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Godin Thekiller
Hellstorm Inc League of Infamy
1368
|
Posted - 2013.11.02 17:34:00 -
[1] - Quote
My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1368
|
Posted - 2013.11.02 17:35:00 -
[2] - Quote
skippy678 wrote:TheAmazing FlyingPig wrote:k.
Btw, new forge stats haven't been posted yet. Get your facts straight before you post. in the original post by logibro.....he says the Forge will remain "the same" you need to get your facts straight...also i have seen a dozen posts about swarms and nades getting nerfed and not one single on about the forge getting nerfed.....do you think that everybody just left that out ...just cuz? everything in this thread originates from CCP's own words and numbers.
Learn to read bro cookie:
CCP Wolfman wrote: we do also plan to look at the Forge Gun.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1368
|
Posted - 2013.11.02 17:39:00 -
[3] - Quote
skippy678 wrote:skippy678 wrote:Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet. they did...splash damage..this update..done. all you gotta do is say that they never said that forge's would stay the same. do it and then ill post the link.
Splash doesn't kill vehicles dipshit. Wolfman was referring to it specifically in the sense of a AV weapon. Plus, it would be stupid to release it now, as it would be imbalanced towards the hulls we have now.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1368
|
Posted - 2013.11.02 17:44:00 -
[4] - Quote
skippy678 wrote:Godin..im all fair when it comes to numbers...but i know what my Maddy fitting looks like now and i know what it will look like with the new slot layout.
Post your new fitting where you only loose 500 eHP, within the new numbers...your lying to yourself.
2 hardeners, a repp, blaster, nitro. total eHP: 11.4k Past eHP: ~12k
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1368
|
Posted - 2013.11.02 17:45:00 -
[5] - Quote
skippy678 wrote:Godin Thekiller wrote:skippy678 wrote:skippy678 wrote:Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet. they did...splash damage..this update..done. all you gotta do is say that they never said that forge's would stay the same. do it and then ill post the link. Splash doesn't kill vehicles dipshit. Wolfman was referring to it specifically in the sense of a AV weapon. Plus, it would be stupid to release it now, as it would be imbalanced towards the hulls we have now. did CCP say in a post that forges will remain the same? yes or no man....just answer
No. Wolfman said it himself just recently in the weapons post as I have shown you. It would make no ******* sense to keep them in their current state. They can be stupid at times, but they can't be that stupid......
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1371
|
Posted - 2013.11.02 17:49:00 -
[6] - Quote
Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D
Your HAV will still be ****, as you don't know how to drive at all.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1371
|
Posted - 2013.11.02 17:53:00 -
[7] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D Your HAV will still be ****, as you don't know how to drive at all. Yep I ding into 1 rectangular box that didn't even render properly and now all of a sudden I don't know how to drive. rofl @your logic
uh huh, whatever
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1371
|
Posted - 2013.11.02 17:54:00 -
[8] - Quote
KING CHECKMATE wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! Swarms only do 200 dmg now,reduced from 330 and have range reduced from 400 to 175mts...and you dont see me crying...
He's talking about how apparently Forges aren't getting changed, when we all knows damn well that they will.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1371
|
Posted - 2013.11.02 17:55:00 -
[9] - Quote
Spkr4theDead wrote:Godin Thekiller wrote:skippy678 wrote:skippy678 wrote:Godin Thekiller wrote:My eHP only dropped by about 550. Plus, the changes aren't coming until 1.7, and they said they aren't done buttfucking the Forges yet. They ran out of lube. They should be done with it shortly. Come at me Fair enough...you guys telling me that logibro didnt say that Forgs will stay the same? I will post the link if i have to..just own it that your stomping isnt quite all in the bank yet. they did...splash damage..this update..done. all you gotta do is say that they never said that forge's would stay the same. do it and then ill post the link. Splash doesn't kill vehicles dipshit. Wolfman was referring to it specifically in the sense of a AV weapon. Plus, it would be stupid to release it now, as it would be imbalanced towards the hulls we have now. I want a week with new AV numbers and current HAV stats. Just one week.
