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Thread Statistics | Show CCP posts - 0 post(s) |
MassiveNine
0uter.Heaven Proficiency V.
387
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Posted - 2013.11.03 18:49:00 -
[1] - Quote
*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. |
MassiveNine
0uter.Heaven Proficiency V.
389
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Posted - 2013.11.03 18:59:00 -
[2] - Quote
Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided
Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all. |
MassiveNine
0uter.Heaven Proficiency V.
389
|
Posted - 2013.11.03 19:04:00 -
[3] - Quote
Oswald Rehnquist wrote:MassiveNine wrote:Piercing Serenity wrote:MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time. *Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided Maybe CCP could make it so that other classes can run scanners, but the penalties should be so severe that it hopefully discourages most from using it. This is a RECON tool meant for scout purposed but instead anyone is allowed to use it? Just doesn't make sense I mean there literally is no balance with the scan tool. None at all. You guys are making it way to complicated 1) Make the process of scanning as if you were aiming down sights, thus eliminating spinners 2) Make the process of scanning reveal your position on the enemy minimap Problem solved
Over complicated? Lol. While I like the points that you make, considering CCP just likes to close their eyes and pick numbers at random you could hardly consider it too complicated. But I do really like your second point. Not only that, but if you have a scanner that lights up people for 15 seconds, you should be able to see them for the entire duration that the scan is active. |
MassiveNine
0uter.Heaven Proficiency V.
389
|
Posted - 2013.11.03 19:18:00 -
[4] - Quote
Cenex Langly wrote:Someone in your position to complain about an active game mechanic is quite embarrassing.
Without this tool, you are blind. When you activate this tool, you are not able to use other items for a set time. You are also not able to spam this item as there is a cool down. This item ha a limited view time and limited range. While using this item you cannot use any other item. Please tell me why this is overpowered?
Here, let me have a go at why you think it's overpowered. You're tired of people seeing you? You're tired of everyone using them because they are tired of being completely blind otherwise because ones passive scanning and visual range is a joke. You're tired of people knowing your position because that makes you an easy target?
HTFU. If you play as if everyone knows where you are at all times then you'll be a better player. Stop QQ'ing and ruining the forums over something that works properly fixes an already broken system.
edit: -For the love of god, those people who claim that scanners should not be able to see you through a wall should be thrown in a pit with flesh eating piranhas. There is such a thing as radiation. There is such a thing as waves, in particular radio waves. These things pass through walls all the time. Let's take for example, your cell phone. If these waves could not pass through walls then your cellphone would never work anywhere except outside. But it works inside and just about anywhere that's not lined with several inches of lead. Now tell me why a scanner should not work through walls again, and this time use a better excuse. -Scanners do have cooldowns.
Ok then Mr. Noble steed, please tell me how you think the scan tool is perfectly fine then? It may be perfectly fine for you but that's because you're probably one of the people that use it and abuse the broken mechanics of this broken tool. It's OP whether you think so or not and face it eventually (soonTM) it will be nerfed. It's not a matter of if it's a matter of when. |
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