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pegasis prime
BIG BAD W0LVES
1236
|
Posted - 2013.11.02 22:40:00 -
[121] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is! Nah. Go hardeners or go home period. Well if you would like to find the thread you can see the maths, but basically until you add at least 2 plates, the hardner doean't increase you pseudo health better than a plate. As such when you only have 3 slots 2 plates and a repper is the most efficient layout for an armour tank under the new scheme!
also hybrid tanking will be a thing in 1.7 as a good shield booster will help a maddy tremendously by buffering damage allowing armour reps to do their work, light armour reps and plates might also be used on gunlogis to beef up the tank. 1.7 will bring much more variety in fitting options for the clever tanker and will thusly lead to more interesting engagements where tanks fufill roles like punching through enemy lines to playing point defence , havs will have to be much more specialised in their fittings/roles on the battlefield.
Its gone from suck .....to blow
level 1 forum warrior
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3872
|
Posted - 2013.11.02 22:43:00 -
[122] - Quote
skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! You know active armour harderners are supposed to be up at something like 40% or more res a pop right? Armour Repper as a passive, and armour plates you could put more than enough tank on a maddy to kick ass.
Throw down a couple of damage mods or something in the highs and you have an epic brawler tank.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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pegasis prime
BIG BAD W0LVES
1236
|
Posted - 2013.11.02 22:47:00 -
[123] - Quote
True Adamance wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! You know active armour harderners are supposed to be up at something like 40% or more res a pop right? Armour Repper as a passive, and armour plates you could put more than enough tank on a maddy to kick ass. Throw down a couple of damage mods or something in the highs and you have an epic brawler tank.
a well tanked maddy will struggle to fit the active damage mods but if you sacrifice a bit of tank you will fit more gank,
Its gone from suck .....to blow
level 1 forum warrior
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skippy678
F.T.U.
111
|
Posted - 2013.11.02 22:50:00 -
[124] - Quote
daishi mk03 wrote:skippy678 wrote:now complex armour hardner cpu-25 pg-5 effect-25% resist
new complex armour hardner cpu-133 pg-397 effect-60%resist
Honestly dude your ruining peoples legit argument here...you aint saving any PG mods with the new one buddy...just seeing the numbers you want I guess..notice the big difference in PG? do u understand how far off your reply is here?seriously Right now I run a cheap pub fit madrugar 80GJ Blaster, 2 carapace hardener, 1 heavy eff rep, 1 pg up, 1 180mm poly 1.7 I can run a fit with 80 GJ Blaster, complex 120mm plate, complex hardener, complex repper I will loose a bit of max hp, trade my big repper for constant rep HOWEVER AV will do -30% damage I'm happy Edit: And don't forget that shield tanks will become viable, while being absolute trash right now. So, yeah, 1.7 is good and you are a troll :)
I went and did your math for you since you can mostlikely drive backwards but not add...
new maddy cpu-475 pg-2490
the fiting you would put is complex 120plate/repper/hardner/80 g blaster...just those things cost
CPU-486 PG-2762
And You still got 2 small turrets and 2 low slots you havnt accounted for ??
are you vehicle electronics level12?
U.play.good?
F.T.U. Recruiting Thread
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skippy678
F.T.U.
111
|
Posted - 2013.11.02 22:52:00 -
[125] - Quote
True Adamance wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! You know active armour harderners are supposed to be up at something like 40% or more res a pop right? Armour Repper as a passive, and armour plates you could put more than enough tank on a maddy to kick ass. Throw down a couple of damage mods or something in the highs and you have an epic brawler tank.
I just dont see how there is any chance of speed/damage mods to fit in there..
U.play.good?
F.T.U. Recruiting Thread
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3872
|
Posted - 2013.11.02 22:53:00 -
[126] - Quote
pegasis prime wrote:True Adamance wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! You know active armour harderners are supposed to be up at something like 40% or more res a pop right? Armour Repper as a passive, and armour plates you could put more than enough tank on a maddy to kick ass. Throw down a couple of damage mods or something in the highs and you have an epic brawler tank. a well tanked maddy will struggle to fit the active damage mods but if you sacrifice a bit of tank you will fit more gank, Im not ganker by nature I take the shield over the sword anyday...... in this case the Hull over the Blaster.... GIMME MY ******* AMARR HAV!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
pegasis prime
BIG BAD W0LVES
1236
|
Posted - 2013.11.02 22:55:00 -
[127] - Quote
True Adamance wrote:pegasis prime wrote:True Adamance wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! You know active armour harderners are supposed to be up at something like 40% or more res a pop right? Armour Repper as a passive, and armour plates you could put more than enough tank on a maddy to kick ass. Throw down a couple of damage mods or something in the highs and you have an epic brawler tank. a well tanked maddy will struggle to fit the active damage mods but if you sacrifice a bit of tank you will fit more gank, Im not ganker by nature I take the shield over the sword anyday...... in this case the Hull over the Blaster.... GIMME MY ******* AMARR HAV!
youll get them eventually but when the changes come id advise you to skill both maddy gunlogi core skills because I have a feeling that the ammar tanks are going to be hybrid tanked like the dropsuits.
