, and more utility then me after he has killed me, he will sweep the area with a scanner, drop a proto hive or 2 and be on his merry way...
Me and my assault suit after i go trough a pack of 4-6 red berries, is in bad shape and i either have to sacirfice being able to repair myself or use a scanner to see if theres a 7 the guy straggling along.
If i use the Scanner setup, i now know theres a Full EHP dude heading towards me and ill still be at low armor/shields when he gets to me, or i take hives and he ambushes me in the b*tt...
Either way ill be ******, but with a Mac Guyver suit, no worries ....lemme put down some Remote Explosives ....and blow the dude to hell...while i repair my seit ...
Assault Suits, i only use em because my sense of honor doesnt allow me to run Logistics 24/7.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Lavirac JR
DUST University Ivy League
154
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Posted - 2013.11.16 15:50:00 -
[24] - Quote
Gallente assault suit needs a boot, give it an extra low and 10% reduction to Hybrid CPU and PG. That will allow use of proto Sniper Rifles, Rail Rilfes, and ARs as if they were advanced, advanced weapon as if they were standard, and standard really cheap in CPU and PG.
The extra low can be for a CPU or PG upgrade or whatever...
A would be logi looking for heavies in all the wrong places.
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Ryme Intrinseca
Seraphim Auxiliaries
217
|
Posted - 2013.11.16 15:57:00 -
[25] - Quote
Rei Shepard wrote:Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? A lot of my deaths are due to lack of sidearm. Against one or even two opponents it is usually unnecessary, but against multiples you get to the point where a logi needs to reload, and no amount of HP is going to save you. I'd happily give up two slots plus CPU/PG to get a sidearm on my logi. How about you get an Assault suit instead ? Because like you frase it, after killing numerous enemies, you get killed ....ONLY because you run out of bullets in the gun ... Don't get me wrong i do the same you do using an Assault suit, but you know ...i am using an Assault suit ...i dont ussually die because i run out of bullets, i die because i get creamed by a Logi with 300 EHP more then me and he has additional damage mods on it, and more utility then me after he has killed me, he will sweep the area with a scanner, drop a proto hive or 2 and be on his merry way... Me and my assault suit after i go trough a pack of 4-6 red berries, is in bad shape and i either have to sacirfice being able to repair myself or use a scanner to see if theres a 7 the guy straggling along. If i use the Scanner setup, i now know theres a Full EHP dude heading towards me and ill still be at low armor/shields when he gets to me, or i take hives and he ambushes me in the b*tt... Either way ill be ******, but with a Mac Guyver suit, no worries ....lemme put down some Remote Explosives ....and blow the dude to hell...while i repair my seit ... Assault Suits, i only use em because my sense of honor doesnt allow me to run Logistics 24/7. You make plenty of valid points. I certainly do appreciate the HP advantage and flexibility logis have, but I'm just saying there are drawbacks as well. |
Cody Sietz
Bullet Cluster Legacy Rising
1444
|
Posted - 2013.11.16 16:03:00 -
[26] - Quote
Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills.
They also forget that most Caldari or Minmatar Logis can throw on one or two plates and get same amount of HP and healing as a Gallente Assault or more so.
I need shield extended to level 5 to get a extra 66 HP on my suit, but Caldari only need level 1 armour plates to get 80 hp . not to mention that a basic plate only cost 10 CPU and 1 PG. |
Saxbrin Shain
Ivory Vanguard
78
|
Posted - 2013.11.16 16:09:00 -
[27] - Quote
How about, instead of nerfing dropsuits, the rest of them get balanced to be in line. With such a low time-to-kill, making everything a bit more durable doesn't sound like a bad idea.
We're clone super-soldiers who fall from the sky in armored suits that can come pretty close to the price of small space ships. We should stand up to gunfire a bit better than a wet tissue. |
Rynoceros
Rise Of Old Dudes
1319
|
Posted - 2013.11.16 16:18:00 -
[28] - Quote
Would swapping the Light Weapon slot for a Sidearm Weapon put the Logi in its place?
Instead of doing all of this other stuff that would run CCP in circles, why not force them into a support role, as intended, but still allow them to sufficiently defend themselves?
I GalLogi (sometimes.) I would not have a problem with this.
Cheeseburgers.
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Ryme Intrinseca
Seraphim Auxiliaries
217
|
Posted - 2013.11.16 16:30:00 -
[29] - Quote
Rynoceros wrote:Would swapping the Light Weapon slot for a Sidearm Weapon put the Logi in its place?
Instead of doing all of this other stuff that would run CCP in circles, why not force them into a support role, as intended, but still allow them to sufficiently defend themselves?
I GalLogi (sometimes.) I would not have a problem with this. Sidearm only Gëá sufficient self defences. |
Rei Shepard
Spectre II
995
|
Posted - 2013.11.16 16:32:00 -
[30] - Quote
Quote:You make plenty of valid points. I certainly do appreciate the HP advantage and flexibility logis have, but I'm just saying there are drawbacks as well.
The problem is that the drawbacks arent severe enough, not to run them 24/7 the movement speed and stamina issue is only troublesome at the start of the game and most of the time when i make a suit, my Assault Suit ends up being slower then the logi, most of the time this is a negligible amount.
If the drawbacks would be so severe it would put using a logi to assault with at a disadvantage, you would not be seeing any slayers in a logi suit at all.
If you or I meet a same skilled wise person on the field, but he has 1 more damage mod and 200 EHP more then the one using the assault suit, every 1 vs 1 with the guy will end in defeat, and you need to start relying on Luck to catch him offguard, but GL doing that when he got a scanner, and when you need 2 people to counter 1 other, its the same deal as with tanks.
