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mikegunnz
The Solecism of Limitation
647
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Posted - 2013.10.29 12:12:00 -
[1] - Quote
Scanners could use a tweak. Right now, it's fairly easy to just run solo in pubs and roflstomp entire squads by scanning and flanking. Perhaps changing how they work so that they aren't fully effective up thru their max range.
Meaning: If a scanner has a max effective range of 100m, make it so that it's fully effective to it's specs up thru 50m, and loses 25% of it's effectiveness at 50-100m. This way, ppl don't have to use up all their low slots to dampen, unless they want to avoid being scanned even at close range.
Proto scanners would still be able to scan almost everyone, but would be a little less effective at further distances. This would also make the other scanners more useful, since they are more powerful. (right now, all you need is the one that keeps ppl lit up the longest, the "2second scanners" aren't necessary since the quantum and other long duration scanners can pick up most ppl anyway. |
mikegunnz
The Solecism of Limitation
647
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Posted - 2013.10.29 12:17:00 -
[2] - Quote
Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire teams on minimap AND be a deadly ninja)
This would also allow the logi-nerf (that some ppl want) to go thru, while giving the logi an advantage of being the only class that can both scan AND dampen. |
mikegunnz
The Solecism of Limitation
647
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Posted - 2013.10.29 18:56:00 -
[3] - Quote
Idye Lotz wrote:mikegunnz wrote:Alternatively, I like the idea of making dampeners an equipment item. This would make it so ppl couldn't use high level scanners AND dampen themselves. (this is partly why it's OP, you can light up entire teams on minimap AND be a deadly ninja)
This would also allow the logi-nerf (that some ppl want) to go thru, while giving the logi an advantage of being the only class that can both scan AND dampen. As a scout I say that is freakin' stupid. Isn't it bad enough I run around in the worst hp suit in the game now you are taking away one of the most effective ways to get kills. No, if you can't kill me with your massive hp suits then no, dampeners stay module.
A better argument would be to make the dampeners an equipment slot like I suggested, and also reduce the scouts signature by another 3-5db. By keeping the current system in place, you're actually helping the assaults stay stealthy more than you are the scouts. (because there are a number of assaults with several low slots that can stack dampeners) |
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