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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:17:00 -
[1] - Quote
Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one !
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:33:00 -
[2] - Quote
TheAmazing FlyingPig wrote:k.
Btw, new forge stats haven't been posted yet. Get your facts straight before you post.
in the original post by logibro.....he says the Forge will remain "the same"
you need to get your facts straight...also i have seen a dozen posts about swarms and nades getting nerfed and not one single on about the forge getting nerfed.....do you think that everybody just left that out ...just cuz? everything in this thread originates from CCP's own words and numbers.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:35:00 -
[3] - Quote
your a forum warrior...I shouldnt need to tell you that logibro said they will be the same...you seen it too...just denial..
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:36:00 -
[4] - Quote
Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me
Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:38:00 -
[5] - Quote
skippy678 wrote:Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet.
they did...splash damage..this update..done.
all you gotta do is say that they never said that forge's would stay the same. do it and then ill post the link.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:41:00 -
[6] - Quote
Godin..im all fair when it comes to numbers...but i know what my Maddy fitting looks like now and i know what it will look like with the new slot layout.
Post your new fitting where you only loose 500 eHP, within the new numbers...your lying to yourself.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:42:00 -
[7] - Quote
Godin Thekiller wrote:skippy678 wrote:skippy678 wrote:Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet. they did...splash damage..this update..done. all you gotta do is say that they never said that forge's would stay the same. do it and then ill post the link. Splash doesn't kill vehicles dipshit. Wolfman was referring to it specifically in the sense of a AV weapon. Plus, it would be stupid to release it now, as it would be imbalanced towards the hulls we have now.
did CCP say in a post that forges will remain the same? yes or no man....just answer
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:44:00 -
[8] - Quote
Godin Thekiller wrote:skippy678 wrote:skippy678 wrote:Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet. they did...splash damage..this update..done. all you gotta do is say that they never said that forge's would stay the same. do it and then ill post the link. Splash doesn't kill vehicles dipshit. Wolfman was referring to it specifically in the sense of a AV weapon. Plus, it would be stupid to release it now, as it would be imbalanced towards the hulls we have now.
did say that? I said that is the change they made....directly the assult forge will dust you 40% faster ...period.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:46:00 -
[9] - Quote
Godin Thekiller wrote:skippy678 wrote:Godin..im all fair when it comes to numbers...but i know what my Maddy fitting looks like now and i know what it will look like with the new slot layout.
Post your new fitting where you only loose 500 eHP, within the new numbers...your lying to yourself. 2 hardeners, a repp, blaster, nitro. total eHP: 11.4k Past eHP: ~12k
no plate? 4000+ 2 com.hard.=6200ishrepper?even com.maybe brings yu to 8000-9000-still off?
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:51:00 -
[10] - Quote
Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D
Do you even drive a tank??!?!?!
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:54:00 -
[11] - Quote
Godin Thekiller wrote:Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D Your HAV will still be ****, as you don't know how to drive at all.
Any smart person wouldnt. And honestly if you get a vehicle point SP reset and you put them back into it, then it will be your fault...CCP provided you with the numbers before hand...now its on you..
You guys know they said the werent gonna change the forge...they might have vaugley chnged the story(like alway) but you KNOW they said that
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 17:55:00 -
[12] - Quote
give me a min finding posts is a *****.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:04:00 -
[13] - Quote
Godin Thekiller wrote:Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D Your HAV will still be ****, as you don't know how to drive at all.
I'm only level 3 tanker...but I have 20+million SP including level 5 swarms/nades/forge. I know a medium amount about tanking....but I know how to read simple numbers...and you cannot say by looking at the numbers that we "have" that you are OP.