We got 1 month left. Start saving ISK bro. Then, once the sun rises, all hell is breaking lose!
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1372
|
Posted - 2013.11.02 18:15:00 -
[10] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D Your HAV will still be ****, as you don't know how to drive at all. Yep I ding into 1 rectangular box that didn't even render properly and now all of a sudden I don't know how to drive. rofl @your logic uh huh, whatever Yep, coming from a guy who apparently can't survive an entire match in a tank, that's a real insult.
When I can't, I usually has more than 3 PROTO AV weapons on me, from places I can't hit. I've battled 4 HAV's at once and won. Get on my level.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:20:00 -
[11] - Quote
Atiim wrote:Oh look, tank scrubs saying HAVs are gonna be so OP that even the strongest of swarms won't do jack $#!t to them. I can't wait for the next DUST.. I mean Tank 514 patch to happen :D
Not Jack ****. They'll still scare me away, just not as bad as now.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:20:00 -
[12] - Quote
skippy678 wrote:Godin Thekiller wrote:Atiim wrote:Nah our HAVs are gonna be OP.
I'm so glad that PRO swarm launchers now do as much as STD swarm launchers At with a 150m lock radii I'm sure that dropship pilots will be able to have lots of fun too knowing that swarms can't lock on if they fly high enough :D
And when ADV and PRO tanks come, I'm gonna jump for joy at how little damage PRO Swarm Launchers will do! We will be invincible.
Now everyone will need a tank to beat a tank, because that's how it should be.
:D Your HAV will still be ****, as you don't know how to drive at all. I'm only level 3 tanker...but I have 20+million SP including level 5 swarms/nades/forge. I know a medium amount about tanking....but I know how to read simple numbers...and you cannot say by looking at the numbers that we "have" that you are OP. You are loosing alot too, and if your hopeful thats good, but its clear that tanks are taking the same hit as swarms/nades. And to the moment there is no actual number or change to forges..anywhere but DEVS waivering on "looked at" "sameish" nthat means they are going to do nothing to them..if they were they woulda been on the same report as the Swarms! but they werent....1.7 is content locked right now...do you think they told you every number with regards to swarm/tank changes and just left out the forge changes so they can tell you at the last minuite? comon guys these are legit arguments like yours...but i also didnt spend the last 2 weeks filling the forum with posts about how i am gonna be OP did i? you guys did...i have a legit argument here
Maybe they are too busy to?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:22:00 -
[13] - Quote
skippy678 wrote:Honestlly I am mostly just setting up my evidence for the "i told u so" thread planned for 48 hours after 1.7
Okay. I honestly can't wait for 1.7. Scout and Assault suit, my new Maddy, and more.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:31:00 -
[14] - Quote
Atiim wrote:Godin Thekiller wrote: When I can't, I usually has more than 3 PROTO AV weapons on me, from places I can't hit. I've battled 4 HAV's at once and won. Get on my level.
Yep if you solo 4 tanks simultaneously, they were all bad tankers who deserved death to begin with. And when you can kill 3 LAVs trying to play NFS: Muder Taxi Edition with a boundless proxy and then take out a gunlogi with a CBR-112 and some EXO AV ndaes, while being ripped to shreds by duvolles you you can say get on my level. 'Till then you can just GTF back in the academy.
It was really 6, but I only battled a max of 4. It was 2 Sags, a Soma, and a Sica, and then the other 2 was Maddy's. I was in a Suyra. Going god mode. Anywys, tr y fighting 3 Gunnlogi's and a Maddy with sleek AV nades and a wiki swarm (no hives, no PE's or RE's), and this is while unknown snipers and a full sq. of assorted Logi's, Heavies, and Assaulters are hunting you down, all while in a Scout suit. I win
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:32:00 -
[15] - Quote
Void Echo wrote:Atiim wrote:Oh look, tank scrubs saying HAVs are gonna be so OP that even the strongest of swarms won't do jack $#!t to them. I can't wait for the next DUST.. I mean Tank 514 patch to happen :D how is his post in any way saying that tanks are going to be OP? all he said was save our ISK... seriously your addicted to putting words in people's mouths.
