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Ryme Intrinseca
Seraphim Auxiliaries
210
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Posted - 2013.11.16 13:40:00 -
[1] - Quote
Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. |
Ryme Intrinseca
Seraphim Auxiliaries
212
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Posted - 2013.11.16 14:01:00 -
[2] - Quote
Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? A lot of my deaths are due to lack of sidearm. Against one or even two opponents it is usually unnecessary, but against multiples you get to the point where a logi needs to reload, and no amount of HP is going to save you. I'd happily give up two slots plus CPU/PG to get a sidearm on my logi. |
Ryme Intrinseca
Seraphim Auxiliaries
214
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Posted - 2013.11.16 14:21:00 -
[3] - Quote
Zaria Min Deir wrote:Laurent Cazaderon wrote:Cat Merc wrote:If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR).
The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment.
So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Agreed. Overall assault suits arent the best middle frame suit. and all need a CPU mod. And yes, gal and cal logis are the source of many issues that shouldnt be balanced until they are fixed bonuses and modules potential wise. As long as they'll remain potential huge EHP and damage dealer, they'll throw any balance attempt. While all of that is true, most of the "balancing" suggestions in the forums seem to be aimed to cripple all logis. Remove the inbuilt health generation, give them less H/L slots, less CPU/PG, remove the light weapon slot, give them even less base health and/or speed... These would make the logi fits that are proto weapon, proto nade, all HP and damage mods and then use the tiny bit of CPU and PG left over to throw on some equipment, usually adv or below, less competitive against assault suits, yes... and would make the already weak as hell equipment/support modules prioritizing logis, particularly us poor Minmatar, even weaker. And BTW, I have not, nor am I now, asking the Minmatar logi suit to be buffed, I think it is one of the most balanced suits of the game... I just really don't see why it needs a major nerf, either. I know you, Laurent, specified cal and gal logis, and I'm pretty sure the OP is also just talking about Gallente logis specifically, but most people don't. Kind of like the situation as when people were crying for the Cal logi to be nerfed, very few of them would bother to specify it was the Caldari logi they thought needed balancing, it was all "I got killed by a yellow suit, NERF LOGIS!!!" And once again, maybe the situation would be better solved by looking at things like giving assault suits more CPU, better suit bonuses, etc. Also, maybe shield and armour modules should have stacking penalties, this would affect the logis (with their lower base HP and more slots to stack health modules) much more than assaults... (Because yes, the amount of HP Gal logis can currently stack is pretty ridiculous) However, I personally think there should be no major buffs or nerfs to the medium suit classes until CCP has done some major work on the light and heavy suits. I think a slight buff to cal/gal/min assault PG/CPU would be reasonable. In the range 10-20 CPU and 1-3 PG. |
Ryme Intrinseca
Seraphim Auxiliaries
217
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Posted - 2013.11.16 15:57:00 -
[4] - Quote
Rei Shepard wrote:Ryme Intrinseca wrote:Cat Merc wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. 2. Not really. When you get a duvolle/SCR that do OMGWTFBBQ damage, you rarely need a sidearm. They get massively more eHP, more regen on armor, AND in addition get 4 equipment. How is that NOT OP? A lot of my deaths are due to lack of sidearm. Against one or even two opponents it is usually unnecessary, but against multiples you get to the point where a logi needs to reload, and no amount of HP is going to save you. I'd happily give up two slots plus CPU/PG to get a sidearm on my logi. How about you get an Assault suit instead ? Because like you frase it, after killing numerous enemies, you get killed ....ONLY because you run out of bullets in the gun ... Don't get me wrong i do the same you do using an Assault suit, but you know ...i am using an Assault suit ...i dont ussually die because i run out of bullets, i die because i get creamed by a Logi with 300 EHP more then me and he has additional damage mods on it, and more utility then me after he has killed me, he will sweep the area with a scanner, drop a proto hive or 2 and be on his merry way... Me and my assault suit after i go trough a pack of 4-6 red berries, is in bad shape and i either have to sacirfice being able to repair myself or use a scanner to see if theres a 7 the guy straggling along. If i use the Scanner setup, i now know theres a Full EHP dude heading towards me and ill still be at low armor/shields when he gets to me, or i take hives and he ambushes me in the b*tt... Either way ill be ******, but with a Mac Guyver suit, no worries ....lemme put down some Remote Explosives ....and blow the dude to hell...while i repair my seit ... Assault Suits, i only use em because my sense of honor doesnt allow me to run Logistics 24/7. You make plenty of valid points. I certainly do appreciate the HP advantage and flexibility logis have, but I'm just saying there are drawbacks as well. |
Ryme Intrinseca
Seraphim Auxiliaries
217
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Posted - 2013.11.16 16:30:00 -
[5] - Quote
Rynoceros wrote:Would swapping the Light Weapon slot for a Sidearm Weapon put the Logi in its place?