Its gone from suck .....to blow
level 1 forum warrior
|
Monkey MAC
killer taxi company General Tso's Alliance
901
|
Posted - 2013.11.02 22:58:00 -
[128] - Quote
pegasis prime wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is! Nah. Go hardeners or go home period. Well if you would like to find the thread you can see the maths, but basically until you add at least 2 plates, the hardner doean't increase you pseudo health better than a plate. As such when you only have 3 slots 2 plates and a repper is the most efficient layout for an armour tank under the new scheme! also hybrid tanking will be a thing in 1.7 as a good shield booster will help a maddy tremendously by buffering damage allowing armour reps to do their work, light armour reps and plates might also be used on gunlogis to beef up the tank. 1.7 will bring much more variety in fitting options for the clever tanker and will thusly lead to more interesting engagements where tanks fufill roles like punching through enemy lines to playing point defence , havs will have to be much more specialised in their fittings/roles on the battlefield.
Very true, but like their comparitive dropsuits dual tanking on shield and armour based tanks won't be as effective! We need mini and amarr dual tanking tanks! But yeah I don't main in tanks and im rather looking forward to the changes!
We need more tanks on the field! What we don't need is 15 tanks a side!
Hopefully this change will achieve this!
The pen is mightier than the sword
The gun is mightier than both
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daishi mk03
Brutor Vanguard Minmatar Republic
294
|
Posted - 2013.11.02 22:58:00 -
[129] - Quote
skippy678 wrote:I went and did your math for you since you can mostlikely drive backwards but not add...
new maddy cpu-475 pg-2490
the fiting you would put is complex 120plate/repper/hardner/80 g blaster...just those things cost
CPU-486 PG-2762
And You still got 2 small turrets and 2 low slots you havnt accounted for ??
are you vehicle electronics level12?
Thanks for doing math, but next time do it right.
Skill: "5% reduction to PG usage of vehicle armor modules per level" and don't forget blaster fitting optimization
there is still place for stuff in the high slots, so no prob there.
|
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:08:00 -
[130] - Quote
daishi mk03 wrote:skippy678 wrote:I went and did your math for you since you can mostlikely drive backwards but not add...
new maddy cpu-475 pg-2490
the fiting you would put is complex 120plate/repper/hardner/80 g blaster...just those things cost
CPU-486 PG-2762
And You still got 2 small turrets and 2 low slots you havnt accounted for ??
are you vehicle electronics level12?
Thanks for doing math, but next time do it right. Skill: "5% reduction to PG usage of vehicle armor modules per level" and don't forget blaster fitting optimization there is still place for stuff in the high slots, so no prob there.
congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work...
U.play.good?
F.T.U. Recruiting Thread
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CLONE117
Planetary Response Organization Test Friends Please Ignore
442
|
Posted - 2013.11.02 23:10:00 -
[131] - Quote
now state the new 1.7 soma stats.... |
daishi mk03
Brutor Vanguard Minmatar Republic
295
|
Posted - 2013.11.02 23:10:00 -
[132] - Quote
skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work...
Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%.
Edit: I start to like you, you funny. |
pegasis prime
BIG BAD W0LVES
1237
|
Posted - 2013.11.02 23:15:00 -
[133] - Quote
daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny.
fight fight fight fight fight fight fight
Its gone from suck .....to blow
level 1 forum warrior
|
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:17:00 -
[134] - Quote
daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny.
so what do u have in your low slots? lets do the math right here...if you state the modules we can do the math together..but still we have 4 slots that i am assuming on or taking a guess??? you gonna leave your low slots empty? you really gonna have militia blasters? give the facts of the fit and the numbers wont be a problem no matter what i say you can just change your story of fit and change it....
2 highs 3 lows 1 big turret 2 small turrets
go...
and for arguments sake we will pretend that you have level 5 everything.
U.play.good?