You are loosing alot too, and if your hopeful thats good, but its clear that tanks are taking the same hit as swarms/nades. And to the moment there is no actual number or change to forges..anywhere but DEVS waivering on "looked at" "sameish" nthat means they are going to do nothing to them..if they were they woulda been on the same report as the Swarms! but they werent....1.7 is content locked right now...do you think they told you every number with regards to swarm/tank changes and just left out the forge changes so they can tell you at the last minuite? comon guys
these are legit arguments like yours...but i also didnt spend the last 2 weeks filling the forum with posts about how i am gonna be OP did i? you guys did...i have a legit argument here
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:06:00 -
[14] - Quote
Atiim wrote:skippy678 wrote:Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D Do you even drive a tank??!?!?! Classed and filed as "Low Quality Bait" Question has already been answered with video evidence.
I would tell u that I would blow you up in game, but i know you dont drive a tank...and i dont like killing starter fits if i can avodi it.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:15:00 -
[15] - Quote
Void Echo wrote:OP you really shouldn't have done this, I mean come on...
Honestly dude. I embrace change. I respect an honest opinion and real numbers. Tell me that there hasnt been posts from Godin here or Atim for 2 weeks about how they were gonna be OP..what maybe 10-15 between them? all the facts. not just the ones they wanna post.
thats all. this is the one post wher a new player can say hey maybe i can blow up a tank. We have to believe CCP or not...which is it? I have to say that vehicles have been getting the short end of the stick for a while fair enough.....but you dont fix it by giving them an advantage for a bit to make it even.
They are Balancing...and as long as I see the Tank Stomping threads I m gonna make my posts too.
Im already proto evrything that pos a tank...I cant get better or worse at it....i am as good as it gets. whatever happens happens.
but the truth matters guys.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:17:00 -
[16] - Quote
Honestlly I am mostly just setting up my evidence for the "i told u so" thread planned for 48 hours after 1.7
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:22:00 -
[17] - Quote
surivability has a lot to do with the squad around you man. And i know some tankers that go all day without loosing a tank..go 25/0...make 3000 wp a match...if you think its fair to make these guys stronger? nobody does exet for the guy who is being greedy....Godin I am speaking about you and void echo with the above statement..you guys are the only people who i actually see in this thread that I recognize from the field as being good. therefore you understand that this is a balancing....they are trying to help junior tankers..and small vehicles...not help you guys stomp more...
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:24:00 -
[18] - Quote
Jack McReady wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! welp, modules get a buff in 1.7, madrugar will have 15k -20k ehp
dude I am having a real convo about real numbers here.....your post is the only post wich is clearly lying....just go to 1.7 changes blog and come bck and delete your post.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:28:00 -
[19] - Quote
Atiim wrote:Godin Thekiller wrote: When I can't, I usually has more than 3 PROTO AV weapons on me, from places I can't hit. I've battled 4 HAV's at once and won. Get on my level.
Yep if you solo 4 tanks simultaneously, they were all bad tankers who deserved death to begin with. And when you can kill 3 LAVs trying to play NFS: Muder Taxi Edition with a boundless proxy and then take out a gunlogi with a CBR-112 and some EXO AV ndaes, while being ripped to shreds by duvolles you you can say get on my level. 'Till then you can just GTF back in the academy.
Wich server are you ATIM? what type of matches do you pla mostly? I would lve to know That i might get the chance to play you....I have my HD recorder ready..
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:30:00 -
[20] - Quote
Flix Keptick wrote:skippy678 wrote:Godin..im all fair when it comes to numbers...but i know what my Maddy fitting looks like now and i know what it will look like with the new slot layout.