Also all Logi suits receive 1 additional low slot, over their already rediculous succulent slot layouts, an assault suit HAS to sacrifice a slot for a repper and we already got so few slots, while the Logi gets a very meaty slot layout + bonus free complex slot, while having a CPU & PG out of the wazoo.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
Spectre II
995
|
Posted - 2013.11.16 16:33:00 -
[31] - Quote
Ryme Intrinseca wrote:Rynoceros wrote:Would swapping the Light Weapon slot for a Sidearm Weapon put the Logi in its place?
Instead of doing all of this other stuff that would run CCP in circles, why not force them into a support role, as intended, but still allow them to sufficiently defend themselves?
I GalLogi (sometimes.) I would not have a problem with this. Sidearm only Gëá sufficient self defences.
Your Assault suits should be protecting you at the front while you do your job in the back, not the way around.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Marston VC
SVER True Blood Public Disorder.
1223
|
Posted - 2013.11.16 16:41:00 -
[32] - Quote
Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it.
HMMMMMMM idk cat, they haven't done anything specifically to the gallente logi ;)
Marston VC, STB director
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Cat Merc
Ahrendee Mercenaries EoN.
4460
|
Posted - 2013.11.16 16:41:00 -
[33] - Quote
Ryme Intrinseca wrote:Rynoceros wrote:Would swapping the Light Weapon slot for a Sidearm Weapon put the Logi in its place?
Instead of doing all of this other stuff that would run CCP in circles, why not force them into a support role, as intended, but still allow them to sufficiently defend themselves?
I GalLogi (sometimes.) I would not have a problem with this. Sidearm only Gëá sufficient self defences. Actually, the SMG is a mean ************, almost as good as a light weapon, it just lacks range.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Jackof All-Trades
The Southern Legion The Umbra Combine
267
|
Posted - 2013.11.17 02:08:00 -
[34] - Quote
I have a sneaking suspicion nothing is broken, only damage needs to be nerfed across the board.
Armour is supposed to stand and deliver while shields are supposed to hit and run. Gallente logi was never overpowered till they became unkillable. Gallente logis used to be the only logis that were actually logis, and now that seems to be the opposite
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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calvin b
Molon Labe. RISE of LEGION
959
|
Posted - 2013.11.17 02:12:00 -
[35] - Quote
I run advance Gal Assault or I run Proto basic Gal if I run assault. I love my assault suit but it needs a buff to CPU/PG and a bonus that suits the role my suggestion is 5% proficiency to Armor for each level.
Do not eat the yellow snow
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Tectonious Falcon
The Southern Legion The Umbra Combine
818
|
Posted - 2013.11.17 02:15:00 -
[36] - Quote
Real men hull tank.
"If your enemy is equal prepare for him, if greater elude him, if weaker.... crush him"
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Sgt Kirk
SyNergy Gaming EoN.
2848
|
Posted - 2013.11.17 02:16:00 -
[37] - Quote
asking for a CPU/PG buff is the wrong way to go about it.
You're not supposed to be able to go all proto in a suit
(unless you're Gallente then you can fit a helluva lot in like I do if you squeeze out every last bit of CPU/PG reduction skills as possible. even then it's impossible)
The problem is the issue of....well the obvious issue we've been going on about. |
Justin Tymes
Dem Durrty Boyz
493
|
Posted - 2013.11.17 02:18:00 -
[38] - Quote
Gallente is fine. Standard suit is absolute ****, Advanced suit is no where near OP, and is outclassed by other ADV suits. Proto is the only one worth running and quite frankly no one would be complaining if it weren't for Triage Hives. Yet they don't account for the fact that Min Logi does everything the Gal can better if Gal doesn't have Triage Hives. |
Tectonic Fusion
569
|
Posted - 2013.11.17 02:21:00 -
[39] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? Scrambler Rifle needs a sidearm because of overheat to keep a Duvolle level DPS.
Solo Player
Squad status: Locked
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Roy Ventus
Foxhound Corporation General Tso's Alliance
576
|
Posted - 2013.11.17 02:36:00 -
[40] - Quote
Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it.
Hmm??
Logis suck(honestly Assault needs a boost in speed or something tho). Everyone uses them and because of that, I die by them a lot BUT in my assault suit, I bring them down.
Also, how do you fit?
I have like three main proto fittings: Slayer, Trooper, and Scanner.
Obviously the Scanner is for Scanning and the Slayer is for Slaying but my Trooper is a walking tank with 640+ Armor I believe. Even then, my Adv is 500 and my Std is 430++. Even before 1.6 my Trooper could always mow players down quickly(crapptons of Damage Mods with at least one Complex) and regenerate it's 640+ armor in less than 2 minutes.
Maybe that's not enough for you I do a LOT with that suit and it's usually my go to when I need to clear an objective or lead some blueberries in an assault/push. |
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Galvan Nized
Deep Space Republic Top Men.
289
|
Posted - 2013.11.17 02:39:00 -
[41] - Quote
Cody Sietz wrote:Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills.
They also forget that most Caldari or Minmatar Logis can throw on one or two plates and get same amount of HP and healing as a Gallente Assault or more so.
I need shield extended to level 5 to get a extra 66 HP on my suit, but Caldari only need level 1 armour plates to get 80 hp . not to mention that a basic plate only cost 10 CPU and 1 PG.
Movement penalty means very little nowadays. Not saying it means nothing just is WAY less significant than it once was.
PG maxing out is a great issue...ideally PG upgrades should be moved to highs (but shields need something in return).
