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Jungian
Ahrendee Mercenaries EoN.
230
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Posted - 2013.11.01 22:25:00 -
[1] - Quote
After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be.
And yea, add different ammo types too while at it.
Cya on PS4 |
Dominus Fatali
Nox Aeterna Security
550
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Posted - 2013.11.01 23:02:00 -
[2] - Quote
Jungian wrote:After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be. And yea, add different ammo types too while at it. Cya on PS4 Sure, why not. Would add a greater sense of realism and would require more tactical decision making.
Long Live Freedom; Long Live the Federation.
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Jadu Wen
Xer Cloud Consortium
44
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Posted - 2013.11.01 23:13:00 -
[3] - Quote
This had been discussed in some part with capacitor cells for laser based weaponry. Such weapons would have an extremely high number of shots per cell, however, overheating a cell would destroy that capacitor. Players could only carry a limited quantity of cells at any given time.
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MySpaceTom
10
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Posted - 2013.11.01 23:26:00 -
[4] - Quote
If we're getting into changes with magazine mechanics I would being able to save a few extra empty mags to save as "dummy' grenades. Players see something flying through the air they are going to duck for cover, which may give me a life saving second to defend an area or book it.
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zibathy numbertwo
Nox Aeterna Security
249
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Posted - 2013.11.02 00:51:00 -
[5] - Quote
MySpaceTom wrote:If we're getting into changes with magazine mechanics I would being able to save a few extra empty mags to save as "dummy' grenades. Players see something flying through the air they are going to duck for cover, which may give me a life saving second to defend an area or book it.
this is genius
Long Live Freedom; Long Live the Federation.
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Azri Sarum
BurgezzE.T.F Public Disorder.
106
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Posted - 2013.11.02 01:03:00 -
[6] - Quote
Jungian wrote:After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be. And yea, add different ammo types too while at it. Cya on PS4
I guess i'm just not sure what you gain from this. Ammo is already so plentiful between supply depots, hives every 30 feet, and most weapons having massive base supplies that I doubt this would really put a dent into that supply. If you are looking to make peoples ammo supplies more limited i would start with depots and hives, then go from there. |
Jungian
Ahrendee Mercenaries EoN.
231
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Posted - 2013.11.02 02:08:00 -
[7] - Quote
Azri Sarum wrote: I guess i'm just not sure what you gain from this. Ammo is already so plentiful between supply depots, hives every 30 feet, and most weapons having massive base supplies that I doubt this would really put a dent into that supply. If you are looking to make peoples ammo supplies more limited i would start with depots and hives, then go from there.
Not sure? It might be a simple addition, and might not make that much of a dent, but thats not really the point. Keeping some things real and not arcade would be a nice touch. In my opinion. |
Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 08:36:00 -
[8] - Quote
No. Games like "Battlefield" and "Call of Duty" are not similar to Dust 514. Don't just take a mechanic from one of those games and paste it into Dust 514 without legitimate reason. That's just silly.
Making ammo more important? Come on, man. That's ridiculous. It's already important enough.
Humanity is the personification of change.
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Eris Ernaga
DUST University Ivy League
624
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Posted - 2013.11.02 09:55:00 -
[9] - Quote
Jungian wrote:After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be. And yea, add different ammo types too while at it. Cya on PS4
New Eden needs that realistic element it just feels to much like COD when I picture New Eden I imagine a realistic place with realistic assets. This is one step in the right direction. Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. |
Eris Ernaga
DUST University Ivy League
624
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Posted - 2013.11.02 09:56:00 -
[10] - Quote
Azri Sarum wrote:Jungian wrote:After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be. And yea, add different ammo types too while at it. Cya on PS4 I guess i'm just not sure what you gain from this. Ammo is already so plentiful between supply depots, hives every 30 feet, and most weapons having massive base supplies that I doubt this would really put a dent into that supply. If you are looking to make peoples ammo supplies more limited i would start with depots and hives, then go from there.
He isn't looking to limit peoples supply just add a since of realism. |
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 10:14:00 -
[11] - Quote
Eris Ernaga wrote:Azri Sarum wrote:Jungian wrote:After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be. And yea, add different ammo types too while at it. Cya on PS4 I guess i'm just not sure what you gain from this. Ammo is already so plentiful between supply depots, hives every 30 feet, and most weapons having massive base supplies that I doubt this would really put a dent into that supply. If you are looking to make peoples ammo supplies more limited i would start with depots and hives, then go from there. He isn't looking to limit peoples supply just add a since of realism. *sense of realism.
Anyway, it's realistic for modern times, not tens of thousands of years into the future.
Humanity is the personification of change.
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Jungian
Ahrendee Mercenaries EoN.
