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Benjamin Ciscko
S.e.V.e.N.
162
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Posted - 2013.10.26 16:30:00 -
[1] - Quote
Master Jaraiya wrote:Takahiro Kashuken wrote:So for 1 game a tank goes 35/0 and now its not UP
lolno
Go play a PC match against proto AV and not against scrubs and watch how they get whacked with ease
This pub match, you were using adv AV, what about the others? were they using basic/milita? were any of you working together? etc
Ive gone 30/0 with lolmissiles because of the enemy using milita AV and not working together
Nice one sided example you produced OP NO, there were people in my squad working with me using Proto Swarms. Stop making excuses for bad Vehicle drivers. Have you ever considered that you were a bad AV user. |
Benjamin Ciscko
S.e.V.e.N.
162
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Posted - 2013.10.26 16:36:00 -
[2] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote:Master Jaraiya wrote:Takahiro Kashuken wrote:So for 1 game a tank goes 35/0 and now its not UP
lolno
Go play a PC match against proto AV and not against scrubs and watch how they get whacked with ease
This pub match, you were using adv AV, what about the others? were they using basic/milita? were any of you working together? etc
Ive gone 30/0 with lolmissiles because of the enemy using milita AV and not working together
Nice one sided example you produced OP NO, there were people in my squad working with me using Proto Swarms. Stop making excuses for bad Vehicle drivers. Have you ever considered that you were a bad AV user. Did someone pay you to come troll my thread? Have you ever considered shaving your neckbeard, or leaving your basement? GTFO! I wish then I could afford to field tanks. |
Benjamin Ciscko
S.e.V.e.N.
162
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Posted - 2013.10.26 16:49:00 -
[3] - Quote
I was on Manus Peak heading to the C area from the A ground spawn side, then I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape, on my way 2 more volleys hit me (these 2 hits I had my mods on). I rounded the corner and got hit by another volley hit me I proceeded up the hill as another volley hit me I kept going almost over the hill when a final volley killed me dealing over 15,000 damage.
A. He should not have been able to hit me six times despite the fact that I moved a great distance and turned around an object. B. he should not have ben able to fire so many volley's so quickly C. one man should not be able to deal over 15k dmg D. No one should be able to deal over 15k dmg in less than 15 seconds (that's more than an orbital) |
Benjamin Ciscko
S.e.V.e.N.
162
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Posted - 2013.10.26 16:52:00 -
[4] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote: I wish then I could afford to field tanks.
Oh, but they're so ******* broken and underpowered, why on earth would you want to? Because there fun to use and I would use them more often even if I could not break even but come close. |
Benjamin Ciscko
S.e.V.e.N.
164
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Posted - 2013.10.27 14:46:00 -
[5] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote:I was on Manus Peak heading to the C area from the A ground spawn side, then I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape, on my way 2 more volleys hit me (these 2 hits I had my mods on). I rounded the corner and got hit by another volley hit me I proceeded up the hill as another volley hit me I kept going almost over the hill when a final volley killed me dealing over 15,000 damage.
