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Jungian
Ahrendee Mercenaries EoN.
230
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Posted - 2013.11.01 22:25:00 -
[1] - Quote
After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be.
And yea, add different ammo types too while at it.
Cya on PS4 |
Jungian
Ahrendee Mercenaries EoN.
231
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Posted - 2013.11.02 02:08:00 -
[2] - Quote
Azri Sarum wrote: I guess i'm just not sure what you gain from this. Ammo is already so plentiful between supply depots, hives every 30 feet, and most weapons having massive base supplies that I doubt this would really put a dent into that supply. If you are looking to make peoples ammo supplies more limited i would start with depots and hives, then go from there.
Not sure? It might be a simple addition, and might not make that much of a dent, but thats not really the point. Keeping some things real and not arcade would be a nice touch. In my opinion. |
Jungian
Ahrendee Mercenaries EoN.
233
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Posted - 2013.11.02 15:57:00 -
[3] - Quote
Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons.
Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. |
Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:01:00 -
[4] - Quote
Ulysses Knapse wrote:No. Games like "Battlefield" and "Call of Duty" are not similar to Dust 514. Don't just take a mechanic from one of those games and paste it into Dust 514 without legitimate reason. That's just silly.
Making ammo more important? Come on, man. That's ridiculous. It's already important enough.
Did I in any way say they are similar? Wtf are you on? "Take" a mechanic from one of those games? Wtf again. It needs a legitimate reason? Wtf? I mentioned Arma btw. And it seems youve never heard of that game, which is basically a military simulator that has mechanics more and more games "take" from. Battlefield 4 has adopted some realism to its arcade, and that has believe it or not improved the game. But its not enough for me to buy it, as its just a recycled BF3.
Already important enough? What argument is that?
Nah...ammo is really all over the place thanks to nanohive spam. |
Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:04:00 -
[5] - Quote
Ulysses Knapse wrote:Jungian wrote:Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. I've never had problems with reloading in EVE. I could fire my turrets a good few minutes before having to reload, and reloading never really hurt my DPS much. That being said, reloading in EVE didn't waste ammo.
Oh jesus...I wasnt being literal comparing reloading machineguns vs reloading guns on a spaceship...how dense of you.
No, my point is more about DUST being more serious and getting more away from the arcade feels. |
Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:18:00 -
[6] - Quote
Smooth Assassin wrote:Yeah sure... i don't see shotgun getting affected.
Oh wow, thats deep.
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Jungian
Ahrendee Mercenaries EoN.
234
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Posted - 2013.11.02 16:22:00 -
[7] - Quote
Ulysses Knapse wrote:I do hate those kiddy features... To this day, I still can't take the "+50 Kill" messages that pop up on the screen when I shoot my enemy in the face. The only useful thing about them is that they inform me of a successful kill in case I can't see them fall to the ground. Precision strikes in public battles are the worst. It's just a killstreak by another name. Oh, you're doing well in this match? Here, have this free precision strike so you can do even better!
Guh...
But that doesn't change the fact that wasting ammunition is pointless.
And there is another one whos never heard the saying "make em count".
And is there any reason I should care for your pointless whining which has nothing to do with the topic at hand?
Again, I wasnt comparing reloading guns on a spaceship vs machineguns. Read my posts please.
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Jungian
Ahrendee Mercenaries EoN.
236
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Posted - 2013.11.02 17:44:00 -
[8] - Quote
Ulysses Knapse wrote:The point is, there's no reason for the mechanic. Congratulations, you've successfully punished people for reloading in between combat.
You missed the point alright. "No reason" for the mechanic is simply your simple opinion as mine is. But since you see yourself being punished for something like that, I can only say...get better. Reducing the amount of ammo is not even my point. I just want more sense of realism. But even that is something you cant look past, as that realism would be punishing you.
And I am the daft one?
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Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 21:20:00 -
[9] - Quote
Galvan Nized wrote:Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo?