Okay Shield's terrible tier progression is a SHIELD issue, it's not an attack on armor. Trust me shield tankers WANT the tiers to actually make more sense in terms of how they progress. Think of a lower level shield tanker vs a lower level armor tanker, who gets screwed?
Also when a armor tanker throws on a shield extender he's getting more than just EHP. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
49
|
Posted - 2013.11.17 02:43:00 -
[42] - Quote
Galvan Nized wrote:Cody Sietz wrote:Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills.
They also forget that most Caldari or Minmatar Logis can throw on one or two plates and get same amount of HP and healing as a Gallente Assault or more so.
I need shield extended to level 5 to get a extra 66 HP on my suit, but Caldari only need level 1 armour plates to get 80 hp . not to mention that a basic plate only cost 10 CPU and 1 PG. Movement penalty means very little nowadays. Not saying it means nothing just is WAY less significant than it once was. PG maxing out is a great issue...ideally PG upgrades should be moved to highs (but shields need something in return). Okay Shield's terrible tier progression is a SHIELD issue, it's not an attack on armor. Trust me shield tankers WANT the tiers to actually make more sense in terms of how they progress. Think of a lower level shield tanker vs a lower level armor tanker, who gets screwed? Also when a armor tanker throws on a shield extender he's getting more than just EHP.
MLT Shields: 22 STD Shields:33 ENH Shields:66 Complex Shields:99
(With Level 5 passive Bonus to extenders/ +10%) MLT Shields: 24 STD Shields:36 ENH Shields:72 Complex Shields:109
Done.
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THUNDERGROOVE
ZionTCD Public Disorder.
1249
|
Posted - 2013.11.17 02:55:00 -
[43] - Quote
Armor is overall better than shields.
It's actually usable at low tiers (Shields require complex extenders or aren't worth it at all) It can be recovered faster than shields (Repair tools, repair hives) Usually can get more armor than shield tankers can get shields.
Only issue is that shield tanked suits tend to be able to dual tank, putting up the same amount of armor as Gallente suits, which is broken as hell.
Proto Caldari assault/logi should never have more than 200 armor.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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skippy678
F.T.U.
120
|
Posted - 2013.11.17 03:00:00 -
[44] - Quote
Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it.
why even complain...when you get your respec change suits. But you probably wont, you just want to get the ost points in everymatch but you cant because some logi is pumpimg out the big score with 5/2.
You think its easy..being a logi?
honest question....givin a respec right now what suit woud you take? instead of ?
I have proto ammar logi and i was thinking of going gallente but i probably wont...it cant be 2 damn OP(literally the value of a sidearm is worth 300+HP). And take CPU/PG away? are you crazy? i have 3 low slots in my adv.seris amar logi and two of the are used on CPU/pg upgrades.
why dont you just change to a logi suit when you get the chance? the number of logis is not that high with only ever a handfull near the top of the gameboard at the end of the match in comparison to tanks/shotties/heavies and A/Rs
you are a knowledgable person in the forums sir, which is why i dont understand the challenge if yu know you can change up soon?
U.play.good?
F.T.U. Recruiting Thread
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Rusty Shallows
494
|
Posted - 2013.11.17 03:03:00 -
[45] - Quote
How did you extrapolate from DEZKA DIABLO's post that armor is going to get nerfed? No blue tag and one CPM who didn't have any inclination towards nerfing armor.
I don't see armor tanking getting whacked. When the Caldari Logistics suit was considered abusive the Dev's didn't nerf shields. They change the suit, one suit not all logistics. The Dev's will likely change the Gallente Logistics suit before they change plates. If they beleive there is a problem.
Your concerns over nerfing are valid. The onset of Uprising and the nerf-bat obliteration of the HMG and Mass Drivers is a good example. The seemly capricious nature some of the changes in Dust happen are more than a little unsettling. However we were promised changes were going to be more incremental now. So even with the extremely remote chance armor tanking takes a hit it will be something minor like the Forge Guns getting the silly radius nerf.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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Zekain K
Expert Intervention Caldari State
484
|
Posted - 2013.11.17 03:05:00 -
[46] - Quote
I really dont see the issues, they all seem to die at the same rate. |
skippy678
F.T.U.
120
|
Posted - 2013.11.17 03:09:00 -
[47] - Quote
skippy678 wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. why even complain...when you get your respec change suits. But you probably wont, you just want to get the ost points in everymatch but you cant because some logi is pumpimg out the big score with 5/2. You think its easy..being a logi? honest question....givin a respec right now what suit woud you take? instead of ? I have proto ammar logi and i was thinking of going gallente but i probably wont...it cant be 2 damn OP(literally the value of a sidearm is worth 300+HP). And take CPU/PG away? are you crazy? i have 3 low slots in my adv.seris amar logi and two of the are used on CPU/pg upgrades. why dont you just change to a logi suit when you get the chance? the number of logis is not that high with only ever a handfull near the top of the gameboard at the end of the match in comparison to tanks/shotties/heavies and A/Rs you are a knowledgable person in the forums sir, which is why i dont understand the challenge if yu know you can change up soon?
EDIT; I would over all go Ammar logi for the strength of the Adv. suit ich is used more...i wuld say that the proto level gallente logi would be stonger but at ADV. level, all logi suits but the AMmar are not the strongest.....
U.play.good?
F.T.U. Recruiting Thread
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Galvan Nized
Deep Space Republic Top Men.
290
|
Posted - 2013.11.17 03:25:00 -
[48] - Quote
ACE OF JOKERS wrote:
MLT Shields: 22 STD Shields:33 ENH Shields:66 Complex Shields:99
(With Level 5 passive Bonus to extenders/ +10%) MLT Shields: 24 STD Shields:36 ENH Shields:72 Complex Shields:109
Done.