A. He should not have been able to hit me six times despite the fact that I moved a great distance and turned around an object. B. he should not have ben able to fire so many volley's so quickly C. one man should not be able to deal over 15k dmg D. No one should be able to deal over 15k dmg in less than 15 seconds (that's more than an orbital) Sounds to me like you're just a ****** tanker. Manus Peak, really? Your really expect not to be hit with swarms from everywhere on that map? What makes you think it was only 1 person? Why wouldn't you hit your Modules as soon as you got hit, considering how AV is supposedly soooo OP against vehicles? Was your team spawning on Alpha side? If so how the hell was there people back there with Swarms firing at you? If not, why the **** are you redline pounding n00bs with an HAV? Why would you hang out at the Redline and not expect to get pounded with AV. How much damage do you think an HAV can deal in 15 seconds? More than an Orbital? Well that depends on how much you hit with the orbital. You are an example of a terribad HAV driver. 1. Called out my tank to kill another tank instead of I don't know using OP AV. 2. Yes my point exactly swarms are OP because they can hit you almost anywhere on the map while an HAV can not 3. Go back to school and learn to read I activated mods as soon as I was hit says it above your comment. 4. It was on ambush, I never call out tanks on ambush unless It is called in to take out another tank (then I recall once destroyed) 5.There was no redline there ambush 6.1 OK this is off the top my head so nothings exact but lets say you have a Proto blaster with over 5 mil in blaster (turret operation, hybrid turret operation, enforcer skill.) you would do lets say 200 damage a shot blaster fires 420 shots a min I think so 7 a second times 15 seconds is 105 shots multiplied by 200 damage is 21,000 damage in 15 seconds. 6.2 This number is only 6,000 over a swarm and I'm a ******* tank with a 12 foot long barrel that rapidly shoots bullets the size of your fist. It may have only taked 12 seconds so that's a few thousand difference that can be eliminated, the swarm dealt about 15,600 so that shortens the gap even further and then you have to factor in the turret over heats as well as slows down as it's about to over heat so that's a few seconds of not firing to cool your heat so that you don't overheat 6.3 So your hand held weapon does more than my tank can in the same amount of time for much less sp, Complex dmg mods cost prob 1mil sp 600 sp for PRO weapon plus 1.5 mil for proficiency so about 3.1 (not infantry so numbers might be slightly off) in total it costs 500k sp less the enforcer upgrade alone. Your proficiency helps you in your infantry game nut my hybrid turret skill only helps me rail snipe which I don't do. |
Benjamin Ciscko
S.e.V.e.N.
164
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Posted - 2013.10.27 20:13:00 -
[6] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote: 1. Called out my tank to kill another tank instead of I don't know using OP AV.
2. Yes my point exactly swarms are OP because they can hit you almost anywhere on the map while an HAV can not
3. Go back to school and learn to read I activated mods as soon as I was hit says it above your comment.
4. It was on ambush, I never call out tanks on ambush unless It is called in to take out another tank (then I recall once destroyed) 5.There was no redline there ambush
6.1 OK this is off the top my head so nothings exact but lets say you have a Proto blaster with over 5 mil in blaster (turret operation, hybrid turret operation, enforcer skill.) you would do lets say 200 damage a shot blaster fires 420 shots a min I think so 7 a second times 15 seconds is 105 shots multiplied by 200 damage is 21,000 damage in 15 seconds.
6.2 This number is only 6,000 over a swarm and I'm a ******* tank with a 12 foot long barrel that rapidly shoots bullets the size of your fist. It may have only taked 12 seconds so that's a few thousand difference that can be eliminated, the swarm dealt about 15,600 so that shortens the gap even further. then you have to factor in the turret over heats as well as slows down as it's about to over heat so that's a few seconds of not firing to cool your heat so that you don't overheat
6.3 So your hand held weapon does more than my tank can in the same amount of time for much less sp, Complex dmg mods cost prob 1mil sp 600 sp for PRO weapon plus 1.5 mil for proficiency so about 3.1 (not infantry so numbers might be slightly off) in total it costs 500k sp less the enforcer upgrade alone. Your proficiency helps you in your infantry game nut my hybrid turret skill only helps me rail snipe which I don't do.
1. I love this tanks should be the counter to tanks bs argument. Go look up something called a Javelin then tell me infantry weapons shouldn't be powerful enough to take out armor. 2. I don't use swarms, I use a FG, so arguing with me about the OPness of swarms is futile. I can tell you that unless I'm going against a very crappy tanker, the tanker gets away every time. 3. You specifically said Quote: I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape you said absolutely nothing about hitting reps. 4. You should have specified in your OP. 5. See 4. 6. You can deal 21,000 damage in 15 seconds, and take 15,000 damage to be destroyed. How much damage do you think a Heavy can deal in 15 seconds with a FG. Lets see...7 shots at 1,738/shot with Prof. 5, about 2,050 with comp damage mods that is 14,355 damage in 15 seconds (if he can live that long) How much damage can a Heavy Dropsuit take? Maximum of about 1500! So in the time it takes a Heavy to kill you once, you could have killed a Heavy 10 times! Lets talk cost. A Proto Heavy Dropsuit with 3 comp plates 2 Comp. Dam. Mods, Adv. SMG, Ishukone FG, and M! nades runs more than 200k x that by 10 deaths = 2 - 3 ISK. How much is one of your tanks?
