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DJINN Marauder
Ancient Exiles
2271
|
Posted - 2013.10.29 10:18:00 -
[1] - Quote
I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one...
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¸¸.GÇó¨GÇóGÿà¿When will dust get better?Gÿุ.GÇó¨GÇó
Gùó GùúForum Warrior LV. 2GùÑ Gùñ
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dogmanpig
black market bank
24
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Posted - 2013.10.29 10:22:00 -
[2] - Quote
maybe you are?
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Banning Hammer
Tal-Romon Legion Amarr Empire
2057
|
Posted - 2013.10.29 10:24:00 -
[3] - Quote
Well... it is a wallhack ... i don't even look around me anymore... just the mini-map and right in front of me.
The Active Scanner have replaced my Tactical Awareness, provably one of the best Lazy Tools ever.
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-ô-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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dogmanpig
black market bank
24
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Posted - 2013.10.29 10:25:00 -
[4] - Quote
Banning Hammer wrote:Well... it is a wallhack ... i don't even look around me anymore... just the mini-map and right in front of me.
The Active Scanner have replaced my Tactical Awareness, provably one of the best Lazy Tools ever. but you can beat all scanners if you want to
functional, yes
functions as intended probably not(pss 360 scans)
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4395
|
Posted - 2013.10.29 10:25:00 -
[5] - Quote
Yep. It even freaking tells you if someone evaded the scan.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
87
|
Posted - 2013.10.29 10:26:00 -
[6] - Quote
DUST ain't COD or BF... This is scifi game, we are not in Vietnam. |
Eversor Beercase
Beer For Evil Mercs
67
|
Posted - 2013.10.29 10:27:00 -
[7] - Quote
The game still needs x-ray goggles to see nearby models through textures and nv-goggles of sorts to paint all the enemy infantry as bright red models. |
Banning Hammer
Tal-Romon Legion Amarr Empire
2058
|
Posted - 2013.10.29 10:29:00 -
[8] - Quote
Mregomies wrote:DUST ain't COD or BF... This is scifi game, we are not in Vietnam.
Oh, but i agree... Dust 514 is not even a FPS... is more of a ..... "pretend shooter game for Scrubs."
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬
-ô-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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Leovarian L Lavitz
NECROM0NGERS
741
|
Posted - 2013.10.29 10:31:00 -
[9] - Quote
The issue I have with it is that the only way to beat it is to give up all of your low slots. The person using it only has to either A: give up an equipment slot, or B: don't use it. We need an equipment type profile dampener, imo. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
88
|
Posted - 2013.10.29 10:39:00 -
[10] - Quote
Banning Hammer wrote:Mregomies wrote:DUST ain't COD or BF... This is scifi game, we are not in Vietnam. Oh, but i agree... Dust 514 is not even a FPS... is more of a ..... "pretend shooter game for Scrubs." And I don't get too serious with videogames... everyone can fit scanner and use it. I farm WP with it and give vital information to squadleader when OB is about to happend because I don't use mic in game it's my way to communicate. |
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Jack McReady
DUST University Ivy League
786
|
Posted - 2013.10.29 10:39:00 -
[11] - Quote
ofcourse scanners are overpowered but you can be sure that sooner or later some scrubs will step into this thread using some scrub logic to defend their crutch.
problem is that the mechanic is too binary and having a scanner has pretty much no drawback while countering a scanner requires to give up alot of EHP because it eats your low slots.
dampening should be dependend on range and obstacles to begin with and all dampening should do is just to reduce the range at which you can be detected. kind of silly that a guy with damps is immune to a scanner when you sit right in his face, it is also stupid that a guy can sit hidden behind several walls and obstacles and scan an entire area within 100m. |
Kallas Hallytyr
Skullbreakers
36
|
Posted - 2013.10.29 10:50:00 -
[12] - Quote
Banning Hammer wrote:Well... it is a wallhack ... i don't even look around me anymore... just the mini-map and right in front of me. The Active Scanner have replaced my Tactical Awareness, provably one of the best Lazy Tools ever.
I look forward to repeatedly shooting you in the back whenever I see you Profile Dampening is a niche skill, but with the advent of Active Scanners it's a very useful skill. As you say, many people are somewhat oblivious to the effect dampening can have on a game and as such become complacent: Scanners are bad for bad players - no offence intended, I'm just trying to say that if you're going to rely on such a piece of equipment, expect to get badly mauled by those who have accounted for it. |
Banning Hammer
Tal-Romon Legion Amarr Empire
2058
|
Posted - 2013.10.29 10:55:00 -
[13] - Quote
Mregomies wrote:Banning Hammer wrote:Mregomies wrote:DUST ain't COD or BF... This is scifi game, we are not in Vietnam. Oh, but i agree... Dust 514 is not even a FPS... is more of a ..... "pretend shooter game for Scrubs." And I don't get too serious with videogames... everyone can fit scanner and use it. I farm WP with it and give vital information to squadleader when OB is about to happend because I don't use mic in game it's my way to communicate.
CCP is trying to get Dust 514 into the Electronic Sports environment ..... and you saying that you don't get too serious with video games...the full thing is just moronic ...
Make a game for Lazy people... and then call it a Competitive game ....REALLY ?
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬
-ô-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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dogmanpig
black market bank
26
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Posted - 2013.10.29 11:00:00 -
[14] - Quote
Banning Hammer wrote:Mregomies wrote:Banning Hammer wrote:Mregomies wrote:DUST ain't COD or BF... This is scifi game, we are not in Vietnam. Oh, but i agree... Dust 514 is not even a FPS... is more of a ..... "pretend shooter game for Scrubs." And I don't get too serious with videogames... everyone can fit scanner and use it. I farm WP with it and give vital information to squadleader when OB is about to happend because I don't use mic in game it's my way to communicate. CCP is trying to get Dust 514 into the Electronic Sports environment ..... and you saying that you don't get too serious with video games...the full thing is just moronic ... Make a game for Lazy people... and then call it a Competitive game ....REALLY ? hmmm... eating challenges.... no, not even... thought lost.
well im the lazest! so ha!
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Jack McReady
DUST University Ivy League
788
|
Posted - 2013.10.29 11:02:00 -
[15] - Quote
Kallas Hallytyr wrote: I'm just trying to say that if you're going to rely on such a piece of equipment, expect to get badly mauled by those who have accounted for it. yeah because someone that uses damps to counter scanners is a dangerous foe with his low ehp.
profile dampening is a useless skill. a medium suits with max profile dampening barely beats a STD scanner. using an ADV scanner gives you huge benefits with zero drawbacks and if someone wants to waste that low slot for a damp, well go for it, then you get mauled by those with more ehp.
beside that, some people use proto scanners, do you really suggest wasting all your low slots to beat the scan precision of proto scanners? please go for it then tell me how it worked out ingame. |
Banning Hammer
Tal-Romon Legion Amarr Empire
2058
|
Posted - 2013.10.29 11:02:00 -
[16] - Quote
Kallas Hallytyr wrote:Banning Hammer wrote:Well... it is a wallhack ... i don't even look around me anymore... just the mini-map and right in front of me. The Active Scanner have replaced my Tactical Awareness, provably one of the best Lazy Tools ever. I look forward to repeatedly shooting you in the back whenever I see you Profile Dampening is a niche skill, but with the advent of Active Scanners it's a very useful skill. As you say, many people are somewhat oblivious to the effect dampening can have on a game and as such become complacent: Scanners are bad for bad players - no offence intended, I'm just trying to say that if you're going to rely on such a piece of equipment, expect to get badly mauled by those who have accounted for it.