233
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Posted - 2013.11.02 15:57:00 -
[12] - Quote
Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons.
Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. |
Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:01:00 -
[13] - Quote
Ulysses Knapse wrote:No. Games like "Battlefield" and "Call of Duty" are not similar to Dust 514. Don't just take a mechanic from one of those games and paste it into Dust 514 without legitimate reason. That's just silly.
Making ammo more important? Come on, man. That's ridiculous. It's already important enough.
Did I in any way say they are similar? Wtf are you on? "Take" a mechanic from one of those games? Wtf again. It needs a legitimate reason? Wtf? I mentioned Arma btw. And it seems youve never heard of that game, which is basically a military simulator that has mechanics more and more games "take" from. Battlefield 4 has adopted some realism to its arcade, and that has believe it or not improved the game. But its not enough for me to buy it, as its just a recycled BF3.
Already important enough? What argument is that?
Nah...ammo is really all over the place thanks to nanohive spam. |
Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 16:02:00 -
[14] - Quote
Jungian wrote:Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. I've never had problems with reloading in EVE. I could fire my turrets a good few minutes before having to reload, and reloading never really hurt my DPS much. That being said, reloading in EVE didn't waste ammo.
Humanity is the personification of change.
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Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:04:00 -
[15] - Quote
Ulysses Knapse wrote:Jungian wrote:Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. I've never had problems with reloading in EVE. I could fire my turrets a good few minutes before having to reload, and reloading never really hurt my DPS much. That being said, reloading in EVE didn't waste ammo.
Oh jesus...I wasnt being literal comparing reloading machineguns vs reloading guns on a spaceship...how dense of you.
No, my point is more about DUST being more serious and getting more away from the arcade feels. |
Smooth Assassin
Stardust incorporation
327
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Posted - 2013.11.02 16:16:00 -
[16] - Quote
Yeah sure... i don't see shotgun getting affected.
Assassination is my thing.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 16:16:00 -
[17] - Quote
Jungian wrote:Ulysses Knapse wrote:Jungian wrote:Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. I've never had problems with reloading in EVE. I could fire my turrets a good few minutes before having to reload, and reloading never really hurt my DPS much. That being said, reloading in EVE didn't waste ammo. Oh jesus...I wasnt being literal comparing reloading machineguns vs reloading guns on a spaceship...how dense of you. No, my point is more about DUST being more serious and getting more away from the arcade feels. I do hate those kiddy features... To this day, I still can't take the "+50 Kill" messages that pop up on the screen when I shoot my enemy in the face. The only useful thing about them is that they inform me of a successful kill in case I can't see them fall to the ground. Precision strikes in public battles are the worst. It's just a killstreak by another name. Oh, you're doing well in this match? Here, have this free precision strike so you can do even better!
Guh...
But that doesn't change the fact that wasting ammunition is pointless.
Hey... wait a minute... Frigate Turrets in EVE can hold up to 200 rounds and reload in 5 seconds! How is that not similar to machine guns in Dust 514?!
Humanity is the personification of change.
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Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:18:00 -
[18] - Quote
Smooth Assassin wrote:Yeah sure... i don't see shotgun getting affected.
Oh wow, thats deep.
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Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:22:00 -
[19] - Quote
Ulysses Knapse wrote:I do hate those kiddy features... To this day, I still can't take the "+50 Kill" messages that pop up on the screen when I shoot my enemy in the face. The only useful thing about them is that they inform me of a successful kill in case I can't see them fall to the ground. Precision strikes in public battles are the worst. It's just a killstreak by another name. Oh, you're doing well in this match? Here, have this free precision strike so you can do even better!
Guh...
But that doesn't change the fact that wasting ammunition is pointless.
And there is another one whos never heard the saying "make em count".
And is there any reason I should care for your pointless whining which has nothing to do with the topic at hand?
Again, I wasnt comparing reloading guns on a spaceship vs machineguns. Read my posts please.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 16:41:00 -
[20] - Quote
Jungian wrote:Ulysses Knapse wrote:I do hate those kiddy features... To this day, I still can't take the "+50 Kill" messages that pop up on the screen when I shoot my enemy in the face. The only useful thing about them is that they inform me of a successful kill in case I can't see them fall to the ground. Precision strikes in public battles are the worst. It's just a killstreak by another name. Oh, you're doing well in this match? Here, have this free precision strike so you can do even better!
Guh...
But that doesn't change the fact that wasting ammunition is pointless.
And there is another one whos never heard the saying "make em count". And is there any reason I should care for your pointless whining which has nothing to do with the topic at hand? Again, I wasnt comparing reloading guns on a spaceship vs machineguns. Read my posts please. By God, are you daft? You don't even like me when I'm agreeing with you.