A solid plan, like the numbers.
However, I don't think you can buff shields alone. I feel this would just push shields back to the top.
I'm thinking if you buff shields then some mods get moved from lows to highs, just so armor gets a little more versatility. What exactly those mods are can be debated. This way both sides actually gain something.
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Cat Merc
Ahrendee Mercenaries EoN.
4489
|
Posted - 2013.11.17 05:33:00 -
[49] - Quote
ACE OF JOKERS wrote:Galvan Nized wrote:Cody Sietz wrote:Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills.
They also forget that most Caldari or Minmatar Logis can throw on one or two plates and get same amount of HP and healing as a Gallente Assault or more so.
I need shield extended to level 5 to get a extra 66 HP on my suit, but Caldari only need level 1 armour plates to get 80 hp . not to mention that a basic plate only cost 10 CPU and 1 PG. Movement penalty means very little nowadays. Not saying it means nothing just is WAY less significant than it once was. PG maxing out is a great issue...ideally PG upgrades should be moved to highs (but shields need something in return). Okay Shield's terrible tier progression is a SHIELD issue, it's not an attack on armor. Trust me shield tankers WANT the tiers to actually make more sense in terms of how they progress. Think of a lower level shield tanker vs a lower level armor tanker, who gets screwed? Also when a armor tanker throws on a shield extender he's getting more than just EHP. MLT Shields: 22 STD Shields:33 ENH Shields:66 Complex Shields:99 (With Level 5 passive Bonus to extenders/ +10%) MLT Shields: 24 STD Shields:36 ENH Shields:72 Complex Shields:109 Done. I know where you got those numbers from. And my friend already did that math. Caldari Assault with 750 shields anyone?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Ryme Intrinseca
Seraphim Auxiliaries
225
|
Posted - 2013.11.17 14:07:00 -
[50] - Quote
ACE OF JOKERS wrote:Galvan Nized wrote:Cody Sietz wrote:Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills.
They also forget that most Caldari or Minmatar Logis can throw on one or two plates and get same amount of HP and healing as a Gallente Assault or more so.
I need shield extended to level 5 to get a extra 66 HP on my suit, but Caldari only need level 1 armour plates to get 80 hp . not to mention that a basic plate only cost 10 CPU and 1 PG. Movement penalty means very little nowadays. Not saying it means nothing just is WAY less significant than it once was. PG maxing out is a great issue...ideally PG upgrades should be moved to highs (but shields need something in return). Okay Shield's terrible tier progression is a SHIELD issue, it's not an attack on armor. Trust me shield tankers WANT the tiers to actually make more sense in terms of how they progress. Think of a lower level shield tanker vs a lower level armor tanker, who gets screwed? Also when a armor tanker throws on a shield extender he's getting more than just EHP. MLT Shields: 22 STD Shields:33 ENH Shields:66 Complex Shields:99 (With Level 5 passive Bonus to extenders/ +10%) MLT Shields: 24 STD Shields:36 ENH Shields:72 Complex Shields:109 Done. So basically go back to shield dominance? No thanks. |
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1171
|
Posted - 2013.11.17 17:32:00 -
[51] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? A lot of my deaths are due to lack of sidearm. Against one or even two opponents it is usually unnecessary, but against multiples you get to the point where a logi needs to reload, and no amount of HP is going to save you. I'd happily give up two slots plus CPU/PG to get a sidearm on my logi. VoV I have both Gal Assault and Logi, and it's just stunning how much better the logi is vs my assault. My brain becomes numb since I don't have to think as much. I have massive eHP and massive damage, someone shots at me, I kill him. No need for strategy, no need for taking cover, no need for nothing.
Now, I feel that something needs to be done to rebalance Logi v Assault, but that just seems abit unfair dood. I mean, I only play Amarr and Minmatar suits, but when I logi I still have to hide and take cover. Maybe I'm filling my slots wrong or just wearing the wrong suit, but if I 'turn off' me and my heavy buddy both die horribly.
ECM Equipment
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Cat Merc
Ahrendee Mercenaries EoN.
4509
|
Posted - 2013.11.17 17:34:00 -
[52] - Quote
Zero Harpuia wrote: Now, I feel that something needs to be done to rebalance Logi v Assault, but that just seems abit unfair dood. I mean, I only play Amarr and Minmatar suits, but when I logi I still have to hide and take cover. Maybe I'm filling my slots wrong or just wearing the wrong suit, but if I 'turn off' me and my heavy buddy both die horribly.
I was exaggarting to make a point. Yes I need to take cover. But not nearly as much as with my assault, and when I get out of cover I am much more devestating.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Killar-12
The Corporate Raiders Top Men.
1757
|
Posted - 2013.11.17 17:56:00 -
[53] - Quote
Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. Hmm Make a deal... give us Base 40-50% equipment PG/CPU reduction and 5% per level after that and I'll take the PG and CPU of an assault
Then Gals get .5HP/s Regen Amarr get some bonus to base armor HP +5% per level Cals get something to increase base shield HP Minnies get something to help base speed
And we change the assault general bonus of 5% per level fitting light weapons AND sidearms and possibly a inherent +5% increase to damage with the loss of an equipment slot
Gals get .5HP/s Regen Amarr get some bonus to base armor HP +5% per level Cals get something to increase base shield HP Minnies get something to help base speed
BUT THEY just repeated the same bonuses again, yep it's what they need treat the medium suits the same so nobody bitches about unfairesss or in equality
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1171
|
Posted - 2013.11.17 18:21:00 -
[54] - Quote
Cat Merc wrote:Zero Harpuia wrote: Now, I feel that something needs to be done to rebalance Logi v Assault, but that just seems abit unfair dood. I mean, I only play Amarr and Minmatar suits, but when I logi I still have to hide and take cover. Maybe I'm filling my slots wrong or just wearing the wrong suit, but if I 'turn off' me and my heavy buddy both die horribly.