Profile Dampening ?.... ha !... don't make me laugh... the active scanner even talks me when is a scout near by...;
Some Margin For Error = Look out for a Scout.
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬
-ô-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
89
|
Posted - 2013.10.29 11:11:00 -
[17] - Quote
Banning Hammer wrote:Kallas Hallytyr wrote:Banning Hammer wrote:Well... it is a wallhack ... i don't even look around me anymore... just the mini-map and right in front of me. The Active Scanner have replaced my Tactical Awareness, provably one of the best Lazy Tools ever. I look forward to repeatedly shooting you in the back whenever I see you Profile Dampening is a niche skill, but with the advent of Active Scanners it's a very useful skill. As you say, many people are somewhat oblivious to the effect dampening can have on a game and as such become complacent: Scanners are bad for bad players - no offence intended, I'm just trying to say that if you're going to rely on such a piece of equipment, expect to get badly mauled by those who have accounted for it. Profile Dampening ?.... ha !... don't make me laugh... the active scanner even talks me when is a scout near by...; Some Margin For Error = Look out for a Scout. That should be removed, yes! I don't even read that text when I'm scanning... |
Banning Hammer
Tal-Romon Legion Amarr Empire
2058
|
Posted - 2013.10.29 11:14:00 -
[18] - Quote
Mregomies wrote:Banning Hammer wrote:Kallas Hallytyr wrote:Banning Hammer wrote:Well... it is a wallhack ... i don't even look around me anymore... just the mini-map and right in front of me. The Active Scanner have replaced my Tactical Awareness, provably one of the best Lazy Tools ever. I look forward to repeatedly shooting you in the back whenever I see you Profile Dampening is a niche skill, but with the advent of Active Scanners it's a very useful skill. As you say, many people are somewhat oblivious to the effect dampening can have on a game and as such become complacent: Scanners are bad for bad players - no offence intended, I'm just trying to say that if you're going to rely on such a piece of equipment, expect to get badly mauled by those who have accounted for it. Profile Dampening ?.... ha !... don't make me laugh... the active scanner even talks me when is a scout near by...; Some Margin For Error = Look out for a Scout. That should be removed, yes! I don't even read that text when I'm scanning...
You don't read that huge white letters in the MIDDLE of your screen ?.... you just have to look for the word SOME... don't even need to read the full thing. That is just FAR to LAZY....
a¦æ¦¬¦P¦¬a¦æGûêGûêGûêGûôGûÆGûæGûæß+¦-+-++»-+-í -ª+¦-+-++¦-ÅGûæGûæGûÆGûôGûêGûêGûêa¦æ¦¬¦P¦¬
-ô-â-Åa+ó-+ a+¼+¦-Å-Å+¦-â-Å Gäô+¦v+¦Gäô 2
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Dachande Anasazi
DUST University Ivy League
46
|
Posted - 2013.10.29 11:21:00 -
[19] - Quote
While many of my flanks have been ruined because of it. And in pubs it is non-stop scanning. At the end I died because of my lack of gun play. The other dude danced and strafed better. Other times I danced better and it didnt matter if I was scanned.
Now they should just limit it to that only your SQUAD can see it. So in PUBS the entire team cant see uand in PC each squad needs one.
Personally I want more ewar..Like a doohickie I can place on the map that stays there until destroyed but shows me any enemy moving about in a limited radius. OR like we have in BF (or atleast in BFBC2) a motion detector grenade.
Furthermore like EvE we need more Ewar that does different stuff. I remember there was mod in Cstrike a WC3 mod. And one of the special abilities was entangled. If I activated the ability and pointed to someone they were trapped in place.
Cuz honestly as a logi when I run with A-list players I barely ever have to heal them. Most of the time I just give ammo. And since they dont die my uplinks are useless.
Scanning is a way for logis to be useful. |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
89
|
Posted - 2013.10.29 11:29:00 -
[20] - Quote
Banning Hammer wrote:Mregomies wrote:Banning Hammer wrote:Kallas Hallytyr wrote:Banning Hammer wrote:Well... it is a wallhack ... i don't even look around me anymore... just the mini-map and right in front of me. The Active Scanner have replaced my Tactical Awareness, provably one of the best Lazy Tools ever. I look forward to repeatedly shooting you in the back whenever I see you Profile Dampening is a niche skill, but with the advent of Active Scanners it's a very useful skill. As you say, many people are somewhat oblivious to the effect dampening can have on a game and as such become complacent: Scanners are bad for bad players - no offence intended, I'm just trying to say that if you're going to rely on such a piece of equipment, expect to get badly mauled by those who have accounted for it. Profile Dampening ?.... ha !... don't make me laugh... the active scanner even talks me when is a scout near by...; Some Margin For Error = Look out for a Scout. That should be removed, yes! I don't even read that text when I'm scanning... You don't read that huge white letters in the MIDDLE of your screen ?.... you just have to look for the word SOME... don't even need to read the full thing. That is just FAR to LAZY.... Yes, I don't read the text... I look minimap and field. actually I can say that I havn't saw that text ever. EDIT: and also I don't hunt those reddots. as I said I only scan for my squad and then get back to my logistic job. |
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Kallas Hallytyr
Skullbreakers
39
|
Posted - 2013.10.29 11:30:00 -
[21] - Quote
Banning Hammer wrote:Profile Dampening ?.... ha !... don't make me laugh... the active scanner even talks me when is a scout near by...;
Some Margin For Error = Look out for a Scout.
So, either you're not fighting, at which point the dampened person can just delay engagement or you're actively in a brawl at which point you're now spinning around like a moron looking for someone within a hundred metre radius that is not on your radar while the rest of the enemy team is in your face?
Even if a dampened Merc has less EHP (which is fair to say) unless they act like they're entirely invisible (read: moronic) then they aren't going to just run at you and expect you to not notice. Just recently I spent some time running Shotgun in my Dragonfly Scout for fun and spent a lot of time patiently waiting while people moved about. Dampening, and stealth in general, is a lot more about patience than it is about being unseen entirely.
If you pull away from the front lines to try and hunt down a dampened player while you're not dampened, you're at a severe disadvantage: those Mercs that have skilled in dampening are more than likely running with a Scanner, with a squad or both which means they will see you coming, outnumber you or both.