Post your new fitting where you only loose 500 eHP, within the new numbers...your lying to yourself. All the modules are completely different, you know that right?
yes i have to CCP charts in an open window right now.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:39:00 -
[21] - Quote
Void Echo wrote:skippy678 wrote:surivability has a lot to do with the squad around you man. And i know some tankers that go all day without loosing a tank..go 25/0...make 3000 wp a match...if you think its fair to make these guys stronger? nobody does exet for the guy who is being greedy....Godin I am speaking about you and void echo with the above statement..you guys are the only people who i actually see in this thread that I recognize from the field as being good. therefore you understand that this is a balancing....they are trying to help junior tankers..and small vehicles...not help you guys stomp more... that's what I have been advocating for a year now, the new tankers and "juniors" need an incentive to continue with tanks, right now and for as long as I can remember, only the strongest of us can barely survive, everyone else gets annihilated.
but honestly Void....you cant tell me that your tank as it stands needs a buff..i have played you before and i dont think you do dude....lotsa people who have played you would agree.
its just like drosuits...you gotta do your time dying...like i did....I was in beta 2 man and im making legit statements.
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skippy678
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108
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Posted - 2013.11.02 18:42:00 -
[22] - Quote
Void Echo wrote:Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: When I can't, I usually has more than 3 PROTO AV weapons on me, from places I can't hit. I've battled 4 HAV's at once and won. Get on my level.
Yep if you solo 4 tanks simultaneously, they were all bad tankers who deserved death to begin with. And when you can kill 3 LAVs trying to play NFS: Muder Taxi Edition with a boundless proxy and then take out a gunlogi with a CBR-112 and some EXO AV ndaes, while being ripped to shreds by duvolles you you can say get on my level. 'Till then you can just GTF back in the academy. It was really 6, but I only battled a max of 4. It was 2 Sags, a Soma, and a Sica, and then the other 2 was Maddy's. I was in a Suyra. Going god mode. Anywys, tr y fighting 3 Gunnlogi's and a Maddy with sleek AV nades and a wiki swarm (no hives, no PE's or RE's), and this is while unknown snipers and a full sq. of assorted Logi's, Heavies, and Assaulters are hunting you down, all while in a Scout suit. I win Scout G/1 series nothing but 2 Lai Dais and people with scrambler rifles while a heavy with a boundless is spraying and praying. Took out 2 madrugars and still lived to run away. As I said, GTF back in the academy and that is why we say balance doesn't exist. because any ****** can do this.
however me with my proto swarms and 3 complex damage mods profieciency 5 dosent even cause you to really move away....I have spent maybe 3 +million SP just to get that setup and againt you its a waste anyway...
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:46:00 -
[23] - Quote
Void Echo wrote:skippy678 wrote:Void Echo wrote:skippy678 wrote:surivability has a lot to do with the squad around you man. And i know some tankers that go all day without loosing a tank..go 25/0...make 3000 wp a match...if you think its fair to make these guys stronger? nobody does exet for the guy who is being greedy....Godin I am speaking about you and void echo with the above statement..you guys are the only people who i actually see in this thread that I recognize from the field as being good. therefore you understand that this is a balancing....they are trying to help junior tankers..and small vehicles...not help you guys stomp more... that's what I have been advocating for a year now, the new tankers and "juniors" need an incentive to continue with tanks, right now and for as long as I can remember, only the strongest of us can barely survive, everyone else gets annihilated. but honestly Void....you cant tell me that your tank as it stands needs a buff..i have played you before and i dont think you do dude....lotsa people who have played you would agree. its just like drosuits...you gotta do your time dying...like i did....I was in beta 2 man and im making legit statements. its different when your on the subject of the new tankers coming in... how are we going to keep the class alive when all they do is get destroyed by people like atiim after the 1st 5 seconds they deploy.. basically never allowing them to actually enjoy the tanker class... I don't care about my own tank anymore, I just want the tanker class to survive, and its not going to survive unless the newbies get a reason to stick with the class, and that reason is NOT getting blown up the 1st 5 seconds.
that is a fair statement.
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:51:00 -
[24] - Quote
Void Echo wrote:skippy678 wrote: however me with my proto swarms and 3 complex damage mods profieciency 5 dosent even cause you to really move away....I have spent maybe 3 +million SP just to get that setup and againt you its a waste anyway...
yeah well I spent 10+mil building up my tanks, of course im not going to go down easily.
but that said...they want balance...and making you 10+million guys tougher is not gonna work...after a couple weeks of crunching numbers and seeing what pro tankers like you are doing they are gonna nerf it again...we want the right balance not back and forth..
