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Godin Thekiller
Hellstorm Inc League of Infamy
1376
|
Posted - 2013.11.02 19:18:00 -
[91] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Oh look, tank scrubs saying HAVs are gonna be so OP that even the strongest of swarms won't do jack $#!t to them. I can't wait for the next DUST.. I mean Tank 514 patch to happen :D Not Jack ****. They'll still scare me away, just not as bad as now. Why would they scare me away? I already know that they wouldn't be able to kill me, so why wouldn't I go after them? Here's a tip: When someone knows that what you have can only scratch them, they won't be scared. Unless you are so butthurt that the sound of swarm launchers make you go cry and crap yourself in a corner.
Once that hardener goes off, you're ******. That's why dipshit. You know absolutely nothing about piloting, do you?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Void Echo
Blades of Dust
2052
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Posted - 2013.11.02 19:19:00 -
[92] - Quote
Atiim wrote:Void Echo wrote: its different when your on the subject of the new tankers coming in... how are we going to keep the class alive when all they do is get destroyed by people like atiim after the 1st 5 seconds they deploy.. basically never allowing them to actually enjoy the tanker class... I don't care about my own tank anymore, I just want the tanker class to survive, and its not going to survive unless the newbies get a reason to stick with the class, and that reason is NOT getting blown up the 1st 5 seconds.
And you think AV will survive as a class? When STD swarms only doesn't 800 damage, no new player will want to use them And you say this as If all I want to do is to be able to kill everything I see in sight with the mere push of a button. I want balance just as much as the next guy, only problem is the way CCP is going about "balance" is going to make AV the hardest, most useless, and unused class in the entire game. If you can come up with better ideas, then I'll jump on the "balance" train. But from the majority of what tankers are saying will lead to a complete inbalance between Tanks and AV, causing much of the new playerbase to shift to tanking and not even thinking about AV.
ask around, people will tell you that AV is too easy and not everyone wants it to be a class that every ****** can use, people want fun, people don't want 2 joke classes.
with tanks being buffed (not going to happen) and av being nerfed (not going to happen) balance will finally exist, tanks will be fun to rol with for once, and av will actually have a challenge other than trying to figure out which tower to get on.
and what do you call this situation were in right now? balance? no its not balanced, in fact, balance doesn't exist here, av is far far more powerful than tanks at everything involving vehicles.... that shouldn't be the situation.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Void Echo
Blades of Dust
2052
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Posted - 2013.11.02 19:22:00 -
[93] - Quote
wait.... why am I even arguing with you again? your too biased to accept reality and see logic... whatever
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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The legend345
Reis Personal Driver
4180
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Posted - 2013.11.02 19:24:00 -
[94] - Quote
skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! amen brother |
Atiim
Living Like Larry Schwag
540
|
Posted - 2013.11.02 19:32:00 -
[95] - Quote
Void Echo wrote:wait.... why am I even arguing with you again? your too biased to accept reality and see logic... whatever Because deep down inside you know that your biased tank scrubby POS logic wants to.
You refuse to see things from the point of AV, and constantly deny that these AV nerfs will make swarm launchers useless.
You are the embodiment of bias.
Tanks should be the only counter to other tanks.
AV should not do damage to us
-Tanker's Logic
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Atiim
Living Like Larry Schwag
540
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Posted - 2013.11.02 19:36:00 -
[96] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Yep, because my skill had absolutely nothing to do with that, and anyone within 2 minutes of play time would be able to do this. This is so common that it happens all the time Nice logic dude I should say the same things to you, according to your signature.. you ignored every single thing about balance we have ever argued over. My signature is based of the fact that 90% of people on this forum who agrued against me said that tanks should be the only counter to tanks. none of s have ever said tanks should be the only counter to itself, tanks are the logical biggest counter to tanks, av is just a side investment of people want to kill vehicles without skilling into vehicles themselves.. none of us have ever said Quote:only vehicles should counter vehicles, AV should not exist. once again your putting words in peoples mouth... if AV was the biggest hard counter to tanks, then why would be skill up into tanks? for the tank fights? those wont exist if av is better than vehicles at vehicle destruction. that's the way it is now and tanks are a joke. Actually, your "friend" that you told to STFU yesterday named Spkr4TheDead and a few others said that tanks should be the only counter to tanks.