I ain't saying that dampening is a win button or that it is 100% effective, but in the era of the Active Scanner people are getting complacent. Relying on the Mk1 Eyeball and developing a form of intuition is more important in the long run. |
Chad Michael Murray
NECROM0NGERS
116
|
Posted - 2013.10.29 11:42:00 -
[22] - Quote
Eh, I think scans are a little much. I'm not sure why they changed things how they used to be if you practically have the same thing happening anyway but at the expense of an equipment slot... but yeah, the constant scanned warnings kind of annoying me; granted I can't prevent them because I'm one of the few people crazy enough to actually still play as a heavy and enjoy it. |
Protected Void
Endless Hatred
167
|
Posted - 2013.10.29 11:45:00 -
[23] - Quote
Dachande Anasazi wrote:Now they should just limit it to that only your SQUAD can see it. So in PUBS the entire team cant see uand in PC each squad needs one.
That's the way it is now. Only your squad can see the scanning results.
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shady merc
RisingSuns Public Disorder.
22
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Posted - 2013.10.29 11:48:00 -
[24] - Quote
I think/hope that active scanner were made op for a reason. Think of it as baby steps we start with op scanners and messaging letting us know scan accuracy , as well as letting us know we have been scanned. Doing this makes everyone aware of active scanner and their importance on the battlefield. Now we need to build in the scout advantage they should have over the active scanner. We do this by increasing the scan signal on the scanner making it possible for more scouts to dodge being scanned, as well as remove the messages we receive while scanning and being scanned.
I would like to know from everyone else how much damping skills a scout should have to bypass each tier of active scanner?
Please answer these questions for each scanner. Number of modules,level of the module, and level of skill to for scout to be undetected by
Basic scanner
Advanced scanner
Proto scanner |
Atiim
Living Like Larry Schwag
447
|
Posted - 2013.10.29 11:50:00 -
[25] - Quote
The fact that an ADV scanner can beat a scout with 1 proto dampner does not make it OP
It's balanced
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
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mikegunnz
The Solecism of Limitation
647
|
Posted - 2013.10.29 12:12:00 -
[26] - Quote
Scanners could use a tweak. Right now, it's fairly easy to just run solo in pubs and roflstomp entire squads by scanning and flanking. Perhaps changing how they work so that they aren't fully effective up thru their max range.
Meaning: If a scanner has a max effective range of 100m, make it so that it's fully effective to it's specs up thru 50m, and loses 25% of it's effectiveness at 50-100m. This way, ppl don't have to use up all their low slots to dampen, unless they want to avoid being scanned even at close range.
Proto scanners would still be able to scan almost everyone, but would be a little less effective at further distances. This would also make the other scanners more useful, since they are more powerful. (right now, all you need is the one that keeps ppl lit up the longest, the "2second scanners" aren't necessary since the quantum and other long duration scanners can pick up most ppl anyway. |
Kallas Hallytyr
Skullbreakers
40
|
Posted - 2013.10.29 12:13:00 -
[27] - Quote
Atiim wrote:The fact that an ADV scanner can beat a scout with 1 proto dampner does not make it OP
It's balanced
Light Frame profile is 45db base. Medium Frame profile is 50db base. Profile Dampening 5 (to access proto modules) gives a 10% reduction = 40.5db light/45db medium. 1 Complex Dampener gives a 25% reduction = 30.375db light/33.75db medium.
Advanced Scanners precision is 36db.
Even without levels in Scout, any light frame beats Advanced Scanners with a single Prototype Dampener. Similarly, any medium frame defeats Advanced Scanners with a Complex Dampener. It certainly is more intensive to avoid scanning than it is to participate in Scanfest 2013-2014, but it's not difficult to bring your profile below the precision of the majority of Scanners.
Two Complex Dampeners on a medium frame will bring your profile below all Scanners bar the Focused Prototype. Not everyone can run these modules without a reduction in efficiency/survivability, but it's a trade-off: you either survive somewhat better in a straight up fight or you take the opportunity (and acknowledge that you will have to adapt to a less straight forward methodology) to have skewed engagements where you are much more likely to get the drop on someone which can actually increase your overall lifespan immensely. |
mikegunnz
The Solecism of Limitation
647
|
Posted - 2013.10.29 12:17:00 -
[28] - Quote
Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire teams on minimap AND be a deadly ninja)
This would also allow the logi-nerf (that some ppl want) to go thru, while giving the logi an advantage of being the only class that can both scan AND dampen. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
473
|
Posted - 2013.10.29 12:34:00 -
[29] - Quote
The scanner isn't balanced. And this isn't just about scouts.
The scanner does far more than its intended purpose and greatly diminishes the usefulness of passive scanning.
As I understood it the pros and cons of active and passive scanning were supposed to be
Active: + More intensive search, able to pick up harder to detect suits + Scans up to medium or long distances - Short duration scan with cooldown in between - Limited angle - Enemy is notified of scan + Results are shared to squad
Passive: + Scans entire surroundings - Scan suited for shorter distance - Harder to detect dampened suits + Constantly scanning + Enemy is not notified of scan - Results are not shared with squad * Shortcomings of passive could be slightly negated by investing SP and using modules
However, with how Active scanners are now Active: + More intensive search, able to pick up harder to detect suits + Scans up to medium or long distances +/- Short duration scan but can rescan before scanned targets fade + Wide angle (by spinning/sweeping) - Enemy is notified of scan + Warned if someone beats scan + Results shared with squad
Passive really has nothing over active at the moment and active is way too useful at the moment. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
111
|
Posted - 2013.10.29 12:48:00 -
[30] - Quote
There is a lot of "scan spam" in the game... my HUD has "you have just been scanned" flashing up on it pretty much permanently in every game I'm in, so I just play assuming that everyone can see me and know where I am - they might as well just remove the message altogether as it doesn't make me modify my behaviour one bit.... |
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Vulpes Dolosus
Neanderthal Nation Public Disorder.
153
|
Posted - 2013.10.29 12:58:00 -
[31] - Quote
Throwing out my ideas for AS balancing:
Remove "margin for error" message, if you don't scan something, you shouldn't know about it.
Remove the ability to spin. It's purpose should be as a directional scan (that's why we have different scan angles), showing its results of where it's facing after the second or two scan time.
Alter the results on the HUD. Make them static red dots that blink over the player every second/half-second or so during the detection duration rather than following them around.
Buff the countermeasures. I haven't run any numbers yet but I think it's too hard to counter a scan.
[*] I would like an increase in time between scans, but the above ones are acceptable.