F.T.U. Recruiting Thread
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pegasis prime
BIG BAD W0LVES
1237
|
Posted - 2013.11.02 23:20:00 -
[135] - Quote
skippy678 wrote:daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny. so what do u have in your low slots? lets do the math right here...if you state the modules we can do the math together..but still we have 4 slots that i am assuming on or taking a guess??? you gonna leave your low slots empty? you really gonna have militia blasters? give the facts of the fit and the numbers wont be a problem no matter what i say you can just change your story of fit and change it.... 2 highs 3 lows 1 big turret 2 small turrets go... and for arguments sake we will pretend that you have level 5 everything.
don't forget in 1.7 you don't have to fit small turrets to your vehicles
Its gone from suck .....to blow
level 1 forum warrior
|
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:21:00 -
[136] - Quote
skippy678 wrote:daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny. so what do u have in your low slots? lets do the math right here...if you state the modules we can do the math together..but still we have 4 slots that i am assuming on or taking a guess??? you gonna leave your low slots empty? you really gonna have militia blasters? give the facts of the fit and the numbers wont be a problem no matter what i say you can just change your story of fit and change it.... 2 highs 3 lows 1 big turret 2 small turrets go... and for arguments sake we will pretend that you have level 5 everything.
my bold statement is ......you wont be able to have all 4 of the things you stated...your gonna have to drop the blaster
U.play.good?
F.T.U. Recruiting Thread
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Beld Errmon
The Southern Legion The Umbra Combine
1071
|
Posted - 2013.11.02 23:22:00 -
[137] - Quote
Its amazing how so many ppl are getting trolled by an argument they'd probably make themselves in an anti AV thread. |
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:23:00 -
[138] - Quote
pegasis prime wrote:skippy678 wrote:daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny. so what do u have in your low slots? lets do the math right here...if you state the modules we can do the math together..but still we have 4 slots that i am assuming on or taking a guess??? you gonna leave your low slots empty? you really gonna have militia blasters? give the facts of the fit and the numbers wont be a problem no matter what i say you can just change your story of fit and change it.... 2 highs 3 lows 1 big turret 2 small turrets go... and for arguments sake we will pretend that you have level 5 everything. don't forget in 1.7 you don't have to fit small turrets to your vehicles
fair enough...if he wants 4 empty slots including no small blaster than lets do the math
U.play.good?
F.T.U. Recruiting Thread
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daishi mk03
Brutor Vanguard Minmatar Republic
296
|
Posted - 2013.11.02 23:23:00 -
[139] - Quote
Actually, it's HIGH SLOTS, which I didn't wrote anything about. Also, not MLT Blaster but STD Blaster
Blaster with fitting 5: 71 / 635 120mm complex plate: 126 / 896*0.75 complex hardener: 133 / 397*0.75 complex repper: 143 / 722*0.75 sum: 473 / 2146,25
Complex CPU Upgrade -475*0.15= - 71,25 / 0
This leaves 1 high slot for Nitro or a Scanner
I will never ever add small turrets to my tank, forever, since I hate those blueberries inside, shooting the mcc or doing ****.
Edit: You can also add 2 instead of 1 CPU Upgrades and fit 2 small blasters |
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:26:00 -
[140] - Quote
daishi mk03 wrote:Actually, it's HIGH SLOTS, which I didn't wrote anything about. Also, not MLT Blaster but STD Blaster
Blaster with fitting 5: 71 / 635 120mm complex plate: 126 / 896*0.75 complex hardener: 133 / 397*0.75 complex repper: 143 / 722*0.75 sum: 473 / 2146,25
Complex CPU Upgrade -475*0.15= - 71,25 / 0
This leaves 1 high slot for Nitro or a Scanner
I will never ever add small turrets to my tank, forever, since I hate those blueberries inside, shooting the mcc or doing ****.
Edit: You can also add 2 instead of 1 CPU Upgrades and fit 2 small blasters
what do you mean by this?
Complex CPU Upgrade -475*0.15= - 71,25 / 0
U.play.good?
F.T.U. Recruiting Thread
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daishi mk03
Brutor Vanguard Minmatar Republic
296
|
Posted - 2013.11.02 23:28:00 -
[141] - Quote
You put this into you High Slot and it increases your CPU by 15% while having 0/0 fitting costs, but increases your CPU by 71,25 which I calculated with a -
Edit: Right now I have all tanking skills at 5, like every tanker .. so this is nothing special |
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:32:00 -
[142] - Quote
daishi mk...do you think tanks are going to be OP and stomp when 1.7 gets here?
U.play.good?
F.T.U. Recruiting Thread
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daishi mk03
Brutor Vanguard Minmatar Republic
296
|
Posted - 2013.11.02 23:33:00 -
[143] - Quote
Wait man, you told me my fit is not possible, you posted several times wrong calculations and now you are changing the question? (^.-) You so funny |
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:34:00 -
[144] - Quote
daishi mk03 wrote:Wait man, you told me my fit is not possible, you posted several times wrong calculations and now you are changing the question? (^.-) You so funny im still doing my math..
