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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 08:36:00 -
[1] - Quote
No. Games like "Battlefield" and "Call of Duty" are not similar to Dust 514. Don't just take a mechanic from one of those games and paste it into Dust 514 without legitimate reason. That's just silly.
Making ammo more important? Come on, man. That's ridiculous. It's already important enough.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 10:14:00 -
[2] - Quote
Eris Ernaga wrote:Azri Sarum wrote:Jungian wrote:After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even more important as it should be. And yea, add different ammo types too while at it. Cya on PS4 I guess i'm just not sure what you gain from this. Ammo is already so plentiful between supply depots, hives every 30 feet, and most weapons having massive base supplies that I doubt this would really put a dent into that supply. If you are looking to make peoples ammo supplies more limited i would start with depots and hives, then go from there. He isn't looking to limit peoples supply just add a since of realism. *sense of realism.
Anyway, it's realistic for modern times, not tens of thousands of years into the future.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 16:02:00 -
[3] - Quote
Jungian wrote:Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. I've never had problems with reloading in EVE. I could fire my turrets a good few minutes before having to reload, and reloading never really hurt my DPS much. That being said, reloading in EVE didn't waste ammo.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 16:16:00 -
[4] - Quote
Jungian wrote:Ulysses Knapse wrote:Jungian wrote:Eris Ernaga wrote:Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE. I've never had problems with reloading in EVE. I could fire my turrets a good few minutes before having to reload, and reloading never really hurt my DPS much. That being said, reloading in EVE didn't waste ammo. Oh jesus...I wasnt being literal comparing reloading machineguns vs reloading guns on a spaceship...how dense of you. No, my point is more about DUST being more serious and getting more away from the arcade feels. I do hate those kiddy features... To this day, I still can't take the "+50 Kill" messages that pop up on the screen when I shoot my enemy in the face. The only useful thing about them is that they inform me of a successful kill in case I can't see them fall to the ground. Precision strikes in public battles are the worst. It's just a killstreak by another name. Oh, you're doing well in this match? Here, have this free precision strike so you can do even better!
Guh...
But that doesn't change the fact that wasting ammunition is pointless.
Hey... wait a minute... Frigate Turrets in EVE can hold up to 200 rounds and reload in 5 seconds! How is that not similar to machine guns in Dust 514?!
Humanity is the personification of change.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 16:41:00 -
[5] - Quote
Jungian wrote:Ulysses Knapse wrote:I do hate those kiddy features... To this day, I still can't take the "+50 Kill" messages that pop up on the screen when I shoot my enemy in the face. The only useful thing about them is that they inform me of a successful kill in case I can't see them fall to the ground. Precision strikes in public battles are the worst. It's just a killstreak by another name. Oh, you're doing well in this match? Here, have this free precision strike so you can do even better!
Guh...
But that doesn't change the fact that wasting ammunition is pointless.
And there is another one whos never heard the saying "make em count". And is there any reason I should care for your pointless whining which has nothing to do with the topic at hand? Again, I wasnt comparing reloading guns on a spaceship vs machineguns. Read my posts please. By God, are you daft? You don't even like me when I'm agreeing with you.
And I don't give a rat's arse whether you aren't comparing machine guns to starship turrets. The point is, there's no reason for the mechanic. Congratulations, you've successfully punished people for reloading in between combat. Are you happy now? If you want to make ammunition more important, just reduce the amount of ammunition we can hold.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 20:38:00 -
[6] - Quote
Jungian wrote:I just want more sense of realism. It's not realism, it's just stupid. Who is to say that our suits and weapons don't come with reload-assist servos that allow us to reload without wasting a magazine?
Humanity is the personification of change.
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Ulysses Knapse
duna corp
554
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Posted - 2013.11.02 21:30:00 -
[7] - Quote
Jungian wrote:Galvan Nized wrote:Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo? Finally someone got it. If no reload realism, then dont bring in magazines. DO YOU NOT GET IT?! THERE'S NO NEED FOR REALISM! GAMEPLAY IS THE MOST IMPORTANT ASPECT! HAVING A SENSE OF REALISM MEANS NOTHING! CAPS LOCK MEANS EVERYTHING! I'M NOT ACTUALLY YELLING, BY THE WAY.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
555
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Posted - 2013.11.03 02:28:00 -
[8] - Quote
The benefits of this system you're proposing... a greater sense of "realism"? That's nice.
Now, realism is great and all, but only when it positively improves the gameplay experience. This is an example of something that would not improve the gameplay experience. Why? Because it's a very small addition that is likely to be overlooked, except to those who are hurt by it.
I think the gameplay experience for everyone is more important than the "sense of realism" for a few.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
561
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Posted - 2013.11.03 16:36:00 -
[9] - Quote
Apparently, I have to be clearer with my arguments. For this I shall use a "Pro/Con List"
Pros: +More similar to real life (arguably, though I'm not even sure if this is a pro or not)
Cons: -Habitual reloaders will be pissed as all hell -Snipers will be pissed as all hell -Forge Gunners will be pissed as all hell -Laser Riflemen will be pissed as all hell -Swarm Launchmen(?) will be pissed as all hell
Actually, I think I'm going to stop there. You can see where I'm going, right? If you haven't noticed by now, in this game, if you want to kill someone, you'll definitely want a full clip ready. If you want to kill multiple people, you'll need a full clip ready, if not more. Some people even go dual SMG just because one clip just isn't enough for their purposes.
You understand, right? When is the last time you didn't reload your Laser Rifle at half a clip? How about your Mass Driver? Sniper Rifle? Scrambler Pistol? This isn't ARMA, or Battlefield 4. It's not even close.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
569
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Posted - 2013.11.04 10:15:00 -
[10] - Quote
Jungian wrote:Hah Im being told by 2 people its a bad idea. That will truly make me change my mind! Great logic there, still majorly subjective. Oh come on, now you're not even trying to rebut our arguments. It seems no amount of logic is going to get through to you, so I'm going to stop trying. I doubt CCP will ever implement such an asinine system, but if they do, when you realize how horrible it is, be happy to blame yourself. I'm sure everyone else will, too.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
571
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Posted - 2013.11.04 17:02:00 -
[11] - Quote
Jungian wrote:Talos Vagheitan wrote:realistic re-loading would add depth to the game, but possibly make the game less friendly for casual gamers. Exactly. That is the real reason why those 2 casuals keep trying to TELL me its a bad idea. Oh, shut up. Firstly, it's not true. Secondly, ad hominem is something the weak use.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
631
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Posted - 2013.11.25 04:41:00 -
[12] - Quote
Jungian wrote:Nihilus Warwick wrote:I like this idea, it expands on EvE mentality. You only have as much ammo as fits in your ship, it's a tangible, physical thing. I think this would push us into more tactical situations, and make the ammo skill more important. Couple more rounds in your rifle suddenly makes a whole lot more sense if you're not reloading every two seconds. Absolutely spoken like a true New Eden Capsuleer. Hopefully more Mercenaries too will have that mentality. I've played EVE for years, and I don't speak like a true capsuleer? Screw that.
Also, no, it absolutely does not expand on EVE mentality. Ammo is painfully easy to manage in EVE.
Humanity is the personification of change.
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Ulysses Knapse
duna corp
636
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Posted - 2013.11.26 01:05:00 -
[13] - Quote
Negris Albedo wrote:Bad idea. Reloading is perfectly fine the way it is. It performs its intended purpose and should not be changed. Absolutely spoken like a true New Eden Mercenary! Kudos.
Humanity is the personification of change.
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