Dropship Specialist
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Atiim
Living Like Larry Schwag
447
|
Posted - 2013.10.29 13:01:00 -
[32] - Quote
Kallas Hallytyr wrote:Atiim wrote:The fact that an ADV scanner can beat a scout with 1 proto dampner does not make it OP
It's balanced Light Frame profile is 45db base. Medium Frame profile is 50db base. Profile Dampening 5 (to access proto modules) gives a 10% reduction = 40.5db light/45db medium. 1 Complex Dampener gives a 25% reduction = 30.375db light/33.75db medium. Advanced Scanners precision is 36db. Even without levels in Scout, any light frame beats Advanced Scanners with a single Prototype Dampener. Similarly, any medium frame defeats Advanced Scanners with a Complex Dampener. It certainly is more intensive to avoid scanning than it is to participate in Scanfest 2013-2014, but it's not difficult to bring your profile below the precision of the majority of Scanners. Two Complex Dampeners on a medium frame will bring your profile below all Scanners bar the Focused Prototype. Not everyone can run these modules without a reduction in efficiency/survivability, but it's a trade-off: you either survive somewhat better in a straight up fight or you take the opportunity (and acknowledge that you will have to adapt to a less straight forward methodology) to have skewed engagements where you are much more likely to get the drop on someone which can actually increase your overall lifespan immensely. I was referring to the "Some margin of error" text, which tells me that a scout is nearby and I should watch my back.
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
|
Kallas Hallytyr
Skullbreakers
41
|
Posted - 2013.10.29 13:06:00 -
[33] - Quote
Atiim wrote:I was referring to the "Some margin of error" text, which tells me that a scout is nearby and I should watch my back.
"Some margin of error" versus being lit up for the enemy? I'll take that any day. If anything it adds a little paranoia to those Scanspammers who think they know everything.
Edit: I will need to test this to be certain, but I believe that unless you actually successfully scan something, failing to scan a suit does not show the some margin message. As I said, need to test it to be certain but that appears to be the case from anecdotal evidence I have observed. |
Idye Lotz
xCosmic Voidx Partners of Industrial Service and Salvage
149
|
Posted - 2013.10.29 13:13:00 -
[34] - Quote
mikegunnz wrote:Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire teams on minimap AND be a deadly ninja)
This would also allow the logi-nerf (that some ppl want) to go thru, while giving the logi an advantage of being the only class that can both scan AND dampen.
As a scout I say that is freakin' stupid. Isn't it bad enough I run around in the worst hp suit in the game now you are taking away one of the most effective ways to get kills. No, if you can't kill me with your massive hp suits then no, dampeners stay module. |
RECON BY FIRE
MoIden Heath PoIice Department EoN.
293
|
Posted - 2013.10.29 13:57:00 -
[35] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one...
You forgot its a blackbird you can spam every 5 seconds. I hate the twitch shooter aspect of COD, but looking back it seems there was actual logic to how they setup the killstreaks.
Stuff....?
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Atiim
Living Like Larry Schwag
449
|
Posted - 2013.10.29 13:59:00 -
[36] - Quote
Kallas Hallytyr wrote:Atiim wrote:I was referring to the "Some margin of error" text, which tells me that a scout is nearby and I should watch my back. "Some margin of error" versus being lit up for the enemy? I'll take that any day. If anything it adds a little paranoia to those Scanspammers who think they know everything. Edit: I will need to test this to be certain, but I believe that unless you actually successfully scan something, failing to scan a suit does not show the some margin message. As I said, need to test it to be certain but that appears to be the case from anecdotal evidence I have observed. Well if you are running a Freedom Mass Driver, and are watching your back, scouts won't be a problem
In most cases
Soon my brothers shall see the light, free from the shackles of the Amarr Captors
All shall taste my Freedom SoonGäó
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Idye Lotz
xCosmic Voidx Partners of Industrial Service and Salvage
151
|
Posted - 2013.10.29 14:21:00 -
[37] - Quote
Dirty noob tube user..lol |
hackerzilla
Defenders of the Helghast Dream
432
|
Posted - 2013.10.29 14:23:00 -
[38] - Quote
It's good that it is quite good now because before everyone though that it was all about tanking HP, but now people suffer if they don't use dampeners. I mean honestly theres a reason there are dampeners in the game, CCP put them there deliberately!
Give me my Combat Rifle and Rail Rifle goddammit!
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gbghg
L.O.T.I.S. Public Disorder.
3879
|
Posted - 2013.10.29 14:34:00 -
[39] - Quote
i'm a firm believer that an active scan should show you (the user) on the enemies passive scanner, so we end up in a situation where passive scans yield less results but keep you under the radar while an active scanner provides more results but shows you up on the enemy minimap, this not only makes active scanning a risk vs reward activity it also allows for people to bait the enemy into going after a scanner.
Lv 3 forum warrior
Bringer of Bacon
Knight of AMV's
|
Drapedup Drippedout
G.U.T.Z
63
|
Posted - 2013.10.29 14:48:00 -
[40] - Quote
Ok, I agree with most of you that the active scanner is annoying as hell. HOWEVER, remember before they came out? You could see everyone anyways unless they were running a dampener(even then could still see). Now you actually have to take 2 seconds and scan to see people.
The fact people can see you has not changed, but now you show up with an arrow pointing at you instead of just showing up on mini map automatically.
Now here's my proposed fixes:
1. Scans only show up on mini map (top right). No more bright orange/red arrows, must use HUD to hunt. You must have visual contact to see health bars and arrows.
2. The scanner, due to its scienc-y nature, emits a radar signature which makes the person using the scanner show up on the enemy mini map for the same duration that the scan is up (varies by basic, adv, proto). or maybe just an 8 second blip. Something. For the love of God, make it risky somehow.
This way scanning is limited to be more of a necessity (risk v. reward) than a luxury. There ought to be some risk involved with running the scanner. |
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Alldin Kan
MoIden Heath PoIice Department EoN.
735
|
Posted - 2013.10.29 14:50:00 -
[41] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one... You're using a dampened scout suit.
INFINITE COOKIES
LOL Commando
LOL Plasma Cannon
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7299
|
Posted - 2013.10.29 14:51:00 -
[42] - Quote
Yea they're way too good right now.
YouTube / Twitch
|
low genius
The Sound Of Freedom Renegade Alliance
787
|
Posted - 2013.10.29 14:53:00 -
[43] - Quote
so, you play against a bunch of guys with no electronics skills? |
Viktor Hadah Jr
Negative-Impact Cult of War
776
|
Posted - 2013.10.29 14:54:00 -
[44] - Quote
Quantum scans are OP the rest are not that bad 5 seconds of seeing the red dots is fine but 18 or 26 is just to much.
For the Empire!
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Nick nugg3t
Sinq Laison Gendarmes Gallente Federation
210
|
Posted - 2013.10.29 15:09:00 -
[45] - Quote
I will not admit that the scanner Is over powered, I wont, but I think I see a safe haven from scanners.
Its called a scout.
scouts should be quick, they are, sneaky, not really, somewhat durable, they are NOT, and should have accurate scanning on there minimap. the scouts role on the battlefield needs to be improved one way or the other, for the better mind you, In an attempt to counter scanning.