Finally someone got it. If no reload realism, then dont bring in magazines. |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 21:27:00 -
[10] - Quote
Templar 514 wrote:*If you don't understand the ArmA mechanic, than consider a weapon with 2 mags of ammo, each holding 10 rounds. You fire and expend 6 rounds from the first mag, reload, and then later on expend 4 rounds from the second. When you reload again, you will have 6 rounds, and not 10; upon depleting/reloading the 1st mag again, you will have 4 rounds. This is actually realistic.
True, and this mechanic is even better. And I see the whiny children won over with BF4, as they removed the new reload mechanic. In Arma, soldiers don't discard unused ammunition each time they replace a clip. They hold on to their clips and recycle ammunition. The thing is, most players are just so used to hit reload after some kills or when a threat is gone, that's why its so opposed I guess. Cant handle change. |
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Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 21:37:00 -
[11] - Quote
Ulysses Knapse wrote:Jungian wrote:Galvan Nized wrote:Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo? Finally someone got it. If no reload realism, then dont bring in magazines. DO YOU NOT GET IT?! THERE'S NO NEED FOR REALISM! GAMEPLAY IS THE MOST IMPORTANT ASPECT! HAVING A SENSE OF REALISM MEANS NOTHING! CAPS LOCK MEANS EVERYTHING! I'M NOT ACTUALLY YELLING, BY THE WAY.
As a former Marine, realism in shooter games means a lot to me, but not everything like it seems for you, as you would only be punished. Youd have a great time with COD and BF4 btw. |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 22:38:00 -
[12] - Quote
Jesus that is so contrived I wont bother to read it, sorry. But it surely does come off as pretty desperate. I have no need to argument with something like that. |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 22:40:00 -
[13] - Quote
Knight Soiaire wrote:I like it, it adds a sense of realism. But at the same time, I dont like it, because I'm a reloadaholic, even if I shoot one bullet, I have to reload.
hehe, exactly. Thats why adapting to something new could perhaps bring in a new addiction ^ |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 22:50:00 -
[14] - Quote
i lold. some long posts here with basically no arguments other than subjective whining.
DUST feels pretty generic together with the generic reload mechanic. I want something new to play with ingame. Remove the insane spawn uplink spam while at it too. |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.02 23:31:00 -
[15] - Quote
Nocturnal Soul wrote:I like it, it'll hurt me since im so use to reloading after every shot but hey "Its New Eden out there".
hah. i wasnt meaning to make it sound THAT bad
I do understand the arguments against it, and I get it. But dont they also get the boring generic reload all fps games seem to have now? |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.03 00:15:00 -
[16] - Quote
Benjamin Ciscko wrote:I disagree I think a system like this would be better, you have a total of 300 bullets with 60 in a magazine, so you have 5 total magazines. You fire off 40 rounds and reload you now have 260 bullets but when you cycle back to this magazine it only has 20 bullets. This implies your putting your magazines back in your "belt" not just throwing them away also when resupplying if you have 260 bullets from the scenario above you will not get any magazines if you have 200 bullets from the scenario above accept you ate through a magazine from before hand you will only get 60 bullets or one magazine.
This could truly work for DUST indeed. And different ammo types to spice it up some more. |
Jungian
Ahrendee Mercenaries EoN.
240
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Posted - 2013.11.03 00:26:00 -
[17] - Quote
Benjamin Ciscko wrote:Yes Emp rounds sound attractive they'll do more shield less to armor and "piercing" rounds will do the opposite.
Ooh yea..your ideas are already scratching me right where I itch. |
Jungian
Ahrendee Mercenaries EoN.
241
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Posted - 2013.11.03 14:38:00 -
[18] - Quote
Templar 514 wrote:A Commander role has been something floated as a potential/likely feature. Matchmaking is halfway broken, but mostly because of the low player counts DUST is currently trudging through.
When it comes down to it, this is the kind of mechanic that would have had to be tested/put forward WAY back in the closed beta at the latest, if not something that would have been considered in the alpha build. DUST has been running for too long in open beta/'release' for something so basic to be so radically changed.