I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
Tanks should be the only counter to other tanks.
AV should not do damage to us
-Tanker's Logic
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Void Echo
Blades of Dust
2052
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Posted - 2013.11.02 19:44:00 -
[97] - Quote
Atiim wrote:Void Echo wrote:wait.... why am I even arguing with you again? your too biased to accept reality and see logic... whatever Because deep down inside you know that your biased tank scrubby POS logic wants to. You refuse to see things from the point of AV, and constantly deny that these AV nerfs will make swarm launchers useless. You are the embodiment of bias.
if im a tank scrub, that makes you the most insignificant germ in the forums.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Void Echo
Blades of Dust
2052
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Posted - 2013.11.02 19:45:00 -
[98] - Quote
Atiim wrote:Actually, your "friend" that you told to STFU yesterday named Spkr4TheDead and a few others said that tanks should be the only counter to tanks.
I'm not saying that AV should be the best counter to Tanks. I'm saying they should be more effective effective against them like they are now.
I was the one that told you to stfu yesterday.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Atiim
Living Like Larry Schwag
540
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Posted - 2013.11.02 19:46:00 -
[99] - Quote
Void Echo wrote:Atiim wrote:Actually, your "friend" that you told to STFU yesterday named Spkr4TheDead and a few others said that tanks should be the only counter to tanks.
I'm not saying that AV should be the best counter to Tanks. I'm saying they should be more effective effective against them like they are now. I was the one that told you to stfu yesterday. Yeah, I know. I was actually editing that post, as I worded it incrrectly
Tanks should be the only counter to other tanks.
AV should not do damage to us
-Tanker's Logic
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Long Evity
Krullefor Organization Minmatar Republic
6087
|
Posted - 2013.11.02 19:47:00 -
[100] - Quote
Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view.
Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles?
I am not who you think I am, only but just a dream.
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Atiim
Living Like Larry Schwag
540
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Posted - 2013.11.02 19:48:00 -
[101] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote:wait.... why am I even arguing with you again? your too biased to accept reality and see logic... whatever Because deep down inside you know that your biased tank scrubby POS logic wants to. You refuse to see things from the point of AV, and constantly deny that these AV nerfs will make swarm launchers useless. You are the embodiment of bias. if im a tank scrub, that makes you the most insignificant germ in the forums. Quite possibly, and when it comes to Swarm Launchers, you are literally the most insignificant biased germ this forum has ever had the displeasure of getting sick from.
Tanks should be the only counter to other tanks.
AV should not do damage to us
-Tanker's Logic
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Void Echo
Blades of Dust
2052
|
Posted - 2013.11.02 19:51:00 -
[102] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:Void Echo wrote:wait.... why am I even arguing with you again? your too biased to accept reality and see logic... whatever Because deep down inside you know that your biased tank scrubby POS logic wants to. You refuse to see things from the point of AV, and constantly deny that these AV nerfs will make swarm launchers useless. You are the embodiment of bias. if im a tank scrub, that makes you the most insignificant germ in the forums. Quite possibly, and when it comes to Swarm Launchers, you are literally the most insignificant biased germ this forum has ever had the displeasure of getting sick from.
lol im not biased, I actually listen to arguments and actually talk with people who aren't like you, maybe I am biased, but only when im around biased people like you.
lolswarms deserve the nerf, av nades deserve deletion, forges need a change, tanks nee a buff.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Atiim
Living Like Larry Schwag
540
|
Posted - 2013.11.02 20:00:00 -
[103] - Quote
SoTa PoP? wrote:Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view. Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles? Why? Because it is called AV.
AV is not a support role, and I've never seen any in-game description that says it was. If AV was/is designed to be a support role, then why should anyone bother with them? Especially when I could just use a tank instead to own the other one.