I know for a fact that active scouters would have way more to add,or change, to this so please excuse my ummm uneducated thoughts. |
Mirataf
WARRIORS 1NC
84
|
Posted - 2013.10.29 17:33:00 -
[46] - Quote
Kallas Hallytyr wrote:Atiim wrote:The fact that an ADV scanner can beat a scout with 1 proto dampner does not make it OP
It's balanced Light Frame profile is 45db base. Medium Frame profile is 50db base. Profile Dampening 5 (to access proto modules) gives a 10% reduction = 40.5db light/45db medium. 1 Complex Dampener gives a 25% reduction = 30.375db light/33.75db medium. Advanced Scanners precision is 36db. Even without levels in Scout, any light frame beats Advanced Scanners with a single Prototype Dampener. Similarly, any medium frame defeats Advanced Scanners with a Complex Dampener. It certainly is more intensive to avoid scanning than it is to participate in Scanfest 2013-2014, but it's not difficult to bring your profile below the precision of the majority of Scanners. Two Complex Dampeners on a medium frame will bring your profile below all Scanners bar the Focused Prototype. Not everyone can run these modules without a reduction in efficiency/survivability, but it's a trade-off: you either survive somewhat better in a straight up fight or you take the opportunity (and acknowledge that you will have to adapt to a less straight forward methodology) to have skewed engagements where you are much more likely to get the drop on someone which can actually increase your overall lifespan immensely.
This, this is diversity and I expect more coming (it will take time) but yes If you don't want to be scanned then sacrifice tank. Alternatively keep your massive ehp expect inbound. Why do you care if your getting scanned every minute if you have Max ehp and with a squad.
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Reav Hannari
Red Rock Outriders
1656
|
Posted - 2013.10.29 17:51:00 -
[47] - Quote
gbghg wrote:i'm a firm believer that an active scan should show you (the user) on the enemies passive scanner, so we end up in a situation where passive scans yield less results but keep you under the radar while an active scanner provides more results but shows you up on the enemy minimap, this not only makes active scanning a risk vs reward activity it also allows for people to bait the enemy into going after a scanner.
Wasn't that in the original description? This one change would definitely make the sneaky types think twice about using an active scanner. I've stopped carrying a scanner on most of my scout fits in order to carry uplinks again. I do use them on some of my logistics suits since I use it as more of a point defense suit and want to see what trouble is headed my way. |
Bethhy
Ancient Exiles
237
|
Posted - 2013.10.29 17:55:00 -
[48] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one...
A module that gives you wall hacks? and you don't have to make some fancy program? No way can that be OP |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1563
|
Posted - 2013.10.29 17:59:00 -
[49] - Quote
I think it's only disadvantage is some people become dependent on it. They do need to remove the scan results stuff if someone beats it though.
We won't tell you where he is but you know he's there somewhere!
Check out & sub my youtube. Yay!
|
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
212
|
Posted - 2013.10.29 18:01:00 -
[50] - Quote
If you don't like the scanner, just wait until people are able to relay your frame size. Wait until people are able to scramble your minimap and switch off your squads voice comms. Electronic Warfare is just something people will have to learn to adapt to. |
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
353
|
Posted - 2013.10.29 18:10:00 -
[51] - Quote
Two things
1) Make active scanner users light up on enemy tacnet when they are used
2) Make the act of scanning as if you were ADS
Problem Solved
Below db 28
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1564
|
Posted - 2013.10.29 18:45:00 -
[52] - Quote
Lets be honest though, with enough equipment spam scanners become almost worthless since all you see are equipment markers.
Check out & sub my youtube. Yay!
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
483
|
Posted - 2013.10.29 18:46:00 -
[53] - Quote
Cyrius Li-Moody wrote:Lets be honest though, with enough equipment spam scanners become almost worthless since all you see are equipment markers.
So the true counter to scanners is not dampnening but logis with tons of equipment! |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1564
|
Posted - 2013.10.29 18:49:00 -
[54] - Quote
Krom Ganesh wrote:Cyrius Li-Moody wrote:Lets be honest though, with enough equipment spam scanners become almost worthless since all you see are equipment markers. So the true counter to scanners is not dampnening but logis with tons of equipment!
Current gen tac-net scrambling system. Overload the tacnet.
Check out & sub my youtube. Yay!
|
General John Ripper
MoIden Heath PoIice Department EoN.
11240
|
Posted - 2013.10.29 18:53:00 -
[55] - Quote
it is op.
Level 5 Forum Warrior Prof 5
Founder of the Forum Warrior Club
King of Tacos
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mikegunnz
The Solecism of Limitation
647
|
Posted - 2013.10.29 18:56:00 -
[56] - Quote
Idye Lotz wrote:mikegunnz wrote:Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire teams on minimap AND be a deadly ninja)
This would also allow the logi-nerf (that some ppl want) to go thru, while giving the logi an advantage of being the only class that can both scan AND dampen. As a scout I say that is freakin' stupid. Isn't it bad enough I run around in the worst hp suit in the game now you are taking away one of the most effective ways to get kills. No, if you can't kill me with your massive hp suits then no, dampeners stay module.
A better argument would be to make the dampeners an equipment slot like I suggested, and also reduce the scouts signature by another 3-5db. By keeping the current system in place, you're actually helping the assaults stay stealthy more than you are the scouts. (because there are a number of assaults with several low slots that can stack dampeners) |
Mirataf
WARRIORS 1NC
85
|
Posted - 2013.10.29 19:18:00 -
[57] - Quote
mikegunnz wrote:Idye Lotz wrote:mikegunnz wrote:Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire teams on minimap AND be a deadly ninja)
This would also allow the logi-nerf (that some ppl want) to go thru, while giving the logi an advantage of being the only class that can both scan AND dampen. As a scout I say that is freakin' stupid. Isn't it bad enough I run around in the worst hp suit in the game now you are taking away one of the most effective ways to get kills. No, if you can't kill me with your massive hp suits then no, dampeners stay module. A better argument would be to make the dampeners an equipment slot like I suggested, and also reduce the scouts signature by another 3-5db. By keeping the current system in place, you're actually helping the assaults stay stealthy more than you are the scouts. (because there are a number of assaults with several low slots that can stack dampeners)
I disagree, this enables the ability for logi's. To scan damp and have full tank.
Scouts will need to have the 1 equipment slot to damp and be effective which means they are relying on an albeit buffed 16m passive range which doesn't pick up enough suits as it is.
Good try but no where near the right balance. |
Skihids
Bullet Cluster Legacy Rising
2359
|
Posted - 2013.10.29 19:19:00 -
[58] - Quote
I run the ADV that lights folks up for 15-20 seconds and it's a bit OP in that I stay hidden when I do it.
I don't know of any active detection equipment that doesn't give away its presence, so it baffles me that I can stay hidden when I use it. It removes any element of risk other than the fact that I can't have my gun out for the duration of the scan.