The other issue is that changing this mechanic would require significant man-hours sunk into coding it. I'll be somewhat conservative and say that only the coders who work on the core engine functionality would be pulled for this, but that's still manhours sunk into what would be a mostly unnoticed mechanic, instead of being put into engine improvements, bugfixes, netcode improvements, and adjusting the engine to accommodate new features.
hah, your arguments are so moot and pretty deflecting. now its suddenly about conserving manhours put into code? conserving manhours? seriously? did you work for CCP and got fired?
and please. DUST has been changing none stop since the closed beta, and is not on the same roadmap anymore. Adding new mechanics is part of DUST's development. Look at it in 10 years compared to now...its gonna be a whole other thing. Just like EVE. |
Jungian
Ahrendee Mercenaries EoN.
241
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Posted - 2013.11.03 14:47:00 -
[19] - Quote
Templar 514 wrote:Evidently you don't understand the arguments, because otherwise you would not degrade those who disagree with you by saying that they are "whining", and not presenting an actual argument.
Incase you missed it, I've been looking at the issue from a realistic angle and not a subjective angle. If its the future, there shouldnt be magazines at all and the New Eden tech should be way past what we use now ingame. But if what we use now, that looks to be based on modern magazines...it truly should have some realism to it, to make DUST into something even less generic. For you and the other whiner it would obviously be punishment, and probably game-breaking for you. I have played DUST since the closed beta and have not stopped playing because of any new features or mechanics they brought in, except for the annoying bugs..
And when it comes to the generic shooting mechanics of DUST, I am pretty sure that will change too over time.
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Jungian
Ahrendee Mercenaries EoN.
241
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Posted - 2013.11.04 00:56:00 -
[20] - Quote
Hah Im being told by 2 people its a bad idea. That will truly make me change my mind! Great logic there, still majorly subjective. And not a very successful circlejerk. The suits are futuristic sure, but the Assault Rifle not so much as it seems to stick to the modern day arcades.
I was not looking out to make the reload mechanic the same across all weapons either. In my opinion the LR and SR should have energy crystals that simply are destroyed when heated up to much over time across a match, and then has to be replaced like a magazine. And its energy crystals should last way longer than just the "ammo" it has in its current state magazine which just feels like reloading any other machinegun.
More type of weapon mods would be much welcomed. Different types of ammo, and of course modifications. Scopes and ammotype should have its own shelf at the marketplace some day in the future. |
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Jungian
Ahrendee Mercenaries EoN.
241
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Posted - 2013.11.04 14:52:00 -
[21] - Quote
Talos Vagheitan wrote:realistic re-loading would add depth to the game, but possibly make the game less friendly for casual gamers.
Exactly. That is the real reason why those 2 casuals keep trying to TELL me its a bad idea. |
Jungian
Ahrendee Mercenaries EoN.
241
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Posted - 2013.11.04 15:56:00 -
[22] - Quote
Templar 514 wrote:I do think that the current mechanic we have is more suited to the target audience that CCP wants to tap into- players of games like Battlefield and Halo (and maybe, to a lesser degree, the fans of that fishy-sounding game).
And this argument speaks volumes from someone who truly dont understand what CCP are trying to do with DUST. If they get Battlefield and COD and Halo players into DUST, DUST will have to basically fail in the eyes of CCP's roadmap for 10 years ahead. I believe they want an audience that are tired of those generic shooters and want something truly bigger and more evolving. And in 10 years I sure hope DUST is near achieving that, and hopefully has not become what you are expecting. |
Jungian
Ahrendee Mercenaries EoN.
241
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Posted - 2013.11.04 16:20:00 -
[23] - Quote
CLONE117 wrote:dust right now is more "fun" than those boring generic shooters anyways.
But that is just an opinion me and only a few other thousands DUST players share. If CCP wants millions to play DUST, they might have to go more generic. Would that make it less fun? Not sure. But I'm buying COD: Ghosts this year, and I almost feel shame hah. But as you mention PVE, that is exactly why I am getting COD: Ghosts: Its 4 player coop Alien survivor mode looks excellent. |
Jungian
Ahrendee Mercenaries EoN.