Yup, save our ISK, because we're going to try as hard as possible to get every last inch of power out of these things, and show the scrubs what the best can do
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:34:00 -
[16] - Quote
Void Echo wrote:Broonfondle Majikthies wrote:By the little information you seem to have gleamed you have basically said they're loosing 33% of slots but only 7.4% PG. Also you haven't mentioned that active mods will be far more effective and most have no stacking penalties.
Hell, I'm willing to give it an honest try I have an alt im building up on passive SP for this, if I don't like it, il get a recpec in this profile.
Smart. I'm still going to stick with them for some reason, although I will have Scouts and eventually either Logi's or Assaults skilled up.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:36:00 -
[17] - Quote
Jack McReady wrote:skippy678 wrote:Jack McReady wrote:skippy678 wrote:Madrugar.Now CPU-210 PG-2690 High Slot-2 Low slot-5
Madrugar.1.7 CPU-475 PG-2490 High Slots-2 Low slots-3
40% less low slots......less PG...Go ahead and try to make a Maddy fitting with the new numbers and see what comes out. All the numbers are on the vehicle blog...33% of swarms/AV dosent make up for your losses.
You guys keep posting untill the changes kick in. CCP has been bending you guys over for so long that you blow up when they throw a litte spit on you first...
Forge direct damage stays the same and your armour just dropped 40%(give or take) because of modules... Imagine 2 less hardeners? or 1 less plate and 1 less repper? comon...
I will wager that we see the tanker dudes that have been lighting up the forums with HAV power . crying like babies on the very same forum wich they publically displayed their inability to do do simple math within 48 hours of 1.7..
and i will link this post to every single one ! welp, modules get a buff in 1.7, madrugar will have 15k -20k ehp dude I am having a real convo about real numbers here.....your post is the only post wich is clearly lying....just go to 1.7 changes blog and come bck and delete your post. cool story bro... if you had the basic ability to comprehend and math skills you would see that by looking into the announced changes in the forum...
At max you can get ~18k while being hit by a forge in a Maddy.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1373
|
Posted - 2013.11.02 18:38:00 -
[18] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: When I can't, I usually has more than 3 PROTO AV weapons on me, from places I can't hit. I've battled 4 HAV's at once and won. Get on my level.
Yep if you solo 4 tanks simultaneously, they were all bad tankers who deserved death to begin with. And when you can kill 3 LAVs trying to play NFS: Muder Taxi Edition with a boundless proxy and then take out a gunlogi with a CBR-112 and some EXO AV ndaes, while being ripped to shreds by duvolles you you can say get on my level. 'Till then you can just GTF back in the academy. It was really 6, but I only battled a max of 4. It was 2 Sags, a Soma, and a Sica, and then the other 2 was Maddy's. I was in a Suyra. Going god mode. Anywys, tr y fighting 3 Gunnlogi's and a Maddy with sleek AV nades and a wiki swarm (no hives, no PE's or RE's), and this is while unknown snipers and a full sq. of assorted Logi's, Heavies, and Assaulters are hunting you down, all while in a Scout suit. I win Scout G/1 series nothing but 2 Lai Dais and people with scrambler rifles while a heavy with a boundless is spraying and praying. Took out 2 madrugars and still lived to run away. As I said, GTF back in the academy
Someone weakened both of those HAV's for you. doesn't count. Try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1376
|
Posted - 2013.11.02 19:18:00 -
[19] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Oh look, tank scrubs saying HAVs are gonna be so OP that even the strongest of swarms won't do jack $#!t to them. I can't wait for the next DUST.. I mean Tank 514 patch to happen :D Not Jack ****. They'll still scare me away, just not as bad as now. Why would they scare me away? I already know that they wouldn't be able to kill me, so why wouldn't I go after them? Here's a tip: When someone knows that what you have can only scratch them, they won't be scared. Unless you are so butthurt that the sound of swarm launchers make you go cry and crap yourself in a corner.