It strikes me as odd an a touch OP that it also gives suit facing. I suppose you could come up with a lore reason, but it's a lot of information for every scanner to give you, especially for 20 seconds after I put it away.
Adding the position of the scanner wouldn't just be an added risk, it would also introduce a bit of strategy. How about sending your scanner as bait such that you get the drop on any red suits hunting him down?
I'm also in favor of reduced scan range when behind heavy cover. It would add a bit of strategy for sneaking up on someone. |
Heimdallr69
Imperfect Bastards
1115
|
Posted - 2013.10.29 19:22:00 -
[59] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one... I'm sure you've had your share of hearing me ***** about it lol... |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3385
|
Posted - 2013.10.29 19:24:00 -
[60] - Quote
Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away!
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
|
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Soldiersaint
Deepspace Digital
501
|
Posted - 2013.10.29 19:25:00 -
[61] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one... Well my friend the counter is to use dampening. Either go in favor of power and armor or use stealth. Dont forget they are still making changes. |
I-Shayz-I
1182
|
Posted - 2013.10.29 19:36:00 -
[62] - Quote
Don't blame the scanner.
Blame the lack of countermeasures.
Trust me, I've made at least 3 threads about this problem, all describing in detail the problem and possible solutions. Oh and guess what, I actually posted in the right forum area (this should be in feedback, but you just wanted attention apparently? Hence the indirect topic...).
Look, we need another form of equipment that blocks scans and hides players. We need profile dampeners that don't require 2-3 of them in order to block adv scans. We need more balanced scanners at each level instead of just one scanner that's better than the rest...with NO downsides *cough*quantum*cough*
Don't like scanners in PC? Be more coordinated with your team, have more players spend their millions of skill points into dampening skills instead of weapons. Have more players use dampeners instead of stacking damage mods and tanking. Use your enemies's knowledge to your advantage by prentending you don't know they're there and exploding a grenade in their face.
List of Most Important Threads
I make logistics videos! (Insert future link here)
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Killar-12
The Corporate Raiders Top Men.
1574
|
Posted - 2013.10.29 19:37:00 -
[63] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one... lower scouts profile... Fixed
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Scheherazade VII
expert intervention Caldari State
12
|
Posted - 2013.10.29 19:38:00 -
[64] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one...
i've noticed it's the difference between winning and losing
it's also the difference between being hunted down by maybe even a proto squad
or hunting targets as part of a proto squad.
Gùä-é -Å ++-é -ªG -Å+¢a++Gû¦
GêÜGëêMy Youtube ChannelGëêGêÜ
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Prius Vecht
Red and Silver Hand Amarr Empire
171
|
Posted - 2013.10.29 21:18:00 -
[65] - Quote
DJINN Marauder wrote:I want to get this off my chest. It's so blatantly obvious yet no ones says anything.
The active scanner is over powered. Thank god I let that out...
As for my reason? Well I did say it was obvious..and it is. It's a freaking blackbird from COD!
Stronger than a UAV...
I mean look at the damn thing! lol. I'm being completely serious here.. I mean yes I know that all you have to do is skill into dampening but cmon.. Like.. It really is OP as hell..
Anyone else? I can't be the only one...
He's right, and its because the scanner can be spammed. Give them 15, 30 and 45 second cooldowns. |
Sinboto Simmons
SVER True Blood Public Disorder.
1692
|
Posted - 2013.10.29 21:23:00 -
[66] - Quote
Make it scout only.
Now there's no fake logis spamming it.
Problem solved.
P.S: lol
P.P.S: The guy above me is on crack if he thinks that's acceptable.
Sinboto - The True Blood Minja.
|
m twiggz
Eternal Beings
115
|
Posted - 2013.10.29 21:23:00 -
[67] - Quote
Eversor Beercase wrote:The game still needs x-ray goggles to see nearby models through textures and nv-goggles of sorts to paint all the enemy infantry as bright red models. Which textures do you speak of? The ones that don't render until you're within 20 meters of them? Sometimes I find myself shooting someone from 30 meters out only to deal no damage, get a little closer and POOF - in pops a wall that wasn't rendered while I was that extra 10 meters out. Basically providing x-ray goggles, but at an ultimate fail sake. |
calvin b
Molon Labe. RISE of LEGION
806
|
Posted - 2013.10.29 21:51:00 -
[68] - Quote
I am just tired of seeing I have been scanned over 90% of the match. I get it, you see me, but can you kill me? There is a difference. So the problem is do I sacrifice my shields, my armor, my ammo, for this stupid CPU/PG drain, none I say. I rather play not knowing you are there, for me that is what makes the game fun, Not seeing a red sentence every 5 seconds saying you have been scanned would make me very happy.
Do not eat the yellow snow
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
213
|
Posted - 2013.10.31 13:11:00 -
[69] - Quote
Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away!
This is it, 100%. If you don't want to be weak against situational awareness mechanics, skill up or tough ****. It's like saying that damage is OP cause yoe don't want to invest in shield/armor. As I said, there are many electronic warfare mechanics on the way that are going to screw you over a lot more than showing you on the enemies map and if you don't skill up to counteract it...that's on you. |
Thor Odinson42
Molon Labe. RISE of LEGION
1762
|
Posted - 2013.10.31 13:18:00 -
[70] - Quote
Perhaps the scanner shouldn't stay on the tacnet so long.
And perhaps the skills and suits should make it possible for a proto assault with a complex dampener to defeat a proto scanner.
But I also think the precision enhancement and range amplification modules should boost the ability of the active scanner. Thus making it possible for the user to sacrifice HP and/or damage output to ensure he can scan anyone. Sort of like pointing in Eve. |
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Lucifalic
The Generals EoN.
146
|
Posted - 2013.10.31 14:20:00 -
[71] - Quote
Here's tHe solution as I see it.
1. If you beat someones scan they show up to you on the minimal for the scan duration. Makes dampening skill and modules more useful 2. If your scanned and your precision beats the person scanning's profile signature then the scanner shows up on your minimap. Makes precision skill and modules more effective and worth it.
Pretty much solves the overuse of it. Also makes it more viable as a scout tool (not a logi spam tool) and THEY NEED SOME ADVANTAGE which I can't imagine people arguing though I'm sure some will.
Agreed with others. Poor medium framecrying he has a weakness is deplorable. |
Lucifalic
The Generals EoN.
146
|
Posted - 2013.10.31 14:22:00 -
[72] - Quote
Oh and also as mentioned make it a ads so spinning isn't possible. Solved |
Shotty GoBang
Pro Hic Immortalis
1876
|
Posted - 2013.10.31 15:01:00 -
[73] - Quote
IMHO, scanner spam is no different from shared Squad Sight, except for the fact that it can be countered. It adds specific value to Stealth builds, offering benefit to running around in a squishy Scout suit. It also affords Mediums a new playstyle option, in that they can sacrifice tank for stealth. Scanners will make for an important piece of gear if/when we have to sniff out Cloaked combatants (down the road).