I was exaggarting to make a point. Yes I need to take cover. But not nearly as much as with my assault, and when I get out of cover I am much more devestating.
The way the Assault bonuses work right now (shield biased) he's kind of meant to take cover often. The Assault suit needs to be less reliant on shields, more on racials to shake that. Not saying the Logi isn't wrong here, but the Assault and other suits should be tampered with first, and the bonuses issue needs to be fixed, before we start altering the Logistics slot layout.
ECM Equipment
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The Terminator T-1000
The Praetorian Legionary
59
|
Posted - 2013.11.17 18:52:00 -
[55] - Quote
shields take a ton of CPU/PG for little hit points. The best suit is the Caldary because it already comes loaded with shields with no need to add any additional shield modules that use all of your CPU/PG. That is just my opinion.... |
Atiim
Living Like Larry Schwag
1081
|
Posted - 2013.11.17 18:56:00 -
[56] - Quote
Armor Is OP
Shields only have a native regen of 20HP/s and a higher resistance to most weapons. And no movement penalty
Armor has a native regen of 0HP/s on normal suits, 1HP/s on Minmatar suits and 5HP/s on a proto logi suit
Shields need a buff. These Gallente suits are ridiculous
Check out my corp's new website here :D
-HAND
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Cosgar
ParagonX
7841
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Posted - 2013.11.17 19:00:00 -
[57] - Quote
Atiim wrote:Armor Is OP Shields only have a native regen of 20HP/s and a higher resistance to most weapons. And no movement penalty Armor has a native regen of 0HP/s on normal suits, 1HP/s on Minmatar suits and 5HP/s on a proto logi suit Shields need a buff. These Gallente suits are ridiculous Reduce shield recharge rate to 0.5 seconds and lower base shield recharge/depleted delay by 2 seconds on all dropsuits.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Killar-12
The Corporate Raiders Top Men.
1757
|
Posted - 2013.11.17 19:06:00 -
[58] - Quote
Cosgar wrote:Atiim wrote:Armor Is OP Shields only have a native regen of 20HP/s and a higher resistance to most weapons. And no movement penalty Armor has a native regen of 0HP/s on normal suits, 1HP/s on Minmatar suits and 5HP/s on a proto logi suit Shields need a buff. These Gallente suits are ridiculous Reduce shield recharge rate to 0.5 seconds and lower base shield recharge/depleted delay by 2 seconds on all dropsuits. change the number to 1 and 4 for meds and 2 and 6 for heavies but buff regen rates to 20 light 30 medium 40 heavy
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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Cody Sietz
Bullet Cluster Legacy Rising
1455
|
Posted - 2013.11.17 19:17:00 -
[59] - Quote
THUNDERGROOVE wrote:Armor is overall better than shields.
It's actually usable at low tiers (Shields require complex extenders or aren't worth it at all) It can be recovered faster than shields (Repair tools, repair hives) Usually can get more armor than shield tankers can get shields.
Only issue is that shield tanked suits tend to be able to dual tank, putting up the same amount of armor as Gallente suits, which is broken as hell.
Proto Caldari assault/logi should never have more than 200 armor. this.
I have a armour suit with 144 shields and 708 armour. It is maxed put in CPU/PG and recovers 6.25 hp per sec and has a 15 percent movement penalty.
I drop 2 complex plates for 2 enhanced plates and 1 complex shield extender. I now have 214 shields and 653 armour and only a 11 percent movement penalty.
So before: 852 ehp 6.25 armour healing per sec 15 percent movement penalty.
after: 867 ehp 6.25 armour heal 11 percent movement penalty.
we can get a good amount of ehp, but at the cost of movement speed and healing. It's a very balanced trade off for Gallente/Amarr Assaults.
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NOAMIzzzzz
Pradox One Proficiency V.
58
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Posted - 2013.11.17 19:19:00 -
[60] - Quote
nerf logi RIGHT NAO |
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Funkmaster Whale
Whale Farm
1135
|
Posted - 2013.11.17 19:23:00 -
[61] - Quote
The problem isn't with GalLogis; it's more with the current Meta of the game.
Think about it.
Everyone uses ARs or Scrambler Rifles. The AR is 110%/90% shield/armor efficiency; the ScR is 120%/80% shield/armor efficiency.
MOST people have been shield-tanking up until when Armor was buffed. The GalLogi's and other armor tankers have taken advantage of the metagame and that's why you're starting to see a shift to armor. The fact that we don't have an AR equivalent that's 90%/110% shield/armor (besides the SMG, but I'm talking mid to long-range) is what makes it an issue.
When the Combat/Rail Rifle hit we'll hopefully see armor-tankers start to be more wary as people begin to adjust to the shifting meta of the game.
Let me play you the song of my people!
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Cat Merc
Ahrendee Mercenaries EoN.
4514
|
Posted - 2013.11.17 19:26:00 -
[62] - Quote
Funkmaster Whale wrote:The problem isn't with GalLogis; it's more with the current Meta of the game.
Think about it.
Everyone uses ARs or Scrambler Rifles. The AR is 110%/90% shield/armor efficiency; the ScR is 120%/80% shield/armor efficiency.
