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Galvan Nized
Deep Space Republic Top Men.
227
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Posted - 2013.11.02 18:54:00 -
[1] - Quote
I kind of like this idea, very few games do this. This would give a negative to quick magazine (or whatever lasers use) reload weapons.
Those weapons that do not use mags (SG, PlaCan, some future sniper rifles?) have slower complete reloads but would be more efficient in terms of ammo.
Ammo may hardly be an issue in the game but it would be a slight setback that would help out progressive reload weapons. |
Galvan Nized
Deep Space Republic Top Men.
228
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Posted - 2013.11.02 21:05:00 -
[2] - Quote
Ulysses Knapse wrote:Jungian wrote:I just want more sense of realism. It's not realism, it's just stupid. Who is to say that our suits and weapons don't come with reload-assist servos that allow us to reload without wasting a magazine?
Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapons have unlimited ammo? |
Galvan Nized
Deep Space Republic Top Men.
229
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Posted - 2013.11.03 02:40:00 -
[3] - Quote
Templar 514 wrote: The main issue with an ArmA-style reload in DUST is that for some weapons it genuinely does not make sense, especially when considering that we are wearing micro-fusion-reactor-equipped power armor. I should not reload my laser rifle, and then end up with three powerpacks that have 40, 70, and 10 percent of the pack left in my inventory; it should be automatically collated into a replenished powerpack. This is something that is applicable to the current AR, as well as the Scrambler Rifle&Pistol, and the yet-to-arrive Ion Pistol.
The other thing, of course, is that I'd wager for high-level play people would still not care because they'd want to have the advantage of a full clip rather than preserving some ammo, especially since anyone (except non-Commando heavies) can fit a nanohive to replenish at least some portion of their ammo.
It can work with laser weapons very easily, imagine they use energy cells. You use so much energy cell then you reload, but, imagining that they are sort of like batteries, you may not have completely used one up. When have we all not recycled old batteries?
Yes this does not limit ammo and to many it would only be a minor setback. But it adds some flavor and requires one to be more ammunition efficient. No one is going to waste a nanohive for a few rounds.
I like this because it actually gives something to the progressive reload and single fire weapons. Right now reloading for them has only drawbacks. |
Galvan Nized
Deep Space Republic Top Men.
229
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Posted - 2013.11.03 04:19:00 -
[4] - Quote
Templar 514 wrote:
Laser weapons are already described as using powercells. However, given that we are immortal mercenaries wearing powered armor, then why can't we simply concede the fact that a dropsuit's powerplant can recharge partially-expended powercells?
And again going off of that aspect of DUST, why do we care about ammo usage efficiency anyway? We're immortal, and we count our profits and losses according to what is destroyed, not what is expended. Put another way, I don't care how much ammo I burn in a battle, I care about how many dropsuits I lose, since that, when balanced against the payout, will determine profit.
Because it follows an FPS convention. Seriously you're getting too wrapped up in the futuristic lore and just adding your spin however you want. Again if your suit can recharge cells, why do we need to even reload at all? How can nanites create ammunition but technologically we haven't advanced beyond magazines? FPS convention dictates this game more than the futuristic motif.
You misunderstand what I meant by ammo efficiency. Reloading early in with a magazine weapon means there is still ammo in the clip which you either wasted as you discard it or you are forced to recycle if you don't find a resupply. Do this often enough and you end up with clips of dwindling ammo in the clip because you were terribly inefficient. Progressive reload or single fire weapons use all their ammo without a waste and never will get to the point where they don't have much ammo in the chamber (unless the ultimately are nearly out of ammo) thus they are more efficient. |
Galvan Nized
Deep Space Republic Top Men.
230
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Posted - 2013.11.03 06:15:00 -
[5] - Quote
Man you could go everywhere with "it ain't broke don't fix it." Don't add a commander role because we are fine with what we currently have...everything has a place and why add wrinkles. Matchmaking ain't broke, it just sucks, so why bother fixing it?
It's simply an idea that adds realism or depth or disadvantage to mag reloads, pick whichever of these you like the most. Noone is saying ONLY add this to Dust to make it different, it's a genuinely decent idea. At the very least it warrants some discussion.
I get it you don't like the idea, you think it changes things too much and people would hate it. |
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