That said, I think certain improvements could be made ...
1) Scan Results aren't displayed until Scan cycle is complete (eliminates partial/quick scans). 2) Scan Results aren't displayed unless a target's painted for the duration of a scan (eliminates spin scan). |
Lorhak Gannarsein
508
|
Posted - 2013.10.31 15:05:00 -
[74] - Quote
THE GREY CARDINAL wrote:Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away! This is it, 100%. If you don't want to be weak against situational awareness mechanics, skill up or tough ****. It's like saying that damage is OP cause yoe don't want to invest in shield/armor. As I said, there are many electronic warfare mechanics on the way that are going to screw you over a lot more than showing you on the enemies map and if you don't skill up to counteract it...that's on you.
Marauder is a scout.
Too busy clicking cookies to play DUST...
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RydogV
Shadow Company HQ
548
|
Posted - 2013.10.31 16:47:00 -
[75] - Quote
I would concede it needs some tweaking. But to be fair, no one ever used them much before the passive scanning changes so players and CCP really only have these past several weeks of data to go off of.
Specific changes I would recommend would be to limit the beam to a split second pulse. Something that allows the user to scan only what is in front of them and not the 360 spin move that has become the norm. Advanced and Proto levels need only increase range, cone angle or duration scanned enemies remain visible. Duration should never have to be more than 10 seconds in my opinion and longer duration should be paired with longer cool-downs, always.
To be fair, enemy detection without a scanner and direct line of sight seems near impossible now. Passive scanning seems ineffective regardless of class. Heavies are often able to sneak up behind me when hacking objectives. In fact I am pretty much only ever alerted to enemy presence by the scanners built into installations that are under friendly control.
Heck even tanks rarely show up on the mini map within my passive scan ability. Vehicles should be able to be detected by all players within a reasonable set range. They are vehicles for crying out loud and should be on my mini map even though I cannot see them...maybe not a solid signature but at least as a blip every second or so...like a sonar ping. It only makes sense...there signatures should be HUGE! |
howard sanchez
DUST University Ivy League
806
|
Posted - 2013.10.31 16:54:00 -
[76] - Quote
Banning Hammer wrote:Mregomies wrote:Banning Hammer wrote:Mregomies wrote:DUST ain't COD or BF... This is scifi game, we are not in Vietnam. Oh, but i agree... Dust 514 is not even a FPS... is more of a ..... "pretend shooter game for Scrubs." And I don't get too serious with videogames... everyone can fit scanner and use it. I farm WP with it and give vital information to squadleader when OB is about to happend because I don't use mic in game it's my way to communicate. CCP is trying to get Dust 514 into the Electronic Sports environment ..... and you saying that you don't get too serious with video games...the full thing is just moronic ... Make a game for Lazy people... and then call it a Competitive game ....REALLY ? Riiight, becuase this game is all about YOU and how you want it to be played.
Elitist arrogant self righteous forum warrioring from post adolescent gamers doing Serious Console Merc Bzness aside...lighten up |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
513
|
Posted - 2013.10.31 17:03:00 -
[77] - Quote
IMO It gives people a reason to run other modules instead of brick tanking I would take away letting you know if it failed to scan someone though |
DJINN Marauder
Ancient Exiles
2377
|
Posted - 2013.10.31 17:13:00 -
[78] - Quote
Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away! Not really... I'm a scout I think it's stupid that anyone can use the scanner. Essentially now the logis are better "Scouts" with the scanner than scouts are naturally.
Essentially the reason the scanner is OP is because it completely outdoes passive scanning. Trying to hide from the scanner through dampening is too cumbersome on the fit. It's alot better to fight the scan with your own scanner + brick tank suit
Edit: this is very true in PC. NO ONE dares to run dampeners because it is too hard to fight with dampeners. As such it's alot better to pull out your own (Scanner) and just fight out and win through gun game.
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Forum Warrior LV. 2
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
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Posted - 2013.10.31 17:15:00 -
[79] - Quote
Shotty GoBang wrote:IMHO, scanner spam is no different from shared Squad Sight, except for the fact that it can be countered. Benefits: - Adds specific value to Stealth builds, offering benefit to running around in a squishy Scout suit.
- Affords Mediums a new playstyle option, in that they can sacrifice tank for stealth.
- Offers a solid counter to cloaked combatants (down the road).
That said, specific improvements could be made to make the Scanner more tactical and less spammable: 1) Eliminate Quick Scan: Results aren't displayed until scan cycle is 100% complete. 2) Eliminate Spin Scan: Only the targets painted for the full duration of a scan are displayed. I'm ok with that (nr.2)
Suomi, Finland, PERKELE!
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DJINN Marauder
Ancient Exiles
2377
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Posted - 2013.10.31 17:38:00 -
[80] - Quote
Bump
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Forum Warrior LV. 2
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3564
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Posted - 2013.10.31 17:42:00 -
[81] - Quote
DJINN Marauder wrote:Aero Yassavi wrote:Disagreed. Active scanners has helped give scouts a purpose. And its not our fault that no assault player wants to spend skill points on profile dampening or *gasp* sacrifice some armor for further profile dampener. No, no, no! We can't ask them to make sacrifices! It's much easier to complain about it until it goes away! Not really... I'm a scout I think it's stupid that anyone can use the scanner. Essentially now the logis are better "Scouts" with the scanner than scouts are naturally. Essentially the reason the scanner is OP is because it completely outdoes passive scanning. Trying to hide from the scanner through dampening is too cumbersome on the fit. It's alot better to fight the scan with your own scanner + brick tank suit Edit: this is very true in PC. NO ONE dares to run dampeners because it is too hard to fight with dampeners. As such it's alot better to pull out your own (Scanner) and just fight out and win through gun game. You misunderstand. It gives the scout a purpose because everyone is getting scanned except the scout.
Again, not my fault if you want to run armor plates and repairers instead of dampeners. Given that bonus to tanking, you should be able to withstand people seeing you. If you want to be sneaky, then you're not going to have as much tank. Pretty straight forward.
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Amarr Victor!
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Piercing Serenity
Shattered Ascension Top Men.
421
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Posted - 2013.11.03 18:40:00 -
[82] - Quote
I'm not sure that's a fair statement Aero.
Yesterday I dropped the SP to get into Profile Dampening L3 so that I could try to counter the active scanners all over the field. I put in an enhanced profile dampener and switched out a complex shield extender for an enhanced one on my advance suit, and dropped the quality of my equipment and grenades to standard (Adv. Light Weapon, Standard Sidearm) so that I could fit the module.
All of that did nothing.
In the end, in order to have my adv. suit beat advanced scanners, I need to give up all passive reps, or use a proto suit to have enough space. And even with all of those "countermeasures", the only way I could counter a person lighting me up on their minimap, and their squad's minimap, would be to fit all standard equipment and two complex dampeners on an advance suit (If it would fit), or use a proto suit (which would probably lead to accusations of proto stomping).