Once that hardener goes off, you're ******. That's why dipshit. You know absolutely nothing about piloting, do you?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1380
|
Posted - 2013.11.02 20:03:00 -
[20] - Quote
Atiim wrote:SoTa PoP? wrote:Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view. Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles? Why? Because it is called AV. AV is not a support role, and I've never seen any in-game description that says it was. If AV was/is designed to be a support role, then why should anyone bother with them? Especially when I could just use a tank instead to own the other one. SP cost to make a decent tank is equal to the cost of making a decent AV (prof skills, reload, ammo, grenades, weapon, etc) Considering that the average AV dies about 3-4 times trying to destroy a tank, and a tank with completely basic gear costs 400k, The price matches up in my case If Tanks are miles ahead of AV then why would new players use them? Answer: They wouldn't. They would either get stomped or become tankers; thus creating a nightmare where everyone has a tank because everyone is afraid of getting stomped by tanks. That nightmare is know as "Tank 514"
If that's the case, then by that logic, Logi's and Scouts should act like Assaults, even though they are support roles. Oh wait......
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1380
|
Posted - 2013.11.02 21:06:00 -
[21] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:SoTa PoP? wrote:Atiim wrote: I'm not saying that AV should be the best counter to Tanks. I'm saying they should be equally effective against them.
I see a problem here from a tankers point of view. Why the hell is an item that costs a lot less SP and ISK ... as effective in AV as a tank? AV is a support role to begin with, it's not the ultimate tank slayer role - there's really no such thing. Do you think we'd need AV nades if 1-2 AV weapons was all a team needed to stop vehicles? Why? Because it is called AV. AV is not a support role, and I've never seen any in-game description that says it was. If AV was/is designed to be a support role, then why should anyone bother with them? Especially when I could just use a tank instead to own the other one. SP cost to make a decent tank is equal to the cost of making a decent AV (prof skills, reload, ammo, grenades, weapon, etc) Considering that the average AV dies about 3-4 times trying to destroy a tank, and a tank with completely basic gear costs 400k, The price matches up in my case If Tanks are miles ahead of AV then why would new players use them? Answer: They wouldn't. They would either get stomped or become tankers; thus creating a nightmare where everyone has a tank because everyone is afraid of getting stomped by tanks. That nightmare is know as "Tank 514" If that's the case, then by that logic, Logi's and Scouts should act like Assaults, even though they are support roles. Oh wait...... The logistics class is a hybird of field medics and assaults. They are not support, but hybrids. And Scouts... Well i've got nothing to say here, I haven't been using scouts long enough to give an educated opinoin
Proves my point.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1381
|
Posted - 2013.11.02 21:10:00 -
[22] - Quote
daishi mk03 wrote:@OP You realize, that the new hardener is 60% (better than 2 hardener now) and that you are no longer forced to use a PG upgrade. PG Upgrade, hardener, hardener (3 slots) < new hardener (1 slot)
Fixed
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1381
|
Posted - 2013.11.02 21:11:00 -
[23] - Quote
Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is!
Nah. Go hardeners or go home period.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1381
|
Posted - 2013.11.02 21:20:00 -
[24] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Monkey MAC wrote:I did some maths on this made a whole thread about it, some of my maths was a little off, but basically tanks are gonna work like this!
1) Shield Tanks: Go Hardners or Go Home 2) Armour Tanks: Go plates or Go Home 3) No matter how good a tanker you are, you will get no more than 3-4mins active time per cycle 4) Tanks will still be relatively easy prey without the correct support 5) The tankers who spent their time whining because their tanks too weak (mainly spike) will still do so because they eon't know how to tank with their infantry counterparts. 6) Tankers who saw things from the infantry side (mainly true adamance) will do increasingly well because SL now have to engage from within the theatre of battle in which the tank is involved!