242
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Posted - 2013.11.05 02:18:00 -
[24] - Quote
I havent said once that "I am right and you are wrong". I am looking at the mechanic objectivly and from a realistic point of view, while youre trying to TELL me I'm wrong and why it wont work from a "realism will hurt us" point of view. And I can understand that as gaming forums in general are filld with whine and opposed to change. I can understand that point of view, and thats why I might want it in the game.. Arma style reload brings more seriousness. And perhaps it would get rid of more BF4/Halo/COD oriented casual players. No offense ^
I play EVE myself, and thats also a reason why I want more seriousness on the DUST side. |
Jungian
Ahrendee Mercenaries EoN.
242
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Posted - 2013.11.05 02:23:00 -
[25] - Quote
Roy Ventus wrote:I'm honestly afraid of how much it will change the game...I'd say we focus on other stuff beforehand.
hah I can see that. Just venting the idea since Arma III has gotten me hooked.
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Jungian
Ahrendee Mercenaries EoN.
243
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Posted - 2013.11.05 06:47:00 -
[26] - Quote
Templar 514 wrote: I could, for example, suggest that we do away with reloading entirely and just have a Quake/UT style mechanic being able to find dedicated ammo pickups on a map, as well as being able to deploy generalist ammo supplies that don't give as much ammo as a dedicated pickup.
And that is simply a really, really bad comparison to my suggestion that takes realism into count. But your suggestion will fit for DUST Arena for sure tho. |
Jungian
Ahrendee Mercenaries EoN.
244
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Posted - 2013.11.05 14:57:00 -
[27] - Quote
Keri Starlight wrote:Please don't
CCP has listened once before regarding a mechanic I wished for the AR.. |
Jungian
Ahrendee Mercenaries EoN.
245
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Posted - 2013.11.05 16:26:00 -
[28] - Quote
Templar 514 wrote:Look, I'm going to say it short and simple
i lol'd
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Jungian
Ahrendee Mercenaries EoN.
245
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Posted - 2013.11.05 16:31:00 -
[29] - Quote
Lynn Beck wrote:I jut thought this whole time they had a slot in their backpack that springloads the ammo into the clip, that way you stick with maybe 3 clips the whole game.
Yea I also thought about it from that angle. But fact remains the mechanic still looks and feels old for New Eden standards.
I have another suggestion to modify the modern day looking reload: Perhaps a morphing (read: 3d printed by nanonites) magazine could appear in place and loaded after you throw away the empty mag? As in, the gun provides the ammo by 'futuristic' means. |
Jungian
Ahrendee Mercenaries EoN.
245
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Posted - 2013.11.05 16:40:00 -
[30] - Quote
Nihilus Warwick wrote:I like this idea, it expands on EvE mentality. You only have as much ammo as fits in your ship, it's a tangible, physical thing. I think this would push us into more tactical situations, and make the ammo skill more important. Couple more rounds in your rifle suddenly makes a whole lot more sense if you're not reloading every two seconds.
Absolutely spoken like a true New Eden Capsuleer. Hopefully more Mercenaries too will have that mentality. |
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Jungian
Ahrendee Mercenaries EoN.
261
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Posted - 2013.11.26 15:26:00 -
[31] - Quote
Samael Artico wrote:No. Just, no. You want to make ammunition more tactically important? Have less ammunition.
No. To balance less ammo some Nanohive spam is all that is needed.
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Jungian
Ahrendee Mercenaries EoN.
261
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Posted - 2013.11.30 19:30:00 -
[32] - Quote
Admonishment wrote:Doesn't make sense as to why you would lose the ammo for doing a tactical reload. When I did serve and had to reload I am pretty sure I didn't lose my rounds from it lol unless you drop the mag and run off. Normally when someone does a tactical reload they place their semi used mag in another reachable slot so they don't confuse it will the full mags, they still have the same amount of rounds as before. You should still have those remaining rounds available. I get that you are trying to add another mechanic to the game but that is just penalizing people for making sure they have a full mag before the next encounter.
"Drop the mag and run off" is what all shooter games reload mechanics have, except for a very few. I just want DUST to get as far away from the generic shooters. At least show a new magazine being printed into the gun, instead of just placing a new one into the gun like it was still 1990. New Eden is 20,000 years into the future and soldiers still reload magazines the same way? It doesnt exactly help with immersion. |
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