At the end of the day, my options to counter active scanners is to sacrifice everything on my suit to fit the modules, or to bring out proto suits to counter advanced equipment and up. And this is all for a single piece of equipment.
Really, an addition that I would be happy with would be to tweak the active scanner so that the "scan precision" aspect of it was higher while the player was moving and lower (up to the max of the equipment) when the player was standing still. That is to say, an advanced scanner with a listed db of 36 would have one of 40 when the scout was spinning 360, and it would get closer and closer to 36 the less the scout moved. It would mean that my advanced dampener would work if the scout was trying to abuse the tool, and it wouldn't work if the scout was using it correctly (pointing it right at me). This would give players a way to actually beat the scanner every now and again without having to drop everything to do it. I don't think players should be able to do that in the first place.
Do I think that the active scanners add an extra level of depth and variety to the game? Yes Do scouts need more options to have a niche role? Of course But should one piece of equipment be with out risk and without adequate countermeasures? No.
I think that active scanners in the last category.
DUST 514 Vet
Born 06/12
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MassiveNine
0uter.Heaven Proficiency V.
387
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Posted - 2013.11.03 18:49:00 -
[83] - Quote
*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. |
Piercing Serenity
Shattered Ascension Top Men.
421
|
Posted - 2013.11.03 18:54:00 -
[84] - Quote
MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time.
*Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided
DUST 514 Vet
Born 06/12
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MassiveNine
0uter.Heaven Proficiency V.
389
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Posted - 2013.11.03 18:59:00 -
[85] - Quote
Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided
Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all. |
Oswald Rehnquist
385
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Posted - 2013.11.03 19:02:00 -
[86] - Quote
MassiveNine wrote:Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all.
You guys are making it way to complicated
1) Make the process of scanning as if you were aiming down sights, thus eliminating spinners
2) Make the process of scanning reveal your position on the enemy minimap
Problem solved
Below 28 dB
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MassiveNine
0uter.Heaven Proficiency V.
389
|
Posted - 2013.11.03 19:04:00 -
[87] - Quote
Oswald Rehnquist wrote:MassiveNine wrote:Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all. You guys are making it way to complicated 1) Make the process of scanning as if you were aiming down sights, thus eliminating spinners 2) Make the process of scanning reveal your position on the enemy minimap Problem solved
Over complicated? Lol. While I like the points that you make, considering CCP just likes to close their eyes and pick numbers at random you could hardly consider it too complicated. But I do really like your second point. Not only that, but if you have a scanner that lights up people for 15 seconds, you should be able to see them for the entire duration that the scan is active. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
306
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Posted - 2013.11.03 19:09:00 -
[88] - Quote
Someone in your position to complain about an active game mechanic is quite embarrassing.
Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not able to spam this item as there is a cool down. This item ha a limited view time and limited range. While using this item you cannot use any other item. Please tell me why this is overpowered?
Here, let me have a go at why you think it's overpowered. You're tired of people seeing you? You're tired of everyone using them because they are tired of being completely blind otherwise because ones passive scanning and visual range is a joke. You're tired of people knowing your position because that makes you an easy target?
HTFU. If you play as if everyone knows where you are at all times then you'll be a better player. Stop QQ'ing and ruining the forums over something that works properly fixes an already broken system.
edit: -For the love of god, those people who claim that scanners should not be able to see you through a wall should be thrown in a pit with flesh eating piranhas. There is such a thing as radiation. There is such a thing as waves, in particular radio waves. These things pass through walls all the time. Let's take for example, your cell phone. If these waves could not pass through walls then your cellphone would never work anywhere except outside. But it works inside and just about anywhere that's not lined with several inches of lead. Now tell me why a scanner should not work through walls again, and this time use a better excuse. -Scanners do have cooldowns.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Oswald Rehnquist
385
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Posted - 2013.11.03 19:16:00 -
[89] - Quote
Cenex Langly wrote:Someone in your position to complain about an active game mechanic is quite embarrassing.
Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not able to spam this item as there is a cool down. This item ha a limited view time and limited range. While using this item you cannot use any other item. Please tell me why this is overpowered?
Here, let me have a go at why you think it's overpowered. You're tired of people seeing you? You're tired of everyone using them because they are tired of being completely blind otherwise because ones passive scanning and visual range is a joke. You're tired of people knowing your position because that makes you an easy target?
HTFU. If you play as if everyone knows where you are at all times then you'll be a better player. Stop QQ'ing and ruining the forums over something that works properly fixes an already broken system.
My profile sig is always below 28 dB, so scanners don't pick me up.
But they are functioning with little to no downsides when compared to passive scanning, I use the scanner, and the 360 spinning mechanic is effective but not used accordingly especially considering different active scanners have different angles, yet spinning negates that and that passive scans were suppose to be the 360 scanner.
Active Scanners also tell you if somebody is there but you didn't pick them up, which gives you a heads up regardless if you can beat the scan or not, thus the idea that the active scanner flashes on the enemy screen per scan is not such an outlandish mechanic to introduce.
We still have to balance active scanning with passive scanning, specially since passive scanning takes more sp, and more cpu/pg to make it useful.
Below 28 dB
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MassiveNine
0uter.Heaven Proficiency V.
389
|
Posted - 2013.11.03 19:18:00 -
[90] - Quote
Cenex Langly wrote:Someone in your position to complain about an active game mechanic is quite embarrassing.
Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not able to spam this item as there is a cool down. This item ha a limited view time and limited range. While using this item you cannot use any other item. Please tell me why this is overpowered?
Here, let me have a go at why you think it's overpowered. You're tired of people seeing you? You're tired of everyone using them because they are tired of being completely blind otherwise because ones passive scanning and visual range is a joke. You're tired of people knowing your position because that makes you an easy target?
HTFU. If you play as if everyone knows where you are at all times then you'll be a better player. Stop QQ'ing and ruining the forums over something that works properly fixes an already broken system.
edit: -For the love of god, those people who claim that scanners should not be able to see you through a wall should be thrown in a pit with flesh eating piranhas. There is such a thing as radiation. There is such a thing as waves, in particular radio waves. These things pass through walls all the time. Let's take for example, your cell phone. If these waves could not pass through walls then your cellphone would never work anywhere except outside. But it works inside and just about anywhere that's not lined with several inches of lead. Now tell me why a scanner should not work through walls again, and this time use a better excuse. -Scanners do have cooldowns.
Ok then Mr. Noble steed, please tell me how you think the scan tool is perfectly fine then? It may be perfectly fine for you but that's because you're probably one of the people that use it and abuse the broken mechanics of this broken tool. It's OP whether you think so or not and face it eventually (soonTM) it will be nerfed. It's not a matter of if it's a matter of when. |
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TROLL DRIVER
Company of Marcher Lords Amarr Empire
19
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Posted - 2013.11.03 20:31:00 -
[91] - Quote
lmao @ people not using damps.... tough then get scanned.... |
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