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Monkey MAC
killer taxi company General Tso's Alliance
900
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Posted - 2013.11.02 21:03:00 -
[1] - Quote
I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
900
|
Posted - 2013.11.02 21:16:00 -
[2] - Quote
Godin Thekiller wrote:Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is! Nah. Go hardeners or go home period.
Well if you would like to find the thread you can see the maths, but basically until you add at least 2 plates, the hardner doean't increase you pseudo health better than a plate. As such when you only have 3 slots 2 plates and a repper is the most efficient layout for an armour tank under the new scheme!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
901
|
Posted - 2013.11.02 22:58:00 -
[3] - Quote
pegasis prime wrote:Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is! Nah. Go hardeners or go home period. Well if you would like to find the thread you can see the maths, but basically until you add at least 2 plates, the hardner doean't increase you pseudo health better than a plate. As such when you only have 3 slots 2 plates and a repper is the most efficient layout for an armour tank under the new scheme! also hybrid tanking will be a thing in 1.7 as a good shield booster will help a maddy tremendously by buffering damage allowing armour reps to do their work, light armour reps and plates might also be used on gunlogis to beef up the tank. 1.7 will bring much more variety in fitting options for the clever tanker and will thusly lead to more interesting engagements where tanks fufill roles like punching through enemy lines to playing point defence , havs will have to be much more specialised in their fittings/roles on the battlefield.
Very true, but like their comparitive dropsuits dual tanking on shield and armour based tanks won't be as effective! We need mini and amarr dual tanking tanks! But yeah I don't main in tanks and im rather looking forward to the changes!
We need more tanks on the field! What we don't need is 15 tanks a side!
Hopefully this change will achieve this!
The pen is mightier than the sword
The gun is mightier than both
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