U.play.good?
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skippy678
F.T.U.
108
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Posted - 2013.11.02 18:57:00 -
[25] - Quote
Void Echo wrote:Atiim wrote:Yep, because my skill had absolutely nothing to do with that, and anyone within 2 minutes of play time would be able to do this. This is so common that it happens all the time Nice logic dude I should say the same things to you, according to your signature.. you ignored every single thing about balance we have ever argued over.
And yu know what I am talking about void...your on the forums you have seen the "i cant wait to stomp" posts from Godin and ATIM...honestly I just want this game to be balanced...the right way
these guys are builing up something way out of proportion...thats what this post was originally about....just a posting of the actual state of vehicle/infantry balance...I was here when tanks REALLY stomped and that was no fun either...i just want CCP to get it right...just like you...no matter what i know i cannot be any better equip to destroy tanks/vehicles than i am now...and ill keep doin my best.
do u feel that there is a legitamint need for the tank stomping threads or do you feel that perhaps they are being inflted a little..this is for void..
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skippy678
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108
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Posted - 2013.11.02 19:01:00 -
[26] - Quote
Void Echo wrote:Broonfondle Majikthies wrote:By the little information you seem to have gleamed you have basically said they're loosing 33% of slots but only 7.4% PG. Also you haven't mentioned that active mods will be far more effective and most have no stacking penalties.
Hell, I'm willing to give it an honest try I have an alt im building up on passive SP for this, if I don't like it, il get a recpec in this profile.
like minded..my alt has 4 mill just into vehicles, i use it to test the changes i make on my main first.
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skippy678
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108
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Posted - 2013.11.02 19:03:00 -
[27] - Quote
Void Echo wrote:Broonfondle Majikthies wrote:By the little information you seem to have gleamed you have basically said they're loosing 33% of slots but only 7.4% PG. Also you haven't mentioned that active mods will be far more effective and most have no stacking penalties.
Hell, I'm willing to give it an honest try I have an alt im building up on passive SP for this, if I don't like it, il get a recpec in this profile.
hardners stil have a stacking penalty on the graph..
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skippy678
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108
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Posted - 2013.11.02 19:06:00 -
[28] - Quote
knight of 6 wrote:Op why you do dis?
Good tankers have known it was a nerf for a while. Looking at tue number s we wount be able to proto fit std hulls anymore either. So now we need adv and proto tanks as well
honestly the reason i did this is because of all the tank stomp threads i have seen lately...they are misinforming the players.
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skippy678
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108
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Posted - 2013.11.02 19:09:00 -
[29] - Quote
fair enough Void. Im going to play now......North american servers..skirmish or dom...see you soon ATIM i have my recorder ready...thanks for giving me a legit tank sided argument Void its the first one i had in 2 weeks.
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skippy678
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111
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Posted - 2013.11.02 21:34:00 -
[30] - Quote
daishi mk03 wrote:@OP You realize, that the new hardener is 40% (better than 2 hardener now) and that you are no longer forced to use a PG upgrade. PG Upgrade, hardener, hardener (3 slots) < new hardener (1 slot) now complex armour hardner cpu-25 pg-5 effect-25% resist
new complex armour hardner cpu-133 pg-397 effect-60%resist
Honestly dude your ruining peoples legit argument here...you aint saving any PG mods with the new one buddy...just seeing the numbers you want I guess..notice the big difference in PG? do u understand how far of your reply is here?seriously
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skippy678
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111
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Posted - 2013.11.02 21:40:00 -
[31] - Quote
Smooth Assassin wrote:We getting a vehicle respec right?
nothing is for sure right now but seems logical as they are rearranging the skill tree in vehicle.