1. My opinion on what should take out a tank A. a better fitted tank B. A rail tank C. Three or more coordinated AV specialists D. Missile ADS with gunners
2. You say tanks are OP yet you don't use the weapon built to counter armor, IF your advocating for a FG buff then say so
3.My active modules that provide HP or reduction of damage that I had running were 2x carapace armor hardeners (the best ones) and 1 heavy efficient rep (the best rep in the game) to clarify.
4.-5. Sorry I should have specified
6. A tank is hard to maneuver through tight spaces while a heavy can use cover and height to his advantage. If you actually read 6.1-6.3 you would realize my estimate was very generous because you lose thousands of damage due to over heat, range, I got my 200 dmg a shot estimate form PRO blaster base dps around 146 multiplied by 30%(enforcer skill maxed 15% Hybrid turret maxed 5% turret upgrade maxed 10%) is like 191 damage so you lose a few thousand from that as well. My pub fit 800K my PC fit about 1.5 1.6 mil (same fit different blaster) Once I lose one tank I've gone negative You lose one fit you can choose to spawn in free anti armor suits (I killed a 1.5 mill tank with them once)
Want to kill a tank here's a tip hit the rear a bonus of 28% damage
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Benjamin Ciscko
S.e.V.e.N.
164
|
Posted - 2013.10.27 22:13:00 -
[7] - Quote
Master Jaraiya wrote:Benjamin Ciscko wrote:Master Jaraiya wrote:Benjamin Ciscko wrote: 1. Called out my tank to kill another tank instead of I don't know using OP AV.
2. Yes my point exactly swarms are OP because they can hit you almost anywhere on the map while an HAV can not
3. Go back to school and learn to read I activated mods as soon as I was hit says it above your comment.
4. It was on ambush, I never call out tanks on ambush unless It is called in to take out another tank (then I recall once destroyed) 5.There was no redline there ambush
6.1 OK this is off the top my head so nothings exact but lets say you have a Proto blaster with over 5 mil in blaster (turret operation, hybrid turret operation, enforcer skill.) you would do lets say 200 damage a shot blaster fires 420 shots a min I think so 7 a second times 15 seconds is 105 shots multiplied by 200 damage is 21,000 damage in 15 seconds.
6.2 This number is only 6,000 over a swarm and I'm a ******* tank with a 12 foot long barrel that rapidly shoots bullets the size of your fist. It may have only taked 12 seconds so that's a few thousand difference that can be eliminated, the swarm dealt about 15,600 so that shortens the gap even further. then you have to factor in the turret over heats as well as slows down as it's about to over heat so that's a few seconds of not firing to cool your heat so that you don't overheat
6.3 So your hand held weapon does more than my tank can in the same amount of time for much less sp, Complex dmg mods cost prob 1mil sp 600 sp for PRO weapon plus 1.5 mil for proficiency so about 3.1 (not infantry so numbers might be slightly off) in total it costs 500k sp less the enforcer upgrade alone. Your proficiency helps you in your infantry game nut my hybrid turret skill only helps me rail snipe which I don't do.