MOST people have been shield-tanking up until when Armor was buffed. The GalLogi's and other armor tankers have taken advantage of the metagame and that's why you're starting to see a shift to armor. The fact that we don't have an AR equivalent that's 90%/110% shield/armor (besides the SMG, but I'm talking mid to long-range) is what makes it an issue.
When the Combat/Rail Rifle hit we'll hopefully see armor-tankers start to be more wary as people begin to adjust to the shifting meta of the game. That's a factor yes.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Robocop Junior
The Surrogates Of War
354
|
Posted - 2013.11.17 19:37:00 -
[63] - Quote
I used to blame CCP for this game failing but now I blame "vets" and "forum warriors". Most of you blow hence your voice ideas blow hence the game blows. Perhaps the game was better in chromosome because CCP was doing it their way not yours?
P.S. Wwaaaaaaaaaaaaahhhh |
Funkmaster Whale
Whale Farm
1137
|
Posted - 2013.11.17 19:43:00 -
[64] - Quote
Cat Merc wrote:That's a factor yes. That's honestly why I put down the CalAssault and AR and switched to Forging (and aim assist, but that's another issue...).
Honestly, even when I have superior gun game to whoever I'm fighting, I still get torn up because aim assist (I'm a M/KB user) and brick-tanked armor suits simply outclass me. I realize I can't compete with it and so I either (a) run away or (b) switch my tactics to tower Forging.
Call it being a p ussy, but hey, an alive p ussy.
Let me play you the song of my people!
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RKKR
The Southern Legion The Umbra Combine
457
|
Posted - 2013.11.17 20:22:00 -
[65] - Quote
Man, my gallente logi had to use those triage hives just to survive for a long time, the armor update did help tremendously. Then 1.6 is here and suddenly all the lame-ass shield tankers are using it too...did armor change in 1.6? did the triage hives change in 1.6? MMMMMMHHHH what did change? ;-)
Idiots trying to point at logis because they want better assaults. Spam the ******* forum with assault threads instead. Thank you and if you want to change something then change it big time so the game gets fun again and not just one adjustment on one suit.
**** this ****, I just specced into minmatar logi and I'm not even at proto yet, standard gun, non-lethal flux nades and standard equipment. I still ended on top with a positive KDR. I'm pretty sure that the KDR can go higher if I'm using an assault suit too, but that's completely out of your minds isn't it.
****! Logi is OP or maybe you guys need to learn how to play.
The game isn't only about best damage or best health, but let me stop here before I blow your minds.
edit: If you need damage mods or 5hp/sec to survive in this game in it's current stage, then you are doing it wrong. |
Cat Merc
Ahrendee Mercenaries EoN.
4515
|
Posted - 2013.11.17 20:26:00 -
[66] - Quote
RKKR wrote:Man, my gallente logi had to use those triage hives just to survive for a long time, the armor update did help tremendously. Then 1.6 is here and suddenly all the lame-ass shield tankers are using it too...did armor change in 1.6? did the triage hives change in 1.6? MMMMMMHHHH what did change? ;-)
Idiots trying to point at logis because they want better assaults. Spam the ******* forum with assault threads instead. Thank you and if you want to change something then change it big time so the game gets fun again and not just one adjustment on one suit.
**** this ****, I just specced into minmatar logi and I'm not even at proto yet, standard gun, non-lethal flux nades and standard equipment. I still ended on top with a positive KDR. I'm pretty sure that the KDR can go higher if I'm using an assault suit too, but that's completely out of your minds isn't it.
****! Logi is OP or maybe you guys need to learn how to play.
The game isn't only about best damage or best health, but let me stop here before I blow your minds.
edit: If you need damage mods or 5hp/sec to survive in this game in it's current stage, then you are doing it wrong. "If you need damage mods or 5hp/sec to survive in this game in it's current stage, then you are doing it wrong" Then you won't oppose to losing it now would you?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
RKKR
The Southern Legion The Umbra Combine
457
|
Posted - 2013.11.17 20:36:00 -
[67] - Quote
Cat Merc wrote:RKKR wrote:Man, my gallente logi had to use those triage hives just to survive for a long time, the armor update did help tremendously. Then 1.6 is here and suddenly all the lame-ass shield tankers are using it too...did armor change in 1.6? did the triage hives change in 1.6? MMMMMMHHHH what did change? ;-)
Idiots trying to point at logis because they want better assaults. Spam the ******* forum with assault threads instead. Thank you and if you want to change something then change it big time so the game gets fun again and not just one adjustment on one suit.
**** this ****, I just specced into minmatar logi and I'm not even at proto yet, standard gun, non-lethal flux nades and standard equipment. I still ended on top with a positive KDR. I'm pretty sure that the KDR can go higher if I'm using an assault suit too, but that's completely out of your minds isn't it.
****! Logi is OP or maybe you guys need to learn how to play.
The game isn't only about best damage or best health, but let me stop here before I blow your minds.
edit: If you need damage mods or 5hp/sec to survive in this game in it's current stage, then you are doing it wrong. "If you need damage mods or 5hp/sec to survive in this game in it's current stage, then you are doing it wrong" Then you won't oppose to losing it now would you?
No.
But it is however stupid that a logi can't repare himself with a rep tool, so a sort of auto-repair when not in battle would be nice.
and
Damage mods? LOL, I only use those when running my plasma cannon, I guess that is too OP too? |
Cat Merc
Ahrendee Mercenaries EoN.