7) Don't expect that much better of draw distance, it reduces redline rail tanking the way it is! Nah. Go hardeners or go home period. Well if you would like to find the thread you can see the maths, but basically until you add at least 2 plates, the hardner doean't increase you pseudo health better than a plate. As such when you only have 3 slots 2 plates and a repper is the most efficient layout for an armour tank under the new scheme!
A HAV fight won't last 30 seconds, and I'll have more eHP than that one, so it's not that much more efficient.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1386
|
Posted - 2013.11.03 07:09:00 -
[25] - Quote
Smooth Assassin wrote:We getting a vehicle respec right?
Most likely yea, because they changed the entire skill tree.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1386
|
Posted - 2013.11.03 07:53:00 -
[26] - Quote
Atiim wrote:Void Echo wrote:Atiim wrote:So basically you said "I'm not biased, well maybe I am biased but only around you am I biased!
I've listened and seen both sides, and I don't think you see what will happen if/when tanks become better than AV instead of being "equal". theyv never been equal dumbass, theyv always been on the screwed end of the deal, you would know this if you were here for a year or were actually a tanker. iv also been on both sides, av has no counter argument to balance that I can see, they have their heads far too up in the clouds because of the power theyv had for over a year. You love putting words in my moth don't you. I didn't say they were balanced, what I'm trying to say is that the changes should make them balanced, not give tankers a clear upper hand. You can stop with the whole "If you were really a tanker" crap. You yourself have a video showing me in my tank. Really? You have proto swarm launchers? No, you don't sorry.
Just because you have a HAV, doesn't make you a tanker, and it definitely doesn't make you a pilot.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1387
|
Posted - 2013.11.03 08:11:00 -
[27] - Quote
Atiim wrote:Godin Thekiller wrote: Just because you have a HAV, doesn't make you a tanker, and it definitely doesn't make you a pilot.
And by that exact logic, owning a IAFG or an Wirykomi swarm launcher doesn't make you AV.
But I use my Av well, and I use it a lot. However..... 'looks at Atiim'
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1389
|
Posted - 2013.11.03 08:25:00 -
[28] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote: Just because you have a HAV, doesn't make you a tanker, and it definitely doesn't make you a pilot.
And by that exact logic, owning a IAFG or an Wirykomi swarm launcher doesn't make you AV. But I use my Av well, and I use it a lot. However..... 'looks at Atiim' Considering the fact that I use tanks more than I use my Wirykomi swarm launchers, your point is invalid. But then again you never were good at making solid, irrefutable points
I've been in several matches with you, yet never seen a HAV get pulled out, so I doubt that.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1389
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Posted - 2013.11.03 09:01:00 -
[29] - Quote
Kasote Denzara wrote:Little do they realize, their fitting layout change isn't what is going to get them ****** by every AV there is. The only reason- the absolute only reason- HAVs are able to lol through AV currently is due to the bugged armor repper. That gets fixed. All that eHP is worthless without something strong enough to repair it in seconds like it does now.
Enjoy being fodder.
as it seems, AV damage and range is getting nerfed. That means that I can just drive in, burn them to hell, then drive off before they kill me, repp up, then repeat.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1389
|
Posted - 2013.11.03 10:18:00 -
[30] - Quote
Kasote Denzara wrote:Godin Thekiller wrote: as it seems, AV damage and range is getting nerfed. That means that I can just drive in, burn them to hell, then drive off before they kill me, repp up, then repeat.
You really underestimate the dedicated AVers. I'd like to see the non-repping HAV able to withstand two swarmers with AV grenades, both at proto. Please, when the update comes, show me the HAV that can.
I'll just go outside of your 175m range, rep up, then come back.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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