1. I love this tanks should be the counter to tanks bs argument. Go look up something called a Javelin then tell me infantry weapons shouldn't be powerful enough to take out armor. 2. I don't use swarms, I use a FG, so arguing with me about the OPness of swarms is futile. I can tell you that unless I'm going against a very crappy tanker, the tanker gets away every time. 3. You specifically said Quote: I got hit by proto swarms from behind(no mods running didn't see it coming). I kept going so that I could turn onto the C road and escape you said absolutely nothing about hitting reps. 4. You should have specified in your OP. 5. See 4. 6. You can deal 21,000 damage in 15 seconds, and take 15,000 damage to be destroyed. How much damage do you think a Heavy can deal in 15 seconds with a FG. Lets see...7 shots at 1,738/shot with Prof. 5, about 2,050 with comp damage mods that is 14,355 damage in 15 seconds (if he can live that long) How much damage can a Heavy Dropsuit take? Maximum of about 1500! So in the time it takes a Heavy to kill you once, you could have killed a Heavy 10 times! Lets talk cost. A Proto Heavy Dropsuit with 3 comp plates 2 Comp. Dam. Mods, Adv. SMG, Ishukone FG, and M! nades runs more than 200k x that by 10 deaths = 2 - 3 ISK. How much is one of your tanks? 1. My opinion on what should take out a tank A. a better fitted tank B. A rail tank C. Three or more coordinated AV specialists D. Missile ADS with gunners 2. You say tanks are OP yet you don't use the weapon built to counter armor, IF your advocating for a FG buff then say so 3.My active modules that provide HP or reduction of damage that I had running were 2x carapace armor hardeners (the best ones) and 1 heavy efficient rep (the best rep in the game) to clarify. 4.-5. Sorry I should have specified 6. A tank is hard to maneuver through tight spaces while a heavy can use cover and height to his advantage. If you actually read 6.1-6.3 you would realize my estimate was very generous because you lose thousands of damage due to over heat, range, I got my 200 dmg a shot estimate form PRO blaster base dps around 146 multiplied by 30%(enforcer skill maxed 15% Hybrid turret maxed 5% turret upgrade maxed 10%) is like 191 damage so you lose a few thousand from that as well. My pub fit 800K my PC fit about 1.5 1.6 mil (same fit different blaster) Once I lose one tank I've gone negative You lose one fit you can choose to spawn in free anti armor suits (I killed a 1.5 mill tank with them once) Want to kill a tank here's a tip hit the rear a bonus of 28% damage Your opinion on wht should counter a HAV is ludicrous! 1/3 of a team to counter 1 guy is just insane! It's so unfathomably stupid, I just can't stress how broke that is. I'm not calling for a FG buff. the FG is effective against shield and armor because it is a Hybrid Railgun weapon. I did read what you wrote, but you simply aren't acknowledging my response. You do way way more damage and have way way more survivability that a Heavy. You obviously want HAVs to be unstoppable rolling armageddon machinnes. QFT! 3 divided by 16 is roughly 5 so you are incorrect I want 1/5 of you're team to be able to with skill planning and coordination be able to take me out. You don't think it should take 1/5 of your team to take out a tanker who if left unchallenged could take out your entire team three times over.
Ha you said it was effective therefore you must be the ineffective one.
No I think all tanks should be taken out by three dedicated AV specialists except for the very best tankers and tanks they should take four. |
Benjamin Ciscko
S.e.V.e.N.
164
|
Posted - 2013.10.27 22:14:00 -
[8] - Quote
DeadlyAztec11 wrote:Agree 100%
I got into militia tanks for a few days and the only people that took me out were people with proto AV. There weren't even people in my small turrets. I was beasting and feasting, being a pest, beating all the rest.
Tactics, not brute force. Be a Bruce Lee, not a Hulk. Tactics don't matter when a scout you don't see insta pops you with 3 Lai Dais. |
Benjamin Ciscko
S.e.V.e.N.
164
|
Posted - 2013.10.27 22:36:00 -
[9] - Quote
Kal Kronos wrote:Well he was driving a god damn madrugar... get on my level in a gunnie, I get 4 kills with the thing and in response I get 2 obs dropped on me and a proto forge gun with packed av rolls up to a hill to pop me because I move slower than an armor tank(turtle). I'm an armor tanker and shield tanks should be at least 35% faster than armor tanks and there shield boost should be doubled. |
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