And I don't give a rat's arse whether you aren't comparing machine guns to starship turrets. The point is, there's no reason for the mechanic. Congratulations, you've successfully punished people for reloading in between combat. Are you happy now? If you want to make ammunition more important, just reduce the amount of ammunition we can hold.
Humanity is the personification of change.
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Jungian
Ahrendee Mercenaries EoN.
236
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Posted - 2013.11.02 17:44:00 -
[21] - Quote
Ulysses Knapse wrote:The point is, there's no reason for the mechanic. Congratulations, you've successfully punished people for reloading in between combat.
You missed the point alright. "No reason" for the mechanic is simply your simple opinion as mine is. But since you see yourself being punished for something like that, I can only say...get better. Reducing the amount of ammo is not even my point. I just want more sense of realism. But even that is something you cant look past, as that realism would be punishing you.
And I am the daft one?
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Galvan Nized
Deep Space Republic Top Men.
227
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Posted - 2013.11.02 18:54:00 -
[22] - Quote
I kind of like this idea, very few games do this. This would give a negative to quick magazine (or whatever lasers use) reload weapons.
Those weapons that do not use mags (SG, PlaCan, some future sniper rifles?) have slower complete reloads but would be more efficient in terms of ammo.
Ammo may hardly be an issue in the game but it would be a slight setback that would help out progressive reload weapons. |
Templar 514
Amarr Templars Amarr Empire
23
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Posted - 2013.11.02 20:20:00 -
[23] - Quote
Jungian wrote:After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be. And yea, add different ammo types too while at it. Cya on PS4
Are you *sure* that you've played ArmA? Or any post-Bad Company BF title? Because in BF:BC, BC2, BF3, BF4, and ArmA 2, reloading doesn't discard the ammo in the magazine. In Battlefield titles, it's magically consolidated into full, fresh magazines, while ArmA actually tracks the amount of ammunition expended from a mag*.
As an aside, it's asinine to say this would add realism, because actual soldiers do not discard half-used magazines. Bullets may be cheap, but my good friend Murphy- you might have heard of some laws he wrote- has always maintained that it is impossible to have enough ammunition.
In any case, seeing as how this is THE FUTURE, and at least half of our weapons employ some kind of powercell since they are actually DEWs, then it actually makes sense for a limited number of powerpacks to be used and the charge to be replenished from a dropsuit's power supply- and thus no ammunition is discarded. Further, this mechanic is pointless; from a mechanical perspective, nanohive/supply depot proliferation nullifies it entirely, while from a background/lore angle, it's absolutely the most stupid thing ever.
DUST is a game in which ammo is only relevant in a peripheral manner- consider how plentiful and easy it is for medium/light frames to resupply themselves (heavybros have trouble because being fat means being slow if you're on foot, and regular heavies have no equipment slot). Further, we are immortal mercenaries. We consider our dropsuits, vehicles, and every single module, weapon, and piece of equipment we put on the field to, ultimately, be expendable.
WHY SHOULD WE CARE ABOUT HOW MUCH AMMO WE USE UP?! We're immortal and compared to a common grunt we're obscenely wealthy.
*If you don't understand the ArmA mechanic, than consider a weapon with 2 mags of ammo, each holding 10 rounds. You fire and expend 6 rounds from the first mag, reload, and then later on expend 4 rounds from the second. When you reload again, you will have 6 rounds, and not 10; upon depleting/reloading the 1st mag again, you will have 4 rounds. This is actually realistic. |
Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 20:38:00 -
[24] - Quote
Jungian wrote:I just want more sense of realism. It's not realism, it's just stupid. Who is to say that our suits and weapons don't come with reload-assist servos that allow us to reload without wasting a magazine?
Humanity is the personification of change.
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Galvan Nized
Deep Space Republic Top Men.
228
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Posted - 2013.11.02 21:05:00 -
[25] - Quote
Ulysses Knapse wrote:Jungian wrote:I just want more sense of realism. It's not realism, it's just stupid. Who is to say that our suits and weapons don't come with reload-assist servos that allow us to reload without wasting a magazine?
Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo? |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 21:20:00 -
[26] - Quote
Galvan Nized wrote:Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo?
Finally someone got it. If no reload realism, then dont bring in magazines. |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 21:27:00 -
[27] - Quote
Templar 514 wrote:*If you don't understand the ArmA mechanic, than consider a weapon with 2 mags of ammo, each holding 10 rounds. You fire and expend 6 rounds from the first mag, reload, and then later on expend 4 rounds from the second. When you reload again, you will have 6 rounds, and not 10; upon depleting/reloading the 1st mag again, you will have 4 rounds. This is actually realistic.