U.play.good?
F.T.U. Recruiting Thread
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daishi mk03
Brutor Vanguard Minmatar Republic
296
|
Posted - 2013.11.02 23:36:00 -
[145] - Quote
Okay, let me know when you finished. |
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:42:00 -
[146] - Quote
skippy678 wrote:daishi mk03 wrote:Wait man, you told me my fit is not possible, you posted several times wrong calculations and now you are changing the question? (^.-) You so funny im still doing my math..
honestly You have legit numbers im not arguing that anymore... but what you are saying in "the bbigger picture" is that if you have level 5 everything or give up your small turrets then yu will be able to run 3 armour modules..wich makes the tough tanks tougher and the weak tanks weaker which is not balance....which is how i stated this thread...the real concern is is the tankers less than 5million sp.
your fit works but i would never have thought of a variable like not having any small turrets...and your squeezin really close by my math if they adjust anything by even a handfull of points ...
more importantly i would like your opinion on the statement above.
U.play.good?
F.T.U. Recruiting Thread
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skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:44:00 -
[147] - Quote
daishi mk03 wrote:Okay, let me know when you finished.
Edit: To answer your question about 1.7.
There will be plenty of different fits and viable shield tanks (finally). We will have really specialized tanks, anti-person, anti-tank, defensive, offensive, durable tanks, burst tanks, tanks which spike for seconds and create havoc ... this will be great
I personally think I will kill infantry at least as hard as I do now in 1.7 (mainly due to the reduced AV dmg) However, a single burst damage gunnlogi with missiles will kill me as hard as I kill infantry (finally! this will be great)
I dont think that ill ever be finished..but i can slowitup for a bit if your gonna spread some knowledge.
U.play.good?
F.T.U. Recruiting Thread
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skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:47:00 -
[148] - Quote
skippy678 wrote:daishi mk03 wrote:Okay, let me know when you finished.
Edit: To answer your question about 1.7.
There will be plenty of different fits and viable shield tanks (finally). We will have really specialized tanks, anti-person, anti-tank, defensive, offensive, durable tanks, burst tanks, tanks which spike for seconds and create havoc ... this will be great
I personally think I will kill infantry at least as hard as I do now in 1.7 (mainly due to the reduced AV dmg) However, a single burst damage gunnlogi with missiles will kill me as hard as I kill infantry (finally! this will be great) I dont think that ill ever be finished..but i can slowitup for a bit if your gonna spread some knowledge.
Can we meet here when 1.7 comes out and make that fitting together..kinda like an bday of the time u taught me about math? i would like it
U.play.good?
F.T.U. Recruiting Thread
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daishi mk03
Brutor Vanguard Minmatar Republic
296
|
Posted - 2013.11.02 23:48:00 -
[149] - Quote
My tanks are squeezing right now ... that's nothing special but good fitting.
My next point is, I fitted a STD hull with defensive complex modules and only STD offensive modules. I'm looking forward to ADV hull, which can be fitted even better.
Next, level 5 everything is normal for tankers. Tankers with less than 5m SP aren't doing any better today. The increase in power of tanks is exponential with SP .. I can kill 2 tanks with my tank today at once, if they are <5m SP tankers.
Also, small turrets really suck most of the time and now they are an option. Like i said earlier, 1 question is Scanner <-> 2 small blasters. Just take what you want .. I will take the scanner.
Yeah, tanks will rock 1.7 and will get slightly nerfed afterwards. |
skippy678
F.T.U.
111
|
Posted - 2013.11.02 23:53:00 -
[150] - Quote
daishi mk03 wrote:My tanks are squeezing right now ... that's nothing special but good fitting.
My next point is, I fitted a STD hull with defensive complex modules and only STD offensive modules/weapons. I'm looking forward to ADV hull, which can be fitted even better.
Next, level 5 everything is normal for tankers. Tankers with less than 5m SP aren't doing any better today. The increase in power of tanks is exponential with SP .. I can kill 2 tanks with my tank today at once, if they are <5m SP tankers.
Also, small turrets really suck most of the time and now they are an option. Like i said earlier, 1 question is Scanner <-> 2 small blasters. Just take what you want .. I will take the scanner.
Yeah, tanks will rock 1.7 and will get slightly nerfed afterwards.
Edit: I will add detailed fittings in this thread later, taking the numbers from the official numbers thread.
This exchange turned out well.
U.play.good?
F.T.U. Recruiting Thread
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