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skippy678
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Posted - 2013.11.02 22:50:00 -
[32] - Quote
daishi mk03 wrote:skippy678 wrote:now complex armour hardner cpu-25 pg-5 effect-25% resist
new complex armour hardner cpu-133 pg-397 effect-60%resist
Honestly dude your ruining peoples legit argument here...you aint saving any PG mods with the new one buddy...just seeing the numbers you want I guess..notice the big difference in PG? do u understand how far off your reply is here?seriously Right now I run a cheap pub fit madrugar 80GJ Blaster, 2 carapace hardener, 1 heavy eff rep, 1 pg up, 1 180mm poly 1.7 I can run a fit with 80 GJ Blaster, complex 120mm plate, complex hardener, complex repper I will loose a bit of max hp, trade my big repper for constant rep HOWEVER AV will do -30% damage I'm happy Edit: And don't forget that shield tanks will become viable, while being absolute trash right now. So, yeah, 1.7 is good and you are a troll :)
I went and did your math for you since you can mostlikely drive backwards but not add...
new maddy cpu-475 pg-2490
the fiting you would put is complex 120plate/repper/hardner/80 g blaster...just those things cost
CPU-486 PG-2762
And You still got 2 small turrets and 2 low slots you havnt accounted for ??
are you vehicle electronics level12?
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skippy678
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111
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Posted - 2013.11.02 22:52:00 -
[33] - Quote
True Adamance wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! You know active armour harderners are supposed to be up at something like 40% or more res a pop right? Armour Repper as a passive, and armour plates you could put more than enough tank on a maddy to kick ass. Throw down a couple of damage mods or something in the highs and you have an epic brawler tank.
I just dont see how there is any chance of speed/damage mods to fit in there..
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Posted - 2013.11.02 23:08:00 -
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daishi mk03 wrote:skippy678 wrote:I went and did your math for you since you can mostlikely drive backwards but not add...
new maddy cpu-475 pg-2490
the fiting you would put is complex 120plate/repper/hardner/80 g blaster...just those things cost
CPU-486 PG-2762
And You still got 2 small turrets and 2 low slots you havnt accounted for ??
are you vehicle electronics level12?
Thanks for doing math, but next time do it right. Skill: "5% reduction to PG usage of vehicle armor modules per level" and don't forget blaster fitting optimization there is still place for stuff in the high slots, so no prob there.
congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work...
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Posted - 2013.11.02 23:17:00 -
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daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny.
so what do u have in your low slots? lets do the math right here...if you state the modules we can do the math together..but still we have 4 slots that i am assuming on or taking a guess??? you gonna leave your low slots empty? you really gonna have militia blasters? give the facts of the fit and the numbers wont be a problem no matter what i say you can just change your story of fit and change it....
2 highs 3 lows 1 big turret 2 small turrets
go...
and for arguments sake we will pretend that you have level 5 everything.
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Posted - 2013.11.02 23:21:00 -
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skippy678 wrote:daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny. so what do u have in your low slots? lets do the math right here...if you state the modules we can do the math together..but still we have 4 slots that i am assuming on or taking a guess??? you gonna leave your low slots empty? you really gonna have militia blasters? give the facts of the fit and the numbers wont be a problem no matter what i say you can just change your story of fit and change it.... 2 highs 3 lows 1 big turret 2 small turrets go... and for arguments sake we will pretend that you have level 5 everything.