SP cost to make a decent tank is equal to the cost of making a decent AV (prof skills, reload, ammo, grenades, weapon, etc)
Considering that the average AV dies about 3-4 times trying to destroy a tank, and a tank with completely basic gear costs 400k, The price matches up in my case
If Tanks are miles ahead of AV then why would new players use them? Answer:
They wouldn't. They would either get stomped or become tankers; thus creating a nightmare where everyone has a tank because everyone is afraid of getting stomped by tanks. That nightmare is know as "Tank 514"
Tanks should be the only counter to other tanks.
AV should not do damage to us
-Tanker's Logic
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Godin Thekiller
Hellstorm Inc League of Infamy
1380
|
Posted - 2013.11.02 20:03:00 -
[104] - Quote
Atiim wrote:SoTa PoP? wrote:Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view. Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles? Why? Because it is called AV. AV is not a support role, and I've never seen any in-game description that says it was. If AV was/is designed to be a support role, then why should anyone bother with them? Especially when I could just use a tank instead to own the other one. SP cost to make a decent tank is equal to the cost of making a decent AV (prof skills, reload, ammo, grenades, weapon, etc) Considering that the average AV dies about 3-4 times trying to destroy a tank, and a tank with completely basic gear costs 400k, The price matches up in my case If Tanks are miles ahead of AV then why would new players use them? Answer: They wouldn't. They would either get stomped or become tankers; thus creating a nightmare where everyone has a tank because everyone is afraid of getting stomped by tanks. That nightmare is know as "Tank 514"
If that's the case, then by that logic, Logi's and Scouts should act like Assaults, even though they are support roles. Oh wait......
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Atiim
Living Like Larry Schwag
540
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Posted - 2013.11.02 20:03:00 -
[105] - Quote
Void Echo wrote:Atiim wrote:Void Echo wrote:Atiim wrote:Void Echo wrote:wait.... why am I even arguing with you again? your too biased to accept reality and see logic... whatever Because deep down inside you know that your biased tank scrubby POS logic wants to. You refuse to see things from the point of AV, and constantly deny that these AV nerfs will make swarm launchers useless. You are the embodiment of bias. if im a tank scrub, that makes you the most insignificant germ in the forums. Quite possibly, and when it comes to Swarm Launchers, you are literally the most insignificant biased germ this forum has ever had the displeasure of getting sick from. lol im not biased, I actually listen to arguments and actually talk with people who aren't like you, maybe I am biased, but only when im around biased people like you. lolswarms deserve the nerf, av nades deserve deletion, forges need a change, tanks nee a buff. So basically you said "I'm not biased, well maybe I am biased but only around you am I biased!
I've listened and seen both sides, and I don't think you see what will happen if/when tanks become better than AV instead of being "equal".
Tanks should be the only counter to other tanks.
AV should not do damage to us
-Tanker's Logic
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Atiim
Living Like Larry Schwag
540
|
Posted - 2013.11.02 20:05:00 -
[106] - Quote
Godin Thekiller wrote:Atiim wrote:SoTa PoP? wrote:Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view. Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles? Why? Because it is called AV. AV is not a support role, and I've never seen any in-game description that says it was. If AV was/is designed to be a support role, then why should anyone bother with them? Especially when I could just use a tank instead to own the other one. SP cost to make a decent tank is equal to the cost of making a decent AV (prof skills, reload, ammo, grenades, weapon, etc) Considering that the average AV dies about 3-4 times trying to destroy a tank, and a tank with completely basic gear costs 400k, The price matches up in my case If Tanks are miles ahead of AV then why would new players use them? Answer: They wouldn't. They would either get stomped or become tankers; thus creating a nightmare where everyone has a tank because everyone is afraid of getting stomped by tanks. That nightmare is know as "Tank 514" If that's the case, then by that logic, Logi's and Scouts should act like Assaults, even though they are support roles. Oh wait...... The logistics class is a hybird of field medics and assaults. They are not support, but hybrids.
And Scouts... Well i've got nothing to say here, I haven't been using scouts long enough to give an educated opinoin
Tanks should be the only counter to other tanks.