True, and this mechanic is even better. And I see the whiny children won over with BF4, as they removed the new reload mechanic. In Arma, soldiers don't discard unused ammunition each time they replace a clip. They hold on to their clips and recycle ammunition. The thing is, most players are just so used to hit reload after some kills or when a threat is gone, that's why its so opposed I guess. Cant handle change. |
Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 21:30:00 -
[28] - Quote
Jungian wrote:Galvan Nized wrote:Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo? Finally someone got it. If no reload realism, then dont bring in magazines. DO YOU NOT GET IT?! THERE'S NO NEED FOR REALISM! GAMEPLAY IS THE MOST IMPORTANT ASPECT! HAVING A SENSE OF REALISM MEANS NOTHING! CAPS LOCK MEANS EVERYTHING! I'M NOT ACTUALLY YELLING, BY THE WAY.
Humanity is the personification of change.
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Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 21:37:00 -
[29] - Quote
Ulysses Knapse wrote:Jungian wrote:Galvan Nized wrote:Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo? Finally someone got it. If no reload realism, then dont bring in magazines. DO YOU NOT GET IT?! THERE'S NO NEED FOR REALISM! GAMEPLAY IS THE MOST IMPORTANT ASPECT! HAVING A SENSE OF REALISM MEANS NOTHING! CAPS LOCK MEANS EVERYTHING! I'M NOT ACTUALLY YELLING, BY THE WAY.
As a former Marine, realism in shooter games means a lot to me, but not everything like it seems for you, as you would only be punished. Youd have a great time with COD and BF4 btw. |
Templar 514
Amarr Templars Amarr Empire
24
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Posted - 2013.11.02 22:35:00 -
[30] - Quote
Jungian wrote:True, and this mechanic is even better. And I see the whiny children won over with BF4, as they removed the new reload mechanic from core servers. In Arma, soldiers don't discard unused ammunition each time they replace a clip. They hold on to their clips and recycle ammunition like a real soldier. The thing is most videogame players are just so used to the reload mechanic they have been doing for years: Hit reload after some kills or when a threat is gone. And that's why its so opposed I guess. Cant handle change. Which means, if DUST really wants to stand out, and not be like BF4 or COD..give it a new reload mechanic
....What new reload mechanic in BF4? I'm honestly curious, as I was under the impression that the BF3 reload mechanics were carried over into BF4- the latter of which I do not own/haven't played.
The main issue with an ArmA-style reload in DUST is that for some weapons it genuinely does not make sense, especially when considering that we are wearing micro-fusion-reactor-equipped power armor. I should not reload my laser rifle, and then end up with three powerpacks that have 40, 70, and 10 percent of the pack left in my inventory; it should be automatically collated into a replenished powerpack. This is something that is applicable to the current AR, as well as the Scrambler Rifle&Pistol, and the yet-to-arrive Ion Pistol.
Now, I can see where hybrid/rail and projectile weapons- such as the upcoming rail&combat rifles, and the already-in HMG, SMG, Sniper Rifle, and FG- being changed to an ArmA-style reload mechanic would have logic, but the main issue is that it would either push most players into ARs even more, with some taking up ScRs, or there would be complaints about the consistency of this, or rather the lack thereof.
As far as the mechanics of reloading... TBQH, I think that the real reason most people are so opposed to a change to it is because it's simple and it works. In the case of DUST, I personally think that it's unnecessary due to the reasons I outline above, as well as the far more pressing issues with bugs, polish, and a lack of content- though much of this is looking to be corrected in Uprising 1.6/1.7.
The other thing, of course, is that the only games I generally did not hit reload when I was safe were the earlier BF titles, like BFV, BF2, and BF2142, were due to the fact that ammo was somewhat limited- especially in 2&2142, where there were no on-map locations to resupply yourself, and ammunition was not retained from discarded magazines.
The other thing, of course, is that I'd wager for high-level play people would still not care because they'd want to have the advantage of a full clip rather than preserving some ammo, especially since anyone (except non-Commando heavies) can fit a nanohive to replenish at least some portion of their ammo.
Ultimately, the flaw I see in such a system is that it doesn't actually make DUST very different. Additionally, we can already change dropsuits at Supply Depots, and replenish our supply of deployable equipment- which, combined with SD resupply, would allow players to entirely circumvent any limitations on ammo supply.
If you want to make DUST different from the competition, then, IMO, you should actually emphasize what makes DUST different already- the EVE-DUST link, the truly persistent universe, the ability of players to have an actual, tangible effect on the gameworld, an actual economy and P2P market. Yes, some of the things I mentioned are still only on the drawing board- but CCP is working on them- they've talked about it, shown screenshots of it. Insofar as 'making DUST different', I think CCP has a plan for it, and, IMHO, they have one which will really show that DUST is different, and that it is, in fact, so different as to offer an experience unlike any other shooter, released or planned. |
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