my bold statement is ......you wont be able to have all 4 of the things you stated...your gonna have to drop the blaster
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Posted - 2013.11.02 23:23:00 -
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pegasis prime wrote:skippy678 wrote:daishi mk03 wrote:skippy678 wrote:congrats. 5% off that whole including the blaster is125-150 PG and the militia blasters for 2 are gonna add 136.4 cpu and 369.6 Pg....still sooooo far off
your claimed fit does not work... Numbers aren't your thing, right? It's 5% per level of the skill, which translates into 25%. Edit: I start to like you, you funny. so what do u have in your low slots? lets do the math right here...if you state the modules we can do the math together..but still we have 4 slots that i am assuming on or taking a guess??? you gonna leave your low slots empty? you really gonna have militia blasters? give the facts of the fit and the numbers wont be a problem no matter what i say you can just change your story of fit and change it.... 2 highs 3 lows 1 big turret 2 small turrets go... and for arguments sake we will pretend that you have level 5 everything. don't forget in 1.7 you don't have to fit small turrets to your vehicles
fair enough...if he wants 4 empty slots including no small blaster than lets do the math
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Posted - 2013.11.02 23:26:00 -
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daishi mk03 wrote:Actually, it's HIGH SLOTS, which I didn't wrote anything about. Also, not MLT Blaster but STD Blaster
Blaster with fitting 5: 71 / 635 120mm complex plate: 126 / 896*0.75 complex hardener: 133 / 397*0.75 complex repper: 143 / 722*0.75 sum: 473 / 2146,25
Complex CPU Upgrade -475*0.15= - 71,25 / 0
This leaves 1 high slot for Nitro or a Scanner
I will never ever add small turrets to my tank, forever, since I hate those blueberries inside, shooting the mcc or doing ****.
Edit: You can also add 2 instead of 1 CPU Upgrades and fit 2 small blasters
what do you mean by this?
Complex CPU Upgrade -475*0.15= - 71,25 / 0
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Posted - 2013.11.02 23:32:00 -
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daishi mk...do you think tanks are going to be OP and stomp when 1.7 gets here?
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Posted - 2013.11.02 23:34:00 -
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daishi mk03 wrote:Wait man, you told me my fit is not possible, you posted several times wrong calculations and now you are changing the question? (^.-) You so funny im still doing my math..
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Posted - 2013.11.02 23:42:00 -
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skippy678 wrote:daishi mk03 wrote:Wait man, you told me my fit is not possible, you posted several times wrong calculations and now you are changing the question? (^.-) You so funny im still doing my math..
honestly You have legit numbers im not arguing that anymore... but what you are saying in "the bbigger picture" is that if you have level 5 everything or give up your small turrets then yu will be able to run 3 armour modules..wich makes the tough tanks tougher and the weak tanks weaker which is not balance....which is how i stated this thread...the real concern is is the tankers less than 5million sp.
your fit works but i would never have thought of a variable like not having any small turrets...and your squeezin really close by my math if they adjust anything by even a handfull of points ...
more importantly i would like your opinion on the statement above.
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Posted - 2013.11.02 23:44:00 -
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daishi mk03 wrote:Okay, let me know when you finished.
Edit: To answer your question about 1.7.
There will be plenty of different fits and viable shield tanks (finally). We will have really specialized tanks, anti-person, anti-tank, defensive, offensive, durable tanks, burst tanks, tanks which spike for seconds and create havoc ... this will be great
I personally think I will kill infantry at least as hard as I do now in 1.7 (mainly due to the reduced AV dmg) However, a single burst damage gunnlogi with missiles will kill me as hard as I kill infantry (finally! this will be great)
I dont think that ill ever be finished..but i can slowitup for a bit if your gonna spread some knowledge.
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Posted - 2013.11.02 23:47:00 -
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skippy678 wrote:daishi mk03 wrote:Okay, let me know when you finished.
Edit: To answer your question about 1.7.
There will be plenty of different fits and viable shield tanks (finally). We will have really specialized tanks, anti-person, anti-tank, defensive, offensive, durable tanks, burst tanks, tanks which spike for seconds and create havoc ... this will be great
I personally think I will kill infantry at least as hard as I do now in 1.7 (mainly due to the reduced AV dmg) However, a single burst damage gunnlogi with missiles will kill me as hard as I kill infantry (finally! this will be great) I dont think that ill ever be finished..but i can slowitup for a bit if your gonna spread some knowledge.
