Piercing Serenity
Shattered Ascension Top Men.
421
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Posted - 2013.11.03 18:40:00 -
[1] - Quote
I'm not sure that's a fair statement Aero.
Yesterday I dropped the SP to get into Profile Dampening L3 so that I could try to counter the active scanners all over the field. I put in an enhanced profile dampener and switched out a complex shield extender for an enhanced one on my advance suit, and dropped the quality of my equipment and grenades to standard (Adv. Light Weapon, Standard Sidearm) so that I could fit the module.
All of that did nothing.
In the end, in order to have my adv. suit beat advanced scanners, I need to give up all passive reps, or use a proto suit to have enough space. And even with all of those "countermeasures", the only way I could counter a person lighting me up on their minimap, and their squad's minimap, would be to fit all standard equipment and two complex dampeners on an advance suit (If it would fit), or use a proto suit (which would probably lead to accusations of proto stomping).
At the end of the day, my options to counter active scanners is to sacrifice everything on my suit to fit the modules, or to bring out proto suits to counter advanced equipment and up. And this is all for a single piece of equipment.
Really, an addition that I would be happy with would be to tweak the active scanner so that the "scan precision" aspect of it was higher while the player was moving and lower (up to the max of the equipment) when the player was standing still. That is to say, an advanced scanner with a listed db of 36 would have one of 40 when the scout was spinning 360, and it would get closer and closer to 36 the less the scout moved. It would mean that my advanced dampener would work if the scout was trying to abuse the tool, and it wouldn't work if the scout was using it correctly (pointing it right at me). This would give players a way to actually beat the scanner every now and again without having to drop everything to do it. I don't think players should be able to do that in the first place.
Do I think that the active scanners add an extra level of depth and variety to the game? Yes Do scouts need more options to have a niche role? Of course But should one piece of equipment be with out risk and without adequate countermeasures? No.
I think that active scanners in the last category.
DUST 514 Vet
Born 06/12
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Piercing Serenity
Shattered Ascension Top Men.
421
|
Posted - 2013.11.03 18:54:00 -
[2] - Quote
MassiveNine wrote:*Scanners should be limited to scouts *Scanners should NOT be able to see me through a wall *Scanners should have a cooldown *Heavies are literally defenseless against it *Scanners should not be able to scan someone who literally JUST spawned. There have been games where the second I spawn until the second the entire enemy team hunts me down the "You have been scanned message" is shown. Hell there have been games where there were MAYBE 30 second intervals to when I wasn't being scanned. *The range is to long
Scanners and SCR are the most OP weapons in the game right now, so it's no surprise that you see CAL logis running around with them all the time.
*Scanners could slight/moderate penalties for other classes. I don't like the idea of hard limits 'just because' *Scanners should be able to see through light cover (boxes, thin walls), but not thick ones *Agreed. Cooldown should be longer than duration of scan *Balance issue. Heavies should be strong enough that being scanned isn't too much of an issue. They just aren't scary enough yet *Agreed. Invisibility should extend to dampening *Undecided
DUST 514 Vet
Born 06/12
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