Instead of doing all of this other stuff that would run CCP in circles, why not force them into a support role, as intended, but still allow them to sufficiently defend themselves?
I GalLogi (sometimes.) I would not have a problem with this. Sidearm only Gëá sufficient self defences. |
Ryme Intrinseca
Seraphim Auxiliaries
225
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Posted - 2013.11.17 14:07:00 -
[6] - Quote
ACE OF JOKERS wrote:Galvan Nized wrote:Cody Sietz wrote:Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills.
They also forget that most Caldari or Minmatar Logis can throw on one or two plates and get same amount of HP and healing as a Gallente Assault or more so.
I need shield extended to level 5 to get a extra 66 HP on my suit, but Caldari only need level 1 armour plates to get 80 hp . not to mention that a basic plate only cost 10 CPU and 1 PG. Movement penalty means very little nowadays. Not saying it means nothing just is WAY less significant than it once was. PG maxing out is a great issue...ideally PG upgrades should be moved to highs (but shields need something in return). Okay Shield's terrible tier progression is a SHIELD issue, it's not an attack on armor. Trust me shield tankers WANT the tiers to actually make more sense in terms of how they progress. Think of a lower level shield tanker vs a lower level armor tanker, who gets screwed? Also when a armor tanker throws on a shield extender he's getting more than just EHP. MLT Shields: 22 STD Shields:33 ENH Shields:66 Complex Shields:99 (With Level 5 passive Bonus to extenders/ +10%) MLT Shields: 24 STD Shields:36 ENH Shields:72 Complex Shields:109 Done. So basically go back to shield dominance? No thanks. |
Ryme Intrinseca
Seraphim Auxiliaries
230
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Posted - 2013.11.18 07:12:00 -
[7] - Quote
Eldest Dragon wrote:Ryme Intrinseca wrote:Cat Merc wrote:In response to this: https://forums.dust514.com/default.aspx?g=posts&t=121624If armor gets nerfed because Gallente logi is ridiculous, I will have a litter of kittens, send them to the CCP Shanghai office, and make them poop on the entire office. No, the Gallente assault isn't the best suit, and armor isn't the best tank, if you actually do the math, Caldari assault comes out on top. (Psst, try putting a CPU extender in the low slot, see what happens) Not to mention that the current meta is anti shield weapons (SCR and AR). The problem is logis. Logis get inherent 5hp/s (Which is huge, that's like a free complex module), can get ridiculos eHP compared to the assault AND fit 3x complex damage mods AND get equipment. So all of you people who say "lolno, armor is the best cuz dmods and stuffz", my Gallente assault barely has any tank if I try to use damage mods. 6.25 hp/s and 441 armor anyone? Armor was just buffed after months of being useless, all it got was +20HP and slightly less speed penalty. Go F*** yourself if you don't like it. 1. I agree, armour is not OP. Shields get fast regen, no need for repper, no movement penalty, and resistance versus the constant core locus spam. I think shields versus armour is quite well balanced right now. 2. For the thousandth time, logis are not OP. Lower movement speed and lack of sidearm are massive drawbacks. If I had a respec I'd probably get out of logi and into assault. You my good sir, are fkin crazy, logi's are op. There is no doubt about it, cal and gal logi can stack 3x damage mods and have more hp than my proto assault, more hp and more damage = beats me every time. And wtf do they need a sidearm for, when part of there clip lays my proto down in .2 sec, fact of the matter is any logi is better than the assault for obvious reasons. Anyone who says otherwise is either trolling or really stupid. Are you saying you never use your sidearm? Because I die due to lack of one pretty often. One red down, 20 rounds, another down, another 30 rounds, third red - oh whoops, I can only put 10 in him, then I'm empty and target practice while I'm reloading. Avoiding this situation is worth two slots in my opinion, in which case the gap between the suits is not so great. If it's not worth that much to you then I guess the assault isn't for you.
Anyway, just because I said the logi isn't OP doesn't mean I don't think the assault is slightly UP. I do think it's an issue that you can't even use proto weapon+grenade+advanced equipment+decent modules without fitting a CPU extender on some proto assaults. As I said at the top of the second page, a slight buff to CPU/PG for assaults would be a reasonable fix.
A huge nerf to logis, on the other hand, is not at all reasonable. It would be bad faith of CCP to have any drastic changes to logis after they've already rebalanced the suits. Let's be clear, everyone who currently has SP in medium suits (other than Amarr) made that decision with the clear understanding that the difference between the suits is assault=better basic stats+sidearm and logi=more slots+equipment. |
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