Can we meet here when 1.7 comes out and make that fitting together..kinda like an bday of the time u taught me about math? i would like it
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Posted - 2013.11.02 23:53:00 -
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daishi mk03 wrote:My tanks are squeezing right now ... that's nothing special but good fitting.
My next point is, I fitted a STD hull with defensive complex modules and only STD offensive modules/weapons. I'm looking forward to ADV hull, which can be fitted even better.
Next, level 5 everything is normal for tankers. Tankers with less than 5m SP aren't doing any better today. The increase in power of tanks is exponential with SP .. I can kill 2 tanks with my tank today at once, if they are <5m SP tankers.
Also, small turrets really suck most of the time and now they are an option. Like i said earlier, 1 question is Scanner <-> 2 small blasters. Just take what you want .. I will take the scanner.
Yeah, tanks will rock 1.7 and will get slightly nerfed afterwards.
Edit: I will add detailed fittings in this thread later, taking the numbers from the official numbers thread.
This exchange turned out well.
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Posted - 2013.11.03 21:30:00 -
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hey...we are all supposed to be mad at AV...
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Posted - 2013.11.03 21:32:00 -
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i learned about math
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Posted - 2013.11.03 22:48:00 -
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I saw Atiim in a tank today just sayin....
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Posted - 2013.11.03 23:04:00 -
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Atiim wrote:skippy678 wrote:I saw Atiim in a tank today just sayin.... In a match?
in a dom today....I feel a little like your tryin to poach my troll thread a little....lol
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Posted - 2013.11.04 14:06:00 -
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Mortedeamor wrote:skippy678 wrote:skippy678 wrote:Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet. they did...splash damage..this update..done. all you gotta do is say that they never said that forge's would stay the same. do it and then ill post the link. splash damage isnt relevant to the forges use as an av weapon if you think it is your a scrub.
that wasnt the the topic ..the topic was changes to the forge gun...and that was was changed....thats why you should read the whole thread man befor you start calling people scrubs...troll
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Posted - 2013.11.04 14:16:00 -
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Flix Keptick wrote:Atiim wrote:Spkr4theDead wrote:daishi mk03 wrote:Spkr4theDead wrote:What do you, record everything and play it over and over like a football coach, except to for your purpose it's to make your hate grow? And I'm pretty sure the enemy AV was far more effective than you could ever hope to be. And wow, a railgun destroying a shield tank, which it has a bonus against, so hard to do. Sorry for being able to remember events correctly .. lol. There was no AV at all. All your pitiful attempts to insult me with your childish behavior, your imaginary facts and the redline things are funny at least. As I said, do what you think is the best ... it is your tank that will explode. I will use every advantage I have. The only advantage you use is sniping with a railgun behind the redline. If you redline snipe with a railgun, then your pathetic. End of story Actually, if you redline snipe with anything, your pathetic. To clear things up this is not directed at Spkie, but at daishi That, I agree
I think that you should do what ever works for you within the rules of the game.....honestly you CAN kill a redline sniper or railgun tanks......You just dont want to take the the time out of detroying starter fits to do so. if i go 30/0 with a charge from the redline it means the other team plays very bad...or good as i have seen many of the bigger corps leave me be and take the OBJ
....you guys should just say that you are no good at removing redline snipers..instead of complaining about somebody whos actually job is to shoot yu from far away...if you had a well balanced squad it wouldnt be a problem.
" I have no respect for those guys shooting you from ten feet away with an AR they must have no skill since they have to come so close to me"
Sounds pretty stupid dosent it...it does..man up
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Posted - 2013.11.04 14:18:00 -
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daishi mk03 wrote:The word "scrub" lost every meaning in this forums. Everybody is calling each other scrub .. you could say, they are all "scrubs". Everybody who thinks this means anything, is lost.
I like troll better....
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Posted - 2013.11.04 15:46:00 -
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Atiim wrote:daishi mk03 wrote:Atiim wrote:If you redline snipe with a railgun, then your pathetic. End of story
Actually, if you redline snipe with anything, your pathetic.