4519
|
Posted - 2013.11.17 20:41:00 -
[68] - Quote
RKKR wrote:Cat Merc wrote:RKKR wrote:Man, my gallente logi had to use those triage hives just to survive for a long time, the armor update did help tremendously. Then 1.6 is here and suddenly all the lame-ass shield tankers are using it too...did armor change in 1.6? did the triage hives change in 1.6? MMMMMMHHHH what did change? ;-)
Idiots trying to point at logis because they want better assaults. Spam the ******* forum with assault threads instead. Thank you and if you want to change something then change it big time so the game gets fun again and not just one adjustment on one suit.
**** this ****, I just specced into minmatar logi and I'm not even at proto yet, standard gun, non-lethal flux nades and standard equipment. I still ended on top with a positive KDR. I'm pretty sure that the KDR can go higher if I'm using an assault suit too, but that's completely out of your minds isn't it.
****! Logi is OP or maybe you guys need to learn how to play.
The game isn't only about best damage or best health, but let me stop here before I blow your minds.
edit: If you need damage mods or 5hp/sec to survive in this game in it's current stage, then you are doing it wrong. "If you need damage mods or 5hp/sec to survive in this game in it's current stage, then you are doing it wrong" Then you won't oppose to losing it now would you? No. But it is however stupid that a logi can't repare himself with a rep tool, so a sort of auto-repair when not in battle would be nice. and Damage mods? LOL, I only use those when running my plasma cannon, I guess that is too OP too? Dmods are not OP usually. For example, using Dmods requires my assault to sacrfifice heavily on armor and repair, leaving me with a total of 449 armor and something like 7hp/s.
On my logi? LOLNO 750 ARMOR ANYONE?
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
RKKR
The Southern Legion The Umbra Combine
457
|
Posted - 2013.11.17 21:10:00 -
[69] - Quote
Cat Merc wrote: Dmods are not OP usually. For example, using Dmods requires my assault to sacrfifice heavily on armor and repair, leaving me with a total of 449 armor and something like 7hp/s.
On my logi? LOLNO 750 ARMOR ANYONE?
My STD gallente logi with around 450 armor and 5 hp/s and a militia AR does just fine actually, but I get your point. I just never run my logi without equipment or damage mods, I do have that kind of armor, but I need that to stay alive and support my teammates really. I also make sure I'm around blue dots who can protect me when needed. Well maybe I'll play the game just (as it is supposed to be) wrong.
I'm just not really sure why everyone is obsessed with small repairs rates, the militia AR is even powerful enough to take on a heavy and anything that has a tiny repair rate. Find a logi with a rep tool/triage hives if you want those reps, just as I'm around blue dots for my own safety (well unless they are random blue dots).
Also this game isn't about your total HP only, but hey maybe I do play the game wrong.
Also get rid of those damage mods, you'll be able to do enough damage without them.
It's not the logi that's wrong in this game, they just need to redesign all the suit/roles again, so it's pointless to make these kind of threads.
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Cat Merc
Ahrendee Mercenaries EoN.
4523
|
Posted - 2013.11.17 21:18:00 -
[70] - Quote
RKKR wrote:Cat Merc wrote: Dmods are not OP usually. For example, using Dmods requires my assault to sacrfifice heavily on armor and repair, leaving me with a total of 449 armor and something like 7hp/s.
On my logi? LOLNO 750 ARMOR ANYONE?
My STD gallente logi with around 450 armor and 5 hp/s and a militia AR does just fine actually, but I get your point. I just never run my logi without equipment or damage mods, I do have that kind of armor, but I need that to stay alive and support my teammates really. I also make sure I'm around blue dots who can protect me when needed. Well maybe I'll play the game just (as it is supposed to be) wrong. I'm just not really sure why everyone is obsessed with small repairs rates, the militia AR is even powerful enough to take on a heavy and anything that has a tiny repair rate. Find a logi with a rep tool/triage hives if you want those reps, just as I'm around blue dots for my own safety (well unless they are random blue dots). Also this game isn't about your total HP only, but hey maybe I do play the game wrong. Also get rid of those damage mods, you'll be able to do enough damage without them. It's not the logi that's wrong in this game, they just need to redesign all the suit/roles again, so it's pointless to make these kind of threads. That fit I told you was a Gal Proto :X
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
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RKKR
The Southern Legion The Umbra Combine
458
|
Posted - 2013.11.17 21:24:00 -
[71] - Quote
Cat Merc wrote:RKKR wrote:Cat Merc wrote: Dmods are not OP usually. For example, using Dmods requires my assault to sacrfifice heavily on armor and repair, leaving me with a total of 449 armor and something like 7hp/s.
On my logi? LOLNO 750 ARMOR ANYONE?
My STD gallente logi with around 450 armor and 5 hp/s and a militia AR does just fine actually, but I get your point. I just never run my logi without equipment or damage mods, I do have that kind of armor, but I need that to stay alive and support my teammates really. I also make sure I'm around blue dots who can protect me when needed. Well maybe I'll play the game just (as it is supposed to be) wrong. I'm just not really sure why everyone is obsessed with small repairs rates, the militia AR is even powerful enough to take on a heavy and anything that has a tiny repair rate. Find a logi with a rep tool/triage hives if you want those reps, just as I'm around blue dots for my own safety (well unless they are random blue dots). Also this game isn't about your total HP only, but hey maybe I do play the game wrong. Also get rid of those damage mods, you'll be able to do enough damage without them. It's not the logi that's wrong in this game, they just need to redesign all the suit/roles again, so it's pointless to make these kind of threads. That fit I told you was a Gal Proto :X
I know, but you wasted some slots on useless stuff. I'm just saying that I'm doing pretty fine with my STD logi, so you shouldn't be that bad with an assault suit, especially if you get rid of the useless stuff.