AV should not do damage to us
-Tanker's Logic
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Void Echo
Blades of Dust
2052
|
Posted - 2013.11.02 20:07:00 -
[107] - Quote
Atiim wrote:So basically you said "I'm not biased, well maybe I am biased but only around you am I biased!
I've listened and seen both sides, and I don't think you see what will happen if/when tanks become better than AV instead of being "equal".
theyv never been equal dumbass, theyv always been on the screwed end of the deal, you would know this if you were here for a year or were actually a tanker. iv also been on both sides, av has no counter argument to balance that I can see, they have their heads far too up in the clouds because of the power theyv had for over a year.
Closed Beta Vet
Level 2 Forum Warrior
"In my experience love doesnt exist, only cold, dark betrayal does."
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Long Evity
Krullefor Organization Minmatar Republic
6088
|
Posted - 2013.11.02 20:09:00 -
[108] - Quote
Atiim wrote:SoTa PoP? wrote:Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view. Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles? Why? Because it is called AV. AV is not a support role, and I've never seen any in-game description that says it was. If AV was/is designed to be a support role, then why should anyone bother with them? Especially when I could just use a tank instead to own the other one. SP cost to make a decent tank is equal to the cost of making a decent AV (prof skills, reload, ammo, grenades, weapon, etc) Considering that the average AV dies about 3-4 times trying to destroy a tank, and a tank with completely basic gear costs 400k, The price matches up in my case If Tanks are miles ahead of AV then why would new players use them? Answer: They wouldn't. They would either get stomped or become tankers; thus creating a nightmare where everyone has a tank because everyone is afraid of getting stomped by tanks. That nightmare is know as "Tank 514" If you really can't figure out why it's important to have AV even if you can't solo a tank then all hope is lost with you Lol
Why do people stack a third damage mod?
Why do people choose scouts?
Small differences make all the difference, and AV makes a much bigger difference then anyone could consider 'small'
And if we're comparing how AV is handled in other games - it's usually accompanied by LMG or suppressive fire-arm.
The list of AV being known as 'support' is probably much bigger then games that consider it a 'main' class. BF and CoD are examples where AV is considered a 'secondary' or even 'equipment' item.
Regardless of all that, it makes no sense consider the cost and effect. Tankers wouldn't have a purpose if they can get pushed back by AV from 1 person spamming proto. It takes almost no SP to get proto Swarms compared to getting a tank to survive 3 shots from one, and this isn't even considering cost.
It's just my opinion - but your idea of how balance works for AV vs Vehicle seems AV biased.
And if you believe AV = Tank in SP cost do the numbers and show me.
I am not who you think I am, only but just a dream.
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daishi mk03
Brutor Vanguard Minmatar Republic
294
|
Posted - 2013.11.02 20:19:00 -
[109] - Quote
@OP You realize, that the new hardener is 40% (better than 2 hardener now) and that you are no longer forced to use a PG upgrade. PG Upgrade, hardener, hardener (3 slots) < new hardener (1 slot) |
Smooth Assassin
Stardust incorporation
328
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Posted - 2013.11.02 20:49:00 -
[110] - Quote
We getting a vehicle respec right?
Assassination is my thing.
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Monkey MAC
killer taxi company General Tso's Alliance
900
|
Posted - 2013.11.02 21:03:00 -
[111] - Quote
I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is!
The pen is mightier than the sword
The gun is mightier than both
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Godin Thekiller
Hellstorm Inc League of Infamy
1380
|
Posted - 2013.11.02 21:06:00 -
[112] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:SoTa PoP? wrote:Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view. Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles? Why? Because it is called AV. AV is not a support role, and I've never seen any in-game description that says it was. If AV was/is designed to be a support role, then why should anyone bother with them? Especially when I could just use a tank instead to own the other one. SP cost to make a decent tank is equal to the cost of making a decent AV (prof skills, reload, ammo, grenades, weapon, etc) Considering that the average AV dies about 3-4 times trying to destroy a tank, and a tank with completely basic gear costs 400k, The price matches up in my case If Tanks are miles ahead of AV then why would new players use them? Answer: They wouldn't. They would either get stomped or become tankers; thus creating a nightmare where everyone has a tank because everyone is afraid of getting stomped by tanks. That nightmare is know as "Tank 514" If that's the case, then by that logic, Logi's and Scouts should act like Assaults, even though they are support roles. Oh wait...... The logistics class is a hybird of field medics and assaults. They are not support, but hybrids. And Scouts... Well i've got nothing to say here, I haven't been using scouts long enough to give an educated opinoin
Proves my point.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1381
|
Posted - 2013.11.02 21:10:00 -
[113] - Quote
daishi mk03 wrote:@OP You realize, that the new hardener is 60% (better than 2 hardener now) and that you are no longer forced to use a PG upgrade. PG Upgrade, hardener, hardener (3 slots) < new hardener (1 slot)
Fixed
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1381
|
Posted - 2013.11.02 21:11:00 -
[114] - Quote
Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is!