To clear things up this is not directed at Spkie, but at daishi I won't even debate this topic with infantry. Well your in luck, because I am quite literally everything in this game, not just infantry. And it is true, if you have to go to a safe zone to be effective or kill something, your pathetic.
actually...if your such a poor soldier that you would rather complain about redline snipers than kill them thats on you.....I just LOVE when i see a thales in the killfeed........i go get em...not you...you leave battle and complain n the forums.
if they can shoot you .....you can shoot them...(with the exception of some glitches) but even when they are on the mcc.
your continued posts just make you look like a poor player.
my squad says ...**** skippy, theres a damn charge in the redline...i go get em...sometimes it takes longer but i get them...get a damn sniper in your squad and you wont have a problem...thats the game dude....not just the free sniper fit either....spend some SP
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Posted - 2013.11.05 01:47:00 -
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Atiim wrote:skippy678 wrote: actually...if your such a poor soldier that you would rather complain about redline snipers than kill them thats on you.....I just LOVE when i see a thales in the killfeed........i go get em...not you...you leave battle and complain n the forums.
if they can shoot you .....you can shoot them...(with the exception of some glitches) but even when they are on the mcc.
your continued posts just make you look like a poor player.
my squad says ...**** skippy, theres a damn charge in the redline...i go get em...sometimes it takes longer but i get them...get a damn sniper in your squad and you wont have a problem...thats the game dude....not just the free sniper fit either....spend some SP
You make lots of assumptions in your arguments 1.) I am a sniper, and I am my own counter-sniper. You won't see me head glitching with a heavy suit holding a Thale 2.) I am not complaining about redline sniping, I'm just stating how it's a cheap tactic. Kinda like corps that do nothing but spam Core Locus Grenades on top of PRO triage hives in PC Matches 3.) If you get counter-sniped, 9/10 times it's your own fault. You will almost never find me when I'm sniping. Heck, one time I even spent the entire match sniping directly under an enemy with a Charge 4.) If you don't have an NT-511 by the very least, your doing something wrong. You'd have to be a nut job to use the free sniper fits. "That's the game dude"? So if I line up 16 corp mates with Freedom Mass Drivers and core locus grenades, on top of Ishukone Nanohives in a dom match and then say "That's the game dude" you would have no problem with that? If I had my squad mates blow themselves up with Mass Drivers so I can rep them until we have enough points for an orbital strike, it would be perfectly okay because "That's the game dude"? If you are going to defend cheap "tactics", then you may want to come up with something better than "That's the game dude"
it is the game and it will keep happening no matter how any essays you write in the forum...in fact if you cant adapt you will be doomed to troll and lie about what you do in the forums for the rest of your life..oh wait...that happened like a week or two ago didnt it.
its a mechanic of the game. you are just an opinion, and a very poor one at that...
I honestly kinda tried to defend you a bit before but your ignorant statments are starting to get to me mad. go away man, nobody likes you.
when I do see you its gonna be a thales with 3xcomplexdamagemods....a proto logi with 4 armour plates, and there might just be 2-3 other dudes from my corp around doing the same thing...we will enjoy seeing your counter sniping with your nt-511 douche..youll only have to hit me 4 times and then when you decide to hide...orbi your head
prof..5...opt.5...reload5...ammo5...damp.5....I spent my first 15 million skill points in this game sniping come git..
you dont talk about sniping when im around, i learned my lessons in beta with people like AZNking and people that would dust you off for weeks at a time without you ever seeing them..A/V and tanks are something i am moving into a little right now wich is why i am here in this post with people like void echo and daishi...and even the less politically correct guys like SPKR4 and Godin...but at least everyone i mentioned here is exchanging facts and egit numbers...
WHY ARE U IN MY A/V THREAD TALKING ABOUT REDLINE SNIPERS!SHUTUPSHUTUP
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