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Cat Merc
Ahrendee Mercenaries EoN.
4523
|
Posted - 2013.11.17 21:27:00 -
[72] - Quote
RKKR wrote:Cat Merc wrote:RKKR wrote:Cat Merc wrote: Dmods are not OP usually. For example, using Dmods requires my assault to sacrfifice heavily on armor and repair, leaving me with a total of 449 armor and something like 7hp/s.
On my logi? LOLNO 750 ARMOR ANYONE?
My STD gallente logi with around 450 armor and 5 hp/s and a militia AR does just fine actually, but I get your point. I just never run my logi without equipment or damage mods, I do have that kind of armor, but I need that to stay alive and support my teammates really. I also make sure I'm around blue dots who can protect me when needed. Well maybe I'll play the game just (as it is supposed to be) wrong. I'm just not really sure why everyone is obsessed with small repairs rates, the militia AR is even powerful enough to take on a heavy and anything that has a tiny repair rate. Find a logi with a rep tool/triage hives if you want those reps, just as I'm around blue dots for my own safety (well unless they are random blue dots). Also this game isn't about your total HP only, but hey maybe I do play the game wrong. Also get rid of those damage mods, you'll be able to do enough damage without them. It's not the logi that's wrong in this game, they just need to redesign all the suit/roles again, so it's pointless to make these kind of threads. That fit I told you was a Gal Proto :X I know, but you wasted some slots on useless stuff. I'm just saying that I'm doing pretty fine with my STD logi, so you shouldn't be that bad with an assault suit, especially if you get rid of the useless stuff. What useless stuff? 2x damage mods 1x Complex extender (I don't survive grenades otherwise)
GEK 38 Syndicate SMG
Allotek Hive
M1 Locus
2x basic plates 2x enhanced armor reps
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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RKKR
The Southern Legion The Umbra Combine
458
|
Posted - 2013.11.17 21:32:00 -
[73] - Quote
You previously asked me if I would care if they took my 5hp/sec away.
Try to find your answer there. |
Eldest Dragon
0uter.Heaven Proficiency V.
373
|
Posted - 2013.11.17 22:04:00 -
[74] - Quote
Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault.
You my good sir, are fkin crazy, logi's are op. There is no doubt about it, cal and gal logi can stack 3x damage mods and have more hp than my proto assault, more hp and more damage = beats me every time. And wtf do they need a sidearm for, when part of there clip lays my proto down in .2 sec, fact of the matter is any logi is better than the assault for obvious reasons. Anyone who says otherwise is either trolling or really stupid.
When your playing dust and your frustrated...if all else fails...turn off the ps3 works every time.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1171
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Posted - 2013.11.17 22:34:00 -
[75] - Quote
Eldest Dragon wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. You my good sir, are fkin crazy, logi's are op. There is no doubt about it, cal and gal logi can stack 3x damage mods and have more hp than my proto assault, more hp and more damage = beats me every time. And wtf do they need a sidearm for, when part of there clip lays my proto down in .2 sec, fact of the matter is any logi is better than the assault for obvious reasons. Anyone who says otherwise is either trolling or really stupid.
What about the Amarr and Minmatar Logistics then? Should they get nerfed just because of the sins of the tank-focused races? Amarr Logi has a paucity of slots and fitting compared to the others, and not enough equipment slots til Proto to run a full Logistics suite, while Minmatar is low across the board, and gets a bonus to Hacking. Unless he can hack your suit, that's as threatening as the Minmatar Scout's melee bonus.
Furthermore, the Amarr Assault has a bonus that makes people want to use it instead of the Amarr Logi for combat, so maybe the other suits should take notice of that. Logi aren't OP, or at least the Amarr and Minmatar ones. The Assault suits are UP. As are Scouts and Heavies, but that's a whole new can of worms.
P.S. Anyone who stacks THREE damage mods, one of the few mods that suffers from stacking penalties, is a damned fool. I know there isn't much to stick in the high slots but one of the shield mods would get much more mileage than a THIRD damage module.
ECM Equipment
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Ryme Intrinseca
Seraphim Auxiliaries
230
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Posted - 2013.11.18 07:12:00 -
[76] - Quote
Eldest Dragon wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. You my good sir, are fkin crazy, logi's are op. There is no doubt about it, cal and gal logi can stack 3x damage mods and have more hp than my proto assault, more hp and more damage = beats me every time. And wtf do they need a sidearm for, when part of there clip lays my proto down in .2 sec, fact of the matter is any logi is better than the assault for obvious reasons. Anyone who says otherwise is either trolling or really stupid. Are you saying you never use your sidearm? Because I die due to lack of one pretty often. One red down, 20 rounds, another down, another 30 rounds, third red - oh whoops, I can only put 10 in him, then I'm empty and target practice while I'm reloading. Avoiding this situation is worth two slots in my opinion, in which case the gap between the suits is not so great. If it's not worth that much to you then I guess the assault isn't for you.
Anyway, just because I said the logi isn't OP doesn't mean I don't think the assault is slightly UP. I do think it's an issue that you can't even use proto weapon+grenade+advanced equipment+decent modules without fitting a CPU extender on some proto assaults. As I said at the top of the second page, a slight buff to CPU/PG for assaults would be a reasonable fix.
A huge nerf to logis, on the other hand, is not at all reasonable. It would be bad faith of CCP to have any drastic changes to logis after they've already rebalanced the suits. Let's be clear, everyone who currently has SP in medium suits (other than Amarr) made that decision with the clear understanding that the difference between the suits is assault=better basic stats+sidearm and logi=more slots+equipment. |
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