Nah. Go hardeners or go home period.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Monkey MAC
killer taxi company General Tso's Alliance
900
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Posted - 2013.11.02 21:16:00 -
[115] - Quote
Godin Thekiller wrote:Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is! Nah. Go hardeners or go home period.
Well if you would like to find the thread you can see the maths, but basically until you add at least 2 plates, the hardner doean't increase you pseudo health better than a plate. As such when you only have 3 slots 2 plates and a repper is the most efficient layout for an armour tank under the new scheme!
The pen is mightier than the sword
The gun is mightier than both
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Godin Thekiller
Hellstorm Inc League of Infamy
1381
|
Posted - 2013.11.02 21:20:00 -
[116] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is! Nah. Go hardeners or go home period. Well if you would like to find the thread you can see the maths, but basically until you add at least 2 plates, the hardner doean't increase you pseudo health better than a plate. As such when you only have 3 slots 2 plates and a repper is the most efficient layout for an armour tank under the new scheme!
A HAV fight won't last 30 seconds, and I'll have more eHP than that one, so it's not that much more efficient.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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skippy678
F.T.U.
111
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Posted - 2013.11.02 21:34:00 -
[117] - Quote
daishi mk03 wrote:@OP You realize, that the new hardener is 40% (better than 2 hardener now) and that you are no longer forced to use a PG upgrade. PG Upgrade, hardener, hardener (3 slots) < new hardener (1 slot) now complex armour hardner cpu-25 pg-5 effect-25% resist
new complex armour hardner cpu-133 pg-397 effect-60%resist
Honestly dude your ruining peoples legit argument here...you aint saving any PG mods with the new one buddy...just seeing the numbers you want I guess..notice the big difference in PG? do u understand how far of your reply is here?seriously
U.play.good?
F.T.U. Recruiting Thread
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skippy678
F.T.U.
111
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Posted - 2013.11.02 21:40:00 -
[118] - Quote
Smooth Assassin wrote:We getting a vehicle respec right?
nothing is for sure right now but seems logical as they are rearranging the skill tree in vehicle.
U.play.good?
F.T.U. Recruiting Thread
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Xocoyol Zaraoul
Superior Genetics
1311
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Posted - 2013.11.02 21:54:00 -
[119] - Quote
A rant thread about ranters, carry on then.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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daishi mk03
Brutor Vanguard Minmatar Republic
294
|
Posted - 2013.11.02 22:26:00 -
[120] - Quote
skippy678 wrote:now complex armour hardner cpu-25 pg-5 effect-25% resist
new complex armour hardner cpu-133 pg-397 effect-60%resist
Honestly dude your ruining peoples legit argument here...you aint saving any PG mods with the new one buddy...just seeing the numbers you want I guess..notice the big difference in PG? do u understand how far off your reply is here?seriously
Right now I run a cheap pub fit madrugar 80GJ Blaster, 2 carapace hardener, 1 heavy eff rep, 1 pg up, 1 180mm poly
1.7 I can run a fit with 80 GJ Blaster, complex 120mm plate, complex hardener, complex repper
I will loose a bit of max hp, trade my big repper for constant rep HOWEVER AV will do -30% damage
I'm happy
Edit: And don't forget that shield tanks will become viable, while being absolute trash right now. So, yeah, 1.7 is good and you are a troll :) |
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