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Bethhy
Ancient Exiles. Renegade Alliance
456
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Posted - 2013.12.13 13:12:00 -
[1] - Quote
This will ruin the balance CCP has strived to fight against the "pay to win" issue so many f2p games suffer from.
Being able to respec like your last fit is going out of style with your pocket book and specialize where ever to put your skills next is a terrible idea for DUST.
Many games have done this even subscription based games where you can just respec you maxed out character and everything you worked for or put into your character was meaningless as your just a blank shell again..
My OCD goes off crazy when i open my skill sheet and see skill points that could of been better allocated... But that's the entire fun of building and developing your Mercenary. and one of the key factor's to Dust's player time investment.
So no against any respec's ever again in DUST. SP reimbursement for skill changes? sure. |
Bethhy
Ancient Exiles. Renegade Alliance
463
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Posted - 2013.12.13 13:26:00 -
[2] - Quote
Jack McReady wrote:Bethhy wrote:This will ruin the balance CCP has strived to fight against the "pay to win" issue so many f2p games suffer from.
Being able to respec like your last fit is going out of style with your pocket book and specialize where ever to put your skills next is a terrible idea for DUST.
Many games have done this even subscription based games where you can just respec you maxed out character and everything you worked for or put into your character was meaningless as your just a blank shell again..
My OCD goes off crazy when i open my skill sheet and see skill points that could of been better allocated... But that's the entire fun of building and developing your Mercenary. and one of the key factor's to Dust's player time investment.
So no against any respec's ever again in DUST. SP reimbursement for skill changes? sure. your point is null and void. again, if you have to live with your choices, why were tank players allowed to reinvest their SP into suits after the patch. they should from the beginning be only able to reinvest those SP into tanks. either everyone has to live with their choices or no one. how often did CCP devs changed the premise on which you decided to invest SP into something? plenty of times, and those people did not get a reallocation with their points! CCP often made your decisions null and void, thus they didnt matter in the first place. beside that, if you do not understand how respecs actually speed up balance process then you have anyway no crediblity
I have played more games then you would imagine, where respec's weren't available and then magically became available... It ruined the balance in every single game.. made giant FOTM cookie cutter builds rampant from one build to the next... it ruined diversity in every single game.. Biggest example is World of Warcraft...
They completely changed all the skills around the tank tree. This is history in CCP even with EVE. They will reimburse any skill points invested into that area... specially when they do a ground up rework... It has happened for longer then most people on these forums have been playing PS3.
Everyone's including your argument is completely based of what YOU think is "fair" and its not even a balanced concept... and one we have already done and saw the outburst of FOTM cal logi's everywhere with TAR's....(After they got the respect and saw the imps all running cal logi with TAR's)
Respec's have killed the biggest title in gaming down to the smallest... and in a F2p game with a persistent skill system like DUST it breaks so many aspects of it.
And go troll credibility some where else... pathetic. |
Bethhy
Ancient Exiles. Renegade Alliance
904
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Posted - 2014.01.23 17:37:00 -
[3] - Quote
Whats the point of boosters if you could just respec? whats the point of SP accumulation at all then? |
Bethhy
Ancient Exiles. Renegade Alliance
904
|
Posted - 2014.01.23 17:53:00 -
[4] - Quote
Jadd Hatchen wrote:Bethhy wrote:Whats the point of boosters if you could just respec? whats the point of SP accumulation at all then? Again, I've been stating that this is more of an advantage for new players. Older vets will have already decided that they want their character to be a tank driver or a dropship pilot or a heavy suit user and accrue and spend points appropriately. Once they have those things, they will just keep skilling into other things and expanding their capabilities. Boosters makes the accumulation go faster. But that is more towards what vets would do. But how long did it take you as a complete newb to this game to figure out what worked best for you? Did you mess up a few times along the way? Did CCP change the mechanics for something that you didn't want? Was an option never there for something CCP always promised but didn't deliver until later? There are sooo many reasons for why people in this game have mis-spent skill points not knowing WTF **** was. So why not allow them to have a chance to correct those mistakes? Or is your gameplay so poor that you have to rely on those mistakes to somehow win? In the long run respecs don't matter to most vets as they will already know what they want and how to get to it. So this "fear" that somehow respecs make vets even more OP are just unfounded and dumb. In the end respecs would only benefit the community and not harm it.
Bullshit... Respec's don't help a new player in any way.
Educating a new player on DUST is by far 2 million times more effective.
This post hurts my brain |
Bethhy
Ancient Exiles. Renegade Alliance
904
|
Posted - 2014.01.23 18:24:00 -
[5] - Quote
Darken-Soul wrote:Perhaps inventing statistics is hurting your brain. Your arguments are becoming less and less thought out. A break from the forums might be in order. Just for you dark
Jadd Hatchen wrote: Again, I've been stating that this is more of an advantage for new players. Older vets will have already decided that they want their character to be a tank driver or a dropship pilot or a heavy suit user and accrue and spend points appropriately. Once they have those things, they will just keep skilling into other things and expanding their capabilities. Boosters makes the accumulation go faster. But that is more towards what vets would do.
So respec's help new players because they might waste 100k SP? or say even a million?
Older Vet''s in DUST are the main users of Boosters you say?
Insinuations that respec's don't alter a veterans ability to max out their gameplay?
Jadd Hatchen wrote: Did CCP change the mechanics for something that you didn't want? Was an option never there for something CCP always promised but didn't deliver until later?
Changing part of the game and adding things has been part of every major persistent title out there? and that's a bad thing for you?
CCP promised and then delivered later? and therefore what exactly?
Name one developing company who hasn't had delays in releases? even the wealthiest companies with the biggest developing teams? are they perfect? no way... but if they promised and are delivering or working on it then what? not fast enough? new content is new content.
Jadd Hatchen wrote: In the long run respecs don't matter to most vets as they will already know what they want and how to get to it. So this "fear" that somehow respecs make vets even more OP are just unfounded and dumb.
We have done this respec dance three times now in DUST 514. Everytime there was massive vet to new player imbalance issues.. Massive FOTM cycles happened.
And the main reason people have asked for a respec on these forums is that they skilled into what was strong at the time and it got changed. Mostly because of the FOTM cycle we have gone from starting with the Caldari Logistics spam in Uprising launch and Respec.
At some point it isn't an argument about me? its about a massive game imbalance that has and will happen again.
Jadd Hatchen wrote: In the end respecs would only benefit the community and not harm it.
When you have a game where each character varries slightly from the next based on the choices and decisions made throughout their history in DUST 514... Why would you think getting rid of that is ok?
Why would someone part of this game potentially for longer have less mistakes then someone coming in with all the changes being current.
So much of this just doesn't make sense for any legitmate argument in DUST 514. |
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